WEBVTT 1 00:00:04.320 --> 00:00:09.141 Realistic Basics Introduction to Modeling 2 00:00:09.141 --> 00:00:11.652 GCC Academy 3 00:00:27.045 --> 00:00:31.440 Hi, I'm Hwang Seong-min, in charge of the 3D Blender lectures 4 00:00:31.440 --> 00:00:35.279 In the previous lecture, we familiarized ourselves with 3D Blender 5 00:00:35.279 --> 00:00:37.759 In this session, we will use Blender 6 00:00:37.759 --> 00:00:40.240 to create a small, cute space, 7 00:00:40.240 --> 00:00:43.040 allowing us to freely explore its features 8 00:00:43.040 --> 00:00:44.959 in 3D Blender 9 00:00:44.959 --> 00:00:47.599 This means we will delve into modeling, 10 00:00:47.599 --> 00:00:49.753 which can be challenging 11 00:00:49.753 --> 00:00:51.880 for beginners 12 00:00:51.880 --> 00:00:54.080 Understanding shortcut keys and terminology 13 00:00:54.080 --> 00:00:56.520 might be difficult initially 14 00:00:56.520 --> 00:00:59.538 Since this session focuses on modeling, 15 00:00:59.538 --> 00:01:01.919 I will explain the relevant shortcuts 16 00:01:01.919 --> 00:01:04.120 and terms as we go along 17 00:01:04.120 --> 00:01:06.919 I plan to proceed with the lecture at a slow pace, 18 00:01:06.919 --> 00:01:08.599 so feel free to watch it first 19 00:01:08.599 --> 00:01:10.945 and then follow along 20 00:01:11.529 --> 00:01:15.034 Creating a Space in Blender 21 00:01:15.400 --> 00:01:18.239 Let's start by creating a space 22 00:01:18.239 --> 00:01:21.000 From this lecture onward, we will maximize 23 00:01:21.000 --> 00:01:23.000 the use of shortcut keys 24 00:01:23.000 --> 00:01:25.720 I will explain each shortcut 25 00:01:25.720 --> 00:01:28.959 as we progress 26 00:01:28.959 --> 00:01:31.599 Currently, there is nothing to work on 27 00:01:31.599 --> 00:01:33.680 in the splash screen 28 00:01:33.680 --> 00:01:35.959 So I will begin 29 00:01:35.959 --> 00:01:39.839 by refining the initial Blender workspace 30 00:01:39.839 --> 00:01:41.680 Press A to select all objects, 31 00:01:41.680 --> 00:01:44.919 light, cube, and camera, 32 00:01:44.919 --> 00:01:46.519 all three objects 33 00:01:46.519 --> 00:01:50.680 And press X to delete them 34 00:01:50.680 --> 00:01:54.080 Then, press Shift + A 35 00:01:54.080 --> 00:01:55.959 to create a new cube 36 00:01:55.959 --> 00:01:58.519 In the Properties panel on the right, 37 00:01:58.519 --> 00:02:00.599 adjust the Scale value 38 00:02:00.599 --> 00:02:03.919 to increase the space size slightly 39 00:02:03.919 --> 00:02:07.279 To prevent the cube from interfering with the viewport grid, 40 00:02:07.279 --> 00:02:12.039 use the Move Tool adjust the Z-axis position 41 00:02:12.039 --> 00:02:14.559 The shortcut for Move Tool is G key, 42 00:02:14.559 --> 00:02:17.720 and to move to the Z-axis, press Z 43 00:02:17.720 --> 00:02:21.080 and drag the mouse 44 00:02:21.080 --> 00:02:23.341 Switch to Edit Mode 45 00:02:23.341 --> 00:02:26.000 by pressing Tab 46 00:02:26.000 --> 00:02:29.119 Then, change to Face Select Mode 47 00:02:29.119 --> 00:02:31.720 and select all three faces 48 00:02:31.720 --> 00:02:35.360 The shortcut for the Face Select Mode is 3 49 00:02:35.360 --> 00:02:39.440 Let's delete all three faces 50 00:02:39.440 --> 00:02:41.360 The reason for this is 51 00:02:41.360 --> 00:02:44.360 to create an open space 52 00:02:44.360 --> 00:02:46.520 with a visible section 53 00:02:46.520 --> 00:02:50.440 Press X to delete the faces 54 00:02:50.440 --> 00:02:54.440 We have three remaining surfaces to structure the space 55 00:02:54.440 --> 00:02:57.160 To create a window, 56 00:02:57.160 --> 00:03:00.960 we will cut a square hole in one of the faces 57 00:03:00.960 --> 00:03:03.720 While in Edit Mode, 58 00:03:03.720 --> 00:03:06.919 switch to Edge Select Mode 59 00:03:06.919 --> 00:03:09.839 The shortcut for Edit Select Mode is 2 60 00:03:09.839 --> 00:03:14.520 Use the Loop Cut Tool to add edges 61 00:03:14.520 --> 00:03:17.559 Use Ctrl + R for it 62 00:03:17.559 --> 00:03:20.160 Click with the mouse to create a cut, 63 00:03:20.160 --> 00:03:22.960 press ESC to exit the loop cut mode, 64 00:03:22.960 --> 00:03:25.520 and in the Adjust Last Operation panel, 65 00:03:25.520 --> 00:03:29.679 adjust the Edge count to 2 66 00:03:29.679 --> 00:03:33.199 If the panel is not visible, 67 00:03:33.199 --> 00:03:37.520 click the arrow at the bottom left to reveal it 68 00:03:37.520 --> 00:03:39.960 To position the window correctly, 69 00:03:39.960 --> 00:03:42.199 use the Move Tool 70 00:03:42.199 --> 00:03:44.559 by pressing G 71 00:03:44.559 --> 00:03:46.160 And move along the Z-axis 72 00:03:46.160 --> 00:03:49.600 by pressing Z 73 00:03:49.600 --> 00:03:51.880 After adding the loop cuts, 74 00:03:51.880 --> 00:03:55.240 move the edge 75 00:03:55.240 --> 00:03:57.679 Also, add edges 76 00:03:57.679 --> 00:04:00.080 and position them 77 00:04:00.080 --> 00:04:03.119 Once you have shaped the window, 78 00:04:03.119 --> 00:04:06.479 let's delete where it will be windows 79 00:04:06.479 --> 00:04:08.520 Switch to Face Select Mode 80 00:04:08.520 --> 00:04:11.720 and select and delete the face 81 00:04:11.720 --> 00:04:15.320 Press 3 to switch to Face Select Mode 82 00:04:15.320 --> 00:04:17.243 Press X to delete 83 00:04:21.480 --> 00:04:24.880 Let's give the wall thickness 84 00:04:24.880 --> 00:04:28.880 Go to the Properties panel and select Modifiers 85 00:04:28.880 --> 00:04:34.880 Choose Add Modifier > Generate > Solidify 86 00:04:34.880 --> 00:04:37.269 A new settings panel 87 00:04:37.269 --> 00:04:39.720 will appear in Properties 88 00:04:39.720 --> 00:04:41.671 Next, let's adjust the Thickness 89 00:04:41.671 --> 00:04:44.000 and Offset values accordingly 90 00:04:44.000 --> 00:04:47.000 Holding Shift while dragging 91 00:04:47.000 --> 00:04:51.519 will allow for fine adjustments 92 00:04:51.519 --> 00:04:54.559 This will increase the thickness, 93 00:04:54.559 --> 00:04:57.200 but if you check on the edges 94 00:04:57.200 --> 00:05:01.279 the thicknes appears uneven 95 00:05:01.279 --> 00:05:03.040 To solve the problem, 96 00:05:03.040 --> 00:05:04.790 enable Even Thickness 97 00:05:04.790 --> 00:05:08.359 This will solve the problem 98 00:05:08.359 --> 00:05:11.159 The Offset value determines the reference point 99 00:05:11.159 --> 00:05:12.679 for thickness expansion 100 00:05:12.679 --> 00:05:17.359 Let's keep it at -1.0 for now 101 00:05:17.359 --> 00:05:20.559 Next, to create softer edges, 102 00:05:20.559 --> 00:05:25.359 go to Edit Modifier > Generate > Bevel 103 00:05:25.359 --> 00:05:28.399 and apply suitable values 104 00:05:28.399 --> 00:05:30.200 Now, we have the overall space 105 00:05:30.200 --> 00:05:32.519 Let's adjust the positioning further 106 00:05:44.095 --> 00:05:46.600 In Blender, when selecting by dragging, 107 00:05:46.600 --> 00:05:49.679 only the visible parts in the view are selected 108 00:05:49.679 --> 00:05:51.239 The unselected parts 109 00:05:51.239 --> 00:05:54.079 are hidden 110 00:05:54.079 --> 00:05:56.799 behind the foremost vertex 111 00:05:56.799 --> 00:05:59.040 To select hidden elements 112 00:05:59.040 --> 00:06:01.519 while maintaining visibility of the entire surface, 113 00:06:01.519 --> 00:06:04.079 use the X-ray view 114 00:06:04.079 --> 00:06:07.839 The shortcut for toggling X-ray view is Alt+Z 115 00:06:13.440 --> 00:06:18.000 Next, we will create the window frame using a Plane 116 00:06:18.000 --> 00:06:20.600 Press Shift+A to 117 00:06:20.600 --> 00:06:24.760 add a Plane and move it to an appropriate position 118 00:06:24.760 --> 00:06:27.320 The shortcut for the Move tool is G 119 00:06:27.320 --> 00:06:30.720 For quick view switching, press the ~ key 120 00:06:30.720 --> 00:06:33.239 to change perspectives 121 00:06:33.239 --> 00:06:35.279 If objects overlap 122 00:06:35.279 --> 00:06:39.040 and it is difficult to determine their exact positions, 123 00:06:39.040 --> 00:06:42.600 use Alt+Z 124 00:06:42.600 --> 00:06:44.720 to enable X-ray view, 125 00:06:44.720 --> 00:06:46.519 making faces transparent 126 00:06:46.519 --> 00:06:50.279 and thus easier to see 127 00:06:50.279 --> 00:06:52.426 After positioning the Plane, 128 00:06:52.426 --> 00:06:54.399 we will adjust its scale to match the window frame 129 00:06:54.399 --> 00:06:57.000 The shortcut for scaling is S 130 00:06:57.000 --> 00:06:59.600 To enter Edit Mode, press Tab 131 00:06:59.600 --> 00:07:03.320 Now, we will use the Insert Face function 132 00:07:03.320 --> 00:07:06.359 The shortcut for this function is I 133 00:07:06.359 --> 00:07:09.160 After adding a face of appropriate size, 134 00:07:09.160 --> 00:07:12.239 delete the inner face 135 00:07:12.239 --> 00:07:14.839 The shortcut for deleting is X 136 00:07:14.839 --> 00:07:17.079 Once the general shape of the frame is set, 137 00:07:17.079 --> 00:07:19.559 move it into position 138 00:07:19.559 --> 00:07:21.880 The shortcut for the Move tool is G 139 00:07:21.880 --> 00:07:24.600 To move along a specific axis, 140 00:07:24.600 --> 00:07:26.720 press G followed by 141 00:07:26.720 --> 00:07:32.359 X, Y, or Z, for the axes 142 00:07:32.359 --> 00:07:34.200 To add thickness to the window frame, 143 00:07:34.200 --> 00:07:39.701 use Add Modifier > Generate > Solidify 144 00:07:39.701 --> 00:07:41.501 Make the thickness 145 00:07:41.501 --> 00:07:43.927 slightly greater than the walls of the space 146 00:07:56.519 --> 00:08:00.359 Next, apply Add Modifier > Generate > Bevel 147 00:08:00.359 --> 00:08:03.480 to smooth out the edges 148 00:08:03.480 --> 00:08:07.239 The appropriate Bevel value depends on the object's scale, 149 00:08:07.239 --> 00:08:12.040 so adjust it visually for a consistent look 150 00:08:12.040 --> 00:08:15.200 To refine the frame, right-click 151 00:08:15.200 --> 00:08:18.040 and apply Shade Smooth 152 00:08:18.040 --> 00:08:21.519 Apply the same smooth shading to the original space 153 00:08:21.519 --> 00:08:23.595 This function called Shade Smooth 154 00:08:23.595 --> 00:08:26.079 retains the object's contours 155 00:08:26.079 --> 00:08:27.816 while improving shading 156 00:08:27.816 --> 00:08:30.359 across the entire surface, 157 00:08:30.359 --> 00:08:34.239 making it appear smoother 158 00:08:34.239 --> 00:08:35.939 Now, for the inner bars of the window frame, 159 00:08:35.939 --> 00:08:40.004 press Shift+A to add a Plane 160 00:08:40.004 --> 00:08:43.070 and place it in the designated position 161 00:09:06.358 --> 00:09:08.358 Switch to Edit Mode 162 00:09:08.358 --> 00:09:11.000 and adjust the size of the frame 163 00:09:11.000 --> 00:09:13.150 The shortcut for entering Edit Mode is Tab, 164 00:09:13.150 --> 00:09:16.840 and for scaling, use S 165 00:09:16.840 --> 00:09:20.359 Once the frame is positioned within the window, 166 00:09:20.359 --> 00:09:24.250 use Add Modifier > Generate > Solidify 167 00:09:24.250 --> 00:09:26.359 to add thickness 168 00:09:26.359 --> 00:09:28.909 Edit Mode was used for resizing 169 00:09:28.909 --> 00:09:33.159 I will explain the reson later 170 00:09:33.159 --> 00:09:37.459 Next, apply Add Modifier > Generate > Bevel 171 00:09:37.459 --> 00:09:40.320 to smooth out the edges 172 00:09:40.320 --> 00:09:43.280 As with the window and the space, 173 00:09:43.280 --> 00:09:45.960 right-click and apply Shade Smooth 174 00:09:45.960 --> 00:09:50.200 Duplicate it and rotate it 90 degrees along the Y-axis 175 00:09:50.200 --> 00:09:54.119 This completes the window frame as seen 176 00:09:54.119 --> 00:09:57.320 To duplicate, use Shift + D 177 00:09:57.320 --> 00:09:59.880 To rotate the duplicated object, 178 00:09:59.880 --> 00:10:05.799 press R, Y, and type 90 179 00:10:05.799 --> 00:10:08.449 By pressing the shortcut R, 180 00:10:08.449 --> 00:10:10.039 you enable the Rotate, 181 00:10:10.039 --> 00:10:13.760 and press Y to apply Rotate to the Y axis 182 00:10:13.760 --> 00:10:15.960 Next, the number 90 183 00:10:15.960 --> 00:10:20.479 applies the 90 degrees rotation along the Y-axis 184 00:10:20.479 --> 00:10:23.719 Let me show you a video for comparison 185 00:10:23.719 --> 00:10:25.760 To illustrate the difference, 186 00:10:25.760 --> 00:10:28.719 we will compare scaling in Object Mode versus Edit Mode 187 00:10:28.719 --> 00:10:30.919 and applying the Bevel function 188 00:10:30.919 --> 00:10:35.520 versus adjusting Vertex, Edge, and Face Scale in Edit Mode 189 00:10:35.520 --> 00:10:37.770 and applying the Bevel function 190 00:10:37.770 --> 00:10:39.960 This will be a clear demonstration 191 00:10:39.960 --> 00:10:42.840 In Object Mode, adjusting the scale 192 00:10:42.840 --> 00:10:45.359 modifies the object's overall scale values, 193 00:10:45.359 --> 00:10:49.159 whereas in Edit Mode, the scale values remain unchanged, 194 00:10:49.159 --> 00:10:54.080 and only the positions of Vertex, Edge, and Face are altered 195 00:10:54.080 --> 00:10:58.400 This distinction significantly impacts the application like so 196 00:10:58.400 --> 00:11:00.132 If you scale an object in Object Mode, 197 00:11:00.132 --> 00:11:02.320 considering this difference 198 00:11:02.320 --> 00:11:04.799 will help you with your work 199 00:11:04.799 --> 00:11:08.239 Next, we will create the floor tiles 200 00:11:08.239 --> 00:11:10.689 These can be made using either a Cube 201 00:11:10.689 --> 00:11:12.799 or a Plane 202 00:11:12.799 --> 00:11:15.840 But to further practice using the Solidify Modifier, 203 00:11:15.840 --> 00:11:18.440 we will use a Plane 204 00:11:18.440 --> 00:11:23.280 Press Shift+A to add a Plane 205 00:11:23.280 --> 00:11:27.080 Adjust the scale and position it 206 00:11:27.080 --> 00:11:30.280 You can scale using S and position using G 207 00:11:40.359 --> 00:11:43.520 Apply Add Modifier > Generate 208 00:11:43.520 --> 00:11:46.840 and Solidify to add thickness to the floor 209 00:12:02.970 --> 00:12:07.464 Next, we will add Add Modifier > Generate > Bevel 210 00:12:07.464 --> 00:12:11.574 to smooth out the edges 211 00:12:11.574 --> 00:12:13.274 Just like the other objects, 212 00:12:13.274 --> 00:12:15.941 we will apply Shade Smooth to improve the surface shading 213 00:12:15.944 --> 00:12:17.944 Now, to arrange the tiles horizontally, 214 00:12:17.944 --> 00:12:20.532 we will duplicate one 215 00:12:20.532 --> 00:12:24.411 and adjust its position 216 00:12:24.411 --> 00:12:27.090 The shortcut for duplicating is Shift+D 217 00:12:27.090 --> 00:12:30.193 The shortcut for Repeat Last Action is Shift+R 218 00:12:41.031 --> 00:12:43.581 After duplicating the tiles, we will select all of them 219 00:12:43.581 --> 00:12:45.593 and adjust their position and size 220 00:12:54.271 --> 00:12:57.121 To copy them vertically, we will use the same method 221 00:12:57.121 --> 00:12:58.533 that we used for horizontal duplication 222 00:13:10.394 --> 00:13:13.606 Next, select every other tile in a checkerboard pattern 223 00:13:13.606 --> 00:13:16.743 and merge them into a single object 224 00:13:16.743 --> 00:13:19.994 The function to join multiple objects into one is Join 225 00:13:19.994 --> 00:13:22.914 The shortcut for Join is Ctrl+J 226 00:13:22.914 --> 00:13:25.035 When merging multiple objects, 227 00:13:25.035 --> 00:13:28.137 the last selected object becomes the reference, 228 00:13:28.137 --> 00:13:30.860 so be mindful of which object is selected last 229 00:13:38.604 --> 00:13:40.603 To verify that the Join function worked correctly, 230 00:13:40.603 --> 00:13:42.129 we will move the tiles slightly to check 231 00:13:45.642 --> 00:13:49.434 Creating Props in Blender 232 00:13:49.939 --> 00:13:52.446 For a bookshelf, start by adding a Plane, 233 00:13:52.446 --> 00:13:55.364 then adjust its angle, position, and size 234 00:13:55.367 --> 00:13:58.515 in both Object Mode and Edit Mode 235 00:14:12.971 --> 00:14:16.080 After setting the angle, position, and size, 236 00:14:16.080 --> 00:14:19.679 add edges to divide the face and adjust their placement 237 00:14:19.679 --> 00:14:21.659 Next, to split the center edge into two edges 238 00:14:21.659 --> 00:14:23.877 and use the Bevel function 239 00:14:23.877 --> 00:14:26.679 to adjust their size 240 00:14:26.679 --> 00:14:28.410 The reason for adding these edges is 241 00:14:28.410 --> 00:14:32.877 to create a two-shelf bookshelf 242 00:14:32.877 --> 00:14:35.897 The shortcut for Loop Cut for adding edges is Ctrl+R 243 00:14:35.897 --> 00:14:40.006 The shortcut for Bevel is Ctrl+B 244 00:14:40.006 --> 00:14:42.003 To create the inner space of the bookshelf, 245 00:14:42.003 --> 00:14:44.686 we will use the Insert Face function 246 00:14:44.686 --> 00:14:47.617 After adjusting the newly created inner face, 247 00:14:47.617 --> 00:14:51.280 we will delete the unnecessary face 248 00:14:51.280 --> 00:14:55.498 The shortcut for Insert Face is I, and for Delete, X 249 00:14:55.498 --> 00:14:57.607 Next, to add thickness to the bookshelf, 250 00:14:57.607 --> 00:15:01.993 we will apply Add Modifier > Generate > Solidify 251 00:15:05.280 --> 00:15:08.128 To smooth out the edges of the bookshelf, 252 00:15:08.128 --> 00:15:12.167 we will also apply Add Modifier > Generate > Bevel 253 00:15:16.761 --> 00:15:19.316 Finally, like other objects, 254 00:15:19.316 --> 00:15:20.516 we will apply Shade Smooth 255 00:15:20.516 --> 00:15:22.880 to give it a more polished look 256 00:15:22.880 --> 00:15:25.880 To create a book, we will add a Plane, 257 00:15:25.880 --> 00:15:28.741 adjust its angle and position in Object Mode, 258 00:15:28.741 --> 00:15:33.335 and then fine-tune its size in Edit Mode to match the bookshelf 259 00:15:33.335 --> 00:15:35.638 The shortcut for Add Object is Shift+A 260 00:15:35.638 --> 00:15:38.944 The shortcut for Rotate is R, for Move, G, 261 00:15:38.944 --> 00:15:42.588 for Scale, S, and for Edit, Tab 262 00:15:52.479 --> 00:15:54.509 Next, we will add an edge using Loop Cut 263 00:15:54.509 --> 00:15:58.142 and then press ESC to exit the Loop Cut setting 264 00:15:58.142 --> 00:16:01.152 Then, in the Adjust Last Operation panel, 265 00:16:01.152 --> 00:16:03.744 we will change the number of edges to two 266 00:16:03.744 --> 00:16:06.546 The shortcut for Loop Cut is Ctrl+R 267 00:16:06.546 --> 00:16:09.486 If the Adjust Last Operation panel does not appear, 268 00:16:09.486 --> 00:16:12.714 click the small arrow at the bottom left of the screen 269 00:16:12.714 --> 00:16:16.773 to open it like so 270 00:16:16.773 --> 00:16:18.684 After adjusting the position, 271 00:16:18.684 --> 00:16:22.971 apply Add Modifier > Generate > Solidify 272 00:16:32.328 --> 00:16:34.174 Now that we have created the book cover, 273 00:16:34.174 --> 00:16:37.426 we need to delete some faces to create the inner pages 274 00:16:37.427 --> 00:16:41.145 However, when using Solidify on a Plane, 275 00:16:41.145 --> 00:16:43.279 the new faces may appear visible in the viewport, 276 00:16:43.279 --> 00:16:46.590 but they are not actually applied to the object yet 277 00:16:46.590 --> 00:16:48.872 To apply the Solidify Modifier permanently, 278 00:16:48.872 --> 00:16:51.312 we need to go to the Properties panel 279 00:16:51.312 --> 00:16:54.213 and click Apply on Solidify 280 00:16:54.213 --> 00:16:55.933 Once it is applied, in Properties, 281 00:16:55.933 --> 00:16:58.280 the modifier panel disappears, 282 00:16:58.280 --> 00:17:00.179 and the changes become 283 00:17:00.179 --> 00:17:02.448 part of the actual geometry 284 00:17:02.448 --> 00:17:04.617 Now, we will add 285 00:17:04.617 --> 00:17:07.280 another edge using Loop Cut 286 00:17:07.280 --> 00:17:09.340 and adjust its position 287 00:17:09.340 --> 00:17:10.940 We'd like to delete the inner face, 288 00:17:10.940 --> 00:17:13.399 but the bookshelf is blocking our view 289 00:17:13.399 --> 00:17:15.549 So we will isolate 290 00:17:15.549 --> 00:17:18.111 the book in the viewport 291 00:17:18.111 --> 00:17:19.874 Press / 292 00:17:19.874 --> 00:17:23.197 for isolating the selected object 293 00:17:23.197 --> 00:17:26.801 After isolating the book, we will delete the inner face 294 00:17:26.801 --> 00:17:30.098 Deleting faces leaves empty gaps 295 00:17:30.098 --> 00:17:32.444 Later, this could cause 296 00:17:32.444 --> 00:17:34.880 issues during rendering 297 00:17:34.880 --> 00:17:37.880 Select the two open edges, 298 00:17:37.880 --> 00:17:41.721 right-click, and apply Bridge Edge Loops 299 00:17:41.721 --> 00:17:43.021 Bridge Edge Loops 300 00:17:43.021 --> 00:17:45.741 creates a new face between two selected edges 301 00:17:50.137 --> 00:17:53.583 For the inner pages of the book, we will add another Plane, 302 00:17:53.583 --> 00:17:57.068 adjust its angle and position in Object Mode, 303 00:17:57.068 --> 00:18:00.880 and fine-tune its size in Edit Mode 304 00:18:16.066 --> 00:18:20.229 The book cover is blocking the view, so enable X-ray view to work more easily 305 00:18:40.087 --> 00:18:44.580 After adjusting the size, apply Add Modifier > Generate > Solidify 306 00:18:44.580 --> 00:18:46.402 and fine-tune the thickness 307 00:18:56.485 --> 00:18:58.283 To finalize the book, 308 00:18:58.283 --> 00:19:01.584 we will apply Add Modifier > Generate > Bevel 309 00:19:01.584 --> 00:19:04.544 to both the cover and pages to smooth out the edges 310 00:19:04.544 --> 00:19:06.534 Apply Shade Smooth for that effect 311 00:19:15.079 --> 00:19:18.079 Next, duplicate the books to fit the size of the bookshelf 312 00:19:18.079 --> 00:19:20.297 and position them accordingly 313 00:19:20.297 --> 00:19:23.056 If books are arranged too uniformly, 314 00:19:23.056 --> 00:19:26.670 the space may look dull, 315 00:19:26.670 --> 00:19:30.393 so we will slightly scatter them for a more natural look 316 00:19:30.393 --> 00:19:34.591 The shortcut for Move is G, for Rotate, R, 317 00:19:34.591 --> 00:19:37.680 and for Duplicate, it is Shift + D 318 00:19:37.680 --> 00:19:40.205 Use these shortcuts to freely arrange the books 319 00:19:40.205 --> 00:19:41.769 At this point, 320 00:19:41.769 --> 00:19:44.245 be careful not to move or duplicate only the book covers 321 00:19:44.245 --> 00:19:47.947 The pages might remain in their original positions 322 00:19:47.947 --> 00:19:51.601 To move or duplicate only the book covers, 323 00:19:51.601 --> 00:19:55.285 always select both the book cover and the inner pages 324 00:21:01.871 --> 00:21:05.721 To create a desk, press Shift+A 325 00:21:05.721 --> 00:21:07.792 to add a Cube 326 00:21:07.792 --> 00:21:09.442 We will use this cube 327 00:21:09.442 --> 00:21:12.267 to create the top surface of the desk 328 00:21:12.267 --> 00:21:15.148 The shortcut for Edit Mode is Tab 329 00:21:15.148 --> 00:21:18.356 Move the cube to the desired position 330 00:21:18.356 --> 00:21:20.663 using G to move 331 00:21:20.663 --> 00:21:23.841 Enable X-ray view for better visibility 332 00:21:23.841 --> 00:21:27.445 For X-ray, use Alt + Z 333 00:21:27.445 --> 00:21:29.595 Next, switch to Edit Mode, 334 00:21:29.595 --> 00:21:32.376 select Vertices, and adjust the size 335 00:21:40.000 --> 00:21:42.850 To smooth out the desk edges, 336 00:21:42.850 --> 00:21:46.693 apply Add Modifier > Generate > Bevel 337 00:21:49.396 --> 00:21:53.228 Now, duplicate the desk surface to create legs for the desk 338 00:21:53.228 --> 00:21:57.000 First, adjust the size and position the legs 339 00:21:57.000 --> 00:22:00.000 Move them while resizing as needed 340 00:22:08.109 --> 00:22:11.805 To extend the legs to the floor, select Vertices 341 00:22:11.805 --> 00:22:14.000 and move them downward 342 00:22:18.000 --> 00:22:19.800 Once one desk leg is complete, 343 00:22:19.800 --> 00:22:22.713 duplicate it and place copies at each corner 344 00:22:22.713 --> 00:22:25.287 The shortcut for Duplicate is Shift + D 345 00:22:30.208 --> 00:22:32.458 To make the desk frame sturdier, 346 00:22:32.458 --> 00:22:36.950 we will add support bars between the legs 347 00:22:36.950 --> 00:22:40.812 First, isolate the desk for better visibility 348 00:22:40.812 --> 00:22:46.465 The shortcut to isolate a selected object is / 349 00:22:46.465 --> 00:22:49.000 Now, adjust the size and position of the supports 350 00:22:49.000 --> 00:22:52.386 The shortcut for Move is G, and for Scale, S 351 00:23:00.703 --> 00:23:03.525 After creating one support bar, 352 00:23:03.525 --> 00:23:07.225 duplicate it and move it downward, 353 00:23:07.225 --> 00:23:09.802 then adjust its width by selecting Vertices 354 00:23:09.802 --> 00:23:14.535 The shortcut for Duplicate is Shift+D, and for Move, G 355 00:23:14.535 --> 00:23:18.000 Next, duplicate the narrow support bars 356 00:23:18.000 --> 00:23:20.950 and place them on both sides of the desk, 357 00:23:20.950 --> 00:23:23.376 so we need to make two 358 00:23:23.376 --> 00:23:26.076 The shortcut for Duplicate is Shift+D, 359 00:23:26.076 --> 00:23:30.000 for Rotate, R, and for Move, G 360 00:23:47.614 --> 00:23:51.633 Once the desk is fully built, select all desk components 361 00:23:51.633 --> 00:23:53.333 and, similarly with other objects, 362 00:23:53.333 --> 00:23:55.584 apply Shade Smooth for a polished look 363 00:23:58.019 --> 00:24:01.188 To create a chair, add a Cube 364 00:24:01.188 --> 00:24:04.148 by pressing Shift+A 365 00:24:04.148 --> 00:24:06.548 Resize the cube 366 00:24:06.548 --> 00:24:09.188 and move it into position 367 00:24:09.188 --> 00:24:12.762 Next, switch to Edit Mode, select Vertices, 368 00:24:12.762 --> 00:24:15.722 and adjust the shape to form the seat 369 00:24:27.663 --> 00:24:30.079 To smooth out the edges, 370 00:24:30.079 --> 00:24:33.229 apply Add Modifier > Generate > Bevel, 371 00:24:33.229 --> 00:24:35.455 then apply Shade Smooth 372 00:24:39.197 --> 00:24:42.047 Now, duplicate the seat 373 00:24:42.047 --> 00:24:43.682 to create chair legs 374 00:24:43.682 --> 00:24:46.979 Switch to Edit Mode, adjust the size, 375 00:24:53.879 --> 00:24:56.059 and move them into position 376 00:24:56.059 --> 00:24:59.940 Adjust the length in Edit Mode 377 00:24:59.940 --> 00:25:02.603 Extend them downward until they touch the floor 378 00:25:02.603 --> 00:25:05.069 Duplicate them again 379 00:25:05.069 --> 00:25:07.535 The shortcut for Duplicate is Shift+D 380 00:25:18.089 --> 00:25:22.237 Now, duplicate the legs again to create the backrest 381 00:25:22.237 --> 00:25:25.465 First, copy and position the side supports 382 00:25:25.465 --> 00:25:27.782 The shortcut for Duplicate is Shift+D 383 00:25:27.782 --> 00:25:29.505 The shortcut for Move is G 384 00:25:34.271 --> 00:25:36.993 Once the side supports are in place, 385 00:25:36.993 --> 00:25:41.287 duplicate another bar across the backrest 386 00:25:41.287 --> 00:25:44.287 Place the duplicated object 387 00:25:44.287 --> 00:25:46.683 and adjust the size in Edit Mode 388 00:26:01.792 --> 00:26:04.520 Finally, duplicate another thinner bar 389 00:26:04.520 --> 00:26:06.549 across the backrest 390 00:26:06.549 --> 00:26:08.823 using Shift + D 391 00:26:08.823 --> 00:26:10.277 and to move, G 392 00:26:10.277 --> 00:26:12.019 To enter Edit Mode, press Tab 393 00:26:23.673 --> 00:26:26.619 After checking the overall shape, slightly rotate the chair 394 00:26:26.619 --> 00:26:28.319 Rotate it a little 395 00:26:28.319 --> 00:26:31.128 to make it look more natural 396 00:26:31.128 --> 00:26:34.856 If any parts look misaligned or unnatural, 397 00:26:34.856 --> 00:26:38.247 use the modification tools to refine the shape 398 00:26:40.752 --> 00:26:43.594 To create a drawer, press Shift+A to add a Plane, 399 00:26:43.594 --> 00:26:46.703 then rotate it 90 degrees along the X-axis 400 00:26:52.867 --> 00:26:54.717 After positioning it, 401 00:26:54.717 --> 00:26:57.124 switch to Edit Mode and adjust the size 402 00:27:04.386 --> 00:27:06.747 To add thickness to the drawer, 403 00:27:06.747 --> 00:27:10.979 apply Add Modifier > Generate > Solidify 404 00:27:10.979 --> 00:27:13.236 Add a reasonable value to adjust the thickness 405 00:27:13.236 --> 00:27:15.091 The shortcut for Rotate is R, 406 00:27:15.091 --> 00:27:16.903 for Move, G, 407 00:27:16.903 --> 00:27:18.711 and for Edit Mode, it is Tab 408 00:27:23.153 --> 00:27:27.014 Next, add edges using Loop Cut 409 00:27:27.014 --> 00:27:29.714 and in the Adjust Last Operation panel, 410 00:27:29.714 --> 00:27:32.109 increase the number of edges to two 411 00:27:32.109 --> 00:27:33.713 Choose two edges 412 00:27:33.713 --> 00:27:36.506 and position them with Scale 413 00:27:36.506 --> 00:27:38.822 For Scale, press S 414 00:27:38.822 --> 00:27:41.673 To create storage compartments, 415 00:27:41.673 --> 00:27:45.307 use the Insert Face function 416 00:27:45.307 --> 00:27:47.703 After setting the size, 417 00:27:47.703 --> 00:27:52.000 delete the top and bottom faces 418 00:27:52.000 --> 00:27:54.000 The shortcut for Insert Face is I 419 00:27:54.000 --> 00:27:55.772 The shortcut for Delete is X 420 00:28:04.228 --> 00:28:07.000 For the storage, add a Plane, 421 00:28:07.000 --> 00:28:10.881 rotate it 90 degrees along the X-axis, 422 00:28:10.881 --> 00:28:14.396 and position it to complete the drawer 423 00:28:14.396 --> 00:28:16.852 To adjust the precise position and size, 424 00:28:16.852 --> 00:28:20.000 we will enable X-ray view 425 00:28:20.000 --> 00:28:21.762 The shortcut for Rotate is R 426 00:28:21.762 --> 00:28:23.158 For Move, G, 427 00:28:23.158 --> 00:28:25.000 for Scale, S, 428 00:28:25.000 --> 00:28:28.000 and for the X-ray view, Alt + Z 429 00:28:37.237 --> 00:28:39.881 After making overall size and position adjustments, 430 00:28:39.881 --> 00:28:42.683 pull the storage unit slightly forward 431 00:28:42.683 --> 00:28:45.227 and refine its placement 432 00:28:45.227 --> 00:28:47.732 To adjust the thickness of the storage unit, 433 00:28:47.732 --> 00:28:51.950 apply Add Modifier > Generate > Solidify 434 00:28:51.950 --> 00:28:55.594 and compare its thickness to the drawer 435 00:28:55.594 --> 00:28:57.505 To fine-tune the value, 436 00:28:57.505 --> 00:28:59.703 hold Shift while dragging 437 00:29:05.410 --> 00:29:07.155 Once the placement is finalized, 438 00:29:07.155 --> 00:29:09.212 we will create a handle for the drawer 439 00:29:09.212 --> 00:29:11.593 by creating a cube 440 00:29:11.593 --> 00:29:14.603 Then, adjust its position and size 441 00:29:21.816 --> 00:29:23.296 To refine the shape, 442 00:29:23.296 --> 00:29:26.419 switch to Edit Mode and scale it accordingly 443 00:29:26.419 --> 00:29:27.948 Once the correct size is set, 444 00:29:27.948 --> 00:29:30.013 adjust its position again 445 00:29:41.872 --> 00:29:44.505 Next, use Loop Cut to add edges and, 446 00:29:44.505 --> 00:29:47.030 in the Adjust Last Operation panel, 447 00:29:47.030 --> 00:29:49.149 set it to two edges 448 00:29:49.149 --> 00:29:51.449 Move the added edges into place using Scale 449 00:29:51.449 --> 00:29:52.822 and position it 450 00:29:55.500 --> 00:29:57.366 Now, select the end faces 451 00:29:57.366 --> 00:29:59.931 and use Extrude to extend them, 452 00:29:59.931 --> 00:30:03.039 making it appear attached to the drawer surface 453 00:30:03.039 --> 00:30:05.079 So it is connecting 454 00:30:05.079 --> 00:30:07.535 The shortcut for Loop Cut is Ctrl+R 455 00:30:07.535 --> 00:30:09.792 For Extrude, E 456 00:30:15.544 --> 00:30:18.614 After checking the overall shape, 457 00:30:18.614 --> 00:30:20.297 we will smooth the edges of the drawer 458 00:30:20.297 --> 00:30:23.911 Apply Add Modifier > Generate > Bevel 459 00:30:23.911 --> 00:30:26.267 and Shade Smooth will do the job 460 00:30:37.574 --> 00:30:40.416 Finally, duplicate the completed storage unit 461 00:30:40.416 --> 00:30:43.485 and position it below 462 00:30:43.485 --> 00:30:46.000 The shortcut for Duplicate is Shift+D 463 00:30:50.940 --> 00:30:53.495 To create a desk lamp, 464 00:30:53.495 --> 00:30:55.416 press Shift+A to add a Cube, 465 00:30:55.416 --> 00:30:57.753 then adjust its size and position 466 00:31:04.178 --> 00:31:06.000 To refine the shape, 467 00:31:06.000 --> 00:31:07.703 switch to X-ray view 468 00:31:07.703 --> 00:31:10.000 and enter Edit Mode 469 00:31:10.000 --> 00:31:12.307 While adjusting the object, 470 00:31:12.307 --> 00:31:15.703 you may notice the view shifting slightly 471 00:31:15.703 --> 00:31:19.138 from its original perspective 472 00:31:19.138 --> 00:31:22.000 If this happens, select the object 473 00:31:22.000 --> 00:31:25.000 Use the View Selected function to recenter the camera 474 00:31:25.000 --> 00:31:27.257 This will improve navigation 475 00:31:27.257 --> 00:31:31.010 and ensure precise adjustments 476 00:31:31.010 --> 00:31:33.624 Now, select the top and bottom faces of the lamp, 477 00:31:33.624 --> 00:31:36.584 use Insert Face to create inner faces, 478 00:31:36.584 --> 00:31:39.396 and then delete them 479 00:31:39.396 --> 00:31:43.693 For Insert Face, use I, and for Delete, X 480 00:31:43.693 --> 00:31:46.317 To fill the deleted faces, 481 00:31:46.317 --> 00:31:49.000 select the edges 482 00:31:49.000 --> 00:31:50.450 and right-click 483 00:31:50.450 --> 00:31:53.663 and apply Bridge Edge Loops 484 00:31:53.663 --> 00:31:55.297 For the remaining three faces, 485 00:31:55.297 --> 00:31:58.544 use Repeat Last to quickly complete the structure 486 00:31:58.544 --> 00:32:01.683 The shortcut for Repeat Last is Shift+R 487 00:32:06.198 --> 00:32:08.287 To make a lamp stand, 488 00:32:08.287 --> 00:32:10.297 press Shift+A to add a Cube 489 00:32:10.297 --> 00:32:13.733 Adjust its size and position 490 00:32:13.733 --> 00:32:15.000 in comparison to the lamp 491 00:32:25.544 --> 00:32:27.569 Once the placement is set, 492 00:32:27.569 --> 00:32:29.112 to refine the shape, 493 00:32:29.112 --> 00:32:31.087 switch to X-ray view 494 00:32:31.087 --> 00:32:33.392 and enter Edit Mode 495 00:32:33.392 --> 00:32:36.582 The shortcut for Move is G, for Scale, S, 496 00:32:36.582 --> 00:32:38.342 for Edit Mode, Tab, 497 00:32:38.342 --> 00:32:41.217 and for X-ray view, press Alt + Z 498 00:32:48.000 --> 00:32:50.328 Now, duplicate the stand, 499 00:32:50.328 --> 00:32:51.928 adjust its rotation, 500 00:32:51.928 --> 00:32:55.016 and position it as the lamp arm 501 00:32:59.120 --> 00:33:01.520 After positioning the duplicated object, 502 00:33:01.520 --> 00:33:04.125 enter Edit Mode and adjust the shape 503 00:33:29.289 --> 00:33:32.389 Once all lamp parts are complete, 504 00:33:32.389 --> 00:33:34.689 for smoother edges, 505 00:33:34.689 --> 00:33:37.989 use Add Modifier > Generate > Bevel 506 00:33:37.989 --> 00:33:41.148 and apply Shade Smooth 507 00:33:41.148 --> 00:33:45.048 The shortcut for Duplicate is Shift+D, for Move, G, 508 00:33:45.048 --> 00:33:47.360 and for Edit Mode, press Tab 509 00:33:47.360 --> 00:33:49.531 After finishing the lamp, check the overall structure 510 00:33:49.531 --> 00:33:51.886 and make final adjustments as needed 511 00:34:11.959 --> 00:34:16.120 I'm sure you are now more fmailiar with the shortcuts 512 00:34:16.120 --> 00:34:19.170 I will not repeat the usual shortcuts from here on 513 00:34:19.170 --> 00:34:20.959 I will only check on the shortcuts 514 00:34:20.959 --> 00:34:24.279 that was not mentioned yet 515 00:34:24.279 --> 00:34:26.629 Let's make an image frame to go on top 516 00:34:26.629 --> 00:34:28.639 First, create a cube 517 00:34:28.639 --> 00:34:31.777 We will start with the frame structure 518 00:34:34.896 --> 00:34:38.097 Adjust its size and position, then refine its shape 519 00:34:38.097 --> 00:34:41.804 using X-ray view and Edit Mode 520 00:34:46.080 --> 00:34:48.709 Use Insert Face to create an inner face 521 00:34:48.709 --> 00:34:52.040 on the frame and delete it 522 00:34:52.040 --> 00:34:55.690 To connect the deleted inner face, 523 00:34:55.690 --> 00:34:58.714 apply Bridge Edge Loops 524 00:35:04.479 --> 00:35:06.929 For the remaining faces, 525 00:35:06.929 --> 00:35:10.477 use Repeat Last to fill them 526 00:35:10.477 --> 00:35:12.465 Switch to Edit Mode 527 00:35:12.465 --> 00:35:14.014 for further refinements 528 00:35:20.520 --> 00:35:24.270 After completing the frame structure, 529 00:35:24.270 --> 00:35:26.600 add another Cube for the picture inside 530 00:35:26.600 --> 00:35:30.000 Adjust its size and position, then refine its shape 531 00:35:30.000 --> 00:35:33.733 using X-ray view and Edit Mode 532 00:35:54.684 --> 00:35:56.883 Finally, select all parts of the frame 533 00:35:56.883 --> 00:35:59.084 For smoother edges, 534 00:35:59.084 --> 00:36:02.184 Add Modifier > Generate > Bevel 535 00:36:02.184 --> 00:36:04.575 and Shade Smooth is used 536 00:36:10.435 --> 00:36:13.185 Duplicate the inner cube used for the picture 537 00:36:13.185 --> 00:36:15.806 to create a frame stand 538 00:36:15.806 --> 00:36:17.906 Enter Edit Mode 539 00:36:17.906 --> 00:36:19.970 and narrow the back portion 540 00:36:33.964 --> 00:36:35.714 Now, adjust the rotation 541 00:36:35.714 --> 00:36:37.964 of the frame and stand 542 00:36:37.964 --> 00:36:40.697 to make it look slightly reclined 543 00:36:58.485 --> 00:37:01.485 Place the created objects 544 00:37:01.485 --> 00:37:03.905 on the desk and drawer 545 00:37:03.905 --> 00:37:08.117 This process involves repeated use of duplicate, move, 546 00:37:08.117 --> 00:37:10.917 and rotate functions, 547 00:37:10.917 --> 00:37:13.616 so it will be shown quickly 548 00:37:13.616 --> 00:37:15.816 Let me focus more on the application part 549 00:37:15.816 --> 00:37:17.798 of this process 550 00:37:17.798 --> 00:37:22.498 he shortcut for Move is G, followed by X, Y, or Z 551 00:37:22.498 --> 00:37:25.040 to constrain movement to a specific axis 552 00:37:25.040 --> 00:37:27.940 The same Rotate and Scale functions 553 00:37:27.940 --> 00:37:31.320 from previous steps apply here 554 00:37:31.320 --> 00:37:35.720 To switch views, press ~ 555 00:37:35.720 --> 00:37:37.870 To focus on a single object, 556 00:37:37.870 --> 00:37:41.119 use View Selected 557 00:37:41.119 --> 00:37:43.769 To make objects transparent 558 00:37:43.769 --> 00:37:46.077 for better selection, 559 00:37:46.077 --> 00:37:48.027 enable X-ray View 560 00:37:48.027 --> 00:37:50.880 or press Alt + Z 561 00:37:50.880 --> 00:37:53.780 Once the arrangement is complete, 562 00:37:53.780 --> 00:37:55.930 feel free to apply 563 00:37:55.930 --> 00:37:57.930 the learned functions 564 00:37:57.930 --> 00:38:00.000 to customize placement 565 00:38:00.000 --> 00:38:03.300 Now, create a Cube for the sofa base 566 00:38:03.300 --> 00:38:07.359 We will start with the bottom part of the sofa 567 00:38:07.359 --> 00:38:10.759 Adjust the size and position, 568 00:38:10.759 --> 00:38:14.385 then refine the shape using X-ray View and Edit Mode 569 00:38:21.754 --> 00:38:23.796 After shaping the base, select it 570 00:38:23.796 --> 00:38:25.946 For smoother edges, apply 571 00:38:25.946 --> 00:38:28.996 Add Modifier > Generate > Bevel 572 00:38:28.996 --> 00:38:31.236 and Shade Smooth 573 00:38:37.147 --> 00:38:39.647 Duplicate the sofa base 574 00:38:39.647 --> 00:38:41.597 in order to create legs 575 00:38:41.597 --> 00:38:43.771 Adjust the size and position 576 00:38:47.572 --> 00:38:50.572 Switch to X-ray View to refine the shape 577 00:38:50.572 --> 00:38:52.434 and enter Edit Mode 578 00:38:56.027 --> 00:38:58.227 Once one leg is complete, 579 00:38:58.227 --> 00:39:00.427 duplicate it and place it 580 00:39:00.427 --> 00:39:02.176 at the remaining three corners 581 00:39:08.960 --> 00:39:12.846 Duplicate the sofa base to create the upper section 582 00:39:12.846 --> 00:39:14.996 Adjust the size and position, 583 00:39:14.996 --> 00:39:17.255 then refine the shape in Edit Mode 584 00:39:27.292 --> 00:39:29.242 Duplicate this section again, 585 00:39:29.242 --> 00:39:31.623 and shape it using Edit Mode 586 00:39:31.623 --> 00:39:33.773 Duplicate one armrest 587 00:39:33.773 --> 00:39:35.563 and position it 588 00:39:41.296 --> 00:39:44.546 For the backrest, duplicate the upper section, 589 00:39:44.546 --> 00:39:47.177 and adjust the shape using Edit Mode 590 00:39:47.177 --> 00:39:49.274 After checking the overall shape, 591 00:39:49.274 --> 00:39:51.677 refine the height of the duplicated objects 592 00:39:51.677 --> 00:39:54.246 in Edit Mode 593 00:40:12.940 --> 00:40:15.290 Check for the final look, 594 00:40:15.290 --> 00:40:17.601 and adjust the final size to fit the space 595 00:40:28.170 --> 00:40:31.302 Create a cube for adding a table 596 00:40:31.302 --> 00:40:34.065 Adjust its size and position, 597 00:40:37.595 --> 00:40:40.645 then refine the shape using X-ray View 598 00:40:40.645 --> 00:40:42.520 and Edit Mode 599 00:40:54.392 --> 00:40:56.142 To create table legs, 600 00:40:56.142 --> 00:40:58.414 add a Cylinder 601 00:40:58.414 --> 00:41:01.214 In the Adjust Last Operation panel, 602 00:41:01.214 --> 00:41:05.800 set the Vertex count to 16 603 00:41:05.800 --> 00:41:09.000 Adjust the size and position of the Cylinder, 604 00:41:18.000 --> 00:41:21.000 then refine the shape in Edit Mode 605 00:41:28.799 --> 00:41:31.099 Duplicate the leg 606 00:41:31.099 --> 00:41:34.000 and position it at the remaining three corners 607 00:41:46.720 --> 00:41:50.070 To create support beams between the legs, 608 00:41:50.070 --> 00:41:51.870 duplicate one leg 609 00:41:51.870 --> 00:41:56.426 Rotate it 90 degrees along the Y-axis 610 00:41:56.426 --> 00:41:59.526 Adjust the size and position 611 00:41:59.526 --> 00:42:02.753 Enter Edit Mode to refine the shape 612 00:42:06.604 --> 00:42:09.454 After positioning one support, duplicate it 613 00:42:09.454 --> 00:42:12.218 and place it below 614 00:42:12.218 --> 00:42:14.968 Finally, duplicate both supports 615 00:42:14.968 --> 00:42:17.772 and position them on the opposite side 616 00:42:25.346 --> 00:42:29.446 To refine the table's appearance, 617 00:42:29.446 --> 00:42:32.646 apply Add Modifier > Generate > Bevel 618 00:42:32.646 --> 00:42:34.796 and Shade Smooth 619 00:42:34.796 --> 00:42:38.000 Use only Shade Smooth for the legs 620 00:42:46.349 --> 00:42:49.949 For creating a cup, create a Cylinder 621 00:42:49.949 --> 00:42:53.168 Adjust its size and position 622 00:43:05.213 --> 00:43:08.901 Enter Edit Mode and create the inside 623 00:43:08.901 --> 00:43:11.201 by select the top face 624 00:43:11.201 --> 00:43:14.643 Use Insert Face to create an inner face 625 00:43:14.643 --> 00:43:18.093 Apply Extrude 626 00:43:18.093 --> 00:43:21.465 to push the face inward 627 00:43:21.465 --> 00:43:24.188 Press E for Extrude 628 00:43:27.386 --> 00:43:30.336 Use Loop Cut to add edges 629 00:43:30.336 --> 00:43:33.836 Adjust the Loop Cut settings 630 00:43:33.836 --> 00:43:36.000 to create two edges 631 00:43:36.000 --> 00:43:38.950 Scale the edges 632 00:43:38.950 --> 00:43:40.750 and use Bevel 633 00:43:40.750 --> 00:43:42.495 to split them further 634 00:43:46.406 --> 00:43:48.256 Select four faces on the side of the cup 635 00:43:48.256 --> 00:43:52.128 Use Extrude to extend them outward 636 00:43:52.128 --> 00:43:54.878 Since we got the face from an angled position, 637 00:43:54.878 --> 00:43:57.782 the extrusion is not level 638 00:43:57.782 --> 00:44:00.882 To improve, flatten the face 639 00:44:00.882 --> 00:44:04.032 along the X-axis 640 00:44:04.032 --> 00:44:09.233 by pressing S, X, and number 0, in that order 641 00:44:09.233 --> 00:44:11.534 This will flatten the face 642 00:44:11.534 --> 00:44:13.384 This function is a shortcut 643 00:44:13.384 --> 00:44:16.834 that sets the Scale value to 0 based on the X-axis, 644 00:44:16.834 --> 00:44:20.634 allowing you to easily align parts 645 00:44:20.634 --> 00:44:23.084 that are not perfectly horizontal or vertical 646 00:44:23.084 --> 00:44:25.247 It is a very useful function 647 00:44:25.247 --> 00:44:27.585 Now, using the Loop Cut function, 648 00:44:27.585 --> 00:44:29.435 add identical edges at the top and bottom, 649 00:44:29.435 --> 00:44:32.416 and then we will apply the same function 650 00:44:32.416 --> 00:44:34.861 we just learned to ensure proper alignment 651 00:44:34.861 --> 00:44:37.711 Next, select the four connected faces 652 00:44:37.711 --> 00:44:39.561 and right-click 653 00:44:39.561 --> 00:44:42.267 to apply the Bridge Face function 654 00:44:42.267 --> 00:44:45.356 This completes the cup handle structure 655 00:44:45.356 --> 00:44:48.906 Now, we will review the overall shape of the cup 656 00:44:48.906 --> 00:44:52.525 Enter Edit Mode, select the relevant vertices, and refine the shape as needed 657 00:45:10.600 --> 00:45:13.500 When Shade Smooth is applied immediately, 658 00:45:13.500 --> 00:45:16.000 some areas may appear slightly unnatural 659 00:45:23.129 --> 00:45:25.042 To fix this, 660 00:45:25.042 --> 00:45:28.992 add the Bevel Modifier under Add Modifier > Generate > Bevel, 661 00:45:28.992 --> 00:45:31.208 which willeliminate any awkward visual artifacts 662 00:45:39.936 --> 00:45:42.764 Next, we will copy one of the books 663 00:45:42.764 --> 00:45:44.464 that we previously created 664 00:45:44.464 --> 00:45:48.198 and adjust its position and angle to place it on the desk 665 00:45:57.953 --> 00:46:01.053 To create a stand for the TV, 666 00:46:01.053 --> 00:46:03.453 we will copy the tabletop we made earlier 667 00:46:03.453 --> 00:46:07.248 and modify its size and position in Edit Mode to fit the intended layout 668 00:46:16.857 --> 00:46:20.457 Now, we will create the TV by adding a Cube, 669 00:46:20.457 --> 00:46:22.628 adjusting its size and position, 670 00:46:30.911 --> 00:46:33.311 and then for further refinements, 671 00:46:33.311 --> 00:46:35.159 switch to Edit Mode 672 00:46:43.970 --> 00:46:47.270 Using the Loop Cut function, add an edge 673 00:46:47.270 --> 00:46:49.320 to define the front of the TV 674 00:46:49.320 --> 00:46:52.170 To create the appearance of a slightly tapered back, 675 00:46:52.170 --> 00:46:54.220 insert another Loop Cut in the center, 676 00:46:54.220 --> 00:46:55.911 so add another edge 677 00:47:06.940 --> 00:47:11.190 Then, use the Insert Face function on the front surface 678 00:47:11.190 --> 00:47:13.347 to create an inset and delete the face 679 00:47:20.713 --> 00:47:23.213 Select the surrounding edges 680 00:47:23.213 --> 00:47:27.376 and use the Extrude function to pull them inward 681 00:47:27.376 --> 00:47:30.226 Now, to fill the gaps, 682 00:47:30.226 --> 00:47:32.881 use the Fill function 683 00:47:32.881 --> 00:47:36.416 The shortcut for the Fill function is F 684 00:47:36.416 --> 00:47:40.168 Next, we will create the TV stand by adding a Cube 685 00:47:49.652 --> 00:47:52.202 and adjusting its size and position accordingly 686 00:47:52.202 --> 00:47:54.452 Since the stand may obstruct visibility, 687 00:47:54.452 --> 00:47:57.902 we will temporarily change the view 688 00:47:57.902 --> 00:48:00.346 to display only the TV and its stand 689 00:48:04.188 --> 00:48:06.288 To determine the appropriate leg length for the stand, 690 00:48:06.288 --> 00:48:09.638 we will toggle the view to show both the TV and the stand, 691 00:48:09.638 --> 00:48:12.438 then enter Edit Mode to refine the height of the legs 692 00:48:12.438 --> 00:48:15.228 After this, we will also adjust the overall height of the TV itself 693 00:48:24.939 --> 00:48:27.389 Once one leg is complete, we will copy it 694 00:48:27.389 --> 00:48:29.772 and place it in the correct positions for all four legs 695 00:48:39.685 --> 00:48:42.385 Now, to create the TV screen, 696 00:48:42.385 --> 00:48:46.985 we will copy one of the TV stand legs, reposition it, 697 00:48:46.985 --> 00:48:49.735 and resize it in Edit Mode 698 00:48:49.735 --> 00:48:51.168 to match the dimensions of the TV 699 00:49:25.742 --> 00:49:28.392 With the TV fully assembled, 700 00:49:28.392 --> 00:49:31.942 we will smooth out its appearance by selecting each object 701 00:49:31.942 --> 00:49:35.442 and applying Add Modifier > Generate > Bevel 702 00:49:35.442 --> 00:49:38.139 and Shade Smooth 703 00:49:58.604 --> 00:50:01.354 Next, we want a picture frame to be hung on the wall 704 00:50:01.354 --> 00:50:03.425 First, we will add a Cube, 705 00:50:03.425 --> 00:50:06.225 roughly adjust its position and size, 706 00:50:06.225 --> 00:50:09.757 and then enter Edit Mode to refine its shape 707 00:50:26.920 --> 00:50:30.470 Once the frame is positioned where we want it, 708 00:50:30.470 --> 00:50:34.120 use the Insert Face and Extrude functions, 709 00:50:34.120 --> 00:50:37.040 similar to the process used for the TV 710 00:50:42.653 --> 00:50:46.103 To ensure smooth edges, we will apply 711 00:50:46.103 --> 00:50:49.203 Add Modifier > Generate > Bevel 712 00:50:49.203 --> 00:50:53.346 and Shade Smooth 713 00:50:53.346 --> 00:50:56.546 To create the artwork or paper inside the frame, 714 00:50:56.546 --> 00:50:58.496 we will add another Cube, 715 00:50:58.496 --> 00:51:01.327 and adjust its position and size 716 00:51:03.624 --> 00:51:07.174 X-ray View makes faces semi-transparent, 717 00:51:07.174 --> 00:51:09.724 keeping the entire object visible 718 00:51:09.724 --> 00:51:11.474 But we only want the edges visible, 719 00:51:11.474 --> 00:51:14.544 so we will use Wireframe View 720 00:51:14.544 --> 00:51:19.144 To switch to Wireframe View, 721 00:51:19.144 --> 00:51:21.228 use the ~ key 722 00:51:21.228 --> 00:51:22.628 Enter Edit Mode 723 00:51:22.628 --> 00:51:25.000 and adjust the detailed shape 724 00:51:41.369 --> 00:51:44.219 To make the edges of the picture appear smoother, 725 00:51:44.219 --> 00:51:47.669 we will apply Add Modifier > Generate > Bevel 726 00:51:47.669 --> 00:51:50.000 and Shade Smooth to the object 727 00:51:55.363 --> 00:51:58.763 Now, we will create a wall-mounted light fixture 728 00:51:58.763 --> 00:52:00.513 by adding a Cube, 729 00:52:00.513 --> 00:52:03.099 and roughly adjusting its position and size 730 00:52:11.158 --> 00:52:14.858 To display only this single object first, 731 00:52:14.858 --> 00:52:18.643 we will temporarily isolate the view 732 00:52:18.643 --> 00:52:21.243 Next, switch to Edit Mode 733 00:52:21.243 --> 00:52:23.993 To push the selected face inward, 734 00:52:23.993 --> 00:52:25.943 use the Insert Face 735 00:52:25.943 --> 00:52:28.743 and Extrude functions 736 00:52:38.554 --> 00:52:41.754 To make the light fixture appear properly mounted on the wall, 737 00:52:41.754 --> 00:52:43.901 we will select the top face, 738 00:52:43.901 --> 00:52:47.651 apply Insert Face to generate a new face, 739 00:52:47.651 --> 00:52:51.168 and then use Extrude to pull it outward 740 00:52:51.168 --> 00:52:54.068 Using Loop Cut, we will add edges 741 00:52:54.068 --> 00:52:58.168 Next, adjust these edges' positions 742 00:52:58.168 --> 00:53:00.918 and Extrude the face connecting to the wall 743 00:53:00.918 --> 00:53:03.386 so that it looks firmly attached 744 00:53:05.386 --> 00:53:08.236 To ensure the light fixture has a clean and polished look, 745 00:53:08.236 --> 00:53:11.786 apply Add Modifier > Generate > Bevel 746 00:53:11.786 --> 00:53:14.236 and Shade Smooth 747 00:53:14.236 --> 00:53:17.693 Next, arrange multiple copies in desired positions to complete the scene 748 00:53:32.713 --> 00:53:36.896 This concludes the 3D Blender modeling session 749 00:53:36.896 --> 00:53:40.196 While this tutorial focused on a small interior space, 750 00:53:40.196 --> 00:53:43.246 as you gain experience, try working with larger environments 751 00:53:43.246 --> 00:53:46.558 Practicing in different spaces 752 00:53:46.558 --> 00:53:49.408 will help you become proficient 753 00:53:49.408 --> 00:53:52.008 in creating complex 3D models efficiently 754 00:53:52.008 --> 00:53:55.993 Now, let’s summarize what we covered in this session 755 00:53:55.993 --> 00:53:56.901 Thank you 756 00:53:57.349 --> 00:53:58.199 Creating a Space in Blender Building the Space Select all objects (light, cube, camera) and delete them 757 00:53:58.199 --> 00:53:59.049 Create a cube and adjust its scale in the Properties panel to enlarge the space Enter Face Select mode, then delete three faces 758 00:53:59.049 --> 00:53:59.899 Creating a Window Add edges, then press ESC to exit Loop Cut In Adjust Last Operation, set edge count to 2 759 00:53:59.899 --> 00:54:00.699 Add vertical edges and adjust their positions In Face Select mode, delete the face for the window opening 760 00:54:00.699 --> 00:54:01.549 Setting Wall Thickness In Properties - Modifiers, apply: Add Modifier - Generate - Solidify to adjust offset and thickness 761 00:54:01.549 --> 00:54:02.438 Add Modifier - Generate - Bevel to smooth the edges 762 00:54:02.438 --> 00:54:03.688 Creating a Window Frame Create a Plane, adjust position and scale Use Insert Face to create an inner face, then delete the inner face 763 00:54:03.688 --> 00:54:04.888 Apply Solidify, Bevel, and Shade Smooth to adjust thickness, edges, and surface smoothness Right-click and apply Shade Smooth 764 00:54:04.888 --> 00:54:06.138 Adding Window Bars Create another Plane, then adjust position, scale, thickness, and edges Duplicate the window frame and rotate 90° along the Y-axis 765 00:54:06.138 --> 00:54:07.364 Creating Floor Tiles Create a Plane, adjust position, scale, thickness, and edges Duplicate the tile and select in a checkerboard pattern to merge 766 00:54:07.364 --> 00:54:08.064 Creating Objects in Blender Bookshelf Create a Plane, then adjust angle, position, and scale in Object and Edit Modes 767 00:54:08.064 --> 00:54:08.795 Add edges, separate faces, and reposition them Use Insert Face to create a storage area inside Add Modifier - Generate - Solidify for thickness 768 00:54:08.795 --> 00:54:09.480 Apply Add Modifier - Generate - Bevel to round the edges Right-click, then apply Shade Smooth 769 00:54:09.480 --> 00:54:10.130 Creating Books Create a Plane, adjust angle, position, and scale in Object and Edit Modes Use Loop Cut to add an edge, then press ESC to exit 770 00:54:10.130 --> 00:54:10.780 In Adjust Last Operation, set edge count to 2 Apply Add Modifier - Generate - Solidify for thickness 771 00:54:10.780 --> 00:54:11.430 Delete inner faces Select two connecting edges, then right-click and apply Bridge Edge Loops 772 00:54:11.430 --> 00:54:12.096 Create a Plane, adjust position and scale Switch to X-ray View, then adjust thickness, edge smoothness, and surface smoothness