WEBVTT 1 00:00:04.475 --> 00:00:08.925 Realistic Basics Understanding Blender Tools and Functions 2 00:00:27.125 --> 00:00:31.875 Hello, I am Hwang Seong-min, and I will be giving a lecture on 3D Blender 3 00:00:32.175 --> 00:00:34.025 There are various 3D production tools 4 00:00:34.025 --> 00:00:36.875 for creating realistic content 5 00:00:36.875 --> 00:00:40.575 Among them, 3D Blender is a 3D production tool that is widely used 6 00:00:40.575 --> 00:00:42.625 because it is free software 7 00:00:42.625 --> 00:00:45.775 and has an active community, 8 00:00:45.775 --> 00:00:48.525 so you can easily find various tutorials and materials 9 00:00:48.925 --> 00:00:52.025 When you first encounter any 3D production tool 10 00:00:52.025 --> 00:00:55.675 it is bound to seem unfamiliar and difficult 11 00:00:55.675 --> 00:00:59.575 I hope this lecture will allow you 12 00:00:59.575 --> 00:01:02.475 to think of 3D Blender 13 00:01:02.475 --> 00:01:04.675 as a familiar and easy tool 14 00:01:05.475 --> 00:01:08.575 This is the first lecture on 3D Blender 15 00:01:08.575 --> 00:01:11.075 We will learn how to install a 3D Blender 16 00:01:11.075 --> 00:01:14.175 and the functions of each area 17 00:01:14.175 --> 00:01:16.525 Finally, we will learn about 18 00:01:16.525 --> 00:01:18.575 the basic functions 19 00:01:18.575 --> 00:01:21.575 used for modeling using a 3D Blender 20 00:01:21.575 --> 00:01:24.425 I will proceed with the lecture slowly from the beginning 21 00:01:24.425 --> 00:01:28.325 so it would be good if you watch the lecture and follow along slowly 22 00:01:28.325 --> 00:01:32.375 Understanding How to Install 3D Blender 23 00:01:32.375 --> 00:01:36.375 Let's first learn how to install Blender 24 00:01:36.375 --> 00:01:38.325 You can search for Blender 25 00:01:38.325 --> 00:01:41.875 in English or Korean in the Google search bar 26 00:01:41.875 --> 00:01:44.775 and find the Blender homepage 27 00:01:45.325 --> 00:01:47.975 If you have trouble finding the Blender homepage 28 00:01:47.975 --> 00:01:54.125 access it at www.blender.org 29 00:01:54.425 --> 00:01:56.775 When you access the Blender homepage 30 00:01:56.775 --> 00:02:01.525 click the Download menu on the Blender download site 31 00:02:02.175 --> 00:02:04.425 Click the Download Blender button 32 00:02:04.425 --> 00:02:07.325 to download the installation file 33 00:02:07.325 --> 00:02:09.875 that matches your operating system 34 00:02:10.825 --> 00:02:14.325 Suppose you need a different file for a different operating system 35 00:02:14.325 --> 00:02:18.425 In that case, you can click the macOS, Linux, and other versions button below 36 00:02:18.425 --> 00:02:20.725 to download the Blender installation file 37 00:02:20.725 --> 00:02:22.275 for your desired operating system 38 00:02:23.275 --> 00:02:26.675 If you want to download a version of Blender 39 00:02:26.675 --> 00:02:28.725 that is not the latest 40 00:02:28.725 --> 00:02:31.375 click the Looking for previous versions 41 00:02:31.375 --> 00:02:34.025 menu below 42 00:02:34.725 --> 00:02:36.625 and click the Download Any Blender button 43 00:02:36.625 --> 00:02:38.675 once more to select 44 00:02:38.675 --> 00:02:42.025 and download the version that matches 45 00:02:42.025 --> 00:02:44.275 your desired operating system 46 00:02:44.775 --> 00:02:47.025 You can check that the installation file has been downloaded 47 00:02:47.025 --> 00:02:50.175 to the specified path 48 00:02:50.175 --> 00:02:52.375 If you have trouble finding the installation file 49 00:02:52.375 --> 00:02:54.475 it is downloaded in 50 00:02:54.475 --> 00:02:56.975 the download folder by default 51 00:02:56.975 --> 00:03:00.075 so you can find it through the download folder 52 00:03:00.525 --> 00:03:02.875 Double-click the installation file 53 00:03:02.875 --> 00:03:05.625 to proceed with the installation 54 00:03:06.225 --> 00:03:08.975 Suppose you want to install 55 00:03:08.975 --> 00:03:11.725 in a different format than the installer 56 00:03:11.725 --> 00:03:15.025 In that case, you can go back to the Blender download homepage 57 00:03:15.025 --> 00:03:18.175 and click the macOS, Linux, and other versions button 58 00:03:18.175 --> 00:03:21.225 to download an installation file in a format 59 00:03:21.225 --> 00:03:23.875 other than the installer 60 00:03:24.875 --> 00:03:27.775 Once the installation is complete 61 00:03:27.775 --> 00:03:30.225 you can see the Blender executable file on the desktop 62 00:03:30.225 --> 00:03:34.975 and run Blender immediately by double-clicking it 63 00:03:36.825 --> 00:03:40.674 This pop-up window is called Splash Screen 64 00:03:40.674 --> 00:03:42.474 and contains a simple menu 65 00:03:42.474 --> 00:03:45.024 that can be used when running Blender 66 00:03:45.724 --> 00:03:49.024 There is a menu to create a new Blender file that fits the task, 67 00:03:49.024 --> 00:03:51.524 select it, and load a Blender file 68 00:03:51.524 --> 00:03:55.924 There is a menu to load a Blender file you recently worked on 69 00:03:55.924 --> 00:03:58.174 It would be good to get used to it 70 00:03:58.174 --> 00:04:02.424 because you can quickly create or load a Blender file 71 00:04:02.424 --> 00:04:05.224 using the Splash Screen window 72 00:04:05.574 --> 00:04:08.824 If you have nothing to do with Splash Screen 73 00:04:08.824 --> 00:04:12.824 you can close the Splash Screen window by pressing the Esc button 74 00:04:12.824 --> 00:04:15.324 or pressing the blank screen 75 00:04:17.924 --> 00:04:20.174 Let's first learn about the menu window 76 00:04:20.174 --> 00:04:22.324 at Blender's top 77 00:04:22.324 --> 00:04:23.974 When you click the Blender icon, 78 00:04:23.974 --> 00:04:26.774 Splash Screen, About Blender 79 00:04:26.774 --> 00:04:28.524 and Install Application Template 80 00:04:28.524 --> 00:04:31.074 you can see three menus 81 00:04:31.074 --> 00:04:32.774 The Splash Screen menu is 82 00:04:32.774 --> 00:04:35.874 a menu that allows you to re-open the Splash Screen window 83 00:04:36.524 --> 00:04:38.124 The About Blender menu 84 00:04:38.124 --> 00:04:41.174 is a menu that allows you to open an information window 85 00:04:41.174 --> 00:04:43.574 about the Blender you are currently using 86 00:04:43.874 --> 00:04:47.224 In this information window, you can check various information 87 00:04:47.224 --> 00:04:49.274 such as the current Blender version, 88 00:04:49.274 --> 00:04:51.674 Blender compiled date, etc. 89 00:04:51.674 --> 00:04:54.474 The Install Application Template menu 90 00:04:54.474 --> 00:04:57.574 allows you to install a new template in Blender 91 00:04:58.074 --> 00:04:59.924 Using this menu 92 00:04:59.924 --> 00:05:02.974 you can change Blender to suit your needs 93 00:05:02.974 --> 00:05:06.424 by using the scripts you want 94 00:05:08.424 --> 00:05:11.774 Let's take a look at the File menu 95 00:05:11.774 --> 00:05:13.874 The File menu contains menus 96 00:05:13.874 --> 00:05:16.024 that allow you to manage files 97 00:05:16.024 --> 00:05:18.274 The New menu creates a new scene 98 00:05:18.274 --> 00:05:21.524 the Open menu loads a saved Blender file 99 00:05:21.524 --> 00:05:25.624 and the Open Recent menu checks or loads 100 00:05:25.624 --> 00:05:28.624 the most recently opened Blender file from the list 101 00:05:28.624 --> 00:05:30.474 The Revert menu is a way 102 00:05:30.474 --> 00:05:34.424 to open the current scene as the most recently saved version 103 00:05:34.424 --> 00:05:37.674 and Recover is a menu to load the file saved 104 00:05:37.674 --> 00:05:39.674 just before Blender was shut down 105 00:05:39.674 --> 00:05:43.124 The Save menu saves the current Blender scene 106 00:05:43.124 --> 00:05:47.724 and Save Incremental is a method to save with a different name 107 00:05:47.724 --> 00:05:50.024 by directly linking the file name number 108 00:05:50.024 --> 00:05:52.924 instead of saving to the existing saved file 109 00:05:52.924 --> 00:05:57.624 Save As is a menu to save by specifying the file name and save location 110 00:05:57.624 --> 00:06:01.874 and Save Copy is a menu to save a copy of the current file 111 00:06:01.874 --> 00:06:05.374 Link is to connect an external Blender file 112 00:06:05.374 --> 00:06:08.024 Append is to add external Blender file data 113 00:06:08.024 --> 00:06:10.024 to the current file 114 00:06:10.024 --> 00:06:14.624 Data Previews is a tool for previewing data blocks 115 00:06:14.624 --> 00:06:18.374 Import is a menu required when loading a file created in another program 116 00:06:18.374 --> 00:06:22.674 Export is to export it to be used in another program 117 00:06:22.674 --> 00:06:24.374 and Export All Collections 118 00:06:24.374 --> 00:06:27.224 is to export all of the collections 119 00:06:27.224 --> 00:06:29.824 External Data is a menu required 120 00:06:29.824 --> 00:06:32.524 when saving external data such as texture images 121 00:06:32.524 --> 00:06:34.524 and other resources inside the Blender file 122 00:06:34.524 --> 00:06:37.624 or as a separate file 123 00:06:37.624 --> 00:06:40.824 Clean Up is a menu required when deleting unused data 124 00:06:40.824 --> 00:06:43.924 Default is a menu used when creating a new Blender scene 125 00:06:43.924 --> 00:06:45.924 or managing files 126 00:06:45.924 --> 00:06:48.124 that set the initial screen 127 00:06:48.124 --> 00:06:52.624 Finally, the Quit menu is used to exit Blender 128 00:06:52.624 --> 00:06:56.374 and if you exit using this menu 129 00:06:56.374 --> 00:07:00.224 it will be saved as a file called quit.blend in the temporary path 130 00:07:01.174 --> 00:07:04.874 The most frequently used menus in the File menu 131 00:07:04.874 --> 00:07:09.274 are the New, Open, and 132 00:07:09.274 --> 00:07:11.224 Open Recent menus 133 00:07:11.224 --> 00:07:15.124 and the Save and Save As menus needed for saving 134 00:07:15.124 --> 00:07:17.174 are used the most 135 00:07:17.174 --> 00:07:20.624 I recommend you study the rest more 136 00:07:20.624 --> 00:07:24.224 and use them whenever necessary 137 00:07:26.174 --> 00:07:28.824 Let's learn about the Status Bar 138 00:07:28.824 --> 00:07:31.974 The Status Bar is at the bottom of the Blender window 139 00:07:31.974 --> 00:07:35.924 and displays information such as keyboard shortcuts and messages 140 00:07:35.924 --> 00:07:39.774 The left side of the Status Bar displays the mouse button shortcuts 141 00:07:39.774 --> 00:07:42.424 and the keymap of the active tool 142 00:07:42.424 --> 00:07:43.924 You can use the displayed information 143 00:07:43.924 --> 00:07:46.324 to quickly identify and use the shortcuts 144 00:07:46.324 --> 00:07:49.074 you need while working 145 00:07:49.074 --> 00:07:52.274 If you press the Move, Rotate, and Scale shortcuts 146 00:07:52.274 --> 00:07:54.024 you can see the shortcuts you can use 147 00:07:54.024 --> 00:07:57.124 at the bottom left 148 00:07:57.124 --> 00:08:00.774 If you change to Edit mode and activate the Bevel function 149 00:08:00.774 --> 00:08:04.074 you can see that other shortcuts appear 150 00:08:04.074 --> 00:08:06.724 This way, you can see which shortcuts are included 151 00:08:06.724 --> 00:08:10.074 and can be used 152 00:08:10.074 --> 00:08:12.024 when using various tools 153 00:08:13.224 --> 00:08:17.274 You can check the status messages in the center of the Status Bar 154 00:08:17.274 --> 00:08:20.074 This is where you can check information 155 00:08:20.074 --> 00:08:22.224 about the current task in progress 156 00:08:22.224 --> 00:08:24.074 The progress of the currently running task 157 00:08:24.074 --> 00:08:26.724 such as rendering or baking 158 00:08:26.724 --> 00:08:28.724 is displayed, 159 00:08:28.724 --> 00:08:32.374 and you can also click the X icon to stop the task 160 00:08:32.374 --> 00:08:36.474 It also displays information after saving the file 161 00:08:36.474 --> 00:08:39.774 The status bar's right side displays data 162 00:08:39.774 --> 00:08:41.774 about the active Blender scene 163 00:08:41.774 --> 00:08:44.674 The name of the active scene, object names 164 00:08:44.674 --> 00:08:47.524 information about the current scene for the mode 165 00:08:47.524 --> 00:08:50.974 number of selected objects and total objects 166 00:08:50.974 --> 00:08:53.374 current frame number and total frame number, 167 00:08:53.374 --> 00:08:55.424 and the played time 168 00:08:55.424 --> 00:08:58.524 information about Blender RAM consumption 169 00:08:58.524 --> 00:09:01.074 information about extension updates 170 00:09:01.074 --> 00:09:02.724 Blender version 171 00:09:02.724 --> 00:09:05.724 You can see a lot of information 172 00:09:05.724 --> 00:09:08.724 You can change the information displayed here 173 00:09:08.724 --> 00:09:12.674 by enabling or disabling it in 174 00:09:12.674 --> 00:09:15.224 the Status Bar in Edit - 175 00:09:15.224 --> 00:09:20.474 Preferences - Interface 176 00:09:20.474 --> 00:09:23.274 Let's learn about the Edit menu 177 00:09:23.274 --> 00:09:27.224 The Edit menu is one of the menus that is frequently used during work 178 00:09:27.224 --> 00:09:28.674 There are many menus 179 00:09:28.674 --> 00:09:32.474 but let's look at a few of the most frequently used menus 180 00:09:33.674 --> 00:09:38.224 First, the Undo menu in Edit is a function that allows you 181 00:09:38.224 --> 00:09:40.874 to undo mistakes or unwanted actions 182 00:09:40.874 --> 00:09:42.874 during work 183 00:09:43.824 --> 00:09:45.724 As you can see in the current screen 184 00:09:45.724 --> 00:09:49.224 if you want to move a cube and cancel the movement 185 00:09:49.224 --> 00:09:52.374 you can undo it by pressing Edit - Undo 186 00:09:52.374 --> 00:09:56.924 or you can undo it by pressing the shortcut key Ctrl + Z 187 00:09:57.424 --> 00:10:00.024 Since the Undo function is used frequently 188 00:10:00.024 --> 00:10:03.274 I recommend that you memorize and use 189 00:10:03.274 --> 00:10:08.524 the shortcut key Ctrl + Z rather than using the Edit menu 190 00:10:09.724 --> 00:10:12.174 Next is the Redo function 191 00:10:12.174 --> 00:10:14.324 The Redo function is used to use the Undo function 192 00:10:14.324 --> 00:10:17.474 and restore it 193 00:10:17.474 --> 00:10:19.274 This is often used to go back 194 00:10:19.274 --> 00:10:22.324 when you accidentally pressed Undo 195 00:10:22.324 --> 00:10:25.474 or pressed it multiple times via a shortcut 196 00:10:25.974 --> 00:10:29.624 Undo History is a good function when you return often 197 00:10:29.624 --> 00:10:33.474 because you didn't do what you wanted to do during work 198 00:10:33.474 --> 00:10:35.424 It is a good function to use 199 00:10:35.424 --> 00:10:39.524 when you have a lot of work to do and need to press Ctrl + Z 200 00:10:39.524 --> 00:10:42.074 and Undo a lot or when you want to 201 00:10:42.074 --> 00:10:43.924 quickly go back to a previous work 202 00:10:43.924 --> 00:10:46.524 Next is the Repeat Last function 203 00:10:46.524 --> 00:10:49.524 This function repeats 204 00:10:49.524 --> 00:10:52.824 the last work you did 205 00:10:53.224 --> 00:10:55.773 If you copy the cube like the current screen 206 00:10:55.773 --> 00:10:58.073 and press the Repeat Last function 207 00:10:58.073 --> 00:11:01.523 you can see that it is copied once more 208 00:11:01.523 --> 00:11:06.423 The shortcut key for the Repeat Last function is Shift + R 209 00:11:06.423 --> 00:11:07.823 so it is a frequently used function 210 00:11:07.823 --> 00:11:10.873 I recommend that you memorize it and use it 211 00:11:11.273 --> 00:11:14.623 Next is the Rename Active Item function 212 00:11:14.623 --> 00:11:17.723 This function changes the name 213 00:11:17.723 --> 00:11:20.323 of the currently activated object 214 00:11:20.323 --> 00:11:22.623 by pressing it 215 00:11:22.623 --> 00:11:26.623 When we build an environment using many objects 216 00:11:26.623 --> 00:11:29.173 some parts are confusing about 217 00:11:29.173 --> 00:11:31.723 how each object is used 218 00:11:31.723 --> 00:11:35.923 so we recommend that you change the name 219 00:11:35.923 --> 00:11:39.273 when checking the list in the outliner and proceeding with the work 220 00:11:39.923 --> 00:11:43.173 Let's take a look at the remaining Top Bar menus 221 00:11:43.873 --> 00:11:46.923 The Render menu contains 222 00:11:46.923 --> 00:11:49.623 menus for rendering 223 00:11:50.873 --> 00:11:53.423 Next is the Window menu 224 00:11:53.423 --> 00:11:55.973 which can change the settings for the window 225 00:11:55.973 --> 00:11:59.273 you are currently working on 226 00:11:59.273 --> 00:12:03.073 or change it to a different workspace 227 00:12:04.773 --> 00:12:07.073 Next is the Help menu 228 00:12:07.073 --> 00:12:10.573 The Help menu is a menu window where you can find 229 00:12:10.573 --> 00:12:15.123 and check information you want to know about 230 00:12:15.123 --> 00:12:17.873 such as the Manual, Release Notes 231 00:12:17.873 --> 00:12:19.873 and Tutorial 232 00:12:20.273 --> 00:12:22.223 Next, let's take a quick look 233 00:12:22.223 --> 00:12:24.373 at the workspace 234 00:12:24.373 --> 00:12:26.973 It is a predefined menu that allows you 235 00:12:26.973 --> 00:12:28.973 to change the workspace depending on the task 236 00:12:28.973 --> 00:12:32.273 It can be used for specific tasks 237 00:12:32.273 --> 00:12:35.223 such as modeling, animation, or scripting 238 00:12:35.223 --> 00:12:40.073 Using the shortcut keys Ctrl + Page Up/Page Down 239 00:12:40.073 --> 00:12:41.673 you can change the mode 240 00:12:42.273 --> 00:12:43.973 When you first run Blender 241 00:12:43.973 --> 00:12:47.023 the workspace you see is the layout 242 00:12:47.023 --> 00:12:51.023 In the layout workspace, you can see the 3D viewport at the top left, 243 00:12:51.023 --> 00:12:54.973 he outliner at the top right, the properties at the bottom right 244 00:12:54.973 --> 00:12:57.923 and the timeline at the bottom left 245 00:12:57.923 --> 00:13:00.423 Also, by clicking the Add+ button 246 00:13:00.423 --> 00:13:04.123 you can also create a new workspace 247 00:13:05.723 --> 00:13:08.023 The Modeling Workspace allows you 248 00:13:08.023 --> 00:13:10.873 to focus more on modeling work, 249 00:13:10.873 --> 00:13:15.023 and the Sculpting Workspace allows you to sculpt meshes 250 00:13:15.023 --> 00:13:18.923 The UV Editing Workspace allows you to do texture mapping 251 00:13:18.923 --> 00:13:20.923 and the Texture Paint Workspace 252 00:13:20.923 --> 00:13:24.073 allows you to paint textures in the 3D viewport 253 00:13:24.073 --> 00:13:27.523 The Shading Workspace allows you to specify materials 254 00:13:27.523 --> 00:13:29.373 and the Animation Workspace 255 00:13:29.373 --> 00:13:31.723 allows you to focus more on animation work 256 00:13:31.723 --> 00:13:33.473 The Rendering Workspace 257 00:13:33.473 --> 00:13:36.373 allows you to work while checking the rendering results 258 00:13:36.373 --> 00:13:38.823 and the Compositing Workspace allows you to perform 259 00:13:38.823 --> 00:13:42.623 further post-processing, such as rendering 260 00:13:42.623 --> 00:13:45.273 The Geometry Node is a workspace 261 00:13:45.273 --> 00:13:47.823 where you can use nodes to model 262 00:13:47.823 --> 00:13:50.423 and the Scripting Workspace is a workspace that you can use 263 00:13:50.423 --> 00:13:52.373 when writing Python scripts 264 00:13:52.373 --> 00:13:55.773 Next, I will explain the Header 265 00:13:55.773 --> 00:13:57.973 A menu in the Header allows you to change 266 00:13:57.973 --> 00:14:00.523 the viewport you are currently viewing 267 00:14:00.523 --> 00:14:02.723 You can change to the desired viewport 268 00:14:02.723 --> 00:14:06.223 to work smoothly in the desired viewport 269 00:14:12.823 --> 00:14:15.623 Next is the Object mode to Edit mode 270 00:14:15.623 --> 00:14:19.473 This function allows you to change from Edit mode to Object 271 00:14:19.473 --> 00:14:21.223 If you change the Edit mode 272 00:14:21.223 --> 00:14:24.123 instead of working on objects 273 00:14:24.123 --> 00:14:28.473 you can work on vertices, edges, and faces 274 00:14:29.123 --> 00:14:31.323 Next is the View function 275 00:14:31.323 --> 00:14:35.223 The View function allows you to hide or show menus 276 00:14:35.223 --> 00:14:38.723 such as the toolbar and sidebar 277 00:14:39.473 --> 00:14:43.173 The Select function is a selection function 278 00:14:43.173 --> 00:14:46.273 It contains functions to select everything, none 279 00:14:46.273 --> 00:14:50.423 or invert the selection 280 00:14:50.423 --> 00:14:52.223 Next is Add 281 00:14:52.223 --> 00:14:55.623 Add contains functions 282 00:14:55.623 --> 00:14:57.723 for creating new objects 283 00:14:57.723 --> 00:15:00.123 such as Mesh, Curve, and Surface 284 00:15:00.123 --> 00:15:04.023 The Object function contains various object-related functions 285 00:15:04.023 --> 00:15:07.423 such as Transform, Set Origin, and Mirror 286 00:15:07.423 --> 00:15:09.523 We will use the Apply and Join functions 287 00:15:09.523 --> 00:15:12.873 in the modeling class 288 00:15:12.873 --> 00:15:16.123 Next is the Transform Orientation feature 289 00:15:16.123 --> 00:15:18.673 The Transform Orientation feature 290 00:15:18.673 --> 00:15:22.123 allows you to determine the direction of the object's gizmo 291 00:15:22.123 --> 00:15:24.923 Changing the direction of the object gizmo 292 00:15:24.923 --> 00:15:28.873 makes it easier to work on the transformation in the desired direction 293 00:15:29.773 --> 00:15:32.873 Next is the Pivot Point feature 294 00:15:32.873 --> 00:15:34.823 The Pivot Point feature 295 00:15:34.823 --> 00:15:37.573 allows you to change the position of the object gizmo 296 00:15:38.023 --> 00:15:40.573 Changing the position of the object gizmo 297 00:15:40.573 --> 00:15:42.373 makes it easier to work on 298 00:15:42.373 --> 00:15:45.123 the transformation centered on the desired point 299 00:15:45.123 --> 00:15:47.373 Next is the Snap feature 300 00:15:47.373 --> 00:15:50.923 which allows you to move like a magnet 301 00:15:50.923 --> 00:15:53.373 to the cursor or selected point 302 00:15:53.873 --> 00:15:56.923 Next is the Proportional Editing feature 303 00:15:56.923 --> 00:15:59.873 which affects not only the selected part 304 00:15:59.873 --> 00:16:03.523 but also the unselected parts 305 00:16:03.523 --> 00:16:07.423 The farther away from the selected part, the less influence it has 306 00:16:07.423 --> 00:16:09.073 This feature 307 00:16:09.073 --> 00:16:11.273 can be useful for smoothly 308 00:16:11.273 --> 00:16:13.323 changing a dense mesh 309 00:16:13.323 --> 00:16:16.223 Next is the Selectability feature 310 00:16:16.223 --> 00:16:18.673 The Selectability feature is a feature 311 00:16:18.673 --> 00:16:22.273 used to view or hide desired objects by type 312 00:16:22.273 --> 00:16:24.623 When working with multiple objects 313 00:16:24.623 --> 00:16:26.523 you can view only the necessary objects 314 00:16:26.523 --> 00:16:29.973 or hide only the unnecessary objects 315 00:16:30.723 --> 00:16:33.323 Next is the Viewport Gizmo feature 316 00:16:33.323 --> 00:16:34.873 The viewport gizmo feature 317 00:16:34.873 --> 00:16:36.773 hides or shows the contents 318 00:16:36.773 --> 00:16:39.223 displayed in the viewport 319 00:16:40.373 --> 00:16:43.023 Next is the viewport overlay feature 320 00:16:43.023 --> 00:16:44.473 The viewport overlay feature 321 00:16:44.473 --> 00:16:47.323 is a feature that hides or shows the information displayed 322 00:16:47.323 --> 00:16:50.023 in the viewport in the form of an overlay 323 00:16:59.573 --> 00:17:02.573 Next is the feature that allows you to change the viewport 324 00:17:02.573 --> 00:17:08.473 There are five types of viewports: X-Ray, Wire Frame, Solid 325 00:17:08.473 --> 00:17:12.573 Material Preview, and Render 326 00:17:12.823 --> 00:17:16.323 You can change the viewport to suit your work 327 00:17:16.323 --> 00:17:19.923 and we are currently looking at the Solid viewport 328 00:17:19.923 --> 00:17:22.973 To briefly explain the viewport 329 00:17:22.973 --> 00:17:24.623 the X-Ray viewport 330 00:17:24.623 --> 00:17:27.523 can be used to make the scene transparentThe Wire Frame viewport 331 00:17:28.323 --> 00:17:29.923 The Wire Frame viewport 332 00:17:29.923 --> 00:17:33.373 can be used to work by showing only the edges of the object 333 00:17:34.223 --> 00:17:37.823 The Solid viewport is a viewport that shows solid geometry 334 00:17:37.823 --> 00:17:39.873 but utilizes simplified shading and lighting 335 00:17:39.873 --> 00:17:43.473 without using shader nodes 336 00:17:43.973 --> 00:17:46.323 The Material Preview viewport 337 00:17:46.323 --> 00:17:50.423 is especially suitable for previewing materials and painting textures 338 00:17:50.423 --> 00:17:52.623 You can test materials 339 00:17:52.623 --> 00:17:54.973 by selecting various lighting conditions 340 00:17:55.823 --> 00:18:00.173 The Render viewport lets you preview the final result 341 00:18:00.173 --> 00:18:02.623 which includes the scene and lighting effects 342 00:18:02.623 --> 00:18:04.723 It is a viewport that allows you to see 343 00:18:04.723 --> 00:18:06.573 the rendered image as closely as possible 344 00:18:06.573 --> 00:18:10.123 Next, I will briefly introduce and explain 345 00:18:10.123 --> 00:18:13.222 the most frequently used functions in the toolbar 346 00:18:13.222 --> 00:18:18.622 The toolbar has the Select, Cursor, Move, Rotate, Scale 347 00:18:18.622 --> 00:18:22.722 Transform, Annotate, and Measure functions 348 00:18:22.722 --> 00:18:27.622 The Select function has the Tweak, Box, Circle, and Lasso functions 349 00:18:27.622 --> 00:18:32.622 and depending on the selection, the object is selected in a different form 350 00:18:32.622 --> 00:18:36.372 The Tweak Select tool is a tool that selects one object 351 00:18:36.372 --> 00:18:38.772 and moves it when you drag it 352 00:18:39.572 --> 00:18:44.422 The Box Select tool creates a rectangle when you drag it 353 00:18:44.422 --> 00:18:47.322 and when you release it, you can select all objects 354 00:18:47.322 --> 00:18:50.022 that overlap or are completely within it 355 00:18:50.672 --> 00:18:53.572 The Circle Select tool selects all objects 356 00:18:53.572 --> 00:18:57.122 within a circle when you drag it 357 00:18:57.122 --> 00:18:59.022 You can also change the circle's radius 358 00:18:59.022 --> 00:19:01.722 in the settings in the Header 359 00:19:03.322 --> 00:19:06.272 The Lasso Select tool can create a shape 360 00:19:06.272 --> 00:19:10.172 whose shape is not fixed by dragging 361 00:19:10.172 --> 00:19:12.772 and after releasing, it can select all items 362 00:19:12.772 --> 00:19:14.972 within the Lasso Select tool 363 00:19:15.572 --> 00:19:21.122 When selecting with the Box, Circle, and Lasso Select tools 364 00:19:21.122 --> 00:19:23.922 objects within the area are selected 365 00:19:23.922 --> 00:19:26.872 and objects outside the area are deselected 366 00:19:27.272 --> 00:19:31.372 The cursor is a function that can change the position of the 3D cursor 367 00:19:42.122 --> 00:19:45.772 Move can change the position of the object 368 00:20:06.372 --> 00:20:09.622 Rotate can change the angle of the object 369 00:20:26.222 --> 00:20:30.272 Scale can change the size of the object 370 00:20:47.322 --> 00:20:50.822 The Transform function is a function that can transform 371 00:20:50.822 --> 00:20:53.072 the Move, Rotate, and Scale functions at once 372 00:21:05.272 --> 00:21:08.222 The Annotate feature can be used in many places 373 00:21:08.222 --> 00:21:10.522 It can be used to add notes 374 00:21:10.522 --> 00:21:13.522 to 3D objects or node settings 375 00:21:27.272 --> 00:21:29.022 The Measure feature can measure distances 376 00:21:29.022 --> 00:21:31.372 in the viewport 377 00:21:38.372 --> 00:21:41.922 Let me explain the Outliner 378 00:21:41.922 --> 00:21:44.772 The Outliner is a list that organizes 379 00:21:44.772 --> 00:21:48.472 the data in the Blender file 380 00:21:48.472 --> 00:21:52.572 the scene data, the video sequence data, or all the data stored in the Blender file 381 00:21:52.572 --> 00:21:55.322 The objects you are currently viewing 382 00:21:55.322 --> 00:21:58.622 are also listed here in the Outliner 383 00:22:00.472 --> 00:22:04.672 Next, I will explain the Properties window 384 00:22:04.672 --> 00:22:07.022 The Properties window displays 385 00:22:07.022 --> 00:22:09.622 and edits a lot of data 386 00:22:10.122 --> 00:22:12.672 You can also add functions to the object 387 00:22:12.672 --> 00:22:16.772 you currently view on the screen 388 00:22:17.422 --> 00:22:18.922 We will use the functions 389 00:22:18.922 --> 00:22:22.572 in Properties when modeling 390 00:22:23.122 --> 00:22:25.022 As you can see on the screen 391 00:22:25.022 --> 00:22:28.572 you can add a function to make the edges smooth 392 00:22:28.572 --> 00:22:32.322 or add and modify a material 393 00:22:32.322 --> 00:22:34.122 There are more functions 394 00:22:34.122 --> 00:22:35.922 than those used in the lecture 395 00:22:35.922 --> 00:22:39.172 so I recommend that you study them one by one 396 00:22:39.172 --> 00:22:40.954 and take the time to apply them 397 00:22:48.922 --> 00:22:52.972 Understanding the Basic Functions of 3D Blender 398 00:22:53.622 --> 00:22:56.172 Before the modeling in the second lecture 399 00:22:56.172 --> 00:22:58.322 let's take some time to learn 400 00:22:58.322 --> 00:23:02.322 the basic functions of Blender through practice 401 00:23:02.322 --> 00:23:03.822 When you run Blender 402 00:23:03.822 --> 00:23:07.522 you can see the first screen with the Splash Screen 403 00:23:07.522 --> 00:23:11.472 Since we have nothingdon't else to do in the Splash Screen 404 00:23:11.472 --> 00:23:14.622 we will close the Splash Screen pop-up window and proceed 405 00:23:15.272 --> 00:23:17.122 To close the Splash Screen 406 00:23:17.122 --> 00:23:19.522 press the shortcut key Esc 407 00:23:19.522 --> 00:23:22.922 or close the blank screen by left-clicking it 408 00:23:23.672 --> 00:23:26.972 You can check the camera, cube, and light 409 00:23:26.972 --> 00:23:29.672 three objects in the 3D viewport 410 00:23:29.672 --> 00:23:33.872 Let's delete the three objects of the camera, cube, and light 411 00:23:33.872 --> 00:23:36.822 and create new objects 412 00:23:37.322 --> 00:23:38.722 You can select the objects 413 00:23:38.722 --> 00:23:41.472 by dragging the mouse using the Select tool 414 00:23:41.472 --> 00:23:45.372 and delete them using the shortcut key X 415 00:23:45.372 --> 00:23:49.572 or you can select the entire object by selecting the object 416 00:23:49.572 --> 00:23:51.072 using the shortcut key A 417 00:23:51.072 --> 00:23:54.222 and pressing the Delete shortcut key X to delete them 418 00:23:55.472 --> 00:23:57.672 You can create an object 419 00:23:57.672 --> 00:24:00.022 by selecting Add in the Header menu 420 00:24:00.022 --> 00:24:02.622 or pressing the shortcut key 421 00:24:02.622 --> 00:24:04.522 Shift + A 422 00:24:05.672 --> 00:24:08.272 It is also a good idea to create other meshes besides cubes 423 00:24:08.272 --> 00:24:12.172 and check what kind of meshes there are 424 00:24:28.022 --> 00:24:30.472 Let's first check how to check the created cube 425 00:24:30.472 --> 00:24:35.122 through the viewport and proceed 426 00:24:35.122 --> 00:24:38.322 Let's try rotating the viewport 427 00:24:38.322 --> 00:24:42.472 If you hold down the middle mouse button and move the mouse 428 00:24:42.472 --> 00:24:45.622 the viewport will rotate according to the direction of the mouse 429 00:24:46.422 --> 00:24:50.472 If you need to work on or see another side of the object 430 00:24:50.472 --> 00:24:54.072 you can rotate the viewport by holding the middle mouse button 431 00:24:54.072 --> 00:24:57.172 This time, let's move the viewport 432 00:24:57.172 --> 00:25:00.422 If you hold down the Shift button and the middle mouse button 433 00:25:00.422 --> 00:25:02.322 while moving the mouse 434 00:25:02.322 --> 00:25:05.722 the viewport will not rotate but will move in a fixed state 435 00:25:06.272 --> 00:25:07.972 You can use it to work on 436 00:25:07.972 --> 00:25:10.272 other objects next to it 437 00:25:10.922 --> 00:25:13.322 To zoom in and out of the viewport 438 00:25:13.322 --> 00:25:16.672 you can turn the mouse wheel 439 00:25:16.672 --> 00:25:19.322 If you have difficulty using the mouse wheel button 440 00:25:19.322 --> 00:25:23.022 you can see the zoom in and out 441 00:25:23.022 --> 00:25:26.422 by holding down the Ctrl and middle mouse buttons while moving 442 00:25:26.422 --> 00:25:30.522 Using the keypad, you can look in the direction you want 443 00:25:30.522 --> 00:25:34.422 Pressing 1 will change to the front view looking straight ahead 444 00:25:35.071 --> 00:25:38.971 pressing 3 will change to the light view looking from the right 445 00:25:38.971 --> 00:25:42.971 and pressing 7 will change to the top view looking from above 446 00:25:43.371 --> 00:25:49.071 If you hold down Ctrl and press 1, 3, and 7 447 00:25:49.071 --> 00:25:52.271 you can see the view in the opposite direction 448 00:25:52.271 --> 00:25:54.571 of the previous direction 449 00:26:00.471 --> 00:26:03.421 If you are using a keyboard without a keypad 450 00:26:03.421 --> 00:26:06.821 you can change the settings to change the number of keys 451 00:26:06.821 --> 00:26:09.871 at the top of the keyboard to act as a keypad 452 00:26:09.871 --> 00:26:14.571 Check the Emulate NumPad option 453 00:26:14.571 --> 00:26:17.871 in Edit - Preference - Input - Keyboard 454 00:26:17.871 --> 00:26:23.821 After that, if you press 1, 3, and 7 in the viewport, 455 00:26:23.821 --> 00:26:26.621 you can see that the view changes the same way 456 00:26:26.621 --> 00:26:29.171 as pressing the numbers on the keypad 457 00:26:30.471 --> 00:26:32.621 If you change the option like this, 458 00:26:32.621 --> 00:26:36.471 it may be a little inconvenient when modeling later 459 00:26:36.471 --> 00:26:41.571 This is because 1 to 3 are shortcuts to select 460 00:26:41.571 --> 00:26:44.021 vertices, edges, and faces 461 00:26:44.021 --> 00:26:48.021 I will tell you one more way to change the view 462 00:26:48.021 --> 00:26:51.971 Again, go back to the option 463 00:26:51.971 --> 00:26:55.121 in Edit - Preference - Input - Keyboard 464 00:26:55.121 --> 00:26:58.771 close the options window, and then, in the viewport screen 465 00:26:58.771 --> 00:27:03.371 hold down the keyboard tilde key on the viewport screen to the left 466 00:27:03.371 --> 00:27:06.021 of the 1 shortcut key 467 00:27:06.021 --> 00:27:08.571 A UI window like the one shown on the screen will appear 468 00:27:08.571 --> 00:27:11.521 Place the mouse over the menu you want 469 00:27:11.521 --> 00:27:15.571 and release the tilde key, then you can see that the screen changes 470 00:27:16.071 --> 00:27:19.321 There are several ways to change the view, 471 00:27:19.321 --> 00:27:22.671 so you can work using the desired method 472 00:27:31.421 --> 00:27:34.521 This time, let's practice moving 473 00:27:34.521 --> 00:27:38.021 rotating, and resizing objects, not the viewport 474 00:27:38.021 --> 00:27:40.571 First, let's delete the previously created objects 475 00:27:40.571 --> 00:27:43.421 by selecting all objects with the shortcut key A 476 00:27:43.421 --> 00:27:46.621 and the shortcut key X for Delete 477 00:27:46.621 --> 00:27:50.271 Then, let's create a cube object 478 00:27:50.271 --> 00:27:52.821 with the shortcut key Shift + A for Add 479 00:27:53.421 --> 00:27:57.021 Let's practice the Move function on the toolbar first 480 00:27:57.021 --> 00:28:00.221 If you click on the cube and then select the Move function 481 00:28:00.221 --> 00:28:03.221 you can see the gizmo for the Move tool 482 00:28:03.871 --> 00:28:08.071 The green arrow can move along the Y axis in the Blender viewport 483 00:28:08.071 --> 00:28:10.471 the red arrow along the X axis 484 00:28:10.471 --> 00:28:13.221 and the blue arrow along the Z axis 485 00:28:13.971 --> 00:28:18.871 The red square icon moves along the Y axis and Z axis, excluding the X axis 486 00:28:18.871 --> 00:28:23.621 the green square icon moves along the X axis and Z axis, excluding the Y axis 487 00:28:23.621 --> 00:28:29.071 and the blue square icon moves along the X axis and Y axis, excluding the Z axis 488 00:28:29.071 --> 00:28:31.421 Let's show you how moving feels 489 00:28:31.421 --> 00:28:33.271 by rotating the view once more 490 00:28:59.521 --> 00:29:02.271 If you click on the cube and press the shortcut key G 491 00:29:02.271 --> 00:29:04.721 you can use the same Move function 492 00:29:05.321 --> 00:29:09.021 However, unlike when you click on the function on the toolbar 493 00:29:09.021 --> 00:29:10.821 no arrows appear 494 00:29:10.821 --> 00:29:12.421 and you can see that the cube moves 495 00:29:12.421 --> 00:29:15.221 in the direction the mouse moves 496 00:29:15.221 --> 00:29:17.471 In this state, using shortcut keys 497 00:29:17.471 --> 00:29:19.671 if you want to move to the desired axis 498 00:29:19.671 --> 00:29:21.971 just press the key for the desired axis 499 00:29:21.971 --> 00:29:24.871 If you want to move to the X-axis, shortcut key X 500 00:29:24.871 --> 00:29:27.671 if you want to move to the Y-axis, shortcut key Y 501 00:29:27.671 --> 00:29:31.021 and if you want to move to the Z-axis, shortcut key Z 502 00:29:31.971 --> 00:29:34.521 If you want to move the Move tool more precisely 503 00:29:34.521 --> 00:29:39.871 hold down the Shift key while moving 504 00:29:45.471 --> 00:29:48.071 Next, if you want to move 1m at a time 505 00:29:48.071 --> 00:29:50.471 hold down Ctrl while moving 506 00:29:50.471 --> 00:29:54.671 and it will move 1m at a time based on the initially moved location 507 00:30:20.721 --> 00:30:24.271 This time, let's practice the Rotate function 508 00:30:24.271 --> 00:30:26.871 The basic part is similar to the Move tool, 509 00:30:26.871 --> 00:30:29.171 so you can use it similarly 510 00:30:29.171 --> 00:30:33.521 Select the cube and select the Rotate function from the toolbar 511 00:30:33.821 --> 00:30:35.521 You can see that a different gizmo has been created 512 00:30:35.521 --> 00:30:38.371 compared to when you select the Move function 513 00:30:38.971 --> 00:30:42.621 The white circle is the gizmo that rotates based on the view 514 00:30:44.671 --> 00:30:46.171 Red rotates based on the X-axis 515 00:30:50.621 --> 00:30:52.121 green rotates based on the Y-axis 516 00:30:56.971 --> 00:30:59.771 and blue rotates based on the Z-axis 517 00:31:05.471 --> 00:31:07.671 The Rotate shortcut key is R 518 00:31:07.671 --> 00:31:11.871 You can use the X, Y, Z 519 00:31:11.871 --> 00:31:15.221 Shift, and Ctrl buttons like the Move function 520 00:31:29.521 --> 00:31:31.571 Next, let's select the Scale function 521 00:31:31.571 --> 00:31:34.171 while holding down the cube 522 00:31:34.171 --> 00:31:38.571 The Scale function has a gizmo shape similar to the Move function 523 00:31:38.571 --> 00:31:43.121 The basic function works similarly to the Move and Rotate functions 524 00:31:43.121 --> 00:31:45.971 You can adjust the size in the desired axis direction 525 00:31:45.971 --> 00:31:49.271 by pressing the arrow and square gizmos 526 00:31:49.271 --> 00:31:51.521 The Scale shortcut key is S 527 00:31:51.521 --> 00:31:55.571 The X, Y, Z, Shift, and Ctrl buttons 528 00:31:55.571 --> 00:31:58.621 can also be used like other functions 529 00:32:13.071 --> 00:32:14.521 If you look at the Header 530 00:32:14.521 --> 00:32:17.921 you can see that it says Object Mode 531 00:32:17.921 --> 00:32:21.221 In Object Mode, you can modify objects in units of objects 532 00:32:22.021 --> 00:32:25.571 If you press the object mode to change to Edit mode 533 00:32:25.571 --> 00:32:28.871 ou will change to a mode 534 00:32:28.871 --> 00:32:30.171 where you can edit objects 535 00:32:30.171 --> 00:32:33.121 in units of vertices, lines, and faces 536 00:32:33.771 --> 00:32:35.671 If you press the desired object 537 00:32:35.671 --> 00:32:37.871 and then the Edit mode shortcut key Tab 538 00:32:37.871 --> 00:32:41.821 you will change from object mode to Edit mode 539 00:32:41.821 --> 00:32:43.971 Pressing the shortcut key Tab once more 540 00:32:43.971 --> 00:32:46.921 will change from Edit to Object mode 541 00:32:48.120 --> 00:32:51.970 Let's change to Edit mode and edit the cube 542 00:32:51.970 --> 00:32:54.970 By selecting Vertex Select mode, Edge Select mode 543 00:32:54.970 --> 00:32:56.920 and Face Select mode, 544 00:32:56.920 --> 00:33:01.170 you can change the mode to select points, lines, 545 00:33:01.170 --> 00:33:02.470 and faces separately 546 00:33:03.070 --> 00:33:04.920 To select additional vertices 547 00:33:04.920 --> 00:33:07.920 from the selected vertices 548 00:33:07.920 --> 00:33:11.120 hold down the shortcut key Shift and click 549 00:33:18.220 --> 00:33:21.270 To deselect the selected vertices 550 00:33:21.270 --> 00:33:22.870 hold down Shift 551 00:33:22.870 --> 00:33:25.570 and click the selected vertices once more 552 00:33:26.170 --> 00:33:29.320 You can use it similarly for object mode 553 00:33:29.320 --> 00:33:31.170 or other edges and faces 554 00:33:34.020 --> 00:33:36.120 Select the cube's vertices 555 00:33:36.120 --> 00:33:40.570 and use the Move, Rotate, and Scale functions 556 00:33:40.570 --> 00:33:43.920 The Vertex Select mode is shortcut key 1 557 00:33:43.920 --> 00:33:46.020 If you want to select one vertex, 558 00:33:46.020 --> 00:33:48.170 you can see that the Move function works well 559 00:33:48.170 --> 00:33:52.170 but the Rotate and Scale functions do not work 560 00:33:52.670 --> 00:33:54.520 This is because even if one vertex 561 00:33:54.520 --> 00:33:56.970 changes its Rotate and Scale values 562 00:33:56.970 --> 00:34:00.420 the entire object does not change 563 00:34:00.420 --> 00:34:02.570 Let's select two vertices 564 00:34:02.570 --> 00:34:05.570 and use the Rotate and Scale functions 565 00:34:06.120 --> 00:34:08.020 After selecting two vertices 566 00:34:08.020 --> 00:34:10.220 you can see that they work well 567 00:34:11.320 --> 00:34:14.620 This time, let's change the edge by selecting the Edge Select mode in the Header 568 00:34:14.620 --> 00:34:18.170 or pressing the shortcut key 2 to change the mode 569 00:34:18.170 --> 00:34:20.570 so that you can select the edge 570 00:34:20.970 --> 00:34:23.570 I recommend you freely utilize the functions you have learned 571 00:34:23.570 --> 00:34:25.970 and try transforming them 572 00:35:00.720 --> 00:35:04.470 Similarly, let's select the Face Select mode in the Header 573 00:35:04.470 --> 00:35:08.620 or press the shortcut key 3 to change the mode 574 00:35:08.620 --> 00:35:10.970 so that you can select the face 575 00:35:10.970 --> 00:35:13.970 I recommend you freely utilize the functions you have learned 576 00:35:13.970 --> 00:35:16.220 and try transforming them 577 00:35:21.370 --> 00:35:25.120 Next, I will introduce functions that can be used in Edit mode 578 00:35:25.120 --> 00:35:28.670 Extrude, Insert Face, Bevel, and Loop Cut 579 00:35:28.670 --> 00:35:31.870 I'll introduce those four functions 580 00:35:34.820 --> 00:35:36.770 When you change to Edit mode 581 00:35:36.770 --> 00:35:38.320 you can see what functions are added 582 00:35:38.320 --> 00:35:41.670 to the object mode in the toolbar 583 00:35:41.670 --> 00:35:44.220 The Extrude function is a function that adds 584 00:35:44.220 --> 00:35:46.520 the selected face in the desired direction 585 00:35:46.970 --> 00:35:50.620 You can also use the Extrude function with the shortcut key 1 586 00:35:51.270 --> 00:35:52.720 As you can see now 587 00:35:52.720 --> 00:35:56.070 you can add the selected face in the desired direction 588 00:35:56.070 --> 00:35:57.570 After completing the modification 589 00:35:57.570 --> 00:36:00.970 you can press the Adjust Last Operation shortcut key F9 590 00:36:00.970 --> 00:36:04.070 to further supplement the modifications 591 00:36:11.970 --> 00:36:14.820 The Insert Face function adds 592 00:36:14.820 --> 00:36:16.620 a face inside the selected face 593 00:36:16.620 --> 00:36:18.420 The shortcut key is I 594 00:36:18.420 --> 00:36:20.370 As you can see, you can add 595 00:36:20.370 --> 00:36:23.320 a face to the selected face to the desired depth 596 00:36:23.320 --> 00:36:25.220 After completing the modification 597 00:36:25.220 --> 00:36:28.620 you can press the Adjust Last Operation shortcut key F9 598 00:36:28.620 --> 00:36:31.720 to supplement the modification further 599 00:36:41.370 --> 00:36:45.220 The Bevel function is a function that adds an edge to the selected corner 600 00:36:45.220 --> 00:36:47.420 to create a gentle corner 601 00:36:47.770 --> 00:36:50.520 The shortcut key is Ctrl + B 602 00:36:50.520 --> 00:36:54.070 As you can see, you can split the selected corner 603 00:36:54.070 --> 00:36:56.620 to create a gentle corner 604 00:36:56.620 --> 00:36:58.620 After completing the modification 605 00:36:58.620 --> 00:37:02.170 you can press the Adjust Last Operation shortcut key F9 606 00:37:02.170 --> 00:37:05.220 o supplement the modification further 607 00:37:26.220 --> 00:37:28.920 The Loop Cut function is a function that cuts the face at the desired location 608 00:37:28.920 --> 00:37:30.820 and adds an edge 609 00:37:31.270 --> 00:37:34.070 The shortcut key is Ctrl + R 610 00:37:34.070 --> 00:37:36.470 As you can see, you can cut the desired face 611 00:37:36.470 --> 00:37:38.870 and add an edge 612 00:37:38.870 --> 00:37:41.420 You can also modify the object's shape into a different shape 613 00:37:41.420 --> 00:37:43.720 by adding an edge and moving it 614 00:37:44.420 --> 00:37:48.270 You can use Loop Cut to move the edge to the desired location 615 00:37:48.270 --> 00:37:50.170 and modify the vertex and edge 616 00:37:50.170 --> 00:37:53.120 to create a different object type 617 00:37:53.120 --> 00:37:55.520 Therefore, if you use it well 618 00:37:55.520 --> 00:37:58.520 it is a function that can create an object in the shape you want 619 00:37:59.020 --> 00:38:01.820 I recommend you learn how to modify objects 620 00:38:01.820 --> 00:38:06.070 in various ways by adding Loop Cut 621 00:38:16.620 --> 00:38:18.270 After completing the modification 622 00:38:18.270 --> 00:38:21.920 you can press the Adjust Last Operation shortcut key F9 623 00:38:21.920 --> 00:38:25.170 to supplement the modifications more 624 00:38:37.170 --> 00:38:39.020 Next, let's learn about 625 00:38:39.020 --> 00:38:41.670 the Bevel function in the Modifier 626 00:38:41.670 --> 00:38:46.420 Select the cube and select Modifiers – Generate 627 00:38:46.420 --> 00:38:49.370 and Bevel 628 00:38:49.370 --> 00:38:51.820 When Bevel is applied, you can see that 629 00:38:51.820 --> 00:38:54.920 the cube's corners become smoother 630 00:38:54.920 --> 00:38:57.220 Looking at the Properties window on the right 631 00:38:57.220 --> 00:39:00.970 you can see the Amount and Segment option 632 00:39:00.970 --> 00:39:03.420 Adjusting the Amount value 633 00:39:03.420 --> 00:39:06.120 will adjust the width of the soft corners 634 00:39:17.420 --> 00:39:19.670 Adjusting the Segment value 635 00:39:19.670 --> 00:39:22.170 will adjust the intensity of the soft corners 636 00:39:23.170 --> 00:39:26.770 We will model a rounded and smooth shape overall 637 00:39:26.770 --> 00:39:31.320 by giving the Bevel value in the Modifier during modeling time 638 00:39:31.920 --> 00:39:34.570 There are various functions in the Modifier other than the Bevel 639 00:39:34.570 --> 00:39:36.670 that we have just introduced 640 00:39:36.670 --> 00:39:39.020 So I recommend you apply them to the objects individually 641 00:39:39.020 --> 00:39:42.670 and take some time to learn about them 642 00:39:42.670 --> 00:39:46.970 Lastly, we will learn about the Shade Smooth function 643 00:39:46.970 --> 00:39:48.470 Shad Smooth function 644 00:39:48.470 --> 00:39:51.520 keeps the outline of the object the same 645 00:39:51.770 --> 00:39:53.820 However, it changes the way the shading 646 00:39:53.820 --> 00:39:56.370 is calculated across the entire surface 647 00:39:56.370 --> 00:39:59.670 making it look like a smooth surface 648 00:39:59.670 --> 00:40:03.670 We will apply the Bevel and Shade Smooth functions 649 00:40:03.670 --> 00:40:07.819 to make the object a little rounder 650 00:40:08.519 --> 00:40:10.419 This time, we learned about 651 00:40:10.419 --> 00:40:13.269 the basic functions of 3D Blender 652 00:40:13.269 --> 00:40:17.219 As I mentioned, it will naturally feel difficult because it is your first time 653 00:40:17.219 --> 00:40:19.619 Still, if you master the basic functions well 654 00:40:19.619 --> 00:40:22.819 you can improve your skills as much as you practice 655 00:40:22.819 --> 00:40:26.369 so please understand the basic functions and move on 656 00:40:26.869 --> 00:40:30.669 Then, we will finish by summarizing what we learned this time 657 00:40:30.669 --> 00:40:31.869 Thank you 658 00:40:31.869 --> 00:40:32.369 Understanding how to install 3D Blender 659 00:40:32.369 --> 00:40:32.869 Installing 3D Blender Search for Blender in the search bar 660 00:40:32.869 --> 00:40:33.369 Click Download at the top of the homepage 661 00:40:33.369 --> 00:40:33.869 Click the Download Blender button 662 00:40:33.869 --> 00:40:34.369 Double-click the installation file to proceed with the installation in order 663 00:40:34.369 --> 00:40:34.869 Double-click the executable file to start 664 00:40:34.869 --> 00:40:35.369 Learn about the basic 3D features 665 00:40:35.369 --> 00:40:35.869 Splash Screen: A window with a simple menu that you can use when launching Blender 666 00:40:35.869 --> 00:40:36.369 About Blender: An information window that shows you information about the Blender you are currently using 667 00:40:36.369 --> 00:40:36.869 Install Application Template: A menu that allows you to install new templates into Blender 668 00:40:36.869 --> 00:40:37.369 Understanding the basic functions of 3D Blender 669 00:40:37.369 --> 00:40:37.869 Creating and moving objects Create objects with Add, Shift + A 670 00:40:37.869 --> 00:40:38.369 Move while holding down the middle mouse button to rotate in the direction 671 00:40:38.369 --> 00:40:38.869 Move while holding down Shift + the middle mouse button to move in a fixed state 672 00:40:38.869 --> 00:40:39.369 You can zoom in and out by turning the mouse wheel 673 00:40:39.369 --> 00:40:39.869 You can look in the desired direction using the keypad 674 00:40:39.869 --> 00:40:40.369 Changing the shape of a cube 675 00:40:40.369 --> 00:40:40.869 In object mode, you can modify each object 676 00:40:40.869 --> 00:40:41.369 In edit mode, you can select points, lines, and surfaces separately 677 00:40:41.369 --> 00:40:41.869 You can freely change the shape of a cube by using Edges and Faces