Realistic Basics 3D Space Animation Directed with Camera
Hello everyone, this is instructor Choi Ji-won
In this lesson, we will discuss
3D space animation using camera work
Today's learning content
is first about practicing 3D layers and camera tools
and we will look at the 3D space animation function in After Effects
Secondly, let's create a complete 3D space animation
through the hands-on practice
of applying the detailed functions of the camera tool
3D layer in After Effects
Let's start the practice
Press Ctrl + I and load the file
The files we need today are one background file
one fish, and one fake fish
Load them like this
Load them and play
The background file at the top will look like this
If you look at the background, I brought space
It's space, and the fish will come and go in this space
We will make it very 3D
First, you need to put this background layer at the very back
Only then will you be able to see the fish
I will only do it for 5 seconds
So I'll give it only 5 seconds
so please increase the timeline time for the PNG files
and put it at around 5 seconds
and the subject will be visible even when the indicator
goes to around 5 seconds
You need to arrange these guys appropriately
To find out who this is
this is Nemo
I'll rename it Nemo
Where should I put Nemo to make it look natural?
I'll put it on the side with a similar color
Let's convert it to 3D from the beginning
Click everything and click on the 3D layer
While clicking, I'll change the scale appropriately
The closer it gets, the bigger it should be
So, I'll place Nemo around here for the position value
Please set the position, X, Y, Z, and angle
This guy should only be at this angle
And then, who is the second one?
I'll rename him Goldfish
I'll change the position like this, take a picture
and rotate it
This is a 3D PNG, so when you change the angle like this
you can make it feel slightly underwater
So, if you want to make the bottom part invisible
3? Too strong, 1? Strong, 0.2
If you make it about 0.2, the bottom will disappear smoothly
Then, the second goldfish, call it goldfish2
I'll make the position value back
It has to go back small, so I'll make it small
Then, activate the X, Y, and Z axes
I'll tilt it slightly upward like this
I think it's okay
Next, the fake fish
I'll also align the fake fish
Please give it a position value and where should it go?
Let's make it hide behind the real fish
Should we go backward?
How about starting like this, making it close like this
and then upwards?
I've even scaled the fake fish
nd now I will slightly change the rotation 3 values
Should I look at it from above? Change it like this
Should I go backward or forward?
There are a lot of fish here, so let's go here
Adjust it like this
and it would be fun to look at Nemo on the Z-axis
and increase the scale a little more
I've layered these objects in a 3D space
and placed them in the appropriate locations
I'll press the space bar to check it out
It would be nice if the fish moved as this background moved
3D Space Animation
First, before moving the fish
let's create a camera
Let's go to the Window menu
If you go to Window
you'll see a panel called Tracker
It's under Tools
If you click on the Tracker menu
you'll see that the Tracker panel has been created on the right
where the original Effects & Presets are
If you look at the panel, there are four buttons
You'll click on Track Camera
When you click on Track Camera
it says Analyzing in progress
but I pressed it in advance
so it appears like this
If you look, you'll see the 3D camera tracker on the left in the Effects panel
and you can adjust the track point size like this
So you can adjust the track point size
so it's visible to me
Usually, it's set to 100, 100
Let's take a look
There are a lot of track points, but they look a little small
so I'll increase the size a little
If you look here, you can see the track points
There's an object in front, so you can't see it
but let's look at the back
First, I will reduce the motion of these four layers a little
Let's reduce it and look at it here
There are points on the planets behind this
If you hover your cursor over the points, it looks like a target board
Put your mouse pointer here
Then, you can create a target
using three or more points
I will hold down Ctrl here
find several points, and click them
Where are they? I found them here
So, if you hold down Ctrl and select them, let's right-click
If you right-click, you can see the effects created with the camera
We're going to create Null and Camera
Then, a camera and a Null object will be created
Let's create some text
Right-click on the blank space on the right
and create text in New
Create text in New
and write Cosmos here
I'm going to write Cosmos and adjust the font
Change to the desired color and font
Please select the font you want and make it like this
Once you make it, I will change this text to a 3D layer
I will change it to a 3D layer
but if you change it to a 3D layer
because I tied the background to 3D
this phenomenon will not occur
First, if you select Cosmos
change this Cosmos text to a 3D layer
and turn off the 3D layer for the background layer outside
I think that will work
I will change this Cosmos text a little
First, I will connect it to Track Null and then transform it
If you connect it like this
it will follow you Here, transform it
set the position
and change the position value slightly
I will make it stick out so you can see it below
I will make it come out at the same angle as the fish
It comes out at the same angle as this, but the fish are short
So, I will stretch it
This is how the movement is included
However, the text feels weak
so I will add some color
I changed the feel of the text a bit
by changing the thickness, stroke, and color
And I selected it and increased the size
to make it look like a sign
I'll do this and take a look at it again
There's a camera walk that looks like it's in space
so I'll make one more
I'll make one more letter at the back
Here, right-click and select Create Text
I'll create a text
What will I change the name of this text to?
I'll change it to Planet
There's Cosmos and Planet
but this one is far away, so I'll make the text smaller
I'll make the scale smaller so that it sticks to this Planet
So click on it and make it small like this
I'll adjust the X, Y, and Z values
so that it looks like it's attached to this
So, like the signboard in front, like the title, Cosmos appears
and the Planet in the back is the name of the Planet
I'll change the values ​​a little to differentiate it from the title
I'll make the inside white
and the outside purple
so that it feels like it's attached to that object
I'll put it in with a similar color
Let's take a look
Then, like the title, the signboard for space appears
and you can see the Planet with Planet written behind it
I'll put one more in
Click on the background again
and find some dots to see where to put it
I'll also create some text on this Planet
What should I say?
This Planet has a sky, so I'll type Sky
I'll change the properties a bit more colorfully
I'll design the text to match the object
Please design it well
and let's go again
The title is Cosmos
and the text is written as Planet, Sky
It's a pity, so I'll write up to the sea the last one
If you go back to the background and select the tracker
you'll see a target like this
I'll write one more here
When it says Text, what will you change the text to?
Under the Sea
The sky and the sea appear like this
It's really big, so let's see how it comes out
It's too big, so I'll reduce it
I'll make this a small label
and change the position slightly
Change it like this and change the X-axis a little
Here, adjust the position value, X, Y, and Z values
and let's take a look
The buffering is getting worse
but I've attached a label to the planet like this
When attaching text, it should be as natural as possible
so it would be good to design
the unnatural parts with color
Now, the movement itself is natural
But now, I need to organize the fish gathered in front
It's clean in the back, but I must organize
these fish a little
These guys are png files
I'll solve Nemo first
I'm going to give Nemo this motion
and I'm going to move the position value forward
I'm going to make it go forward and go down more and more
and I'm going to do the Y-axis, and I'm going to move the scale
As it gets closer, the scale will get bigger
We have to extract the capacity quickly
so we made it move fast like this
As Nemo coming from far away gets closer, it gets bigger
I'm going to put a puppet on this Nemo
It's a shame if I don't put it in
I'm going to put three of them like this
If I take a picture, it'll rustle like this
and when it goes, it'll rustle once
Putting too many puppets stutter a lot
so if you're not very good at using a computer
it'll look more natural just by making it rustle a little like this
It'd be better to make it a little slower
If you open all the puppets, it's applied like this
It's too fast, so I'll move it back a little
The screen will stutter
but won't stutter when you extract it later
Nemo is done now
The most unnatural friend right now is
the goldfish that is turning its back
I initially set the direction of the goldfish
to a different place, but I'll change it
I'll change it from the initial position
but I have to change it when it's visible, so around here, the position
I'll leave the position as is and rotate it a bit
This one is in the back now, so you can't see it, so I'll change it like this
It's going to go down
What happens when it goes down?
The scale will get smaller
I'll make it the friend that's far away
I'll make the position go down
As it comes closer like this, the scale should get bigger
I'll make the scale bigger
I'll make it move like this
I'll do the same with this
so take three shots
I'll make it rustle once around here
and then I'll make it rustle once toward the end
Let's take a look
Welcome to Cosmos
As the theme comes out, the planets start to appear
If all the fish appear from the beginning, it would be bad
The fake fish will come out from the back
The fake fish and goldfish2 will go to the back
Go to the back, let these two guys pass by first, and then come out slightly
The reason they don't come out is because of the position value
Let's move the position value once
The position is probably very
Where is it? In this case
If the object is not visible, change to Fit screen view and find it
Press Ctrl + Z to delete this
Let's try to make it appear at the beginning
First, since goldfish2 is visible here
you have to move the position to the back
It comes out from the back
I'll make it come out gradually
Set the Opacity from 0
and make it come out gradually to 100
Then, it will come out gradually from nowhere
but the scale is far away, so I'll make it smaller
And it'll get smaller
I'll make it fall into the labyrinth
I'll gradually reduce the Opacity
so that he disappears
Okay, these go behind
I'll just solve the fake fish in the labyrinth
I'll make the fake fish position a little bit further back
It'll come out a little bit later
So it'll come out like this
I'll make it come out a bit further after Sky comes out
The fake fish will come out
but it feels too big, so I'll scale it
make it a little smaller
and give it a puppet
Take 4 like this
It won't be visible much, but it'll look natural
Then, slightly rotate the Y position
It'll bend a little, and now it'll go in
Our job is to
make it look more real and vivid like this
I think that's how you do 3D tracking
I'll adjust the length a little bit
to match the overall duration
I'll adjust it short like this
Let's play it like this
Cosmos is the title
and then Fish and Sky, Under the Sea
comments like that, and the planet begins
I'll tell you one more thing
If you set all the Opacity values ​​at the end
and make them disappear gradually, the scene will be a little more complete
So, just change the Opacity value to 0 for the last scene
and finish it
Since it has a 3D camera tracker, puppet pin tool
and various other functions
this scene stutters like this
if it's not a high-spec device
I tried to create a 3D environment animation
with some directing by giving the Opacity value at the end
Please remember that objects and text
can be made to follow each other in space
Thank you for your hard work
During this time, we learned about the 3D space animation function
and created a 3D space animation
using the camera tool
We learned many functions, such as converting 3D layers
creating a new camera, and adjusting the camera's depth
It was a time to learn that After Effects
can handle not only 2D
but also 3D work areas
Then, I will finish by summarizing what we earned during this time
Thank you
3D Layers in After Effects
Arrange Objects Import File with Ctrl + I
Place Background Layer at the end, and extend the timeline of all files to 5 seconds
Right Click - Rename to rename objects
Arrange 3D layers Click on all files, then click on 3D layer
Set the size to increase as it gets closer to give a sense of perspective
Adjust the X Rotation value to make the bottom of the subject invisible
Adjust the X Rotation value to give the feeling that the object is moving backwards
Place it while considering the movement with other objects
3D Space Animation
Creating 3D text Right click on the blank space - New - Text
Change the color and font to your liking Change the text to a 3D layer
Connect it to Track Null and print the Position and Rotation values ​​at the middle point
Adjust the size of the text to give a sense of space
Adjust the size of the text while playing the screen
Producing 3D space Add a puppet to give natural movement
Use Scale to give a sense of perspective
Adjust the Opacity value to create appearance and disappearance
Adjust the size of the object while playing the screen