WEBVTT 1 00:00:04.475 --> 00:00:08.925 Realistic Basics 3D Space Animation Directed with Camera 2 00:00:27.175 --> 00:00:30.425 Hello everyone, this is instructor Choi Ji-won 3 00:00:30.425 --> 00:00:33.525 In this lesson, we will discuss 4 00:00:33.525 --> 00:00:37.825 3D space animation using camera work 5 00:00:38.125 --> 00:00:40.075 Today's learning content 6 00:00:40.075 --> 00:00:44.225 is first about practicing 3D layers and camera tools 7 00:00:44.225 --> 00:00:49.725 and we will look at the 3D space animation function in After Effects 8 00:00:50.325 --> 00:00:53.175 Secondly, let's create a complete 3D space animation 9 00:00:53.175 --> 00:00:56.025 through the hands-on practice 10 00:00:56.025 --> 00:01:01.125 of applying the detailed functions of the camera tool 11 00:01:01.125 --> 00:01:05.175 3D layer in After Effects 12 00:01:07.675 --> 00:01:13.275 Let's start the practice 13 00:01:13.275 --> 00:01:17.975 Press Ctrl + I and load the file 14 00:01:18.925 --> 00:01:24.475 The files we need today are one background file 15 00:01:27.075 --> 00:01:30.975 one fish, and one fake fish 16 00:01:31.625 --> 00:01:33.725 Load them like this 17 00:01:35.725 --> 00:01:39.725 Load them and play 18 00:01:39.725 --> 00:01:43.225 The background file at the top will look like this 19 00:01:44.325 --> 00:01:50.025 If you look at the background, I brought space 20 00:01:50.025 --> 00:01:55.575 It's space, and the fish will come and go in this space 21 00:01:56.125 --> 00:01:58.775 We will make it very 3D 22 00:02:00.225 --> 00:02:06.125 First, you need to put this background layer at the very back 23 00:02:06.125 --> 00:02:11.725 Only then will you be able to see the fish 24 00:02:12.375 --> 00:02:25.026 I will only do it for 5 seconds 25 00:02:25.026 --> 00:02:30.926 So I'll give it only 5 seconds 26 00:02:33.776 --> 00:02:40.776 so please increase the timeline time for the PNG files 27 00:02:40.776 --> 00:02:44.826 and put it at around 5 seconds 28 00:02:44.826 --> 00:02:48.676 and the subject will be visible even when the indicator 29 00:02:50.426 --> 00:02:52.926 goes to around 5 seconds 30 00:02:52.926 --> 00:02:57.876 You need to arrange these guys appropriately 31 00:03:00.226 --> 00:03:03.526 To find out who this is 32 00:03:03.526 --> 00:03:08.276 this is Nemo 33 00:03:08.276 --> 00:03:10.874 I'll rename it Nemo 34 00:03:11.326 --> 00:03:15.476 Where should I put Nemo to make it look natural? 35 00:03:16.626 --> 00:03:24.076 I'll put it on the side with a similar color 36 00:03:25.426 --> 00:03:32.126 Let's convert it to 3D from the beginning 37 00:03:32.876 --> 00:03:40.026 Click everything and click on the 3D layer 38 00:03:42.176 --> 00:03:49.276 While clicking, I'll change the scale appropriately 39 00:03:49.276 --> 00:03:55.376 The closer it gets, the bigger it should be 40 00:03:55.376 --> 00:04:07.076 So, I'll place Nemo around here for the position value 41 00:04:10.626 --> 00:04:18.076 Please set the position, X, Y, Z, and angle 42 00:04:19.926 --> 00:04:27.776 This guy should only be at this angle 43 00:04:27.776 --> 00:04:31.326 And then, who is the second one? 44 00:04:35.876 --> 00:04:41.776 I'll rename him Goldfish 45 00:04:44.976 --> 00:04:59.126 I'll change the position like this, take a picture 46 00:04:59.776 --> 00:05:02.426 and rotate it 47 00:05:09.626 --> 00:05:15.776 This is a 3D PNG, so when you change the angle like this 48 00:05:15.776 --> 00:05:20.226 you can make it feel slightly underwater 49 00:05:20.226 --> 00:05:26.826 So, if you want to make the bottom part invisible 50 00:05:27.626 --> 00:05:37.076 3? Too strong, 1? Strong, 0.2 51 00:05:37.826 --> 00:05:44.326 If you make it about 0.2, the bottom will disappear smoothly 52 00:05:44.326 --> 00:05:58.576 Then, the second goldfish, call it goldfish2 53 00:05:59.626 --> 00:06:06.726 I'll make the position value back 54 00:06:12.626 --> 00:06:20.976 It has to go back small, so I'll make it small 55 00:06:22.876 --> 00:06:27.826 Then, activate the X, Y, and Z axes 56 00:06:27.826 --> 00:06:33.276 I'll tilt it slightly upward like this 57 00:06:34.626 --> 00:06:37.976 I think it's okay 58 00:06:37.976 --> 00:06:45.526 Next, the fake fish 59 00:06:49.076 --> 00:06:53.126 I'll also align the fake fish 60 00:06:55.126 --> 00:07:01.676 Please give it a position value and where should it go? 61 00:07:07.477 --> 00:07:14.277 Let's make it hide behind the real fish 62 00:07:14.577 --> 00:07:16.627 Should we go backward? 63 00:07:17.377 --> 00:07:23.377 How about starting like this, making it close like this 64 00:07:24.677 --> 00:07:30.677 and then upwards? 65 00:07:38.227 --> 00:07:42.177 I've even scaled the fake fish 66 00:07:42.177 --> 00:07:48.027 nd now I will slightly change the rotation 3 values 67 00:07:49.177 --> 00:07:56.377 Should I look at it from above? Change it like this 68 00:08:00.277 --> 00:08:05.677 Should I go backward or forward? 69 00:08:07.677 --> 00:08:12.277 There are a lot of fish here, so let's go here 70 00:08:14.927 --> 00:08:17.577 Adjust it like this 71 00:08:19.377 --> 00:08:24.127 and it would be fun to look at Nemo on the Z-axis 72 00:08:24.127 --> 00:08:27.227 and increase the scale a little more 73 00:08:33.777 --> 00:08:39.227 I've layered these objects in a 3D space 74 00:08:39.227 --> 00:08:44.127 and placed them in the appropriate locations 75 00:08:44.127 --> 00:08:47.127 I'll press the space bar to check it out 76 00:08:47.927 --> 00:08:56.977 It would be nice if the fish moved as this background moved 77 00:08:57.327 --> 00:09:01.377 3D Space Animation 78 00:09:01.377 --> 00:09:12.477 First, before moving the fish 79 00:09:12.477 --> 00:09:15.577 let's create a camera 80 00:09:16.777 --> 00:09:20.877 Let's go to the Window menu 81 00:09:22.477 --> 00:09:25.527 If you go to Window 82 00:09:28.977 --> 00:09:33.577 you'll see a panel called Tracker 83 00:09:33.577 --> 00:09:35.927 It's under Tools 84 00:09:35.927 --> 00:09:40.877 If you click on the Tracker menu 85 00:09:40.877 --> 00:09:44.927 you'll see that the Tracker panel has been created on the right 86 00:09:44.927 --> 00:09:52.077 where the original Effects & Presets are 87 00:09:53.277 --> 00:09:56.627 If you look at the panel, there are four buttons 88 00:09:56.627 --> 00:10:02.777 You'll click on Track Camera 89 00:10:02.777 --> 00:10:05.927 When you click on Track Camera 90 00:10:05.927 --> 00:10:09.227 it says Analyzing in progress 91 00:10:09.227 --> 00:10:12.177 but I pressed it in advance 92 00:10:14.577 --> 00:10:16.977 so it appears like this 93 00:10:19.027 --> 00:10:26.877 If you look, you'll see the 3D camera tracker on the left in the Effects panel 94 00:10:26.877 --> 00:10:32.627 and you can adjust the track point size like this 95 00:10:32.627 --> 00:10:36.077 So you can adjust the track point size 96 00:10:36.077 --> 00:10:40.727 so it's visible to me 97 00:10:43.377 --> 00:10:47.977 Usually, it's set to 100, 100 98 00:10:49.277 --> 00:10:52.227 Let's take a look 99 00:10:53.027 --> 00:10:57.927 There are a lot of track points, but they look a little small 100 00:10:58.777 --> 00:11:05.277 so I'll increase the size a little 101 00:11:06.327 --> 00:11:11.027 If you look here, you can see the track points 102 00:11:14.877 --> 00:11:20.877 There's an object in front, so you can't see it 103 00:11:22.877 --> 00:11:25.627 but let's look at the back 104 00:11:25.627 --> 00:11:32.577 First, I will reduce the motion of these four layers a little 105 00:11:35.477 --> 00:11:39.777 Let's reduce it and look at it here 106 00:11:56.427 --> 00:12:00.677 There are points on the planets behind this 107 00:12:00.677 --> 00:12:10.077 If you hover your cursor over the points, it looks like a target board 108 00:12:10.878 --> 00:12:14.578 Put your mouse pointer here 109 00:12:14.578 --> 00:12:19.078 Then, you can create a target 110 00:12:19.078 --> 00:12:24.728 using three or more points 111 00:12:24.728 --> 00:12:28.728 I will hold down Ctrl here 112 00:12:28.728 --> 00:12:34.078 find several points, and click them 113 00:12:37.078 --> 00:12:40.428 Where are they? I found them here 114 00:12:41.878 --> 00:12:49.578 So, if you hold down Ctrl and select them, let's right-click 115 00:12:49.578 --> 00:12:55.378 If you right-click, you can see the effects created with the camera 116 00:12:55.378 --> 00:13:04.928 We're going to create Null and Camera 117 00:13:04.928 --> 00:13:09.578 Then, a camera and a Null object will be created 118 00:13:10.228 --> 00:13:13.178 Let's create some text 119 00:13:13.178 --> 00:13:17.328 Right-click on the blank space on the right 120 00:13:17.328 --> 00:13:21.178 and create text in New 121 00:13:21.528 --> 00:13:26.528 Create text in New 122 00:13:32.178 --> 00:13:35.628 and write Cosmos here 123 00:13:50.828 --> 00:13:57.728 I'm going to write Cosmos and adjust the font 124 00:14:03.578 --> 00:14:11.778 Change to the desired color and font 125 00:14:13.328 --> 00:14:19.878 Please select the font you want and make it like this 126 00:14:20.428 --> 00:14:31.128 Once you make it, I will change this text to a 3D layer 127 00:14:37.478 --> 00:14:40.028 I will change it to a 3D layer 128 00:15:00.278 --> 00:15:08.328 but if you change it to a 3D layer 129 00:15:08.328 --> 00:15:12.578 because I tied the background to 3D 130 00:15:12.578 --> 00:15:15.678 this phenomenon will not occur 131 00:15:15.678 --> 00:15:23.778 First, if you select Cosmos 132 00:15:23.778 --> 00:15:28.228 change this Cosmos text to a 3D layer 133 00:15:28.228 --> 00:15:32.478 and turn off the 3D layer for the background layer outside 134 00:15:33.078 --> 00:15:36.578 I think that will work 135 00:15:37.378 --> 00:15:46.278 I will change this Cosmos text a little 136 00:15:46.278 --> 00:15:53.028 First, I will connect it to Track Null and then transform it 137 00:15:53.028 --> 00:15:55.378 If you connect it like this 138 00:16:07.728 --> 00:16:15.528 it will follow you Here, transform it 139 00:16:18.578 --> 00:16:25.428 set the position 140 00:16:34.478 --> 00:16:40.879 and change the position value slightly 141 00:16:41.979 --> 00:16:44.479 I will make it stick out so you can see it below 142 00:17:01.379 --> 00:17:10.079 I will make it come out at the same angle as the fish 143 00:17:11.079 --> 00:17:17.079 It comes out at the same angle as this, but the fish are short 144 00:17:17.079 --> 00:17:19.979 So, I will stretch it 145 00:17:24.679 --> 00:17:28.779 This is how the movement is included 146 00:17:30.129 --> 00:17:36.779 However, the text feels weak 147 00:17:36.779 --> 00:17:44.579 so I will add some color 148 00:18:25.929 --> 00:18:32.129 I changed the feel of the text a bit 149 00:18:34.629 --> 00:18:39.579 by changing the thickness, stroke, and color 150 00:18:40.529 --> 00:18:46.279 And I selected it and increased the size 151 00:18:48.029 --> 00:18:50.779 to make it look like a sign 152 00:18:51.829 --> 00:18:54.779 I'll do this and take a look at it again 153 00:19:00.429 --> 00:19:05.179 There's a camera walk that looks like it's in space 154 00:19:13.779 --> 00:19:16.479 so I'll make one more 155 00:19:20.529 --> 00:19:26.679 I'll make one more letter at the back 156 00:19:39.979 --> 00:19:50.879 Here, right-click and select Create Text 157 00:19:50.879 --> 00:19:53.029 I'll create a text 158 00:19:53.629 --> 00:19:59.329 What will I change the name of this text to? 159 00:20:00.779 --> 00:20:05.629 I'll change it to Planet 160 00:20:06.579 --> 00:20:10.279 There's Cosmos and Planet 161 00:20:10.279 --> 00:20:18.729 but this one is far away, so I'll make the text smaller 162 00:20:23.029 --> 00:20:32.579 I'll make the scale smaller so that it sticks to this Planet 163 00:20:33.029 --> 00:20:38.529 So click on it and make it small like this 164 00:20:38.529 --> 00:20:44.579 I'll adjust the X, Y, and Z values 165 00:20:44.579 --> 00:20:47.629 so that it looks like it's attached to this 166 00:20:53.129 --> 00:21:01.529 So, like the signboard in front, like the title, Cosmos appears 167 00:21:01.529 --> 00:21:05.579 and the Planet in the back is the name of the Planet 168 00:21:05.579 --> 00:21:11.629 I'll change the values ​​a little to differentiate it from the title 169 00:21:11.629 --> 00:21:16.279 I'll make the inside white 170 00:21:17.629 --> 00:21:24.180 and the outside purple 171 00:21:25.230 --> 00:21:30.930 so that it feels like it's attached to that object 172 00:21:30.930 --> 00:21:33.680 I'll put it in with a similar color 173 00:21:39.980 --> 00:21:41.530 Let's take a look 174 00:21:43.680 --> 00:21:49.430 Then, like the title, the signboard for space appears 175 00:21:49.430 --> 00:21:56.180 and you can see the Planet with Planet written behind it 176 00:21:56.180 --> 00:21:58.780 I'll put one more in 177 00:22:00.980 --> 00:22:09.530 Click on the background again 178 00:22:11.730 --> 00:22:16.980 and find some dots to see where to put it 179 00:22:28.180 --> 00:22:35.530 I'll also create some text on this Planet 180 00:22:35.530 --> 00:22:37.130 What should I say? 181 00:22:38.530 --> 00:22:45.780 This Planet has a sky, so I'll type Sky 182 00:22:45.780 --> 00:22:51.030 I'll change the properties a bit more colorfully 183 00:22:55.930 --> 00:23:03.880 I'll design the text to match the object 184 00:23:20.180 --> 00:23:25.230 Please design it well 185 00:23:27.880 --> 00:23:30.630 and let's go again 186 00:23:33.030 --> 00:23:35.630 The title is Cosmos 187 00:23:35.630 --> 00:23:40.180 and the text is written as Planet, Sky 188 00:23:42.080 --> 00:23:46.980 It's a pity, so I'll write up to the sea the last one 189 00:23:46.980 --> 00:23:56.380 If you go back to the background and select the tracker 190 00:23:56.380 --> 00:23:58.730 you'll see a target like this 191 00:23:58.730 --> 00:24:01.480 I'll write one more here 192 00:24:01.480 --> 00:24:07.330 When it says Text, what will you change the text to? 193 00:24:08.480 --> 00:24:10.730 Under the Sea 194 00:24:12.330 --> 00:24:17.480 The sky and the sea appear like this 195 00:24:19.830 --> 00:24:22.480 It's really big, so let's see how it comes out 196 00:24:22.480 --> 00:24:27.980 It's too big, so I'll reduce it 197 00:24:29.330 --> 00:24:37.830 I'll make this a small label 198 00:24:37.830 --> 00:24:40.980 and change the position slightly 199 00:24:47.180 --> 00:24:51.280 Change it like this and change the X-axis a little 200 00:24:53.130 --> 00:24:57.830 Here, adjust the position value, X, Y, and Z values 201 00:25:07.180 --> 00:25:12.480 and let's take a look 202 00:25:13.480 --> 00:25:18.330 The buffering is getting worse 203 00:25:20.030 --> 00:25:32.480 but I've attached a label to the planet like this 204 00:25:32.480 --> 00:25:39.230 When attaching text, it should be as natural as possible 205 00:25:39.780 --> 00:25:45.980 so it would be good to design 206 00:25:48.280 --> 00:25:51.180 the unnatural parts with color 207 00:25:51.180 --> 00:25:54.680 Now, the movement itself is natural 208 00:25:54.680 --> 00:25:59.780 But now, I need to organize the fish gathered in front 209 00:26:01.080 --> 00:26:04.480 It's clean in the back, but I must organize 210 00:26:04.480 --> 00:26:07.481 these fish a little 211 00:26:07.481 --> 00:26:11.581 These guys are png files 212 00:26:11.581 --> 00:26:15.481 I'll solve Nemo first 213 00:26:18.031 --> 00:26:22.131 I'm going to give Nemo this motion 214 00:26:23.281 --> 00:26:31.781 and I'm going to move the position value forward 215 00:26:33.281 --> 00:26:37.381 I'm going to make it go forward and go down more and more 216 00:26:38.631 --> 00:26:47.231 and I'm going to do the Y-axis, and I'm going to move the scale 217 00:26:48.081 --> 00:26:57.681 As it gets closer, the scale will get bigger 218 00:27:03.381 --> 00:27:13.031 We have to extract the capacity quickly 219 00:27:13.031 --> 00:27:16.681 so we made it move fast like this 220 00:27:16.681 --> 00:27:23.331 As Nemo coming from far away gets closer, it gets bigger 221 00:27:23.331 --> 00:27:33.181 I'm going to put a puppet on this Nemo 222 00:27:33.181 --> 00:27:35.081 It's a shame if I don't put it in 223 00:27:38.531 --> 00:27:41.581 I'm going to put three of them like this 224 00:27:41.581 --> 00:27:57.831 If I take a picture, it'll rustle like this 225 00:27:57.831 --> 00:28:01.481 and when it goes, it'll rustle once 226 00:28:01.481 --> 00:28:05.681 Putting too many puppets stutter a lot 227 00:28:05.681 --> 00:28:08.981 so if you're not very good at using a computer 228 00:28:10.031 --> 00:28:18.331 it'll look more natural just by making it rustle a little like this 229 00:28:18.831 --> 00:28:22.831 It'd be better to make it a little slower 230 00:28:29.381 --> 00:28:33.731 If you open all the puppets, it's applied like this 231 00:28:34.281 --> 00:28:41.675 It's too fast, so I'll move it back a little 232 00:28:44.931 --> 00:28:47.931 The screen will stutter 233 00:28:47.931 --> 00:28:51.631 but won't stutter when you extract it later 234 00:28:53.481 --> 00:28:58.381 Nemo is done now 235 00:29:01.531 --> 00:29:04.231 The most unnatural friend right now is 236 00:29:04.231 --> 00:29:07.681 the goldfish that is turning its back 237 00:29:07.681 --> 00:29:12.781 I initially set the direction of the goldfish 238 00:29:12.781 --> 00:29:18.281 to a different place, but I'll change it 239 00:29:19.181 --> 00:29:23.281 I'll change it from the initial position 240 00:29:24.931 --> 00:29:30.581 but I have to change it when it's visible, so around here, the position 241 00:29:32.481 --> 00:29:36.881 I'll leave the position as is and rotate it a bit 242 00:29:38.681 --> 00:29:48.881 This one is in the back now, so you can't see it, so I'll change it like this 243 00:29:49.481 --> 00:29:51.931 It's going to go down 244 00:29:51.931 --> 00:29:55.781 What happens when it goes down? 245 00:29:55.781 --> 00:30:03.981 The scale will get smaller 246 00:30:05.581 --> 00:30:08.481 I'll make it the friend that's far away 247 00:30:08.481 --> 00:30:11.481 I'll make the position go down 248 00:30:13.381 --> 00:30:23.431 As it comes closer like this, the scale should get bigger 249 00:30:23.431 --> 00:30:25.931 I'll make the scale bigger 250 00:30:26.881 --> 00:30:32.281 I'll make it move like this 251 00:30:33.781 --> 00:30:39.681 I'll do the same with this 252 00:30:39.681 --> 00:30:42.231 so take three shots 253 00:30:43.981 --> 00:30:54.482 I'll make it rustle once around here 254 00:30:54.482 --> 00:31:04.032 and then I'll make it rustle once toward the end 255 00:31:04.032 --> 00:31:05.932 Let's take a look 256 00:31:07.582 --> 00:31:12.532 Welcome to Cosmos 257 00:31:12.982 --> 00:31:16.782 As the theme comes out, the planets start to appear 258 00:31:18.632 --> 00:31:24.632 If all the fish appear from the beginning, it would be bad 259 00:31:29.632 --> 00:31:33.532 The fake fish will come out from the back 260 00:31:33.532 --> 00:31:40.132 The fake fish and goldfish2 will go to the back 261 00:31:41.582 --> 00:31:50.332 Go to the back, let these two guys pass by first, and then come out slightly 262 00:31:56.582 --> 00:32:00.532 The reason they don't come out is because of the position value 263 00:32:01.582 --> 00:32:05.732 Let's move the position value once 264 00:32:09.532 --> 00:32:11.932 The position is probably very 265 00:32:16.632 --> 00:32:19.882 Where is it? In this case 266 00:32:23.182 --> 00:32:30.082 If the object is not visible, change to Fit screen view and find it 267 00:32:33.282 --> 00:32:37.232 Press Ctrl + Z to delete this 268 00:32:40.332 --> 00:32:44.082 Let's try to make it appear at the beginning 269 00:32:44.482 --> 00:32:48.032 First, since goldfish2 is visible here 270 00:32:53.432 --> 00:33:03.182 you have to move the position to the back 271 00:33:07.832 --> 00:33:11.882 It comes out from the back 272 00:33:13.032 --> 00:33:16.282 I'll make it come out gradually 273 00:33:16.282 --> 00:33:24.882 Set the Opacity from 0 274 00:33:24.882 --> 00:33:28.782 and make it come out gradually to 100 275 00:33:28.782 --> 00:33:32.582 Then, it will come out gradually from nowhere 276 00:33:32.582 --> 00:33:37.332 but the scale is far away, so I'll make it smaller 277 00:33:40.432 --> 00:33:43.282 And it'll get smaller 278 00:33:44.732 --> 00:33:51.882 I'll make it fall into the labyrinth 279 00:33:51.882 --> 00:33:56.282 I'll gradually reduce the Opacity 280 00:33:56.282 --> 00:33:59.332 so that he disappears 281 00:34:01.082 --> 00:34:05.432 Okay, these go behind 282 00:34:06.932 --> 00:34:17.682 I'll just solve the fake fish in the labyrinth 283 00:34:18.632 --> 00:34:25.332 I'll make the fake fish position a little bit further back 284 00:34:25.332 --> 00:34:28.082 It'll come out a little bit later 285 00:34:32.132 --> 00:34:37.182 So it'll come out like this 286 00:34:38.182 --> 00:34:42.082 I'll make it come out a bit further after Sky comes out 287 00:34:48.682 --> 00:34:56.682 The fake fish will come out 288 00:34:57.682 --> 00:35:05.232 but it feels too big, so I'll scale it 289 00:35:19.582 --> 00:35:22.832 make it a little smaller 290 00:35:24.332 --> 00:35:29.182 and give it a puppet 291 00:35:30.882 --> 00:35:35.333 Take 4 like this 292 00:35:37.083 --> 00:35:46.333 It won't be visible much, but it'll look natural 293 00:35:52.133 --> 00:35:55.483 Then, slightly rotate the Y position 294 00:35:57.983 --> 00:36:01.783 It'll bend a little, and now it'll go in 295 00:36:04.083 --> 00:36:08.133 Our job is to 296 00:36:08.133 --> 00:36:11.583 make it look more real and vivid like this 297 00:36:12.833 --> 00:36:24.933 I think that's how you do 3D tracking 298 00:36:25.483 --> 00:36:33.333 I'll adjust the length a little bit 299 00:36:34.783 --> 00:36:38.083 to match the overall duration 300 00:36:39.233 --> 00:36:45.833 I'll adjust it short like this 301 00:36:48.283 --> 00:36:51.383 Let's play it like this 302 00:36:52.533 --> 00:36:57.983 Cosmos is the title 303 00:36:57.983 --> 00:37:02.083 and then Fish and Sky, Under the Sea 304 00:37:02.083 --> 00:37:06.183 comments like that, and the planet begins 305 00:37:07.083 --> 00:37:09.133 I'll tell you one more thing 306 00:37:18.333 --> 00:37:25.283 If you set all the Opacity values ​​at the end 307 00:37:25.283 --> 00:37:33.783 and make them disappear gradually, the scene will be a little more complete 308 00:37:33.783 --> 00:37:40.683 So, just change the Opacity value to 0 for the last scene 309 00:37:40.683 --> 00:37:43.233 and finish it 310 00:37:45.583 --> 00:37:52.083 Since it has a 3D camera tracker, puppet pin tool 311 00:37:53.533 --> 00:37:56.233 and various other functions 312 00:37:56.233 --> 00:38:01.133 this scene stutters like this 313 00:38:01.133 --> 00:38:03.333 if it's not a high-spec device 314 00:38:03.333 --> 00:38:07.833 I tried to create a 3D environment animation 315 00:38:09.033 --> 00:38:15.533 with some directing by giving the Opacity value at the end 316 00:38:16.533 --> 00:38:22.483 Please remember that objects and text 317 00:38:22.483 --> 00:38:27.933 can be made to follow each other in space 318 00:38:27.933 --> 00:38:32.883 Thank you for your hard work 319 00:38:33.283 --> 00:38:37.733 During this time, we learned about the 3D space animation function 320 00:38:37.733 --> 00:38:39.633 and created a 3D space animation 321 00:38:39.633 --> 00:38:42.833 using the camera tool 322 00:38:42.833 --> 00:38:46.783 We learned many functions, such as converting 3D layers 323 00:38:46.783 --> 00:38:51.383 creating a new camera, and adjusting the camera's depth 324 00:38:51.783 --> 00:38:54.533 It was a time to learn that After Effects 325 00:38:54.533 --> 00:38:57.783 can handle not only 2D 326 00:38:57.783 --> 00:38:59.783 but also 3D work areas 327 00:39:00.083 --> 00:39:04.133 Then, I will finish by summarizing what we earned during this time 328 00:39:04.133 --> 00:39:05.333 Thank you 329 00:39:05.733 --> 00:39:06.283 3D Layers in After Effects 330 00:39:06.283 --> 00:39:06.833 Arrange Objects Import File with Ctrl + I 331 00:39:06.833 --> 00:39:07.383 Place Background Layer at the end, and extend the timeline of all files to 5 seconds 332 00:39:07.383 --> 00:39:07.933 Right Click - Rename to rename objects 333 00:39:07.933 --> 00:39:08.483 Arrange 3D layers Click on all files, then click on 3D layer 334 00:39:08.483 --> 00:39:09.033 Set the size to increase as it gets closer to give a sense of perspective 335 00:39:09.033 --> 00:39:09.583 Adjust the X Rotation value to make the bottom of the subject invisible 336 00:39:09.583 --> 00:39:10.133 Adjust the X Rotation value to give the feeling that the object is moving backwards 337 00:39:10.133 --> 00:39:10.683 Place it while considering the movement with other objects 338 00:39:10.683 --> 00:39:11.183 3D Space Animation 339 00:39:11.183 --> 00:39:11.683 Creating 3D text Right click on the blank space - New - Text 340 00:39:11.683 --> 00:39:12.183 Change the color and font to your liking Change the text to a 3D layer 341 00:39:12.183 --> 00:39:12.683 Connect it to Track Null and print the Position and Rotation values ​​at the middle point 342 00:39:12.683 --> 00:39:13.183 Adjust the size of the text to give a sense of space 343 00:39:13.183 --> 00:39:13.683 Adjust the size of the text while playing the screen 344 00:39:13.683 --> 00:39:14.183 Producing 3D space Add a puppet to give natural movement 345 00:39:14.183 --> 00:39:14.683 Use Scale to give a sense of perspective 346 00:39:14.683 --> 00:39:15.183 Adjust the Opacity value to create appearance and disappearance 347 00:39:15.183 --> 00:39:15.683 Adjust the size of the object while playing the screen