WEBVTT 1 00:00:04.475 --> 00:00:08.925 Realistic Basics 3D Space Animation Production 2 00:00:27.325 --> 00:00:30.675 Hello everyone, this is your instructor, Choi Ji-won 3 00:00:30.675 --> 00:00:34.225 In this session, we will cover 3D space animation production 4 00:00:34.225 --> 00:00:39.475 focusing on keying effects and the 3D camera tracker in After Effects 5 00:00:39.475 --> 00:00:43.325 FOr today's learning objectives, first we will use keying effects 6 00:00:43.325 --> 00:00:46.975 to remove the background of a moving subject 7 00:00:46.975 --> 00:00:50.825 and gain a deeper understanding of keying in After Effects 8 00:00:50.825 --> 00:00:53.525 Next, we will use the 3D camera tracker 9 00:00:53.525 --> 00:00:57.724 to composite and produce a 3D space animation 10 00:00:57.724 --> 00:01:02.774 to create a more refined and realistic animation 11 00:01:02.774 --> 00:01:06.824 Keying Effects in After Effects 12 00:01:06.824 --> 00:01:15.974 First, we will use keying effects to process an image 13 00:01:15.974 --> 00:01:21.724 Then, we will use the 3D camera tracker 14 00:01:21.724 --> 00:01:24.724 to create a scene 15 00:01:25.524 --> 00:01:28.074 Since this is a slightly advanced technique 16 00:01:28.074 --> 00:01:31.874 I will explain it as simply as possible 17 00:01:31.874 --> 00:01:35.974 and guide you through a simple practice exercise 18 00:01:35.974 --> 00:01:39.124 to help you better understand the process 19 00:01:39.124 --> 00:01:43.324 First, we need to prepare some materials for practice 20 00:01:43.324 --> 00:01:46.974 Let’s create a new composition 21 00:01:46.974 --> 00:01:50.824 Name it "Keying Practice" 22 00:01:51.524 --> 00:01:54.824 We have now created a composition 23 00:01:54.824 --> 00:01:59.374 Now, let’s import a file into this composition 24 00:01:59.374 --> 00:02:02.224 Press Ctrl + I to import 25 00:02:02.224 --> 00:02:05.174 Let’s start by practicing with this bird image 26 00:02:05.174 --> 00:02:12.824 Once you import it, in the Keying2 composition 27 00:02:12.824 --> 00:02:18.974 you will see the Keying2 PNG file of the bird 28 00:02:21.874 --> 00:02:29.724 We want to remove the background and keep only the bird 29 00:02:29.724 --> 00:02:35.024 To do this, we need to apply a specific effect 30 00:02:36.174 --> 00:02:43.624 Select the Keying PNG file and go to Effects & Presets 31 00:02:43.624 --> 00:02:46.374 I have already searched for it 32 00:02:46.374 --> 00:02:51.923 Type "key" in the search bar 33 00:02:53.223 --> 00:02:55.823 Once you type "key" 34 00:02:55.823 --> 00:02:59.523 you will see various keying effect options 35 00:03:00.823 --> 00:03:11.323 Among them, look for "Keylight (1.2)" 36 00:03:11.323 --> 00:03:14.673 Double-click on it 37 00:03:15.123 --> 00:03:20.723 You can either double-click it, drag it into the composition panel 38 00:03:20.723 --> 00:03:27.823 or drag it onto the file in the timeline to apply the effect 39 00:03:29.373 --> 00:03:36.573 Once applied, the Effect Controls panel 40 00:03:36.573 --> 00:03:42.723 will display various Keylight effect options 41 00:03:42.723 --> 00:03:47.123 Since we want to remove the background color 42 00:03:47.123 --> 00:03:51.623 we need to adjust the Screen Color 43 00:03:51.623 --> 00:03:57.573 Find the eyedropper tool, then click on it 44 00:03:57.573 --> 00:04:01.523 Your cursor will turn into an eyedropper 45 00:04:01.523 --> 00:04:09.223 Now, click on the background using the eyedropper 46 00:04:09.223 --> 00:04:11.773 The background will be removed 47 00:04:11.773 --> 00:04:14.573 After removing the background color, 48 00:04:14.573 --> 00:04:21.823 it’s a good idea to adjust the Screen Matte options in Keylight 49 00:04:21.823 --> 00:04:26.573 Scroll down and find "Screen Matte" 50 00:04:26.573 --> 00:04:32.623 Look for "Clip White" under Screen Matte 51 00:04:32.623 --> 00:04:37.323 Find Clip White and lower its value slightly 52 00:04:38.772 --> 00:04:41.022 I set mine to 90 53 00:04:41.022 --> 00:04:43.322 Next, find Screen Softness 54 00:04:43.322 --> 00:04:47.972 Increasing Screen Softness 55 00:04:49.022 --> 00:04:54.422 will make the edges of the image smoother 56 00:04:54.422 --> 00:05:00.222 By reducing brightness and adding softness 57 00:05:00.222 --> 00:05:04.922 the cut-out edges won’t stand out as much 58 00:05:04.922 --> 00:05:08.772 and will look more natural 59 00:05:11.422 --> 00:05:16.622 This method allows you to remove the background 60 00:05:16.622 --> 00:05:23.122 from JPG images and use only the subject 61 00:05:23.122 --> 00:05:28.622 However, if the background is too messy 62 00:05:30.572 --> 00:05:36.622 or if the subject’s color blends with the background 63 00:05:36.622 --> 00:05:43.822 it will be difficult to separate them 64 00:05:43.822 --> 00:05:46.772 So, when selecting an image 65 00:05:46.772 --> 00:05:52.472 make sure the background color isn’t too similar to the subject 66 00:05:52.472 --> 00:05:58.022 Checking this beforehand 67 00:05:58.022 --> 00:06:01.822 will make your work easier 68 00:06:02.822 --> 00:06:05.072 Next, let’s try another method 69 00:06:05.072 --> 00:06:13.872 Go to Menu > Effect, then find Matte 70 00:06:13.872 --> 00:06:18.872 Under Matte, look for Simple Choker which is the 4th option 71 00:06:19.222 --> 00:06:22.572 Select it and apply it 72 00:06:22.572 --> 00:06:27.022 Once applied, it will appear in the Effect Controls panel 73 00:06:27.022 --> 00:06:29.771 You will see Simple Choker listed 74 00:06:31.171 --> 00:06:37.071 Change Choke Matte from 0 to 1 75 00:06:37.071 --> 00:06:46.421 Press Enter, and you’ll notice the edges become much cleaner 76 00:06:46.421 --> 00:06:51.821 This helps refine the edges nicely 77 00:06:52.421 --> 00:06:56.771 This prevents messy edges 78 00:06:56.771 --> 00:07:04.921 So, make sure to clean up the edges properly 79 00:07:04.921 --> 00:07:09.471 Now, we have successfully extracted an object using keying 80 00:07:10.571 --> 00:07:14.971 Let’s try it again. Press Ctrl + I 81 00:07:16.121 --> 00:07:21.071 This time, we’ll extract this leaf 82 00:07:21.071 --> 00:07:26.021 The background color is different this time 83 00:07:26.021 --> 00:07:32.671 This leaf has a clear contrast 84 00:07:32.671 --> 00:07:37.771 to make it easier to extract 85 00:07:39.371 --> 00:07:45.621 The process is the same, but let’s apply it again for practice 86 00:07:45.621 --> 00:07:49.421 Repeating the practice will help you memorize it 87 00:07:49.421 --> 00:07:53.321 Select this file for keying 88 00:07:54.421 --> 00:07:57.421 If Effects & Presets is already active, 89 00:07:57.421 --> 00:08:05.471 go to Effects & Presets and find Keylight (1.2) 90 00:08:05.471 --> 00:08:09.621 Instead of double-clicking, let’s drag it this time 91 00:08:09.621 --> 00:08:16.121 Dragging it will bring up the Effect Controls panel on the left 92 00:08:18.571 --> 00:08:21.270 In the Effect Controls panel 93 00:08:21.270 --> 00:08:24.420 what was the first thing we adjusted to remove the background? 94 00:08:27.520 --> 00:08:35.720 We adjusted Screen Color and used the eyedropper tool 95 00:08:35.720 --> 00:08:43.270 When we clicked the eyedropper, the cursor changed to a dropper 96 00:08:44.970 --> 00:08:49.420 Move to the Composition panel 97 00:08:49.420 --> 00:08:53.620 and click on the background color of the file 98 00:08:54.720 --> 00:08:58.120 What happened? The background disappeared 99 00:08:58.120 --> 00:09:05.270 However, the edges still look slightly unnatural 100 00:09:05.270 --> 00:09:12.020 Some white background remains, and the edges need refinement 101 00:09:12.020 --> 00:09:15.170 To refine this picture 102 00:09:15.170 --> 00:09:17.870 what did we do before? 103 00:09:17.870 --> 00:09:22.420 We went to the Effect menu 104 00:09:22.420 --> 00:09:27.520 Then, we selected Matte 105 00:09:27.520 --> 00:09:31.420 We clicked on the fourth option, Simple Choker 106 00:09:32.620 --> 00:09:37.320 As soon as we clicked, the Effect Controls panel 107 00:09:37.320 --> 00:09:39.970 displayed Simple Choker 108 00:09:39.970 --> 00:09:45.070 Which setting should we increase 109 00:09:45.070 --> 00:09:47.370 to smoothen the edges? 110 00:09:48.670 --> 00:09:54.170 It’s Choke Matte, which I’m hovering over now 111 00:09:54.170 --> 00:09:58.570 The Choke Matte value is currently 0, so I’ll set it to 1 112 00:09:59.270 --> 00:10:03.670 See how it smoothens more? Now, I’ll increase it to 3 113 00:10:04.520 --> 00:10:06.070 It looks even softer 114 00:10:06.070 --> 00:10:08.170 What if we set it to 10? 115 00:10:10.120 --> 00:10:12.370 The edges become even softer 116 00:10:12.370 --> 00:10:16.819 If you want to smoothen or soften the edges 117 00:10:16.819 --> 00:10:19.669 you can use higher values 118 00:10:19.669 --> 00:10:21.819 but I set mine to 30, 119 00:10:21.819 --> 00:10:23.969 and the edges completely disappear 120 00:10:23.969 --> 00:10:28.519 Instead of manually entering values 121 00:10:29.369 --> 00:10:31.669 hover over the number field 122 00:10:31.669 --> 00:10:34.019 and you’ll see left and right arrows 123 00:10:34.019 --> 00:10:41.919 Drag the arrows left or right 124 00:10:42.969 --> 00:10:49.969 until you find the best effect, then stop 125 00:10:51.219 --> 00:11:08.619 I stopped at 3.4 for a subtle effect 126 00:11:09.519 --> 00:11:15.619 By visually checking the edges 127 00:11:15.619 --> 00:11:21.519 you can set a more accurate value 128 00:11:23.419 --> 00:11:36.319 Now, we’ve successfully extracted the leaf using keying 129 00:11:37.569 --> 00:11:43.719 Since this is the second exercise, let’s try another technique 130 00:11:46.019 --> 00:11:52.519 In the Timeline panel, select the keyed layer 131 00:11:52.519 --> 00:12:00.569 Enable the 3D Layer icon 132 00:12:01.919 --> 00:12:06.169 Once 3D Layer is enabled 133 00:12:06.169 --> 00:12:11.118 you’ll see a marker in the Composition panel 134 00:12:11.918 --> 00:12:15.218 If there’s a marker in the Composition panel 135 00:12:15.218 --> 00:12:20.268 it means something has changed in the program panel 136 00:12:21.268 --> 00:12:29.618 When I open Transform under Effects, something looks different 137 00:12:29.618 --> 00:12:37.468 Now, the Rotation is divided into X, Y, and Z axes 138 00:12:38.968 --> 00:12:42.618 That’s the biggest change 139 00:12:42.618 --> 00:12:47.418 Let’s try moving the new Z-axis 140 00:12:47.418 --> 00:12:50.118 See how it moves this way 141 00:12:50.118 --> 00:12:53.218 The X-axis moves like this 142 00:12:53.218 --> 00:12:56.118 And the Y-axis moves this way 143 00:12:59.118 --> 00:13:02.718 By converting layers into 3D 144 00:13:02.718 --> 00:13:14.718 we can see that it creates spatial depth 145 00:13:17.468 --> 00:13:24.318 However, it still looks somewhat 2D-like 146 00:13:24.918 --> 00:13:29.468 Since we’ve set this up, let’s scale it down a bit 147 00:13:29.468 --> 00:13:34.568 I’m going to animate it 148 00:13:37.468 --> 00:13:45.018 I want the leaf to fall from right to left 149 00:13:45.018 --> 00:13:48.518 I want to create a falling effect 150 00:13:49.068 --> 00:13:53.418 First, I need to set the position to the right edge 151 00:13:53.418 --> 00:13:56.567 Let’s move it farther back 152 00:13:58.117 --> 00:14:01.317 Adjust it like this 153 00:14:02.467 --> 00:14:13.667 I set my Position values to (364.5, 114.5, 151) 154 00:14:14.417 --> 00:14:15.867 But I’ll move it a bit more 155 00:14:15.867 --> 00:14:22.367 I changed X to 418.5 and added a keyframe 156 00:14:22.367 --> 00:14:25.167 I’ll keyframe the rest as well 157 00:14:25.167 --> 00:14:31.617 I’ll set keyframes for X, Y, Z axes, and Rotation 158 00:14:33.117 --> 00:14:38.467 At 4 seconds, I’ll change the Position 159 00:14:38.467 --> 00:14:42.767 I’ll move it to the left edge 160 00:14:42.767 --> 00:14:54.067 I’ll also lower it slightly 161 00:14:55.367 --> 00:14:59.417 By adjusting it directly in the Composition panel 162 00:14:59.417 --> 00:15:01.917 you can visually create a natural motion 163 00:15:01.917 --> 00:15:05.667 Let’s preview just the position animation 164 00:15:07.117 --> 00:15:12.117 The leaf falls like this 165 00:15:13.217 --> 00:15:15.267 But what about the texture of the leaf? 166 00:15:16.717 --> 00:15:18.717 It’s not stiff, right? 167 00:15:18.717 --> 00:15:22.167 So, having it fall like a paper plane 168 00:15:22.167 --> 00:15:27.267 feels a bit unnatural, so 169 00:15:28.017 --> 00:15:32.567 I think it needs rotation adjustments mid-fall 170 00:15:32.567 --> 00:15:43.817 So, at about one-third of the way down 171 00:15:43.817 --> 00:15:47.667 place the indicater there 172 00:15:47.667 --> 00:15:53.016 Let’s make some changes 173 00:15:53.016 --> 00:15:57.716 Adjust it slightly, then preview the motion 174 00:15:57.716 --> 00:16:03.566 While it’s moving, tweak the X, Y, and Z axes 175 00:16:03.566 --> 00:16:07.316 How does it look after adjusting them? 176 00:16:10.416 --> 00:16:18.516 It now looks like it’s moving through space while falling 177 00:16:18.516 --> 00:16:23.516 Next, since we’ve adjusted the 1/3 point, 178 00:16:23.516 --> 00:16:27.216 let’s make another adjustment at 2/3 of the way down 179 00:16:31.016 --> 00:16:36.566 The position should continue falling naturally 180 00:16:38.266 --> 00:16:41.966 Let’s lower the Y-axis slightly 181 00:16:44.266 --> 00:16:49.066 Next, let’s adjust the rotation 182 00:16:55.616 --> 00:17:01.966 I’ll rotate it more significantly Try experimenting with this 183 00:17:13.566 --> 00:17:18.066 It looks like the wind is blowing, right? 184 00:17:20.716 --> 00:17:23.716 Let’s leave it to fall like this 185 00:17:23.716 --> 00:17:25.966 Now, we need to fine-tune the final motion 186 00:17:25.966 --> 00:17:30.766 If it just falls at an angle, it will look unnatural 187 00:17:30.766 --> 00:17:42.265 To enhance the falling effect 188 00:17:47.965 --> 00:17:51.465 let’s tilt it to reveal more of the top surface 189 00:17:52.365 --> 00:17:58.765 Try adjusting it in different directions 190 00:17:58.765 --> 00:18:06.715 This will help you understand how to create realistic depth 191 00:18:06.715 --> 00:18:10.415 You’ll need to develop this sense through practice 192 00:18:10.415 --> 00:18:14.265 The only way is to keep experimenting 193 00:18:15.815 --> 00:18:21.115 I’ll make more adjustments and lower the position 194 00:18:22.765 --> 00:18:25.615 This is how I adjusted mine 195 00:18:26.965 --> 00:18:29.715 Let’s review it again 196 00:18:31.265 --> 00:18:35.315 It falls, spins, and lands like this 197 00:18:35.315 --> 00:18:37.515 It still looks a bit artificial 198 00:18:42.715 --> 00:18:48.115 It’s quite artificial, but we tried to 199 00:18:48.115 --> 00:18:55.115 make 3D spatial changes 200 00:18:55.115 --> 00:18:57.815 and created this motion 201 00:18:59.215 --> 00:19:12.765 Adding a blur effect should make it more realistic 202 00:19:12.765 --> 00:19:17.515 So I’ve applied some blur 203 00:19:20.515 --> 00:19:23.615 How can we make this even more natural? 204 00:19:23.615 --> 00:19:29.064 Using the Puppet Pin Tool could help 205 00:19:30.864 --> 00:19:34.864 I’ll add only two pins 206 00:19:34.864 --> 00:19:39.514 I placed two pins, and now the Puppet tool is active 207 00:19:41.264 --> 00:19:43.014 With the pins placed 208 00:19:47.214 --> 00:19:55.464 we divided the motion into thirds, so let’s add a small shake at 1/3 209 00:19:55.464 --> 00:20:06.614 Then, another shake at 2/3 of the way down 210 00:20:11.364 --> 00:20:16.564 Finally, a shake at the end 211 00:20:17.764 --> 00:20:24.214 This is how I added the motion, let's take a look 212 00:20:30.714 --> 00:20:34.614 I didn’t overcomplicate the effect 213 00:20:34.614 --> 00:20:37.314 so I didn’t animate the whole leaf 214 00:20:37.314 --> 00:20:42.164 As it falls, the stem weakens 215 00:20:42.164 --> 00:20:45.414 causing it to bend while falling 216 00:20:46.864 --> 00:20:48.564 What do you think? 217 00:20:51.964 --> 00:20:59.314 The 3D concept isn’t just about creating space 218 00:20:59.314 --> 00:21:05.314 but also about how objects move within that space 219 00:21:05.314 --> 00:21:09.364 So if we want to place an object in space 220 00:21:09.364 --> 00:21:11.214 integrate it into the environment 221 00:21:11.214 --> 00:21:14.164 and give it motion 222 00:21:14.164 --> 00:21:20.463 we can use keying techniques 223 00:21:20.463 --> 00:21:23.813 to make objects blend naturally 224 00:21:23.813 --> 00:21:27.713 On top of that, by enabling the 3D Layer option 225 00:21:27.713 --> 00:21:37.013 we can use the X, Y, and Z axes for rotation 226 00:21:37.013 --> 00:21:40.913 to enhance realism 227 00:21:40.913 --> 00:21:47.013 We also need to fine-tune the Position across X, Y, and Z axes 228 00:21:47.013 --> 00:21:50.563 to make it precise 229 00:21:51.263 --> 00:21:55.713 Depending on the texture and weight of the object 230 00:21:55.713 --> 00:21:58.363 we can use the Puppet Pin Tool appropriately 231 00:22:00.413 --> 00:22:06.363 to add realistic deformation to the movement 232 00:22:06.363 --> 00:22:10.163 This helps enhance the animation’s realism 233 00:22:10.163 --> 00:22:14.663 So, 3D animation in After Effects 234 00:22:16.213 --> 00:22:26.263 is not as complex and dynamic as Unity or Unreal Engine 235 00:22:26.263 --> 00:22:30.763 but it focuses on animating 2D graphics 236 00:22:30.763 --> 00:22:36.713 and transforming them into illustrative motion graphics 237 00:22:36.713 --> 00:22:39.913 This approach has its own unique appeal 238 00:22:39.913 --> 00:22:44.513 So, practicing these techniques 239 00:22:44.513 --> 00:22:48.763 based on your interests would be helpful 240 00:22:49.563 --> 00:22:53.613 3D Camera Tracker 241 00:22:53.613 --> 00:23:01.663 Now that we’ve learned how to convert objects into 3D 242 00:23:02.913 --> 00:23:05.013 let’s create one more 243 00:23:05.013 --> 00:23:08.863 We’ll be applying 3D Camera Tracking to a scene 244 00:23:10.763 --> 00:23:29.513 Press Ctrl + N and name it "3D Camera Tracker Practice" 245 00:23:36.563 --> 00:23:41.113 Create a new composition 246 00:23:41.113 --> 00:23:45.912 Next, let’s import a file 247 00:23:45.912 --> 00:24:00.062 Press Ctrl + I and import the Still Life file 248 00:24:08.062 --> 00:24:11.104 Import the Still Life file 249 00:24:14.662 --> 00:24:18.412 Once imported, let’s play the footage 250 00:24:20.712 --> 00:24:23.912 There are objects on a table 251 00:24:26.762 --> 00:24:31.912 and the camera zooms in and out 252 00:24:31.912 --> 00:24:36.312 It’s a short clip of the camera moving closer and farther 253 00:24:37.162 --> 00:24:44.762 We’ll be adding tracking functionality to this video 254 00:24:45.662 --> 00:24:53.312 First, right-click on the Still Life.mov file 255 00:24:53.312 --> 00:24:58.362 Right click and select Pre-compose 256 00:24:58.362 --> 00:25:05.761 Name it "Still Life.mov Comp 1" 257 00:25:05.761 --> 00:25:10.261 Make sure to check "Move all attributes into the new composition" 258 00:25:10.261 --> 00:25:12.411 Check this box 259 00:25:12.411 --> 00:25:17.611 Follow these steps and click OK to create the new composition 260 00:25:18.411 --> 00:25:21.311 This will create a new composition 261 00:25:21.311 --> 00:25:27.611 Now, let’s go back to the main composition 262 00:25:27.611 --> 00:25:31.411 where the pre-composed file is located 263 00:25:34.061 --> 00:25:37.611 Once you’re here 264 00:25:40.111 --> 00:25:43.261 we’ll return to the Effects panel 265 00:25:43.961 --> 00:25:51.161 Earlier, we used "Key" effects 266 00:25:51.161 --> 00:26:01.561 but this time, search for "3D Camera Tracker" 267 00:26:02.811 --> 00:26:06.761 You’ll see one result appear 268 00:26:06.761 --> 00:26:11.761 It will show up under Perspective in 3D Camera Tracker 269 00:26:11.761 --> 00:26:15.261 Double-click to apply it 270 00:26:18.411 --> 00:26:22.411 If nothing happens, what could be the issue? 271 00:26:23.961 --> 00:26:27.561 If the file isn’t selected in the timeline panel 272 00:26:27.561 --> 00:26:30.661 the effect won’t apply 273 00:26:31.161 --> 00:26:37.661 Click on the file and double-click the effect 274 00:26:37.661 --> 00:26:42.461 A message "Analyzing in background" will appear 275 00:26:42.461 --> 00:26:44.961 This is Step 1 of 2 276 00:26:44.961 --> 00:26:51.311 It is analyzing the background 277 00:26:51.311 --> 00:26:53.610 This will take some time 278 00:26:55.410 --> 00:27:00.810 The blue progress bar indicates the analysis process 279 00:27:00.810 --> 00:27:09.160 Once it’s done, what appears? 280 00:27:09.160 --> 00:27:15.560 You’ll see dots in the scene 281 00:27:18.410 --> 00:27:23.510 These dots represent automatically detected spatial data 282 00:27:23.510 --> 00:27:28.560 Usually, we select about three points to use 283 00:27:28.560 --> 00:27:34.660 Let’s select three clearly defined points 284 00:27:34.660 --> 00:27:37.760 We’ll pick around three points 285 00:27:37.760 --> 00:27:40.060 Don’t just click randomly 286 00:27:40.060 --> 00:27:46.510 Hold Shift and select three tracking points 287 00:27:50.710 --> 00:27:59.160 Make sure the angle isn’t too tilted 288 00:28:05.860 --> 00:28:12.960 It’s best if they form a flat surface 289 00:28:13.460 --> 00:28:21.110 Once you’ve selected them, right-click 290 00:28:21.110 --> 00:28:24.310 and you’ll see "Create Null and Camera" 291 00:28:24.310 --> 00:28:29.660 Select this option 292 00:28:30.460 --> 00:28:38.260 Now that we’ve created a Null and Camera 293 00:28:38.260 --> 00:28:42.659 select Track Null 1 and review it 294 00:28:45.109 --> 00:28:48.259 When you select Track Null, it follows the movement 295 00:28:51.459 --> 00:28:55.109 The object we selected 296 00:28:55.109 --> 00:28:59.609 is being tracked accurately by the camera 297 00:29:01.559 --> 00:29:04.459 You can see it tracking properly 298 00:29:17.509 --> 00:29:24.309 You guys should check your screen too 299 00:29:24.309 --> 00:29:28.809 and make sure the camera is following correctly 300 00:29:35.209 --> 00:29:37.609 The camera tracking is working smoothly 301 00:29:37.609 --> 00:29:41.959 Let’s composite the object we created earlier 302 00:29:43.609 --> 00:29:50.959 We’ll copy and bring in the keyed object 303 00:29:58.109 --> 00:30:02.759 The object appears too large 304 00:30:03.659 --> 00:30:08.009 The leaf isn’t fully visible on the screen 305 00:30:08.009 --> 00:30:12.159 For now, don’t worry about the starting position 306 00:30:13.609 --> 00:30:18.209 Go to Transform and adjust the scale 307 00:30:18.209 --> 00:30:20.609 We’ll increase the size 308 00:30:22.809 --> 00:30:24.609 Let’s scale it up 309 00:30:30.609 --> 00:30:34.558 Now, let’s push it further into the distance 310 00:30:37.208 --> 00:30:39.258 Change it like this 311 00:31:02.758 --> 00:31:07.058 I wanted to create an animation of it falling from afar 312 00:31:07.058 --> 00:31:09.708 but it’s starting to look somewhat surreal 313 00:31:09.708 --> 00:31:15.208 I placed a 2D object into a realistic space 314 00:31:15.208 --> 00:31:21.958 to see how it integrates into a 3D environment 315 00:31:22.608 --> 00:31:25.058 The 3D object moves independently 316 00:31:25.058 --> 00:31:27.658 and the 3D background also moves separately 317 00:31:28.508 --> 00:31:35.108 giving a true sense of spatial depth as it falls 318 00:31:35.108 --> 00:31:41.208 After falling, it lands softly on the desk 319 00:31:41.208 --> 00:31:47.008 blending into the still-life composition 320 00:31:51.508 --> 00:31:59.108 But using just one object feels a bit plain, so let’s add another one 321 00:31:59.908 --> 00:32:04.458 Just like before, let’s take the keyed objects 322 00:32:05.308 --> 00:32:20.158 and duplicate them with Ctrl + C, V 323 00:32:20.958 --> 00:32:26.257 This time, let’s make one float lower in the frame 324 00:32:27.957 --> 00:32:35.757 You can adjust the position in Transform 325 00:32:35.757 --> 00:32:38.107 but I’ll do it directly in the composition panel 326 00:32:45.357 --> 00:32:50.207 Feel free to adjust the placement based on your judgment 327 00:32:51.807 --> 00:32:54.607 Try adjusting it 328 00:32:54.607 --> 00:33:00.757 From here on, the way you structure the scene 329 00:33:00.757 --> 00:33:08.207 will define the narrative of the video 330 00:33:11.857 --> 00:33:15.457 Right now, both elements appear at the same time 331 00:33:18.257 --> 00:33:24.107 so maybe I should alter the trajectory a bit 332 00:33:25.107 --> 00:33:30.457 However, if the motion is too identical 333 00:33:32.557 --> 00:33:36.507 I’ll slightly adjust the rotation of the second object 334 00:33:36.507 --> 00:33:38.757 to make it different 335 00:33:38.757 --> 00:33:47.057 We shouldn’t randomly alter motion without purpose 336 00:33:47.057 --> 00:33:57.157 So let’s carefully adjust scale, position, and rotation 337 00:33:57.157 --> 00:34:02.857 We adjusted these at the 1/3 and 2/3 points earlier, 338 00:34:05.057 --> 00:34:06.707 so let’s check how it looks now 339 00:34:07.407 --> 00:34:11.907 See? Changing the rotation slightly 340 00:34:11.907 --> 00:34:17.957 just at one keyframe along X, Y, and Z 341 00:34:17.957 --> 00:34:21.706 already makes the motion feel more organic 342 00:34:30.556 --> 00:34:33.806 Let’s adjust the speed too 343 00:34:33.806 --> 00:34:36.156 How do we change speed 344 00:34:38.556 --> 00:34:42.806 By shifting the keyframes slightly backward 345 00:34:45.056 --> 00:34:53.456 This creates a subtle speed difference between the two leaves 346 00:34:54.056 --> 00:35:04.506 For the last leaf, I’ll also make a small adjustment 347 00:35:05.806 --> 00:35:10.656 It will look more natural if it falls at a different angle 348 00:35:11.706 --> 00:35:15.006 Let’s move its position upward 349 00:35:17.406 --> 00:35:20.106 What if they overlap slightly? 350 00:35:21.606 --> 00:35:23.256 Let’s try it this way 351 00:35:30.306 --> 00:35:33.906 Now, we have a refined animation 352 00:35:35.356 --> 00:35:36.806 Close the panels 353 00:35:45.706 --> 00:35:55.706 We’ve used 3D camera tracking 354 00:35:55.706 --> 00:36:03.006 to center the camera around the objects 355 00:36:03.006 --> 00:36:09.405 We then brought in a 2D object 356 00:36:09.405 --> 00:36:16.455 converted it into a 3D layer, and added motion 357 00:36:17.505 --> 00:36:26.755 If you practice this with your own footage and PNG files 358 00:36:26.755 --> 00:36:30.155 it will help you remember better 359 00:36:30.155 --> 00:36:32.955 In this session, we used the keying effect 360 00:36:32.955 --> 00:36:35.855 to remove backgrounds from objects 361 00:36:35.855 --> 00:36:38.255 and utilized 3D Camera Tracker 362 00:36:38.255 --> 00:36:41.505 to composite and animate a 3D environment 363 00:36:41.505 --> 00:36:44.805 We realized that After Effects can be used 364 00:36:44.805 --> 00:36:48.555 to create realistic 3D environments 365 00:36:48.555 --> 00:36:50.655 more effectively than expected 366 00:36:50.655 --> 00:36:55.555 Let’s review today’s lesson as we wrap up 367 00:36:55.555 --> 00:36:56.855 Thank you! 368 00:36:57.155 --> 00:36:57.655 Using Keying in After Effects 369 00:36:57.655 --> 00:36:58.155 Softening Object Edges 370 00:36:58.155 --> 00:36:58.655 Insert the desired image, then double-click to open it In Effects & Presets, click on Keylight (1.2) 371 00:36:58.655 --> 00:36:59.155 In Keylight, click on Screen Colour’s eyedropper tool and select the image background 372 00:36:59.155 --> 00:36:59.655 In Screen Matte, adjust Clip White and Screen Softness values to create smooth edges 373 00:36:59.655 --> 00:37:00.155 Go to Menu - Effect - Matte - Simple Choker, then set Choke Matte to 1 to refine the outline 374 00:37:00.155 --> 00:37:00.655 Creating Depth and Space Convert the layer to a 3D layer, enabling X, Y, and Z axes 375 00:37:00.655 --> 00:37:01.155 Enable Position, X, Y, and Z axes modify the values to add movement 376 00:37:01.155 --> 00:37:01.655 Adjust the X, Y, and Z axes values at midpoint and endpoint to create depth 377 00:37:01.655 --> 00:37:02.155 Apply blur effects and use Puppet Tool for natural motion 378 00:37:02.155 --> 00:37:02.655 3D Camera Tracker 379 00:37:02.655 --> 00:37:03.155 Applying Tracking Function 380 00:37:03.155 --> 00:37:03.655 Import the desired file, right-click on it and select Pre-compose 381 00:37:03.655 --> 00:37:04.155 Search for 3D Camera Tracker in Effects & Presets 382 00:37:04.155 --> 00:37:04.655 The tool will generate multiple tracking points on the video Hold Shift and select three tracking points 383 00:37:04.655 --> 00:37:05.155 Right-click and select Create Null and Camera 384 00:37:05.155 --> 00:37:05.655 Choose Track Null 1 to see how the camera follows the tracked object 385 00:37:05.655 --> 00:37:06.155 Placing a 2D Object in 3D Space 386 00:37:06.155 --> 00:37:06.655 Copy and import a keyed object into the scene 387 00:37:06.655 --> 00:37:07.155 Adjust the Transform - Scale value Modify the positioning and movement axes of the 2D object within the 3D space