Realistic Advanced Understanding Disguise
Hello this is Jiyong Park
for the lecture on Understanding Disguise
Today we will learn about
a powerful media server tool called Disguise
Disguise is one of the tools that is gaining attention in
the performance, event, broadcast, and multimedia field
In this lecture, we will learn how to install Disguise,
and the basic usage
We will also cover the interface, using the timeline, etc.
which are basics required for practical work
Disguise Overview and Installation
Now let's take a look at the first topic, Disguise Overview
First, let's define what Disguise is
As you understood about Disguise in the previous lecture
Disguise is a platform that can play real-time
and pre-rendered video content on a large scale
That is, it goes beyond a simple video playback tool
It can be used in various environments
by seamlessly integrating real-time generated graphics
and pre-prepared visual content for
Stage, event, broadcast, etc.
Overwhelming visuals of live concerts, large media walls
And immersive environments are all examples of this technology
Secondly, Disguise is a system that integrates software, hardware,
and cloud tools
The software is primarily for content creation and management
and to perform timeline operations
The hardware acts as a media server
In large display systems
It plays and syncs content
Finally, cloud tools
Supports new visual workflows
in collaboration between teams, sharing projects, etc.
This integrated system connects the entire process
from content creation to the final output seamlessly
Thirdly, Disguise is being used in various fields
Live concert large LED screen stage visuals
can be manipulated it in real time
In film production, LED walls are used
for virtual production which is a prime example
This helps express multiple environments
in real time on the shooting site
In this way, Disguise is not just a content playback tool
Supporting everything from content creation to large-scale output
It can be called an integrated solution
In this lecture, we will learn the basic principles and
how to use them one by one
Based on what we learn today
I hope it can be used in various ways
Then I'm going to get into practicing Disguise
d3 basically allows you to get a free license for a limited period of time
However, the free version has limitations in output
Especially in the way
the watermark is visible
To use the actual usage version
that is not the free version,
Hardware from Disguise is required
I'll talk about hardware again later
The advantage of Disguise is that without the hardware
Even if you only use the free version
All the functions that can actually be used are available
and that all the features you use are
available for perfect previsualization
This will allow you to gain
d3 proficiency in advance
Now let's talk about installing Disguise
To properly utilize Disguise, you must
Check the system requirements before installing
and set up your environment correctly
In terms of system requirements, first, the operating system
Requires 64-bit version of Windows 10 or 11
Disguise is stable and works in the latest environment
You must use an operating system that supports 64-bit
For GPU, 32GB of video RAM is recommended
Minimum requirements are 8GB of video RAM
In particular, DirectX 11 compatibility is absolutely required
This part is a key element for real-time rendering
visual content from Disguise
So it is recommended to use GPU
above recommended specifications
CPU processor recommended is Intel i7 4th generation or higher
RAM requires at least 2GB or more
There are various specifications
Depending on the complexity of the project and the size of the content
You may need more memory
Storage space is required at least 20GB or more
Recommended specification is 50GB or more
Especially when dealing with files for large projects
Make sure you have enough space
Now I will explain how to download Disguise software
First, go to the official Disguise download page
When you access the download page
The account page appears
Here you can check the download options
of the designer software
Please note that to download the software,
You must log in with your Disguise account
If you do not have an account, please register first
Depending on the project
A specific version of software may be required
It is best to download the same version
used by your team
To run the downloaded software
Because the designer license mentioned above is required
Advance preparation is required
Let me explain how to activate your license
Running the designer requires license authentication
To do this, You must create an activation token
and follow the registration process
First, you need to get an activation token from Disguise
An activation token is a unique code required to authenticate your license
This code is used in
license management tools called CodeMeter
Let me explain how to enter a token into CodeMeter
Go to the License depot page via a web browser
The page sends an email with
the activation token
There is a ticket input field like this screen
Enter your activation token exactly in the field
After entering, press the Retrieve button to activate the license
If successfully authenticated
Disguise Design Software is ready to use
Please note that when entering the activation token
enter the exact information with capital letters and lower case letters as given
License activation is a process that requires Internet connection
so a stable network condition must be maintained
If you use a USB dongle
You need to make sure that the license is properly assigned to the dongle
If your license has been activated
Let's find out how to check if it actually applies
Run the installed d3 manager
With d3 manager running
Go to Help in the top menu
Click d3 Licenses in the drop-down menu
The d3 License window opens
You can check the information here
Please note that sometimes the status may not be activated
In this case, the activation process that was done earlier
must be done again
Also, check the expiration date in advance
to renew in advance if necessary
This time, let's learn about file formats
supported by Disguise
When working with Disguise
The media file format you can use is
limited to certain formats
so it is very important to understand this format precisely
Disguise is primarily designed for working with video files
Major supported video file formats are
HAP, NotchLC, etc.
NotchLC is required to do 10bit
Especially since these codecs are very large in size
Depending on the situation, securing capacity is very important
In addition, let me tell you about file formats
that are additionally supported
Disguise supports up to 16K resolution
This is not only for video files
The same applies to still image files
Because it can handle such high resolutions,
It can also be used in projects
such as large media walls or immersive displays
Supported still image formats are
PNG, JPEG, BMP, TIFF, EXR
These formats provide a wide range of choices
in terms of image quality and capacity
The supported image sequences are
TGA, TIFF, DPX
By using image sequences,
You can work with individual frames instead of video files
For 3D models, only OBJ file format is supported
3D models are used to simulate stages and spaces
In the designer's 3D environment
You can visually arrange and work with it
OBJ files for video screens require UV mapping
OBJ files for props do not require UV mapping
This time, let's learn how to manage the Disguise project
using d3 manager
d3 manager is a a powerful tool
that can create and manage projects in disguise environment
and tune work with
devices connected to the network
Let's take a look at the main features one by one
You can check the list of projects
Installed on your computer via d3 manager
For example, you can find
and run a project you were working on quickly
Also, it also provides the ability
to move the save folder for your local project instantly
This is useful when you edit the working file directly or
for sharing externally
d3 manager can also monitor running multi-device sessions
on devices connected to the network
You can also easily check the status and version
of the designer running on each device
It is also possible to install d3 software remotely
To rack-mount devices on the network
This allows you to easily update or set up
devices that are physically difficult to access
You can check the folder size
For each project in d3 manager
Finding out how much space your project takes up
You can manage your storage space efficiently
Through Assistant Mode
You can also run local projects
For example, using tools like Skype
It is used to run specific projects during remote diagnostic sessions
d3 manager provides the ability to participate
in multi-user editing sessions as an editor
This allows you to collaborate with your team members in real time
and edit the project
If you have any problems or need support
You can create a diagnostic archive in d3 manager
This archive contains various data like project files,
console logs, etc.
Sending this forward to the Disguise support team
can solve the problem
In this way, d3 manager is
An important tool for managing projects efficiently
and for coordinating network operations in the disguise environment
This time, let's learn about auto-save and
manual save in Disguise
These two features plays a very important role
in keeping your data safe
while working on a project
First, let's look at the auto-save feature
Auto-save is a feature enabled by default
in designer software
It automatically saves the entire project every 5 minutes
This feature is designed to prevent data loss
When unexpected errors or
a collision occurs
Let's take a quick look at the principle of automatic saving
Auto-save is enabled
Only when the video is not playing
While the video is playing, the saving process is paused for a moment
This is because video playback may be interrupted during the saving process
Auto-save data is stored in the history folder
in the project folder
This folder contains snapshots of your project
It is useful for archiving older versions
The default save frequency is 5 minutes
You can adjust it in the project settings menu as needed
Let's learn about manual saving
Manual saving is a function used when you want to
save changes made at a specific point in time directly
You can save manually by pressing Alt + W as a shortcut
Manual saving saves only the changed objects
It happens faster than saving the entire project
This storage also has its limitations
Auto-save and manual save
are useful for protecting project data, but
Do not back up media files
So, it is important to back up your entire project folder
using an external hard drive or separate storage
Understanding Disguise's Basic GUI
Install d3 manager
If your license registration is complete
Let's try running d3 manager
Double click the d3 manager icon to launch it
Let me explain about the menus you can see
in d3 manager
First, in the File menu
There is a menu to create or open a project
At the very bottom an exit button is also included
which you can turn off the d3 manager
The Edit menu has an open/fold function
for the project list below
In the Machine Settings menu,
When opening the Disguise project
There is Unable application mode that can be opened in window mode and
a menu where you can configure Machine and Network settings
The Language menu allows you to set the d3 manager language
It is possible to change it to Korean
But we will conduct the lecture in English
The Help menu contains several related menus
like help and license information for d3 manager, etc.
In the Projects tab
You can check the project paths that can be managed in d3 manager
and the projects on that path
You can see the Disguise equipment in the network connections
on the Network tab
Let's run the most basic starter project
Now the project is open
This screen is the default screen when the project is run
If you right click on the d3 menu at the top,
You can open the menu window
You can check various settings
From the most basic project settings
In the Track menu
There are menus you can change
the settings related to the tracks at the bottom
In the Stage menu
There are menus you can change
the settings related to the current stage
The number of people on stage
Can be increased or decreased
You can erase or recreate
the projection surface and projector on stage
You can also create a camera on the stage
and see the view that the camera is looking at
You can also change the view by moving the camera
The Feed menu allows you to change output-related settings
If you look, you can see the projector and camera
currently placed on the stage
And You can check the perspective view
of what I'm seeing right within the project
You can adjust the resolution in relation to the output
In global settings, you can set Refresh Rate
and Latency Mode, Project Bit Depth, etc.
In the Transport menu
you adjust settings related to external stimuli and signals
The Devices menu can be used by connecting external equipment
that are non-Disguise equipment
On Master output brightness and
Master output sound
You can set the brightness and sound
that are output from Disguise equipment
Via the Fade Out control menu
You can turn off and on the output coming through Disguise
And you can also hold the output you are currently seeing
The track related settings below
can be displayed by right-clicking
The track menu at the top
Here you can change settings related to the track
Or right click on the track
and you can also try opening the settings window in the same way
Unpin a track by Ctrl + clicking on it
You can also drag it off the screen
Right click on the track menu in the top menu
and you can turn the track window back on
The timeline window can play the source
Let's add a layer
Add a video layer among the layers
You can reduce the length of this layer
Through the Transport Control window
You can play or pause it
The 3D Manipulators toggle menu
Can turn on or off the 3D Manipulators
that were on the top left
Via the Minimize track view toggle
You can also minimize the track window
Through the slides in the Transport Control window
You can also move the timeline
Through the creative magnifying glass button
You can also resize the timeline
You can see the FPS of the current project that is playing
in the bottom right corner
When you click on the FPS number,
You can see about Machine Monitoring, Local, Remote,
and RenderStream in detail
Let's learn more about layers
You can add layers with
the shortcut key Ctrl + L
There are several layers
First, let's add a video layer
You can make it appear on the LED by adding the desired source
to the video layer
You can also adjust the length of the layer
Let me explain by adding one more video layer
When there are many layers
Because it is difficult to determine which source layer it is from
It's also a good idea to change the name
There are three play buttons in total
The first play button will continue playing regardless of the layer
The second and third play buttons
If you don't set it separately on the timeline,
Has the same effect as the first play button
If you right click on the timeline
and select Split Section
Based on the part of the timeline cursor
The timeline will be divided
If you click the second play button in this state,
The video will play on a loop staying at the end
of the divided timeline
The third play button will go back to the beginning and
the video will play on repeat based on the divided timeline
This button can skip based on
the divided timeline
This button seems like it doesn't work
when there is only one track
But if you press the button
after addding one more track
It is possible to change tracks
Because the tracks do not affect each other
When you add a video layer to the timeline of another track,
It can only be seen on that track
There is also an easy way to manage your timeline through tracks
Let's find out how to add Mesh and video files
within the project
First, select the project you want
Click the Open Project Folder Start button
This will open the path where the selected project is saved
In the object folder inside the project file
There are several folders
Among them, Let's put the mesh data is in the mesh folder
and the video files in the video files folder
If you put the file in a different path
we can't find the file within the project
Please make sure to put it in the folder with the correct path
I will put two mesh files I had previously saved
in the mesh folder
Create a folder inside the video file
and put in three videos
If everything is complete, we will run the project
When the project is running, from the Stage menu
I will add an LED screen
Set a name and
Let's load the mesh data we entered earlier and set it up
Let's make the second LED screen
using a regular mesh
Name the second screen led_02 and set it to regular Mesh
Let's set the size and position
After setting the Offset, Rotation, and Scale
Position it next to the first screen
Let's make the third LED screen
by making a copy of the second LED screen
I'll copy it and move the position to the side
After everything is made
Let's add a video layer to the timeline
I'll set it to the video that I added earlier
inside the Disguise folder
And the second video too
I will do one of the videos I added earlier
And finally the third video
I'll set it to one of the videos I added earlier
The videos placed in the correct path
As you can see, it plays well
You can move layers like this
Where the layer moves and the empty space is
where video will not appear
Then, let's add a few more video that is
basically inside the project file via video layers
Then, let's overlap the three videos
to put them in the same position
And let's change the positions of the remaining videos a little bit
and change which LED screen it appears on
Where three layers overlap
Each video is output to a single LED screen
Next, to organize the queue list
Let's divide the timeline into each layer
If you look at it again, the three overlapping layers
You can see it appearing on all LED screens simultaneously
And the remaining one layer each
Each one will be sent out one by one according to their location
Then in the Transport menu
Click Open Cue List
This will open the queue list window
About dividing the timeline
A list has been created for track 1
To make it easier to see the timeline with the video
I'll add a note
Then you won't get confused with an empty timeline
Once you're done writing notes, press the play button
and click the Go button in the queue list
Then, you can see it moving right away
to the desired timeline
It will take you straight to the one you want, not in order
Even the ones that I didn't write down any notes
It is possible to move to in the same way
But since there is no video layer
You can see that only a black screen is being transmitted
With the Disguise Project
I'll show you how to do techbiz
First, I have set up 1 LED screen and 2 characters
and one camera
Cameras can be created in Stage - Cameras
I'll make one more camera to show you
And let me roughly place
the created camera
Right click on the camera to open the preview and I'll adjust it
If you move the camera like this, it will go beyond the LED screen
You can check the empty space
You can check the route by moving the camera like this
You can preview the size of the LED screen, etc.
and change the settings on site in advance
If it is a tech biz before the LED wall is installed,
With this camera path
You can also decide the size of the LED wall first and then install it
We also call this techbiz previsualization
Before installing any equipment on site
Setting it up on your computer in advance
and making everything visual
This is a great advantage of Disguise
This was a lecture on project management
With Disguise's d3 manager
Today we learned the main features of d3 manager
and about project management methods
If you understand and use the Disguise tool well,
it can be used in many ways
Please go through it carefully and I hope it will help you in your work
Then, let's finish by reviewing what we learned this time
Thank you
Disguise Overview and Installation
Overview of Disguise
A platform for playing live and pre-rendered video content at scale
A system that integrates software, hardware, and cloud tools
Multi-display control system used in various fields
Integrated solution supporting everything from content creation to large-scale output
Check the system requirements and set the environment required to install Disguise
Software Download License Activation License Application Verification
d3 Manager Create and manage projects in the Disguise environment
A powerful tool for coordinating work with networked devices
Key features of d3 manager
Check the list of projects installed locally
Check multi-device sessions running on network connected devices
Check the folder size of each project
Possible to participate as an editor in a multi-user editing session
Create diagnostic archives when problems occur and support is needed
Understanding Disguise's Basic GUI
Menu function d3: Right-click to open the options menu
Track: Edit settings related to the bottom track Stage: Edit settings related to the current stage
Feed: Edit output related settings Transport: Edit external synchronization and signal related settings
Devices: Setting up connection to external devices other than Disguise equipment
Fade out: Sets the output On/Off and Hold through Disguise
Timeline: Source Playback Settings
Toggle 3D control: You can turn the 3D Manipulators toggle menu on and off in the upper left corner
Layers & Timeline
The shortcut for adding a layer is Ctrl + L
Create additional video layer and set name
First play button: Plays continuously regardless of layer
Second play button: When setting the timeline, it plays repeatedly, stopping at the end of the divided timeline
Third play button: When setting the timeline, it goes back to the beginning of the divided timeline and plays repeatedly
Skip button: You can skip based on the divided timeline
Change Track Button: Allows you to change tracks when there are multiple tracks