WEBVTT 1 00:00:04.475 --> 00:00:08.925 Realistic Advanced Understanding Media Server 2 00:00:27.275 --> 00:00:29.575 Hello this is Jiyong Park 3 00:00:29.575 --> 00:00:32.225 for the understanding media server lecture today 4 00:00:32.225 --> 00:00:36.075 Media server plays a crucial role in modern content production 5 00:00:36.075 --> 00:00:39.775 such as VR, XR, and live event 6 00:00:39.775 --> 00:00:44.125 In this lecture, we will learn about the concept and use cases of media servers, 7 00:00:44.125 --> 00:00:45.675 And about the components 8 00:00:45.675 --> 00:00:49.175 for a general understanding of media server 9 00:00:49.175 --> 00:00:52.125 Then, let's define media server 10 00:00:52.125 --> 00:00:54.125 and its roles in detail 11 00:00:54.125 --> 00:00:58.125 Role and Use of Media Servers 12 00:00:58.125 --> 00:01:00.475 First, let me briefly explain the development process 13 00:01:00.475 --> 00:01:02.875 of the media server 14 00:01:02.875 --> 00:01:06.525 In the beginning, there was no concept of a media server 15 00:01:06.525 --> 00:01:10.625 During this period, the system was a simple media player 16 00:01:10.625 --> 00:01:13.475 Mainly DVD players, video tapes, etc. 17 00:01:13.475 --> 00:01:17.125 were the devices that played back physical media that we relied on 18 00:01:17.125 --> 00:01:21.525 Only limited content playback was possible due to limited screens and equipment 19 00:01:21.525 --> 00:01:25.975 Multi-screen or real-time content control was not possible 20 00:01:25.975 --> 00:01:29.225 As high-performance computers became widespread in the 2000s, 21 00:01:29.225 --> 00:01:32.575 Server-based systems with the ability to 22 00:01:32.575 --> 00:01:35.025 store and manage digital media content emerged 23 00:01:35.025 --> 00:01:36.675 During this time, the media server 24 00:01:36.675 --> 00:01:40.125 was mainly used in broadcasting stations and events 25 00:01:40.125 --> 00:01:44.875 and expanded from single output to multi-display output 26 00:01:44.875 --> 00:01:47.375 With the advent of media server software 27 00:01:47.375 --> 00:01:50.225 like Watchout, Catalyst, etc. 28 00:01:50.225 --> 00:01:54.125 We started implementing a synchronized multi-screen environment 29 00:01:54.125 --> 00:02:00.025 In the 2010s, demand for 4K and 8K resolution content skyrocketed 30 00:02:00.025 --> 00:02:03.175 Media server performance has also evolved accordingly 31 00:02:03.175 --> 00:02:06.775 With the emergence of real-time rendering technology and projection mapping, 32 00:02:06.775 --> 00:02:09.424 Media servers evolved to support 33 00:02:09.424 --> 00:02:11.524 complex content production 34 00:02:11.524 --> 00:02:14.474 To implement interactive content 35 00:02:14.474 --> 00:02:17.274 Media servers were starting to be utilized 36 00:02:17.274 --> 00:02:19.274 Like Touch Designer, Notch, etc. 37 00:02:19.274 --> 00:02:22.774 Integration with interactive software has become more active 38 00:02:22.774 --> 00:02:26.324 Even in a virtual production environment utilizing LED Walls 39 00:02:26.324 --> 00:02:30.624 Media servers started to play a key role 40 00:02:30.624 --> 00:02:32.224 It was also used in film production, for example 41 00:02:32.224 --> 00:02:35.324 in works such as The Mandalorian 42 00:02:35.324 --> 00:02:40.124 Today's media servers are more than just devices that play content 43 00:02:40.124 --> 00:02:44.174 They are also integrated with cutting-edge technologies such as 44 00:02:44.174 --> 00:02:48.374 Real-time data feeds, AI-based content creation, AR and VR 45 00:02:48.374 --> 00:02:52.574 Modern media servers such as Disguise and PIXERA 46 00:02:52.574 --> 00:02:56.274 Support real-time rendering engine and cloud-based operations 47 00:02:56.274 --> 00:03:01.024 providing a more flexible and expanded working environment 48 00:03:01.024 --> 00:03:05.224 It can synchronize and control multiple devices with one server 49 00:03:05.224 --> 00:03:09.524 For example, LED panels, projectors, AR headsets, etc. 50 00:03:09.524 --> 00:03:13.074 and other such multiple devices are supported simultaneously 51 00:03:13.074 --> 00:03:17.224 It is used in various fields such as events, performances, 52 00:03:17.224 --> 00:03:19.024 broadcasts, exhibitions, sports games, etc. 53 00:03:19.024 --> 00:03:24.674 Especially in virtual reality (VR) and augmented reality (AR), 54 00:03:24.674 --> 00:03:28.774 and combination with such immersive technology is actively taking place 55 00:03:29.124 --> 00:03:33.424 So far, we have briefly looked at the development process of media servers 56 00:03:33.424 --> 00:03:35.974 Currently, media servers are specialized equipment or software 57 00:03:35.974 --> 00:03:39.874 responsible for digital content storage, management, 58 00:03:39.874 --> 00:03:42.924 processing, and even output 59 00:03:42.924 --> 00:03:44.924 Let's take a closer look at each characteristics 60 00:03:44.924 --> 00:03:47.974 of the media server 61 00:03:47.974 --> 00:03:49.524 So the first feature is 62 00:03:49.524 --> 00:03:52.624 content management and playback 63 00:03:52.624 --> 00:03:56.974 A media server is not simply a storage device that stores content 64 00:03:56.974 --> 00:04:00.124 It is a system optimized for efficient management 65 00:04:00.124 --> 00:04:02.924 and playback of your stored content 66 00:04:02.924 --> 00:04:07.174 This server acts as a powerful database that 67 00:04:07.174 --> 00:04:09.524 can systematically manage large-scale content 68 00:04:09.524 --> 00:04:14.374 It plays the role of storing multimedia content such as videos, images, and sounds 69 00:04:14.374 --> 00:04:16.174 and playing it back in real time 70 00:04:16.174 --> 00:04:18.374 or transmitting to where it is needed 71 00:04:18.374 --> 00:04:21.024 For example, even within one project 72 00:04:21.024 --> 00:04:24.124 Hundreds of video clips, graphic files 73 00:04:24.124 --> 00:04:26.074 and audio file can exist 74 00:04:26.074 --> 00:04:28.574 The media server categorizes these into categories 75 00:04:28.574 --> 00:04:31.774 Organized by time, order, and scene 76 00:04:31.774 --> 00:04:35.974 so that you can quickly find and use the files you need 77 00:04:35.974 --> 00:04:39.624 You can also add custom tags or metadata 78 00:04:39.624 --> 00:04:42.274 which makes efficient content management possible 79 00:04:42.274 --> 00:04:47.574 Especially in broadcasting studios, performance venues, and large-scale events 80 00:04:47.574 --> 00:04:51.024 it can control multiple displays or projectors 81 00:04:51.024 --> 00:04:55.024 and helps to play high-resolution content smoothly 82 00:04:55.024 --> 00:04:57.324 The biggest advantage of these media servers is that 83 00:04:57.324 --> 00:05:01.174 it can effectively manage content in various formats 84 00:05:01.174 --> 00:05:04.674 and that it can play with precise timing 85 00:05:04.674 --> 00:05:08.224 Through this, in stage direction, broadcasting, exhibitions, etc. 86 00:05:08.224 --> 00:05:11.924 it provides a smooth and immersive viewing experience 87 00:05:11.924 --> 00:05:14.774 The next important feature of a media server that we will look at is 88 00:05:14.774 --> 00:05:17.274 Multi-display control function 89 00:05:17.274 --> 00:05:20.474 Multi-display control is one of the most essential roles 90 00:05:20.474 --> 00:05:22.774 provided by the media server 91 00:05:22.774 --> 00:05:27.374 It controls multiple screens, projectors, LED panels, etc. 92 00:05:27.374 --> 00:05:31.074 and even in complex visual environments, it helps all screens be synchronized 93 00:05:31.074 --> 00:05:33.874 and keeps things running smoothly 94 00:05:33.874 --> 00:05:36.024 Let's first look at the role of media server 95 00:05:36.024 --> 00:05:37.774 In multi-display environment 96 00:05:37.774 --> 00:05:41.874 A media server is not just about handling one screen 97 00:05:41.874 --> 00:05:45.524 It can connect multiple displays to integrate and control them 98 00:05:45.524 --> 00:05:48.524 The second is one of the important functions of a media server 99 00:05:48.524 --> 00:05:50.874 It's sync between displays 100 00:05:50.874 --> 00:05:53.424 This technology allows multiple screens 101 00:05:53.424 --> 00:05:56.224 to play content perfectly without any interruption 102 00:05:56.224 --> 00:05:58.574 on time 103 00:05:58.574 --> 00:06:01.924 Third is customized content output 104 00:06:01.924 --> 00:06:05.324 For example, it can have one LED panel play the main image, 105 00:06:05.324 --> 00:06:08.174 Other panels contain auxiliary graphics, 106 00:06:08.174 --> 00:06:11.474 And in other projectors, text information 107 00:06:11.474 --> 00:06:13.324 Such detailed control is possible 108 00:06:13.324 --> 00:06:18.524 Finally, the media server is very powerful in terms of scalability 109 00:06:18.524 --> 00:06:20.524 If you need an additional display, 110 00:06:20.524 --> 00:06:22.974 or when a complex environment is required 111 00:06:22.974 --> 00:06:25.574 It is also possible to connect a new display 112 00:06:25.574 --> 00:06:28.773 by extending the existing system 113 00:06:28.773 --> 00:06:32.373 That is, it is not limited to the environment in which it was initially installed 114 00:06:32.373 --> 00:06:35.023 and you can respond flexibly 115 00:06:35.023 --> 00:06:37.323 In this way, multi-display control 116 00:06:37.323 --> 00:06:39.773 is one of the powerful features of the media server 117 00:06:39.773 --> 00:06:43.373 It enables efficient and flexible visual management 118 00:06:43.373 --> 00:06:47.623 In various environments such as performances, exhibitions, broadcasts, and studios 119 00:06:47.623 --> 00:06:50.273 Another key feature of the media server is 120 00:06:50.273 --> 00:06:53.523 Real-time lighting and visual effects control 121 00:06:53.523 --> 00:06:56.073 This feature allows you to create an environment for a live event 122 00:06:56.073 --> 00:06:58.573 stage, broadcast set that provides 123 00:06:58.573 --> 00:07:02.823 perfect harmony between light and images 124 00:07:02.823 --> 00:07:05.673 and provides an immersive experience for the audience 125 00:07:05.673 --> 00:07:07.723 The media server synchronizes lighting and video 126 00:07:07.723 --> 00:07:10.023 in real time 127 00:07:10.023 --> 00:07:13.123 For example, when the camera follows an actor 128 00:07:13.123 --> 00:07:16.473 Not only the background image of the LED panel, but also the lighting effects 129 00:07:16.473 --> 00:07:19.773 can be csnchronized with the camera angle 130 00:07:19.773 --> 00:07:22.723 In a live performance, you can create a scene where lighting and images 131 00:07:22.723 --> 00:07:26.623 change simultaneously synced to the beat of the music 132 00:07:26.623 --> 00:07:29.523 This is possible through real-time linking 133 00:07:29.523 --> 00:07:32.073 between the lighting data and the media server 134 00:07:32.073 --> 00:07:34.773 And combined with a camera tracking system, 135 00:07:34.773 --> 00:07:38.023 More sophisticated directing is possible in the shooting environment 136 00:07:38.023 --> 00:07:41.623 This technology plays a particularly important role in ICVFX 137 00:07:41.623 --> 00:07:44.323 The LED panel and lighting effects are linked 138 00:07:44.323 --> 00:07:47.773 to the movement of the actor or background 139 00:07:47.773 --> 00:07:50.823 to create more immersive visuals 140 00:07:50.823 --> 00:07:53.173 Real-time lighting and visual effects control 141 00:07:53.173 --> 00:07:56.773 is used as a powerful tool 142 00:07:56.773 --> 00:07:58.673 Especially in live events such as sporting events 143 00:07:58.673 --> 00:08:01.523 For example, the moment a player scores 144 00:08:01.523 --> 00:08:05.223 the LED screen and surrounding lighting change simultaneously 145 00:08:05.223 --> 00:08:07.723 to maximize the atmosphere of the scene 146 00:08:07.723 --> 00:08:10.923 And the media server can also control visual effects 147 00:08:10.923 --> 00:08:13.473 along with lighting 148 00:08:13.473 --> 00:08:17.773 At certain moments, the color and lighting on the screen change simultaneously 149 00:08:17.773 --> 00:08:20.073 to maximize dramatic effects 150 00:08:20.073 --> 00:08:22.873 All of these technologies are used in a variety of environments 151 00:08:22.873 --> 00:08:25.073 Providing a vivid experience 152 00:08:25.073 --> 00:08:26.623 and it is a powerful tool to help communicate 153 00:08:26.623 --> 00:08:30.623 the emotion the director wants accuratelly 154 00:08:30.623 --> 00:08:34.973 In this way, real-time lighting and visual effects control of the media server 155 00:08:34.973 --> 00:08:37.723 is a key element that can maximize 156 00:08:37.723 --> 00:08:40.523 Freedom of direction and audience emotion simultaneously 157 00:08:40.523 --> 00:08:43.273 The next is 3D projection mapping, 158 00:08:43.273 --> 00:08:46.723 one of the core technologies of the media server 159 00:08:46.723 --> 00:08:50.673 3D projection mapping is a technology used to 160 00:08:50.673 --> 00:08:53.623 project images or map LED screens considering the 3D shape of actual objects 161 00:08:53.623 --> 00:08:57.773 like buildings, stages, and sculptures 162 00:08:57.773 --> 00:09:01.873 In this process, the media server creates a virtual 3D space 163 00:09:01.873 --> 00:09:05.273 and matches the actual space exactly 164 00:09:05.273 --> 00:09:09.773 First, create a 3D model of the object on which you want to project the image, 165 00:09:09.773 --> 00:09:11.773 such as a building or stage 166 00:09:11.773 --> 00:09:14.973 This model is made with the same precision as the real thing 167 00:09:14.973 --> 00:09:17.673 based on laser scans or blueprints 168 00:09:17.673 --> 00:09:19.773 Next the media server 169 00:09:19.773 --> 00:09:23.073 is mapped onto the 3D model as an image 170 00:09:23.073 --> 00:09:26.023 That is, the image is distorted or adjusted to match 171 00:09:26.023 --> 00:09:27.823 the shape of the actual structure 172 00:09:27.823 --> 00:09:30.823 Make sure that the projected image 173 00:09:30.823 --> 00:09:32.873 matches the building or object perfectly 174 00:09:32.873 --> 00:09:35.273 The media server works by 175 00:09:35.273 --> 00:09:37.923 integrating spatial data and camera data 176 00:09:37.923 --> 00:09:43.123 This allows you to synchronize projects and content in real time 177 00:09:43.123 --> 00:09:45.923 and helps you project your content 178 00:09:45.923 --> 00:09:48.473 without distortion even in complex spaces 179 00:09:48.473 --> 00:09:50.723 Also through 3D projection mapping 180 00:09:50.723 --> 00:09:53.973 Not just a simple screen, but the entire space 181 00:09:53.973 --> 00:09:56.373 can be used as a single canvas 182 00:09:56.373 --> 00:09:58.773 In conclusion, 3D projection mapping 183 00:09:58.773 --> 00:10:01.623 is the feature considered the pinnacle of media server technology 184 00:10:01.623 --> 00:10:05.673 Transforming a space into a dynamic, immersive experience 185 00:10:05.673 --> 00:10:10.023 As a result, the story is delivered through a media server 186 00:10:10.023 --> 00:10:13.123 and can give the audience a sense of emotion 187 00:10:13.123 --> 00:10:15.273 going beyond a simple viewing experience 188 00:10:15.273 --> 00:10:18.473 Another key feature of the media server is 189 00:10:18.473 --> 00:10:20.623 Real-time data integration 190 00:10:20.623 --> 00:10:24.673 This technology collects various data generated in the field 191 00:10:24.673 --> 00:10:27.373 and this is reflected in the content in real time 192 00:10:27.373 --> 00:10:29.073 providing an innovative and immersive 193 00:10:29.073 --> 00:10:31.673 visual experience 194 00:10:31.673 --> 00:10:35.023 Thtough this, going beyond simply playing content 195 00:10:35.023 --> 00:10:39.023 data-driven, dynamic presentations is possible 196 00:10:39.023 --> 00:10:44.172 Real-time data integration works in three main steps: 197 00:10:44.172 --> 00:10:46.622 First, data collection 198 00:10:46.622 --> 00:10:50.672 Through sensors, cameras, microphones, and other input devices 199 00:10:50.672 --> 00:10:53.772 Collect various data in real time 200 00:10:53.772 --> 00:10:57.622 For example, a motion sensor that detects audience movement 201 00:10:57.622 --> 00:11:00.922 A microphone that reads the sound of a performing musician's instrument 202 00:11:00.922 --> 00:11:02.722 or at a live event 203 00:11:02.722 --> 00:11:05.472 Devices for measuring temperature and humidity, etc. 204 00:11:05.472 --> 00:11:07.822 are used as data sources 205 00:11:07.822 --> 00:11:10.872 The second is the data processing stage 206 00:11:10.872 --> 00:11:14.922 The media server processes the collected data quickly 207 00:11:14.922 --> 00:11:19.172 and converts it into a form that can be immediately reflected in the content 208 00:11:19.172 --> 00:11:22.122 For example, receiving audience movement data 209 00:11:22.122 --> 00:11:24.722 it converts that to graphics on LED screens or 210 00:11:24.722 --> 00:11:26.672 Depending on the intensity of the drum beat 211 00:11:26.672 --> 00:11:29.822 it processes the data into forms such as creating 212 00:11:29.822 --> 00:11:31.522 ripple effects in real time on LED screens 213 00:11:31.522 --> 00:11:34.022 Finally, content integration 214 00:11:34.022 --> 00:11:39.472 The converted data is integrated with images, lighting, and sound 215 00:11:39.472 --> 00:11:42.572 Through the real-time processing capabilities of the media server, 216 00:11:42.572 --> 00:11:46.072 You can implement almost immediate changes 217 00:11:46.072 --> 00:11:48.422 which allows the audience to experience visual changes 218 00:11:48.422 --> 00:11:50.822 reflecting the data in real time 219 00:11:50.822 --> 00:11:54.922 In conclusion, the real-time data integration function of the media server 220 00:11:54.922 --> 00:11:57.922 Enables data-driven content creation 221 00:11:58.222 --> 00:12:00.572 and it has established itself as a powerful tool 222 00:12:00.572 --> 00:12:02.772 that provides an immersive experience 223 00:12:02.772 --> 00:12:05.172 that interacts with the audience 224 00:12:05.172 --> 00:12:09.822 Through this, going beyond the simple playback of existing content 225 00:12:09.822 --> 00:12:15.022 Innovative and dynamic visual storytelling becomes possible 226 00:12:15.022 --> 00:12:17.622 One of the important functions of a media server is 227 00:12:17.622 --> 00:12:20.772 Live queuing and content switching 228 00:12:20.772 --> 00:12:23.622 Live queuing means the ability to control 229 00:12:23.622 --> 00:12:26.922 Content, lighting, sound, and effects 230 00:12:26.922 --> 00:12:29.372 in real time via a media server 231 00:12:29.372 --> 00:12:32.922 Especially in environments such as live broadcasts and live performances 232 00:12:32.922 --> 00:12:34.772 it helps you execute pre-planned productions 233 00:12:34.772 --> 00:12:37.972 at the right time 234 00:12:37.972 --> 00:12:41.072 Here the queue refers to a group of commands to be executed 235 00:12:41.072 --> 00:12:43.172 at a specific point in time 236 00:12:43.172 --> 00:12:45.922 The director creates a cue list 237 00:12:45.922 --> 00:12:49.772 and enters the command and timing to be executed in advance 238 00:12:49.772 --> 00:12:52.822 and runs that queue when needed 239 00:12:52.822 --> 00:12:55.872 In simple terms, you can think of it as a systematically organized list 240 00:12:55.872 --> 00:12:57.372 systematically organized list of various contents and tasks 241 00:12:57.372 --> 00:13:00.622 that should be executed over time 242 00:13:00.622 --> 00:13:03.122 The biggest advantage of live queuing is 243 00:13:03.122 --> 00:13:07.222 First, by utilizing a cue list that has been carefully planned in advance 244 00:13:07.222 --> 00:13:09.622 stage mistakes can be minimized 245 00:13:09.622 --> 00:13:12.072 Second, various equipment and content 246 00:13:12.072 --> 00:13:14.522 are synchronized with one command 247 00:13:14.522 --> 00:13:17.172 simplifying complex productions 248 00:13:17.172 --> 00:13:19.222 Third, even in a live environment 249 00:13:19.222 --> 00:13:22.772 it has the ability to respond quickly to sudden changes in circumstances 250 00:13:22.772 --> 00:13:25.322 making adding or modifying a new queue 251 00:13:25.322 --> 00:13:26.822 possible with flexibility 252 00:13:26.822 --> 00:13:28.622 Next is the content transition 253 00:13:28.622 --> 00:13:31.272 It is a technology that allows for quick and smooth replacement 254 00:13:31.272 --> 00:13:34.972 of the content shown on stage or screen 255 00:13:34.972 --> 00:13:37.422 This feature is similar to queuing 256 00:13:37.422 --> 00:13:40.122 It plays a very important role in live environments 257 00:13:40.122 --> 00:13:42.222 Some examples in sports broadcasting are 258 00:13:42.222 --> 00:13:44.672 Changinng the camera angle or 259 00:13:44.672 --> 00:13:47.322 The task of displaying real-time data on the screen 260 00:13:47.322 --> 00:13:49.572 or transitions in content or lighting, etc. 261 00:13:49.572 --> 00:13:53.022 at a specific time 262 00:13:53.022 --> 00:13:55.072 Content transition, through uninterrupted content transitions 263 00:13:55.072 --> 00:13:57.922 for the audience 264 00:13:57.922 --> 00:14:00.222 provides an immersive experience 265 00:14:00.222 --> 00:14:02.272 and through pre-planned work 266 00:14:02.272 --> 00:14:04.572 the operator's workload is reduced 267 00:14:04.572 --> 00:14:07.722 and the collaboration between the production team and technicians 268 00:14:07.722 --> 00:14:09.822 is made more seamless 269 00:14:09.822 --> 00:14:12.822 Finally, it is the system scalability 270 00:14:12.822 --> 00:14:15.572 and flexibillity of the media server 271 00:14:15.572 --> 00:14:18.522 The media server starts with a small configuration 272 00:14:18.522 --> 00:14:20.672 in a single project 273 00:14:20.672 --> 00:14:24.372 and can be expanded to multiple devices and networks as needed 274 00:14:24.372 --> 00:14:28.922 This scalability allows it to adapt to different environments 275 00:14:28.922 --> 00:14:31.222 like large-scale performances, exhibitions, broadcasting, etc. 276 00:14:31.222 --> 00:14:35.022 It also allows flexible integration of hardware and software 277 00:14:35.022 --> 00:14:39.322 Easily connecting and utilizing new technologies and equipment 278 00:14:39.322 --> 00:14:43.372 Additionally, media servers are connected to each other via a network 279 00:14:43.372 --> 00:14:45.672 supporting software expansion as well 280 00:14:45.672 --> 00:14:50.972 In particular, network protocols such as Artnet or sACN 281 00:14:50.972 --> 00:14:53.622 Ensures compatibility with various devices 282 00:14:53.622 --> 00:14:55.522 so even if new equipment is added 283 00:14:55.522 --> 00:14:58.172 it can easibly be connected and integrated 284 00:14:58.172 --> 00:15:01.722 It supports various equipment such as camera tracking systems, 285 00:15:01.722 --> 00:15:05.771 LED screens, projectors, lighting equipment 286 00:15:05.771 --> 00:15:09.721 It also supports video, audio, and 3D formats 287 00:15:09.721 --> 00:15:13.421 The creator is not dependent on any specific software or equipment 288 00:15:13.421 --> 00:15:15.171 and can work freely 289 00:15:15.171 --> 00:15:16.921 This causes the media server to 290 00:15:16.921 --> 00:15:19.071 become a core system able to respond quickly 291 00:15:19.071 --> 00:15:21.721 to technological changes 292 00:15:21.721 --> 00:15:25.321 We looked at what features the media server provides 293 00:15:25.321 --> 00:15:29.071 and how it is used in various environments so far 294 00:15:29.071 --> 00:15:32.321 In order for these functions to be realized, 295 00:15:32.321 --> 00:15:35.971 Let's try to understand what components 296 00:15:35.971 --> 00:15:37.771 a media server consist of 297 00:15:37.771 --> 00:15:40.671 As you may have felt when you heard the explanation earlier, 298 00:15:40.671 --> 00:15:44.071 A media server consists of hardware and software 299 00:15:44.071 --> 00:15:47.221 The two are organically combined 300 00:15:47.221 --> 00:15:49.321 to show powerful performance 301 00:15:49.321 --> 00:15:51.471 First is the hardware 302 00:15:51.471 --> 00:15:53.321 The hardware of the media server is 303 00:15:53.321 --> 00:15:56.771 Designed to handle high-performance content 304 00:15:56.771 --> 00:15:59.421 Let's take a look at the major hardware: 305 00:15:59.421 --> 00:16:01.921 First is the CPU and GPU 306 00:16:01.921 --> 00:16:04.071 CPU and GPU in the media server 307 00:16:04.071 --> 00:16:06.221 plays the most important role 308 00:16:06.221 --> 00:16:08.971 They are essential to process and output 309 00:16:08.971 --> 00:16:10.921 high-resolution content in real time 310 00:16:10.921 --> 00:16:15.321 For example, it let's 4K and 8K video, 311 00:16:15.321 --> 00:16:17.821 complex graphics run smoothly 312 00:16:17.821 --> 00:16:19.521 Large RAM is essential to process 313 00:16:19.521 --> 00:16:21.971 the content 314 00:16:21.971 --> 00:16:26.721 This ensures speed and performance when working in real time 315 00:16:26.721 --> 00:16:27.821 With high-speed data processing 316 00:16:27.821 --> 00:16:30.571 video output without delay is possible 317 00:16:30.571 --> 00:16:33.671 SSDs store high-resolution content 318 00:16:33.671 --> 00:16:36.121 and can also read them quickly 319 00:16:36.121 --> 00:16:38.221 Compared to traditional hard drives 320 00:16:38.221 --> 00:16:41.121 it has much better speed and stability 321 00:16:41.121 --> 00:16:45.621 Through output ports such as HDMI, SDI display port 322 00:16:45.621 --> 00:16:47.071 You can transfer content simultaneously 323 00:16:47.071 --> 00:16:49.721 On multiple display devices 324 00:16:49.721 --> 00:16:52.521 This allows for efficient content management 325 00:16:52.521 --> 00:16:55.621 in multi-screen environments as well 326 00:16:55.621 --> 00:16:57.821 Next is the software 327 00:16:57.821 --> 00:17:01.921 To effectively utilize the hardware of the media server 328 00:17:01.921 --> 00:17:04.471 Professional software is used 329 00:17:04.471 --> 00:17:07.221 As a content management and control program 330 00:17:07.221 --> 00:17:11.171 There are programs like Disguise and PIXERA 331 00:17:11.171 --> 00:17:16.721 These programs are used to manage and control content 332 00:17:16.721 --> 00:17:20.771 These software helps you easily implement 333 00:17:20.771 --> 00:17:24.771 queuing, multi-screen control, scheduling, etc. 334 00:17:24.771 --> 00:17:28.421 Real-time rendering programs such as Unreal Engine 335 00:17:28.421 --> 00:17:32.221 Render complex 3D graphics in real time 336 00:17:32.221 --> 00:17:36.621 This is essential for real-time content creation 337 00:17:36.621 --> 00:17:39.471 in virtual production or VR or AR environment 338 00:17:39.471 --> 00:17:42.371 We previously looked at the components of the media server from 339 00:17:42.371 --> 00:17:45.221 a hardware and software perspective 340 00:17:45.221 --> 00:17:49.471 Now let's find out why media servers are so important by looking at 341 00:17:49.471 --> 00:17:53.321 the differences between a media server and a regular computer 342 00:17:53.321 --> 00:17:57.621 First, the media server supports multi-screen environments 343 00:17:57.621 --> 00:17:59.971 The media server can control 344 00:17:59.971 --> 00:18:01.921 multiple displays simultaneously 345 00:18:01.921 --> 00:18:04.371 This is essential for performances, exhibitions, and broadcasting 346 00:18:04.371 --> 00:18:07.821 that require complex visual presentation 347 00:18:07.821 --> 00:18:11.071 And the media server is capable of high-resolution output 348 00:18:11.071 --> 00:18:15.871 The media server supports content in resolutions from 4K to 16K 349 00:18:15.871 --> 00:18:20.721 Multiple outputs allow to output the content with 350 00:18:20.721 --> 00:18:22.771 each display synchronized 351 00:18:22.771 --> 00:18:26.071 Real-time streaming of large-capacity content is also possible 352 00:18:26.071 --> 00:18:29.771 Finally, the media server has high compatibility 353 00:18:29.771 --> 00:18:32.271 With various input and output ports 354 00:18:32.271 --> 00:18:35.721 it provides high compatibility with other systems 355 00:18:35.721 --> 00:18:41.371 This helps complex equipment operate in sync 356 00:18:41.371 --> 00:18:42.571 Then comparing to this 357 00:18:42.571 --> 00:18:45.071 Let's take a look at the features of a typical computer 358 00:18:45.071 --> 00:18:48.721 A typical computer is optimized for a single task environment 359 00:18:48.721 --> 00:18:53.771 A general computer is optimized for simple working environments 360 00:18:53.771 --> 00:18:56.521 for office work, web browsing, and watching videos 361 00:18:56.521 --> 00:19:00.021 Advanced features such as multi-screen control are limited 362 00:19:00.021 --> 00:19:03.121 And it consists of basic hardware 363 00:19:03.121 --> 00:19:06.871 With basic configurations such as CPU, RAM, and GPU 364 00:19:06.871 --> 00:19:10.471 Supports only single or dual display output 365 00:19:10.471 --> 00:19:14.271 General computers have limited hardware and software compatibility 366 00:19:14.271 --> 00:19:16.521 There are limits to connection with multiple external devices or 367 00:19:16.521 --> 00:19:19.170 processing high-end content 368 00:19:19.170 --> 00:19:22.520 This time, Let's take a look at where media server with these features is used 369 00:19:22.520 --> 00:19:26.070 at each field 370 00:19:26.070 --> 00:19:30.070 The first is one of the representative applications of media servers 371 00:19:30.070 --> 00:19:32.520 Let's take a look at virtual production 372 00:19:32.520 --> 00:19:35.670 VP is a technology that has brought about revolutionary change 373 00:19:35.670 --> 00:19:37.470 In the process of creating various contents 374 00:19:37.470 --> 00:19:40.320 like movie, drama, advertisement, etc. 375 00:19:40.320 --> 00:19:42.170 Unlike conventional filming methods, 376 00:19:42.170 --> 00:19:45.870 Through LED screens and real-time rendering technology, 377 00:19:45.870 --> 00:19:48.970 It implements virtual backgrounds and environments in real time 378 00:19:48.970 --> 00:19:50.470 In particular, the media server 379 00:19:50.470 --> 00:19:53.520 is established as a core technology of VP 380 00:19:53.520 --> 00:19:56.620 The media server controls the content displayed on the LED screen 381 00:19:56.620 --> 00:19:59.670 from various camera angles 382 00:19:59.670 --> 00:20:02.120 and converts and switches in real time 383 00:20:02.120 --> 00:20:05.220 enabling natural scene production 384 00:20:05.220 --> 00:20:07.620 Also, by synchronizing the digital environment 385 00:20:07.620 --> 00:20:10.520 and the movement of the actual camera 386 00:20:10.520 --> 00:20:13.720 You can get realistic results 387 00:20:13.720 --> 00:20:16.970 This allows you to take realistic shots 388 00:20:16.970 --> 00:20:19.620 without separate post-processing 389 00:20:19.620 --> 00:20:22.320 Production time and cost are greatly reduced 390 00:20:22.320 --> 00:20:25.570 A new standard is being created with this technology 391 00:20:25.570 --> 00:20:28.120 in movies and dramas production 392 00:20:28.120 --> 00:20:31.670 The media server acts as a bridge that connects 393 00:20:31.670 --> 00:20:33.270 the shooting location and the digital environment 394 00:20:33.270 --> 00:20:36.020 This time let's see how media servers are used 395 00:20:36.020 --> 00:20:39.570 in the field of live entertainment 396 00:20:39.570 --> 00:20:41.620 The biggest difference from the previous VP is 397 00:20:41.620 --> 00:20:43.920 That audience exists 398 00:20:43.920 --> 00:20:46.820 So entertainment fields such as 399 00:20:46.820 --> 00:20:48.970 live performances, concerts and musicals 400 00:20:48.970 --> 00:20:52.070 To provide immersion to the audience 401 00:20:52.070 --> 00:20:53.870 has been constantly evolving 402 00:20:53.870 --> 00:20:55.870 In this process, the media server 403 00:20:55.870 --> 00:20:58.170 is playing a key role 404 00:20:58.170 --> 00:21:00.920 in controlling the content in real time 405 00:21:00.920 --> 00:21:02.670 and harmoniously producing stage and visual effects 406 00:21:02.670 --> 00:21:06.220 Because thousands or tens of thousands of audience members participate 407 00:21:06.220 --> 00:21:08.720 Perfect synchronization of 408 00:21:08.720 --> 00:21:11.070 Stage screen, lighting and sound is essential 409 00:21:11.070 --> 00:21:13.620 Through this, the performance of the artist on stage 410 00:21:13.620 --> 00:21:15.270 stand out even more 411 00:21:15.270 --> 00:21:19.220 and a visually intense experience for audiences is provided 412 00:21:19.220 --> 00:21:21.170 Also in unexpected situations 413 00:21:21.170 --> 00:21:23.220 By switching content instantly or 414 00:21:23.220 --> 00:21:25.320 broadcasting a live feed 415 00:21:25.320 --> 00:21:28.470 it can maximize the sense of presence and liveliness 416 00:21:28.470 --> 00:21:30.320 In this way, the media server 417 00:21:30.320 --> 00:21:33.270 enhances the visual perfection of live performances 418 00:21:33.270 --> 00:21:36.070 Providing an unforgettable experience to the audience, 419 00:21:36.070 --> 00:21:38.270 It can be said to be a core technology 420 00:21:38.270 --> 00:21:41.120 The following is how media servert is used 421 00:21:41.120 --> 00:21:43.770 on TV broadcast 422 00:21:43.770 --> 00:21:47.620 TV broadcasting is more than just a medium for conveying information 423 00:21:47.620 --> 00:21:50.820 It plays an important role in providing visual immersion 424 00:21:50.820 --> 00:21:53.320 and professionalism to viewers simultaneously 425 00:21:53.320 --> 00:21:56.320 In the modern broadcasting environment, visual effects and 426 00:21:56.320 --> 00:21:59.320 Real-time content management is becoming increasingly important 427 00:21:59.320 --> 00:22:03.570 Media servers are the key technology that makes this possible 428 00:22:03.570 --> 00:22:06.870 In various programs such as news, sports, and entertainment 429 00:22:06.870 --> 00:22:09.620 Provides real-time graphics and backgrounds 430 00:22:09.620 --> 00:22:13.070 Broadcast studios make extensive use of virtual set technology 431 00:22:13.070 --> 00:22:16.320 A high-resolution LED wall or background that does not actually exist 432 00:22:16.320 --> 00:22:19.520 is created in real time using green screen technology 433 00:22:19.520 --> 00:22:22.720 which enables realistic visual presentation 434 00:22:22.720 --> 00:22:26.420 Additionally, the media server integrates real-time data feeds 435 00:22:26.420 --> 00:22:30.320 Through that, sports scores, stock charts, weather information, and more 436 00:22:30.320 --> 00:22:33.220 Can be displayed dynamically on the screen 437 00:22:33.220 --> 00:22:35.920 This allows broadcasters to provide accurate information 438 00:22:35.920 --> 00:22:40.220 and immersive content to the viewers 439 00:22:40.220 --> 00:22:43.770 Media servers are an essential technology to improve broadcast quality and 440 00:22:43.770 --> 00:22:46.070 efficient content management 441 00:22:46.070 --> 00:22:49.270 Helping us respond to the rapidly changing 442 00:22:49.270 --> 00:22:50.670 broadcasting environment 443 00:22:50.670 --> 00:22:55.270 Immersive visual is a technique that helps the viewer dive deep 444 00:22:55.270 --> 00:22:57.920 into a virtual visual environment 445 00:22:57.920 --> 00:23:01.420 This technology is often used in media art exhibitions and theme parks 446 00:23:01.420 --> 00:23:03.720 and in large-scale performances, etc. 447 00:23:03.720 --> 00:23:06.720 Especially the images that fill the audience's field of vision 448 00:23:06.720 --> 00:23:08.470 and lighting effects are its key features 449 00:23:08.470 --> 00:23:12.170 Media servers create a 360 degree environment 450 00:23:12.170 --> 00:23:15.620 with multi-display control and projection mapping 451 00:23:15.620 --> 00:23:17.820 to implement these immersive experiences 452 00:23:17.820 --> 00:23:21.270 Especially, it allows the audience to experience being part of the space 453 00:23:21.270 --> 00:23:24.120 by projecting the content accurately 454 00:23:24.120 --> 00:23:27.570 onto dome-shaped structures or complex buildings 455 00:23:27.570 --> 00:23:31.620 It is also designed to allow real-time interaction 456 00:23:31.620 --> 00:23:33.320 According to the movement of the audience 457 00:23:33.320 --> 00:23:35.919 Content is also instantly responsive 458 00:23:35.919 --> 00:23:39.769 Through this, the audience goes beyond simple viewing 459 00:23:39.769 --> 00:23:41.669 They interact with the content 460 00:23:41.669 --> 00:23:44.619 and feel a deeper sense of immersion 461 00:23:44.619 --> 00:23:48.869 Media servers are a key technology for immersive visual experiences 462 00:23:48.869 --> 00:23:51.719 By providing a strong visual impression, 463 00:23:51.719 --> 00:23:54.969 enable a new dimension of entertainment 464 00:23:54.969 --> 00:23:59.019 Features and Usage of Disguise and PIXERA 465 00:23:59.319 --> 00:24:01.669 Let's learn about Disguise and PIXERA 466 00:24:01.669 --> 00:24:04.719 which are epresentative of media server 467 00:24:04.719 --> 00:24:07.769 First, let's learn about Disguise 468 00:24:07.769 --> 00:24:11.119 Disguise is a multimedia system 469 00:24:11.119 --> 00:24:13.419 which has software, hardware 470 00:24:13.419 --> 00:24:15.469 And cloud services integrated 471 00:24:15.469 --> 00:24:20.119 This system is specialized in large-scale content management 472 00:24:20.119 --> 00:24:23.169 like live events, film and broadcast productions, etc. 473 00:24:23.169 --> 00:24:25.419 The biggest advantage of Disguise is 474 00:24:25.419 --> 00:24:27.869 Real-time video content playback and 475 00:24:27.869 --> 00:24:31.719 efficient control of multi-display environment 476 00:24:31.719 --> 00:24:34.969 These features are essential for complex stage productions and 477 00:24:34.969 --> 00:24:37.069 virtual production 478 00:24:37.069 --> 00:24:40.969 For example, through large LED screens or projectors 479 00:24:40.969 --> 00:24:44.369 It can provide synchronized high-resolution content 480 00:24:44.369 --> 00:24:48.419 Disguise also offers partner technology services and 481 00:24:48.419 --> 00:24:50.769 an online learning platform, 482 00:24:50.769 --> 00:24:54.469 so that users are constantly learning the technology 483 00:24:54.469 --> 00:24:57.169 and able to apply them to projects 484 00:24:57.169 --> 00:25:00.169 This also provides flexibility for easy application 485 00:25:00.169 --> 00:25:03.269 for a variety of project environments 486 00:25:03.269 --> 00:25:05.819 Disguise is an integrated solution to make 487 00:25:05.819 --> 00:25:08.019 cutting-edge visual experience possible 488 00:25:08.019 --> 00:25:09.819 Plays an important role in the 489 00:25:09.819 --> 00:25:11.669 modern media server environment 490 00:25:11.669 --> 00:25:14.919 Let's take a look at the main functions of Disguise 491 00:25:14.919 --> 00:25:17.219 based on keywords 492 00:25:17.219 --> 00:25:19.669 The first keyword is real time 493 00:25:19.669 --> 00:25:21.419 Disguise provides powerful features 494 00:25:21.419 --> 00:25:23.419 Capable of simulating 3D environments 495 00:25:23.419 --> 00:25:25.219 in real time 496 00:25:25.219 --> 00:25:30.219 This feature allows users to preview 497 00:25:30.219 --> 00:25:32.819 what various elements like create stage, video, lighting, etc. 498 00:25:32.819 --> 00:25:35.619 will look like in a real project environment 499 00:25:35.619 --> 00:25:37.269 In particular, the preview function 500 00:25:37.269 --> 00:25:40.619 plays a big role in saving time and money 501 00:25:40.619 --> 00:25:43.019 by being able to simulate the arrangement of the content 502 00:25:43.019 --> 00:25:46.969 in advance accurately reduces errors 503 00:25:46.969 --> 00:25:49.219 and can improve the completeness of the project 504 00:25:49.219 --> 00:25:50.719 The simulation function 505 00:25:50.719 --> 00:25:53.619 can evaluate the accuracy and appropriateness of the content 506 00:25:53.619 --> 00:25:56.019 by virtually placing all elements of the project 507 00:25:56.019 --> 00:25:59.519 and previewing them in real time 508 00:25:59.519 --> 00:26:03.469 Disguise integrates with a variety of 3D modeling software 509 00:26:03.469 --> 00:26:06.119 Realizing integration with 3D content 510 00:26:06.119 --> 00:26:09.819 This feature is very useful for virtual production, 511 00:26:09.819 --> 00:26:13.319 film production, live events, etc. 512 00:26:13.319 --> 00:26:16.319 Especially in conjunction with camera tracking 513 00:26:16.319 --> 00:26:18.969 Real-time viewpoint changes within a 3D environment 514 00:26:18.969 --> 00:26:21.119 can be implemented exactly 515 00:26:21.119 --> 00:26:24.819 Through this, in filming and stage direction, 516 00:26:24.819 --> 00:26:28.169 You can create more vivid content 517 00:26:28.169 --> 00:26:33.469 In conclusion, Disguise's real-time 3D visualization feature 518 00:26:33.469 --> 00:26:36.669 Increases the visual completeness of your project 519 00:26:36.669 --> 00:26:38.869 and by providing an efficient working environment 520 00:26:38.869 --> 00:26:40.719 Enables innovative results 521 00:26:40.719 --> 00:26:43.569 In content creation and directing 522 00:26:43.569 --> 00:26:46.619 The second keyword is support 523 00:26:46.619 --> 00:26:49.469 Disguise supports high-resolution content 524 00:26:49.469 --> 00:26:53.969 It supports high-efficiency codecs such as HAP and NotchLC 525 00:26:53.969 --> 00:26:58.419 These codecs allow for fast and smooth playback of high-resolution video 526 00:26:58.419 --> 00:27:02.019 with minimal compression loss 527 00:27:02.019 --> 00:27:06.669 Especially, complex content that includes animation and visual effects 528 00:27:06.669 --> 00:27:08.619 can be played in real time as well 529 00:27:08.619 --> 00:27:12.819 This allows for smooth execution of various visual presentations 530 00:27:12.819 --> 00:27:17.619 Especially complex content that includes animation and visual effects 531 00:27:17.619 --> 00:27:19.569 can be played in real time as well 532 00:27:19.569 --> 00:27:24.069 This allows for smooth execution of various visual presentations 533 00:27:24.069 --> 00:27:27.219 Next up is support for up to 16K resolution 534 00:27:27.219 --> 00:27:31.519 Disguise provides powerful performance that can handle content 535 00:27:31.519 --> 00:27:33.619 up to 16K resolution 536 00:27:33.619 --> 00:27:37.419 This means that you can play high-quality videos without loss 537 00:27:37.419 --> 00:27:42.019 in large canvases and very large displays as well 538 00:27:42.019 --> 00:27:46.669 For example, when projecting content at large concerts or in buildings 539 00:27:46.669 --> 00:27:49.719 It can provide a detailed and vivid visual experience 540 00:27:49.719 --> 00:27:53.219 Reaching the audience with high-resolution content 541 00:27:53.219 --> 00:27:56.018 Thirdly, Disguise's version control feature 542 00:27:56.018 --> 00:27:58.018 Helps you manage multiple versions of content 543 00:27:58.018 --> 00:28:00.268 of a project easily 544 00:28:00.268 --> 00:28:01.918 While the project is in progress 545 00:28:01.918 --> 00:28:05.268 There may be multiple revisions and updates 546 00:28:05.268 --> 00:28:09.218 This feature records each version accurately 547 00:28:09.218 --> 00:28:12.268 Allowing you to switch quickly as needed 548 00:28:12.268 --> 00:28:15.418 You can avoid problems like 549 00:28:15.418 --> 00:28:17.618 accidentally deleting old content 550 00:28:17.618 --> 00:28:20.218 Disguise supports network-based 551 00:28:20.218 --> 00:28:24.868 content management and synchronization with DisguiseNet 552 00:28:24.868 --> 00:28:28.318 This allows multiple devices to be seamlessly connected to each other 553 00:28:28.318 --> 00:28:31.718 so that you can update and adjust content in real time 554 00:28:31.718 --> 00:28:33.468 Using Genlock technology 555 00:28:33.468 --> 00:28:36.868 By maintaining frame synchronization between multiple displays 556 00:28:36.868 --> 00:28:40.768 It is guaranteed that content played 557 00:28:40.768 --> 00:28:42.468 matches exactly on every screen 558 00:28:42.468 --> 00:28:44.868 Output Feed Configuration 559 00:28:44.868 --> 00:28:48.368 Supports fine-tuning of output settings 560 00:28:48.368 --> 00:28:49.918 By using this feature, 561 00:28:49.918 --> 00:28:53.218 You can set the optimal content format 562 00:28:53.218 --> 00:28:56.018 Tailored to each display or project 563 00:28:56.018 --> 00:28:59.868 For example, when using equipment with different resolutions and ratios 564 00:28:59.868 --> 00:29:04.068 You can automatically apply settings that are suitable for each device 565 00:29:04.068 --> 00:29:05.818 Increasing work efficiency 566 00:29:05.818 --> 00:29:10.618 Finally, Disguise supports HTML 5 567 00:29:10.618 --> 00:29:13.518 Providing compatibility with web-based content 568 00:29:13.518 --> 00:29:17.668 This allows for easy integration of interactive content, 569 00:29:17.668 --> 00:29:19.868 real-time data feeds, etc. 570 00:29:19.868 --> 00:29:23.668 letting it be used flexibly in various production environments 571 00:29:23.668 --> 00:29:27.818 Like this, Disguise's Large format video playback function 572 00:29:27.818 --> 00:29:29.868 Provides optimal performance 573 00:29:29.868 --> 00:29:31.868 in a variety of situations 574 00:29:31.868 --> 00:29:34.518 like playing high-resolution content, support for large-scale projects, 575 00:29:34.518 --> 00:29:38.368 Real-time synchronization and content management, etc. 576 00:29:38.368 --> 00:29:41.518 The third keyword is projection mapping 577 00:29:41.518 --> 00:29:43.868 Projection mapping is beyond projecting images 578 00:29:43.868 --> 00:29:45.668 on a simple surface 579 00:29:45.668 --> 00:29:49.168 It is a technology that precisely maps content 580 00:29:49.168 --> 00:29:52.468 on buildings, sculptures and complex structures 581 00:29:52.468 --> 00:29:56.668 Disguise offers a variety of advanced features for this purpose 582 00:29:56.668 --> 00:30:00.418 First, the Projector Footprints feature 583 00:30:00.418 --> 00:30:03.018 Simulates the projection scope of the project 584 00:30:03.018 --> 00:30:07.468 and helps you determine the optimal position and angle 585 00:30:07.468 --> 00:30:10.118 This allows you to project the content onto the surface of the object 586 00:30:10.118 --> 00:30:12.118 exactly 587 00:30:12.118 --> 00:30:14.918 Dynamic Blend is useful when using multiple projectors 588 00:30:14.918 --> 00:30:18.618 It naturally blends the boundaries between each projector 589 00:30:18.618 --> 00:30:21.668 Making it look like one continuous screen 590 00:30:21.668 --> 00:30:24.968 This is a very important feature especially for 591 00:30:24.968 --> 00:30:26.668 large-scale projection mapping projects 592 00:30:26.668 --> 00:30:29.268 QuickCal & Manual Calibration features 593 00:30:29.268 --> 00:30:31.968 Enable fast and precise corrections 594 00:30:31.968 --> 00:30:37.118 QuickCal automatically performs basic calibration quickly 595 00:30:37.118 --> 00:30:40.918 Manual Calibration allows the user to make detailed adjustments 596 00:30:40.918 --> 00:30:42.768 for perfect alignment 597 00:30:42.768 --> 00:30:46.568 Additionally, the Advanced Projection Toolkit features 598 00:30:46.568 --> 00:30:49.868 Supports precise mapping even on complex surfaces 599 00:30:49.868 --> 00:30:51.868 and real-time adjustments 600 00:30:51.868 --> 00:30:54.468 OmniCal uses the camera to 601 00:30:54.468 --> 00:30:58.618 Automatically correct alignment between the projector and the target object 602 00:30:58.618 --> 00:31:01.668 and provides more precise results 603 00:31:01.668 --> 00:31:04.418 The fourth keyword is sequencing 604 00:31:04.418 --> 00:31:06.668 Sequencing is a core function of content timing, production, 605 00:31:06.668 --> 00:31:10.768 and management provided by Disguise 606 00:31:10.768 --> 00:31:14.068 This feature allows for timeline-based editing 607 00:31:14.068 --> 00:31:18.018 enabling precise control of the playback order, 608 00:31:18.018 --> 00:31:20.118 time, and layers of the content 609 00:31:20.118 --> 00:31:23.968 Especially in events or performances where multimedia production is important 610 00:31:23.968 --> 00:31:27.768 it enables accurate and synchronized production 611 00:31:27.768 --> 00:31:29.468 The timeline editing feature 612 00:31:29.468 --> 00:31:32.718 Helps you control 613 00:31:32.718 --> 00:31:35.218 the start, end, transition, etc. of content precisely 614 00:31:35.218 --> 00:31:37.618 Users can use the timeline to 615 00:31:37.618 --> 00:31:40.468 visually check and edit 616 00:31:40.468 --> 00:31:43.418 The playback position and time of each content 617 00:31:43.418 --> 00:31:46.118 Multi-edit and multi-transport features 618 00:31:46.118 --> 00:31:48.118 Through multiple timelines 619 00:31:48.118 --> 00:31:50.718 Allows you to manage both simultaneously 620 00:31:50.718 --> 00:31:54.468 This allows you to adjust multiple content at once 621 00:31:54.468 --> 00:31:58.168 Even complex productions can be carried out efficiently 622 00:31:58.168 --> 00:32:02.118 Layer control allows each piece of content on different layers to be 623 00:32:02.118 --> 00:32:04.718 Managed to operate independently 624 00:32:04.718 --> 00:32:06.668 This allows for overlapping effects or 625 00:32:06.668 --> 00:32:09.368 Various content combinations 626 00:32:09.368 --> 00:32:14.217 Finally, combinations such as Artnet, OSC, and MIDI 627 00:32:14.217 --> 00:32:18.567 enables Disguise's integrated control with external devices 628 00:32:18.567 --> 00:32:23.267 This allows lighting, sound, and video to be perfectly synchronized 629 00:32:23.267 --> 00:32:25.917 Providing immersive presentation 630 00:32:25.917 --> 00:32:28.417 The last keyword is event integration 631 00:32:28.417 --> 00:32:31.117 That is, Show Integration 632 00:32:31.117 --> 00:32:35.017 Show Integration is one of Disguise's powerful features 633 00:32:35.017 --> 00:32:37.267 Through integration with various devices, 634 00:32:37.267 --> 00:32:41.667 the efficiency and accuracy of the event production is maximized 635 00:32:41.667 --> 00:32:47.067 This feature supports various tasks like capture, sync, 636 00:32:47.067 --> 00:32:48.817 recording, tracking, automation, etc. 637 00:32:48.817 --> 00:32:53.417 Helping to ensure events run smoothly in real time 638 00:32:53.417 --> 00:32:55.867 Firstly, the Capture and Output function 639 00:32:55.867 --> 00:32:58.667 Capture various video sources in real time 640 00:32:58.667 --> 00:33:00.967 and send this to the display output 641 00:33:00.967 --> 00:33:03.517 This allows content from multiple sources 642 00:33:03.517 --> 00:33:05.167 to be controlled simultaneously 643 00:33:05.167 --> 00:33:07.867 Secondly, synchronization helps all devices 644 00:33:07.867 --> 00:33:10.367 maintain perfect timing 645 00:33:10.367 --> 00:33:14.317 This allows content to be executed exactly at the same time 646 00:33:14.317 --> 00:33:17.267 on different display devices 647 00:33:17.267 --> 00:33:20.217 The third is the Device Recording feature 648 00:33:20.217 --> 00:33:23.717 This feature, by recording the movements 649 00:33:23.717 --> 00:33:26.367 of the device being used, allows replay or analysis as needed 650 00:33:26.367 --> 00:33:30.017 during production simulation or rehearsal 651 00:33:30.017 --> 00:33:32.917 Additionally, with Tracking and Automation features 652 00:33:32.917 --> 00:33:35.917 Linked with camera tracking and automation systems 653 00:33:35.917 --> 00:33:38.817 Depending on the movement of the stage or the position of the actor 654 00:33:38.817 --> 00:33:41.517 You can adjust content in real time 655 00:33:41.517 --> 00:33:44.967 This feature also plays a very important role 656 00:33:44.967 --> 00:33:46.617 in virtual production or immersive environments 657 00:33:46.617 --> 00:33:50.067 Finally, DMX Input & Output 658 00:33:50.067 --> 00:33:53.667 Provides precise integration with lighting and other devices 659 00:33:53.667 --> 00:33:58.517 This allows the stage lighting and video content to be perfectly synchronized 660 00:33:58.517 --> 00:34:01.617 Enabling more immersive visual presentations 661 00:34:01.617 --> 00:34:03.017 By main keywords like this 662 00:34:03.017 --> 00:34:05.617 we learned about the features of Disguise 663 00:34:05.617 --> 00:34:07.967 On this page, I would like to introduce 664 00:34:07.967 --> 00:34:10.417 Disguise's hardware lineup 665 00:34:10.417 --> 00:34:13.567 Disguise has a diverse lineup of media servers 666 00:34:13.567 --> 00:34:15.817 and provides additional hardware options 667 00:34:15.817 --> 00:34:19.867 It provides the optimal environment for your project 668 00:34:19.867 --> 00:34:23.117 Let me briefly explain each feature 669 00:34:23.117 --> 00:34:25.167 EX is a media server for beginners 670 00:34:25.167 --> 00:34:28.967 It is suitable for small installations and simple projects 671 00:34:28.967 --> 00:34:31.617 GX is a server for intermediate users 672 00:34:31.617 --> 00:34:33.617 It is widely used in environments where 673 00:34:33.617 --> 00:34:35.917 real-time graphics and performance is needed 674 00:34:35.917 --> 00:34:38.067 VX is a high-performance server 675 00:34:38.067 --> 00:34:40.867 In high-resolution output and large-scale installations, 676 00:34:40.867 --> 00:34:43.017 It has excellent performance 677 00:34:43.017 --> 00:34:46.667 RX is a dedicated server for render streams 678 00:34:46.667 --> 00:34:50.567 It supports real-time content rendering and streaming tasks 679 00:34:50.567 --> 00:34:53.517 PX is a server equipped with the latest technology 680 00:34:53.517 --> 00:34:55.467 It is used in environments requiring 681 00:34:55.467 --> 00:34:57.217 Complex tasks and cutting-edge technology 682 00:34:57.217 --> 00:34:59.167 In addition to the media server, Disguise 683 00:34:59.167 --> 00:35:01.367 Adds scalability and flexibility 684 00:35:01.367 --> 00:35:04.017 By providing additional hardware 685 00:35:04.017 --> 00:35:06.417 Fabric is a Disguise network expansion technology 686 00:35:06.417 --> 00:35:09.267 It supports data integration between large-scale systems 687 00:35:09.267 --> 00:35:12.517 VFC Cards are video output expansion cards 688 00:35:12.517 --> 00:35:17.917 It supports various output formats such as HDMI, DP, and SDI 689 00:35:17.917 --> 00:35:20.017 Like this, Disguise hardware 690 00:35:20.017 --> 00:35:22.167 Provides scalability and flexibility 691 00:35:22.167 --> 00:35:25.067 To suit various project environments 692 00:35:25.067 --> 00:35:27.817 and maximize the performance of your media server 693 00:35:27.817 --> 00:35:31.167 As I mentioned before, Disguise Hardware 694 00:35:31.167 --> 00:35:35.167 has a variety of lineups to suit the scale of your project 695 00:35:35.167 --> 00:35:38.967 In real-time content creation and large-scale display management 696 00:35:38.967 --> 00:35:41.717 it performs very well 697 00:35:41.717 --> 00:35:43.967 But hardware alone 698 00:35:43.967 --> 00:35:47.717 cannot do everything perfectly 699 00:35:47.717 --> 00:35:50.617 Especially when collaborating globally 700 00:35:50.617 --> 00:35:54.767 or when project data needs to be managed efficiently, 701 00:35:54.767 --> 00:35:57.617 Software-based platforms are very important 702 00:35:57.617 --> 00:36:00.817 Disguise offers cloud services and 703 00:36:00.817 --> 00:36:02.767 a platform called Porta 704 00:36:02.767 --> 00:36:06.717 These two further expand the Disguise ecosystem 705 00:36:06.717 --> 00:36:10.267 Through organic integration with hardware 706 00:36:10.267 --> 00:36:14.017 Provide a new paradigm for content creation and management 707 00:36:14.017 --> 00:36:16.367 Let's look at cloud first 708 00:36:16.367 --> 00:36:22.067 Cloud is largely divided into 3 functions, Disguise Drive, Previz, 709 00:36:22.067 --> 00:36:23.717 and Mapping Matter 710 00:36:23.717 --> 00:36:28.117 Disguise Drive is A platform where you can get 711 00:36:28.117 --> 00:36:30.966 quick feedback and confirmation 712 00:36:30.966 --> 00:36:34.766 that is also available to customers who do not use Disguise 713 00:36:34.766 --> 00:36:39.266 You can check it right away and leave a comment on that time period 714 00:36:39.266 --> 00:36:42.816 Most project teams that handle this type of content 715 00:36:42.816 --> 00:36:46.016 Typically use a variety of storage platforms 716 00:36:46.016 --> 00:36:48.916 But these solutions are complex and 717 00:36:48.916 --> 00:36:52.516 Not specialized for high-resolution projects 718 00:36:52.516 --> 00:36:56.016 Disguise Cloud supports files in various formats 719 00:36:56.016 --> 00:36:58.666 including 2D and 3D 720 00:36:58.666 --> 00:37:01.816 Storage and preview of all project sources 721 00:37:01.816 --> 00:37:03.966 are available in one place 722 00:37:03.966 --> 00:37:06.766 Via a secure sharing link 723 00:37:06.766 --> 00:37:09.366 Collaboration becomes easy from anywhere 724 00:37:09.366 --> 00:37:12.866 and you can manage permissions differently for each worker 725 00:37:12.866 --> 00:37:16.466 And it's available on both desktop and mobile 726 00:37:16.466 --> 00:37:18.266 It is also easy to access 727 00:37:18.266 --> 00:37:20.316 Now let's move on to PIXERA 728 00:37:20.316 --> 00:37:22.616 which another media server solution 729 00:37:22.616 --> 00:37:27.416 PIXERA has an intuitive and user-friendly interface 730 00:37:27.416 --> 00:37:30.216 It is a tool used in various fields like small and medium-sized events, 731 00:37:30.216 --> 00:37:32.766 broadcasts, exhibitions, etc. 732 00:37:32.766 --> 00:37:36.566 Designed to be easy to use even for beginners, this software 733 00:37:36.566 --> 00:37:40.616 has particularly excellent performance in content organization and management 734 00:37:40.616 --> 00:37:43.066 and multi-display environments 735 00:37:43.066 --> 00:37:46.316 We're going to learn about the main features of PIXERA 736 00:37:46.316 --> 00:37:50.166 First, let me introduce the three core functions of PIXERA 737 00:37:50.166 --> 00:37:54.516 First of all, it has an intuitive UI and easy content management 738 00:37:54.516 --> 00:37:57.466 On PIXERA you can add and manage content 739 00:37:57.466 --> 00:38:00.616 with drag and drop 740 00:38:00.616 --> 00:38:05.066 Even complex tasks can be performed as easily as moving files 741 00:38:05.066 --> 00:38:08.016 It is easy to use even for beginners 742 00:38:08.016 --> 00:38:10.966 This method shortens the working time and 743 00:38:10.966 --> 00:38:13.466 Greatly improves efficiency 744 00:38:13.466 --> 00:38:16.366 Second is timeline-based editing 745 00:38:16.366 --> 00:38:20.516 On PIXERA, you can control the start, end, and transition of content 746 00:38:20.516 --> 00:38:24.216 Intuitively in a timeline interface 747 00:38:24.216 --> 00:38:27.366 You can easily modify the necessary parts 748 00:38:27.366 --> 00:38:29.966 by visually checking the flow of time 749 00:38:29.966 --> 00:38:34.216 Thirdly, it is beginner-friendly and customizable 750 00:38:34.216 --> 00:38:37.466 PIXERA can be used with minimal learning 751 00:38:37.466 --> 00:38:40.766 without any special technical background 752 00:38:40.766 --> 00:38:44.116 It also provides custom layout features 753 00:38:44.116 --> 00:38:46.616 The work environment can be optimized to fit your work style 754 00:38:46.616 --> 00:38:49.366 and to one's individual preferences 755 00:38:49.366 --> 00:38:52.266 Let me explain PIXERA's additional features a little more 756 00:38:52.266 --> 00:38:56.416 PIXERA provides real-time video playback capabilities 757 00:38:56.416 --> 00:38:59.416 allowing content to play smoothly without delay 758 00:38:59.416 --> 00:39:02.616 This feature is very useful in situations where 759 00:39:02.616 --> 00:39:07.016 immediate content switching is required for live events or exhibitions 760 00:39:07.016 --> 00:39:09.316 Also in a multi-display environment 761 00:39:09.316 --> 00:39:11.866 it provides excellent control 762 00:39:11.866 --> 00:39:14.216 Not only are various screens perfectly synchronized 763 00:39:14.216 --> 00:39:16.266 to look like one system 764 00:39:16.266 --> 00:39:20.366 You can also control each display independently 765 00:39:20.366 --> 00:39:23.616 PIXERA consists of three main interfaces which are 766 00:39:23.616 --> 00:39:26.466 Screens, Mapping, and Compositing 767 00:39:26.466 --> 00:39:29.616 Each step simplifies the user experience 768 00:39:29.616 --> 00:39:31.916 and supports efficient workflow 769 00:39:31.916 --> 00:39:34.366 First, the Screens interface 770 00:39:34.366 --> 00:39:37.816 is a space where users can set their display environment 771 00:39:37.816 --> 00:39:40.866 You can visually check and adjust the layout 772 00:39:40.866 --> 00:39:43.466 and size of the display here 773 00:39:43.466 --> 00:39:46.766 It serves as the basic framework for the project 774 00:39:46.766 --> 00:39:49.716 by setting up various screen configurations easily and quickly 775 00:39:49.716 --> 00:39:52.766 Secondly, the Mapping interface 776 00:39:52.766 --> 00:39:55.966 Performs work related to projection mapping 777 00:39:55.966 --> 00:40:00.316 Here you can set the position and angle of the projector 778 00:40:00.316 --> 00:40:04.616 and adjust the precise mapping between screen and content 779 00:40:04.616 --> 00:40:08.216 Especially, it provides sophisticated tools 780 00:40:08.216 --> 00:40:10.216 that enable accurate mapping 781 00:40:10.216 --> 00:40:12.216 in complex curves or asymmetric structures as well 782 00:40:12.216 --> 00:40:15.166 Finally, the Compositing interface 783 00:40:15.166 --> 00:40:18.016 is responsible for content creation and editing 784 00:40:18.016 --> 00:40:20.516 Through timeline-based editing features, 785 00:40:20.516 --> 00:40:23.466 You can manage various elements like videos, 786 00:40:23.466 --> 00:40:26.516 images, animations, etc. at once 787 00:40:26.516 --> 00:40:28.366 Users intuitively adjust 788 00:40:28.366 --> 00:40:33.666 the placement, transitions, and effects of content in this space 789 00:40:33.666 --> 00:40:36.866 and can accurately simulate the final content 790 00:40:36.866 --> 00:40:40.616 These three UIs provide the optimal user experience 791 00:40:40.616 --> 00:40:43.216 in each stage of work 792 00:40:43.216 --> 00:40:45.816 and maximize the efficiency of content creation 793 00:40:45.816 --> 00:40:48.816 As a result, PIXERA's simple UI 794 00:40:48.816 --> 00:40:51.015 Simplifies complex tasks 795 00:40:51.015 --> 00:40:56.665 and helps anyone easily create high-quality visual results 796 00:40:56.665 --> 00:40:59.315 Let's compare the differences and key features 797 00:40:59.315 --> 00:41:01.515 of Disguise and PIXERA 798 00:41:01.515 --> 00:41:04.765 First of all, Disguise has powerful 3D visualizations and 799 00:41:04.765 --> 00:41:06.665 simulation 800 00:41:06.665 --> 00:41:10.965 Through this, it provides the right solution for complex XR environments 801 00:41:10.965 --> 00:41:12.965 or virtual productions 802 00:41:12.965 --> 00:41:17.415 On the other hand, PIXERA supports basic 3D functions, but 803 00:41:17.415 --> 00:41:20.915 it is a structure that focuses a little more on 2D content 804 00:41:20.915 --> 00:41:24.565 It shows strength in simple visuals such as exhibitions and broadcasts 805 00:41:24.565 --> 00:41:27.115 Disguise provides advanced queue management 806 00:41:27.115 --> 00:41:30.015 and a timeline that allows real-time editing 807 00:41:30.015 --> 00:41:33.765 Efficient content management is possible even in complex environments 808 00:41:33.765 --> 00:41:36.615 but the interface is relatively complex 809 00:41:36.615 --> 00:41:38.815 making it more suitable for advanced users 810 00:41:38.815 --> 00:41:41.215 PIXERA has an intuitive timeline and 811 00:41:41.215 --> 00:41:44.115 It has a user-friendly interface 812 00:41:44.115 --> 00:41:46.315 It is easy to access even for beginners 813 00:41:46.315 --> 00:41:48.515 making it suitable for small to medium sized events 814 00:41:48.515 --> 00:41:51.365 Disguise supports render streams 815 00:41:51.365 --> 00:41:53.765 so a variety of content can be streamed 816 00:41:53.765 --> 00:41:57.715 and has excellent scalability and flexibility for large-scale projects 817 00:41:57.715 --> 00:42:01.215 However, the high cost can be a disadvantage 818 00:42:01.215 --> 00:42:04.365 PIXERA is available at a relatively low cost 819 00:42:04.365 --> 00:42:07.065 It has the advantage of being able to respond flexibly 820 00:42:07.065 --> 00:42:09.765 From small to medium-sized projects 821 00:42:09.765 --> 00:42:11.815 But some advanced features 822 00:42:11.815 --> 00:42:14.365 like render stream are not supported 823 00:42:14.365 --> 00:42:17.565 Disguise utilizes a high-performance rendering engine 824 00:42:17.565 --> 00:42:19.465 So it is suitable for high-resolution work 825 00:42:19.465 --> 00:42:22.615 and stands out in XR and VP environments 826 00:42:22.615 --> 00:42:26.665 PIXERA supports up to 4K uncompressed streams 827 00:42:26.665 --> 00:42:29.715 and provides stable performance even for rendering 828 00:42:29.715 --> 00:42:31.965 In this way, Disguise and PIXERA 829 00:42:31.965 --> 00:42:34.815 Each solution has distinct strengths 830 00:42:34.815 --> 00:42:38.715 Helping you make the right choice depending on 831 00:42:38.715 --> 00:42:41.315 the project, size, budget, and user level 832 00:42:41.315 --> 00:42:43.465 was the crux of the comparison 833 00:42:43.465 --> 00:42:47.465 Hardware components 834 00:42:47.465 --> 00:42:49.165 Let;s learn about hardware architecture 835 00:42:49.165 --> 00:42:51.815 of the media server 836 00:42:51.815 --> 00:42:55.215 A media server consists of various devices 837 00:42:55.215 --> 00:42:58.365 Each device is organically connected to each other 838 00:42:58.365 --> 00:43:02.215 It supports high-efficiency processing and output of content 839 00:43:02.215 --> 00:43:05.515 Let me explain based on Disguise hardware 840 00:43:05.515 --> 00:43:07.515 First of all, Director 841 00:43:07.515 --> 00:43:11.165 The Director acts as the central controller of the system 842 00:43:11.165 --> 00:43:13.065 It coordinates Scheduling of all content and 843 00:43:13.065 --> 00:43:15.265 the flow of data across the network 844 00:43:15.265 --> 00:43:17.565 It directs the overall operation 845 00:43:17.565 --> 00:43:20.615 In other words, it can be called the brain of the project 846 00:43:20.615 --> 00:43:22.415 Next is Actor 847 00:43:22.415 --> 00:43:25.715 Actor is a device that outputs actual content 848 00:43:25.715 --> 00:43:30.115 It plays high-resolution video and graphics in real time 849 00:43:30.115 --> 00:43:32.365 According to the direction of the Director, the Actor 850 00:43:32.365 --> 00:43:37.215 Sends data to displays, projectors, etc. 851 00:43:37.215 --> 00:43:39.915 and provides final content to users 852 00:43:39.915 --> 00:43:42.565 Understudy is a backup system 853 00:43:42.565 --> 00:43:45.565 It is prepared to take on the role of Actor 854 00:43:45.565 --> 00:43:47.365 If a problem occurs in the system 855 00:43:47.365 --> 00:43:49.615 Understudy is up and running immediately 856 00:43:49.615 --> 00:43:51.715 Maintaining the continuity of the service 857 00:43:51.715 --> 00:43:55.765 This is essential to ensure an uninterrupted working environment 858 00:43:55.765 --> 00:43:59.165 Render Stream is a real-time content rendering 859 00:43:59.165 --> 00:44:00.615 specialized equipment 860 00:44:00.615 --> 00:44:03.915 It's optimized to deal with complex 3D graphics 861 00:44:03.915 --> 00:44:05.365 and virtual environments 862 00:44:05.365 --> 00:44:08.465 It plays a key role especially in XR 863 00:44:08.465 --> 00:44:10.165 and virtual production projects 864 00:44:10.165 --> 00:44:13.665 All devices are connected via Network Switch 865 00:44:13.665 --> 00:44:16.215 Network Switch distribute each data 866 00:44:16.215 --> 00:44:19.565 quickly and reliably to each device 867 00:44:19.565 --> 00:44:21.865 Enabling synchronized output 868 00:44:21.865 --> 00:44:24.265 These hardware components are 869 00:44:24.265 --> 00:44:27.415 the core of the media server 870 00:44:27.415 --> 00:44:30.715 that enable content creation and real-time output 871 00:44:30.715 --> 00:44:32.415 Disguise Media Server 872 00:44:32.415 --> 00:44:34.815 can support various output formats 873 00:44:34.815 --> 00:44:37.915 and has the ability to respond flexibly in any environment 874 00:44:37.915 --> 00:44:42.765 This interface ensures compatibility with a variety of display devices 875 00:44:42.765 --> 00:44:44.565 Users can configure the optimal 876 00:44:44.565 --> 00:44:47.315 output environment that they need 877 00:44:47.315 --> 00:44:50.865 It also boasts excellent performance in terms of resolution support 878 00:44:50.865 --> 00:44:54.965 It supports various resolutions from 4K to HD 879 00:44:54.965 --> 00:44:56.915 which makes it able to handle everything 880 00:44:56.915 --> 00:45:00.615 from high quality content and efficient resource utilization to content 881 00:45:00.615 --> 00:45:04.865 In particular, 12G and ST2110 video outputs 882 00:45:04.865 --> 00:45:07.314 are essential skills for professional broadcasting 883 00:45:07.314 --> 00:45:08.914 and large-scale production environments 884 00:45:08.914 --> 00:45:13.064 This feature ensures high-speed data transmission and low latency 885 00:45:13.064 --> 00:45:16.964 It provides the best performance in real-time content output 886 00:45:16.964 --> 00:45:20.164 These features make the Disguise Media Server 887 00:45:20.164 --> 00:45:22.964 the optimal solution that maximizes 888 00:45:22.964 --> 00:45:25.514 efficiency and quality in every process of 889 00:45:25.514 --> 00:45:28.164 content creation and output 890 00:45:28.164 --> 00:45:32.164 PIXERA Media Server supports a variety of output formats 891 00:45:32.164 --> 00:45:34.914 Providing a flexible content playback environment 892 00:45:34.914 --> 00:45:39.464 Supports all digital output interfaces 893 00:45:39.464 --> 00:45:43.014 like DP, mDP, HDMI, 12G 894 00:45:43.014 --> 00:45:46.764 This provides excellent compatibility with a variety of display devices 895 00:45:46.764 --> 00:45:49.964 Even in high-resolution and multi-display environments 896 00:45:49.964 --> 00:45:52.264 It has powerful performance 897 00:45:52.264 --> 00:45:59.064 It also supports color formats from RGB 4:4:4 to YUV 4:2:0 898 00:45:59.064 --> 00:46:02.864 With a wide range of bit depths from 8 to 16 bits 899 00:46:02.864 --> 00:46:06.114 Detailed and vivid image expression is possible 900 00:46:06.114 --> 00:46:08.814 These specs prove that it is the optimal solution for large-scale live events 901 00:46:08.814 --> 00:46:11.764 large-scale live events, high definition broadcasting, 902 00:46:11.764 --> 00:46:13.964 interactive exhibitions, etc. and other 903 00:46:13.964 --> 00:46:16.114 various production environments 904 00:46:16.114 --> 00:46:18.764 So, that's it for today's understanding 905 00:46:18.764 --> 00:46:20.614 of media servers 906 00:46:20.614 --> 00:46:23.614 Media servers play a key role in 907 00:46:23.614 --> 00:46:26.014 modern visual content creation 908 00:46:26.014 --> 00:46:28.514 By supporting creation and management of digital content 909 00:46:28.514 --> 00:46:31.164 and real-time playback, 910 00:46:31.164 --> 00:46:34.614 It provides innovative visual experiences 911 00:46:34.614 --> 00:46:37.814 In various fields such as performance, broadcasting, and exhibition 912 00:46:37.814 --> 00:46:39.964 Especially Disguise and PIXERA, 913 00:46:39.964 --> 00:46:41.414 representative media servers, 914 00:46:41.414 --> 00:46:45.514 Maximize users' efficiency and creativity 915 00:46:45.514 --> 00:46:49.664 Through various functions like 916 00:46:49.664 --> 00:46:51.314 3D simulation and timeline-based content management 917 00:46:51.314 --> 00:46:54.614 And projection mapping, large-scale display control, etc. 918 00:46:54.614 --> 00:46:58.864 These technologies are also combined with cutting-edge technologies such as VR and XR 919 00:46:58.864 --> 00:47:01.814 Maximizing immersion in virtual environments 920 00:47:01.814 --> 00:47:05.014 and opening up a new way of storytelling 921 00:47:05.014 --> 00:47:07.014 In conclusion, the media server 922 00:47:07.014 --> 00:47:09.064 has established itself as an important tool 923 00:47:09.064 --> 00:47:10.964 that leads the future of content creation 924 00:47:10.964 --> 00:47:14.814 In the future, the possibilities will be even greater 925 00:47:14.814 --> 00:47:18.864 Then, let's wrap up by summarizing what we learned in this lecture 926 00:47:18.864 --> 00:47:20.214 Thank you 927 00:47:20.214 --> 00:47:20.914 Role and Use of Media Servers 928 00:47:20.914 --> 00:47:21.614 Media server: Specialized equipment or software responsible for storing, managing, processing, and outputting digital content 929 00:47:21.614 --> 00:47:22.364 Media Server Features 930 00:47:22.364 --> 00:47:23.064 Content Management and Playback Multi-Display Control 931 00:47:23.064 --> 00:47:23.764 Real-time lighting and visual effects control 3D projection mapping 932 00:47:23.764 --> 00:47:24.514 Real-time data integration, live queuing and content switching 933 00:47:24.514 --> 00:47:25.214 System scalability and flexibility 934 00:47:25.214 --> 00:47:27.714 Utilization of Media Server Virtual Production / Live Entertainment 935 00:47:27.714 --> 00:47:30.164 TV Broadcast / Immersive Visual Experience 936 00:47:30.164 --> 00:47:30.814 Features and Usage of Disguise and PIXERA 937 00:47:30.814 --> 00:47:31.414 Disguise: A multimedia system that integrates software, hardware, and cloud services 938 00:47:31.414 --> 00:47:32.064 Disguise's core keywords 939 00:47:32.064 --> 00:47:32.664 Real-time: Pre-content placement and staging simulation can reduce errors and improve project completion 940 00:47:32.664 --> 00:47:33.314 Support: High-resolution content playback, large-scale project support, real-time synchronization and content management capabilities 941 00:47:33.314 --> 00:47:33.914 Projection Mapping: Precisely map content onto buildings, sculptures, and complex structures 942 00:47:33.914 --> 00:47:34.564 Sequencing: Precise control over the playback order, timing, and layers of your content through timeline-based editing 943 00:47:34.564 --> 00:47:35.164 Event Integration: Maximize the efficiency and accuracy of your event production through integration with a variety of devices 944 00:47:35.164 --> 00:47:35.964 PIXERA has an intuitive and user-friendly interface 945 00:47:35.964 --> 00:47:36.814 Used in various fields such as small and medium-sized events, broadcasting, and exhibitions 946 00:47:36.814 --> 00:47:37.664 PIXERA's Core Features 947 00:47:37.664 --> 00:47:38.464 Intuitive UI and easy content management Timeline-based editing 948 00:47:38.464 --> 00:47:39.264 Beginner-friendly and customizable Real-time video playback 949 00:47:39.264 --> 00:47:40.114 Excellent control in multi-display environments 950 00:47:40.114 --> 00:47:40.764 Hardware components 951 00:47:40.764 --> 00:47:41.364 Hardware structure of media server Director: Central controller of the system 952 00:47:41.364 --> 00:47:42.014 Actor: Device that outputs actual content Understudy: Backup system 953 00:47:42.014 --> 00:47:42.614 Render Stream: Equipment specialized in real-time content rendering 954 00:47:42.614 --> 00:47:43.264 Network Switch: Distributes data to each device quickly and reliably, enabling synchronized output 955 00:47:43.264 --> 00:47:43.864 Disguise Media Server 956 00:47:43.864 --> 00:47:44.464 Ensures compatibility with various display devices and allows you to configure the optimal output environment 957 00:47:44.464 --> 00:47:45.064 Maximize efficiency and quality throughout all stages of content creation and output 958 00:47:45.064 --> 00:47:46.164 PIXERA Media Server 959 00:47:46.164 --> 00:47:47.464 Supports all the latest digital output interfaces, including DP 1.4a, mDP 1.4, HDMI 2.0b, and 12G-SDI 960 00:47:47.464 --> 00:47:48.764 A wide range of bit depths from 8 to 16 bits enables detailed and vivid image expression 961 00:47:48.764 --> 00:47:50.064 Optimized for a variety of production environments, including large-scale live events, high-resolution broadcasts, and interactive exhibitions