Realistic Advanced Understanding Media Server
Hello this is Jiyong Park
for the understanding media server lecture today
Media server plays a crucial role in modern content production
such as VR, XR, and live event
In this lecture, we will learn about the concept and use cases of media servers,
And about the components
for a general understanding of media server
Then, let's define media server
and its roles in detail
Role and Use of Media Servers
First, let me briefly explain the development process
of the media server
In the beginning, there was no concept of a media server
During this period, the system was a simple media player
Mainly DVD players, video tapes, etc.
were the devices that played back physical media that we relied on
Only limited content playback was possible due to limited screens and equipment
Multi-screen or real-time content control was not possible
As high-performance computers became widespread in the 2000s,
Server-based systems with the ability to
store and manage digital media content emerged
During this time, the media server
was mainly used in broadcasting stations and events
and expanded from single output to multi-display output
With the advent of media server software
like Watchout, Catalyst, etc.
We started implementing a synchronized multi-screen environment
In the 2010s, demand for 4K and 8K resolution content skyrocketed
Media server performance has also evolved accordingly
With the emergence of real-time rendering technology and projection mapping,
Media servers evolved to support
complex content production
To implement interactive content
Media servers were starting to be utilized
Like Touch Designer, Notch, etc.
Integration with interactive software has become more active
Even in a virtual production environment utilizing LED Walls
Media servers started to play a key role
It was also used in film production, for example
in works such as The Mandalorian
Today's media servers are more than just devices that play content
They are also integrated with cutting-edge technologies such as
Real-time data feeds, AI-based content creation, AR and VR
Modern media servers such as Disguise and PIXERA
Support real-time rendering engine and cloud-based operations
providing a more flexible and expanded working environment
It can synchronize and control multiple devices with one server
For example, LED panels, projectors, AR headsets, etc.
and other such multiple devices are supported simultaneously
It is used in various fields such as events, performances,
broadcasts, exhibitions, sports games, etc.
Especially in virtual reality (VR) and augmented reality (AR),
and combination with such immersive technology is actively taking place
So far, we have briefly looked at the development process of media servers
Currently, media servers are specialized equipment or software
responsible for digital content storage, management,
processing, and even output
Let's take a closer look at each characteristics
of the media server
So the first feature is
content management and playback
A media server is not simply a storage device that stores content
It is a system optimized for efficient management
and playback of your stored content
This server acts as a powerful database that
can systematically manage large-scale content
It plays the role of storing multimedia content such as videos, images, and sounds
and playing it back in real time
or transmitting to where it is needed
For example, even within one project
Hundreds of video clips, graphic files
and audio file can exist
The media server categorizes these into categories
Organized by time, order, and scene
so that you can quickly find and use the files you need
You can also add custom tags or metadata
which makes efficient content management possible
Especially in broadcasting studios, performance venues, and large-scale events
it can control multiple displays or projectors
and helps to play high-resolution content smoothly
The biggest advantage of these media servers is that
it can effectively manage content in various formats
and that it can play with precise timing
Through this, in stage direction, broadcasting, exhibitions, etc.
it provides a smooth and immersive viewing experience
The next important feature of a media server that we will look at is
Multi-display control function
Multi-display control is one of the most essential roles
provided by the media server
It controls multiple screens, projectors, LED panels, etc.
and even in complex visual environments, it helps all screens be synchronized
and keeps things running smoothly
Let's first look at the role of media server
In multi-display environment
A media server is not just about handling one screen
It can connect multiple displays to integrate and control them
The second is one of the important functions of a media server
It's sync between displays
This technology allows multiple screens
to play content perfectly without any interruption
on time
Third is customized content output
For example, it can have one LED panel play the main image,
Other panels contain auxiliary graphics,
And in other projectors, text information
Such detailed control is possible
Finally, the media server is very powerful in terms of scalability
If you need an additional display,
or when a complex environment is required
It is also possible to connect a new display
by extending the existing system
That is, it is not limited to the environment in which it was initially installed
and you can respond flexibly
In this way, multi-display control
is one of the powerful features of the media server
It enables efficient and flexible visual management
In various environments such as performances, exhibitions, broadcasts, and studios
Another key feature of the media server is
Real-time lighting and visual effects control
This feature allows you to create an environment for a live event
stage, broadcast set that provides
perfect harmony between light and images
and provides an immersive experience for the audience
The media server synchronizes lighting and video
in real time
For example, when the camera follows an actor
Not only the background image of the LED panel, but also the lighting effects
can be csnchronized with the camera angle
In a live performance, you can create a scene where lighting and images
change simultaneously synced to the beat of the music
This is possible through real-time linking
between the lighting data and the media server
And combined with a camera tracking system,
More sophisticated directing is possible in the shooting environment
This technology plays a particularly important role in ICVFX
The LED panel and lighting effects are linked
to the movement of the actor or background
to create more immersive visuals
Real-time lighting and visual effects control
is used as a powerful tool
Especially in live events such as sporting events
For example, the moment a player scores
the LED screen and surrounding lighting change simultaneously
to maximize the atmosphere of the scene
And the media server can also control visual effects
along with lighting
At certain moments, the color and lighting on the screen change simultaneously
to maximize dramatic effects
All of these technologies are used in a variety of environments
Providing a vivid experience
and it is a powerful tool to help communicate
the emotion the director wants accuratelly
In this way, real-time lighting and visual effects control of the media server
is a key element that can maximize
Freedom of direction and audience emotion simultaneously
The next is 3D projection mapping,
one of the core technologies of the media server
3D projection mapping is a technology used to
project images or map LED screens considering the 3D shape of actual objects
like buildings, stages, and sculptures
In this process, the media server creates a virtual 3D space
and matches the actual space exactly
First, create a 3D model of the object on which you want to project the image,
such as a building or stage
This model is made with the same precision as the real thing
based on laser scans or blueprints
Next the media server
is mapped onto the 3D model as an image
That is, the image is distorted or adjusted to match
the shape of the actual structure
Make sure that the projected image
matches the building or object perfectly
The media server works by
integrating spatial data and camera data
This allows you to synchronize projects and content in real time
and helps you project your content
without distortion even in complex spaces
Also through 3D projection mapping
Not just a simple screen, but the entire space
can be used as a single canvas
In conclusion, 3D projection mapping
is the feature considered the pinnacle of media server technology
Transforming a space into a dynamic, immersive experience
As a result, the story is delivered through a media server
and can give the audience a sense of emotion
going beyond a simple viewing experience
Another key feature of the media server is
Real-time data integration
This technology collects various data generated in the field
and this is reflected in the content in real time
providing an innovative and immersive
visual experience
Thtough this, going beyond simply playing content
data-driven, dynamic presentations is possible
Real-time data integration works in three main steps:
First, data collection
Through sensors, cameras, microphones, and other input devices
Collect various data in real time
For example, a motion sensor that detects audience movement
A microphone that reads the sound of a performing musician's instrument
or at a live event
Devices for measuring temperature and humidity, etc.
are used as data sources
The second is the data processing stage
The media server processes the collected data quickly
and converts it into a form that can be immediately reflected in the content
For example, receiving audience movement data
it converts that to graphics on LED screens or
Depending on the intensity of the drum beat
it processes the data into forms such as creating
ripple effects in real time on LED screens
Finally, content integration
The converted data is integrated with images, lighting, and sound
Through the real-time processing capabilities of the media server,
You can implement almost immediate changes
which allows the audience to experience visual changes
reflecting the data in real time
In conclusion, the real-time data integration function of the media server
Enables data-driven content creation
and it has established itself as a powerful tool
that provides an immersive experience
that interacts with the audience
Through this, going beyond the simple playback of existing content
Innovative and dynamic visual storytelling becomes possible
One of the important functions of a media server is
Live queuing and content switching
Live queuing means the ability to control
Content, lighting, sound, and effects
in real time via a media server
Especially in environments such as live broadcasts and live performances
it helps you execute pre-planned productions
at the right time
Here the queue refers to a group of commands to be executed
at a specific point in time
The director creates a cue list
and enters the command and timing to be executed in advance
and runs that queue when needed
In simple terms, you can think of it as a systematically organized list
systematically organized list of various contents and tasks
that should be executed over time
The biggest advantage of live queuing is
First, by utilizing a cue list that has been carefully planned in advance
stage mistakes can be minimized
Second, various equipment and content
are synchronized with one command
simplifying complex productions
Third, even in a live environment
it has the ability to respond quickly to sudden changes in circumstances
making adding or modifying a new queue
possible with flexibility
Next is the content transition
It is a technology that allows for quick and smooth replacement
of the content shown on stage or screen
This feature is similar to queuing
It plays a very important role in live environments
Some examples in sports broadcasting are
Changinng the camera angle or
The task of displaying real-time data on the screen
or transitions in content or lighting, etc.
at a specific time
Content transition, through uninterrupted content transitions
for the audience
provides an immersive experience
and through pre-planned work
the operator's workload is reduced
and the collaboration between the production team and technicians
is made more seamless
Finally, it is the system scalability
and flexibillity of the media server
The media server starts with a small configuration
in a single project
and can be expanded to multiple devices and networks as needed
This scalability allows it to adapt to different environments
like large-scale performances, exhibitions, broadcasting, etc.
It also allows flexible integration of hardware and software
Easily connecting and utilizing new technologies and equipment
Additionally, media servers are connected to each other via a network
supporting software expansion as well
In particular, network protocols such as Artnet or sACN
Ensures compatibility with various devices
so even if new equipment is added
it can easibly be connected and integrated
It supports various equipment such as camera tracking systems,
LED screens, projectors, lighting equipment
It also supports video, audio, and 3D formats
The creator is not dependent on any specific software or equipment
and can work freely
This causes the media server to
become a core system able to respond quickly
to technological changes
We looked at what features the media server provides
and how it is used in various environments so far
In order for these functions to be realized,
Let's try to understand what components
a media server consist of
As you may have felt when you heard the explanation earlier,
A media server consists of hardware and software
The two are organically combined
to show powerful performance
First is the hardware
The hardware of the media server is
Designed to handle high-performance content
Let's take a look at the major hardware:
First is the CPU and GPU
CPU and GPU in the media server
plays the most important role
They are essential to process and output
high-resolution content in real time
For example, it let's 4K and 8K video,
complex graphics run smoothly
Large RAM is essential to process
the content
This ensures speed and performance when working in real time
With high-speed data processing
video output without delay is possible
SSDs store high-resolution content
and can also read them quickly
Compared to traditional hard drives
it has much better speed and stability
Through output ports such as HDMI, SDI display port
You can transfer content simultaneously
On multiple display devices
This allows for efficient content management
in multi-screen environments as well
Next is the software
To effectively utilize the hardware of the media server
Professional software is used
As a content management and control program
There are programs like Disguise and PIXERA
These programs are used to manage and control content
These software helps you easily implement
queuing, multi-screen control, scheduling, etc.
Real-time rendering programs such as Unreal Engine
Render complex 3D graphics in real time
This is essential for real-time content creation
in virtual production or VR or AR environment
We previously looked at the components of the media server from
a hardware and software perspective
Now let's find out why media servers are so important by looking at
the differences between a media server and a regular computer
First, the media server supports multi-screen environments
The media server can control
multiple displays simultaneously
This is essential for performances, exhibitions, and broadcasting
that require complex visual presentation
And the media server is capable of high-resolution output
The media server supports content in resolutions from 4K to 16K
Multiple outputs allow to output the content with
each display synchronized
Real-time streaming of large-capacity content is also possible
Finally, the media server has high compatibility
With various input and output ports
it provides high compatibility with other systems
This helps complex equipment operate in sync
Then comparing to this
Let's take a look at the features of a typical computer
A typical computer is optimized for a single task environment
A general computer is optimized for simple working environments
for office work, web browsing, and watching videos
Advanced features such as multi-screen control are limited
And it consists of basic hardware
With basic configurations such as CPU, RAM, and GPU
Supports only single or dual display output
General computers have limited hardware and software compatibility
There are limits to connection with multiple external devices or
processing high-end content
This time, Let's take a look at where media server with these features is used
at each field
The first is one of the representative applications of media servers
Let's take a look at virtual production
VP is a technology that has brought about revolutionary change
In the process of creating various contents
like movie, drama, advertisement, etc.
Unlike conventional filming methods,
Through LED screens and real-time rendering technology,
It implements virtual backgrounds and environments in real time
In particular, the media server
is established as a core technology of VP
The media server controls the content displayed on the LED screen
from various camera angles
and converts and switches in real time
enabling natural scene production
Also, by synchronizing the digital environment
and the movement of the actual camera
You can get realistic results
This allows you to take realistic shots
without separate post-processing
Production time and cost are greatly reduced
A new standard is being created with this technology
in movies and dramas production
The media server acts as a bridge that connects
the shooting location and the digital environment
This time let's see how media servers are used
in the field of live entertainment
The biggest difference from the previous VP is
That audience exists
So entertainment fields such as
live performances, concerts and musicals
To provide immersion to the audience
has been constantly evolving
In this process, the media server
is playing a key role
in controlling the content in real time
and harmoniously producing stage and visual effects
Because thousands or tens of thousands of audience members participate
Perfect synchronization of
Stage screen, lighting and sound is essential
Through this, the performance of the artist on stage
stand out even more
and a visually intense experience for audiences is provided
Also in unexpected situations
By switching content instantly or
broadcasting a live feed
it can maximize the sense of presence and liveliness
In this way, the media server
enhances the visual perfection of live performances
Providing an unforgettable experience to the audience,
It can be said to be a core technology
The following is how media servert is used
on TV broadcast
TV broadcasting is more than just a medium for conveying information
It plays an important role in providing visual immersion
and professionalism to viewers simultaneously
In the modern broadcasting environment, visual effects and
Real-time content management is becoming increasingly important
Media servers are the key technology that makes this possible
In various programs such as news, sports, and entertainment
Provides real-time graphics and backgrounds
Broadcast studios make extensive use of virtual set technology
A high-resolution LED wall or background that does not actually exist
is created in real time using green screen technology
which enables realistic visual presentation
Additionally, the media server integrates real-time data feeds
Through that, sports scores, stock charts, weather information, and more
Can be displayed dynamically on the screen
This allows broadcasters to provide accurate information
and immersive content to the viewers
Media servers are an essential technology to improve broadcast quality and
efficient content management
Helping us respond to the rapidly changing
broadcasting environment
Immersive visual is a technique that helps the viewer dive deep
into a virtual visual environment
This technology is often used in media art exhibitions and theme parks
and in large-scale performances, etc.
Especially the images that fill the audience's field of vision
and lighting effects are its key features
Media servers create a 360 degree environment
with multi-display control and projection mapping
to implement these immersive experiences
Especially, it allows the audience to experience being part of the space
by projecting the content accurately
onto dome-shaped structures or complex buildings
It is also designed to allow real-time interaction
According to the movement of the audience
Content is also instantly responsive
Through this, the audience goes beyond simple viewing
They interact with the content
and feel a deeper sense of immersion
Media servers are a key technology for immersive visual experiences
By providing a strong visual impression,
enable a new dimension of entertainment
Features and Usage of Disguise and PIXERA
Let's learn about Disguise and PIXERA
which are epresentative of media server
First, let's learn about Disguise
Disguise is a multimedia system
which has software, hardware
And cloud services integrated
This system is specialized in large-scale content management
like live events, film and broadcast productions, etc.
The biggest advantage of Disguise is
Real-time video content playback and
efficient control of multi-display environment
These features are essential for complex stage productions and
virtual production
For example, through large LED screens or projectors
It can provide synchronized high-resolution content
Disguise also offers partner technology services and
an online learning platform,
so that users are constantly learning the technology
and able to apply them to projects
This also provides flexibility for easy application
for a variety of project environments
Disguise is an integrated solution to make
cutting-edge visual experience possible
Plays an important role in the
modern media server environment
Let's take a look at the main functions of Disguise
based on keywords
The first keyword is real time
Disguise provides powerful features
Capable of simulating 3D environments
in real time
This feature allows users to preview
what various elements like create stage, video, lighting, etc.
will look like in a real project environment
In particular, the preview function
plays a big role in saving time and money
by being able to simulate the arrangement of the content
in advance accurately reduces errors
and can improve the completeness of the project
The simulation function
can evaluate the accuracy and appropriateness of the content
by virtually placing all elements of the project
and previewing them in real time
Disguise integrates with a variety of 3D modeling software
Realizing integration with 3D content
This feature is very useful for virtual production,
film production, live events, etc.
Especially in conjunction with camera tracking
Real-time viewpoint changes within a 3D environment
can be implemented exactly
Through this, in filming and stage direction,
You can create more vivid content
In conclusion, Disguise's real-time 3D visualization feature
Increases the visual completeness of your project
and by providing an efficient working environment
Enables innovative results
In content creation and directing
The second keyword is support
Disguise supports high-resolution content
It supports high-efficiency codecs such as HAP and NotchLC
These codecs allow for fast and smooth playback of high-resolution video
with minimal compression loss
Especially, complex content that includes animation and visual effects
can be played in real time as well
This allows for smooth execution of various visual presentations
Especially complex content that includes animation and visual effects
can be played in real time as well
This allows for smooth execution of various visual presentations
Next up is support for up to 16K resolution
Disguise provides powerful performance that can handle content
up to 16K resolution
This means that you can play high-quality videos without loss
in large canvases and very large displays as well
For example, when projecting content at large concerts or in buildings
It can provide a detailed and vivid visual experience
Reaching the audience with high-resolution content
Thirdly, Disguise's version control feature
Helps you manage multiple versions of content
of a project easily
While the project is in progress
There may be multiple revisions and updates
This feature records each version accurately
Allowing you to switch quickly as needed
You can avoid problems like
accidentally deleting old content
Disguise supports network-based
content management and synchronization with DisguiseNet
This allows multiple devices to be seamlessly connected to each other
so that you can update and adjust content in real time
Using Genlock technology
By maintaining frame synchronization between multiple displays
It is guaranteed that content played
matches exactly on every screen
Output Feed Configuration
Supports fine-tuning of output settings
By using this feature,
You can set the optimal content format
Tailored to each display or project
For example, when using equipment with different resolutions and ratios
You can automatically apply settings that are suitable for each device
Increasing work efficiency
Finally, Disguise supports HTML 5
Providing compatibility with web-based content
This allows for easy integration of interactive content,
real-time data feeds, etc.
letting it be used flexibly in various production environments
Like this, Disguise's Large format video playback function
Provides optimal performance
in a variety of situations
like playing high-resolution content, support for large-scale projects,
Real-time synchronization and content management, etc.
The third keyword is projection mapping
Projection mapping is beyond projecting images
on a simple surface
It is a technology that precisely maps content
on buildings, sculptures and complex structures
Disguise offers a variety of advanced features for this purpose
First, the Projector Footprints feature
Simulates the projection scope of the project
and helps you determine the optimal position and angle
This allows you to project the content onto the surface of the object
exactly
Dynamic Blend is useful when using multiple projectors
It naturally blends the boundaries between each projector
Making it look like one continuous screen
This is a very important feature especially for
large-scale projection mapping projects
QuickCal & Manual Calibration features
Enable fast and precise corrections
QuickCal automatically performs basic calibration quickly
Manual Calibration allows the user to make detailed adjustments
for perfect alignment
Additionally, the Advanced Projection Toolkit features
Supports precise mapping even on complex surfaces
and real-time adjustments
OmniCal uses the camera to
Automatically correct alignment between the projector and the target object
and provides more precise results
The fourth keyword is sequencing
Sequencing is a core function of content timing, production,
and management provided by Disguise
This feature allows for timeline-based editing
enabling precise control of the playback order,
time, and layers of the content
Especially in events or performances where multimedia production is important
it enables accurate and synchronized production
The timeline editing feature
Helps you control
the start, end, transition, etc. of content precisely
Users can use the timeline to
visually check and edit
The playback position and time of each content
Multi-edit and multi-transport features
Through multiple timelines
Allows you to manage both simultaneously
This allows you to adjust multiple content at once
Even complex productions can be carried out efficiently
Layer control allows each piece of content on different layers to be
Managed to operate independently
This allows for overlapping effects or
Various content combinations
Finally, combinations such as Artnet, OSC, and MIDI
enables Disguise's integrated control with external devices
This allows lighting, sound, and video to be perfectly synchronized
Providing immersive presentation
The last keyword is event integration
That is, Show Integration
Show Integration is one of Disguise's powerful features
Through integration with various devices,
the efficiency and accuracy of the event production is maximized
This feature supports various tasks like capture, sync,
recording, tracking, automation, etc.
Helping to ensure events run smoothly in real time
Firstly, the Capture and Output function
Capture various video sources in real time
and send this to the display output
This allows content from multiple sources
to be controlled simultaneously
Secondly, synchronization helps all devices
maintain perfect timing
This allows content to be executed exactly at the same time
on different display devices
The third is the Device Recording feature
This feature, by recording the movements
of the device being used, allows replay or analysis as needed
during production simulation or rehearsal
Additionally, with Tracking and Automation features
Linked with camera tracking and automation systems
Depending on the movement of the stage or the position of the actor
You can adjust content in real time
This feature also plays a very important role
in virtual production or immersive environments
Finally, DMX Input & Output
Provides precise integration with lighting and other devices
This allows the stage lighting and video content to be perfectly synchronized
Enabling more immersive visual presentations
By main keywords like this
we learned about the features of Disguise
On this page, I would like to introduce
Disguise's hardware lineup
Disguise has a diverse lineup of media servers
and provides additional hardware options
It provides the optimal environment for your project
Let me briefly explain each feature
EX is a media server for beginners
It is suitable for small installations and simple projects
GX is a server for intermediate users
It is widely used in environments where
real-time graphics and performance is needed
VX is a high-performance server
In high-resolution output and large-scale installations,
It has excellent performance
RX is a dedicated server for render streams
It supports real-time content rendering and streaming tasks
PX is a server equipped with the latest technology
It is used in environments requiring
Complex tasks and cutting-edge technology
In addition to the media server, Disguise
Adds scalability and flexibility
By providing additional hardware
Fabric is a Disguise network expansion technology
It supports data integration between large-scale systems
VFC Cards are video output expansion cards
It supports various output formats such as HDMI, DP, and SDI
Like this, Disguise hardware
Provides scalability and flexibility
To suit various project environments
and maximize the performance of your media server
As I mentioned before, Disguise Hardware
has a variety of lineups to suit the scale of your project
In real-time content creation and large-scale display management
it performs very well
But hardware alone
cannot do everything perfectly
Especially when collaborating globally
or when project data needs to be managed efficiently,
Software-based platforms are very important
Disguise offers cloud services and
a platform called Porta
These two further expand the Disguise ecosystem
Through organic integration with hardware
Provide a new paradigm for content creation and management
Let's look at cloud first
Cloud is largely divided into 3 functions, Disguise Drive, Previz,
and Mapping Matter
Disguise Drive is A platform where you can get
quick feedback and confirmation
that is also available to customers who do not use Disguise
You can check it right away and leave a comment on that time period
Most project teams that handle this type of content
Typically use a variety of storage platforms
But these solutions are complex and
Not specialized for high-resolution projects
Disguise Cloud supports files in various formats
including 2D and 3D
Storage and preview of all project sources
are available in one place
Via a secure sharing link
Collaboration becomes easy from anywhere
and you can manage permissions differently for each worker
And it's available on both desktop and mobile
It is also easy to access
Now let's move on to PIXERA
which another media server solution
PIXERA has an intuitive and user-friendly interface
It is a tool used in various fields like small and medium-sized events,
broadcasts, exhibitions, etc.
Designed to be easy to use even for beginners, this software
has particularly excellent performance in content organization and management
and multi-display environments
We're going to learn about the main features of PIXERA
First, let me introduce the three core functions of PIXERA
First of all, it has an intuitive UI and easy content management
On PIXERA you can add and manage content
with drag and drop
Even complex tasks can be performed as easily as moving files
It is easy to use even for beginners
This method shortens the working time and
Greatly improves efficiency
Second is timeline-based editing
On PIXERA, you can control the start, end, and transition of content
Intuitively in a timeline interface
You can easily modify the necessary parts
by visually checking the flow of time
Thirdly, it is beginner-friendly and customizable
PIXERA can be used with minimal learning
without any special technical background
It also provides custom layout features
The work environment can be optimized to fit your work style
and to one's individual preferences
Let me explain PIXERA's additional features a little more
PIXERA provides real-time video playback capabilities
allowing content to play smoothly without delay
This feature is very useful in situations where
immediate content switching is required for live events or exhibitions
Also in a multi-display environment
it provides excellent control
Not only are various screens perfectly synchronized
to look like one system
You can also control each display independently
PIXERA consists of three main interfaces which are
Screens, Mapping, and Compositing
Each step simplifies the user experience
and supports efficient workflow
First, the Screens interface
is a space where users can set their display environment
You can visually check and adjust the layout
and size of the display here
It serves as the basic framework for the project
by setting up various screen configurations easily and quickly
Secondly, the Mapping interface
Performs work related to projection mapping
Here you can set the position and angle of the projector
and adjust the precise mapping between screen and content
Especially, it provides sophisticated tools
that enable accurate mapping
in complex curves or asymmetric structures as well
Finally, the Compositing interface
is responsible for content creation and editing
Through timeline-based editing features,
You can manage various elements like videos,
images, animations, etc. at once
Users intuitively adjust
the placement, transitions, and effects of content in this space
and can accurately simulate the final content
These three UIs provide the optimal user experience
in each stage of work
and maximize the efficiency of content creation
As a result, PIXERA's simple UI
Simplifies complex tasks
and helps anyone easily create high-quality visual results
Let's compare the differences and key features
of Disguise and PIXERA
First of all, Disguise has powerful 3D visualizations and
simulation
Through this, it provides the right solution for complex XR environments
or virtual productions
On the other hand, PIXERA supports basic 3D functions, but
it is a structure that focuses a little more on 2D content
It shows strength in simple visuals such as exhibitions and broadcasts
Disguise provides advanced queue management
and a timeline that allows real-time editing
Efficient content management is possible even in complex environments
but the interface is relatively complex
making it more suitable for advanced users
PIXERA has an intuitive timeline and
It has a user-friendly interface
It is easy to access even for beginners
making it suitable for small to medium sized events
Disguise supports render streams
so a variety of content can be streamed
and has excellent scalability and flexibility for large-scale projects
However, the high cost can be a disadvantage
PIXERA is available at a relatively low cost
It has the advantage of being able to respond flexibly
From small to medium-sized projects
But some advanced features
like render stream are not supported
Disguise utilizes a high-performance rendering engine
So it is suitable for high-resolution work
and stands out in XR and VP environments
PIXERA supports up to 4K uncompressed streams
and provides stable performance even for rendering
In this way, Disguise and PIXERA
Each solution has distinct strengths
Helping you make the right choice depending on
the project, size, budget, and user level
was the crux of the comparison
Hardware components
Let;s learn about hardware architecture
of the media server
A media server consists of various devices
Each device is organically connected to each other
It supports high-efficiency processing and output of content
Let me explain based on Disguise hardware
First of all, Director
The Director acts as the central controller of the system
It coordinates Scheduling of all content and
the flow of data across the network
It directs the overall operation
In other words, it can be called the brain of the project
Next is Actor
Actor is a device that outputs actual content
It plays high-resolution video and graphics in real time
According to the direction of the Director, the Actor
Sends data to displays, projectors, etc.
and provides final content to users
Understudy is a backup system
It is prepared to take on the role of Actor
If a problem occurs in the system
Understudy is up and running immediately
Maintaining the continuity of the service
This is essential to ensure an uninterrupted working environment
Render Stream is a real-time content rendering
specialized equipment
It's optimized to deal with complex 3D graphics
and virtual environments
It plays a key role especially in XR
and virtual production projects
All devices are connected via Network Switch
Network Switch distribute each data
quickly and reliably to each device
Enabling synchronized output
These hardware components are
the core of the media server
that enable content creation and real-time output
Disguise Media Server
can support various output formats
and has the ability to respond flexibly in any environment
This interface ensures compatibility with a variety of display devices
Users can configure the optimal
output environment that they need
It also boasts excellent performance in terms of resolution support
It supports various resolutions from 4K to HD
which makes it able to handle everything
from high quality content and efficient resource utilization to content
In particular, 12G and ST2110 video outputs
are essential skills for professional broadcasting
and large-scale production environments
This feature ensures high-speed data transmission and low latency
It provides the best performance in real-time content output
These features make the Disguise Media Server
the optimal solution that maximizes
efficiency and quality in every process of
content creation and output
PIXERA Media Server supports a variety of output formats
Providing a flexible content playback environment
Supports all digital output interfaces
like DP, mDP, HDMI, 12G
This provides excellent compatibility with a variety of display devices
Even in high-resolution and multi-display environments
It has powerful performance
It also supports color formats from RGB 4:4:4 to YUV 4:2:0
With a wide range of bit depths from 8 to 16 bits
Detailed and vivid image expression is possible
These specs prove that it is the optimal solution for large-scale live events
large-scale live events, high definition broadcasting,
interactive exhibitions, etc. and other
various production environments
So, that's it for today's understanding
of media servers
Media servers play a key role in
modern visual content creation
By supporting creation and management of digital content
and real-time playback,
It provides innovative visual experiences
In various fields such as performance, broadcasting, and exhibition
Especially Disguise and PIXERA,
representative media servers,
Maximize users' efficiency and creativity
Through various functions like
3D simulation and timeline-based content management
And projection mapping, large-scale display control, etc.
These technologies are also combined with cutting-edge technologies such as VR and XR
Maximizing immersion in virtual environments
and opening up a new way of storytelling
In conclusion, the media server
has established itself as an important tool
that leads the future of content creation
In the future, the possibilities will be even greater
Then, let's wrap up by summarizing what we learned in this lecture
Thank you
Role and Use of Media Servers
Media server: Specialized equipment or software responsible for storing, managing, processing, and outputting digital content
Media Server Features
Content Management and Playback Multi-Display Control
Real-time lighting and visual effects control 3D projection mapping
Real-time data integration, live queuing and content switching
System scalability and flexibility
Utilization of Media Server Virtual Production / Live Entertainment
TV Broadcast / Immersive Visual Experience
Features and Usage of Disguise and PIXERA
Disguise: A multimedia system that integrates software, hardware, and cloud services
Disguise's core keywords
Real-time: Pre-content placement and staging simulation can reduce errors and improve project completion
Support: High-resolution content playback, large-scale project support, real-time synchronization and content management capabilities
Projection Mapping: Precisely map content onto buildings, sculptures, and complex structures
Sequencing: Precise control over the playback order, timing, and layers of your content through timeline-based editing
Event Integration: Maximize the efficiency and accuracy of your event production through integration with a variety of devices
PIXERA has an intuitive and user-friendly interface
Used in various fields such as small and medium-sized events, broadcasting, and exhibitions
PIXERA's Core Features
Intuitive UI and easy content management Timeline-based editing
Beginner-friendly and customizable Real-time video playback
Excellent control in multi-display environments
Hardware components
Hardware structure of media server Director: Central controller of the system
Actor: Device that outputs actual content Understudy: Backup system
Render Stream: Equipment specialized in real-time content rendering
Network Switch: Distributes data to each device quickly and reliably, enabling synchronized output
Disguise Media Server
Ensures compatibility with various display devices and allows you to configure the optimal output environment
Maximize efficiency and quality throughout all stages of content creation and output
PIXERA Media Server
Supports all the latest digital output interfaces, including DP 1.4a, mDP 1.4, HDMI 2.0b, and 12G-SDI
A wide range of bit depths from 8 to 16 bits enables detailed and vivid image expression
Optimized for a variety of production environments, including large-scale live events, high-resolution broadcasts, and interactive exhibitions