WEBVTT 1 00:00:05.651 --> 00:00:09.829 Game Advanced Practice of Enemy Total Damaage and Balance Adjustments 2 00:00:09.829 --> 00:00:12.042 GCC Academy 3 00:00:27.599 --> 00:00:28.809 Hello everyone 4 00:00:28.810 --> 00:00:31.872 This is Park Hyung-seon from Action RPG Balance Game Planning 5 00:00:32.239 --> 00:00:37.495 This time, I will talk about calculating the enemy's total damage and adjusting the balance 6 00:00:37.759 --> 00:00:42.685 Let's practice finding out how much the enemy can attack and inflict damage 7 00:00:42.999 --> 00:00:47.599 We didn't set the enemy's base ability, ground, and attack power like the player 8 00:00:47.599 --> 00:00:51.199 but set it to BQS, attack power per second 9 00:00:51.199 --> 00:00:57.158 This is because we wanted to determine the damage based on the enemy's survival time 10 00:00:57.158 --> 00:01:00.635 Let's adjust the balance based on the survival time 11 00:01:00.875 --> 00:01:04.895 Finding the Damage Given by Monsters While Surviving 12 00:01:05.292 --> 00:01:11.080 Calculating the total enemy damage and adjusting the balance 13 00:01:11.085 --> 00:01:13.762 Let's start the practice 14 00:01:14.717 --> 00:01:19.205 This is a practice of finding the total enemy damage 15 00:01:20.821 --> 00:01:24.500 We previously found 16 00:01:25.030 --> 00:01:26.648 the enemy's defense 17 00:01:27.784 --> 00:01:33.194 defense rate, and HP compared to the ally 18 00:01:34.244 --> 00:01:38.244 Then, we need to find the total enemy damage 19 00:01:38.965 --> 00:01:44.488 Let's look at how to find it according to the order 20 00:01:45.172 --> 00:01:48.934 When we first set the battle balance standard 21 00:01:50.235 --> 00:01:53.744 we said that the total attack power of the ally is the total enemy HP 22 00:01:54.484 --> 00:01:58.337 and the total attack power of the enemy is the total HP of the ally 23 00:01:58.337 --> 00:02:04.853 by comparing them 24 00:02:05.444 --> 00:02:07.564 This means that 25 00:02:08.961 --> 00:02:11.980 the ally's total attack power is DPS 26 00:02:11.981 --> 00:02:14.714 If the allies have 3 minutes 27 00:02:15.657 --> 00:02:17.682 based on DPS 28 00:02:17.684 --> 00:02:19.244 and the game ends in 3 minutes 29 00:02:19.244 --> 00:02:22.597 the 3-minute DPS 30 00:02:23.162 --> 00:02:25.541 would be the total attack power of the allies 31 00:02:26.660 --> 00:02:31.465 The enemy's total HP is the HP 32 00:02:31.742 --> 00:02:34.519 that must block the allies' DPS for 3 minutes 33 00:02:35.242 --> 00:02:39.513 so that you can think of it as HP 34 00:02:39.919 --> 00:02:41.931 but HP is not just HP 35 00:02:42.320 --> 00:02:45.207 but HP that reflects defense 36 00:02:45.783 --> 00:02:51.708 You calculate it by removing defense and calculating it to get HP 37 00:02:51.804 --> 00:02:57.025 So, the HP and the ally's 3-minute DPS would be the same 38 00:02:57.244 --> 00:03:00.504 So you can easily compare the allies and the enemy like this 39 00:03:01.317 --> 00:03:04.520 Then there is a little more difficult part 40 00:03:05.538 --> 00:03:09.993 The enemy's total attack power is the allies' total HP 41 00:03:10.244 --> 00:03:14.998 It is easy for the enemy to block the allies' sec attacks 42 00:03:15.945 --> 00:03:21.734 but it is a little tricky to calculate how long the allies can endure 43 00:03:21.734 --> 00:03:22.734 the enemy's attacks for 3 minutes 44 00:03:23.818 --> 00:03:26.239 The reason it is tricky is because 45 00:03:26.781 --> 00:03:27.879 the allies also hit 46 00:03:27.879 --> 00:03:33.813 Since the allies hit, the enemies will hit the allies when they survive 47 00:03:34.713 --> 00:03:37.712 It is a little more accurate if you calculate 48 00:03:38.435 --> 00:03:39.435 so it is a little trickier 49 00:03:40.001 --> 00:03:45.571 However, even if you calculate it like this, there are variables in the case of action RPGs 50 00:03:45.578 --> 00:03:48.587 Movement, evasion 51 00:03:48.846 --> 00:03:50.627 and hitting at once 52 00:03:51.110 --> 00:03:53.280 are many variables 53 00:03:53.284 --> 00:03:55.951 So even if you calculate it like this 54 00:03:56.502 --> 00:03:59.970 you must do a playtest 55 00:04:00.244 --> 00:04:03.996 Nevertheless, you have to calculate it in Excel 56 00:04:03.996 --> 00:04:06.707 and balance it first 57 00:04:07.201 --> 00:04:08.909 to be able to input numbers 58 00:04:09.244 --> 00:04:11.513 and do a play test with those numbers 59 00:04:11.513 --> 00:04:15.891 You can't even do a playtest if there are no numbers 60 00:04:16.244 --> 00:04:20.246 allowing for some errors 61 00:04:20.448 --> 00:04:24.588 First, set up a hypothesis as best as possible 62 00:04:24.748 --> 00:04:26.855 to balance the numbers 63 00:04:26.855 --> 00:04:30.116 and then do a playtest and adjust that 64 00:04:30.799 --> 00:04:32.796 Let's take a closer look 65 00:04:33.823 --> 00:04:36.939 If there are stages 1, 2, 3, 4, 5, 6, 100 66 00:04:37.617 --> 00:04:39.875 let's look at stage 2 67 00:04:40.522 --> 00:04:42.795 There are stages 1, 2, 3, 4, and 5 68 00:04:43.195 --> 00:04:45.609 There is standard attack power per second 69 00:04:45.609 --> 00:04:47.967 Stage 1 is 211, 2 is 212 70 00:04:48.228 --> 00:04:49.228 3 is 214 71 00:04:49.667 --> 00:04:51.562 4 is 217 72 00:04:51.932 --> 00:04:54.583 and 5 is 220 73 00:04:55.284 --> 00:05:01.244 In the previous lecture, we defined the enemy's attack power as attack power per second DPS 74 00:05:02.059 --> 00:05:07.665 meaning that Stage 2 deals 212 damage per second 75 00:05:07.666 --> 00:05:09.719 If you hit it, it's minus 100 76 00:05:09.720 --> 00:05:10.848 minus 210 77 00:05:11.493 --> 00:05:17.098 This is to calculate the amount of damage you can deal with while surviving 78 00:05:19.644 --> 00:05:22.211 Calculating the amount of damage given by a monster 79 00:05:23.745 --> 00:05:28.244 Let's take the total damage a monster gives to an ally 80 00:05:28.545 --> 00:05:32.945 the base attack power per second times the survival time in seconds 81 00:05:33.968 --> 00:05:38.958 and take Stage 2 as an example 82 00:05:40.615 --> 00:05:45.833 There are base attack powers per second for Stages 1, 2, 3, 4, and 5 83 00:05:47.193 --> 00:05:56.799 One monster can give 212 damage per second 84 00:05:58.180 --> 00:06:03.336 Unlike players, they don't wear equipment 85 00:06:03.336 --> 00:06:07.534 Monsters don't wear equipment 86 00:06:08.060 --> 00:06:12.708 and don't have to consider equipment or other item abilities 87 00:06:13.115 --> 00:06:15.844 There are games where monsters wear equipment 88 00:06:15.844 --> 00:06:18.226 but this makes balancing very difficult 89 00:06:18.681 --> 00:06:20.474 and hard because there are many variables 90 00:06:20.474 --> 00:06:24.662 So, in general, monsters don't wear equipment 91 00:06:25.059 --> 00:06:29.244 and just create a value to balance it 92 00:06:29.559 --> 00:06:31.893 But not all games are like that 93 00:06:33.252 --> 00:06:36.787 so it's easier for monsters not to wear equipment 94 00:06:37.169 --> 00:06:38.689 People play many games 95 00:06:38.689 --> 00:06:41.762 and I'll do this based on those games 96 00:06:43.002 --> 00:06:49.608 They'll attack the player during the 10 seconds they survive 97 00:06:51.414 --> 00:06:54.821 They'll last 10 seconds against the player 98 00:06:55.922 --> 00:07:02.536 After 10 seconds, they'll give a total of 2,120 damage 99 00:07:02.740 --> 00:07:09.244 Because the base attack power per second is 212 for Stage 2 100 00:07:10.492 --> 00:07:12.253 so 1 second is 212 101 00:07:12.254 --> 00:07:13.661 It lasts for 10 seconds 102 00:07:13.662 --> 00:07:18.036 Since it deals 212 damage in 10 seconds 103 00:07:18.036 --> 00:07:23.121 the calculation is 2,120 when you multiply 212 by 10 104 00:07:23.644 --> 00:07:25.734 In this way, for 10 seconds 105 00:07:26.418 --> 00:07:27.688 dies during survival time 106 00:07:27.689 --> 00:07:31.206 the monster can hit the player before it 107 00:07:31.691 --> 00:07:34.271 That's 2,120 108 00:07:35.361 --> 00:07:38.790 Then, let's set the boss monster attack power level 109 00:07:39.531 --> 00:07:45.492 while setting up a detailed table 110 00:07:47.624 --> 00:07:49.638 Let's take a look at the column 111 00:07:50.872 --> 00:07:51.978 There is a stage 112 00:07:51.978 --> 00:07:53.750 There is HP based on a normal mob 113 00:07:54.332 --> 00:07:56.652 There is a defense based on a normal mob 114 00:07:56.796 --> 00:07:59.828 and attack power per second based on a normal mob 115 00:08:00.535 --> 00:08:04.104 The stages are 1, 2, 3, 4 116 00:08:05.012 --> 00:08:13.322 Copy and paste a normal monster's attack power per second formula here 117 00:08:13.852 --> 00:08:18.035 It's a cubic equation 118 00:08:19.278 --> 00:08:20.828 The specific formula is 119 00:08:22.117 --> 00:08:23.713 his is the formula for x 120 00:08:23.713 --> 00:08:24.764 equals 121 00:08:25.492 --> 00:08:30.489 0.0007 times b6 bracket 3 122 00:08:30.972 --> 00:08:32.492 meaning x cubed 123 00:08:32.495 --> 00:08:36.206 b6 gets the value of cell b6 124 00:08:36.312 --> 00:08:38.744 and there are b7 b8 b9 below cell b6 125 00:08:38.745 --> 00:08:40.418 and there are integers entered 126 00:08:40.731 --> 00:08:45.511 like 1 2 3 4 5 6 7 8 9 10 127 00:08:46.912 --> 00:08:48.525 And now, if we continue 128 00:08:48.892 --> 00:08:54.686 = is 0.0007 times b6 square brackets cubed 129 00:08:54.948 --> 00:08:59.772 plus 0.3885 130 00:08:59.773 --> 00:09:02.608 times b6 square brackets squared 131 00:09:03.018 --> 00:09:07.272 plus parentheses minus 0.1605 132 00:09:07.276 --> 00:09:09.894 times b6 133 00:09:09.895 --> 00:09:15.781 and I copied and pasted the formula plus 300.02 134 00:09:16.771 --> 00:09:20.021 Then, if the plus button appears 135 00:09:20.022 --> 00:09:23.847 after pasting, drag it down, and it becomes a formula 136 00:09:23.848 --> 00:09:26.928 as I told you last time 137 00:09:28.105 --> 00:09:30.913 Stage normal mob HP 138 00:09:30.914 --> 00:09:32.920 normal mob defense 139 00:09:33.211 --> 00:09:35.461 normal mob attack power per second 140 00:09:35.807 --> 00:09:38.045 normal mob damage absorption 141 00:09:38.570 --> 00:09:40.799 boss mob HP 142 00:09:40.799 --> 00:09:42.110 boss mob defense 143 00:09:42.110 --> 00:09:45.979 I added a column as a formula 144 00:09:45.979 --> 00:09:48.325 for boss mob attack power 145 00:09:48.772 --> 00:09:51.768 and copied and pasted it to create this formula 146 00:09:53.190 --> 00:10:02.370 The boss's attack power per second is formulated so that the stage can go up, and the attack power also increases 147 00:10:03.113 --> 00:10:08.819 If you put 1, 2, 3, 4, it becomes 300, 301, 303, 306 148 00:10:08.821 --> 00:10:12.972 so I rounded up or down the decimal point 149 00:10:13.449 --> 00:10:17.717 and created this formula 150 00:10:19.172 --> 00:10:26.874 Let's find out the damage to monsters over a certain period 151 00:10:27.332 --> 00:10:29.634 A slightly complicated table will appear 152 00:10:30.193 --> 00:10:34.045 Since it's complicated, I'll explain it one by one 153 00:10:35.172 --> 00:10:37.867 Assuming no damage is taken 154 00:10:38.474 --> 00:10:43.077 this means the damage given by all monsters on the stage for 1 minute 155 00:10:43.326 --> 00:10:46.819 including bosses 156 00:10:47.252 --> 00:10:52.486 You can get the player's HP based on this value 157 00:10:53.175 --> 00:10:58.135 This is also sampling balancing, just like the previous lecture 158 00:10:59.132 --> 00:11:05.288 First, let's take a look at the columns on page 10 159 00:11:06.052 --> 00:11:10.203 Sampling balancing is largely done by stageㄹ 160 00:11:11.735 --> 00:11:15.096 You can see it divided into 20 stages 161 00:11:16.011 --> 00:11:23.147 It's like stage 1, stage 20, stage 40, stage 60, stage 80, stage 100 162 00:11:23.428 --> 00:11:26.487 and there's also a column called attack power ratio 163 00:11:26.692 --> 00:11:29.954 So, on page 10 164 00:11:30.522 --> 00:11:34.021 there are two columns called stage and attack power ratio 165 00:11:34.572 --> 00:11:37.880 The values ​​are total damage per minute 166 00:11:38.293 --> 00:11:41.833 total damage per minute for boss mobs 167 00:11:42.352 --> 00:11:45.473 damage per second for boss mobs 168 00:11:46.091 --> 00:11:48.664 total damage per minute for normal mobs 169 00:11:49.037 --> 00:11:51.611 total damage per second for normal mobs 170 00:11:52.055 --> 00:11:53.242 number of normal mobs 171 00:11:53.509 --> 00:11:57.265 and attack power per second for normal mobs 172 00:11:57.292 --> 00:12:01.042 You input it by stage 173 00:12:01.956 --> 00:12:05.720 Then, what is the attack power ratio? 174 00:12:06.091 --> 00:12:12.811 It means the ratio of the attack power given by normal and boss mobs 175 00:12:13.051 --> 00:12:16.175 Here, normal mobs are set to 94% 176 00:12:16.763 --> 00:12:19.954 and boss mobs are set to 6% 177 00:12:19.955 --> 00:12:21.139 In stage 1 178 00:12:23.411 --> 00:12:31.575 find the amount of damage per second that all monsters in the stage can give 179 00:12:32.997 --> 00:12:36.313 One monster can give 180 00:12:37.095 --> 00:12:44.630 4,780 damage per second to the player 181 00:12:45.373 --> 00:12:49.573 The damage that one normal monster 182 00:12:49.926 --> 00:12:52.652 can give per second in stage 100 is as above 183 00:12:52.661 --> 00:12:55.014 It is entered in the table like this 184 00:12:55.445 --> 00:12:58.346 It is the attack power per second based on normal mobs 185 00:12:58.692 --> 00:13:03.224 It is shown in light green on the right 186 00:13:04.132 --> 00:13:07.983 The amount of damage that a group of 29 normal monsters 187 00:13:08.602 --> 00:13:10.867 can inflict in 1 minute is 188 00:13:11.412 --> 00:13:17.686 29 times 4,780 times 60 at 100 stages 189 00:13:17.687 --> 00:13:19.286 60 is 60 seconds 190 00:13:20.244 --> 00:13:22.661 It's the attack power per second 191 00:13:23.154 --> 00:13:24.657 So if you calculate it 192 00:13:25.915 --> 00:13:26.693 It will be 8 million 193 00:13:26.693 --> 00:13:32.404 830, 17,000, 148, these values come out 194 00:13:34.065 --> 00:13:37.412 Let's do the math 195 00:13:39.412 --> 00:13:43.286 If 29 monsters attack at once 196 00:13:44.111 --> 00:13:50.042 they can inflict 138,619 damage per second 197 00:13:50.891 --> 00:13:57.646 This is a graph of the attack power of each stage for a certain period 198 00:13:58.572 --> 00:14:01.164 This is a graph of the increase in the attack power 199 00:14:01.456 --> 00:14:06.469 of each stage per minute, regardless of the damage taken 200 00:14:07.096 --> 00:14:09.686 It is divided into stages 1, 20 201 00:14:10.645 --> 00:14:13.451 40, 60 202 00:14:14.470 --> 00:14:18.002 80, and 100 203 00:14:18.532 --> 00:14:20.625 and it is divided into total damage per minute 204 00:14:21.359 --> 00:14:23.369 total damage per minute from boss mobs 205 00:14:23.369 --> 00:14:27.787 and total damage per minute from normal mobs 206 00:14:28.852 --> 00:14:31.721 The ratio of boss mobs is low, so the graph is below 207 00:14:33.852 --> 00:14:40.211 Find out how much damage a monster gives while surviving 208 00:14:42.412 --> 00:14:48.625 Let's say the player is playing stage 1 209 00:14:49.829 --> 00:14:58.014 Check how many seconds the monster can survive from the player 210 00:14:59.651 --> 00:15:06.452 and then check the damage it can give during the survival time 211 00:15:07.843 --> 00:15:10.680 Here is the player's information 212 00:15:11.498 --> 00:15:13.725 Player level 1 213 00:15:14.101 --> 00:15:17.783 DPS, including skills, is 516 214 00:15:18.412 --> 00:15:25.931 DPS, including skills, means basic attack DPS plus skill DPS 215 00:15:25.931 --> 00:15:29.732 Since it's DPS, it's damage per second 216 00:15:29.732 --> 00:15:37.758 This means that the damage per second that basic attacks and skills per second can cause is 516 217 00:15:39.010 --> 00:15:41.532 Here is the general monster information 218 00:15:42.531 --> 00:15:46.534 Effective HP is 427 219 00:15:47.060 --> 00:15:50.804 attack power per second is 211 220 00:15:51.012 --> 00:16:01.914 Effective HP means that the actual HP is calculated by applying the defense formula to the HP 221 00:16:02.252 --> 00:16:10.081 If the defense is high, the higher value of the original HP will be the effective HP 222 00:16:10.772 --> 00:16:13.172 And time passes 223 00:16:14.812 --> 00:16:21.469 After 0.83 seconds, the player's DPS is 516 224 00:16:22.851 --> 00:16:27.176 and the monster's effective HP is 427 225 00:16:27.692 --> 00:16:32.142 Then, it can't last 1 second 226 00:16:32.143 --> 00:16:34.833 This is because the monster's HP 227 00:16:35.931 --> 00:16:38.593 is lower than the player's DPS 228 00:16:38.909 --> 00:16:43.036 Since the player's DPS is 516 229 00:16:43.036 --> 00:16:44.912 and the monster's HP is 427 230 00:16:45.572 --> 00:16:48.937 it can't last even 1 second and dies 231 00:16:49.319 --> 00:16:51.105 So, if we calculate it 232 00:16:52.092 --> 00:16:57.072 it can last 0.83 seconds and die 233 00:16:58.772 --> 00:17:04.185 Calculating the amount of damage given by a monster while surviving 234 00:17:05.572 --> 00:17:13.898 Let's assume that the player is playing Stage 1 235 00:17:15.652 --> 00:17:18.790 Let's check how many seconds 236 00:17:20.005 --> 00:17:24.947 the monster can survive from the player 237 00:17:25.420 --> 00:17:31.721 and then check the damage it can give during the survival time 238 00:17:33.321 --> 00:17:36.089 The monster hit the player 239 00:17:36.692 --> 00:17:40.410 The minus 211 damage value is displayed above 240 00:17:41.572 --> 00:17:48.847 If the monster survives for more than 1 second and attacks, it will inflict 211 damage 241 00:17:48.847 --> 00:17:54.506 If the player approaches, a variable says that 242 00:17:55.332 --> 00:17:56.642 it will evade the first attack 243 00:17:56.643 --> 00:17:58.244 It could last more than a second 244 00:17:58.994 --> 00:18:02.018 due to variables such as pre-attack evasion 245 00:18:03.571 --> 00:18:08.522 And our character hit the monster hard 246 00:18:10.051 --> 00:18:12.822 And our character hit the monster hard again 247 00:18:14.742 --> 00:18:19.557 Attacks are impossible for 0.83 seconds 248 00:18:19.951 --> 00:18:22.771 That's because it attacks once per second 249 00:18:25.548 --> 00:18:27.175 To calculate the total damage 250 00:18:28.041 --> 00:18:34.679 let's calculate it as if it deals damage for 0.83 seconds 251 00:18:34.679 --> 00:18:36.326 For the calculation 252 00:18:37.506 --> 00:18:42.743 if we assume that damage is dealt during the 0.83 seconds that it survives 253 00:18:44.333 --> 00:18:50.099 to calculate the total damage later 254 00:18:51.039 --> 00:18:56.518 we can calculate that 211 times 0.83 255 00:18:56.872 --> 00:19:01.782 deals 175 damage 256 00:19:03.892 --> 00:19:10.143 Finding the amount of damage given by a monster while surviving 257 00:19:11.463 --> 00:19:17.276 Let's assume that the player is playing Stage 1 258 00:19:18.853 --> 00:19:25.053 Let's also find out the amount of damage 259 00:19:25.061 --> 00:19:27.956 the boss can give while surviving 260 00:19:29.141 --> 00:19:33.429 There is a player character and a boss character 261 00:19:34.163 --> 00:19:37.037 Player information and boss monster information 262 00:19:37.037 --> 00:19:42.455 Let's assume that the player and the boss monster 263 00:19:42.456 --> 00:19:45.673 are fighting 264 00:19:46.932 --> 00:19:50.233 The player information is level 1 265 00:19:50.234 --> 00:19:52.715 and the DPS, including skills, is 516 266 00:19:52.716 --> 00:19:56.172 This also means the damage that can be given per second 267 00:19:56.173 --> 00:19:58.437 by combining basic and skill attacks 268 00:19:59.413 --> 00:20:03.880 The boss monster information is also 7,923 effective HP 269 00:20:04.105 --> 00:20:06.407 Real HP reflecting defense 270 00:20:06.854 --> 00:20:08.818 300 attack power per second 271 00:20:08.824 --> 00:20:11.079 and DPS per second 272 00:20:11.212 --> 00:20:13.368 So the boss monster will also 273 00:20:14.641 --> 00:20:16.753 have skills or basic attacks 274 00:20:17.281 --> 00:20:20.184 and we'll add them all up to find the attack power per second 275 00:20:21.657 --> 00:20:27.765 Let's assume that the boss monster and the regular monsters are defeated, the boss monster appears 276 00:20:27.766 --> 00:20:35.042 and the boss monster and the character fight 1-on-1 277 00:20:36.453 --> 00:20:38.241 The player hits the boss once 278 00:20:38.618 --> 00:20:40.840 and the boss attacks again 279 00:20:41.279 --> 00:20:46.145 After 15 seconds, the boss's skull disappears 280 00:20:47.288 --> 00:20:49.369 and only the head remains, and he dies 281 00:20:50.417 --> 00:20:53.377 Player DPS 516 282 00:20:53.889 --> 00:20:57.510 Boss monster's effective HP 7,923 283 00:20:57.639 --> 00:20:59.884 It can survive for about 15 seconds 284 00:21:00.133 --> 00:21:05.618 In this case, the boss monster's effective HP is more than 1 second 285 00:21:05.619 --> 00:21:07.897 Since it is 7,923 286 00:21:08.244 --> 00:21:14.522 if we divide it by 516, it has a lot of HP to survive for about 15 seconds 287 00:21:16.213 --> 00:21:20.121 Finding the damage the monster gives while it survives 288 00:21:21.413 --> 00:21:26.042 Let's assume the player is playing Stage 1 289 00:21:26.729 --> 00:21:33.315 Let's also find the damage 290 00:21:34.108 --> 00:21:39.403 the boss can do while it survives 291 00:21:40.668 --> 00:21:46.238 Here, the boss monster and the friendly character are fighting hard 292 00:21:47.372 --> 00:21:49.872 Let's assume that the boss 293 00:21:50.272 --> 00:21:55.021 attacks once per second and deals 300 damage when attacking 294 00:21:55.213 --> 00:21:58.654 So, the boss hit him hard 295 00:21:59.241 --> 00:22:01.872 And the character also hits the boss hard 296 00:22:02.602 --> 00:22:07.695 The attack and defense battle continues for 15 seconds 297 00:22:09.086 --> 00:22:13.499 So, the boss deals 298 00:22:15.372 --> 00:22:18.592 approximately 4,611 damage 299 00:22:19.740 --> 00:22:24.609 during the 15.36 seconds it survives 300 00:22:24.892 --> 00:22:26.989 If you calculate this 301 00:22:27.342 --> 00:22:28.216 it's the survival time 302 00:22:28.517 --> 00:22:34.167 15.36 seconds times 300 damage per second 303 00:22:34.573 --> 00:22:38.414 While the boss is alive, it's harassing the friendly character 304 00:22:38.415 --> 00:22:39.044 Hit 305 00:22:39.773 --> 00:22:47.198 But if you kill the boss, the friendly character won't take any more damage 306 00:22:47.812 --> 00:22:53.334 So, when we first set the standard 307 00:22:54.172 --> 00:22:59.126 we easily set the standard of how many hits it takes to die 308 00:22:59.413 --> 00:23:05.013 but this is the standard of 309 00:23:05.013 --> 00:23:07.161 how long the ally can last 310 00:23:08.213 --> 00:23:09.960 For how long the boss is alive 311 00:23:10.150 --> 00:23:11.586 how many enemies are alive 312 00:23:11.586 --> 00:23:13.557 and how many times the enemy hits the ally 313 00:23:13.558 --> 00:23:15.814 we have to consider these things again 314 00:23:15.814 --> 00:23:19.503 So, to be accurate, we have to hit the ally 315 00:23:19.986 --> 00:23:24.622 during the boss's survival time 316 00:23:25.024 --> 00:23:30.299 and the enemy character's enemy mobs and normal monsters' survival time 317 00:23:30.612 --> 00:23:33.955 If the enemy dies, the ally will no longer take damage 318 00:23:33.955 --> 00:23:35.545 So, to be accurate 319 00:23:35.545 --> 00:23:38.413 it is very important to try to 320 00:23:38.600 --> 00:23:42.808 calculate it by considering the survival time as a concept 321 00:23:44.676 --> 00:23:52.395 Calculating the amount of damage given by monsters while surviving 322 00:23:52.892 --> 00:23:56.801 Here, a slightly more complicated table appears 323 00:23:57.486 --> 00:24:01.438 So, you may have seen this before 324 00:24:01.692 --> 00:24:05.735 but I will explain it in detail again 325 00:24:06.958 --> 00:24:12.714 You can calculate the total damage for the stage 326 00:24:13.163 --> 00:24:18.806 by adding the damage given by all normal monsters 327 00:24:19.653 --> 00:24:24.704 while surviving and the damage given by the boss while surviving 328 00:24:25.440 --> 00:24:29.126 You can think of it as the damage given by 329 00:24:29.533 --> 00:24:32.455 all normal and boss monsters while surviving 330 00:24:33.557 --> 00:24:38.028 and the damage they can give during the expected clear time 331 00:24:38.612 --> 00:24:43.760 You have to create this huge table from scratch 332 00:24:45.751 --> 00:24:47.542 It looks very complicated 333 00:24:49.123 --> 00:24:52.791 but you can create it individually 334 00:24:52.791 --> 00:24:56.320 so I will explain how to create it one by one in order 335 00:24:57.405 --> 00:25:03.563 When creating this data table, I told you to create 10 columns first 336 00:25:03.584 --> 00:25:11.166 So, Stage 1, Stage 20, Stage 40, Stage 60, Stage 80, Stage 100 337 00:25:11.166 --> 00:25:15.012 To balance the sampling like this 338 00:25:15.012 --> 00:25:20.705 add Stages 1, 20, 40, 60, 80, and 100 to the columns first 339 00:25:21.181 --> 00:25:24.007 And now, set the attack power ratio 340 00:25:24.572 --> 00:25:26.499 The attack power ratio 341 00:25:26.860 --> 00:25:33.772 is the ratio of the attack power given by the boss and normal monsters 342 00:25:33.874 --> 00:25:37.200 So the boss monster has HP 343 00:25:37.397 --> 00:25:39.416 and the normal monster has HP 344 00:25:39.544 --> 00:25:42.070 And they both have a survival time 345 00:25:42.612 --> 00:25:45.310 Then, while both are alive 346 00:25:46.138 --> 00:25:50.987 for how much damage a group of normal monsters will inflict on allies 347 00:25:51.213 --> 00:25:56.076 and how much damage a group of boss monsters will inflict on allies 348 00:25:57.224 --> 00:25:58.913 We set the standard 349 00:26:00.132 --> 00:26:04.163 So, if the attack power ratio is 59% 350 00:26:04.982 --> 00:26:07.870 and 41% 351 00:26:08.264 --> 00:26:09.577 we set it 352 00:26:09.578 --> 00:26:11.224 to 1 stage 353 00:26:12.053 --> 00:26:13.776 If the boss is set to 59 354 00:26:14.867 --> 00:26:17.748 and the normal monster is set to 41 355 00:26:18.856 --> 00:26:21.784 then the damage during the time the boss monster lasts 356 00:26:22.452 --> 00:26:24.851 the damage during the normal monster lasts 357 00:26:24.852 --> 00:26:28.574 and the total damage from the group of normal monsters are determined 358 00:26:28.574 --> 00:26:33.733 This is because we showed the total damage per minute 359 00:26:34.092 --> 00:26:40.100 So, if we can compare the attack power 360 00:26:40.100 --> 00:26:44.367 that allies can give and the HP that the enemy can receive 361 00:26:44.367 --> 00:26:47.618 then we can also compare the total damage 362 00:26:47.790 --> 00:26:51.032 that the enemy can give and the HP that allies can last 363 00:26:51.732 --> 00:26:55.327 So, let's take a look at the values 364 00:26:55.327 --> 00:26:57.247 Let's take a look at them all 365 00:26:57.732 --> 00:27:02.076 There is a value called total damage per minute 366 00:27:02.936 --> 00:27:07.728 There is a value called damage during the time the boss monster lasts 367 00:27:08.172 --> 00:27:10.826 There is a time in seconds that the boss monster lasts 368 00:27:11.164 --> 00:27:13.826 and there is an attack power per second based on the boss monster 369 00:27:14.493 --> 00:27:16.909 There is the total damage inflicted during the time that all normal monsters last 370 00:27:17.579 --> 00:27:20.139 the number of seconds that all normal monsters last 371 00:27:20.492 --> 00:27:23.219 the damage inflicted during the time that one normal monster lasts 372 00:27:23.554 --> 00:27:26.750 and the attack power per second based on normal monsters 373 00:27:27.413 --> 00:27:28.859 You can get that 374 00:27:29.133 --> 00:27:31.523 and the total damage per minute 375 00:27:32.415 --> 00:27:35.453 is the damage inflicted during the time that the boss monster lasts plus 376 00:27:35.727 --> 00:27:38.569 he damage inflicted during the time that all normal monsters last 377 00:27:38.569 --> 00:27:43.447 And you can calculate the rest of the columns as well 378 00:27:44.573 --> 00:27:45.999 If we look at them 379 00:27:46.610 --> 00:27:50.624 the attack power per second of normal monsters in stage 1 is 211 380 00:27:51.293 --> 00:27:54.349 the number of normal monsters in stage 1 is 21 381 00:27:54.350 --> 00:27:57.255 and all normal monsters last 18 seconds 382 00:27:57.634 --> 00:28:03.005 However, we can miscalculate just by looking at this text 383 00:28:03.333 --> 00:28:05.284 Some say that the total damage of normal monsters 384 00:28:05.285 --> 00:28:07.730 can't be calculated in the form of damage per second 385 00:28:07.731 --> 00:28:10.030 number of normal monsters, and total lasting time 386 00:28:10.333 --> 00:28:11.776 but that's not the right formula 387 00:28:12.194 --> 00:28:16.721 It doesn't take into account the lasting time of all monsters according to their HP 388 00:28:16.721 --> 00:28:19.742 So you can't multiply the columns like this 389 00:28:19.742 --> 00:28:20.988 or do this 390 00:28:21.068 --> 00:28:26.371 So you have to look at each one and find the formula logically 391 00:28:26.515 --> 00:28:28.854 and you absolutely can't just multiply the columns 392 00:28:29.012 --> 00:28:30.619 That's why that formula is wrong 393 00:28:32.716 --> 00:28:35.371 Some people may think and calculate like the above 394 00:28:35.371 --> 00:28:37.535 because the terms are similar 395 00:28:37.535 --> 00:28:38.674 but that formula is wrong 396 00:28:38.675 --> 00:28:41.964 so I made it up to tell you 397 00:28:42.789 --> 00:28:43.682 that you shouldn't multiply like that 398 00:28:43.683 --> 00:28:44.889 You shouldn't calculate like that 399 00:28:45.574 --> 00:28:51.051 Calculating the amount of damage given by monsters while surviving 400 00:28:51.352 --> 00:28:54.680 This is the damage that can be given during the expected clear time 401 00:28:55.484 --> 00:29:00.059 Calculate the damage of normal monsters and boss monsters 402 00:29:00.733 --> 00:29:06.243 at stage 1, stage 20, stage 40, stage 60, 80, and 100 403 00:29:06.244 --> 00:29:07.823 and add them to get the total damage 404 00:29:07.823 --> 00:29:12.475 So it will be an upward graph 405 00:29:12.932 --> 00:29:15.719 I will explain how to calculate correctly 406 00:29:15.921 --> 00:29:17.812 without making mistakes 407 00:29:18.083 --> 00:29:20.910 in advance 408 00:29:21.264 --> 00:29:25.559 Calculating the Total Damage of All Normal Monsters 409 00:29:25.974 --> 00:29:34.296 How to correctly calculate the total damage of all normal monsters 410 00:29:34.767 --> 00:29:39.510 Let's assume that the player is playing stage 1 411 00:29:41.058 --> 00:29:44.312 There is player information and normal monster information 412 00:29:44.312 --> 00:29:45.880 If you set them one by one 413 00:29:47.273 --> 00:29:49.454 you can divide the player information, player level 1 414 00:29:50.034 --> 00:29:51.891 DPS including skills 516 415 00:29:52.258 --> 00:29:56.634 DPS including normal skill attacks 516, 416 00:29:57.127 --> 00:29:59.135 normal monster information, effective HP 427 417 00:29:59.136 --> 00:30:00.387 attack power per second 210 418 00:30:00.974 --> 00:30:04.444 HP reflecting defense 427 419 00:30:05.178 --> 00:30:09.173 After 0.83 seconds, player DPS 516 420 00:30:09.173 --> 00:30:11.301 monster effective HP 427 421 00:30:11.303 --> 00:30:13.498 and you can survive for 0.83 seconds 422 00:30:14.302 --> 00:30:19.272 If a monster survives for more than 1 second and attacks 423 00:30:19.272 --> 00:30:21.088 it deals 211 damage 424 00:30:22.336 --> 00:30:25.655 and to calculate the total damage later 425 00:30:26.570 --> 00:30:30.398 assuming that it deals damage during the 0.83 seconds it survives 426 00:30:31.132 --> 00:30:34.133 it can be seen that it deals 427 00:30:34.133 --> 00:30:36.839 a total of 211 x 0.83, 175 damage 428 00:30:37.601 --> 00:30:43.974 The time that a normal monster can survive is 0.83 seconds 429 00:30:44.423 --> 00:30:48.974 Since it can deal 211 damage in 1 second 430 00:30:49.715 --> 00:30:52.508 it is usually rounded up by 211 x 0.83 431 00:30:52.509 --> 00:30:54.596 175, and rounding up or down is done 432 00:30:54.596 --> 00:30:57.891 using the roundup function or something like that 433 00:30:58.273 --> 00:31:02.508 Through 175, we can calculate the damage a normal monster 434 00:31:02.509 --> 00:31:06.256 can deal when it survives 435 00:31:06.936 --> 00:31:10.522 The attack power for 0.83 seconds is difficult 436 00:31:10.523 --> 00:31:12.100 but the calculation is done as above 437 00:31:12.447 --> 00:31:13.749 to calculate the total attack power 438 00:31:15.196 --> 00:31:18.580 assuming the player is playing Stage 1 439 00:31:18.974 --> 00:31:21.211 When calculate again 440 00:31:21.974 --> 00:31:23.314 The DPS 441 00:31:23.314 --> 00:31:25.963 including the player's level 1 skill, is 516 442 00:31:26.088 --> 00:31:28.272 The number of normal monsters is 21 443 00:31:28.742 --> 00:31:31.160 the total effective HP is 9,396 444 00:31:31.636 --> 00:31:34.381 and the damage per second per monster is 211 445 00:31:34.381 --> 00:31:37.307 The numbers can be determined in this way 446 00:31:37.721 --> 00:31:43.034 So total effective HP is the sum of everything 447 00:31:44.575 --> 00:31:47.027 Total damage of all normal monsters 448 00:31:47.974 --> 00:31:51.580 Let's say the player is playing stage 1 449 00:31:52.466 --> 00:31:56.556 Let's say 21 normal monsters fight 450 00:31:56.974 --> 00:32:01.661 the player, each lasting 0.83 seconds 451 00:32:02.178 --> 00:32:04.664 The total fight will last 18 seconds 452 00:32:04.665 --> 00:32:05.665 Since it's less than 1 second 453 00:32:06.865 --> 00:32:12.636 let's divide 516 and 9,396 by 516 454 00:32:13.561 --> 00:32:14.695 After 18 seconds 455 00:32:15.194 --> 00:32:16.406 it's possible to assume that 456 00:32:17.391 --> 00:32:20.665 all monsters survive for 18 seconds 457 00:32:20.974 --> 00:32:23.224 and deal 170 over damage 458 00:32:23.780 --> 00:32:28.117 while surviving for 0.83 seconds 459 00:32:28.974 --> 00:32:31.879 18 seconds of all monster survival times the damage 460 00:32:31.880 --> 00:32:34.223 done while one survives 461 00:32:35.052 --> 00:32:39.317 175 times 18, which is 3,185 462 00:32:40.465 --> 00:32:45.178 Based on stage 1, all normal monsters are annihilated in 18 seconds 463 00:32:45.974 --> 00:32:49.525 All 21 normal monsters in stage 1 464 00:32:49.757 --> 00:32:55.248 can fight a player at level 1 for 18 seconds 465 00:32:55.974 --> 00:32:58.698 Assuming that all normal monsters survive for 18 seconds 466 00:32:58.974 --> 00:33:01.241 and each normal monster 467 00:33:02.081 --> 00:33:04.602 damage about 175 468 00:33:04.892 --> 00:33:06.866 we can calculate that 469 00:33:06.866 --> 00:33:12.343 175 times 18 seconds can deal 3,185 damage 470 00:33:13.748 --> 00:33:15.694 That's it for this lecture 471 00:33:15.695 --> 00:33:17.538 Thank you for your hard work 472 00:33:17.540 --> 00:33:18.510 Thank you 473 00:33:18.511 --> 00:33:20.083 Find the damage given by a monster during survival time Find the damage given by a monster Total damage is given by a monster to an ally: (Base attack power per second x survival time) 474 00:33:20.083 --> 00:33:22.031 Damage given by a monster during a certain period of time This refers to the damage given by all monsters on the stage (including bosses) for 1 minute, assuming no damage is taken 475 00:33:22.040 --> 00:33:23.661 Find the amount of damage a monster gives while surviving Check how many seconds a monster can survive from a player, and then find out how much damage it can give during its survival time 476 00:33:23.661 --> 00:33:25.546 Add the damage that all normal monsters give while surviving and the damage that bosses give while surviving to find the total damage for that stage 477 00:33:25.546 --> 00:33:28.429 The damage that all normal monsters plus bosses give while surviving - you can think of it as the amount of damage that can be given during the expected clear time 478 00:33:28.429 --> 00:33:29.276 Calculating the total damage of all normal monsters How to correctly calculate the total damage of all normal monsters Player level is 1, DPS including skills is 516 divided by effective HP is 427 479 00:33:29.277 --> 00:33:31.282 attack power per second = 211 Player DPS (516) / monster effective HP (427) = 0.83 seconds can last 480 00:33:31.282 --> 00:33:32.702 The time that one normal monster can last is 0.83 seconds Since it can deal 211 damage in 1 second, we can calculate the amount of damage that can be dealt 481 00:33:32.702 --> 00:33:34.202 when one normal monster survives by multiplying 211 by 0.83 and multiplying by 175 (rounded up) All normal monsters in Stage 1 (21 in total) 482 00:33:34.202 --> 00:33:36.095 can fight while surviving for 18 seconds against a player at level 1 Assuming that all normal monsters survive for 18 seconds 483 00:33:36.121 --> 00:33:38.274 and deal 175 damage per normal monster while surviving, we can calculate that the damage that can be dealt is 175 x 18 seconds = 3,185