Animation advanced version Effective rendering 1
In this lecture, the basic command of polygon
Which are Bevel, Detach, Extrude, Merge
Let use find out more about it
Also, the display command of polygon
Which are Reverse, Harden Edge, Soften Edge
We will also find out more about them
And deform command
which are Lattice and Nonlinear
We will also learn more about them
Lastly, why Maya topology is so important
will be found out through simple examples
Polygon command and Deform command
During this lecture, in order to do polygon modeling
We will find out about basic commans
Bevel is one of the polygon commands
I will explain briefly about it
First, I will create one polygon cube
Let's make it bigger
If you move over to Edit Mesh
You can see the command called Bevel
In order to execute the Bevel command, select edge
If you execute Bevel, the commands work like so
The sub menu pops up on the front
Shall we move into Attribute to take a look
Since we executed Bevel
A history tab related to Bevel will pop up
Over here, because of Fraction and Segment values
The Bevel can be easily controlled
And next, for Detach
I will start explaning
Detach is used when detaching a certain surface or part
It can be simply done
Click the right button of the mouse and face
Let me detach this surface
So, the Detach over here, I executed it
Then, this surface will fall off
Let me move the surface at the bottom
Because we didn't execute the Detach command
It didn't detach
but the vertex bites follow along
Again Ctrl+Z Undo
Then, let me detach this part
Detach, then it falls off
Over here, it also falls off by Detach
Shall we also try this part?
It won't fall off if we do it like this, we need to Detach
We can execute repeat command
If we press the G key
Repeat command will be executed
If you press the G key on your key board
The command that has been executed for the last time
It will be executed repeatedly
It will fall of once we have pressed on the G key
You can see that the history is accumulating
Detach is what allows the polygon object to fall off
It is the most used command
Now, I will try to explain about Extrude
I will open up Scene, and create a Sphere
Make the scale bigger
If you look over here, I will select a particular surface
Shall we double click from here to here?
Then, these three have been selected
Now, I will execute something called Extrude
Click on Extrude, then
If you pull it to a 90 degrees direction, it will turn out to be Extrude
And I mentioned that the command will be repeated by pressing on the G key
So into the form that you prefer
Extrude command allows you to create it that way
Now, we will learn about Merge
Connect polygon and click the right button of the mouse
Select Vertex and I will combine the two vertex
Select and click on Merge
Select the vertex on the side and repeat command G key
Like so, you can edit the vertex that you prefer
And create it into one
It will combine as one, if you press the G key like so
This is Merge
Now, we will learn more about Delete
Everyone, while editing the polygon modeling
You could erase unwanted vertex or edge
Select edge and you have the Del key on your keyboards, right?
Press on the Del key
Like so, you can delete the edges
But in case of beginners
They finish off here because they think it is completely deleted
There is a part that you must check
Click the right button of the mouse and look by the vertex
I did erase the edge but
The vertex is still there
You must select the vertex
I deselected the other side
In this condition, I have selected 4 vertices
But only these two will be deleted
Look over here, click on the Del key
This is not erased because
There is one more edge that is connected
That is why it can't be deleted
Same for here, click on the shift key
to select three additional edges
If you click on the Del key
You must erase the vertex, same as before
Otherwise, I could select the edge from here to here
and then click on the Del key
While pressing on the shift key, if you press on the mouse's right button
The marking menus pop up
They appear like so, from here
If you select the 7'o clock direction Delete Edge
It will be erased at once, including the vertex
Can you see that even the vertex has been deleted?
This is the Delete function
And the face can be chosen as well
Select the face that you prefer by pressing on the Shift key
It can be deleted by pressing on the Del key
Add it like so. It can be deleted through the same way
I have opened up a new window
This time, we will learn briefly about Mesh Display
First of all, create a plan to make the scale bigger
I will turn off the grid for now, since it is confusing
I will choose a particular face
Double click, and then click to Delete
In this condition, I will press on Ctrl+A
To talk about the display of polygon mesh
which is why I opened up the Attribute window
Over here, if you look at the second Shape tab
It says Display Borders
There is a value but it's up to you
You can control it however you would like
Generally, I use about 3
And if you look at the polygon, the back is black and the front is gray
This is the back and this is the front
So when you check the front and back
A polygon can fundamentally display Normal
Shall we turn on Normal?
Then, you can see the Normal
If it is short, you can make the size of Normal bigger like this
And if you look at the polygon Mesh Display menu
There is a function called Reverse
So if I select this particular face
I can choose it like so
Shall we try the Reverse?
Then the color of front and back will be different. One side is black
It means it has been flipped
The fact that Normal was facing downwards
It means that it was flipped
So select this one
Since Move Manipulator has been selected now
If it is uncomfortable, change to Selection tool
Click the Shift key and back to Reverse
The command called Reverse is what allows the revert
And this time, Harden Edge, Soften Edge
Let's learn about Soften/Harden Edges
I will open up a new window
Turn on the grid
This time, I have created a Torus
I will make the scale bigger
Press on Alt+5 to toggle the wire frame
First off, select it and if you see
I will turn off the wire fram
Now what is it like? It looks very soft
But if you look at the edges, they look angular
Let's execute the Harden Edge
Then, in order to compare
I will copy one on the side
It will be copied once you press the Shift key
So, to the copied version
If you look over here, it is a polygon with the same number of surfaces
I will select one and choose Harden Edge
Then, look
One has the same surface and edge
but looks angular and the other looks smooth
This one is in a soft condition
And the other is hard
Shall we turn on the wire frame?
If we toggle the wire frame, the form is almost identical
It is actually identical but it is only shown this way from the display
But if I select this one
There is a polygon soft edge command, do you see the angle value?
There is a history based on the angle value
So it is able to be controlled easily
If I increase the value, you can see that it gets smoother
And since there is a history showing, press Ctrl+A
If you look over at the second tab
Let me decrease the value of this one
I will decrease the Subdivisions Height value
Then you can see that it got more rough
And if you move over to the display option
If you look over here, in this option window
The Display Edges is set to Standard
I will click on Soft/Hard, how is it now?
The hard part shows up in a straight line
and the soft part shows up in a dashed line
If you look closely, there is a difference
Number 4 is the wire frame and number 5 is shading mode
You can see the difference just by looking through number 4
Shows up in a dashed line and the other one is in a straight line, number 5
First, create a Sphere
I will make the scale bigger
Press the R key to make the scale bigger
This is the size that I wanted
If I press on the F key, it will turn to full frame
I will execute the Lattice over here
Click Lattice from Deform
Then, you can see this virtual box
STU has appeared and 5 for current T
If I press one it, it tends to go up
Insert 3 for this one
And insert 3 for both S and U
I have catched it like so
The object inside is a polygon
I will toggle the wire frame
You can see icon on the submenu of the view panel menu
Click on Wireframe on shaded
Then you will be able to see this
What is selected now
Everyone, if you move over to Outliner
You can see that Lattice has been selected
Instead of selecting Sphere, choose Lattice
Locate the mouse cursor in the empty area, and click on the right button of the mouse
Right button, click right and there is the Lattice Point
Click in 12'o clock direction and select one to move it around
Then, it will follow along after being Deformed
This object is being caught by Lattice
Like so, it can be made into any form you prefer
Therefore, select the Lattice point on the upper side
Press it down to make it flat
You can snap to it
Lattice is also a point, so it should be V snap
Lock and then V snap
Press on V and click on the mouse middle button
First, I will pull the grid
Then we can make it into this form
and also make the scale smaller
We can make it into various forms
This is called Lattice Deformer
Select Nonlinear from Deform
I will put the window aside
First, it is bend
Shall we create a Cube instead of Sphere?
Let's make the scale of the Cube bigger
Make it bigger and also increase the Y value
Go into history window and from polyCube
Let's increase the Height value
I will also make the Subdivisions Height value bigger
I will make this go up
And over here, while the Cube is selected
As you can see, a Cube has been selected in the Outliner
I will click on Bend from here
We cannot see anything
Let's toggle the wireframe
Press on Alt+5 then
Just like before, the pink wireframe
there is a connection to it
The polygon frame is showing this
A Deformer called Bend has been selected
In this condition, everyone please press the T key
Then this unique Manipulator will appear
And there will be 3 points
If you look at the INPUTS at the bottom of the channel box
There isn't a option about Bend
Let's try to move it intuitively
How about if we move the button in the middle side to side
It will Bend, as the word implies
-180 degrees to here, so 180
Then this circular form is possible
If the value of the top is moved, the impact will be regulated
If I move it around like so
The form can be modified
I mentioned that it will appear when I press on the T key
Simple animation is possible
This is Bend
Now, I will try Flare
Before that, I will delete Bend Deformer
Click on Bend from Outliner and press on Del key
If the animation is like this
What will happen if the Del key is pressed?
I will be reverted
I have selected polygon Cube and Flare
Next, same as before
A unique Manipulator pops up
Shall we increase the value?
If you look at the value beneath the channel box of the Cube
We can see how this is operated
It will become narrow
And the value on the top can be bigger
This is Flare
Now, let's learn more about Sine
I will delete Flare and pCube
I will create a plan and make the scale bigger
Turn off the grid
In this condition, I will execute Sine
A purple wireframe color will appear, mentioning that it is applied
I will try the Rotation
If I press the J key, it will snap
And it is possible to turn it around accurately
Shall we press on the T key?
Then the Manipulator will appear
So, I will try to move it around
From what I see, to this direction
I seems about right to rotate it this way
J key
It seemed to have rotated well, again T key
So adjust the amplitude
And I will increase the repetition cycle
In this condition, currently the number of polygon is lacking
It came up too rough
Select polygon and press on Ctrl+A
Move over to polygon history
I will increase the Subdivisions Height value
And if we press the T key again
It can be adjusted like so
This is the Sine
Shall we test the Squash?
Open up a new Scene
Let me test with the Cube, make the scale bigger
From INPUTS, the Width, Height, and Depth value
I will increase the Subdivisions Width/Height value
And in this condition, I will apply the Squash
Click on Squash
Shall we turn on wire frame and press on the T key?
What happened then?
It maintains the volume
You can see that it is squashed and then stretched
This is called Squash
Now lastly, let's test Wave
Open up a new Scene
Create a plan again and make the scale bigger
Increase Subdivisions value from INPUTS
And I have executed Wave
Next, toggle the wire frame
Let's press on the T key and move it
It is difficult to control from the channel box
I will test it once again by opening up the Attribute window
Controlling from here or the channel box
Or controlling from the Attribute window, it's pretty similar
So I adjusted the Offset value
This animation is also possible, as well as this
This is called Wave
Opening up the new window
This time, it's a function that we use often
If you look at Create, there is the Curve Tools
I will briefly explain about Curve Tool and move on
First, there is the CV Curve Tool
CV of CV Curve Tool is short for Control Vertex
Then there is the EP Curve Tool
EP of EP Curve Tool is short for Edit Point
The next thing that we use often
there is the Three Point Circular Arc
and the Two Point Circular Arc
First, I will explain about CV Curve Tool
Let's move over to top view, in order to draw easily
4 View pops up when pressing on the space bar
Move over to this top view
Click, click, and click. I clicked for three times
On the fourth try, the curve shows up
Click, click, and click. If you are finished drawing
Everyone, click on the enter key from the keyboard
Then it will finish up like so
And if you want to see the component of it
Press on the space bar
Click on the right button of the mouse
Toggle CV/Hull/Ep, there is the option button at 4'o clock direction
If we click on it, then it shows up like this
This is the form of CV Curve Tool
Next, let's try for EP Curve Tool
Shall we test it? Click
Same as before click, click, click, and click
It appears right away click, click and click
Just like before, if you are finished press on the enter key
And in order to see the component
Press on the space bar and the right button of the mouse
Click on Toggle CV/Hull/EP
It shows up like this
When creating a certain form of object
You can use Curve Tool to make this form
and adjust it
Also, when editing them
Select and click on the right button of the mouse
There is the Control Vertext, select Control Vertex
Press Move Tool, W key
This way, you can create the form into however you'd like
Same for this, select Control Vertex in case of CV Curve Tool
This is how you can make the form of your preference
And below it, Three Point Circular Arc and
Two Point Circular Arc is there
First, I will try the Three Point Circular Arc
First click, second click since there is three
Nothing came up
If you click for the third time, the Arc in the shape of parabola will appear
If you are finished, enter
Like this, press on the space bar
Click on the right button of the mouse and Toggle CV/Hull/EP pops up
And we are able to edit as well
If you are able to click on the right button of the mouse
Control Vertex, Curve Point, Hull, Edit Point
Other things pop up
Going to the Control Vertex to edit
will be most effective and easy
Lastly, let's take a look at Two Point Circular Arc
Click and then move to the empty area then 1 point, 2 point
You can see the form appear right away
If you want to flip it, click and the form will show up
We have briefly looked over at Curve Tool
This is actually for NURBS
instead of polygon but NURBS
These are the tools that are mostly used to create NURBS object
Sometimes, when utilizing them for polygon
they sometimes draw as well
I thought it would be necessary to go over it at least once
Polygon Display Shortcut Key
This time, in terms of Maya polygon modeling
about the polygon display short cut key
We will briefly explain about it and move on
I have made one surface with the plan
And the grid will be turned off
Then creating a Sphere on the top
Make the size bigger
Next to it, create one more Cube
I will make the size bigger
And toggle the wire frame
In this part everyone, I have something I want to explain
Everyone, if you look at the upper part of the keyboard
there are numbers from 1 to 0
So I selected the polygon Cube
Please select number 1 from here
There is no difference
What happened after selecting number 2? It turned round
But if you look outside, you can see a form like this
This is actually the original form of the polygon
How about selecting the vertex through clicking on the right button of the mouse?
You can see it moving along
So if we do modeling on this
Normally, the hard condition isn't used often
Normally after the modeling
As we learned in the previous lecture
If you look at the Mesh there is something called Smooth
Usually Smooth is operated to a form of organism
whether when we do character modeling
or do modeling on product design
Smooth will be given then it will look soft
To predict that time
I have just looked through the Display
So it disappears when number 3 is pressed
Only the form can be seen and number 1
So if you are aware that because of these number 1,2,and 3
the polygon display will change
While you are modeling and suddenly
Huh? The form has changed in a strange way
In this situation, do not panic
you will be able to pass through it quickly
The default value is number 1. Number 2 and 3
And we have tested number 4 and 5 before
Number 4 is in the condition of wire frame toggle
The shading is turned off
And number 5 is in the shading condition
What number 6 is, it is actually texture mode
So press on Ctrl+A
In the Attribute window, go into shading
I will simply insert texture for the color
Basic texture from Maya
How about inserting like this?
The condition of number 5 and 6 is different, texture mode
For the case of number 7, it shows the lighting
It is shown black because there is no lighting
Create from number 5 condition
I will simply create light
Rotation like so, this is light
I will make it bigger by scale
And press number 7 right now, what happend?
Lighting appears like this
Since the light is too weak
I will increase the value like this
The lighting appears through this method
Then even the shadow is created
So everyone, when modeling number 1 through 3
To make it easier for you
It shows the condition with Smooth
Number 4,5 is wire frame and shading mode
Number 6 is texture mode, number 7 is lighting mode
It will be easier to work with, if you're aware of it
So simply about the display option of the polygon
I have briefly explained about the shortcut key
I have also brieftly explained the display shortcut key of Maya
Open up the new Scene
I will turn on the grid
I will make the scale bigger by creating the Sphere
And copy one of the Sphere
I have located it on the side
Two spheres on the workspace
But we did mention once about the Boolean
I will explain about Boolean
If you look over here, two of the
wire frame is toggled
Select two objects
I could operate Boolean but
There is also Union, Difference, and Intersection
which are the options that are used most often
I will select two objects and proceed the Union
What happens is
Two objects have been combined into one
Obviously there history still exists
Edit mode is available
But one thing that you should know
It is very important
If you look close, this is a triangle
Over here, this surface is consisted of pentagons
And if you look precisely
The surfaces don't exactly meet with each other
So it is twisted into a star shape
Actually, there are various forms in the middle
If you grab the vertex and move it, it is intertwined in a complicated way
You can Undo it
Due to this reason, in Maya Boolean isn't
used unless it is for special purposes
Let's Undo again
And select two
If Difference is operated, one will be eliminated
As I mentioned in the previous lecture
If two objects are selected
One is white and the other is green
The one selected at last
will be explained as the green color wire frame
So depending on what you have selected
The command will appear differently
That is a part to be cautious about
Intersection appears in this way
Ways to do modeling by utilizing Boolean
will be introduced briefly
Create one Cube
It is only an example so just refer to it
I have toggled the wireframe
Now, I will Boolean these two
I did the modeling like so
Everyone, if you see closely this is a rectangle
This is /n, not a rectangle
In this case, the surface needs to be organized
Select the polygon object and press the Shift key
There is an order
First, select the polygon object
and then while pressing on the Shift key
You must not take your fingers off the Shift key
And click on the right button of the mouse
Various polygon editing menus will appear
One thing that I need to let you know
There is something called Multi Cut tool
It is in the 9'o clock direction. Try to click on it
Then, the Multi Cut tool will pop up
In fact, out of the polygon menu
It is one of the menu that is used most often
In fact, only acquiring this
Most of the other commands aren't necessary
It is the command that is used the most often
In this case, it needs to be edited
It is not a rectangle, so click on it like so
The left button of the mouse
Click the left button and bring over the edge to click on it
Moving to the corner, it will attach by the slight snap
And if you're finished, the enter key
And you can press the G key for repeat commands
I pressed on the W key to exit from the command
Let's press the G key once again
Then a command will be executed once again
So select the edge and click
Then click
Right now, the command is not executing
I will erase the history
W key
There is the history shortcut key
If you look at the channel box, the history is still there in the INPUTS
If Alt+Shift+D is pressed, the history is eliminated
Again, I will execute the Multi Cut tool command
Shit + click on the right button of the mouse
Then it will pop up
It did not work before, but now it is working
If you do this
the Boolean modeling is completely finished
If you look, it is a perfect quad. A rectangle
You need to finish it like so
in order to complete the Boolean modeling
So it isn't finished just by the Boolean
You need to organize the surface as a last step
After this step, it can be considered as a perfect polygon modeling
Then shall we apply Bevel?
I clicked on the right button of the mouse and selected edge
And pressed on the Shift key
While clicking on the right button of the mouse
There is the Bevel in 3'o clock direction. Click on Bevel
If we do this, Bevel is operated as well
Shall we insert 3 for the Segments value?
And pressed the W key to exit like this
If we press Alt+5, the wire frame is turned off
Like so rectangle, rectangle, and rectangle
A form can be made like this
It needs to be made into this form
in order to get a clean result from Smooth
It won't result in any problem
And when mapping, the modeling
is less squashed
This is the result, and we have done a simple practice
So when simply modeling
It doesn't end from Boolean
it needs to be organized in a rectangular form
Just because a triangle appeared
It doesn't mean that the modeling cannot be used
Doing it in rectangle
is the best way
This is how I would organize it
Now, I will do an overview of this lecture
About Maya's wire frame design and topology
We have learned briefly about it
And we explained about the polygon commands
Lastly, which is a polygon display command
I also explained about Harden Edge and Soften Edge
For perfect comprehension
Please make sure to review what we have learned
Polygon command and Deform command
Polygon command Bevel: Command that cuts the edge of an object
Detach: Command used to separate the object's dot, line, surface Extrude: Command used to select the surface and extend to stick out
Merge: Command that combines all the selected dots into one Reverse: Command that flips or reverts the surfaces
Deform command Lattice: Conversion tool that converts the modeling through an immaginary axis
Nonlinear: The value of controller can be modified after selecting the object
Bend: Bends into circular shape Flare: Converts the top and bottom form of the object
Sine: After making the object curve, makes it wavy from offset values
Squash: After extending the object, make the certain part narrow or wide
Wave: Make it bend like the waves
Polygon Display Shortcut key
Keyboard 1-3: Numbers used for modeling
Keyboard 4: Number used for wire frame
Keyboard 5: Number used for shading
Keyboard 6: Number used for texture mode
Keyboard 7: Number used for lighting mode