WEBVTT 1 00:00:04.575 --> 00:00:10.425 Animation advanced Lighting application using Light examples 2 00:00:25.875 --> 00:00:28.425 In this lecture, Hypergraph, Hierarchy 3 00:00:28.425 --> 00:00:31.675 will be covered 4 00:00:32.375 --> 00:00:33.975 Also, we will see what primitive shape 5 00:00:33.975 --> 00:00:36.475 exist of polygons 6 00:00:36.475 --> 00:00:40.325 and also learn about Combine, Separate, 7 00:00:40.325 --> 00:00:43.825 and Smooth which are polygon's main commands 8 00:00:43.825 --> 00:00:47.825 Maya's Hierarchy 9 00:00:49.075 --> 00:00:50.875 I opened a new scene 10 00:00:50.875 --> 00:00:56.875 Go to Windows - General Editors and look 11 00:00:56.875 --> 00:01:00.875 Hypergraph: Hierarchy, click on this 12 00:01:01.475 --> 00:01:05.025 Then the Hypergraph: Hierarchy window will pop up like this 13 00:01:05.025 --> 00:01:08.925 Maya is basically a Hierarchy structure 14 00:01:08.925 --> 00:01:11.425 You can group objects or 15 00:01:11.425 --> 00:01:13.375 create a hierarchy 16 00:01:13.375 --> 00:01:16.775 Let me give you a brief explanation and move on 17 00:01:16.775 --> 00:01:19.575 I created a sphere 18 00:01:19.575 --> 00:01:25.275 And Cube then Cylinder, Cone 19 00:01:25.275 --> 00:01:31.025 I created four of them like this and I will upload them one by one next to each other 20 00:01:31.025 --> 00:01:33.425 Press W to use the Move key 21 00:01:33.425 --> 00:01:41.875 Sphere Then Cube, Cylinder, Cone 22 00:01:41.875 --> 00:01:43.875 So, 4 of them were created like this 23 00:01:43.875 --> 00:01:47.874 In the Hierarchy window, press F as well 24 00:01:47.874 --> 00:01:51.274 Select a specific object and press F to make it full frame 25 00:01:51.274 --> 00:01:54.024 Press A to get the whole thing 26 00:01:54.624 --> 00:01:58.474 So, I'm going to create a Hierarchy structure 27 00:01:59.324 --> 00:02:05.174 There is a Sphere Place the Sphere at the top 28 00:02:05.174 --> 00:02:08.824 Let's make another object dependent on this one 29 00:02:08.824 --> 00:02:11.524 I select Cone 30 00:02:11.524 --> 00:02:17.324 Go to the desired location with the middle mouse button 31 00:02:17.324 --> 00:02:19.374 Go under the polygon Sphere 32 00:02:19.374 --> 00:02:22.024 Click with the middle mouse button 33 00:02:22.024 --> 00:02:26.174 If you press and hold without releasing, you will see a + button 34 00:02:26.174 --> 00:02:30.674 In this state, I'll go under the Sphere and drop it 35 00:02:30.674 --> 00:02:35.674 Then, a hierarchy was created under the Sphere like this 36 00:02:35.674 --> 00:02:38.474 So what happens then? 37 00:02:38.474 --> 00:02:42.424 When you select Sphere, Cone is also selected 38 00:02:43.274 --> 00:02:46.824 The reason for this is that the Cone is underneath the Sphere 39 00:02:46.824 --> 00:02:47.974 That's because it's dependent 40 00:02:47.974 --> 00:02:53.074 So when you move the Sphere, the Cone moves with it 41 00:02:53.074 --> 00:02:57.674 This time, the polygon Cube 42 00:02:57.674 --> 00:03:00.474 Likewise, let's put it back into Sphere again 43 00:03:00.474 --> 00:03:04.074 When selecting, click with the left mouse button 44 00:03:05.224 --> 00:03:07.574 Go all the way with the middle mouse button 45 00:03:07.574 --> 00:03:10.424 Let's put it in sphere like this 46 00:03:10.424 --> 00:03:14.374 Then, if you select Sphere, everything will be selected like this 47 00:03:14.374 --> 00:03:17.024 This time I also select Cylinder 48 00:03:17.024 --> 00:03:20.874 Do not release the middle mouse button 49 00:03:20.874 --> 00:03:27.024 Let me go ahead and drop it on the Sphere What do you think? 50 00:03:27.024 --> 00:03:30.774 If you select Sphere, everything else will be selected 51 00:03:31.474 --> 00:03:35.624 And you can select them individually 52 00:03:35.624 --> 00:03:39.324 Cone is also possible like this 53 00:03:39.324 --> 00:03:42.024 This is basically the Hierarchy structure 54 00:03:42.024 --> 00:03:45.624 So if you select the Sphere and Rotate it, 55 00:03:45.624 --> 00:03:48.374 The rest all follow suit 56 00:03:50.474 --> 00:03:52.874 Ctrl + Z will undo 57 00:03:54.324 --> 00:03:56.124 Because this is a Hierarchy structure 58 00:03:56.124 --> 00:03:58.324 In Maya 59 00:03:58.324 --> 00:04:00.924 Because the Hierarchy structure is used a lot 60 00:04:00.924 --> 00:04:03.824 If you know these basic things, it will be quite helpful 61 00:04:03.824 --> 00:04:07.873 It will make it easier and more convenient to understand Maya 62 00:04:07.873 --> 00:04:13.773 So again the Cylinder 63 00:04:13.773 --> 00:04:16.123 Let's try to subordinate it to the Cube 64 00:04:16.123 --> 00:04:19.323 Then select the Cylinder and use the middle mouse button 65 00:04:19.323 --> 00:04:21.823 If you go to the Cube and drop it like this 66 00:04:21.823 --> 00:04:25.173 Now the Cylinder is subordinated to the Cube 67 00:04:25.173 --> 00:04:28.773 So if you select Cube, it becomes dependent on the bottom 68 00:04:28.773 --> 00:04:32.023 The most important one here is Sphere 69 00:04:33.923 --> 00:04:37.473 And if you look at your keyboard, there are arrow keys 70 00:04:37.473 --> 00:04:41.423 If you press up like this, it goes to the top 71 00:04:44.623 --> 00:04:48.373 Select pCube and there are up and down keys on the keyboard 72 00:04:48.373 --> 00:04:52.423 Press the up arrow to go to the top 73 00:04:53.873 --> 00:04:55.873 It's simple 74 00:04:55.873 --> 00:04:58.873 I explained the Hierarchy structure 75 00:04:59.373 --> 00:05:02.873 And in your Hierarchy window 76 00:05:02.873 --> 00:05:06.823 If you want to disable these, select them one by one 77 00:05:07.823 --> 00:05:10.923 I selected pCone 78 00:05:10.923 --> 00:05:14.373 If you pull it out with the middle mouse button, it will come out one by one like this 79 00:05:14.373 --> 00:05:18.473 If you select it and drag it out with the middle mouse button, it will come out like this 80 00:05:18.473 --> 00:05:24.873 This time, I will briefly explain Snap 81 00:05:24.873 --> 00:05:27.623 Open a new scene in Maya 82 00:05:29.623 --> 00:05:33.773 Snap is located under the main menu 83 00:05:34.623 --> 00:05:37.473 Here, this is the snap icon 84 00:05:37.473 --> 00:05:41.673 There's a grid, there's a curve, there's a point, there's a shortcut 85 00:05:44.873 --> 00:05:49.573 Keyboard X, C, V 86 00:05:49.573 --> 00:05:53.423 X is the grid and C is the curve or edge 87 00:05:53.423 --> 00:05:56.323 V is vertex snap 88 00:05:56.873 --> 00:05:59.673 Let me give you a simple example 89 00:05:59.673 --> 00:06:01.973 Undo and delete it 90 00:06:02.673 --> 00:06:06.773 Let me create a Cube 91 00:06:06.773 --> 00:06:11.623 I pressed F to make the window full frame 92 00:06:11.623 --> 00:06:20.073 In this state, I will try to grow the Cube 93 00:06:20.073 --> 00:06:22.073 Let's create one more Cube 94 00:06:22.073 --> 00:06:24.323 Then there will be a Cube inside 95 00:06:25.223 --> 00:06:28.223 Press F5 to turn on the grid 96 00:06:28.223 --> 00:06:30.623 Wireframe is toggled 97 00:06:30.623 --> 00:06:34.173 If you look at this state, 98 00:06:35.923 --> 00:06:38.623 Let's click on the grid icon once 99 00:06:38.623 --> 00:06:41.773 Shortcut - Icon - Click 100 00:06:41.773 --> 00:06:44.573 Then I have this object 101 00:06:44.573 --> 00:06:47.223 If you look here, this is Pivot, Manipulate Pivot 102 00:06:47.223 --> 00:06:52.273 Let me move this Move Pivot What do you think? 103 00:06:52.273 --> 00:06:56.722 This is called a grid, the gray lines 104 00:06:56.722 --> 00:07:00.272 If you move along this grid like this, 105 00:07:00.272 --> 00:07:03.272 It moves like a magnet on the grid 106 00:07:03.272 --> 00:07:06.722 This is grid snap 107 00:07:06.722 --> 00:07:09.322 And then turn it off again 108 00:07:09.322 --> 00:07:12.672 The icon shape also changes from circle to square 109 00:07:12.672 --> 00:07:18.572 This time I pressed the curve snap 110 00:07:18.572 --> 00:07:20.172 This is the same for Edge too 111 00:07:20.172 --> 00:07:26.422 So this is the icon you use when snapping to a curve or edge 112 00:07:27.072 --> 00:07:30.072 So if you move it like this, you can see 113 00:07:39.022 --> 00:07:41.622 I can't express it exactly right now 114 00:07:41.622 --> 00:07:44.222 I'll try this with a shortcut key 115 00:07:44.222 --> 00:07:47.372 Turn it off and the shape changes 116 00:07:47.372 --> 00:07:50.222 In the current selected state 117 00:07:50.222 --> 00:07:52.922 Since the shortcut key is C, how about pressing C? 118 00:07:52.922 --> 00:07:55.222 Likewise, it is activated 119 00:07:55.222 --> 00:08:00.572 Press C and move to the desired location with the middle mouse button 120 00:08:00.572 --> 00:08:03.072 Let's try a snap effect here 121 00:08:03.072 --> 00:08:06.022 Do not release the middle mouse button 122 00:08:06.022 --> 00:08:07.072 Click and move 123 00:08:07.072 --> 00:08:10.122 How about this? It moves like this 124 00:08:10.122 --> 00:08:12.322 Let's try this here too this time 125 00:08:12.322 --> 00:08:16.972 Click the middle mouse button and move it 126 00:08:16.972 --> 00:08:19.172 Then, it snaps like this here 127 00:08:19.172 --> 00:08:22.322 Let's try attaching it to this side this time, like this 128 00:08:23.122 --> 00:08:26.722 I keep holding down C on my keyboard 129 00:08:31.122 --> 00:08:33.522 Where you want to snap 130 00:08:33.522 --> 00:08:37.122 You can position it freely and easily 131 00:08:37.872 --> 00:08:41.372 Pressing 4 turns off shading 132 00:08:41.372 --> 00:08:44.772 Let's try it on the other side Press C and do this on this side 133 00:08:46.322 --> 00:08:51.422 Pressing 5 will switch back to shading mode 134 00:08:51.422 --> 00:08:54.572 When you work like this 135 00:08:54.572 --> 00:08:57.172 When you make something, using Snap 136 00:08:57.172 --> 00:09:00.622 You can position it exactly as you want 137 00:09:01.822 --> 00:09:03.572 It will be convenient to work with 138 00:09:03.572 --> 00:09:05.672 Then at the end 139 00:09:07.822 --> 00:09:10.222 The shortcut key is V 140 00:09:10.222 --> 00:09:13.172 This time, I'll try pressing the shortcut key V 141 00:09:13.172 --> 00:09:15.122 Then what do you think? Press V 142 00:09:15.672 --> 00:09:18.222 You can see this getting activated 143 00:09:18.222 --> 00:09:20.121 It also changes into a circle here 144 00:09:20.121 --> 00:09:22.221 This time, press V and see 145 00:09:23.921 --> 00:09:26.871 For polygons, vertices are 146 00:09:26.871 --> 00:09:31.871 The point where these edges meet is called a vertex 147 00:09:33.321 --> 00:09:36.271 This is the edge and this is the face 148 00:09:37.671 --> 00:09:43.471 Let's press V and attach a vertex like this 149 00:09:43.471 --> 00:09:49.971 So you can snap to the vertices however you want 150 00:09:54.771 --> 00:09:57.471 And let's talk briefly about polygons 151 00:09:57.471 --> 00:10:00.371 I think I need to explain a little bit, so I'll explain 152 00:10:00.371 --> 00:10:04.071 I will provide further explanation later 153 00:10:04.071 --> 00:10:06.421 First, let's delete this Cube 154 00:10:07.071 --> 00:10:09.471 I have a polygon Cube right now 155 00:10:09.471 --> 00:10:13.871 You can stick this on this side 156 00:10:13.871 --> 00:10:18.771 Basically, I think it would be easier from the side 157 00:10:21.571 --> 00:10:25.321 If it's a C snap, it will stick to this edge 158 00:10:25.321 --> 00:10:31.021 But if you press it like this without limiting the axis, 159 00:10:32.221 --> 00:10:34.521 It's a bit crooked like this 160 00:10:34.521 --> 00:10:37.321 So let's put a limit on the axis 161 00:10:37.321 --> 00:10:40.671 How does it move after doing that? It will only move along this line 162 00:10:40.671 --> 00:10:46.571 Then, if you press C, it will move like this 163 00:10:46.571 --> 00:10:51.921 If you fit it here, it will come down exactly like this 164 00:10:52.771 --> 00:10:56.621 So, using Snap 165 00:10:56.621 --> 00:10:58.521 It's really convenient for modeling 166 00:10:58.521 --> 00:11:02.121 So I want you guys to know a little bit about this 167 00:11:02.121 --> 00:11:05.421 I hope you all can test it out for yourself right now 168 00:11:06.021 --> 00:11:09.571 I open a new scene 169 00:11:10.521 --> 00:11:15.421 This time, let's choose Sphere and increase the scale 170 00:11:16.821 --> 00:11:22.021 While I was just working on this 171 00:11:22.021 --> 00:11:25.821 Selected the face and selected the edge 172 00:11:25.821 --> 00:11:29.621 Then I selected the vertex and showed you things like this 173 00:11:29.621 --> 00:11:32.371 If you look closely here, 174 00:11:32.371 --> 00:11:34.971 If you look under the Maya main menu, there are three icons 175 00:11:34.971 --> 00:11:38.621 Sometimes errors occur 176 00:11:39.421 --> 00:11:42.371 Rather than an error, it just doesn't come out exactly right sometimes 177 00:11:42.371 --> 00:11:46.221 So the first one is Hierarchy mode 178 00:11:46.221 --> 00:11:48.771 Next is object mode, then component mode 179 00:11:48.771 --> 00:11:53.071 So sometimes when you need to edit an object 180 00:11:53.071 --> 00:11:57.421 and when editing doesn't work, check if it's pressed here 181 00:11:57.421 --> 00:12:00.370 If you want to keep doing it in object mode 182 00:12:00.370 --> 00:12:03.320 but you keep seeing vertices or edges being selected, 183 00:12:03.320 --> 00:12:06.470 You need to make sure the center object mode is clicked 184 00:12:06.470 --> 00:12:10.470 And strangely, if you only chose one, and multiple ones get selected 185 00:12:10.470 --> 00:12:12.070 check if Hierarchy mode is pressed 186 00:12:12.070 --> 00:12:15.720 So the Hierarchy, object, and component editing modes 187 00:12:15.720 --> 00:12:19.170 You need to check if it is set correctly 188 00:12:19.170 --> 00:12:21.970 So I'll explain it briefly and show you 189 00:12:24.770 --> 00:12:29.874 This is also the same as the Hierarchy window 190 00:12:30.920 --> 00:12:35.320 Let's try to subordinate Cylinder1 to Sphere 191 00:12:35.320 --> 00:12:38.370 Then, in Hierarchy, Cylinder goes under Sphere 192 00:12:38.370 --> 00:12:41.570 Select the cylinder and with the middle mouse button 193 00:12:41.570 --> 00:12:44.270 I'll drag it and drop it on top 194 00:12:44.270 --> 00:12:46.520 Then what? It changed to plus 195 00:12:46.520 --> 00:12:48.620 If you click, it goes down 196 00:12:49.370 --> 00:12:52.870 So what if you choose Sphere? 197 00:12:54.970 --> 00:12:58.720 Since Cylinder is a sub-concept, they are all selected together 198 00:12:58.720 --> 00:13:00.670 But what about now? 199 00:13:00.670 --> 00:13:04.020 Suddenly, the object is not being selected, but the edge is being selected 200 00:13:04.020 --> 00:13:07.720 Sometimes this becomes a problem and students ask a lot of questions 201 00:13:07.720 --> 00:13:11.120 In that case, check if the mode we have chosen now is 202 00:13:13.770 --> 00:13:17.120 component mode or object mode 203 00:13:17.120 --> 00:13:19.220 or Hierarchy mode 204 00:13:19.220 --> 00:13:21.670 So please stop saying it's weird 205 00:13:21.670 --> 00:13:23.370 Go up there and click once 206 00:13:23.370 --> 00:13:27.870 Then this is object mode and this is hierarchy mode 207 00:13:27.870 --> 00:13:30.470 So, if you check this, 208 00:13:30.470 --> 00:13:34.520 What state am I in now that the work is starting? 209 00:13:34.520 --> 00:13:37.670 It is easy to check and prevent errors 210 00:13:37.670 --> 00:13:39.920 This time in edit mode 211 00:13:39.920 --> 00:13:43.470 Let me briefly explain Selection 212 00:13:44.520 --> 00:13:46.270 Polygons in Maya basically have 213 00:13:46.270 --> 00:13:50.670 vertices, edges, and faces 214 00:13:50.670 --> 00:13:53.420 How to select this easily 215 00:13:53.420 --> 00:13:56.370 There is a shortcut key, let's take a look 216 00:13:56.370 --> 00:13:59.670 If you look now, it's component mode 217 00:14:02.170 --> 00:14:04.620 I selected one face 218 00:14:04.620 --> 00:14:07.370 And I selected one edge 219 00:14:07.370 --> 00:14:09.920 Then you can select each vertex individually 220 00:14:09.920 --> 00:14:13.070 But to make your work easier, 221 00:14:13.070 --> 00:14:16.420 You may want to select quickly 222 00:14:17.520 --> 00:14:21.370 In that case, I will tell you the shortcut key 223 00:14:21.370 --> 00:14:26.620 Hold down Shift and don't release it 224 00:14:30.220 --> 00:14:34.670 If you look next to the keyboard, you will see between the question mark and M 225 00:14:34.670 --> 00:14:38.370 This shortcut key will appear on your keyboard 226 00:14:38.370 --> 00:14:44.169 Try pressing this and see what happens 227 00:14:44.169 --> 00:14:50.469 It expands like this, it grows and it shrinks 228 00:14:51.269 --> 00:14:54.219 You can make your selection quickly 229 00:14:54.219 --> 00:14:57.619 So if you right-click, it expands like this 230 00:14:57.619 --> 00:15:00.219 If you press the left button, it will zoom out like this 231 00:15:00.219 --> 00:15:03.869 Likewise, select the edge 232 00:15:03.869 --> 00:15:07.419 Likewise, if you right-click like this, it will expand 233 00:15:07.419 --> 00:15:10.569 If you press the left button, it will zoom out like this 234 00:15:10.569 --> 00:15:16.919 Likewise, select the vertices and hold down Shift 235 00:15:16.919 --> 00:15:21.369 If you press the right bracket button, it will zoom in like this 236 00:15:21.369 --> 00:15:24.669 If you press the left button, it will zoom out like this 237 00:15:24.669 --> 00:15:30.919 If you know this, you can work easily and conveniently 238 00:15:32.319 --> 00:15:36.769 I opened a new window in the workspace and created a New Scene 239 00:15:41.219 --> 00:15:45.869 And I'm going to make a Cube 240 00:15:45.869 --> 00:15:48.969 So let's scale it up 241 00:15:49.719 --> 00:15:54.819 If you look at it, I said that there is something called an axis in the object 242 00:15:54.819 --> 00:16:05.369 So green is the Y-axis, blue is the Z-axis, and then red is the X-axis 243 00:16:05.369 --> 00:16:08.819 But you can change this axis 244 00:16:08.819 --> 00:16:10.769 Of course you can change the axis 245 00:16:10.769 --> 00:16:13.419 When you want to change the axis, 246 00:16:13.419 --> 00:16:17.769 You can change it like this by pressing the Insert key 247 00:16:20.619 --> 00:16:24.819 And there's a shortcut key to do it faster, D 248 00:16:24.819 --> 00:16:26.219 Same thing happens if you press D 249 00:16:26.219 --> 00:16:30.319 So in my case, I press D to change and then release it 250 00:16:30.319 --> 00:16:33.269 Then it will be restored to its original state 251 00:16:33.269 --> 00:16:34.769 No need to do things twice 252 00:16:34.769 --> 00:16:36.069 Press the Insert key and then 253 00:16:36.069 --> 00:16:38.619 I have to do it again and again and it's the same thing 254 00:16:38.619 --> 00:16:42.269 The Insert key and the D key have the same function 255 00:16:42.269 --> 00:16:46.619 So I press D and snap to V 256 00:16:46.619 --> 00:16:48.419 Let's move the axis this way 257 00:16:48.419 --> 00:16:55.419 Press V snap and click with the middle mouse button 258 00:16:55.419 --> 00:16:57.569 And when I let go of my hand, the axis moved like this 259 00:16:57.569 --> 00:17:01.819 Then its axis is now fixed here 260 00:17:01.819 --> 00:17:05.719 If the axis changes like this, you can change the Rotate axis 261 00:17:05.719 --> 00:17:09.019 Since the axis is based on this side, it will rotate around here 262 00:17:11.619 --> 00:17:14.519 Then you might be wondering if there was a way to 263 00:17:14.519 --> 00:17:16.619 restore the axis to its original state 264 00:17:18.319 --> 00:17:22.319 If you go to the Channel Box here and put in 0, 265 00:17:22.319 --> 00:17:23.818 The axis doesn't move 266 00:17:23.818 --> 00:17:27.568 Because the axis itself is based here 267 00:17:28.268 --> 00:17:29.818 I just moved the axis 268 00:17:29.818 --> 00:17:32.768 So, we can restore it to its original state 269 00:17:32.768 --> 00:17:36.618 It's a bit ambiguous to say it's a method 270 00:17:37.118 --> 00:17:40.618 You can send it to the most central part of this object 271 00:17:40.618 --> 00:17:43.718 But because I didn't deform 272 00:17:43.718 --> 00:17:45.568 the polygon Cube object 273 00:17:46.768 --> 00:17:52.068 You will be able to move around the axis 274 00:17:52.068 --> 00:17:55.318 So there is a command 275 00:18:00.218 --> 00:18:03.468 If you go to the main menu, you will see Modify 276 00:18:03.468 --> 00:18:06.618 If you go all the way down, you'll see something called Center Pivot 277 00:18:07.618 --> 00:18:10.918 This is also possible, and for those who use the marking menu 278 00:18:10.918 --> 00:18:17.568 Press the space bar and hold down the middle mouse button 279 00:18:17.568 --> 00:18:20.718 Then there is the Center Pivot at 11 o'clock 280 00:18:20.718 --> 00:18:23.618 Center Pivot with the middle mouse button 281 00:18:23.618 --> 00:18:27.468 Keep going without lifting and then press the middle mouse button 282 00:18:27.468 --> 00:18:29.918 How about clicking like this? 283 00:18:29.918 --> 00:18:32.418 The axis has shifted to this side again 284 00:18:32.418 --> 00:18:34.518 Pressing the Move key also does the same thing 285 00:18:35.168 --> 00:18:39.818 So we learned about moving the axis briefly 286 00:18:39.818 --> 00:18:42.918 And you guys, if I move to the side 287 00:18:42.918 --> 00:18:47.318 How about Channel Box? You can see the coordinates changing 288 00:18:47.818 --> 00:18:53.318 If you do the Rotate button, you can see that the Rotate value also changes 289 00:18:53.318 --> 00:18:57.168 If the scale changes, the scale value also changes 290 00:18:57.168 --> 00:18:58.768 It comes out like this 291 00:18:59.118 --> 00:19:04.018 There may be times when you want to change this axis to zero 292 00:19:05.868 --> 00:19:08.868 Translate value 0, Rotate value 0 293 00:19:08.868 --> 00:19:12.418 If you want to keep the scale as 1:1, then 294 00:19:12.418 --> 00:19:16.768 There is a way to do this by baking it 295 00:19:16.768 --> 00:19:19.318 It's called Freeze If you just freeze it, 296 00:19:19.318 --> 00:19:22.068 This numeric value changes to 0 297 00:19:22.068 --> 00:19:29.568 So let's press Freeze Transformations in Modify 298 00:19:29.918 --> 00:19:32.418 Then what? It will change 299 00:19:34.418 --> 00:19:38.118 So now here it becomes the standard 300 00:19:38.118 --> 00:19:39.968 This guy is now at zero point 301 00:19:41.368 --> 00:19:45.568 So, you have to be careful when making decisions when working 302 00:19:45.568 --> 00:19:49.568 What shapes and objects I create and 303 00:19:49.568 --> 00:19:53.618 If you want to initialize it when you're done, then 304 00:19:53.618 --> 00:19:57.525 Just click Freeze Transformations in Modify 305 00:19:58.067 --> 00:20:00.567 Likewise, in the case of Maya, 306 00:20:00.567 --> 00:20:02.817 Because it provides history options 307 00:20:02.817 --> 00:20:05.567 The things I've worked on are stacked into a history 308 00:20:05.567 --> 00:20:08.067 So if you go to Channel Box and look 309 00:20:08.067 --> 00:20:10.317 If you look at INPUTS under the Shape node, 310 00:20:12.067 --> 00:20:16.867 Here is the command I just ran 311 00:20:18.417 --> 00:20:23.217 So, as this history stack builds up, 312 00:20:23.217 --> 00:20:27.067 The data can become heavy and slow down your computer 313 00:20:27.067 --> 00:20:29.017 Because errors may occur 314 00:20:29.017 --> 00:20:34.267 If you do not want to make any more changes or alterations, 315 00:20:34.267 --> 00:20:37.017 It would be a good idea to clear the history 316 00:20:37.017 --> 00:20:40.067 So how do you clear history? 317 00:20:40.067 --> 00:20:45.367 If you go to Edit, you will see Delete by Type - History 318 00:20:45.367 --> 00:20:50.067 So the shortcut key is Alt + Shift + D, and if you click on this, 319 00:20:50.067 --> 00:20:53.317 If you look near the INPUTS node under the Channel Box, 320 00:20:53.317 --> 00:20:55.917 As soon as you press that, the history node 321 00:20:55.917 --> 00:20:57.867 You can see it clearing 322 00:20:57.867 --> 00:20:59.967 Then you can see that it cleared away cleanly 323 00:21:00.667 --> 00:21:02.517 So, to keep it simple here 324 00:21:02.517 --> 00:21:05.767 I explained about axis movement 325 00:21:05.767 --> 00:21:09.767 Polygons in Maya 326 00:21:10.467 --> 00:21:12.967 We will open a new scene 327 00:21:15.317 --> 00:21:20.567 Since this lecture is mainly focused on polygons, 328 00:21:20.567 --> 00:21:23.767 for how to create a polygon 329 00:21:23.767 --> 00:21:25.517 and where the polygon is located 330 00:21:25.517 --> 00:21:29.367 Let's take a quick look at the menu 331 00:21:29.367 --> 00:21:31.867 If you guys go to the main menu, 332 00:21:31.867 --> 00:21:35.167 Modeling must be selected 333 00:21:35.167 --> 00:21:37.917 If you go to Create, you will see 334 00:21:37.917 --> 00:21:41.717 I'll just take the tab off 335 00:21:41.717 --> 00:21:43.767 If you go and look 336 00:21:43.767 --> 00:21:45.717 I said I could take it off 337 00:21:46.767 --> 00:21:51.217 Below are NURBS Primitives 338 00:21:51.217 --> 00:21:55.817 Then there are Polygon Primitives 339 00:21:56.917 --> 00:21:59.217 If you do this, it will fall off 340 00:21:59.217 --> 00:22:03.467 Then Sphere, Cube, Cylinder 341 00:22:03.467 --> 00:22:06.567 Torus, Plane, and Disc are there 342 00:22:07.167 --> 00:22:09.017 Let's try creating them one by one 343 00:22:09.017 --> 00:22:12.617 The sphere looks like this 344 00:22:16.217 --> 00:22:18.067 Then Cube 345 00:22:19.767 --> 00:22:23.267 I'll toggle the wireframe for easier viewing 346 00:22:52.866 --> 00:22:57.866 These are the presets provided by Maya 347 00:22:58.366 --> 00:23:01.116 In my case, the one I use the most is 348 00:23:01.116 --> 00:23:06.066 Sphere, Cube, Cylinder and then Cone 349 00:23:06.066 --> 00:23:09.466 I think it's about this much, I don't really use the rest 350 00:23:10.616 --> 00:23:13.166 Basically, it looks like this 351 00:23:13.166 --> 00:23:16.016 It would be nice if you guys had a grid 352 00:23:16.016 --> 00:23:17.516 but sometimes I don't want to see the grid 353 00:23:17.516 --> 00:23:21.016 Then, if you look under the submenu above, 354 00:23:21.016 --> 00:23:24.816 There is a grid icon, if you click on it the grid disappears 355 00:23:24.816 --> 00:23:27.616 If you want to see it again, click on the grid 356 00:23:30.066 --> 00:23:34.066 These are Polygon Primitives 357 00:23:35.066 --> 00:23:41.416 Reopen the window and turn the grid back on 358 00:23:41.416 --> 00:23:47.016 If you go and create them one by one 359 00:23:47.016 --> 00:23:51.266 It will take time to work and may be a bit inconvenient 360 00:23:51.266 --> 00:23:55.016 So, using the Shelf window, 361 00:23:55.016 --> 00:23:58.066 There is a way to simply register and use it, but 362 00:23:58.066 --> 00:24:02.666 In my case, I hold down the shortcut key Shift on my keyboard 363 00:24:02.666 --> 00:24:05.816 When you right click the mouse 364 00:24:05.816 --> 00:24:07.516 Basically the same menu appears 365 00:24:07.516 --> 00:24:14.216 So a Cube is created and then a Cylinder 366 00:24:40.116 --> 00:24:43.666 You can go there yourself and create them one by one, but 367 00:24:43.666 --> 00:24:47.066 It's more convenient to create it this way 368 00:24:47.066 --> 00:24:50.016 I think you guys will find this method more convenient 369 00:24:50.016 --> 00:24:53.066 Shift + Right Click 370 00:24:53.066 --> 00:24:58.816 Because you can use more options equally quickly 371 00:24:58.816 --> 00:25:04.466 The shortcut key is Shift + right click 372 00:25:04.466 --> 00:25:05.966 A window like this will appear 373 00:25:05.966 --> 00:25:10.066 And then go to where you want and choose 374 00:25:10.066 --> 00:25:13.516 When you release the right mouse button, this is what happens: 375 00:25:15.815 --> 00:25:18.965 I briefly explained the history options earlier 376 00:25:18.965 --> 00:25:23.665 So I select this and when I'm done with the work 377 00:25:23.665 --> 00:25:26.315 Let me erase the history once 378 00:25:27.715 --> 00:25:31.365 Go to Delete option and select Delete by Type - History 379 00:25:31.365 --> 00:25:32.865 If you look below, you can see Delete All by Type 380 00:25:32.865 --> 00:25:35.165 If you select Delete All by Type 381 00:25:35.165 --> 00:25:37.965 Because everything inside the scene will be deleted 382 00:25:37.965 --> 00:25:39.665 If possible, please be careful 383 00:25:39.665 --> 00:25:43.665 If you only want to clear the history of the selected object, 384 00:25:43.665 --> 00:25:46.565 Delete by Type - Select History 385 00:25:46.565 --> 00:25:49.615 The shortcut key is Alt + Shift + D 386 00:25:49.615 --> 00:25:51.415 So if you click on history 387 00:25:51.415 --> 00:25:54.115 There is a history in INPUTS under the Channel Box 388 00:25:54.115 --> 00:25:56.265 You can see it being deleted right away 389 00:25:56.265 --> 00:25:58.715 It gets deleted right away, so if you compare it 390 00:25:58.715 --> 00:26:02.915 This one has history and this one has been deleted 391 00:26:02.915 --> 00:26:04.515 The data values ​​have become lighter 392 00:26:04.515 --> 00:26:06.665 Should I delete this too? 393 00:26:08.115 --> 00:26:10.515 Let's try using the shortcut key 394 00:26:10.515 --> 00:26:13.565 What was the shortcut? It was Alt + Shift + D 395 00:26:13.565 --> 00:26:16.515 Then you can see it disappearing as soon as you press it 396 00:26:16.515 --> 00:26:18.615 If you undo it, it will appear again 397 00:26:18.615 --> 00:26:24.065 So I just checked the input node and let's move on 398 00:26:25.115 --> 00:26:28.515 And likewise, to review 399 00:26:28.515 --> 00:26:31.015 I said there was an Attribute window 400 00:26:31.015 --> 00:26:33.965 In the case of Maya, for very similar options 401 00:26:33.965 --> 00:26:37.165 There are repetitive commands that show different ways: 402 00:26:37.865 --> 00:26:39.965 In the case of Channel Box 403 00:26:39.965 --> 00:26:43.315 You can think of it as a brief overview 404 00:26:43.765 --> 00:26:46.315 If I want more detail 405 00:26:46.315 --> 00:26:50.965 If you want to check every detail 406 00:26:50.965 --> 00:26:53.665 I said there was an Attribute window, literally an attribute window 407 00:26:53.665 --> 00:27:00.265 So, pressing Ctrl + A is the shortcut key 408 00:27:00.265 --> 00:27:03.215 All the properties about this are listed here 409 00:27:03.215 --> 00:27:05.915 So first, when you press pCone, 410 00:27:05.915 --> 00:27:08.615 It's the same as its Transform value 411 00:27:08.615 --> 00:27:13.465 And if you go to the second, polyCone 412 00:27:13.465 --> 00:27:16.465 These details that we saw here 413 00:27:16.465 --> 00:27:18.315 is the same 414 00:27:19.415 --> 00:27:21.015 If you move the slide bar left and right 415 00:27:21.015 --> 00:27:24.115 It can be adjusted in this way as well 416 00:27:24.115 --> 00:27:30.165 So if you press Ctrl + A, a detailed options window will appear 417 00:27:30.165 --> 00:27:33.315 The attribute window will pop up Ctrl + A 418 00:27:34.065 --> 00:27:36.765 In my case, let me give you a tip 419 00:27:36.765 --> 00:27:40.465 Instead moving the slider directly 420 00:27:40.465 --> 00:27:42.865 If you move here, you can see detailed movements 421 00:27:42.865 --> 00:27:44.915 are a bit impossible and difficult 422 00:27:44.915 --> 00:27:47.615 In my case, while holding down the Ctrl key 423 00:27:47.615 --> 00:27:50.515 If you move the mouse after clicking the left button 424 00:27:50.515 --> 00:27:52.615 Because it moves subtly 425 00:27:52.615 --> 00:27:55.814 You can work more conveniently 426 00:27:55.814 --> 00:27:59.164 And here's one more tip: 427 00:27:59.164 --> 00:28:02.014 If you look here, there are three icons 428 00:28:02.014 --> 00:28:06.414 At the end, if you have time, click on the icon 429 00:28:06.414 --> 00:28:10.014 There are some options that will change the values ​​depending on the option 430 00:28:10.014 --> 00:28:13.064 And there are three mouse buttons 431 00:28:13.064 --> 00:28:15.014 So on the left and right buttons 432 00:28:15.014 --> 00:28:17.014 The left button moves a bit more subtly 433 00:28:17.014 --> 00:28:19.764 The right button is faster 434 00:28:19.764 --> 00:28:21.964 It's different from the middle button 435 00:28:22.914 --> 00:28:28.864 If you hold down Ctrl and move the left button, it is in decimal unit 436 00:28:28.864 --> 00:28:30.864 Hold down Ctrl and right-click the mouse 437 00:28:30.864 --> 00:28:33.664 It moves in integer units like this, so there is a difference 438 00:28:33.664 --> 00:28:35.964 The middle button is the median value 439 00:28:35.964 --> 00:28:38.664 So when you want to move in detail 440 00:28:38.664 --> 00:28:45.714 In my case, I hold down Ctrl and use the left mouse button, LMB 441 00:28:45.714 --> 00:28:49.814 You can do it in detail by holding down the Left button and moving it like this 442 00:28:50.964 --> 00:28:55.314 In my case, I find this much more convenient, so I use it this way 443 00:28:55.314 --> 00:28:58.314 And the rest are options related to shading 444 00:28:59.914 --> 00:29:02.914 And let me tell you one more thing 445 00:29:05.064 --> 00:29:07.414 If you look at your keyboard, there are arrow keys 446 00:29:07.414 --> 00:29:09.964 There's Up, Down, Left, Right 447 00:29:09.964 --> 00:29:14.514 There are four arrows on your keyboard 448 00:29:14.514 --> 00:29:19.214 In my case, I hold down Alt and move left and right 449 00:29:19.214 --> 00:29:21.564 It can be finely adjusted 450 00:29:21.564 --> 00:29:24.764 This is because it moves in pixels on the monitor 451 00:29:24.764 --> 00:29:28.914 If your monitor is 4K, you can move more finely 452 00:29:28.914 --> 00:29:31.964 It's FHD so it'll move faster 453 00:29:33.514 --> 00:29:35.614 I'm just letting you know for your reference 454 00:29:37.014 --> 00:29:39.834 Open a new window 455 00:29:40.814 --> 00:29:43.614 About the most used polygon commands 456 00:29:43.614 --> 00:29:48.464 I will briefly go over only the essential parts 457 00:29:49.014 --> 00:29:55.764 First, if you look at Mesh, there is an option called Booleans 458 00:29:55.764 --> 00:29:57.714 I will explain this later 459 00:29:57.714 --> 00:30:01.564 Let me explain Combine first 460 00:30:03.714 --> 00:30:06.864 I created a Sphere 461 00:30:06.864 --> 00:30:11.264 Polygon Sphere, then Polygon Cube 462 00:30:11.264 --> 00:30:13.964 I created these two 463 00:30:17.114 --> 00:30:19.814 Let's toggle the wireframe 464 00:30:19.814 --> 00:30:21.964 If you look in front of you 465 00:30:21.964 --> 00:30:25.514 If you look at the submenu in the view panel, there are icons 466 00:30:25.514 --> 00:30:30.714 If you look, this icon is a wireframe toggle button 467 00:30:30.714 --> 00:30:34.663 In my case, I'm just pressing Alt + 5 and doing it now 468 00:30:36.413 --> 00:30:38.813 To confirm 469 00:30:38.813 --> 00:30:41.213 I toggled the wireframe on purpose 470 00:30:41.213 --> 00:30:45.413 If you look at Mesh, there is a menu called Combine 471 00:30:46.563 --> 00:30:48.163 What is this menu called Combine? 472 00:30:48.163 --> 00:30:51.563 If you look at it, each object is recognized individually 473 00:30:51.563 --> 00:30:55.763 If you look at the Outliner, you can see that it is recognized as two objects 474 00:30:55.763 --> 00:31:00.013 But there are times when you might want to combine these into one 475 00:31:00.013 --> 00:31:01.163 There is such a menu 476 00:31:01.163 --> 00:31:07.713 So you can choose two, maybe three 477 00:31:08.213 --> 00:31:10.763 This way, as much as you want 478 00:31:10.763 --> 00:31:13.963 If you want to recognize this as one object, then 479 00:31:13.963 --> 00:31:17.213 There is a menu that combines them into one, that is Combine 480 00:31:17.213 --> 00:31:20.913 So what happens if I press Combine? 481 00:31:20.913 --> 00:31:23.913 In this way, it becomes a single object 482 00:31:25.013 --> 00:31:27.763 But, because the history remains 483 00:31:29.563 --> 00:31:32.363 If you select one by one, it moves one by one 484 00:31:32.363 --> 00:31:35.413 So what do you do when these guys are done with their work? 485 00:31:35.413 --> 00:31:37.263 I said you should delete the history 486 00:31:37.263 --> 00:31:41.013 What was the shortcut? Alt + Shift + D 487 00:31:41.013 --> 00:31:43.963 I'll go and delete it myself 488 00:31:44.713 --> 00:31:48.113 So what now? Because the history has been deleted 489 00:31:48.113 --> 00:31:50.763 These guys have now become one object 490 00:31:52.763 --> 00:31:58.163 So if you check the object now in the Outliner, 491 00:31:58.163 --> 00:31:59.713 There are three things visible 492 00:31:59.713 --> 00:32:03.563 Actually there are two objects 493 00:32:04.113 --> 00:32:07.563 This is a command called Combine 494 00:32:09.213 --> 00:32:13.863 This time I made them into one object 495 00:32:13.863 --> 00:32:17.613 You can detach it, of course, but you can also undo it 496 00:32:17.613 --> 00:32:20.313 If you had several tasks like this 497 00:32:20.313 --> 00:32:22.313 It'll take a long time to undo that 498 00:32:22.313 --> 00:32:26.463 So in that case, 499 00:32:26.463 --> 00:32:28.563 You can separate them 500 00:32:28.563 --> 00:32:30.113 There is an option called Separate 501 00:32:30.113 --> 00:32:33.563 Let's run Separate once Click 502 00:32:33.963 --> 00:32:39.463 Then what? It was split into two objects 503 00:32:40.563 --> 00:32:43.263 And what do I always say you do when you're done with your work? 504 00:32:43.263 --> 00:32:44.663 I said you should delete the history 505 00:32:44.663 --> 00:32:46.563 Because the history remains 506 00:32:46.563 --> 00:32:49.863 So if you think you have no more use for history, 507 00:32:49.863 --> 00:32:53.963 Clearing the history stack is always the order of operations 508 00:32:53.963 --> 00:32:58.813 So Edit - Delete by Type - History 509 00:32:58.813 --> 00:33:00.863 This would be faster if you used shortcuts 510 00:33:00.863 --> 00:33:04.213 Likewise, the axis is here 511 00:33:04.213 --> 00:33:06.163 If I didn't intend it 512 00:33:06.163 --> 00:33:08.013 There is no need to put the axis here 513 00:33:08.013 --> 00:33:13.212 So there was a command to change the axis around 514 00:33:13.212 --> 00:33:14.662 Remember what it is? 515 00:33:14.662 --> 00:33:18.612 Center Pivot The axis comes back here 516 00:33:18.612 --> 00:33:24.762 Select this one too and Modify - Center Pivot 517 00:33:26.662 --> 00:33:28.762 How about now? 518 00:33:28.762 --> 00:33:33.062 The data was neatly completed as a single object 519 00:33:33.062 --> 00:33:36.412 Let's try combining these three again 520 00:33:36.412 --> 00:33:40.462 Then, when you combine them, you get one object like this 521 00:33:40.462 --> 00:33:46.412 If you don't want me to use your history anymore, 522 00:33:46.412 --> 00:33:50.562 Pressing Alt + Shift + D will clear your history 523 00:33:51.312 --> 00:33:56.262 So far, we have looked at Combine and Separate 524 00:33:56.262 --> 00:34:00.462 This time, let's take a look at Smooth 525 00:34:00.462 --> 00:34:05.862 I opened a new window and created a polygon Cube 526 00:34:05.862 --> 00:34:13.562 I scaled it up a bit and pressed F to make it full frame, then Alt + 5 527 00:34:15.112 --> 00:34:16.612 What is the menu called Smooth? 528 00:34:16.612 --> 00:34:19.662 It literally makes it smooth 529 00:34:20.162 --> 00:34:23.312 If you look here, there is a menu called Smooth Click on it 530 00:34:23.862 --> 00:34:26.012 How is it? It's smooth now 531 00:34:26.662 --> 00:34:31.312 And the Divisions number next to it is currently 1, shall we increase it? 532 00:34:31.312 --> 00:34:37.012 You can adjust the numbers like 2, 3, etc. 533 00:34:38.262 --> 00:34:43.575 And I gave 1 534 00:34:43.575 --> 00:34:45.325 The shape comes out a bit strangely soft 535 00:34:45.325 --> 00:34:50.475 This is a function on the display 536 00:34:50.475 --> 00:34:56.612 There are 1, 2, 3 on your keyboard These are the functions 537 00:34:57.862 --> 00:35:01.812 5 - 1 is correct 538 00:35:01.812 --> 00:35:04.762 So go to Channel Box 539 00:35:04.762 --> 00:35:06.712 The history is remaining in the input node 540 00:35:06.712 --> 00:35:10.262 Divisions values, with the middle mouse button 541 00:35:10.262 --> 00:35:15.012 Even if you move left and right, the command works like this 542 00:35:15.012 --> 00:35:16.712 It comes out smoothly 543 00:35:17.712 --> 00:35:19.862 This is the menu called History 544 00:35:21.912 --> 00:35:28.762 This is 0, 1, 2, 3, 4, 5, it works smoothly 545 00:35:28.762 --> 00:35:31.612 I go up to 4 and it doesn't work anymore 546 00:35:31.612 --> 00:35:34.962 If I want to give more, one more time 547 00:35:34.962 --> 00:35:39.412 If I re-run Smooth the numbers go up again 548 00:35:40.012 --> 00:35:42.712 If you give too much, your computer might crash 549 00:35:42.712 --> 00:35:47.812 You will need to adjust it while looking at the data appropriately 550 00:35:49.512 --> 00:35:52.212 And this was the option called Smooth 551 00:35:53.511 --> 00:35:57.661 This time we covered many menus and options 552 00:35:57.661 --> 00:36:02.911 It's hard to understand exactly after seeing it just once 553 00:36:02.911 --> 00:36:07.111 If you guys keep repeating this two or three times, 554 00:36:07.111 --> 00:36:10.311 I really want you to make it yours 555 00:36:10.761 --> 00:36:13.961 Let's summarize what we learned in this lecture 556 00:36:13.961 --> 00:36:17.611 We briefly looked into Hierarchy structure 557 00:36:17.611 --> 00:36:20.961 And we also learned about the primitive shape of polygon 558 00:36:20.961 --> 00:36:22.861 Finally, we covered polygon commands 559 00:36:22.861 --> 00:36:26.661 Combine, Separate, and Smooth 560 00:36:26.661 --> 00:36:30.111 I hope you watch this again 561 00:36:30.111 --> 00:36:30.811 Maya's Hierarchy 562 00:36:30.811 --> 00:36:31.511 Hierarchy A structured array of nodes or objects 563 00:36:31.511 --> 00:36:32.261 Select Windows - General Editors - Hypergraph: Hierarchy 564 00:36:32.261 --> 00:36:32.961 Select one polygon and hold down the middle mouse button at the bottom of another polygon 565 00:36:32.961 --> 00:36:33.661 A + button appears next to the cursor 566 00:36:33.661 --> 00:36:34.361 You can move a polygon and make it a child of another polygon 567 00:36:34.361 --> 00:36:35.061 You can separate them by clicking on the dependent polygon and then middle-clicking on an empty space 568 00:36:35.061 --> 00:36:35.561 Maya Polygon Creating Polygons 569 00:36:35.561 --> 00:36:36.061 Create - Polygon Primitives - Clicking on the top will create a list of Polygon Primitives 570 00:36:36.061 --> 00:36:36.561 Create polygon primitives from the marking menu by Shift + right-clicking the mouse 571 00:36:36.561 --> 00:36:37.061 Check polygon information 572 00:36:37.061 --> 00:36:37.561 Channel Box: Shows brief information about the selected object 573 00:36:37.561 --> 00:36:38.061 Attribute Editor: Lists the properties of the selected object in more detail 574 00:36:38.061 --> 00:36:38.561 Modify polygon 575 00:36:38.561 --> 00:36:39.061 Combine: A function that turns selected objects into one object 576 00:36:39.061 --> 00:36:39.561 Separate: A function that divides a polygonal mass into separate units as a single object 577 00:36:39.561 --> 00:36:40.061 Smooth: A function that makes the shape of an object smooth by increasing the surface area