Animation advanced Understanding 3D rendering script
This time we will learn about Maya's Outliner
Channel Box, Attribute Editor and
Tool Box
And the Move Tool in the Tool Box
Rotate Tool and Scale Tool
and shortcuts will also be covered
Maya's layout
In this lecture, we will learn about Maya's layout
Let me explain the outliner first
If you look at the screen, on the left side,
It says Outliner here
So, you guys have some objects in your workspace
Let me explain with an object simply
I go to the shelf and select Sphere
An object called Sphere was created in the Outliner
And let's create one more Cube from Shelf
This is how the Cube was created, and then the Cone
I selected the object like this
If you go to the Outliner, you will see Sphere and then Cube
Then Cone like this
What objects are in the workspace?
Showing this clearly
is the outliner
Of course, you can see similar things in other windows too
We can easily utilize
this window where you can see the overview
And this time I'll explain the Channel Box
If you look on the right side, there's a tab here called Channel Box
Let's create a simple object
I created a cylinder
The cylinder is displayed like this in the outliner
In this state, please focus on the part I explained
The object just created is a polygon
First, I selected a cylinder polygon object
As soon as you select it, it will appear in the Channel Box like this:
The Transform node and Shape node appear
So the Transform coordinates of this object here
You can easily see the location, rotation, and scale
I move the object along the Z axis
The value moved along the Z axis is displayed
Then I did a rotation and the rotation value changed
Then I changed the scale
You can adjust the scale like this
Set the options like this easily
and where you can see that is Channel Box
If you look below, there is an input node
Let's go to the input node and click on it
If you look under the input node, you'll see that it's a cylinder
There is a polygon cylinder input node Click on it to see it
There is an input node associated with this object
If you move the Height, it moves like this and also the Radius
Height value
Then you can see other objects like this
There is a node that can adjust the numerical values
As you can see, this is called a Shape node, an input node
I explained about Channel Box
Then you can see this object in more detail
with the Attribute Editor
To view the Attribute Editor:
The object you want to view must be selected
If I were to select the cylinder again
In this state, I will tell you the shortcut keys
Of course, if you look next to the Channel Box, you'll see tabs
You can click on the tab
Try pressing Ctrl + A once What do you see?
A window will appear, this is the Attribute window
So the Transform node and Shape node related to the cylinder
and the related input nodes appear
There are also options related to shading
You can see the options in much more detail
in the attribute editor window
Likewise, go to the Shape node here
If you look below, you can see the input node
If you go to the input node under the shape node,
I can re-adjust the values ​​I set earlier
You can use the slider here
Try hold ingdown the Ctrl key and then clicking the left mouse button
When you click the left button, there is a numeric input field here
If you move it left and right here,
Move it left and right
It is easy to adjust
And the middle mouse button
When you press the right mouse button and the left mouse button
You can see that the numerical values ​​move faster
This is the Attribute Editor
You can also detach this window, above here
You can also take this window and bring it like this
And once you take it off like this
If you press Ctrl + A, it will now appear apart like this
But the Channel Box window disappeared
Then go to the Channel Box window and click on the tab
The Channel Box appears again like this
In my case, I use them separately
I put it like this because I prefer it
If you take this, it goes back in like this
So, because it is uncomfortable, I just took it off
Because it's annoying to have it stick here
If you look here, there's a lock button at the top
If you press the lock button, it won't go in here
You can use it conveniently like this
So I'm going to use it like this
I'm showing you a demo on the screen
Some of you may want to follow this too
Of course, I will, during the camera part, explain it again
For those who want to follow along like this first, here's a simple guide
How to move the screen workspace
Let me explain that briefly
I'm moving the screen like this
I turn it like this and pull it like this
Then move left and right
Let me show you how to do it
If you look at your keyboard, there's an Alt key
Let's try holding down the Alt key and pressing the left mouse button
Don't release, while pressing,
what do you see? The screen turns like this
And this time, hold down the Alt key
How about moving it like this, the middle mouse button, MMB?
The screen moves up like this
And what about wheel mouse?
If you do this with the wheel, you can move it forward, backward, left, and right
Then, while still holding down the Alt key,
What if I press the RMB, right mouse button?
It moves like this
So you can rotate the screen like this
You can move it, pull it, push it
Of course, this is a bit of an advanced feature but
it is also provided as a shortcut key
So, if you go to the view panel, there is a submenu like this
If you press view and scroll down, menus will pop up
If you scroll all the way down, you'll see something called Camera Tools
If you go to Camera Tools, you will see
You can do this by clicking on each one It's the same
I explained briefly how to operate the camera
I will continue to explain
This time, I will explain about Tool Box
Guys, take a look and see where your Tool Box is
Where is it? This is the Tool Box
If you look, there is a Selection part
Next is Move, Rotate, Scale
This has a shortcut key
Let me explain the shortcut keys
If you look at the keyboard, you'll see that we use a QWERTY keyboard
Would you like to press Q, W, E, R, T once?
I pressed Q What happens then? Q in Tool Box
When I pressed Q, the Selection Tool became active
Then I pressed W and the Move Tool was selected
Then I pressed E and Rotate was selected
Then I pressed R and Scale was selected
So Q, W, E, R
And then there's T, which is a repeat command
If you press T
If I had previously selected the Move Tool, Rotate
Let's press T once
It says it's the last tool selected
It says Manipulator
So Q, W, E, R, T
The four most used are Q, W, E, and R
Let me explain the Move Tool a little more
Open a new scene
I created a Cube
I'll tell you guys another shortcut key There's the F key
Would you like to press the F key once? Then, if you press the F key,
This is how full frame looks, filling up the object I created
I select it
Let me explain the Move Tool
If you look now, the Selection Tool is selected
The Selection Tool is used to select objects
If you look here, you can see Move Tool, Rotate, and Scale
Select the Move Tool
Let's click once on the object in the Outliner
So now we have green, yellow, and red axes
You can choose it like this
If you look, there is a yellow button in the middle
I'm going to click on this and what happens is this:
Now the three arrows come in different colors
And up the Y axis
Let me explain it simply
The top is called the Y-axis, this side is the Z-axis, and this side is the X-axis
What you can see is, if you look here,
There is a small axis display
So I'm going to select the Move Tool
How about that? The axis comes out like this
This axis is called the Move Manipulator
So with this axis adjuster
Every time you click on the axis like this, it turns yellow
You can move like this
What does it mean when it comes out yellow?
This axis is limited
So if you click and move this axis, it only moves along the Z axis
Only the axes marked in yellow are restricted
It doesn't move on other axes like this
Then when you want to release this, there's the left mouse button, LMB
And if you click in the middle, what happens is that
It unlocks like this
If you select it, it will be locked and this side will be locked
X-axis is locked, should we try having the Z-axis locked?
Then the Y axis is locked
If you want to unlock this, just click in the middle
Then you can move wherever you want
The Move Tool is something that can be moved like this
And about the axis limits
Let me explain in more detail once more
Maya is very efficient
with its program design
You can set axis limits without having to click
This is the same for the Move Tool
The Scale Tool is probably the same
So, you hold down the Shift key and then you have the middle mouse button
Move the mouse by clicking anywhere with the middle mouse button
and that axis is limited
Let me show you
I held down the Shift key and didn't release it
Hold down the Shift key and use the middle mouse button
Place the cursor anywhere
There is no need to go and click
In this state, let me go up, the middle mouse button,
Do not release the middle mouse button
Let's try moving it once while holding it down
So what? The axis is limited
So depending on where I initially move the mouse button,
That axis is limited, so the X-axis, the Y-axis, and then the Z-axis
Then the cursor is here
I guess you could reduce the time it takes to get here
So when you model in Maya,
You can make the working speed very fast
If you look here, it says Manipulator
Here is the Move Manipulator If you look closely,
If you look here, there is a square
One is red, one is blue, one is green, and so on
What this means is that it sets up a virtual plan and shows it to you
So if I click on this red thing
The axis is now set, but it is now yellow
That means that the axis is limited
If you move it, it moves only along that axis based on that axis
If you look, you can see that they only move along the Y and Z axes
It never moves along the X axis
Look closely
It moves except for the X-axis
This time, let's try moving it without the Z-axis What do you think?
The object moves only along the Y and X axes, excluding the Z axis
This Cube is locked like this
There are other shortcuts to do this quickly
While holding down the Ctrl key
If you click on the axis you want, that axis will disappear like this
While holding down the Ctrl key
What if I click the left mouse button?
The axis is missing like this
Keep holding down the Ctrl key
Click on the axis you want to remove while holding down the Ctrl key
The axis is gone like this
So I explained the axes in a little more detail
This time, let's take a look at the Rotate Tool
I opened a new window
This time, I created a Sphere
I'll press the F key to make it full frame
In this state, I will select the Rotate Tool
What are the shortcuts?
How about pressing the E key among Q, W, E, and R?
The Rotate Tool is selected like this
This is the Rotate Manipulator If you look closely,
The yellow one is the X-axis now
It's yellow because it's been selected now
Let's try selecting the Z-axis What do you think?
You can see the X-axis that was set to yellow
The axis currently selected is the Z-axis, and the green color is the Z-axis
Red is the X-axis then blue is the Z-axis
And then there's the outside, the outside, on the screen,
It works like this because it's in sync
Likewise, when I explained the Move Tool earlier,
If you click in the middle, it will unlock like this
If you look at this one in the middle,
Strictly speaking, there is this screen
Actually, it moves based on the screen
Without going that far, just based on this screen
It's not wrong to think that it's locked in the screen
And again, since I was explaining Rotate
Go into Rotate and press F to get full frame
So you guys have this Sphere object
It's a polygon object
You can rotate it like this as you want
Then how about it? Go to Channel Box and take a look
It shows how the Transform value moved
Rotate value appears and Move value appears
And I'll tell you a shortcut here
You guys can turn this by limiting the axis
You guys have the J key, hold down the J key
Don't release it, just hold it down
Next, I'll rotate it once along the X-axis
It's the button on the far left of the left mouse button, LMB
Click and hold, then turn it
How about turning it all the way? It turns with the axis limited
So when you want to limit your axis, you can do it like this
You can rotate with the axis limited
If you look at it, you can see that it is currently running at a certain numerical value
You can set this to a number
So if you want to see the settings for this
Here you can see that it is in the Rotate Tool Box
It's a rotate icon, so try double-clicking it
Then the tool setting value will appear like this
So if you look at the tool settings values, there are a lot of options
Put everything else aside
I asked you guys to press the J key What do you think?
If you look at the tool setting options, you will see Step Snap
The absolute value is now 15 degrees
Then, it moves at a value of 15 degrees
If I want to move by 5 degrees
Then, you just need to enter 5 here
Let's try entering 5
Hold down the J key and don't release it
Drag and hold down the left mouse button 5 and press Enter
Then every time you press the J key
It moves like this, 5 degrees at a time, like this
So, set the angle value in the axis settings
This is an additional way to set restrictions like this
Open a new window, click New
If you look under the menu, there's something that looks like paper
This is a new scene
When opening a new workspace scene without saving it
If you click like this, a new window will open
Let's create a Cube
The scale is R While holding down R
The middle is now yellow
I'll click the left mouse button (LMB) to increase it
The size is huge
And what you see in the middle is the Scale Manipulator
So we can transform this object by Scale
This is blue, the Z-axis
When you move the mouse left and right like this without releasing the left mouse button
You can see the shape changing like this
Likewise up and down
Ctrl + Z will undo
This way, you can change the shape by restricting the axis
Just like we did with the Move Tool earlier, this one too
If you hold down the Shift key and move the mouse cursor,
Without the hassle of having to click through each and every one
While holding down the Shift key
Let's try moving up and down once with the middle mouse button
Then you can see that the axis is immediately limited
This one also, go to the Tool Box
This is the Scale icon Let's double-click it
Then you can see the settings values ​​for the tool
This was the Scale Manipulator
I opened a new window
This time, let's learn about Selection
We're going to create a Cube
I selected the Move Tool
Let me tell you one more thing here
There is something that can copy this Cube
So the shortcut is Shift + D
With the object selected
Press Shift + D to copy the Cube
Then, you can see the copied object in Outliner
I said you can easily see how many there are
So I press Shift + D
I moved it as much as I wanted and copied it
The shortcut key is Shift + D
If you press Shift and then D on your keyboard,
It is copied like this
And in this state, if you repeat Shift + D,
The previous command is repeated
So I copied a series of Cubes
I've copied 6 of them now
So I'm going to copy this again
Press Shift + D and this time move this much along the X axis
I'll try pressing Shift + D
When I pressed Shift + D, it was copied like this
Then, if you look at the Outliner,
So many Cubes are created
And if you look at your keyboard, there are numbers
Try pressing 4 and 5
So what happens if you press 4?
The wireframe appears and pressing 5 changes it to shaded state
You can see it like this
There are times when you want to see 4 and 5 together
In that case, try pressing Alt + 5 once
Then you can see the two together
In this state, let's try selecting
What did you guys do when you wanted to select?
Go to Tool Box and click Selection Tool
You can also click on the object you want
You can also select them one by one in the Outliner
How do I add more?
You can also do this by holding down the Shift key
But what if they are all selected at once?
It might be unconvenient if wasn't what I wanted to do
In that case, click and hold down the Ctrl key
How about selecting them one by one? You can select them individually
This is what I selected in the Outliner
Next, let's select it from the workspace this time
Click and if you want to add one more thing you want
Here, press the Shift key
How about this?
You can select them individually like this
I was a bit confused too
There are some differences between the Outliner and the workspace
If you want to do more, hold down the Shift key and click
But if you guys look, there's something a little bit unusual
Some have white wireframes and some have green wireframes
Try guessing why that is
Hold down the Shift key and click click click click
The last object selected
is always marked green
This, later on on Blend Shape
it is very important when executing certain commands
It's very useful and good to know
So the last selected object will be selected in green
This time, finally, about the Camera
Let me explain it briefly and move on
I'm going to explain camera
Go to the shelf, let's repeat this
If you look closely, there is a Custom tab
Click on the Custom tab once and left click
In this state, I will register the Camera here
If you guys scroll down from Create,
The sub menu is top down
If you look, it says Camera
If you go next to the camera, you will see two lines
What if I click this? A window like this will pop up
All the menus fall like this
So, it would be convenient for you to work in a comfortable location
If you don't need it, close it again and it will return to its original state
I'll take out Camera from Create
But I feel lazy to take it out of here every time
so I'll register this here
So, the shortcut for registering this menu is
Let's review What was it?
Hold down Ctrl + Shift and click the left mouse button
Click the Left Mouse Button
Camera, click, it's` registered
Second, Camera and Aim, click
Third, Camera, Aim and Up, click
So, close the window like this
I made 3 cameras like this
And because it's boring when there's nothing in front
Why don't we create an object?
Press Scale and try increasing it a bit
And then go back to Custom Shelf
Let's create a camera first
What do you think?
I changed it to Move and if you pull it out, this is the camera icon
How can I check this camera icon?
If you look at your workspace, there is a submenu
If you look here, it says Panels, click on it
On perspective, it says camera1
This is camera1
If you select this, you can see it in the Outliner
It says camera1
The Channel Box is also set to camera1
See, right?
Let's change its name
This time, let's change the name in Channel Box
Select Camera and go to Channel Box
What if I double-click the name?
This is where you get ready to change
So let's try CAM 1
How's that?
1 was not added and was simply changed to CAM
CAM1, let's do that
Then the name changed to CAM1
Then go back to the submenu and click on Panels
How about clicking CAM1 in Perspective?
If you look at it based on CAM1, you can see it like this
If I select the Torus and press the F key, it becomes full frame
It comes out like this and based on CAM1
This is how you look fom the camera
If you want to get out of here
In Perspective in Panels
If you press persp, it will exit again
Then, you can see the view from camera1 like this
When I pressed T, this unique Manipulator appeared
If you look here, there is a rotary button Let's click it
Click to see how the camera is angled
Move Tool again
This is a camera This is a regular camera
Next, I'll create a second camera
A second camera was created
I'll write the name as CAM2
What's special about this is that it has one node at the end
Right? There is one node
Let's move this node
What if we move the node?
The camera focus direction is looking at the end of the node
When the camera moves, the focus direction is fixed
I'll put this here and move it around
So what if the camera moves?
If you look in the outliner, there is a +
What if I click on it? The Aim node appears
It keeps looking at it like this, aiming at it
There may be times when you want to see it in real time
So what if I press the space bar? It changes to 4 view
Here you can see how it changes in real time
Here, click on Panels and then click on CAM2
Let's move around in the Perspective view
How about that? You can see how it moves like this
Let me try wireframe/toggle
Alt + 5 then you can see it better like this
This is a camera with an Aim node
This time I'll make a third camera
I selected the wrong one I'll delete this one
This will be deleted if you select it and delete it
The third camera was supposed to be the one I selected
This is CAM3
This one is a bit different from camera 2
This one also has an Aim
Aim is the point where you control it
And I'll try moving the camera I'll try moving it around
There is one node floating above
What this means is that you can change the angle of the camera
Let's see how it moves
Here, I'll change the camera panel to number 3
I moved the camera all the way back
But if you look up here
If you grab the locator called Up and move it,
The camera angle can also be adjusted like this
So basically in Maya
You can set up these three cameras
Of course, there is also a stereo camera
In the course you are learning now, you only need to know these three things
The most commonly used one is the normal camera number 1
and the camera with Aim, number 2 the most
And there's something else that's convenient to know about the camera
Perspective has its own camera
So how many cameras are there in total?
If you go to Perspective and look
One, two, three, four This is the default camera
So we have 4 cameras
I created 3 cameras
So you can move the camera like this
You may also, while working,
you might accidentally move the camera angle
I like this angle so I held it like this
Let's press F
I did the rendering like this
I like this angle but
I accidentally moved it like this
How do I get this right? It's frustrating
The camera has Undo and Redo functions
So if you look at the keyboard, you can see that there are opening and closing brackets
Since you can't see the keyboard right now, look next to O and P
There are shortcuts on this keyboard
There was one thing like this and then
There's another one that came to this
If you press this once,
The camera does Undo, Redo Let's press it once
Open button, close button like this
It also has camera Undo and Redo
If you keep this in mind
It will be very convenient for you to work
So let's stop here for today
Please watch it again from the beginning
If you watch at it over and over again, two or three times,
I think it will make you understand a little better
I'll stop here
Let's summarize what we learned in this lecture
Outliner, Channel Box, Attribute Editor
and Tool Box were covered
We also learned about the shortcut keys in the Tool Box
There were shortcut keys Q, W, E, R, etc.
Please don't forget and always remember
Maya's layout
Outliner Workspace View panel shows objects and their associated nodes
Channel Box: Briefly displays channel information and input/output node information for the selected object
Attribute Editor Lists the properties of the selected object in more detail
A tool that allows you to edit properties using graphical controls
Tool Box Selection Tool: A tool that allows you to select objects
Move Tool: A tool that allows you to move objects. Rotate Tool: A tool that allows you to rotate objects.
Scale Tool: A tool that allows you to adjust the size of an object
Maya's camera features
Camera / Camera and Aim / Camera, Aim and Up Three types of settings are possible
When selecting a camera in the Perspective of Panels, the screen switches to the selected camera
You can switch to the original screen by selecting persp in the Perspective of Panels
Camera and Aim: Has an Aim node so you can aim at targets
Camera, Aim and Up: It has an Aim node and an Up node, so you can express the rotation angle
Undo and Redo: You can move the camera position using square brackets [ ]