WEBVTT 1 00:00:04.575 --> 00:00:10.425 Animation advanced Understanding 3D rendering script 2 00:00:25.325 --> 00:00:27.225 This time we will learn about Maya's Outliner 3 00:00:27.225 --> 00:00:29.725 Channel Box, Attribute Editor and 4 00:00:29.725 --> 00:00:31.975 Tool Box 5 00:00:31.975 --> 00:00:34.075 And the Move Tool in the Tool Box 6 00:00:34.075 --> 00:00:36.475 Rotate Tool and Scale Tool 7 00:00:36.475 --> 00:00:39.675 and shortcuts will also be covered 8 00:00:39.675 --> 00:00:43.725 Maya's layout 9 00:00:44.525 --> 00:00:48.825 In this lecture, we will learn about Maya's layout 10 00:00:48.825 --> 00:00:54.175 Let me explain the outliner first 11 00:00:54.175 --> 00:00:57.875 If you look at the screen, on the left side, 12 00:00:57.875 --> 00:01:00.575 It says Outliner here 13 00:01:00.575 --> 00:01:05.625 So, you guys have some objects in your workspace 14 00:01:05.625 --> 00:01:08.375 Let me explain with an object simply 15 00:01:09.025 --> 00:01:12.675 I go to the shelf and select Sphere 16 00:01:12.675 --> 00:01:17.225 An object called Sphere was created in the Outliner 17 00:01:17.225 --> 00:01:22.575 And let's create one more Cube from Shelf 18 00:01:22.575 --> 00:01:28.125 This is how the Cube was created, and then the Cone 19 00:01:28.125 --> 00:01:30.575 I selected the object like this 20 00:01:30.575 --> 00:01:37.225 If you go to the Outliner, you will see Sphere and then Cube 21 00:01:37.225 --> 00:01:40.625 Then Cone like this 22 00:01:40.625 --> 00:01:46.075 What objects are in the workspace? 23 00:01:46.075 --> 00:01:48.975 Showing this clearly 24 00:01:48.975 --> 00:01:51.576 is the outliner 25 00:01:51.576 --> 00:01:57.426 Of course, you can see similar things in other windows too 26 00:01:57.426 --> 00:02:00.626 We can easily utilize 27 00:02:00.626 --> 00:02:04.835 this window where you can see the overview 28 00:02:05.376 --> 00:02:09.926 And this time I'll explain the Channel Box 29 00:02:09.926 --> 00:02:15.326 If you look on the right side, there's a tab here called Channel Box 30 00:02:15.326 --> 00:02:19.626 Let's create a simple object 31 00:02:20.626 --> 00:02:22.976 I created a cylinder 32 00:02:22.976 --> 00:02:27.626 The cylinder is displayed like this in the outliner 33 00:02:27.626 --> 00:02:33.576 In this state, please focus on the part I explained 34 00:02:33.576 --> 00:02:36.976 The object just created is a polygon 35 00:02:36.976 --> 00:02:41.776 First, I selected a cylinder polygon object 36 00:02:41.776 --> 00:02:47.224 As soon as you select it, it will appear in the Channel Box like this: 37 00:02:49.976 --> 00:02:54.176 The Transform node and Shape node appear 38 00:02:54.576 --> 00:02:57.726 So the Transform coordinates of this object here 39 00:02:57.726 --> 00:03:01.726 You can easily see the location, rotation, and scale 40 00:03:01.726 --> 00:03:07.976 I move the object along the Z axis 41 00:03:07.976 --> 00:03:10.276 The value moved along the Z axis is displayed 42 00:03:10.276 --> 00:03:15.426 Then I did a rotation and the rotation value changed 43 00:03:15.426 --> 00:03:17.226 Then I changed the scale 44 00:03:17.226 --> 00:03:19.426 You can adjust the scale like this 45 00:03:19.426 --> 00:03:22.476 Set the options like this easily 46 00:03:22.476 --> 00:03:24.926 and where you can see that is Channel Box 47 00:03:24.926 --> 00:03:27.026 If you look below, there is an input node 48 00:03:27.026 --> 00:03:30.276 Let's go to the input node and click on it 49 00:03:30.276 --> 00:03:33.426 If you look under the input node, you'll see that it's a cylinder 50 00:03:33.426 --> 00:03:38.626 There is a polygon cylinder input node Click on it to see it 51 00:03:38.626 --> 00:03:42.576 There is an input node associated with this object 52 00:03:43.426 --> 00:03:48.276 If you move the Height, it moves like this and also the Radius 53 00:03:48.276 --> 00:03:50.476 Height value 54 00:03:50.476 --> 00:03:54.776 Then you can see other objects like this 55 00:03:54.776 --> 00:03:59.526 There is a node that can adjust the numerical values 56 00:04:00.976 --> 00:04:05.426 As you can see, this is called a Shape node, an input node 57 00:04:06.976 --> 00:04:10.876 I explained about Channel Box 58 00:04:10.876 --> 00:04:14.626 Then you can see this object in more detail 59 00:04:14.626 --> 00:04:18.026 with the Attribute Editor 60 00:04:18.026 --> 00:04:20.876 To view the Attribute Editor: 61 00:04:20.876 --> 00:04:24.226 The object you want to view must be selected 62 00:04:24.226 --> 00:04:28.926 If I were to select the cylinder again 63 00:04:28.926 --> 00:04:32.276 In this state, I will tell you the shortcut keys 64 00:04:32.276 --> 00:04:35.926 Of course, if you look next to the Channel Box, you'll see tabs 65 00:04:35.926 --> 00:04:37.526 You can click on the tab 66 00:04:37.526 --> 00:04:45.875 Try pressing Ctrl + A once What do you see? 67 00:04:47.376 --> 00:04:50.676 A window will appear, this is the Attribute window 68 00:04:50.676 --> 00:04:55.776 So the Transform node and Shape node related to the cylinder 69 00:04:55.776 --> 00:04:58.526 and the related input nodes appear 70 00:04:59.426 --> 00:05:01.576 There are also options related to shading 71 00:05:01.576 --> 00:05:04.776 You can see the options in much more detail 72 00:05:04.776 --> 00:05:06.876 in the attribute editor window 73 00:05:06.876 --> 00:05:10.026 Likewise, go to the Shape node here 74 00:05:13.226 --> 00:05:14.826 If you look below, you can see the input node 75 00:05:14.826 --> 00:05:16.976 If you go to the input node under the shape node, 76 00:05:16.976 --> 00:05:22.626 I can re-adjust the values ​​I set earlier 77 00:05:27.026 --> 00:05:29.226 You can use the slider here 78 00:05:29.226 --> 00:05:34.826 Try hold ingdown the Ctrl key and then clicking the left mouse button 79 00:05:34.826 --> 00:05:38.927 When you click the left button, there is a numeric input field here 80 00:05:38.927 --> 00:05:40.977 If you move it left and right here, 81 00:05:40.977 --> 00:05:47.477 Move it left and right 82 00:05:47.477 --> 00:05:50.827 It is easy to adjust 83 00:05:50.827 --> 00:05:53.577 And the middle mouse button 84 00:05:53.577 --> 00:05:56.427 When you press the right mouse button and the left mouse button 85 00:05:56.427 --> 00:06:00.977 You can see that the numerical values ​​move faster 86 00:06:00.977 --> 00:06:03.677 This is the Attribute Editor 87 00:06:03.677 --> 00:06:08.827 You can also detach this window, above here 88 00:06:09.577 --> 00:06:13.927 You can also take this window and bring it like this 89 00:06:13.927 --> 00:06:15.977 And once you take it off like this 90 00:06:15.977 --> 00:06:18.877 If you press Ctrl + A, it will now appear apart like this 91 00:06:19.727 --> 00:06:21.927 But the Channel Box window disappeared 92 00:06:21.927 --> 00:06:24.377 Then go to the Channel Box window and click on the tab 93 00:06:24.377 --> 00:06:27.577 The Channel Box appears again like this 94 00:06:29.827 --> 00:06:33.127 In my case, I use them separately 95 00:06:33.127 --> 00:06:35.727 I put it like this because I prefer it 96 00:06:35.727 --> 00:06:40.627 If you take this, it goes back in like this 97 00:06:40.627 --> 00:06:43.377 So, because it is uncomfortable, I just took it off 98 00:06:43.377 --> 00:06:46.377 Because it's annoying to have it stick here 99 00:06:46.377 --> 00:06:49.977 If you look here, there's a lock button at the top 100 00:06:49.977 --> 00:06:52.577 If you press the lock button, it won't go in here 101 00:06:52.577 --> 00:06:54.577 You can use it conveniently like this 102 00:06:54.577 --> 00:06:58.077 So I'm going to use it like this 103 00:06:59.277 --> 00:07:02.277 I'm showing you a demo on the screen 104 00:07:02.277 --> 00:07:05.377 Some of you may want to follow this too 105 00:07:05.377 --> 00:07:11.077 Of course, I will, during the camera part, explain it again 106 00:07:11.077 --> 00:07:14.827 For those who want to follow along like this first, here's a simple guide 107 00:07:14.827 --> 00:07:17.627 How to move the screen workspace 108 00:07:17.627 --> 00:07:20.377 Let me explain that briefly 109 00:07:20.377 --> 00:07:23.527 I'm moving the screen like this 110 00:07:24.577 --> 00:07:28.427 I turn it like this and pull it like this 111 00:07:28.427 --> 00:07:32.427 Then move left and right 112 00:07:32.427 --> 00:07:35.227 Let me show you how to do it 113 00:07:35.227 --> 00:07:39.027 If you look at your keyboard, there's an Alt key 114 00:07:39.027 --> 00:07:43.727 Let's try holding down the Alt key and pressing the left mouse button 115 00:07:43.727 --> 00:07:45.577 Don't release, while pressing, 116 00:07:45.577 --> 00:07:49.977 what do you see? The screen turns like this 117 00:07:49.977 --> 00:07:54.527 And this time, hold down the Alt key 118 00:07:54.527 --> 00:07:58.727 How about moving it like this, the middle mouse button, MMB? 119 00:07:58.727 --> 00:08:01.827 The screen moves up like this 120 00:08:01.827 --> 00:08:03.977 And what about wheel mouse? 121 00:08:03.977 --> 00:08:08.577 If you do this with the wheel, you can move it forward, backward, left, and right 122 00:08:08.577 --> 00:08:12.227 Then, while still holding down the Alt key, 123 00:08:13.277 --> 00:08:16.027 What if I press the RMB, right mouse button? 124 00:08:16.027 --> 00:08:19.177 It moves like this 125 00:08:19.177 --> 00:08:22.477 So you can rotate the screen like this 126 00:08:22.477 --> 00:08:27.327 You can move it, pull it, push it 127 00:08:27.327 --> 00:08:30.627 Of course, this is a bit of an advanced feature but 128 00:08:30.627 --> 00:08:32.477 it is also provided as a shortcut key 129 00:08:32.477 --> 00:08:35.677 So, if you go to the view panel, there is a submenu like this 130 00:08:36.477 --> 00:08:42.277 If you press view and scroll down, menus will pop up 131 00:08:42.277 --> 00:08:45.427 If you scroll all the way down, you'll see something called Camera Tools 132 00:08:45.427 --> 00:08:47.727 If you go to Camera Tools, you will see 133 00:08:47.727 --> 00:08:51.927 You can do this by clicking on each one It's the same 134 00:08:52.827 --> 00:08:57.127 I explained briefly how to operate the camera 135 00:08:57.127 --> 00:08:59.577 I will continue to explain 136 00:08:59.877 --> 00:09:05.927 This time, I will explain about Tool Box 137 00:09:05.927 --> 00:09:09.827 Guys, take a look and see where your Tool Box is 138 00:09:09.827 --> 00:09:13.978 Where is it? This is the Tool Box 139 00:09:13.978 --> 00:09:16.528 If you look, there is a Selection part 140 00:09:16.528 --> 00:09:20.428 Next is Move, Rotate, Scale 141 00:09:22.628 --> 00:09:25.028 This has a shortcut key 142 00:09:26.428 --> 00:09:28.778 Let me explain the shortcut keys 143 00:09:28.778 --> 00:09:33.178 If you look at the keyboard, you'll see that we use a QWERTY keyboard 144 00:09:33.178 --> 00:09:36.778 Would you like to press Q, W, E, R, T once? 145 00:09:36.778 --> 00:09:40.278 I pressed Q What happens then? Q in Tool Box 146 00:09:40.278 --> 00:09:44.828 When I pressed Q, the Selection Tool became active 147 00:09:44.828 --> 00:09:50.378 Then I pressed W and the Move Tool was selected 148 00:09:50.378 --> 00:09:55.128 Then I pressed E and Rotate was selected 149 00:09:55.128 --> 00:09:58.828 Then I pressed R and Scale was selected 150 00:09:58.828 --> 00:10:02.928 So Q, W, E, R 151 00:10:02.928 --> 00:10:07.878 And then there's T, which is a repeat command 152 00:10:10.028 --> 00:10:12.228 If you press T 153 00:10:12.228 --> 00:10:17.978 If I had previously selected the Move Tool, Rotate 154 00:10:17.978 --> 00:10:21.478 Let's press T once 155 00:10:24.828 --> 00:10:27.578 It says it's the last tool selected 156 00:10:27.578 --> 00:10:29.428 It says Manipulator 157 00:10:29.428 --> 00:10:32.328 So Q, W, E, R, T 158 00:10:32.328 --> 00:10:36.978 The four most used are Q, W, E, and R 159 00:10:37.728 --> 00:10:40.778 Let me explain the Move Tool a little more 160 00:10:40.778 --> 00:10:42.828 Open a new scene 161 00:10:45.278 --> 00:10:47.328 I created a Cube 162 00:10:47.328 --> 00:10:51.378 I'll tell you guys another shortcut key There's the F key 163 00:10:51.378 --> 00:10:54.628 Would you like to press the F key once? Then, if you press the F key, 164 00:10:54.628 --> 00:10:59.228 This is how full frame looks, filling up the object I created 165 00:10:59.228 --> 00:11:00.928 I select it 166 00:11:01.928 --> 00:11:04.728 Let me explain the Move Tool 167 00:11:04.728 --> 00:11:07.578 If you look now, the Selection Tool is selected 168 00:11:07.578 --> 00:11:12.678 The Selection Tool is used to select objects 169 00:11:13.028 --> 00:11:16.428 If you look here, you can see Move Tool, Rotate, and Scale 170 00:11:17.528 --> 00:11:19.078 Select the Move Tool 171 00:11:19.078 --> 00:11:23.124 Let's click once on the object in the Outliner 172 00:11:25.378 --> 00:11:32.528 So now we have green, yellow, and red axes 173 00:11:32.528 --> 00:11:34.478 You can choose it like this 174 00:11:35.628 --> 00:11:39.378 If you look, there is a yellow button in the middle 175 00:11:39.378 --> 00:11:41.728 I'm going to click on this and what happens is this: 176 00:11:41.728 --> 00:11:47.628 Now the three arrows come in different colors 177 00:11:47.628 --> 00:11:52.778 And up the Y axis 178 00:11:52.778 --> 00:11:55.228 Let me explain it simply 179 00:11:57.828 --> 00:12:06.578 The top is called the Y-axis, this side is the Z-axis, and this side is the X-axis 180 00:12:06.578 --> 00:12:09.478 What you can see is, if you look here, 181 00:12:12.028 --> 00:12:15.578 There is a small axis display 182 00:12:15.578 --> 00:12:19.678 So I'm going to select the Move Tool 183 00:12:19.678 --> 00:12:22.828 How about that? The axis comes out like this 184 00:12:22.828 --> 00:12:27.828 This axis is called the Move Manipulator 185 00:12:27.828 --> 00:12:29.678 So with this axis adjuster 186 00:12:29.678 --> 00:12:34.578 Every time you click on the axis like this, it turns yellow 187 00:12:34.578 --> 00:12:37.178 You can move like this 188 00:12:37.928 --> 00:12:40.378 What does it mean when it comes out yellow? 189 00:12:40.378 --> 00:12:43.378 This axis is limited 190 00:12:43.378 --> 00:12:49.428 So if you click and move this axis, it only moves along the Z axis 191 00:12:49.428 --> 00:12:52.278 Only the axes marked in yellow are restricted 192 00:12:52.278 --> 00:12:58.779 It doesn't move on other axes like this 193 00:12:59.929 --> 00:13:07.029 Then when you want to release this, there's the left mouse button, LMB 194 00:13:07.029 --> 00:13:08.779 And if you click in the middle, what happens is that 195 00:13:08.779 --> 00:13:10.629 It unlocks like this 196 00:13:10.629 --> 00:13:14.829 If you select it, it will be locked and this side will be locked 197 00:13:14.829 --> 00:13:18.879 X-axis is locked, should we try having the Z-axis locked? 198 00:13:18.879 --> 00:13:21.179 Then the Y axis is locked 199 00:13:21.179 --> 00:13:23.479 If you want to unlock this, just click in the middle 200 00:13:23.479 --> 00:13:28.229 Then you can move wherever you want 201 00:13:28.229 --> 00:13:35.279 The Move Tool is something that can be moved like this 202 00:13:36.179 --> 00:13:38.579 And about the axis limits 203 00:13:38.579 --> 00:13:41.979 Let me explain in more detail once more 204 00:13:43.129 --> 00:13:47.379 Maya is very efficient 205 00:13:47.379 --> 00:13:49.329 with its program design 206 00:13:49.329 --> 00:13:52.879 You can set axis limits without having to click 207 00:13:52.879 --> 00:13:57.429 This is the same for the Move Tool 208 00:13:57.429 --> 00:13:59.429 The Scale Tool is probably the same 209 00:13:59.429 --> 00:14:04.379 So, you hold down the Shift key and then you have the middle mouse button 210 00:14:04.379 --> 00:14:08.979 Move the mouse by clicking anywhere with the middle mouse button 211 00:14:08.979 --> 00:14:10.229 and that axis is limited 212 00:14:10.229 --> 00:14:11.229 Let me show you 213 00:14:11.229 --> 00:14:13.429 I held down the Shift key and didn't release it 214 00:14:13.429 --> 00:14:16.729 Hold down the Shift key and use the middle mouse button 215 00:14:16.729 --> 00:14:18.529 Place the cursor anywhere 216 00:14:18.529 --> 00:14:20.779 There is no need to go and click 217 00:14:20.779 --> 00:14:25.629 In this state, let me go up, the middle mouse button, 218 00:14:25.629 --> 00:14:27.979 Do not release the middle mouse button 219 00:14:27.979 --> 00:14:29.679 Let's try moving it once while holding it down 220 00:14:29.679 --> 00:14:31.979 So what? The axis is limited 221 00:14:31.979 --> 00:14:37.479 So depending on where I initially move the mouse button, 222 00:14:37.479 --> 00:14:44.229 That axis is limited, so the X-axis, the Y-axis, and then the Z-axis 223 00:14:44.829 --> 00:14:48.679 Then the cursor is here 224 00:14:48.679 --> 00:14:51.679 I guess you could reduce the time it takes to get here 225 00:14:51.679 --> 00:14:53.929 So when you model in Maya, 226 00:14:53.929 --> 00:14:56.379 You can make the working speed very fast 227 00:14:56.379 --> 00:14:58.529 If you look here, it says Manipulator 228 00:14:58.529 --> 00:15:01.779 Here is the Move Manipulator If you look closely, 229 00:15:03.179 --> 00:15:05.029 If you look here, there is a square 230 00:15:05.029 --> 00:15:14.129 One is red, one is blue, one is green, and so on 231 00:15:14.129 --> 00:15:18.729 What this means is that it sets up a virtual plan and shows it to you 232 00:15:18.729 --> 00:15:25.529 So if I click on this red thing 233 00:15:26.779 --> 00:15:29.429 The axis is now set, but it is now yellow 234 00:15:29.429 --> 00:15:31.779 That means that the axis is limited 235 00:15:31.779 --> 00:15:36.329 If you move it, it moves only along that axis based on that axis 236 00:15:36.329 --> 00:15:41.429 If you look, you can see that they only move along the Y and Z axes 237 00:15:41.429 --> 00:15:43.329 It never moves along the X axis 238 00:15:43.329 --> 00:15:46.279 Look closely 239 00:15:47.079 --> 00:15:51.629 It moves except for the X-axis 240 00:15:51.629 --> 00:15:56.679 This time, let's try moving it without the Z-axis What do you think? 241 00:15:56.679 --> 00:16:01.829 The object moves only along the Y and X axes, excluding the Z axis 242 00:16:01.829 --> 00:16:05.829 This Cube is locked like this 243 00:16:05.829 --> 00:16:09.629 There are other shortcuts to do this quickly 244 00:16:09.629 --> 00:16:12.429 While holding down the Ctrl key 245 00:16:12.429 --> 00:16:16.329 If you click on the axis you want, that axis will disappear like this 246 00:16:16.329 --> 00:16:17.529 While holding down the Ctrl key 247 00:16:17.529 --> 00:16:22.829 What if I click the left mouse button? 248 00:16:22.829 --> 00:16:24.579 The axis is missing like this 249 00:16:25.729 --> 00:16:27.279 Keep holding down the Ctrl key 250 00:16:27.279 --> 00:16:31.129 Click on the axis you want to remove while holding down the Ctrl key 251 00:16:31.129 --> 00:16:33.679 The axis is gone like this 252 00:16:35.030 --> 00:16:38.930 So I explained the axes in a little more detail 253 00:16:39.730 --> 00:16:43.780 This time, let's take a look at the Rotate Tool 254 00:16:43.780 --> 00:16:45.780 I opened a new window 255 00:16:47.480 --> 00:16:52.680 This time, I created a Sphere 256 00:16:53.530 --> 00:16:57.430 I'll press the F key to make it full frame 257 00:16:57.430 --> 00:17:02.180 In this state, I will select the Rotate Tool 258 00:17:02.180 --> 00:17:04.680 What are the shortcuts? 259 00:17:04.680 --> 00:17:08.780 How about pressing the E key among Q, W, E, and R? 260 00:17:08.780 --> 00:17:12.530 The Rotate Tool is selected like this 261 00:17:12.530 --> 00:17:18.580 This is the Rotate Manipulator If you look closely, 262 00:17:21.380 --> 00:17:25.130 The yellow one is the X-axis now 263 00:17:25.130 --> 00:17:28.480 It's yellow because it's been selected now 264 00:17:28.480 --> 00:17:31.530 Let's try selecting the Z-axis What do you think? 265 00:17:32.830 --> 00:17:36.580 You can see the X-axis that was set to yellow 266 00:17:36.580 --> 00:17:44.730 The axis currently selected is the Z-axis, and the green color is the Z-axis 267 00:17:44.730 --> 00:17:49.230 Red is the X-axis then blue is the Z-axis 268 00:17:49.230 --> 00:17:54.130 And then there's the outside, the outside, on the screen, 269 00:17:54.130 --> 00:17:56.880 It works like this because it's in sync 270 00:17:58.630 --> 00:18:04.730 Likewise, when I explained the Move Tool earlier, 271 00:18:04.730 --> 00:18:07.630 If you click in the middle, it will unlock like this 272 00:18:07.630 --> 00:18:09.330 If you look at this one in the middle, 273 00:18:09.330 --> 00:18:11.680 Strictly speaking, there is this screen 274 00:18:11.680 --> 00:18:15.180 Actually, it moves based on the screen 275 00:18:15.180 --> 00:18:20.230 Without going that far, just based on this screen 276 00:18:20.230 --> 00:18:22.980 It's not wrong to think that it's locked in the screen 277 00:18:23.730 --> 00:18:26.280 And again, since I was explaining Rotate 278 00:18:26.280 --> 00:18:30.580 Go into Rotate and press F to get full frame 279 00:18:30.580 --> 00:18:34.430 So you guys have this Sphere object 280 00:18:34.430 --> 00:18:36.380 It's a polygon object 281 00:18:36.380 --> 00:18:40.330 You can rotate it like this as you want 282 00:18:40.330 --> 00:18:44.780 Then how about it? Go to Channel Box and take a look 283 00:18:44.780 --> 00:18:48.980 It shows how the Transform value moved 284 00:18:48.980 --> 00:18:51.830 Rotate value appears and Move value appears 285 00:18:51.830 --> 00:18:55.880 And I'll tell you a shortcut here 286 00:18:55.880 --> 00:19:00.580 You guys can turn this by limiting the axis 287 00:19:00.580 --> 00:19:05.780 You guys have the J key, hold down the J key 288 00:19:05.780 --> 00:19:08.130 Don't release it, just hold it down 289 00:19:08.130 --> 00:19:12.830 Next, I'll rotate it once along the X-axis 290 00:19:12.830 --> 00:19:17.830 It's the button on the far left of the left mouse button, LMB 291 00:19:17.830 --> 00:19:20.830 Click and hold, then turn it 292 00:19:20.830 --> 00:19:24.380 How about turning it all the way? It turns with the axis limited 293 00:19:24.380 --> 00:19:28.480 So when you want to limit your axis, you can do it like this 294 00:19:30.080 --> 00:19:32.930 You can rotate with the axis limited 295 00:19:32.930 --> 00:19:39.130 If you look at it, you can see that it is currently running at a certain numerical value 296 00:19:39.130 --> 00:19:41.330 You can set this to a number 297 00:19:41.330 --> 00:19:45.030 So if you want to see the settings for this 298 00:19:45.030 --> 00:19:49.180 Here you can see that it is in the Rotate Tool Box 299 00:19:49.180 --> 00:19:51.230 It's a rotate icon, so try double-clicking it 300 00:19:51.230 --> 00:19:54.730 Then the tool setting value will appear like this 301 00:19:54.730 --> 00:19:59.330 So if you look at the tool settings values, there are a lot of options 302 00:19:59.330 --> 00:20:01.130 Put everything else aside 303 00:20:03.080 --> 00:20:06.730 I asked you guys to press the J key What do you think? 304 00:20:06.730 --> 00:20:10.230 If you look at the tool setting options, you will see Step Snap 305 00:20:10.230 --> 00:20:12.180 The absolute value is now 15 degrees 306 00:20:12.180 --> 00:20:14.880 Then, it moves at a value of 15 degrees 307 00:20:14.880 --> 00:20:16.681 If I want to move by 5 degrees 308 00:20:16.681 --> 00:20:18.381 Then, you just need to enter 5 here 309 00:20:18.381 --> 00:20:20.131 Let's try entering 5 310 00:20:21.031 --> 00:20:23.831 Hold down the J key and don't release it 311 00:20:23.831 --> 00:20:27.781 Drag and hold down the left mouse button 5 and press Enter 312 00:20:27.781 --> 00:20:31.381 Then every time you press the J key 313 00:20:31.381 --> 00:20:35.281 It moves like this, 5 degrees at a time, like this 314 00:20:35.281 --> 00:20:38.431 So, set the angle value in the axis settings 315 00:20:38.431 --> 00:20:42.581 This is an additional way to set restrictions like this 316 00:20:43.181 --> 00:20:47.331 Open a new window, click New 317 00:20:47.331 --> 00:20:51.181 If you look under the menu, there's something that looks like paper 318 00:20:51.181 --> 00:20:53.031 This is a new scene 319 00:20:53.031 --> 00:20:56.881 When opening a new workspace scene without saving it 320 00:20:56.881 --> 00:20:59.531 If you click like this, a new window will open 321 00:20:59.531 --> 00:21:03.631 Let's create a Cube 322 00:21:03.631 --> 00:21:07.331 The scale is R While holding down R 323 00:21:07.331 --> 00:21:09.631 The middle is now yellow 324 00:21:09.631 --> 00:21:16.081 I'll click the left mouse button (LMB) to increase it 325 00:21:16.081 --> 00:21:17.781 The size is huge 326 00:21:18.431 --> 00:21:22.881 And what you see in the middle is the Scale Manipulator 327 00:21:22.881 --> 00:21:28.481 So we can transform this object by Scale 328 00:21:28.481 --> 00:21:31.481 This is blue, the Z-axis 329 00:21:31.481 --> 00:21:37.781 When you move the mouse left and right like this without releasing the left mouse button 330 00:21:37.781 --> 00:21:40.881 You can see the shape changing like this 331 00:21:40.881 --> 00:21:44.631 Likewise up and down 332 00:21:44.631 --> 00:21:47.131 Ctrl + Z will undo 333 00:21:52.081 --> 00:21:57.231 This way, you can change the shape by restricting the axis 334 00:21:58.131 --> 00:22:01.231 Just like we did with the Move Tool earlier, this one too 335 00:22:01.231 --> 00:22:05.131 If you hold down the Shift key and move the mouse cursor, 336 00:22:05.131 --> 00:22:07.431 Without the hassle of having to click through each and every one 337 00:22:07.431 --> 00:22:09.881 While holding down the Shift key 338 00:22:09.881 --> 00:22:14.481 Let's try moving up and down once with the middle mouse button 339 00:22:14.481 --> 00:22:18.081 Then you can see that the axis is immediately limited 340 00:22:18.731 --> 00:22:21.781 This one also, go to the Tool Box 341 00:22:21.781 --> 00:22:24.431 This is the Scale icon Let's double-click it 342 00:22:24.431 --> 00:22:28.681 Then you can see the settings values ​​for the tool 343 00:22:28.681 --> 00:22:34.081 This was the Scale Manipulator 344 00:22:34.731 --> 00:22:38.081 I opened a new window 345 00:22:38.081 --> 00:22:44.031 This time, let's learn about Selection 346 00:22:44.531 --> 00:22:47.281 We're going to create a Cube 347 00:22:47.281 --> 00:22:50.581 I selected the Move Tool 348 00:22:50.581 --> 00:22:54.231 Let me tell you one more thing here 349 00:22:54.231 --> 00:22:56.531 There is something that can copy this Cube 350 00:22:56.531 --> 00:22:58.881 So the shortcut is Shift + D 351 00:22:58.881 --> 00:23:00.881 With the object selected 352 00:23:00.881 --> 00:23:03.381 Press Shift + D to copy the Cube 353 00:23:03.381 --> 00:23:07.181 Then, you can see the copied object in Outliner 354 00:23:07.181 --> 00:23:10.181 I said you can easily see how many there are 355 00:23:10.181 --> 00:23:13.581 So I press Shift + D 356 00:23:13.581 --> 00:23:18.031 I moved it as much as I wanted and copied it 357 00:23:18.031 --> 00:23:21.031 The shortcut key is Shift + D 358 00:23:21.031 --> 00:23:27.081 If you press Shift and then D on your keyboard, 359 00:23:27.081 --> 00:23:29.731 It is copied like this 360 00:23:29.731 --> 00:23:32.581 And in this state, if you repeat Shift + D, 361 00:23:32.581 --> 00:23:40.531 The previous command is repeated 362 00:23:40.931 --> 00:23:46.031 So I copied a series of Cubes 363 00:23:46.031 --> 00:23:48.681 I've copied 6 of them now 364 00:23:48.681 --> 00:23:52.931 So I'm going to copy this again 365 00:23:52.931 --> 00:24:00.981 Press Shift + D and this time move this much along the X axis 366 00:24:00.981 --> 00:24:02.382 I'll try pressing Shift + D 367 00:24:05.532 --> 00:24:08.082 When I pressed Shift + D, it was copied like this 368 00:24:10.132 --> 00:24:13.482 Then, if you look at the Outliner, 369 00:24:13.482 --> 00:24:16.782 So many Cubes are created 370 00:24:17.532 --> 00:24:25.382 And if you look at your keyboard, there are numbers 371 00:24:25.382 --> 00:24:27.482 Try pressing 4 and 5 372 00:24:28.182 --> 00:24:30.232 So what happens if you press 4? 373 00:24:30.232 --> 00:24:37.832 The wireframe appears and pressing 5 changes it to shaded state 374 00:24:37.832 --> 00:24:39.832 You can see it like this 375 00:24:39.832 --> 00:24:44.282 There are times when you want to see 4 and 5 together 376 00:24:44.282 --> 00:24:46.682 In that case, try pressing Alt + 5 once 377 00:24:46.682 --> 00:24:49.182 Then you can see the two together 378 00:24:49.182 --> 00:24:53.132 In this state, let's try selecting 379 00:24:53.132 --> 00:24:57.132 What did you guys do when you wanted to select? 380 00:24:57.132 --> 00:25:00.432 Go to Tool Box and click Selection Tool 381 00:25:00.432 --> 00:25:04.132 You can also click on the object you want 382 00:25:04.132 --> 00:25:08.332 You can also select them one by one in the Outliner 383 00:25:08.332 --> 00:25:10.032 How do I add more? 384 00:25:10.032 --> 00:25:14.332 You can also do this by holding down the Shift key 385 00:25:14.332 --> 00:25:16.832 But what if they are all selected at once? 386 00:25:16.832 --> 00:25:19.782 It might be unconvenient if wasn't what I wanted to do 387 00:25:19.782 --> 00:25:23.882 In that case, click and hold down the Ctrl key 388 00:25:23.882 --> 00:25:28.432 How about selecting them one by one? You can select them individually 389 00:25:30.382 --> 00:25:32.682 This is what I selected in the Outliner 390 00:25:32.682 --> 00:25:38.232 Next, let's select it from the workspace this time 391 00:25:38.232 --> 00:25:42.132 Click and if you want to add one more thing you want 392 00:25:42.132 --> 00:25:44.982 Here, press the Shift key 393 00:25:44.982 --> 00:25:47.132 How about this? 394 00:25:47.132 --> 00:25:52.432 You can select them individually like this 395 00:25:53.832 --> 00:25:55.982 I was a bit confused too 396 00:25:55.982 --> 00:26:00.432 There are some differences between the Outliner and the workspace 397 00:26:00.432 --> 00:26:08.482 If you want to do more, hold down the Shift key and click 398 00:26:08.482 --> 00:26:11.382 But if you guys look, there's something a little bit unusual 399 00:26:12.282 --> 00:26:20.382 Some have white wireframes and some have green wireframes 400 00:26:20.382 --> 00:26:22.932 Try guessing why that is 401 00:26:22.932 --> 00:26:26.732 Hold down the Shift key and click click click click 402 00:26:26.732 --> 00:26:30.582 The last object selected 403 00:26:30.582 --> 00:26:32.532 is always marked green 404 00:26:32.532 --> 00:26:35.082 This, later on on Blend Shape 405 00:26:35.082 --> 00:26:38.232 it is very important when executing certain commands 406 00:26:38.232 --> 00:26:41.532 It's very useful and good to know 407 00:26:41.532 --> 00:26:46.432 So the last selected object will be selected in green 408 00:26:49.282 --> 00:26:51.532 This time, finally, about the Camera 409 00:26:51.532 --> 00:26:55.532 Let me explain it briefly and move on 410 00:26:55.532 --> 00:26:59.682 I'm going to explain camera 411 00:27:02.032 --> 00:27:05.332 Go to the shelf, let's repeat this 412 00:27:05.332 --> 00:27:07.432 If you look closely, there is a Custom tab 413 00:27:07.432 --> 00:27:12.932 Click on the Custom tab once and left click 414 00:27:12.932 --> 00:27:16.182 In this state, I will register the Camera here 415 00:27:17.232 --> 00:27:22.232 If you guys scroll down from Create, 416 00:27:22.232 --> 00:27:24.632 The sub menu is top down 417 00:27:24.632 --> 00:27:26.682 If you look, it says Camera 418 00:27:26.682 --> 00:27:29.532 If you go next to the camera, you will see two lines 419 00:27:29.532 --> 00:27:32.782 What if I click this? A window like this will pop up 420 00:27:32.782 --> 00:27:36.582 All the menus fall like this 421 00:27:36.582 --> 00:27:40.582 So, it would be convenient for you to work in a comfortable location 422 00:27:43.083 --> 00:27:46.883 If you don't need it, close it again and it will return to its original state 423 00:27:46.883 --> 00:27:50.433 I'll take out Camera from Create 424 00:27:50.433 --> 00:27:52.833 But I feel lazy to take it out of here every time 425 00:27:52.833 --> 00:27:54.383 so I'll register this here 426 00:27:54.383 --> 00:27:58.783 So, the shortcut for registering this menu is 427 00:27:58.783 --> 00:28:01.283 Let's review What was it? 428 00:28:01.833 --> 00:28:08.983 Hold down Ctrl + Shift and click the left mouse button 429 00:28:08.983 --> 00:28:11.333 Click the Left Mouse Button 430 00:28:11.333 --> 00:28:14.533 Camera, click, it's` registered 431 00:28:14.533 --> 00:28:17.583 Second, Camera and Aim, click 432 00:28:17.583 --> 00:28:20.683 Third, Camera, Aim and Up, click 433 00:28:20.683 --> 00:28:22.833 So, close the window like this 434 00:28:22.833 --> 00:28:27.083 I made 3 cameras like this 435 00:28:28.283 --> 00:28:33.133 And because it's boring when there's nothing in front 436 00:28:35.383 --> 00:28:38.083 Why don't we create an object? 437 00:28:41.933 --> 00:28:43.933 Press Scale and try increasing it a bit 438 00:28:45.583 --> 00:28:49.033 And then go back to Custom Shelf 439 00:28:49.033 --> 00:28:54.183 Let's create a camera first 440 00:28:54.883 --> 00:28:56.183 What do you think? 441 00:28:56.983 --> 00:29:02.733 I changed it to Move and if you pull it out, this is the camera icon 442 00:29:04.533 --> 00:29:07.133 How can I check this camera icon? 443 00:29:07.133 --> 00:29:10.833 If you look at your workspace, there is a submenu 444 00:29:10.833 --> 00:29:13.233 If you look here, it says Panels, click on it 445 00:29:14.983 --> 00:29:17.333 On perspective, it says camera1 446 00:29:17.333 --> 00:29:19.983 This is camera1 447 00:29:19.983 --> 00:29:22.833 If you select this, you can see it in the Outliner 448 00:29:22.833 --> 00:29:24.383 It says camera1 449 00:29:24.383 --> 00:29:26.733 The Channel Box is also set to camera1 450 00:29:26.733 --> 00:29:28.183 See, right? 451 00:29:28.183 --> 00:29:29.983 Let's change its name 452 00:29:31.533 --> 00:29:34.683 This time, let's change the name in Channel Box 453 00:29:35.733 --> 00:29:38.733 Select Camera and go to Channel Box 454 00:29:38.733 --> 00:29:42.383 What if I double-click the name? 455 00:29:43.183 --> 00:29:46.383 This is where you get ready to change 456 00:29:46.383 --> 00:29:49.583 So let's try CAM 1 457 00:29:51.783 --> 00:29:53.633 How's that? 458 00:29:53.633 --> 00:29:56.083 1 was not added and was simply changed to CAM 459 00:29:56.083 --> 00:29:58.733 CAM1, let's do that 460 00:30:00.783 --> 00:30:04.233 Then the name changed to CAM1 461 00:30:04.233 --> 00:30:08.683 Then go back to the submenu and click on Panels 462 00:30:08.683 --> 00:30:11.933 How about clicking CAM1 in Perspective? 463 00:30:12.433 --> 00:30:18.183 If you look at it based on CAM1, you can see it like this 464 00:30:19.933 --> 00:30:22.733 If I select the Torus and press the F key, it becomes full frame 465 00:30:22.733 --> 00:30:25.483 It comes out like this and based on CAM1 466 00:30:25.483 --> 00:30:27.133 This is how you look fom the camera 467 00:30:27.783 --> 00:30:30.133 If you want to get out of here 468 00:30:30.133 --> 00:30:32.883 In Perspective in Panels 469 00:30:32.883 --> 00:30:35.383 If you press persp, it will exit again 470 00:30:35.383 --> 00:30:40.033 Then, you can see the view from camera1 like this 471 00:30:42.783 --> 00:30:48.933 When I pressed T, this unique Manipulator appeared 472 00:30:48.933 --> 00:30:51.933 If you look here, there is a rotary button Let's click it 473 00:30:51.933 --> 00:30:58.083 Click to see how the camera is angled 474 00:30:59.683 --> 00:31:01.383 Move Tool again 475 00:31:04.183 --> 00:31:07.333 This is a camera This is a regular camera 476 00:31:07.333 --> 00:31:10.183 Next, I'll create a second camera 477 00:31:11.033 --> 00:31:14.533 A second camera was created 478 00:31:14.533 --> 00:31:18.884 I'll write the name as CAM2 479 00:31:22.584 --> 00:31:26.734 What's special about this is that it has one node at the end 480 00:31:26.734 --> 00:31:29.034 Right? There is one node 481 00:31:29.034 --> 00:31:31.484 Let's move this node 482 00:31:31.484 --> 00:31:33.284 What if we move the node? 483 00:31:33.284 --> 00:31:38.284 The camera focus direction is looking at the end of the node 484 00:31:39.334 --> 00:31:42.484 When the camera moves, the focus direction is fixed 485 00:31:42.484 --> 00:31:49.134 I'll put this here and move it around 486 00:31:49.134 --> 00:31:52.384 So what if the camera moves? 487 00:31:56.934 --> 00:31:58.484 If you look in the outliner, there is a + 488 00:31:58.484 --> 00:32:01.384 What if I click on it? The Aim node appears 489 00:32:01.384 --> 00:32:06.384 It keeps looking at it like this, aiming at it 490 00:32:07.534 --> 00:32:09.984 There may be times when you want to see it in real time 491 00:32:09.984 --> 00:32:13.884 So what if I press the space bar? It changes to 4 view 492 00:32:13.884 --> 00:32:18.834 Here you can see how it changes in real time 493 00:32:18.834 --> 00:32:23.734 Here, click on Panels and then click on CAM2 494 00:32:23.734 --> 00:32:26.834 Let's move around in the Perspective view 495 00:32:26.834 --> 00:32:31.584 How about that? You can see how it moves like this 496 00:32:32.034 --> 00:32:34.234 Let me try wireframe/toggle 497 00:32:34.234 --> 00:32:38.184 Alt + 5 then you can see it better like this 498 00:32:42.384 --> 00:32:46.584 This is a camera with an Aim node 499 00:32:46.984 --> 00:32:52.284 This time I'll make a third camera 500 00:32:55.384 --> 00:33:00.234 I selected the wrong one I'll delete this one 501 00:33:02.684 --> 00:33:05.634 This will be deleted if you select it and delete it 502 00:33:05.634 --> 00:33:08.434 The third camera was supposed to be the one I selected 503 00:33:09.684 --> 00:33:12.984 This is CAM3 504 00:33:16.284 --> 00:33:19.334 This one is a bit different from camera 2 505 00:33:19.334 --> 00:33:22.634 This one also has an Aim 506 00:33:23.284 --> 00:33:27.284 Aim is the point where you control it 507 00:33:27.284 --> 00:33:32.634 And I'll try moving the camera I'll try moving it around 508 00:33:33.584 --> 00:33:36.584 There is one node floating above 509 00:33:36.584 --> 00:33:40.084 What this means is that you can change the angle of the camera 510 00:33:40.084 --> 00:33:42.684 Let's see how it moves 511 00:33:43.234 --> 00:33:47.384 Here, I'll change the camera panel to number 3 512 00:33:51.184 --> 00:33:53.934 I moved the camera all the way back 513 00:33:53.934 --> 00:33:56.134 But if you look up here 514 00:33:56.134 --> 00:33:58.384 If you grab the locator called Up and move it, 515 00:33:58.384 --> 00:34:01.634 The camera angle can also be adjusted like this 516 00:34:05.834 --> 00:34:07.834 So basically in Maya 517 00:34:07.834 --> 00:34:10.084 You can set up these three cameras 518 00:34:10.084 --> 00:34:12.484 Of course, there is also a stereo camera 519 00:34:12.484 --> 00:34:15.234 In the course you are learning now, you only need to know these three things 520 00:34:15.234 --> 00:34:20.534 The most commonly used one is the normal camera number 1 521 00:34:20.534 --> 00:34:24.184 and the camera with Aim, number 2 the most 522 00:34:24.184 --> 00:34:27.934 And there's something else that's convenient to know about the camera 523 00:34:27.934 --> 00:34:32.384 Perspective has its own camera 524 00:34:32.384 --> 00:34:33.884 So how many cameras are there in total? 525 00:34:33.884 --> 00:34:35.734 If you go to Perspective and look 526 00:34:35.734 --> 00:34:38.534 One, two, three, four This is the default camera 527 00:34:38.534 --> 00:34:41.734 So we have 4 cameras 528 00:34:41.734 --> 00:34:43.384 I created 3 cameras 529 00:34:43.384 --> 00:34:45.184 So you can move the camera like this 530 00:34:45.184 --> 00:34:49.584 You may also, while working, 531 00:34:49.584 --> 00:34:52.184 you might accidentally move the camera angle 532 00:34:52.184 --> 00:34:54.434 I like this angle so I held it like this 533 00:34:54.434 --> 00:34:55.734 Let's press F 534 00:34:56.434 --> 00:34:58.434 I did the rendering like this 535 00:34:58.434 --> 00:35:00.235 I like this angle but 536 00:35:01.685 --> 00:35:03.535 I accidentally moved it like this 537 00:35:03.535 --> 00:35:06.485 How do I get this right? It's frustrating 538 00:35:07.035 --> 00:35:09.435 The camera has Undo and Redo functions 539 00:35:09.435 --> 00:35:13.285 So if you look at the keyboard, you can see that there are opening and closing brackets 540 00:35:13.835 --> 00:35:18.535 Since you can't see the keyboard right now, look next to O and P 541 00:35:18.535 --> 00:35:21.385 There are shortcuts on this keyboard 542 00:35:21.385 --> 00:35:23.685 There was one thing like this and then 543 00:35:23.685 --> 00:35:25.585 There's another one that came to this 544 00:35:26.485 --> 00:35:28.585 If you press this once, 545 00:35:28.585 --> 00:35:31.435 The camera does Undo, Redo Let's press it once 546 00:35:31.435 --> 00:35:34.785 Open button, close button like this 547 00:35:35.985 --> 00:35:38.985 It also has camera Undo and Redo 548 00:35:38.985 --> 00:35:40.885 If you keep this in mind 549 00:35:40.885 --> 00:35:43.035 It will be very convenient for you to work 550 00:35:43.035 --> 00:35:47.085 So let's stop here for today 551 00:35:47.085 --> 00:35:50.535 Please watch it again from the beginning 552 00:35:50.535 --> 00:35:55.685 If you watch at it over and over again, two or three times, 553 00:35:55.685 --> 00:35:59.285 I think it will make you understand a little better 554 00:35:59.285 --> 00:36:00.635 I'll stop here 555 00:36:00.635 --> 00:36:03.985 Let's summarize what we learned in this lecture 556 00:36:03.985 --> 00:36:07.435 Outliner, Channel Box, Attribute Editor 557 00:36:07.435 --> 00:36:10.085 and Tool Box were covered 558 00:36:10.085 --> 00:36:12.785 We also learned about the shortcut keys in the Tool Box 559 00:36:12.785 --> 00:36:17.435 There were shortcut keys Q, W, E, R, etc. 560 00:36:17.435 --> 00:36:20.535 Please don't forget and always remember 561 00:36:20.535 --> 00:36:21.185 Maya's layout 562 00:36:21.185 --> 00:36:21.785 Outliner Workspace View panel shows objects and their associated nodes 563 00:36:21.785 --> 00:36:22.435 Channel Box: Briefly displays channel information and input/output node information for the selected object 564 00:36:22.435 --> 00:36:23.035 Attribute Editor Lists the properties of the selected object in more detail 565 00:36:23.035 --> 00:36:23.685 A tool that allows you to edit properties using graphical controls 566 00:36:23.685 --> 00:36:24.285 Tool Box Selection Tool: A tool that allows you to select objects 567 00:36:24.285 --> 00:36:24.885 Move Tool: A tool that allows you to move objects. Rotate Tool: A tool that allows you to rotate objects. 568 00:36:24.885 --> 00:36:25.485 Scale Tool: A tool that allows you to adjust the size of an object 569 00:36:25.485 --> 00:36:26.185 Maya's camera features 570 00:36:26.185 --> 00:36:26.885 Camera / Camera and Aim / Camera, Aim and Up Three types of settings are possible 571 00:36:26.885 --> 00:36:27.635 When selecting a camera in the Perspective of Panels, the screen switches to the selected camera 572 00:36:27.635 --> 00:36:28.335 You can switch to the original screen by selecting persp in the Perspective of Panels 573 00:36:28.335 --> 00:36:29.035 Camera and Aim: Has an Aim node so you can aim at targets 574 00:36:29.035 --> 00:36:29.785 Camera, Aim and Up: It has an Aim node and an Up node, so you can express the rotation angle 575 00:36:29.785 --> 00:36:30.485 Undo and Redo: You can move the camera position using square brackets [ ]