Animation advanced Maya Intro : Polygon
Hello
This is Daeyoung Kim
for Autodesk Maya polygon modelling basics lectures
Autodesk's Maya is a media and entertainment
and gaming industry standard
and is the most educated in well-known university
or institution
And in the future, that foundation will be even more
solid, I predict
Especially in film and post-production,
games, animation, and media art
It is an essential program that you cannot work without
Autodesk Maya has industry-proven stability and
is armed with the latest technology and advanced features
It boasts powerful functions
Learning and mastering Autodesk's Maya
will expand your creativity and capabilities tremendously
In this lesson, we will first understand Maya
Also how to handle the tool
How an efficient modeling method proceeds
Let's learn through various methods and simple examples
The purpose of this course is to help you learn and get started with Autodesk Maya
We will lecture on the most basic polygon modeling
The first lecture will provide a general introduction to Autodesk Maya
Let me give you a brief introduction to how to operate it
I think it's time to get familiar with Maya's interface
After that, I will also explain Maya's layout
and polygon commands
The features of Autodesk Maya are more complex than you might think
It has many features
It takes a lot of physical time to learn this
Therefore, I will explain
mainly frequently used functions in practice
I think it will help a lot
to understand and handle Maya
In the process of creating and designing 3D works,
the most important wireframes and topologies
will be dealt with easy examples
It will be easily accessible
The learning content for this lesson is
Introducing Autodesk Maya
Maya's interface
If you look now, this is Maya's interface
Page 1 is currently numbered
If you look at page 1, this is the Menu Set
If you look at page 2, there are menus like this
This is the menu
And if you look at page 3, there is something called a status line
It shows the status
Then number 4 is when you log in
This is the login account part
And this is the shelf line that you can see all the way through
You can easily work on your projects in the Shelf window
You can register commands simply
You can also use it conveniently with shortcut keys
If you look closely, you'll see that the tabs are divided into parts
And if you look up here,
This sets what the workspace will do
If you are modeling, then focus on modeling
When it comes to animation, set it to animation
When you do lighting rendering, you adjust it to the rendering side
You can use it like that
Likewise, number 7 is also a sidebar icon and is similar
And the channel box we use the most
This is the channel box
So when I talk about channel boxes,
You can think of this as the channel box
Then, if you look at the bottom, it says number 9
This is the layer editor
If you look here, this is the workspace where you can work
It's called the view panel, and it's called the workspace
This is the view panel
Then, if you look all the way to the left, there are compartments like this
If you look at the top, you will see Select, Scale, Move
This is the toolbox window
And if you look below, you will see
To quickly access the View panel window:
Quick layout made with simple icons
Next is the outliner button
And if you go down to number 13
This is the time slider
If you look below, this is the range slider
Then if you look at page 15, there are playback controls
Then, if you look under number 16,
Something like an animated character menu
Later on, there is a menu related to animation
You can access animation-related settings here
Then the same goes for page 17
You can set playback options
And number 18 is the helpline
Next, page 19 is the command line
If you look here, it says MEL
So you guys can simply use Mel Script or Python
to easily insert scripts
If you look next to this, there is an icon If you click on it,
A larger window will appear for you to edit
It also has features to help you work more conveniently
First, place the space cursor and press the space bar
A menu will appear where the cursor is located
So I'm not going to release the spacebar while I'm holding it down
What happens if I press the space bar?
How about looking at it while pressed without taking it off?
Related menus appear This is called the marking menu
If you look closely, the menus here
The menus here are the same as the ones at the top
You can see the same thing
So what I'm going to do now is not this
If you look in the middle, it says Maya
It says Maya and I'm currently hovering my mouse cursor over it
Let's click the left button once
I'm still holding the space bar down, and what happens when you click on it?
Perspective, then Front View, Right View, Top View
You can choose like this
So if it's convenient for you, you can just use this
It'll probably be the same if you press the middle button
So it's the same if you right-click
In my case
To show you how to use the marking menu
I'm going to edit this part
So if you guys
If you find this convenient, you can edit it and use it
If you don't think you need it, you can just use it
So now I'm going to set up the marking menu
The first thing to do is
If you look at the top, this is the main menu
Windows, the left mouse button
If you click the left button and scroll down, you will see
There is an option called Settings/Preferences
If you go to the right here and go all the way down, you will see
It's called Marking Menu Editor This is it
We're going to go in here and edit the marking menu
So I left click on this
I clicked and a window like this popped up
If you look down here, there are three lines
But what do you think if you look here?
If you look at the end, there is LMB, MMB, and RMB
I'm going to edit this with the marking menu
So the first thing you see is PA_Style LMB
The first capital letter L stands for left
If you scroll down and look at Settings
When we were marking the menu, we were going to do it in the center
If you look at the options window here, it says not set, so click on it
Select Hotbox
Click on the Center side since you will be using it in the Center
If you look, there is north, south, east, and west
Click on Center and then look here
It's the left mouse button, so left click
Then we need to apply this here
Nothing has been edited right now
If you are going to apply this
It's in the first tab called Apply Settings
Click this button on the first tab
Then it will appear here edited
Let's click once
What happened after clicking it? It was edited
Left click on the second line
So it's the same thing over and over again
Hotbox - Center in not set
How about then, now?
Because it's the middle mouse button
Select the middle mouse button and Apply Settings
Then what do you think? It will be edited and released
Click the left mouse button on the last line
Then here is Hotbox and then Center
Next is the right mouse button RMP So what do you think?
Is it left, middle, or right?
Click Right and Apply Settings
So how is it? 3 of them were edited correctly
Please check if you guys have edited it the same way as me
If you have set it up like this, you did a good job
I'll press Close and exit
So, since we changed, how did we change?
I'll have to check again
Press the space bar
Earlier, it's north, south, west, east
Maya button is Center
So without releasing the spacebar from the Maya button,
Shall we try clicking the left mouse button once?
How is it? It's changed
And let's click the middle mouse button once It changed
Then, let's try right-clicking once
The right button, click It has changed
If it changes like this, it's a success
So why are we doing this?
It can get the job done really quickly
So if you press the space bar and then the left mouse button,
Template, Pick CV, Object, etc.
Nothing or Pivot Point
You can work on these menus really quickly
Because these menus are used a lot
It is edited like this
in Maya, which is a preset
Now let me explain the workspace
As you can see, the screen is like this now
We call this space our workspace
Rather than what we call a workspace in Korean,
The term workspace is used a lot
Try pressing the spacebar once and then releasing it
How was that? The screen gets bigger every time you press it
Once you press it, the screen will shrink again
This time, instead of clicking the mouse cursor,
Just position the mouse cursor
Move to the left and look here
There are Top View, Front View, Side View, and Perspective
Position the mouse cursor in Top View
In this state, let's press the space bar once
It changes to Top View
If you want to get out of here
Try pressing the spacebar again It changed
Let's take a look at the Front View
Position the mouse cursor in the Front View
Scroll all the way down and press the space bar once
If you look below, it says Front View
If you click again, the screen will change to smaller size
Then next time let's go to Side View
I placed the mouse cursor in Side View
I just clicked
Positioned in Side View
Let's press the space bar once
How about that? It change to Side View
Click the spacebar again
If you click and don't release your hand
The marking menu keeps coming up like this, and it's Hotbox
To get out of here, just release the spacebar
So if you want to get out of this screen here
If you press the space bar and then immediately release it, it changes like this
Of course, if you look at the top, there is an icon
If you click this icon, it will change the same way
So in order for us to create something in a 3D program,
Basically we need 3 views
Top View from above
Next is the Front View
Side View
And you'll need a Perspective View with perspective
And strictly speaking, it would be Perspective View
So Top View, Front View, Side View
Logically, theoretically, they exist
In reality, it does not exist in the field of view we see
It's called Orthographic View
A view without perspective
They are called Top View, Front View, and Side View
So the view that has the perspective in it
is called Perspective View
I briefly looked into the workspace
If you look at it, the view is now divided into four parts
If you look in the middle, it's dotted
You can see the mouse cursor changing too, right?
How about the mouse cursor like this?
It looks like it's going to move left and right Should we try moving it?
Likewise, you can move like this
And you can change it up and down like this
Next, let's take a look at the Menu Set
If you look at the top, you'll see the main menu
It goes like this: File, Edit, Create, Select
Then, if you look under File, there is a small box
Click here and see what happens
There is Modeling, there is Rigging, there is Animation
There's FX, and there's Rendering
You can think of it as being divided into large sections
So each of these are incredibly large
This is how it is categorized
And what we'll be using mainly is the modeling menu
So, put it in the modeling menu
If you accidentally changed it to animation
Then please check it out
Then the menu will change
Because this is a menu related to animation
A menu related to animation appears
And you should change it to modeling so that it fits the class
So if you change it like this with modeling,
You can see the menu options related to modeling appear
So, I briefly looked into Menu Set
This time, we will learn about Shelf
If you look at the top, you will see tabs like this
Since it is modeling now, the modeling tab is selected
Curves, Surfaces, Poly Modeling, Sculpting
UV Editing, Rigging, Animation, Rendering
It's like this all the way to Arnold
This is what you call a shelf
The reason why this exists is
When you guys are organizing your storage and decorating your home,
If there is something visible everywhere, at the right time and place,
You can get it quickly, use it quickly, and organize it quickly
You can think of it as something like that
If you look at the meaning of shelf, it's a shelf
So let's take a look at Shelf
So if you look at the top, this space is the shelf line
So basically, if you want something, go ahead and
There is a tab above this, if you click on the tab
You can see all those options like this
Rigging and commands related to Animation
Because it's all in the shortcut key
It's in the form of an icon, so it's easy to see and find quickly
But if you go here and it's written in English like this
It won't catch your eye quickly and it will take some time to find it
So the function of the shelf is
To provide quick and intuitive access to commands
It is organized like that
So, please adjust this to your taste
You can customize it and add more
So on the Shelf window
Let's add something new
The method is, come to the front and look above
You can see a small bar-like thing on top of this
If you look below, you can see something that looks like a gear
Try clicking the gear once
Then, likewise, when you see me coming and going,
If you look at the bottom line, you will see an explanation on this question mark line
This is the helpline, so you can check it out here
How about looking here? There is another menu description below
Let's click the gear once
So what if you click?
The submenus are top down
If you scroll down, we will edit it and use it
Click Shelf Editor
Then what? The Shelf Editor pops up
There are shelves here, and if you look underneath,
There is a (+) button Let's press the (+) button once
Then you can see a new Shelf window being created
As soon as you press it, it will be created right here
Shall we press it once? Click
How is it? It's newly created
But earlier, I had selected the Poly Modeling tab
Since it was newly created, it was created right next to it
What I want is to send it to the end
Then what should I do?
If you look here, there is an arrow If you lower the arrow,
I have an intuitive feeling that it will move to the right
Let's click once and move
Let's try it all the way through, next to Arnold
I did this, but what if it's ShelfLayout3?
It doesn't feel intuitive right away
So, you can change your name too Let's change the name
In my case, should I write my name?
Enter, then how is it? It changed
When you're done, click Save All Shelves
Now you've created your own Shelf tab
How to use this
We made it, so we should be able to use it
So now we are in the modeling menu
For example, if I have a menu that I use frequently,
Let's try registering a menu called Separate in the Mesh menu
So, if you right click on the menu you want,
It goes down like this Scroll down and select the menu you want
I want to register a menu called Separate here
So what do you do? Here is where the shortcut key appears
If you use it often, you will memorize it
If you need, you can write it down
First, I'll tell you
Hold down Ctrl and Shift together and don't let go
Hold down Ctrl and Shift and then click the left mouse button
Let's click the left mouse button once
Then what? It's been added
This is how it is added
Let's try adding another menu
Let's try Bevel in the Edit Mesh menu
Hold down Ctrl + Shift and click the left mouse button
This is how I can get the command I want
You can add as many as you want like this
And when you're done, release Ctrl and Shift
You can do this
This can also be edited
Go back to the gearwheel
Click to enter Shelf Editor in the same way
In this state, there is a tab here
I will choose DYK
If you choose DYK, here you go
I have the menus I registered
These are the details of the big tab
So choose the one you don't need
If you look above, there is a trash can If you click on the trash can, it will be deleted
If you want to change the position of these menus, then
You can also change the location like this
You can see it changing The order changes like this
If you want to erase it
If you click on this trash can, it will be deleted It will be deleted like this
No, I want to erase this whole thing
With this tab selected, there's a trash can here
It's Shelves, not Contents
Then select Shelves instead of Contents
Clicking the trash can will delete everything
Let's check again Confirm screen
Asking if you want to erase it I will erase it
It's been erased It's gone
And then you just need to Save All Shelves
So, we took a quick look at how to use Shelf
Next is the time slider
and range slider
If you look at the bottom of your screen,
You can see that the numbers are numbered like this
It shows from 1 to 120
This is called a time slider
The left button of the mouse
Left click and don't release
How about holding down the click button and moving back and forth?
As the numbers change, the one in the middle is called an indicator
How about the indicator?
It follows the mouse cursor as it moves like this
This has little to do with you guys
Later on in the animation part, the animators
When giving an animation key, on the frame you want
This is the option used when positioning an indicator and giving a key
This is called a time slider
If you look below, it's also from 1 to 120
This is called a range slider
You can edit and view only the parts you want to see
If you want to see it more precisely, pull it like this
Click with the left mouse button
I'm moving like this without letting go of my hands
If I were to do it in 30 sections,
The range slider is set from 1 to 30
It shows from 1 to 30
The indicator appears like this
Since the screen is enlarged, the indicator also appears this large
So, moving the range slider in increments of 30
You can see the whole thing like this
Then at this time 70 to 99
For example, from 122 to 151
If you send it all the way to the end, it goes like this from 171 to 200
This is called a range slider
Time slider above
Let's try double-clicking the range slider
How about double-clicking the left mouse button?
Full range comes in full
Let's try double-clicking again
Double-click the left mouse button
Go back to the set value again
Double-click the left mouse button again
So, as an option to use when animating
It's not really useful in modeling, and if you look next to it,
You guys have seen it a lot, so you get the feeling
Triangle like this left, right
Let's play it It's literally a play button
It's a play control, let's click once
Left mouse button click
So what? It's playing
Let's press the left one then
It rewinds, going backwards, going right, going left
Click again to turn it off, these are the playback controls
It's simple and intuitive
If you click with the left mouse button and move it back and forth without releasing it,
The indicator follows like this
This is the time slider, range slider
And here are the playback controls
And let's take a look at the helpline and the command line
If you look at the very bottom, as I explained earlier,
What does it say? This is the helpline
What if I position something?
The helpline explains
When I set something, it explains it simply like this
Here's a simple explanation This is the helpline
If you look next to this, there are two empty spaces
This is the command line
You can also write a simple Mel script here
If you look to the side, there is a box icon
Let's try clicking the left mouse button once
Then the script editor window will appear
So if you guys know how to use Mel Script,
If you write a Mel script or Python,
You can edit it easily
So here's the command line
Here is the helpline
So I explained about the helpline and the command line
Maya Settings Options
This time, let's talk about the options related to settings
Let me explain it simply
Place your mouse cursor on Windows in the main menu
When you click, the submenus will top down
If you look all the way down, you'll see Settings/Preferences
If you look to the side, there is Preferences Right click on the mouse
Then you can
There are options that you can customize
If you look here, there are a ton of them
If you look, there are preferences related to the interface
The second section, displays
The third section contains the settings values ​​and then the security
There are various things such as modules, applications, etc
Let me just briefly touch on a few things here
Go to Settings and select Working Units
Now the default setting is centimeter
If you want, you can use meter or something
You can change it to inches, feet, yards
I will do centimeter
And let's take a look at the time slider
So if you look at it all the way through, it's 24 frames
Usually, in our case, Disney animations are 24 frames
Normal TVs and such are 30 frames
So basically you can set the frame
Leave it at 24 frames as default
Let's look at the second section below
There is a playback, if you look at the playback
If you look at the play just now
Something passed by so quickly
This depends on the performance of your computer hardware
Because the speed is determined
This is something I want to see in real time
So if you actually want to see 24 frames per second,
How about clicking 24 fps x 1
It moves at 24 frames per second
And you don't need to touch anything else
If you look below, there is an Undo option
Basically, if you look at the Undo option,
Undo can be turned on and off
It would be convenient to have Undo turned on, of course
If you look at Queue, there is Infinite and Finite
You have to set it to the Infinite option to make it infinite
In theory, it is said to be infinite
How about making it finite?
You can now undo up to 50 times
If you set it to Infinite, you can Undo infinitely
This is basically the same, Save
This time I will explain about Set Project
Whether you work alone or in a team
When working on a project unit
It would be very convenient to share with each other or work together
So Maya also has something called Set Project
The settings options are available
for creating a folder for each project
If you go to the main menu, you will see the File menu
Right click on the mouse and scroll down to see
There is a section called Project
You should know the basics about this
That's how we share or move files
If I work from home or at work
If you share files by going back and forth between each other,
It would be very efficient to share some Project Windows
So let me explain this briefly
So if you look at the first options menu,
It says Project Window
Let me try clicking once with the left mouse button
Then the Project Window will pop up like this
There's no need to look at anything else in detail
You always need to create a folder
When you work on a project, you will need to create a folder
So click New to create a folder
Let's give it a name
In my case, I'll just write my initials
And it would be nice to set the location
So please put it in your computer
In my case, I will try creating a folder on the D drive
Create New - Folder
Simply, I created a folder called DK_Proj
I will specify the location of this folder
So, Location is the location
This is basically Documents
The basic directory root is captured
Let's change the location
Click on My Computer - it was the D drive
Then I did DK_Proj - Select like this
If you look now, I went back into this folder
If you go into the new folder I created, there's nothing there
But I'll Accept
Then you can see that it is created by default in this folder
A new Project is created inside DK_Proj
So when you guys do some work
Copy this Project folder
Save it on a USB or other storage media
With the same directory root by going back and forth
It would be easier to work if you set up this folder
So, if you look at it, there is usually something called Scene
I store a lot of my work in here
And image files, scene files
Source images are used as well
So if you do it like this
You can save files to scene
Let's try saving it
Go to File and if you look here you will see Save Scene, click on it
Then, since you have set the folder settings,
The route is set as is
So if you scroll all the way down, you'll see the file type down here
So are you going to do Maya Binary?
Or make it a Maya ASCII file?
Maya Binary files are commonly used
In the case of binary files, there are advantages
Data is somewhat lighter and stored quickly
And if you do it in ASCII, it will be saved as a script
Instead, it is slow
The advantage is that you can edit it later if a problem arises
Binary is usually used a lot in the industrial sector
Binary, and test_000
So let's try to save it
So if you go to the folder and look, it looks like this
You can work like this
So, you guys copy this folder
When taking it to work or working on team projects
You might want to share this folder
In that case, you must go to File
and you need to set the Set Project command
So, set the location accurately in Set Project
You have to set the Set so that the Set is captured
and the same routes and locations that were previously worked on
are set the same
When you open the file, it opens the same way
It allows you to work without any problems
So I simply created a Project Window in File
I explained about Set Project
Just like when you first installed Maya
When you want to see the screen the same way
Or if something unusual comes out, then
There is a way we can initialize Maya
I'm going to tell you from now on how to do it
If you guys open Windows Explorer and check,
Don't look anywhere else, I have my PC
If you look here, there is document
If you go to the document directory and look
There is a folder called Maya
So if you delete this folder called Maya,
When Maya is running
If this initial settings folder does not exist, it looks for it
So if it doesn't exist, it'll create it again
It opens again as the Maya in the beginning
right after it was installed
There are some things to note
You may have worked hard to set it up
In that case, please make a copy of this in advance
So, copy it and paste it wherever you need it
So I pasted it and if
If you think this is weird, just delete it
So far, we have covered the Maya interface and customizing it
I explained the operating method
Watching it again from the beginning
Maybe look at it calmly two or three times,
will help you somewhat organize it in your head
So please make sure to review it briefly
Let's summarize what we learned in this lecture
I looked into the marking menu settings in the marking menu
In the interface, there was Shelf window and a time slider, and
Range slider, playback controls
Helpline, and command line
Finally, we learned about Set Project
I hope you will review it again and again
Maya's interface
Marking menu Select Hotbox from Use marking menu in
Since the marking menu is Center, each and every LMB, MMB, RMB must be selected as Center
View Panel: Place the cursor where you want and click the space bar to expand or scale down the selected view panel
You can also switch to or select the desired view by clicking the box at the top of the view panel
Modeling must be selected as we are working on Menu Set modeling
Use the Shelf window to select quick action tools
When you hold down Ctrl + Shift and click the desired menu in the menu window, it is automatically registered
Maya Settings Options
Preferences: Set Working Units to centimeters in Settings
Select Framerate as 24 fps in Time Slider
If you select 24 fps x 1 for the playback speed, 24 frames per second will be played
Project Window Option to share folders by project unit
Set Project: Options that need to be reset when changing the working folder
You need to set up Set to share your existing working location on another computer