WEBVTT 1 00:00:04.575 --> 00:00:10.425 Animation advanced Maya Intro : Polygon 2 00:00:25.225 --> 00:00:26.275 Hello 3 00:00:26.275 --> 00:00:28.425 This is Daeyoung Kim 4 00:00:28.425 --> 00:00:31.325 for Autodesk Maya polygon modelling basics lectures 5 00:00:31.325 --> 00:00:34.525 Autodesk's Maya is a media and entertainment 6 00:00:34.525 --> 00:00:37.475 and gaming industry standard 7 00:00:37.475 --> 00:00:39.675 and is the most educated in well-known university 8 00:00:39.675 --> 00:00:41.725 or institution 9 00:00:42.225 --> 00:00:44.675 And in the future, that foundation will be even more 10 00:00:44.675 --> 00:00:46.975 solid, I predict 11 00:00:46.975 --> 00:00:49.125 Especially in film and post-production, 12 00:00:49.125 --> 00:00:52.075 games, animation, and media art 13 00:00:52.075 --> 00:00:54.625 It is an essential program that you cannot work without 14 00:00:55.075 --> 00:00:58.725 Autodesk Maya has industry-proven stability and 15 00:00:58.725 --> 00:01:02.025 is armed with the latest technology and advanced features 16 00:01:02.025 --> 00:01:04.475 It boasts powerful functions 17 00:01:04.475 --> 00:01:07.625 Learning and mastering Autodesk's Maya 18 00:01:07.625 --> 00:01:11.825 will expand your creativity and capabilities tremendously 19 00:01:12.175 --> 00:01:15.075 In this lesson, we will first understand Maya 20 00:01:15.075 --> 00:01:17.775 Also how to handle the tool 21 00:01:17.775 --> 00:01:21.225 How an efficient modeling method proceeds 22 00:01:21.225 --> 00:01:25.625 Let's learn through various methods and simple examples 23 00:01:25.625 --> 00:01:29.825 The purpose of this course is to help you learn and get started with Autodesk Maya 24 00:01:29.825 --> 00:01:33.875 We will lecture on the most basic polygon modeling 25 00:01:34.125 --> 00:01:37.325 The first lecture will provide a general introduction to Autodesk Maya 26 00:01:37.325 --> 00:01:40.175 Let me give you a brief introduction to how to operate it 27 00:01:40.175 --> 00:01:44.575 I think it's time to get familiar with Maya's interface 28 00:01:44.575 --> 00:01:47.725 After that, I will also explain Maya's layout 29 00:01:47.725 --> 00:01:49.925 and polygon commands 30 00:01:49.925 --> 00:01:53.075 The features of Autodesk Maya are more complex than you might think 31 00:01:53.075 --> 00:01:55.025 It has many features 32 00:01:55.025 --> 00:01:58.625 It takes a lot of physical time to learn this 33 00:01:58.625 --> 00:02:00.325 Therefore, I will explain 34 00:02:00.325 --> 00:02:03.375 mainly frequently used functions in practice 35 00:02:03.375 --> 00:02:05.525 I think it will help a lot 36 00:02:05.525 --> 00:02:08.175 to understand and handle Maya 37 00:02:08.425 --> 00:02:11.625 In the process of creating and designing 3D works, 38 00:02:11.625 --> 00:02:14.675 the most important wireframes and topologies 39 00:02:14.675 --> 00:02:16.525 will be dealt with easy examples 40 00:02:16.525 --> 00:02:18.175 It will be easily accessible 41 00:02:18.425 --> 00:02:19.925 The learning content for this lesson is 42 00:02:19.925 --> 00:02:23.525 Introducing Autodesk Maya 43 00:02:23.525 --> 00:02:27.526 Maya's interface 44 00:02:28.326 --> 00:02:32.176 If you look now, this is Maya's interface 45 00:02:32.176 --> 00:02:34.276 Page 1 is currently numbered 46 00:02:34.276 --> 00:02:37.876 If you look at page 1, this is the Menu Set 47 00:02:37.876 --> 00:02:41.626 If you look at page 2, there are menus like this 48 00:02:41.626 --> 00:02:43.276 This is the menu 49 00:02:43.276 --> 00:02:47.726 And if you look at page 3, there is something called a status line 50 00:02:47.726 --> 00:02:49.826 It shows the status 51 00:02:49.826 --> 00:02:52.676 Then number 4 is when you log in 52 00:02:52.676 --> 00:02:54.326 This is the login account part 53 00:02:54.326 --> 00:02:58.926 And this is the shelf line that you can see all the way through 54 00:02:58.926 --> 00:03:02.976 You can easily work on your projects in the Shelf window 55 00:03:02.976 --> 00:03:05.626 You can register commands simply 56 00:03:05.626 --> 00:03:09.776 You can also use it conveniently with shortcut keys 57 00:03:09.776 --> 00:03:14.326 If you look closely, you'll see that the tabs are divided into parts 58 00:03:14.326 --> 00:03:18.426 And if you look up here, 59 00:03:18.426 --> 00:03:23.376 This sets what the workspace will do 60 00:03:23.376 --> 00:03:26.976 If you are modeling, then focus on modeling 61 00:03:26.976 --> 00:03:29.826 When it comes to animation, set it to animation 62 00:03:29.826 --> 00:03:32.326 When you do lighting rendering, you adjust it to the rendering side 63 00:03:32.326 --> 00:03:34.176 You can use it like that 64 00:03:34.176 --> 00:03:38.826 Likewise, number 7 is also a sidebar icon and is similar 65 00:03:38.826 --> 00:03:43.226 And the channel box we use the most 66 00:03:43.226 --> 00:03:44.576 This is the channel box 67 00:03:44.576 --> 00:03:46.626 So when I talk about channel boxes, 68 00:03:46.626 --> 00:03:50.376 You can think of this as the channel box 69 00:03:50.376 --> 00:03:52.476 Then, if you look at the bottom, it says number 9 70 00:03:52.476 --> 00:03:56.476 This is the layer editor 71 00:04:00.026 --> 00:04:04.276 If you look here, this is the workspace where you can work 72 00:04:04.276 --> 00:04:06.776 It's called the view panel, and it's called the workspace 73 00:04:08.276 --> 00:04:12.176 This is the view panel 74 00:04:12.176 --> 00:04:19.476 Then, if you look all the way to the left, there are compartments like this 75 00:04:19.476 --> 00:04:24.326 If you look at the top, you will see Select, Scale, Move 76 00:04:24.326 --> 00:04:27.476 This is the toolbox window 77 00:04:27.476 --> 00:04:29.826 And if you look below, you will see 78 00:04:29.826 --> 00:04:33.926 To quickly access the View panel window: 79 00:04:33.926 --> 00:04:37.276 Quick layout made with simple icons 80 00:04:37.276 --> 00:04:40.026 Next is the outliner button 81 00:04:41.626 --> 00:04:44.276 And if you go down to number 13 82 00:04:44.276 --> 00:04:47.826 This is the time slider 83 00:04:47.826 --> 00:04:50.276 If you look below, this is the range slider 84 00:04:50.276 --> 00:04:57.876 Then if you look at page 15, there are playback controls 85 00:04:57.876 --> 00:05:01.026 Then, if you look under number 16, 86 00:05:01.026 --> 00:05:03.226 Something like an animated character menu 87 00:05:03.226 --> 00:05:06.226 Later on, there is a menu related to animation 88 00:05:06.226 --> 00:05:09.276 You can access animation-related settings here 89 00:05:09.276 --> 00:05:12.226 Then the same goes for page 17 90 00:05:12.226 --> 00:05:14.876 You can set playback options 91 00:05:14.876 --> 00:05:19.726 And number 18 is the helpline 92 00:05:19.726 --> 00:05:22.026 Next, page 19 is the command line 93 00:05:22.026 --> 00:05:23.976 If you look here, it says MEL 94 00:05:23.976 --> 00:05:27.626 So you guys can simply use Mel Script or Python 95 00:05:27.626 --> 00:05:30.376 to easily insert scripts 96 00:05:30.376 --> 00:05:34.426 If you look next to this, there is an icon If you click on it, 97 00:05:34.426 --> 00:05:37.226 A larger window will appear for you to edit 98 00:05:37.226 --> 00:05:40.376 It also has features to help you work more conveniently 99 00:05:41.876 --> 00:05:46.326 First, place the space cursor and press the space bar 100 00:05:46.326 --> 00:05:50.426 A menu will appear where the cursor is located 101 00:05:50.426 --> 00:05:53.926 So I'm not going to release the spacebar while I'm holding it down 102 00:05:53.926 --> 00:05:57.676 What happens if I press the space bar? 103 00:05:57.676 --> 00:06:00.676 How about looking at it while pressed without taking it off? 104 00:06:00.676 --> 00:06:03.526 Related menus appear This is called the marking menu 105 00:06:03.526 --> 00:06:05.976 If you look closely, the menus here 106 00:06:06.626 --> 00:06:09.826 The menus here are the same as the ones at the top 107 00:06:09.826 --> 00:06:11.576 You can see the same thing 108 00:06:11.576 --> 00:06:14.676 So what I'm going to do now is not this 109 00:06:15.826 --> 00:06:18.776 If you look in the middle, it says Maya 110 00:06:18.776 --> 00:06:22.126 It says Maya and I'm currently hovering my mouse cursor over it 111 00:06:22.126 --> 00:06:24.676 Let's click the left button once 112 00:06:24.676 --> 00:06:28.676 I'm still holding the space bar down, and what happens when you click on it? 113 00:06:28.676 --> 00:06:33.176 Perspective, then Front View, Right View, Top View 114 00:06:33.176 --> 00:06:34.526 You can choose like this 115 00:06:34.526 --> 00:06:38.626 So if it's convenient for you, you can just use this 116 00:06:39.476 --> 00:06:42.226 It'll probably be the same if you press the middle button 117 00:06:42.226 --> 00:06:46.076 So it's the same if you right-click 118 00:06:46.076 --> 00:06:47.126 In my case 119 00:06:47.126 --> 00:06:50.326 To show you how to use the marking menu 120 00:06:50.326 --> 00:06:53.526 I'm going to edit this part 121 00:06:53.526 --> 00:06:55.726 So if you guys 122 00:06:55.726 --> 00:06:59.276 If you find this convenient, you can edit it and use it 123 00:06:59.276 --> 00:07:03.227 If you don't think you need it, you can just use it 124 00:07:03.227 --> 00:07:06.827 So now I'm going to set up the marking menu 125 00:07:07.427 --> 00:07:09.327 The first thing to do is 126 00:07:11.477 --> 00:07:14.077 If you look at the top, this is the main menu 127 00:07:14.077 --> 00:07:18.527 Windows, the left mouse button 128 00:07:18.527 --> 00:07:27.577 If you click the left button and scroll down, you will see 129 00:07:27.577 --> 00:07:32.177 There is an option called Settings/Preferences 130 00:07:32.177 --> 00:07:38.077 If you go to the right here and go all the way down, you will see 131 00:07:38.077 --> 00:07:41.177 It's called Marking Menu Editor This is it 132 00:07:41.177 --> 00:07:44.477 We're going to go in here and edit the marking menu 133 00:07:44.477 --> 00:07:49.627 So I left click on this 134 00:07:50.177 --> 00:07:56.577 I clicked and a window like this popped up 135 00:07:56.577 --> 00:08:01.327 If you look down here, there are three lines 136 00:08:01.327 --> 00:08:02.927 But what do you think if you look here? 137 00:08:02.927 --> 00:08:08.377 If you look at the end, there is LMB, MMB, and RMB 138 00:08:08.377 --> 00:08:11.627 I'm going to edit this with the marking menu 139 00:08:11.627 --> 00:08:16.477 So the first thing you see is PA_Style LMB 140 00:08:16.477 --> 00:08:21.877 The first capital letter L stands for left 141 00:08:21.877 --> 00:08:26.227 If you scroll down and look at Settings 142 00:08:26.227 --> 00:08:29.877 When we were marking the menu, we were going to do it in the center 143 00:08:29.877 --> 00:08:33.427 If you look at the options window here, it says not set, so click on it 144 00:08:36.077 --> 00:08:38.477 Select Hotbox 145 00:08:40.127 --> 00:08:43.077 Click on the Center side since you will be using it in the Center 146 00:08:43.077 --> 00:08:47.577 If you look, there is north, south, east, and west 147 00:08:47.577 --> 00:08:52.577 Click on Center and then look here 148 00:08:52.577 --> 00:08:56.327 It's the left mouse button, so left click 149 00:08:56.327 --> 00:09:00.627 Then we need to apply this here 150 00:09:00.627 --> 00:09:02.427 Nothing has been edited right now 151 00:09:02.427 --> 00:09:05.077 If you are going to apply this 152 00:09:05.077 --> 00:09:07.727 It's in the first tab called Apply Settings 153 00:09:07.727 --> 00:09:09.927 Click this button on the first tab 154 00:09:09.927 --> 00:09:13.127 Then it will appear here edited 155 00:09:13.127 --> 00:09:15.927 Let's click once 156 00:09:15.927 --> 00:09:18.977 What happened after clicking it? It was edited 157 00:09:18.977 --> 00:09:23.027 Left click on the second line 158 00:09:23.877 --> 00:09:26.127 So it's the same thing over and over again 159 00:09:26.127 --> 00:09:31.527 Hotbox - Center in not set 160 00:09:31.527 --> 00:09:33.377 How about then, now? 161 00:09:33.377 --> 00:09:35.627 Because it's the middle mouse button 162 00:09:35.627 --> 00:09:41.327 Select the middle mouse button and Apply Settings 163 00:09:41.327 --> 00:09:43.677 Then what do you think? It will be edited and released 164 00:09:43.677 --> 00:09:47.977 Click the left mouse button on the last line 165 00:09:47.977 --> 00:09:54.127 Then here is Hotbox and then Center 166 00:09:54.127 --> 00:09:59.727 Next is the right mouse button RMP So what do you think? 167 00:09:59.727 --> 00:10:02.027 Is it left, middle, or right? 168 00:10:02.027 --> 00:10:06.077 Click Right and Apply Settings 169 00:10:07.077 --> 00:10:11.677 So how is it? 3 of them were edited correctly 170 00:10:11.677 --> 00:10:16.377 Please check if you guys have edited it the same way as me 171 00:10:16.877 --> 00:10:20.477 If you have set it up like this, you did a good job 172 00:10:20.477 --> 00:10:22.927 I'll press Close and exit 173 00:10:23.777 --> 00:10:26.627 So, since we changed, how did we change? 174 00:10:26.627 --> 00:10:28.777 I'll have to check again 175 00:10:29.827 --> 00:10:32.377 Press the space bar 176 00:10:32.377 --> 00:10:37.127 Earlier, it's north, south, west, east 177 00:10:37.127 --> 00:10:39.977 Maya button is Center 178 00:10:39.977 --> 00:10:44.527 So without releasing the spacebar from the Maya button, 179 00:10:44.527 --> 00:10:47.527 Shall we try clicking the left mouse button once? 180 00:10:47.527 --> 00:10:50.077 How is it? It's changed 181 00:10:50.077 --> 00:10:54.777 And let's click the middle mouse button once It changed 182 00:10:54.777 --> 00:10:57.327 Then, let's try right-clicking once 183 00:10:57.327 --> 00:11:00.677 The right button, click It has changed 184 00:11:00.677 --> 00:11:02.227 If it changes like this, it's a success 185 00:11:02.227 --> 00:11:04.477 So why are we doing this? 186 00:11:04.477 --> 00:11:06.027 It can get the job done really quickly 187 00:11:06.027 --> 00:11:10.977 So if you press the space bar and then the left mouse button, 188 00:11:10.977 --> 00:11:14.177 Template, Pick CV, Object, etc. 189 00:11:14.177 --> 00:11:18.677 Nothing or Pivot Point 190 00:11:18.677 --> 00:11:21.177 You can work on these menus really quickly 191 00:11:21.177 --> 00:11:23.627 Because these menus are used a lot 192 00:11:23.627 --> 00:11:25.177 It is edited like this 193 00:11:25.177 --> 00:11:27.727 in Maya, which is a preset 194 00:11:28.527 --> 00:11:34.627 Now let me explain the workspace 195 00:11:34.627 --> 00:11:37.677 As you can see, the screen is like this now 196 00:11:37.677 --> 00:11:43.078 We call this space our workspace 197 00:11:43.078 --> 00:11:46.728 Rather than what we call a workspace in Korean, 198 00:11:46.728 --> 00:11:49.578 The term workspace is used a lot 199 00:11:49.578 --> 00:11:53.578 Try pressing the spacebar once and then releasing it 200 00:11:57.278 --> 00:12:03.278 How was that? The screen gets bigger every time you press it 201 00:12:03.278 --> 00:12:05.878 Once you press it, the screen will shrink again 202 00:12:05.878 --> 00:12:09.228 This time, instead of clicking the mouse cursor, 203 00:12:09.228 --> 00:12:11.378 Just position the mouse cursor 204 00:12:12.378 --> 00:12:15.828 Move to the left and look here 205 00:12:15.828 --> 00:12:21.628 There are Top View, Front View, Side View, and Perspective 206 00:12:21.628 --> 00:12:24.828 Position the mouse cursor in Top View 207 00:12:24.828 --> 00:12:28.978 In this state, let's press the space bar once 208 00:12:28.978 --> 00:12:30.528 It changes to Top View 209 00:12:30.528 --> 00:12:32.178 If you want to get out of here 210 00:12:32.178 --> 00:12:36.628 Try pressing the spacebar again It changed 211 00:12:36.628 --> 00:12:39.278 Let's take a look at the Front View 212 00:12:39.278 --> 00:12:41.728 Position the mouse cursor in the Front View 213 00:12:41.728 --> 00:12:46.178 Scroll all the way down and press the space bar once 214 00:12:47.028 --> 00:12:50.778 If you look below, it says Front View 215 00:12:52.178 --> 00:12:55.928 If you click again, the screen will change to smaller size 216 00:12:55.928 --> 00:13:00.128 Then next time let's go to Side View 217 00:13:00.828 --> 00:13:07.178 I placed the mouse cursor in Side View 218 00:13:07.178 --> 00:13:08.978 I just clicked 219 00:13:09.678 --> 00:13:11.778 Positioned in Side View 220 00:13:11.778 --> 00:13:13.378 Let's press the space bar once 221 00:13:14.228 --> 00:13:16.928 How about that? It change to Side View 222 00:13:16.928 --> 00:13:19.828 Click the spacebar again 223 00:13:19.828 --> 00:13:22.378 If you click and don't release your hand 224 00:13:22.378 --> 00:13:26.978 The marking menu keeps coming up like this, and it's Hotbox 225 00:13:26.978 --> 00:13:29.928 To get out of here, just release the spacebar 226 00:13:29.928 --> 00:13:33.328 So if you want to get out of this screen here 227 00:13:33.328 --> 00:13:38.528 If you press the space bar and then immediately release it, it changes like this 228 00:13:39.378 --> 00:13:42.178 Of course, if you look at the top, there is an icon 229 00:13:42.178 --> 00:13:45.378 If you click this icon, it will change the same way 230 00:13:45.378 --> 00:13:51.428 So in order for us to create something in a 3D program, 231 00:13:51.428 --> 00:13:53.178 Basically we need 3 views 232 00:13:53.178 --> 00:13:54.728 Top View from above 233 00:13:54.728 --> 00:13:56.478 Next is the Front View 234 00:13:56.478 --> 00:13:58.478 Side View 235 00:13:58.478 --> 00:14:02.778 And you'll need a Perspective View with perspective 236 00:14:02.778 --> 00:14:07.628 And strictly speaking, it would be Perspective View 237 00:14:07.628 --> 00:14:11.028 So Top View, Front View, Side View 238 00:14:11.028 --> 00:14:14.728 Logically, theoretically, they exist 239 00:14:14.728 --> 00:14:19.678 In reality, it does not exist in the field of view we see 240 00:14:19.678 --> 00:14:21.678 It's called Orthographic View 241 00:14:21.678 --> 00:14:22.978 A view without perspective 242 00:14:22.978 --> 00:14:25.428 They are called Top View, Front View, and Side View 243 00:14:25.428 --> 00:14:27.828 So the view that has the perspective in it 244 00:14:27.828 --> 00:14:29.428 is called Perspective View 245 00:14:29.828 --> 00:14:33.728 I briefly looked into the workspace 246 00:14:33.728 --> 00:14:36.928 If you look at it, the view is now divided into four parts 247 00:14:36.928 --> 00:14:39.678 If you look in the middle, it's dotted 248 00:14:39.678 --> 00:14:46.178 You can see the mouse cursor changing too, right? 249 00:14:46.578 --> 00:14:48.378 How about the mouse cursor like this? 250 00:14:48.378 --> 00:14:51.978 It looks like it's going to move left and right Should we try moving it? 251 00:14:51.978 --> 00:14:54.728 Likewise, you can move like this 252 00:14:59.428 --> 00:15:03.478 And you can change it up and down like this 253 00:15:03.478 --> 00:15:08.428 Next, let's take a look at the Menu Set 254 00:15:08.428 --> 00:15:14.478 If you look at the top, you'll see the main menu 255 00:15:14.478 --> 00:15:18.928 It goes like this: File, Edit, Create, Select 256 00:15:18.928 --> 00:15:23.428 Then, if you look under File, there is a small box 257 00:15:23.428 --> 00:15:26.178 Click here and see what happens 258 00:15:26.178 --> 00:15:29.428 There is Modeling, there is Rigging, there is Animation 259 00:15:29.428 --> 00:15:31.978 There's FX, and there's Rendering 260 00:15:31.978 --> 00:15:34.728 You can think of it as being divided into large sections 261 00:15:34.728 --> 00:15:38.478 So each of these are incredibly large 262 00:15:38.478 --> 00:15:40.728 This is how it is categorized 263 00:15:42.028 --> 00:15:46.128 And what we'll be using mainly is the modeling menu 264 00:15:46.128 --> 00:15:48.728 So, put it in the modeling menu 265 00:15:48.728 --> 00:15:50.628 If you accidentally changed it to animation 266 00:15:50.628 --> 00:15:51.778 Then please check it out 267 00:15:51.778 --> 00:15:54.828 Then the menu will change 268 00:15:54.828 --> 00:15:58.878 Because this is a menu related to animation 269 00:15:58.878 --> 00:16:02.278 A menu related to animation appears 270 00:16:02.278 --> 00:16:07.428 And you should change it to modeling so that it fits the class 271 00:16:07.428 --> 00:16:10.128 So if you change it like this with modeling, 272 00:16:10.128 --> 00:16:13.028 You can see the menu options related to modeling appear 273 00:16:13.628 --> 00:16:18.178 So, I briefly looked into Menu Set 274 00:16:18.928 --> 00:16:22.528 This time, we will learn about Shelf 275 00:16:22.528 --> 00:16:29.029 If you look at the top, you will see tabs like this 276 00:16:29.029 --> 00:16:32.979 Since it is modeling now, the modeling tab is selected 277 00:16:32.979 --> 00:16:36.979 Curves, Surfaces, Poly Modeling, Sculpting 278 00:16:36.979 --> 00:16:40.879 UV Editing, Rigging, Animation, Rendering 279 00:16:40.879 --> 00:16:44.529 It's like this all the way to Arnold 280 00:16:44.529 --> 00:16:47.429 This is what you call a shelf 281 00:16:47.429 --> 00:16:49.179 The reason why this exists is 282 00:16:49.179 --> 00:16:54.379 When you guys are organizing your storage and decorating your home, 283 00:16:54.379 --> 00:16:57.779 If there is something visible everywhere, at the right time and place, 284 00:16:57.779 --> 00:17:02.729 You can get it quickly, use it quickly, and organize it quickly 285 00:17:02.729 --> 00:17:04.079 You can think of it as something like that 286 00:17:04.079 --> 00:17:06.629 If you look at the meaning of shelf, it's a shelf 287 00:17:06.629 --> 00:17:08.679 So let's take a look at Shelf 288 00:17:08.679 --> 00:17:14.329 So if you look at the top, this space is the shelf line 289 00:17:14.329 --> 00:17:17.929 So basically, if you want something, go ahead and 290 00:17:17.929 --> 00:17:20.579 There is a tab above this, if you click on the tab 291 00:17:20.579 --> 00:17:23.379 You can see all those options like this 292 00:17:25.579 --> 00:17:28.979 Rigging and commands related to Animation 293 00:17:28.979 --> 00:17:31.079 Because it's all in the shortcut key 294 00:17:31.079 --> 00:17:35.879 It's in the form of an icon, so it's easy to see and find quickly 295 00:17:35.879 --> 00:17:41.329 But if you go here and it's written in English like this 296 00:17:41.329 --> 00:17:45.429 It won't catch your eye quickly and it will take some time to find it 297 00:17:45.429 --> 00:17:48.529 So the function of the shelf is 298 00:17:48.529 --> 00:17:53.529 To provide quick and intuitive access to commands 299 00:17:53.529 --> 00:17:54.379 It is organized like that 300 00:17:54.379 --> 00:17:57.929 So, please adjust this to your taste 301 00:17:57.929 --> 00:18:00.579 You can customize it and add more 302 00:18:00.579 --> 00:18:05.729 So on the Shelf window 303 00:18:05.729 --> 00:18:09.279 Let's add something new 304 00:18:09.729 --> 00:18:14.879 The method is, come to the front and look above 305 00:18:14.879 --> 00:18:19.129 You can see a small bar-like thing on top of this 306 00:18:19.129 --> 00:18:20.929 If you look below, you can see something that looks like a gear 307 00:18:20.929 --> 00:18:23.879 Try clicking the gear once 308 00:18:23.879 --> 00:18:28.179 Then, likewise, when you see me coming and going, 309 00:18:28.179 --> 00:18:33.329 If you look at the bottom line, you will see an explanation on this question mark line 310 00:18:33.329 --> 00:18:38.079 This is the helpline, so you can check it out here 311 00:18:38.079 --> 00:18:42.729 How about looking here? There is another menu description below 312 00:18:42.729 --> 00:18:46.479 Let's click the gear once 313 00:18:48.079 --> 00:18:49.629 So what if you click? 314 00:18:49.629 --> 00:18:52.129 The submenus are top down 315 00:18:52.129 --> 00:18:56.829 If you scroll down, we will edit it and use it 316 00:18:56.829 --> 00:19:00.179 Click Shelf Editor 317 00:19:00.179 --> 00:19:02.379 Then what? The Shelf Editor pops up 318 00:19:03.729 --> 00:19:07.679 There are shelves here, and if you look underneath, 319 00:19:07.679 --> 00:19:10.279 There is a (+) button Let's press the (+) button once 320 00:19:10.279 --> 00:19:15.379 Then you can see a new Shelf window being created 321 00:19:15.779 --> 00:19:17.829 As soon as you press it, it will be created right here 322 00:19:17.829 --> 00:19:19.879 Shall we press it once? Click 323 00:19:20.229 --> 00:19:22.979 How is it? It's newly created 324 00:19:22.979 --> 00:19:27.629 But earlier, I had selected the Poly Modeling tab 325 00:19:27.629 --> 00:19:30.479 Since it was newly created, it was created right next to it 326 00:19:30.479 --> 00:19:32.979 What I want is to send it to the end 327 00:19:32.979 --> 00:19:34.679 Then what should I do? 328 00:19:34.679 --> 00:19:39.729 If you look here, there is an arrow If you lower the arrow, 329 00:19:39.729 --> 00:19:42.129 I have an intuitive feeling that it will move to the right 330 00:19:42.129 --> 00:19:48.779 Let's click once and move 331 00:19:48.779 --> 00:19:52.379 Let's try it all the way through, next to Arnold 332 00:19:52.379 --> 00:19:55.029 I did this, but what if it's ShelfLayout3? 333 00:19:55.029 --> 00:19:57.579 It doesn't feel intuitive right away 334 00:19:57.579 --> 00:20:01.279 So, you can change your name too Let's change the name 335 00:20:01.279 --> 00:20:04.329 In my case, should I write my name? 336 00:20:10.979 --> 00:20:14.579 Enter, then how is it? It changed 337 00:20:16.529 --> 00:20:20.079 When you're done, click Save All Shelves 338 00:20:21.379 --> 00:20:26.379 Now you've created your own Shelf tab 339 00:20:26.379 --> 00:20:27.979 How to use this 340 00:20:27.979 --> 00:20:30.029 We made it, so we should be able to use it 341 00:20:30.029 --> 00:20:33.729 So now we are in the modeling menu 342 00:20:33.729 --> 00:20:37.079 For example, if I have a menu that I use frequently, 343 00:20:37.079 --> 00:20:45.329 Let's try registering a menu called Separate in the Mesh menu 344 00:20:45.329 --> 00:20:50.629 So, if you right click on the menu you want, 345 00:20:50.629 --> 00:20:56.029 It goes down like this Scroll down and select the menu you want 346 00:20:56.029 --> 00:21:00.579 I want to register a menu called Separate here 347 00:21:00.579 --> 00:21:04.679 So what do you do? Here is where the shortcut key appears 348 00:21:05.729 --> 00:21:08.580 If you use it often, you will memorize it 349 00:21:08.580 --> 00:21:11.080 If you need, you can write it down 350 00:21:11.080 --> 00:21:13.680 First, I'll tell you 351 00:21:13.680 --> 00:21:18.830 Hold down Ctrl and Shift together and don't let go 352 00:21:18.830 --> 00:21:25.930 Hold down Ctrl and Shift and then click the left mouse button 353 00:21:25.930 --> 00:21:29.880 Let's click the left mouse button once 354 00:21:29.880 --> 00:21:32.480 Then what? It's been added 355 00:21:34.180 --> 00:21:35.830 This is how it is added 356 00:21:35.830 --> 00:21:38.180 Let's try adding another menu 357 00:21:38.180 --> 00:21:41.230 Let's try Bevel in the Edit Mesh menu 358 00:21:41.230 --> 00:21:48.380 Hold down Ctrl + Shift and click the left mouse button 359 00:21:49.280 --> 00:21:52.530 This is how I can get the command I want 360 00:21:52.530 --> 00:21:55.580 You can add as many as you want like this 361 00:21:56.880 --> 00:22:00.730 And when you're done, release Ctrl and Shift 362 00:22:00.730 --> 00:22:04.780 You can do this 363 00:22:04.780 --> 00:22:07.080 This can also be edited 364 00:22:07.080 --> 00:22:10.480 Go back to the gearwheel 365 00:22:10.480 --> 00:22:15.330 Click to enter Shelf Editor in the same way 366 00:22:16.830 --> 00:22:20.680 In this state, there is a tab here 367 00:22:22.430 --> 00:22:24.480 I will choose DYK 368 00:22:24.480 --> 00:22:27.030 If you choose DYK, here you go 369 00:22:27.030 --> 00:22:29.530 I have the menus I registered 370 00:22:30.080 --> 00:22:33.230 These are the details of the big tab 371 00:22:33.230 --> 00:22:37.330 So choose the one you don't need 372 00:22:37.330 --> 00:22:43.130 If you look above, there is a trash can If you click on the trash can, it will be deleted 373 00:22:43.130 --> 00:22:46.030 If you want to change the position of these menus, then 374 00:22:46.030 --> 00:22:48.480 You can also change the location like this 375 00:22:48.480 --> 00:22:54.030 You can see it changing The order changes like this 376 00:22:54.780 --> 00:22:56.730 If you want to erase it 377 00:22:56.730 --> 00:23:02.530 If you click on this trash can, it will be deleted It will be deleted like this 378 00:23:02.530 --> 00:23:05.280 No, I want to erase this whole thing 379 00:23:05.280 --> 00:23:08.730 With this tab selected, there's a trash can here 380 00:23:08.730 --> 00:23:10.880 It's Shelves, not Contents 381 00:23:10.880 --> 00:23:15.780 Then select Shelves instead of Contents 382 00:23:15.780 --> 00:23:18.680 Clicking the trash can will delete everything 383 00:23:19.930 --> 00:23:23.180 Let's check again Confirm screen 384 00:23:23.930 --> 00:23:27.380 Asking if you want to erase it I will erase it 385 00:23:27.780 --> 00:23:29.980 It's been erased It's gone 386 00:23:30.930 --> 00:23:34.780 And then you just need to Save All Shelves 387 00:23:34.780 --> 00:23:39.230 So, we took a quick look at how to use Shelf 388 00:23:39.880 --> 00:23:42.130 Next is the time slider 389 00:23:42.130 --> 00:23:45.530 and range slider 390 00:23:45.530 --> 00:23:47.780 If you look at the bottom of your screen, 391 00:23:47.780 --> 00:23:50.030 You can see that the numbers are numbered like this 392 00:23:50.030 --> 00:23:53.780 It shows from 1 to 120 393 00:23:54.430 --> 00:23:58.380 This is called a time slider 394 00:23:58.380 --> 00:24:01.280 The left button of the mouse 395 00:24:01.280 --> 00:24:04.430 Left click and don't release 396 00:24:04.430 --> 00:24:07.830 How about holding down the click button and moving back and forth? 397 00:24:07.830 --> 00:24:11.680 As the numbers change, the one in the middle is called an indicator 398 00:24:11.680 --> 00:24:12.630 How about the indicator? 399 00:24:12.630 --> 00:24:19.280 It follows the mouse cursor as it moves like this 400 00:24:20.130 --> 00:24:23.780 This has little to do with you guys 401 00:24:23.780 --> 00:24:27.780 Later on in the animation part, the animators 402 00:24:27.780 --> 00:24:32.630 When giving an animation key, on the frame you want 403 00:24:32.630 --> 00:24:36.580 This is the option used when positioning an indicator and giving a key 404 00:24:37.130 --> 00:24:41.480 This is called a time slider 405 00:24:41.480 --> 00:24:45.980 If you look below, it's also from 1 to 120 406 00:24:45.980 --> 00:24:48.780 This is called a range slider 407 00:24:48.780 --> 00:24:51.830 You can edit and view only the parts you want to see 408 00:24:51.830 --> 00:24:56.230 If you want to see it more precisely, pull it like this 409 00:24:56.230 --> 00:24:58.180 Click with the left mouse button 410 00:24:58.180 --> 00:25:00.830 I'm moving like this without letting go of my hands 411 00:25:00.830 --> 00:25:07.330 If I were to do it in 30 sections, 412 00:25:07.330 --> 00:25:12.380 The range slider is set from 1 to 30 413 00:25:12.380 --> 00:25:14.130 It shows from 1 to 30 414 00:25:14.130 --> 00:25:17.380 The indicator appears like this 415 00:25:17.980 --> 00:25:21.280 Since the screen is enlarged, the indicator also appears this large 416 00:25:21.280 --> 00:25:25.330 So, moving the range slider in increments of 30 417 00:25:25.330 --> 00:25:27.030 You can see the whole thing like this 418 00:25:27.030 --> 00:25:29.830 Then at this time 70 to 99 419 00:25:30.280 --> 00:25:33.430 For example, from 122 to 151 420 00:25:33.430 --> 00:25:37.730 If you send it all the way to the end, it goes like this from 171 to 200 421 00:25:38.580 --> 00:25:41.830 This is called a range slider 422 00:25:41.830 --> 00:25:43.630 Time slider above 423 00:25:43.630 --> 00:25:46.330 Let's try double-clicking the range slider 424 00:25:46.330 --> 00:25:49.830 How about double-clicking the left mouse button? 425 00:25:49.830 --> 00:25:52.231 Full range comes in full 426 00:25:52.231 --> 00:25:54.081 Let's try double-clicking again 427 00:25:54.081 --> 00:25:57.881 Double-click the left mouse button 428 00:25:57.881 --> 00:25:59.481 Go back to the set value again 429 00:25:59.481 --> 00:26:04.481 Double-click the left mouse button again 430 00:26:06.131 --> 00:26:10.081 So, as an option to use when animating 431 00:26:10.081 --> 00:26:14.481 It's not really useful in modeling, and if you look next to it, 432 00:26:15.431 --> 00:26:20.181 You guys have seen it a lot, so you get the feeling 433 00:26:20.181 --> 00:26:22.731 Triangle like this left, right 434 00:26:23.181 --> 00:26:26.481 Let's play it It's literally a play button 435 00:26:26.481 --> 00:26:28.631 It's a play control, let's click once 436 00:26:28.631 --> 00:26:30.575 Left mouse button click 437 00:26:31.781 --> 00:26:34.531 So what? It's playing 438 00:26:34.531 --> 00:26:36.581 Let's press the left one then 439 00:26:36.581 --> 00:26:42.581 It rewinds, going backwards, going right, going left 440 00:26:43.881 --> 00:26:48.231 Click again to turn it off, these are the playback controls 441 00:26:48.231 --> 00:26:50.131 It's simple and intuitive 442 00:26:50.781 --> 00:26:56.781 If you click with the left mouse button and move it back and forth without releasing it, 443 00:26:56.781 --> 00:26:59.781 The indicator follows like this 444 00:26:59.781 --> 00:27:03.781 This is the time slider, range slider 445 00:27:03.781 --> 00:27:06.981 And here are the playback controls 446 00:27:08.031 --> 00:27:13.681 And let's take a look at the helpline and the command line 447 00:27:13.681 --> 00:27:19.681 If you look at the very bottom, as I explained earlier, 448 00:27:19.681 --> 00:27:23.381 What does it say? This is the helpline 449 00:27:23.381 --> 00:27:26.181 What if I position something? 450 00:27:26.181 --> 00:27:30.781 The helpline explains 451 00:27:33.731 --> 00:27:39.731 When I set something, it explains it simply like this 452 00:27:40.981 --> 00:27:44.531 Here's a simple explanation This is the helpline 453 00:27:44.531 --> 00:27:47.281 If you look next to this, there are two empty spaces 454 00:27:47.281 --> 00:27:49.381 This is the command line 455 00:27:49.381 --> 00:27:52.981 You can also write a simple Mel script here 456 00:27:52.981 --> 00:27:58.281 If you look to the side, there is a box icon 457 00:27:59.081 --> 00:28:02.631 Let's try clicking the left mouse button once 458 00:28:04.131 --> 00:28:06.481 Then the script editor window will appear 459 00:28:06.481 --> 00:28:10.381 So if you guys know how to use Mel Script, 460 00:28:10.381 --> 00:28:17.631 If you write a Mel script or Python, 461 00:28:17.631 --> 00:28:19.181 You can edit it easily 462 00:28:19.181 --> 00:28:22.381 So here's the command line 463 00:28:22.381 --> 00:28:24.781 Here is the helpline 464 00:28:25.631 --> 00:28:30.581 So I explained about the helpline and the command line 465 00:28:30.581 --> 00:28:34.581 Maya Settings Options 466 00:28:34.831 --> 00:28:37.781 This time, let's talk about the options related to settings 467 00:28:37.781 --> 00:28:40.281 Let me explain it simply 468 00:28:42.581 --> 00:28:46.481 Place your mouse cursor on Windows in the main menu 469 00:28:46.481 --> 00:28:51.281 When you click, the submenus will top down 470 00:28:51.281 --> 00:28:56.781 If you look all the way down, you'll see Settings/Preferences 471 00:28:56.781 --> 00:29:03.381 If you look to the side, there is Preferences Right click on the mouse 472 00:29:05.181 --> 00:29:07.831 Then you can 473 00:29:07.831 --> 00:29:10.831 There are options that you can customize 474 00:29:10.831 --> 00:29:12.131 If you look here, there are a ton of them 475 00:29:12.131 --> 00:29:15.981 If you look, there are preferences related to the interface 476 00:29:15.981 --> 00:29:19.481 The second section, displays 477 00:29:19.481 --> 00:29:24.881 The third section contains the settings values ​​and then the security 478 00:29:24.881 --> 00:29:27.881 There are various things such as modules, applications, etc 479 00:29:27.881 --> 00:29:32.631 Let me just briefly touch on a few things here 480 00:29:32.631 --> 00:29:38.481 Go to Settings and select Working Units 481 00:29:38.481 --> 00:29:42.531 Now the default setting is centimeter 482 00:29:42.531 --> 00:29:45.181 If you want, you can use meter or something 483 00:29:45.181 --> 00:29:47.631 You can change it to inches, feet, yards 484 00:29:47.631 --> 00:29:49.481 I will do centimeter 485 00:29:50.381 --> 00:29:56.331 And let's take a look at the time slider 486 00:29:57.831 --> 00:30:02.881 So if you look at it all the way through, it's 24 frames 487 00:30:02.881 --> 00:30:08.181 Usually, in our case, Disney animations are 24 frames 488 00:30:08.181 --> 00:30:11.481 Normal TVs and such are 30 frames 489 00:30:11.481 --> 00:30:15.181 So basically you can set the frame 490 00:30:15.181 --> 00:30:18.281 Leave it at 24 frames as default 491 00:30:18.581 --> 00:30:24.231 Let's look at the second section below 492 00:30:24.231 --> 00:30:26.982 There is a playback, if you look at the playback 493 00:30:26.982 --> 00:30:28.582 If you look at the play just now 494 00:30:28.582 --> 00:30:31.982 Something passed by so quickly 495 00:30:31.982 --> 00:30:36.982 This depends on the performance of your computer hardware 496 00:30:36.982 --> 00:30:38.782 Because the speed is determined 497 00:30:38.782 --> 00:30:40.782 This is something I want to see in real time 498 00:30:40.782 --> 00:30:45.632 So if you actually want to see 24 frames per second, 499 00:30:46.532 --> 00:30:52.082 How about clicking 24 fps x 1 500 00:30:52.082 --> 00:30:54.932 It moves at 24 frames per second 501 00:30:56.932 --> 00:31:00.732 And you don't need to touch anything else 502 00:31:01.582 --> 00:31:04.882 If you look below, there is an Undo option 503 00:31:04.882 --> 00:31:07.532 Basically, if you look at the Undo option, 504 00:31:07.532 --> 00:31:10.982 Undo can be turned on and off 505 00:31:10.982 --> 00:31:13.682 It would be convenient to have Undo turned on, of course 506 00:31:13.682 --> 00:31:18.082 If you look at Queue, there is Infinite and Finite 507 00:31:18.582 --> 00:31:22.382 You have to set it to the Infinite option to make it infinite 508 00:31:22.382 --> 00:31:25.632 In theory, it is said to be infinite 509 00:31:26.132 --> 00:31:27.482 How about making it finite? 510 00:31:27.482 --> 00:31:31.332 You can now undo up to 50 times 511 00:31:31.332 --> 00:31:34.382 If you set it to Infinite, you can Undo infinitely 512 00:31:34.382 --> 00:31:38.332 This is basically the same, Save 513 00:31:40.182 --> 00:31:45.082 This time I will explain about Set Project 514 00:31:45.082 --> 00:31:49.182 Whether you work alone or in a team 515 00:31:49.182 --> 00:31:51.632 When working on a project unit 516 00:31:51.632 --> 00:31:55.282 It would be very convenient to share with each other or work together 517 00:31:55.282 --> 00:31:58.782 So Maya also has something called Set Project 518 00:31:58.782 --> 00:32:02.382 The settings options are available 519 00:32:02.382 --> 00:32:04.432 for creating a folder for each project 520 00:32:05.632 --> 00:32:08.332 If you go to the main menu, you will see the File menu 521 00:32:08.332 --> 00:32:12.532 Right click on the mouse and scroll down to see 522 00:32:12.532 --> 00:32:14.882 There is a section called Project 523 00:32:14.882 --> 00:32:18.032 You should know the basics about this 524 00:32:18.032 --> 00:32:21.732 That's how we share or move files 525 00:32:21.732 --> 00:32:24.282 If I work from home or at work 526 00:32:24.282 --> 00:32:27.082 If you share files by going back and forth between each other, 527 00:32:27.082 --> 00:32:31.082 It would be very efficient to share some Project Windows 528 00:32:31.082 --> 00:32:34.082 So let me explain this briefly 529 00:32:34.082 --> 00:32:36.932 So if you look at the first options menu, 530 00:32:36.932 --> 00:32:38.532 It says Project Window 531 00:32:38.532 --> 00:32:43.132 Let me try clicking once with the left mouse button 532 00:32:43.982 --> 00:32:47.232 Then the Project Window will pop up like this 533 00:32:47.232 --> 00:32:52.382 There's no need to look at anything else in detail 534 00:32:52.382 --> 00:32:55.782 You always need to create a folder 535 00:32:55.782 --> 00:33:01.032 When you work on a project, you will need to create a folder 536 00:33:01.032 --> 00:33:05.832 So click New to create a folder 537 00:33:05.832 --> 00:33:08.132 Let's give it a name 538 00:33:08.882 --> 00:33:12.632 In my case, I'll just write my initials 539 00:33:12.632 --> 00:33:16.332 And it would be nice to set the location 540 00:33:16.332 --> 00:33:20.932 So please put it in your computer 541 00:33:20.932 --> 00:33:26.782 In my case, I will try creating a folder on the D drive 542 00:33:27.432 --> 00:33:33.932 Create New - Folder 543 00:33:40.682 --> 00:33:43.582 Simply, I created a folder called DK_Proj 544 00:33:44.932 --> 00:33:47.382 I will specify the location of this folder 545 00:33:47.382 --> 00:33:49.282 So, Location is the location 546 00:33:49.282 --> 00:33:51.282 This is basically Documents 547 00:33:51.282 --> 00:33:54.032 The basic directory root is captured 548 00:33:54.032 --> 00:33:55.882 Let's change the location 549 00:33:57.382 --> 00:34:03.832 Click on My Computer - it was the D drive 550 00:34:03.832 --> 00:34:09.082 Then I did DK_Proj - Select like this 551 00:34:09.082 --> 00:34:15.132 If you look now, I went back into this folder 552 00:34:16.082 --> 00:34:20.432 If you go into the new folder I created, there's nothing there 553 00:34:20.432 --> 00:34:22.782 But I'll Accept 554 00:34:24.632 --> 00:34:31.082 Then you can see that it is created by default in this folder 555 00:34:31.082 --> 00:34:34.782 A new Project is created inside DK_Proj 556 00:34:34.782 --> 00:34:37.682 So when you guys do some work 557 00:34:37.682 --> 00:34:39.982 Copy this Project folder 558 00:34:39.982 --> 00:34:44.432 Save it on a USB or other storage media 559 00:34:44.432 --> 00:34:47.282 With the same directory root by going back and forth 560 00:34:47.282 --> 00:34:49.582 It would be easier to work if you set up this folder 561 00:34:49.582 --> 00:34:52.532 So, if you look at it, there is usually something called Scene 562 00:34:52.532 --> 00:34:54.182 I store a lot of my work in here 563 00:34:54.182 --> 00:34:58.732 And image files, scene files 564 00:34:58.732 --> 00:35:01.332 Source images are used as well 565 00:35:01.332 --> 00:35:03.932 So if you do it like this 566 00:35:03.932 --> 00:35:06.882 You can save files to scene 567 00:35:08.433 --> 00:35:10.533 Let's try saving it 568 00:35:10.533 --> 00:35:16.383 Go to File and if you look here you will see Save Scene, click on it 569 00:35:17.583 --> 00:35:21.833 Then, since you have set the folder settings, 570 00:35:21.833 --> 00:35:24.333 The route is set as is 571 00:35:24.333 --> 00:35:28.583 So if you scroll all the way down, you'll see the file type down here 572 00:35:28.583 --> 00:35:31.383 So are you going to do Maya Binary? 573 00:35:31.383 --> 00:35:34.783 Or make it a Maya ASCII file? 574 00:35:34.783 --> 00:35:38.983 Maya Binary files are commonly used 575 00:35:38.983 --> 00:35:41.383 In the case of binary files, there are advantages 576 00:35:41.383 --> 00:35:46.083 Data is somewhat lighter and stored quickly 577 00:35:46.083 --> 00:35:49.983 And if you do it in ASCII, it will be saved as a script 578 00:35:49.983 --> 00:35:51.283 Instead, it is slow 579 00:35:51.283 --> 00:35:55.383 The advantage is that you can edit it later if a problem arises 580 00:35:55.383 --> 00:36:00.733 Binary is usually used a lot in the industrial sector 581 00:36:00.733 --> 00:36:09.383 Binary, and test_000 582 00:36:09.383 --> 00:36:12.583 So let's try to save it 583 00:36:12.583 --> 00:36:17.233 So if you go to the folder and look, it looks like this 584 00:36:17.233 --> 00:36:20.983 You can work like this 585 00:36:20.983 --> 00:36:24.533 So, you guys copy this folder 586 00:36:25.833 --> 00:36:28.833 When taking it to work or working on team projects 587 00:36:28.833 --> 00:36:30.633 You might want to share this folder 588 00:36:30.633 --> 00:36:35.283 In that case, you must go to File 589 00:36:35.283 --> 00:36:37.383 and you need to set the Set Project command 590 00:36:37.383 --> 00:36:41.733 So, set the location accurately in Set Project 591 00:36:41.733 --> 00:36:46.783 You have to set the Set so that the Set is captured 592 00:36:48.233 --> 00:36:52.883 and the same routes and locations that were previously worked on 593 00:36:52.883 --> 00:36:54.733 are set the same 594 00:36:54.733 --> 00:36:56.533 When you open the file, it opens the same way 595 00:36:56.533 --> 00:36:59.533 It allows you to work without any problems 596 00:36:59.533 --> 00:37:04.633 So I simply created a Project Window in File 597 00:37:04.633 --> 00:37:07.683 I explained about Set Project 598 00:37:08.433 --> 00:37:11.033 Just like when you first installed Maya 599 00:37:11.033 --> 00:37:12.933 When you want to see the screen the same way 600 00:37:12.933 --> 00:37:16.583 Or if something unusual comes out, then 601 00:37:16.583 --> 00:37:20.733 There is a way we can initialize Maya 602 00:37:20.733 --> 00:37:24.433 I'm going to tell you from now on how to do it 603 00:37:24.433 --> 00:37:31.583 If you guys open Windows Explorer and check, 604 00:37:31.583 --> 00:37:34.433 Don't look anywhere else, I have my PC 605 00:37:34.433 --> 00:37:36.833 If you look here, there is document 606 00:37:36.833 --> 00:37:39.433 If you go to the document directory and look 607 00:37:40.833 --> 00:37:43.133 There is a folder called Maya 608 00:37:43.133 --> 00:37:48.083 So if you delete this folder called Maya, 609 00:37:48.083 --> 00:37:49.983 When Maya is running 610 00:37:52.183 --> 00:37:55.833 If this initial settings folder does not exist, it looks for it 611 00:37:55.833 --> 00:37:58.533 So if it doesn't exist, it'll create it again 612 00:37:58.533 --> 00:38:03.183 It opens again as the Maya in the beginning 613 00:38:03.183 --> 00:38:05.433 right after it was installed 614 00:38:05.433 --> 00:38:06.583 There are some things to note 615 00:38:06.583 --> 00:38:10.183 You may have worked hard to set it up 616 00:38:10.183 --> 00:38:13.033 In that case, please make a copy of this in advance 617 00:38:13.033 --> 00:38:17.383 So, copy it and paste it wherever you need it 618 00:38:17.383 --> 00:38:19.833 So I pasted it and if 619 00:38:19.833 --> 00:38:22.483 If you think this is weird, just delete it 620 00:38:22.483 --> 00:38:26.533 So far, we have covered the Maya interface and customizing it 621 00:38:26.533 --> 00:38:29.933 I explained the operating method 622 00:38:29.933 --> 00:38:32.483 Watching it again from the beginning 623 00:38:32.483 --> 00:38:35.883 Maybe look at it calmly two or three times, 624 00:38:35.883 --> 00:38:38.133 will help you somewhat organize it in your head 625 00:38:38.133 --> 00:38:41.883 So please make sure to review it briefly 626 00:38:41.883 --> 00:38:45.333 Let's summarize what we learned in this lecture 627 00:38:45.333 --> 00:38:48.033 I looked into the marking menu settings in the marking menu 628 00:38:48.033 --> 00:38:51.733 In the interface, there was Shelf window and a time slider, and 629 00:38:51.733 --> 00:38:54.333 Range slider, playback controls 630 00:38:54.333 --> 00:38:58.283 Helpline, and command line 631 00:38:58.583 --> 00:39:01.633 Finally, we learned about Set Project 632 00:39:01.633 --> 00:39:05.383 I hope you will review it again and again 633 00:39:05.833 --> 00:39:06.483 Maya's interface 634 00:39:06.483 --> 00:39:07.083 Marking menu Select Hotbox from Use marking menu in 635 00:39:07.083 --> 00:39:07.733 Since the marking menu is Center, each and every LMB, MMB, RMB must be selected as Center 636 00:39:07.733 --> 00:39:08.333 View Panel: Place the cursor where you want and click the space bar to expand or scale down the selected view panel 637 00:39:08.333 --> 00:39:08.983 You can also switch to or select the desired view by clicking the box at the top of the view panel 638 00:39:08.983 --> 00:39:09.583 Modeling must be selected as we are working on Menu Set modeling 639 00:39:09.583 --> 00:39:10.183 Use the Shelf window to select quick action tools 640 00:39:10.183 --> 00:39:10.783 When you hold down Ctrl + Shift and click the desired menu in the menu window, it is automatically registered 641 00:39:10.783 --> 00:39:11.483 Maya Settings Options 642 00:39:11.483 --> 00:39:12.183 Preferences: Set Working Units to centimeters in Settings 643 00:39:12.183 --> 00:39:12.933 Select Framerate as 24 fps in Time Slider 644 00:39:12.933 --> 00:39:13.633 If you select 24 fps x 1 for the playback speed, 24 frames per second will be played 645 00:39:13.633 --> 00:39:14.333 Project Window Option to share folders by project unit 646 00:39:14.333 --> 00:39:15.083 Set Project: Options that need to be reset when changing the working folder 647 00:39:15.083 --> 00:39:15.783 You need to set up Set to share your existing working location on another computer