WEBVTT 1 00:00:04.498 --> 00:00:10.550 Animation Advanced 3D Space Production and Lighting Settings According to Storyboard 2 00:00:10.550 --> 00:00:12.992 GCC Academy 3 00:00:24.782 --> 00:00:25.743 Hello 4 00:00:25.743 --> 00:00:29.356 My name is Seunghwan Yoon, in charge of the MAYA modeling lecture 5 00:00:29.356 --> 00:00:32.102 MAYA is one of the 3D programs widely used 6 00:00:32.102 --> 00:00:36.000 in animation and video fields 7 00:00:36.000 --> 00:00:39.050 It is a program that allows a stable workflow 8 00:00:39.050 --> 00:00:42.168 from modeling to rendering 9 00:00:42.168 --> 00:00:44.918 and among them, MAYA modeling 10 00:00:44.918 --> 00:00:47.000 has been developed functionally over a long period of time 11 00:00:47.000 --> 00:00:51.614 and many users have proved its power 12 00:00:51.614 --> 00:00:54.064 In this lecture, I will introduce the workflow 13 00:00:54.064 --> 00:00:57.000 of character modeling using MAYA 14 00:00:57.000 --> 00:01:00.500 and various methods 15 00:01:00.500 --> 00:01:03.703 to complete better modeling 16 00:01:03.703 --> 00:01:08.503 The modeling lecture will proceed through the stages of 17 00:01:08.503 --> 00:01:14.327 MAYA settings and preparation, modeling, shading, and X-Gen hair 18 00:01:14.327 --> 00:01:18.000 MAYA uses the Arnold renderer 19 00:01:18.000 --> 00:01:20.000 but the renderer for this lecture 20 00:01:20.000 --> 00:01:23.842 will be Redshift 21 00:01:23.842 --> 00:01:28.092 Many animation companies use this renderer 22 00:01:28.092 --> 00:01:31.723 which has the advantage of fast rendering speed 23 00:01:31.723 --> 00:01:34.209 In this lesson 24 00:01:34.209 --> 00:01:36.406 I will first talk about MAYA settings 25 00:01:36.406 --> 00:01:39.106 and things to prepare 26 00:01:39.106 --> 00:01:40.604 before getting into full-scale MAYA modeling 27 00:01:41.436 --> 00:01:45.139 MAYA Settings for Modeling 28 00:01:46.802 --> 00:01:50.000 Before getting into full-scale MAYA modeling 29 00:01:50.000 --> 00:01:53.500 Let’s learn about MAYA settings and some tips 30 00:01:53.500 --> 00:01:57.398 to increase work efficiency 31 00:01:57.398 --> 00:02:03.153 Windows - Settings - Preferences 32 00:02:03.153 --> 00:02:06.376 You can set basic settings here 33 00:02:06.376 --> 00:02:10.832 There are so many menus, but don’t be scared 34 00:02:10.832 --> 00:02:14.515 I will only go over the essentials as a modeler 35 00:02:14.515 --> 00:02:22.752 First, go to the Display - Polygons menu 36 00:02:22.752 --> 00:02:29.000 If you look here, there are Border edges in the Highlight 37 00:02:29.000 --> 00:02:32.069 Check this 38 00:02:32.069 --> 00:02:34.634 Border edges are 39 00:02:34.643 --> 00:02:36.843 edges where Polygons 40 00:02:36.843 --> 00:02:39.475 are not connected 41 00:02:39.475 --> 00:02:42.000 Normally, when you summon an object 42 00:02:48.594 --> 00:02:52.604 all faces will be connected 43 00:02:52.604 --> 00:02:55.713 and it will appear as one closed entity 44 00:02:55.713 --> 00:02:59.792 However, I will summon a plane 45 00:03:09.000 --> 00:03:13.000 A plane comes out with edges that are not connected 46 00:03:13.000 --> 00:03:18.000 If you consider polygons existing in the real world 47 00:03:18.000 --> 00:03:21.544 these objects would not exist 48 00:03:21.544 --> 00:03:25.287 If you look at it, the polygon itself has no thickness 49 00:03:25.287 --> 00:03:28.137 Even if it is a thin piece of paper 50 00:03:28.137 --> 00:03:30.465 thickness is always present 51 00:03:30.465 --> 00:03:34.915 The back of the polygon is a concept 52 00:03:34.915 --> 00:03:37.000 that was inevitably created to express the front 53 00:03:37.000 --> 00:03:40.300 and in some cases, the back of the polygon 54 00:03:40.300 --> 00:03:45.416 is not used to express an object 55 00:03:45.416 --> 00:03:50.228 In order to distinguish these border edges well during modeling 56 00:03:50.228 --> 00:03:53.278 it is good to check Border edges 57 00:03:53.278 --> 00:03:56.525 and set the thickness to around 3.0 58 00:04:01.327 --> 00:04:04.822 Go into Settings 59 00:04:04.822 --> 00:04:10.000 I usually work with the Unit unit set to centimeters 60 00:04:10.000 --> 00:04:14.970 Please note that it may vary depending on the studio 61 00:04:14.970 --> 00:04:19.515 Select the File/Project menu 62 00:04:19.515 --> 00:04:24.465 You can set the project path 63 00:04:24.465 --> 00:04:27.356 as the default in Project Settings 64 00:04:27.356 --> 00:04:30.109 but I will not touch it now 65 00:04:30.109 --> 00:04:33.653 You can set it according to your personal preference 66 00:04:33.653 --> 00:04:36.653 Here's a very important item 67 00:04:36.653 --> 00:04:39.703 Check AutoSave 68 00:04:39.703 --> 00:04:44.000 AutoSave cannot be emphasized enough 69 00:04:44.000 --> 00:04:46.050 Although MAYA has a long history 70 00:04:46.050 --> 00:04:49.624 there are still many times when it is forced to close 71 00:04:49.624 --> 00:04:55.327 This is especially true when performing excessively heavy calculations 72 00:04:55.327 --> 00:04:58.527 Even if that's not the case, it is a very useful function 73 00:04:58.527 --> 00:05:00.627 when you close the program 74 00:05:00.627 --> 00:05:03.000 thinking you have saved 75 00:05:03.000 --> 00:05:07.350 AutoSave can burden your hard drive 76 00:05:07.350 --> 00:05:10.000 because it frequently runs save edges 77 00:05:10.000 --> 00:05:18.218 In that case, check Limit autosaves here 78 00:05:18.218 --> 00:05:21.418 and set the maximum number of files 79 00:05:21.418 --> 00:05:23.535 you want to save 80 00:05:23.535 --> 00:05:26.635 The Interval right below 81 00:05:26.635 --> 00:05:30.723 allows you to set the number of minutes for automatic saving 82 00:05:30.723 --> 00:05:33.973 If 10 is written 83 00:05:33.973 --> 00:05:38.772 one file will be created every 10 minutes 84 00:05:38.772 --> 00:05:42.922 You can set the path below 85 00:05:42.922 --> 00:05:45.000 and if you check the project 86 00:05:45.000 --> 00:05:47.450 when you set the project path 87 00:05:47.450 --> 00:05:51.000 it will be saved in the folder in that path 88 00:05:51.000 --> 00:05:54.650 I use it by specifying a separate save path 89 00:05:54.650 --> 00:05:58.812 as Named Folder next to it 90 00:05:58.812 --> 00:06:06.475 If you look below, you will see a File Dialogue 91 00:06:06.475 --> 00:06:09.178 Let's open the file window for a moment 92 00:06:17.408 --> 00:06:19.158 MAYA's file open window 93 00:06:19.158 --> 00:06:22.386 was created conveniently 94 00:06:22.386 --> 00:06:25.832 but you may not like it because it is an unfamiliar explorer window 95 00:06:25.832 --> 00:06:26.583 In particular 96 00:06:34.413 --> 00:06:36.813 deleting a file by selecting it 97 00:06:36.813 --> 00:06:39.832 and using the Del key is difficult 98 00:06:39.832 --> 00:06:42.549 so I use the Windows default explorer window 99 00:06:49.505 --> 00:06:52.705 If you check OS native here 100 00:06:52.705 --> 00:06:57.248 the open window will open as the Windows default explorer window 101 00:07:02.762 --> 00:07:03.990 An automatic update function 102 00:07:08.643 --> 00:07:13.488 is in the Image Files below 103 00:07:13.488 --> 00:07:15.554 so check this 104 00:07:15.554 --> 00:07:18.254 This part takes up computer resources 105 00:07:18.254 --> 00:07:23.673 but is very convenient, so I recommend checking it 106 00:07:23.673 --> 00:07:27.594 Here is the Undo menu 107 00:07:27.594 --> 00:07:31.744 If Infinite is not turned on in the Undo menu 108 00:07:31.744 --> 00:07:33.822 I recommend checking it 109 00:07:33.822 --> 00:07:37.673 This is a function that allows you to Undo infinitely 110 00:07:37.673 --> 00:07:40.023 Let's go to the last item in Preferences 111 00:07:40.023 --> 00:07:42.931 Applications 112 00:07:42.931 --> 00:07:45.931 The function for viewing images 113 00:07:45.931 --> 00:07:48.931 in MAYA in Image Viewing Applications 114 00:07:48.931 --> 00:07:52.000 is set to Fcheck by default 115 00:07:52.000 --> 00:07:55.000 but it may be inconvenient 116 00:07:55.000 --> 00:07:58.350 I mainly use XM viewer 117 00:07:58.350 --> 00:08:01.663 but you can choose according to your preference 118 00:08:01.663 --> 00:08:03.069 Click on the folder 119 00:08:10.257 --> 00:08:13.258 and select this executable file 120 00:08:16.089 --> 00:08:20.366 It would also be good to set Editing Applications below this 121 00:08:20.366 --> 00:08:24.020 I recommend setting it to Photoshop by default 122 00:08:33.277 --> 00:08:35.862 Again, select the executable file 123 00:08:39.525 --> 00:08:46.119 Other Image Files will simply be copied to Photoshop 124 00:08:50.416 --> 00:08:55.485 Click on Save, and when you're done with all this 125 00:08:55.485 --> 00:09:00.663 go to the File menu and select Save Preferences 126 00:09:00.663 --> 00:09:06.445 Only then will all the functions in Preferences be saved 127 00:09:06.445 --> 00:09:08.495 That's it for Preferences setting 128 00:09:08.495 --> 00:09:12.327 and next is the plugin settings 129 00:09:12.327 --> 00:09:18.000 If you go in Windows - Settings/Preferences - Plug-in Manager 130 00:09:18.000 --> 00:09:22.000 most of the things we need will be set 131 00:09:22.000 --> 00:09:26.750 We will check Redshift because we will use 132 00:09:26.750 --> 00:09:28.733 Redshift as the renderer 133 00:09:38.861 --> 00:09:42.287 Next is the render settings 134 00:09:42.287 --> 00:09:46.426 If you look here, click the gear-shaped icon 135 00:09:46.426 --> 00:09:50.416 and set Redshift in rendering 136 00:09:50.416 --> 00:09:54.733 If you look below, you will see the render size 137 00:09:54.733 --> 00:09:57.099 You can set it to the size you want 138 00:09:57.099 --> 00:10:02.000 Usually, videos are worked on in HD 1080 139 00:10:08.228 --> 00:10:13.871 You can set the sampling value in Advanced's Sampling 140 00:10:13.871 --> 00:10:18.851 The initial value is 4, the minimum is 4, and the maximum is 16 141 00:10:18.851 --> 00:10:22.000 When adjusting the detailed quality later 142 00:10:22.000 --> 00:10:27.663 set this value to 8 or 32 143 00:10:27.663 --> 00:10:29.413 If this is too much trouble 144 00:10:29.413 --> 00:10:34.069 just check Automatic 145 00:10:34.069 --> 00:10:36.495 There is another important part 146 00:10:36.495 --> 00:10:46.020 You must check this part of Global Illumination 147 00:10:46.020 --> 00:10:48.317 This part is very important 148 00:10:48.317 --> 00:10:52.525 You must turn it on to express realistic light 149 00:10:52.525 --> 00:10:56.551 You must turn it on 150 00:10:56.551 --> 00:11:03.020 I set the first setting to Brute Force 151 00:11:03.020 --> 00:11:07.267 and the second to Irradiance Point Cloud 152 00:11:07.267 --> 00:11:10.000 but you can set anything 153 00:11:14.267 --> 00:11:16.000 The next useful setting 154 00:11:16.000 --> 00:11:19.782 is to turn on Display - Heads up Display - Poly Count 155 00:11:19.782 --> 00:11:22.802 This will help a lot when modeling 156 00:11:22.802 --> 00:11:26.000 Display - Heads up Display 157 00:11:32.089 --> 00:11:33.089 Poly Count 158 00:11:35.535 --> 00:11:38.158 If you look here, the numbers are 0 159 00:11:41.297 --> 00:11:43.297 so I will create an object 160 00:11:46.554 --> 00:11:50.871 The front part represents the number of polygons in the scene 161 00:11:50.871 --> 00:11:53.371 and the back part represents the number of faces 162 00:11:53.371 --> 00:11:55.356 of the object I selected 163 00:12:00.287 --> 00:12:03.037 There are 800 faces in this scene 164 00:12:03.037 --> 00:12:05.594 with 400 for each 165 00:12:05.594 --> 00:12:07.357 and the object I selected 166 00:12:07.357 --> 00:12:10.000 has 400 polygons 167 00:12:12.327 --> 00:12:16.901 Knowing the number of faces in the modeling 168 00:12:16.901 --> 00:12:21.525 will help a lot when modeling 169 00:12:21.525 --> 00:12:24.125 Next, select Lighting from the menu 170 00:12:24.125 --> 00:12:27.396 in the Display window 171 00:12:27.396 --> 00:12:30.296 If Two Sided Lighting is on 172 00:12:30.296 --> 00:12:33.000 I recommend turning it off 173 00:12:39.000 --> 00:12:41.900 This is to distinguish 174 00:12:41.900 --> 00:12:44.178 the back of the polygon clearly 175 00:12:44.178 --> 00:12:49.000 If it's on, it's not easy to distinguish the front and back 176 00:12:49.000 --> 00:12:53.980 Therefore, I recommend turning it off 177 00:12:53.980 --> 00:12:58.426 Next is the shelf part of customization 178 00:12:58.426 --> 00:13:01.176 I recommend creating your shelf 179 00:13:01.176 --> 00:13:04.455 on the shelf above MAYA 180 00:13:04.455 --> 00:13:07.305 If you organize and upload frequently used commands 181 00:13:07.305 --> 00:13:10.445 the work speed will be much faster 182 00:13:10.445 --> 00:13:15.772 First, there is a shelf for modelers 183 00:13:15.772 --> 00:13:20.891 Delete the unnecessary commands 184 00:13:20.891 --> 00:13:26.505 by right-clicking and pressing Delete 185 00:13:26.505 --> 00:13:31.010 Then, if there is a command you want 186 00:13:31.010 --> 00:13:35.000 hold down Ctrl+Shift and left-click 187 00:13:35.000 --> 00:13:39.000 on the command you want, and an icon will appear 188 00:13:41.911 --> 00:13:47.261 If you go into Edit 189 00:13:47.261 --> 00:13:51.178 you will see that this icon is connected to a command 190 00:13:51.178 --> 00:13:54.000 You can even add options to the command 191 00:13:54.000 --> 00:13:59.396 Here is the Freeze command by default 192 00:13:59.396 --> 00:14:03.069 Right-click - Select Edit 193 00:14:03.069 --> 00:14:07.059 and look at the Command tab, then there will be a command 194 00:14:07.059 --> 00:14:11.465 Look at the Double Click Command tab next to it 195 00:14:11.465 --> 00:14:14.000 There is nothing inside 196 00:14:14.000 --> 00:14:18.337 I think it would be good to put the Freeze option command here 197 00:14:23.277 --> 00:14:28.822 Freeze Transformations in Modify 198 00:14:28.822 --> 00:14:30.000 Here are the options 199 00:14:30.000 --> 00:14:34.703 Hold down Ctrl+Shift and left-click 200 00:14:34.703 --> 00:14:36.703 to create an icon 201 00:14:36.703 --> 00:14:40.000 Let's open this with Edit 202 00:14:40.000 --> 00:14:43.842 There is a command that is the same as before 203 00:14:43.842 --> 00:14:46.802 but there is one more command called options at the end 204 00:14:46.802 --> 00:14:49.555 Copy this 205 00:14:49.555 --> 00:14:52.139 go to Freeze 206 00:14:52.139 --> 00:14:57.347 and go to Edit - Double Click Command - Paste 207 00:15:01.188 --> 00:15:02.743 Let's test it 208 00:15:07.762 --> 00:15:10.762 I selected the object 209 00:15:10.762 --> 00:15:12.693 and moved the location 210 00:15:12.693 --> 00:15:15.218 I'll press Freeze 211 00:15:15.218 --> 00:15:17.564 You can see it change to 0 212 00:15:17.564 --> 00:15:20.366 Again 213 00:15:20.366 --> 00:15:24.000 I'll double-click this icon 214 00:15:24.000 --> 00:15:27.000 You'll see the options window pop up 215 00:15:27.000 --> 00:15:30.317 Here, check the options you want 216 00:15:30.317 --> 00:15:34.000 and run the command 217 00:15:34.000 --> 00:15:37.960 In this way, you can create settings 218 00:15:37.960 --> 00:15:40.723 that allow you to enter the options window 219 00:15:40.723 --> 00:15:45.000 for other commands by double-clicking them 220 00:15:45.000 --> 00:15:47.832 You can also group similar commands 221 00:15:47.832 --> 00:15:51.465 when too many icons are on the shelf 222 00:15:51.475 --> 00:15:54.139 If you look at Freeze in Modify 223 00:15:54.139 --> 00:16:01.337 there is a command called Reset Transformation above 224 00:16:01.337 --> 00:16:03.089 Let's create this 225 00:16:07.267 --> 00:16:11.247 After copying this command 226 00:16:11.247 --> 00:16:15.643 go to the Freeze command 227 00:16:15.643 --> 00:16:17.673 and go to the Popup menu 228 00:16:17.673 --> 00:16:19.743 Click the Create button 229 00:16:28.950 --> 00:16:30.683 give it a name 230 00:16:30.683 --> 00:16:35.653 and paste the command 231 00:16:35.653 --> 00:16:40.505 Then, you can just close it 232 00:16:40.505 --> 00:16:43.693 Go back to the Freeze icon 233 00:16:43.693 --> 00:16:46.643 and right-click 234 00:16:46.643 --> 00:16:51.160 If you look, you will see the command you created earlier 235 00:16:51.160 --> 00:16:54.981 To test this 236 00:16:54.981 --> 00:16:59.247 take out a new object 237 00:16:59.247 --> 00:17:04.160 move the location, and right-click to select 238 00:17:04.160 --> 00:17:09.969 You will see that the command works properly 239 00:17:09.969 --> 00:17:13.680 Next, let's change the shortcut key 240 00:17:13.680 --> 00:17:16.630 Shortcut keys are 241 00:17:16.630 --> 00:17:19.200 a very personal part 242 00:17:19.200 --> 00:17:22.307 To change this shortcut key, go to Windows - Settings 243 00:17:25.320 --> 00:17:27.286 Hotkey Editor 244 00:17:31.986 --> 00:17:34.680 and the shortcut key setting window will open 245 00:17:34.680 --> 00:17:37.880 On the right are the keys already set 246 00:17:37.880 --> 00:17:39.659 with shortcut keys 247 00:17:39.659 --> 00:17:43.720 and on the left are the shortcut key lists 248 00:17:43.720 --> 00:17:48.439 I will set Edge Flow, which I often use, as the shortcut key 249 00:17:48.439 --> 00:17:53.870 If you type flow 250 00:17:53.870 --> 00:17:58.793 in the Application Command below 251 00:17:58.793 --> 00:18:05.542 the Edit Edge Flow I want will appear 252 00:18:05.542 --> 00:18:12.639 Select this, and I will set it to Alt+1 253 00:18:12.639 --> 00:18:15.889 Then, an exclamation mark will appear here 254 00:18:15.889 --> 00:18:20.839 to tell you this is an existing shortcut 255 00:18:20.839 --> 00:18:25.857 If you click Yes here, it will be ignored and just saved 256 00:18:25.857 --> 00:18:29.705 Save 257 00:18:29.714 --> 00:18:32.664 The next shortcut key is Grow 258 00:18:32.664 --> 00:18:34.879 which I often use 259 00:18:34.879 --> 00:18:37.624 to expand the Component selection 260 00:18:44.911 --> 00:18:48.440 A shortcut key has already been saved here 261 00:18:48.440 --> 00:18:50.990 I find it cumbersome to press this key 262 00:18:50.990 --> 00:18:52.922 with my right hand 263 00:18:52.922 --> 00:18:56.000 so that I will set it to the left 264 00:18:56.000 --> 00:18:59.826 After selecting it, I will set it to Alt+Q 265 00:19:03.720 --> 00:19:06.646 And the opposite of Grow, Shrink 266 00:19:12.920 --> 00:19:14.737 is Alt+A 267 00:19:19.160 --> 00:19:23.860 If you set a shortcut key that suits you like this 268 00:19:23.860 --> 00:19:27.240 your work speed will increase significantly 269 00:19:27.240 --> 00:19:31.723 Next, let's find the toggle key 270 00:19:31.723 --> 00:19:34.523 As you all know, toggle is a function 271 00:19:34.523 --> 00:19:37.240 that turns a function on and off with one button 272 00:19:37.240 --> 00:19:41.866 I usually save and use backface culling as a toggle key 273 00:19:47.880 --> 00:19:55.560 In the tab below, I will enter tgl, an abbreviation for toggle 274 00:19:55.560 --> 00:20:00.520 Here, you can see a command called Object Backface TGL 275 00:20:00.520 --> 00:20:03.436 I will set this to F 276 00:20:11.230 --> 00:20:17.280 If you test it, you will see that 277 00:20:17.280 --> 00:20:21.617 backface culling is toggled with F 278 00:20:21.617 --> 00:20:24.367 If you look at the toggle commands 279 00:20:24.367 --> 00:20:26.639 you will find many useful functions that suit you 280 00:20:26.639 --> 00:20:30.515 For example, Symmetry TGL is also quite useful 281 00:20:41.190 --> 00:20:45.919 Among the functions of the following shortcut keys 282 00:20:45.919 --> 00:20:52.960 when setting the shortcut key, if you press the expansion icon on the right 283 00:20:52.960 --> 00:20:58.279 you can choose On Press and On Release 284 00:20:58.279 --> 00:21:00.529 You can choose one of these two 285 00:21:00.529 --> 00:21:03.479 On Press applies the command the moment 286 00:21:03.479 --> 00:21:05.720 you press the shortcut key 287 00:21:05.720 --> 00:21:08.870 and On Release applies the command the moment 288 00:21:08.870 --> 00:21:10.949 you release the key 289 00:21:10.949 --> 00:21:16.396 An example of a command function that I frequently use 290 00:21:16.396 --> 00:21:17.936 is the Pick/Marquee 291 00:21:22.880 --> 00:21:27.239 and Tweak/Marquee settings in the modeling toolkit 292 00:21:27.239 --> 00:21:30.289 To briefly explain this function 293 00:21:30.289 --> 00:21:34.539 Pick/Marquee is used when moving components 294 00:21:34.539 --> 00:21:37.359 such as vertices, edges 295 00:21:37.359 --> 00:21:39.959 and faces after selecting them 296 00:21:39.959 --> 00:21:44.160 This is the basic function state of MAYA 297 00:21:44.160 --> 00:21:46.510 The inconvenient thing about this function is that 298 00:21:46.510 --> 00:21:51.695 you have to select each vertex and then move it 299 00:21:59.496 --> 00:22:02.836 If you select Tweak/Marquee 300 00:22:05.559 --> 00:22:08.495 you can move it at the same time as clicking 301 00:22:13.799 --> 00:22:17.749 Depending on the situation, this is a very useful function 302 00:22:17.749 --> 00:22:21.617 If you search for Marquee in the shortcut window 303 00:22:28.119 --> 00:22:31.169 select Select Mode Tweak/Marquee 304 00:22:31.169 --> 00:22:34.278 and select A 305 00:22:34.278 --> 00:22:39.640 Then, select Disable Tweak/Marquee and select A 306 00:22:39.640 --> 00:22:41.490 On Release 307 00:22:41.490 --> 00:22:45.040 Then, it is set to On Press here 308 00:22:45.040 --> 00:22:48.906 Save 309 00:22:48.906 --> 00:22:53.306 If you click on the vertex and move it 310 00:22:53.306 --> 00:22:57.819 pressing A and entering the vertex 311 00:22:57.828 --> 00:22:59.478 will move at the same time as you click 312 00:22:59.478 --> 00:23:02.878 And if you release A, it will return to 313 00:23:02.878 --> 00:23:07.034 the original mode, Pick/Marquee mode 314 00:23:07.040 --> 00:23:10.590 If you assign a shortcut that suits you this way 315 00:23:10.590 --> 00:23:12.825 it will be very helpful for your work 316 00:23:13.952 --> 00:23:17.595 Various Script Functions 317 00:23:18.160 --> 00:23:19.810 Script 318 00:23:19.810 --> 00:23:22.160 A representative site for MAYA scripts 319 00:23:22.160 --> 00:23:25.200 is Highend 3D 320 00:23:25.200 --> 00:23:26.135 In the window 321 00:23:31.200 --> 00:23:35.268 www.highend3d.com 322 00:23:39.160 --> 00:23:41.410 If you go here, there is a search section 323 00:23:41.410 --> 00:23:45.560 Here, I will install a script 324 00:23:45.560 --> 00:23:50.311 called Duplicate Faces that can be executed faster 325 00:23:50.311 --> 00:23:58.359 The script name is Dupefaces, Dupeface 326 00:23:58.359 --> 00:24:02.480 The store section is Free files 327 00:24:02.480 --> 00:24:05.799 he software is Maya, search 328 00:24:10.877 --> 00:24:14.877 I will download it here and install the script 329 00:24:14.877 --> 00:24:17.527 but you must be logged in 330 00:24:17.527 --> 00:24:19.527 to download it here 331 00:24:22.679 --> 00:24:23.735 Download 332 00:24:30.519 --> 00:24:31.484 Copy 333 00:24:34.197 --> 00:24:37.297 Go to the document 334 00:24:37.297 --> 00:24:41.365 go to your MAYA version folder name in MAYA 335 00:24:44.279 --> 00:24:47.529 and copy it here 336 00:24:47.529 --> 00:24:48.798 Go back to MAYA 337 00:24:53.678 --> 00:24:58.428 and look at the extension name of the script you copied earlier 338 00:24:58.428 --> 00:25:02.040 it is Mel, which means Mel script 339 00:25:02.040 --> 00:25:07.390 Then, if you click this button in MAYA 340 00:25:07.390 --> 00:25:10.359 a window called Script Editor will pop up 341 00:25:10.359 --> 00:25:16.006 Here, I will throw it in the MEL tab 342 00:25:16.006 --> 00:25:19.006 Then, information about this Mel will appear 343 00:25:19.006 --> 00:25:23.320 and most scripts will have an installation method 344 00:25:23.320 --> 00:25:29.039 or a command to run this script written in the front 345 00:25:29.039 --> 00:25:31.739 It's not written like this now 346 00:25:31.739 --> 00:25:34.689 but if it's not written, the file name will mostly be 347 00:25:34.689 --> 00:25:37.400 the operating command 348 00:25:37.400 --> 00:25:42.233 Copy 349 00:25:42.233 --> 00:25:47.119 and write the script file name here 350 00:25:47.119 --> 00:25:52.569 drag and move it with the middle mouse button 351 00:25:52.569 --> 00:25:55.688 select Mel 352 00:25:55.688 --> 00:26:01.131 and delete the other useless ones 353 00:26:01.131 --> 00:26:07.169 Let's test it once, click Face 354 00:26:07.169 --> 00:26:13.119 You'll see that the Face is copied quickly 355 00:26:13.119 --> 00:26:17.019 Usually, in addition to this function, there is a function called Duplicate Face 356 00:26:17.019 --> 00:26:21.050 which is basically in MAYA 357 00:26:21.050 --> 00:26:25.014 If you command here 358 00:26:25.014 --> 00:26:28.164 the selector I don't want will be selected 359 00:26:28.164 --> 00:26:30.914 and two objects will be selected separately 360 00:26:30.914 --> 00:26:33.679 and finished in Face mode at the same time 361 00:26:33.679 --> 00:26:37.879 Because you can skip all these processes simultaneously 362 00:26:37.879 --> 00:26:40.597 it's a useful script for quick modeling 363 00:26:48.440 --> 00:26:51.240 You can use the commands of this script 364 00:26:51.240 --> 00:26:57.411 with shortcuts, not just the shelf 365 00:26:57.411 --> 00:26:59.084 Open the shortcut window 366 00:27:04.359 --> 00:27:08.859 go to Runtime Command Editor 367 00:27:08.859 --> 00:27:12.320 and type New 368 00:27:12.320 --> 00:27:15.415 dupeFaces 369 00:27:15.415 --> 00:27:19.050 Enter the same name for the Description below 370 00:27:19.050 --> 00:27:23.850 The sub-category is my category 371 00:27:23.850 --> 00:27:26.100 so I think it is related to modeling 372 00:27:26.100 --> 00:27:27.853 and name it models 373 00:27:39.108 --> 00:27:40.108 Save 374 00:27:43.252 --> 00:27:47.052 Then, go to Custom Scripts 375 00:27:47.052 --> 00:27:51.302 and create a sub-category called modeling 376 00:27:51.302 --> 00:27:54.520 a command called Depe Faces 377 00:27:54.520 --> 00:27:58.236 I will assign it to Alt+2 378 00:28:02.747 --> 00:28:05.747 If you test it, you will see 379 00:28:05.747 --> 00:28:10.960 it is executed with the shortcut key Alt+2 380 00:28:10.960 --> 00:28:13.760 I recommend that you collect several scripts this way 381 00:28:13.760 --> 00:28:17.960 to create your optimized environment 382 00:28:17.960 --> 00:28:24.127 If I tell you a few more useful scripts for modeling, there is a script 383 00:28:24.127 --> 00:28:28.238 called abSymMesh 384 00:28:28.238 --> 00:28:31.738 among the scripts you can find on this site 385 00:28:31.738 --> 00:28:33.287 in Highend3D 386 00:28:51.842 --> 00:28:56.142 This script has a function called blendshape 387 00:28:56.142 --> 00:28:58.960 to create character expressions 388 00:28:58.960 --> 00:29:02.310 It is a concept of creating various expressions in advance 389 00:29:02.310 --> 00:29:05.799 and applying the shape according to the situation 390 00:29:05.799 --> 00:29:09.159 and these expressions are called targets 391 00:29:09.159 --> 00:29:13.256 Let's copy one from the sample modeling 392 00:29:16.159 --> 00:29:18.959 The modeling on the left is the original 393 00:29:18.959 --> 00:29:22.400 and I will create the expression of the modeling on the right 394 00:29:22.400 --> 00:29:27.567 and apply a blendshape to the original on the left 395 00:29:50.980 --> 00:29:54.435 Select the target, select the original object 396 00:30:02.991 --> 00:30:11.291 and blendshape, then select the target 397 00:30:11.291 --> 00:30:14.465 from this right shape and enter the value here 398 00:30:14.465 --> 00:30:18.415 This is how animation is possible 399 00:30:18.415 --> 00:30:21.515 However, I only made one side 400 00:30:21.515 --> 00:30:24.865 because I can create targets on the left and right separately 401 00:30:24.865 --> 00:30:29.400 and animate them separately 402 00:30:29.400 --> 00:30:34.150 In that case, I can copy the location 403 00:30:34.150 --> 00:30:38.479 to the other side after creating one side 404 00:30:38.479 --> 00:30:41.824 The abSymMesh script is used for this 405 00:30:49.520 --> 00:30:58.599 Open the abSymMesh script, select the original 406 00:30:58.599 --> 00:31:04.549 select the object I want to flip left and right, and press Flip 407 00:31:04.549 --> 00:31:11.679 The left and right shapes will be swapped 408 00:31:11.679 --> 00:31:14.379 Select Flip again 409 00:31:14.379 --> 00:31:17.119 and make the left and right shapes the same 410 00:31:17.119 --> 00:31:18.436 Mirror Selected 411 00:31:21.680 --> 00:31:26.960 You can easily create additional targets like this 412 00:31:26.960 --> 00:31:30.210 The number of targets can be in the tens 413 00:31:30.210 --> 00:31:33.510 You can see this script as a great help 414 00:31:33.510 --> 00:31:36.587 in creating them 415 00:31:36.587 --> 00:31:42.837 If you search for detachSeparate in Highend3D 416 00:31:42.837 --> 00:31:44.737 you can get this script 417 00:31:44.737 --> 00:31:47.110 The function of this script is 418 00:31:47.110 --> 00:31:50.460 almost the same as the Dupefaces 419 00:31:50.460 --> 00:31:53.080 I mentioned earlier 420 00:31:53.080 --> 00:31:57.580 Dupefaces had the function of copying faces 421 00:31:57.580 --> 00:32:02.386 but this script simply separates them 422 00:32:10.359 --> 00:32:14.617 It easily and cleanly separates objects 423 00:32:18.020 --> 00:32:24.095 The next script is Duplicate Along Path for Maya 424 00:32:28.551 --> 00:32:30.397 After installing this script 425 00:32:37.200 --> 00:32:41.100 and taking a look at the script, I created a curve 426 00:32:41.100 --> 00:32:43.187 and an object as a sample 427 00:32:47.280 --> 00:32:51.520 When you run the script, this window will appear 428 00:32:51.520 --> 00:32:54.470 After selecting an object, press Object 429 00:32:54.470 --> 00:32:57.799 and after selecting a curve, press Curve 430 00:32:57.799 --> 00:33:01.199 and change the quantity to create it like this 431 00:33:01.199 --> 00:33:04.919 The selected objects will be listed along the curve 432 00:33:04.919 --> 00:33:12.399 In this case, if you want to change the direction of this object, you can grab the vertex 433 00:33:12.399 --> 00:33:17.181 and change the vertex like this 434 00:33:17.181 --> 00:33:23.349 to create a cylinder that flows along the curve 435 00:33:23.349 --> 00:33:26.199 Another function is Deform 436 00:33:26.199 --> 00:33:29.320 which can be created by deforming into a curve shape 437 00:33:29.320 --> 00:33:33.250 Click Deform here 438 00:33:33.250 --> 00:33:38.991 and click the button 439 00:33:38.991 --> 00:33:43.039 These are objects that were created earlier, so I'll delete them 440 00:33:43.039 --> 00:33:45.089 If you click Delete, they will be deleted 441 00:33:45.089 --> 00:33:50.359 With Deform, these objects can be connected 442 00:33:50.359 --> 00:33:52.409 and completed 443 00:33:52.409 --> 00:33:55.187 as a single object in a pipe 444 00:34:00.159 --> 00:34:03.909 If you search for Free files 445 00:34:03.909 --> 00:34:08.479 with simple pipe in Highend3D 446 00:34:08.479 --> 00:34:13.960 you can find a script called Simple Pipe if you scroll down 447 00:34:13.960 --> 00:34:16.687 Download and install this script 448 00:34:20.039 --> 00:34:25.080 This script secretly comes up with a lot of pipe-shaped modeling 449 00:34:25.080 --> 00:34:28.130 You can think of it as a script 450 00:34:28.130 --> 00:34:31.000 that makes pipe-shaped modeling easy 451 00:34:31.000 --> 00:34:37.039 I'll show you a simple demonstration of creating a pipe 452 00:34:37.039 --> 00:34:39.639 Here is the Curve I created 453 00:34:39.639 --> 00:34:44.538 Then, run the Simple Pipe script 454 00:34:44.538 --> 00:34:53.559 set the diameter and circumference with Create, Radius 455 00:34:53.559 --> 00:34:58.009 and adjust the number of faces 456 00:34:58.009 --> 00:35:01.520 around it with Round 457 00:35:01.520 --> 00:35:07.220 There are also Taper, Twist, Rotate 458 00:35:07.220 --> 00:35:11.050 and other functions 459 00:35:11.050 --> 00:35:16.050 If you want to create a neater pipe shape 460 00:35:16.050 --> 00:35:19.799 I plan to create a basic object 461 00:35:19.799 --> 00:35:22.849 and create a pipe along 462 00:35:22.849 --> 00:35:25.520 the edge of this basic object 463 00:35:25.520 --> 00:35:30.625 First, select the edge 464 00:35:30.625 --> 00:35:34.875 select Convert - Polygon Edge to Curve 465 00:35:34.875 --> 00:35:36.966 Linear, and Apply 466 00:35:40.055 --> 00:35:46.136 Hide for a moment, select Curve, and then press Create 467 00:35:49.502 --> 00:35:56.640 Set the Taper function to 1 468 00:35:56.640 --> 00:35:58.817 and make the face an octagon 469 00:36:03.000 --> 00:36:06.603 The pipe is neatly created 470 00:36:09.880 --> 00:36:12.480 Next, let's look at another site 471 00:36:12.480 --> 00:36:15.520 other than Highend3D 472 00:36:15.520 --> 00:36:18.870 It's a very famous site called ArtStation 473 00:36:18.870 --> 00:36:23.640 It's also a site that modelers should know 474 00:36:23.640 --> 00:36:26.790 There are mainly modeling works here 475 00:36:26.790 --> 00:36:28.690 but they also sell scripts 476 00:36:28.690 --> 00:36:35.025 I will introduce mainly free scripts 477 00:36:35.025 --> 00:36:39.127 Here, in the sub-search, Arc Deformer 478 00:36:48.497 --> 00:36:50.685 Download this script 479 00:36:58.640 --> 00:37:03.684 The function of this script is to control 480 00:37:03.684 --> 00:37:06.855 the flow of edges using curves 481 00:37:06.855 --> 00:37:10.016 It is mainly used when creating natural curves 482 00:37:18.198 --> 00:37:23.098 When you want to refine the shape of an uneven edge 483 00:37:23.098 --> 00:37:24.406 select the edge 484 00:37:29.239 --> 00:37:34.800 and run it, and the curve shape will appear like this 485 00:37:34.800 --> 00:37:39.550 You can grab the Bezier of the curve and modify it 486 00:37:39.550 --> 00:37:42.245 and you can grab the points of this curve and modify them 487 00:37:46.520 --> 00:37:52.040 You can create points of this curve by adding them 488 00:37:52.040 --> 00:37:55.440 You can modify the area 489 00:37:55.440 --> 00:37:57.466 to give it power like this 490 00:38:01.680 --> 00:38:05.377 The next script is Easy Rename 491 00:38:11.515 --> 00:38:14.079 It is a name editing script 492 00:38:14.079 --> 00:38:17.579 There are many types of name editing scripts 493 00:38:17.579 --> 00:38:19.729 Most of them have similar functions 494 00:38:19.729 --> 00:38:23.280 You don't have to stick to this script 495 00:38:23.280 --> 00:38:26.885 you can use other name editing scripts 496 00:38:30.093 --> 00:38:33.543 This is a script called Select Hard Edge 497 00:38:33.543 --> 00:38:37.040 which automatically selects edges 498 00:38:37.040 --> 00:38:39.640 It is mainly used in object modeling 499 00:38:39.640 --> 00:38:41.740 and automatically selects the edge part 500 00:38:41.740 --> 00:38:45.959 when adding an edge to the edge 501 00:38:45.959 --> 00:38:59.800 Here is an example object 502 00:38:59.800 --> 00:39:04.600 Normally, when I want to add a bevel to this edge part 503 00:39:04.600 --> 00:39:06.300 I have to go into Edge mode 504 00:39:06.300 --> 00:39:10.694 and select each one individually 505 00:39:10.694 --> 00:39:14.356 but by using this script 506 00:39:14.356 --> 00:39:19.199 I can select the edge at once 507 00:39:19.199 --> 00:39:21.187 If you add a bevel here 508 00:39:29.880 --> 00:39:34.575 you can create a very clean object 509 00:39:39.058 --> 00:39:42.458 The next script I will introduce is Quad Sphere 510 00:39:42.458 --> 00:39:47.800 This is a script that easily creates a cube-shaped sphere 511 00:39:47.800 --> 00:39:50.956 In the case of the sphere supported by default in MAYA 512 00:39:58.040 --> 00:40:02.145 the faces are concentrated in one place 513 00:40:11.240 --> 00:40:15.056 so you can see that the surface is slightly distorted 514 00:40:15.056 --> 00:40:21.990 the surface is slightly distorted when the shape is deformed 515 00:40:21.990 --> 00:40:26.280 You can prevent this by using a cube-shaped sphere 516 00:40:26.280 --> 00:40:32.497 When you run the script, it is created immediately 517 00:40:32.497 --> 00:40:35.447 Even when you change the shape 518 00:40:35.447 --> 00:40:39.735 you can see that the surface continues smoothly 519 00:40:43.576 --> 00:40:47.200 This is a script that I use a lot 520 00:40:47.200 --> 00:40:51.200 The script came out when MAYA lacked convenient features in the early days 521 00:40:51.200 --> 00:40:55.735 but still supports useful, convenient features 522 00:40:55.735 --> 00:41:00.735 It is called ZhCG PolyTools 523 00:41:00.735 --> 00:41:04.923 but I will just call it PolyTools 524 00:41:04.923 --> 00:41:10.763 When you install this script, there is a separate menu here 525 00:41:10.763 --> 00:41:15.555 To briefly explain 526 00:41:15.555 --> 00:41:23.268 Edit Components Edit Facet 527 00:41:23.268 --> 00:41:26.018 This is a function that divides 528 00:41:26.018 --> 00:41:29.674 polygons into natural edges 529 00:41:29.674 --> 00:41:33.823 After selecting a face, press it 530 00:41:33.823 --> 00:41:35.473 and this menu will appear 531 00:41:35.473 --> 00:41:42.446 where you can divide various edges into edge shapes 532 00:41:42.446 --> 00:41:47.619 The most commonly used ones are grid-shaped edges 533 00:41:47.619 --> 00:41:55.546 or you can create radial-shaped edges 534 00:42:06.882 --> 00:42:10.248 The next 535 00:42:10.248 --> 00:42:13.951 most used is 536 00:42:13.951 --> 00:42:16.496 Regularize 537 00:42:16.496 --> 00:42:21.096 Here, Flatten flattens the selected face 538 00:42:21.096 --> 00:42:22.724 in various directions 539 00:42:28.189 --> 00:42:29.347 Using the X-axis 540 00:42:31.218 --> 00:42:32.149 Y-axis 541 00:42:33.357 --> 00:42:35.783 Z-axis 542 00:42:35.783 --> 00:42:40.605 you can create it and the direction you are looking as a plane 543 00:42:40.605 --> 00:42:44.783 or you can flatten it by calculating the average 544 00:42:52.763 --> 00:42:55.387 Next is Randomize 545 00:43:00.496 --> 00:43:04.427 It moves the selected components irregularly 546 00:43:10.199 --> 00:43:15.199 And Relax is often used with this 547 00:43:15.199 --> 00:43:19.892 It loosens the positions of the vertices 548 00:43:25.832 --> 00:43:29.892 However, the disadvantage is that it shrinks slightly 549 00:43:29.892 --> 00:43:34.199 and I don't use this that much 550 00:43:34.199 --> 00:43:39.268 Next is Average Line 551 00:43:39.268 --> 00:43:42.150 It is a tool used to organize edges 552 00:43:48.040 --> 00:43:53.575 If you turn on Even and press it 553 00:43:53.575 --> 00:43:57.125 you can see that the edges 554 00:43:57.125 --> 00:43:59.041 are arranged at equal intervals 555 00:44:06.011 --> 00:44:11.120 Next is Straighten Line 556 00:44:11.120 --> 00:44:13.570 This function also 557 00:44:13.570 --> 00:44:19.200 straightens the edges 558 00:44:19.200 --> 00:44:25.200 When straightening, if you click Even and press it 559 00:44:25.200 --> 00:44:31.200 it will be arranged at equal intervals and straightened 560 00:44:31.200 --> 00:44:36.428 Next are the Duplicate Edges below 561 00:44:36.428 --> 00:44:43.200 This is used to extract edges as curves 562 00:44:43.200 --> 00:44:45.150 MAYA also has this function 563 00:44:45.150 --> 00:44:48.883 but I don't necessarily use it and use this 564 00:44:48.883 --> 00:44:51.983 because it can extract 565 00:44:51.983 --> 00:44:54.309 multiple edges at once 566 00:45:03.912 --> 00:45:08.705 As I will discuss later when working with hair 567 00:45:08.705 --> 00:45:12.305 this feature is useful when extracting curves from a pile of hair 568 00:45:12.305 --> 00:45:16.358 when working with hair in Xgen 569 00:45:16.358 --> 00:45:18.658 Shape Line 570 00:45:18.658 --> 00:45:22.705 This feature attaches edges to the extracted curve 571 00:45:28.774 --> 00:45:31.374 Select the curve, add it 572 00:45:31.374 --> 00:45:35.863 grab the edge you want, and press the button 573 00:45:35.873 --> 00:45:38.012 to see it attached like this 574 00:45:45.546 --> 00:45:50.359 The next feature is Quick Sel in Select 575 00:46:02.833 --> 00:46:06.903 It quickly saves the selected components 576 00:46:12.200 --> 00:46:18.000 The saved components are a useful feature that allows you 577 00:46:18.000 --> 00:46:20.111 to select them again anytime 578 00:46:26.200 --> 00:46:29.900 Next is To Pattern 579 00:46:29.900 --> 00:46:34.665 It automatically executes a patterned selection without connecting 580 00:46:34.665 --> 00:46:35.893 For example 581 00:46:39.200 --> 00:46:44.999 if you empty two spaces and select and press this 582 00:46:44.999 --> 00:46:49.675 the selection will be automatically made according to those patterns 583 00:46:53.586 --> 00:46:57.200 These are the most useful scripts 584 00:46:57.200 --> 00:47:00.750 Another advantage of this script is that 585 00:47:00.750 --> 00:47:06.101 it allows you to assign shortcut keys 586 00:47:06.101 --> 00:47:07.438 If you open Hotkey 587 00:47:11.200 --> 00:47:13.750 go into Custom 588 00:47:13.750 --> 00:47:18.556 and all the functions I used earlier 589 00:47:18.556 --> 00:47:20.339 are here 590 00:47:20.339 --> 00:47:26.989 You can assign shortcut keys to the functions you want here 591 00:47:26.989 --> 00:47:32.200 to use them more easily and quickly 592 00:47:32.200 --> 00:47:35.200 I'll end the script here 593 00:47:35.200 --> 00:47:40.096 and when you have time, I'd like to tell you that 594 00:47:40.096 --> 00:47:42.396 it's also fun to learn by slowly executing the commands 595 00:47:42.396 --> 00:47:46.873 and scripts in the shortcut window 596 00:47:46.873 --> 00:47:50.834 I'll summarize what we learned in this session 597 00:47:50.834 --> 00:47:55.081 First, we learned about MAYA's settings 598 00:47:55.081 --> 00:47:59.636 Second, we learned how to set shortcut keys 599 00:47:59.636 --> 00:48:04.695 Third, we learned about useful scripts for modeling 600 00:48:04.695 --> 00:48:07.945 Except for a few settings, most of what we learned today 601 00:48:07.945 --> 00:48:11.675 can vary depending on the individual 602 00:48:11.675 --> 00:48:14.625 If you have the settings that suit you 603 00:48:14.625 --> 00:48:19.200 it will be a great help in shortening your work time in practice 604 00:48:19.200 --> 00:48:21.477 Thank you for coming this far 605 00:48:22.511 --> 00:48:23.161 Layout Concepts and Types Basic Settings for MAYA Settings Select [Windows]-[Settings]-[Preferences] 606 00:48:23.161 --> 00:48:23.761 Check Border Edges in [Display]-[Polygons]-[Highlight] 607 00:48:23.761 --> 00:48:24.481 Redshift settings in Render Settings Render size: You can set it to the size you want, usually work in HD 1080 608 00:48:24.481 --> 00:48:25.205 Global Illumination feature: Must check to express realistic lighting 609 00:48:25.205 --> 00:48:25.918 Change shortcut keys Shortcut key setting window: [Windows]-[Settings/Preferences]-[Hotkey Editor] 610 00:48:25.918 --> 00:48:26.706 After searching and selecting Grow, you can set the Grow shortcut key to expand the component selection by entering Alt+Q as a shortcut key 611 00:48:26.706 --> 00:48:27.451 Pick/Marquee function: Function used when moving a component after selecting it Tweak/Marquee function: You can move it at the same time as clicking when selecting it 612 00:48:27.451 --> 00:48:28.101 Various script functions Using script commands in shortcut keys 613 00:48:28.101 --> 00:48:28.832 Enter content in each field in [Runtime Command Editor]-[New] When selecting Custom Scripts, commands are created in Modeling 614 00:48:28.832 --> 00:48:29.549 Setting shortcut keys for Absymmesh script commands Absymmesh function: Blendshape function exists to create character expressions 615 00:48:29.549 --> 00:48:30.307 Clicking Mirror Selected allows you to easily create additional targets 616 00:48:30.307 --> 00:48:31.017 Detech Separation Script Separate objects easily and cleanly 617 00:48:31.017 --> 00:48:31.753 Duplicate Along Path for Maya Script Select objects and change the quantity to list objects along the curve 618 00:48:31.753 --> 00:48:32.470 Grab the vertices and transform them to create a cylinder that flows along the curve 619 00:48:32.470 --> 00:48:33.720 Various script commands Deform: Completes objects into a single pipe-shaped object with interconnected objects Simple Pipe: A function that makes mode 620 00:48:33.720 --> 00:48:35.070 Arc Deformer: Controls the flow of edges using curves Select Hard Edges: Automatically selects edges 621 00:48:35.070 --> 00:48:36.417 Sphere Maya: Creates a cube-shaped sphere ZhCG_PolyTools: Divides polygons into natural edges