Animation Advanced Perspective and Dynamic Drawing
GCC Academy
Hello
This is Jiwon Kang, who is in charge of the Action Drawing session
In this session, we will learn about perspective
and drawing using perspective
First, we will learn about the concept and types of perspective
Second, we will learn how to apply perspective to a person
Lastly, we will learn how to express the human body
dramatically using perspective
The Concept and Types of Perspective
Everyone has probably experienced at least once when they wanted to draw a scene
from their favorite cartoon or movie, but, when they drew it
they were disappointed because it didn't look as dynamic and vivid as they had hoped
Or, when drawing a picture, including the background
they may have felt like the picture was messy
because they couldn't feel the space at all
That's because they didn't consider perspective and angles
Perspective gives the picture a three-dimensional feel and a sense of space
and angles adjust the viewer's gaze
to maximize the scene's emotion
In this lecture
we will cover basic concepts such as 1-point, 2-point, and 3-point perspective
and applied techniques using high-angle, low-angle
and wide-angle effects
First, one of the mistakes
that people learning perspective for the first time
often make is overlooking the concept
of a vanishing point when using 1-point or 2-point perspective
For example, when drawing a city street scene
if the lines of buildings and roads do not naturally converge to the vanishing point
but are drawn in different directions
the picture may feel distorted
As a result, the observer does not perceive
the space in the picture as three-dimensional
but rather perceives it as a simple and unnatural scene
Before learning about perspective, let's organize the terms
It is a point where the parallel lines
appear to extend infinitely
and meet at a single point
The number of points determines the type of perspective
So, when talking about a multiple-point perspective
the number refers to the number of vanishing points
In the case of the data screen, it is drawn assuming a two-point perspective
Next is the perspective line, the parallel lines that converge toward the vanishing point
In the case of the data, the blue line can be seen as a case of the perspective line
By following the perspective line, the depth of the object is also expressed
The horizon line, also called the eye level
is the horizon line that represents the eye level of the observer
The vanishing point is always located above the horizon line
So, the vanishing point is above the horizon line
and the perspective line extends from the vanishing point
so it is drawn in this order
First, let's look at the most basic one-point perspective
One-point perspective refers to
a perspective with one vanishing point
There is only a value for depth
In other words, it is a technique that makes it look like
all parallel lines are coming together at one point
It is mainly used to express a composition looking straight ahead
If you look at this data, you can see that
the height and width of the corridors and all buildings
except for the value for depth
are vertical and horizontal
And
they converge to one point like this
The horizon line, usually the eye level
is almost above the screen's center
When looking straight ahead
the center of the field of view is naturally the center and soon the eye level
One-point perspective is a field of view that appears
when you look at the exact center without looking down or up
so the eye level and vanishing point
usually appear in the exact center
As you can see in the example data screen
it is a composition often used in spaces
like ordinary rooms or corridors
or when you want to emphasize a space that goes deep inside
such as inside a train
These are also often used in video production
Also, like the third one
it is often used in the composition of people or architecture photos
When focusing on one object
a one-point perspective is often used
This is because it has to be shot from the front
In particular, a one-point perspective that is not tilted
is often used in photos
When taking photos, you have probably seen
grid lines where horizontal and vertical lines overlap like this
This is how the grid is usually displayed
The composition that fits perfectly with that is one-point perspective
In addition, it is often used
to express vast landscapes like the fourth photo
Now, let’s learn how to draw
One-point perspective is the most basic composition taught together
when understanding the concept of perspective
First, draw a horizontal line like this on the canvas
Then, draw a vanishing point like this on top of it
The atmosphere changes depending on the location of the vanishing point
Then, draw a perspective line that extends evenly
from the vanishing point as a guide and start
Then, use this perspective line as a ruler
to match the perspective and draw
Or, you can first draw the average front of the object
you want to draw
then match the vanishing point like this
then draw the perspective lines from each point to the vanishing point like this
and then match them
However, it would be good to first draw the guides
for vertical and horizontal lines
Now, draw the flat front of the basic shape like before
The front of the object that reflects this one-point perspective
will always face the front flatly
If you change it a little more, it will become a two-point or three-point perspective
Then, draw the corner of the depth according to the perspective line
and now draw the back side as a straight line
and the cube shape is complete
In the case of angular shapes, the above method is the easiest
In the case of circles
if you draw a cube like this
then draw it like this, and then draw a circle filling it in
it will be
a little more accurate if you draw it twice
Next is 2-point perspective
It is a perspective with two vanishing points
There is a concept of depth and width
The lines extending from one vanishing point on the left and right
form each object's corner
Here, the corners are not vertical lines up and down
but only on the left and right, X-axis and Z-axis
If you look at the building here, you can see that the building is also a kind of hexahedron
In the case of the two lines on the floor
you can see that they are not horizontal lines
but diagonal lines with a slight angle
Here, on the side, it is like this
and on the side, it is slightly curved like this
On the other hand, the lines for height are all straight
They are vertical lines
Since two corners must be visible, the object
is always shown as a half-side, almost slanted like this
Therefore, it gives a slightly more dynamic feeling
than the static 1-point perspective that is aligned
For example, 2-point perspective is often used when you need to
depict the three-dimensional appearance of an angular object
like a building or an interior like this
You can see the front and side of this house at the same time
Also, when a character is placed in this two-point perspective
it is generally assumed that
the screen ratio is slightly wider horizontally
so it is stable to position it
at around 1/3 or 2/3 of the canvas
This way, all objects on the screen
are shown at the same time, front and side
This structure is often used when you need to show the three-dimensional appearance
of various objects, such as the side, front, etc.
Now, let's take a look at the drawing method
Just like one-point perspective, draw a horizontal line first
Then, draw two vanishing points, one on the left and one on the right, on the horizontal line
You can draw assuming that
one of the vanishing points is outside the canvas
The closer the two vanishing points are to each other
the more severe the distortion, like a wide-angle lens
and the farther away they are, the more distant the perspective feels
In other words, the closer the distance, the more severe the distortion of the perspective
If the perspective distortion is severe
it will slightly differ from the actual field of view
Usually, when you draw
assuming that one of the vanishing points is outside
the angle of view that is most similar to the actual field of view is reflected
Before drawing an object
draw guidelines like this on both vanishing points
Now, draw the vertical lines like this
Once the guides are all drawn, draw a cube that fits the guides
by inferring the lines connecting the vanishing points
For reference, objects above this eye level
usually show the bottom side
Objects below the eye level show the top side
Like this
When drawn according to the perspective
the top side is naturally shown like this
Or, if you draw another cube hanging
in the middle of the eye level
neither the top nor the bottom side is visible
Like this
Next is 3-point perspective
It is a perspective with 3 vanishing points
There are values ​​for depth, width, and height
So, not many straight lines make up the screen
that are not diagonal lines
There are three vanishing points in total
The left and right vanishing points and the top or bottom vanishing points
So, there are X, Y, and Z axes
and objects seen in a 3-point perspective
also show the left, right, and top or bottom sides
In terms of the actual field of view, when you raise your head or look down
or look down, it corresponds to a 3-point perspective
As you can see in the picture
you can feel the field of view when you look up or down
For example, it is mainly used in scenes
where you need to see a tall building or a cliff
that extends downward
Or, when you need to express the vastness of a wide space
cityscape, stadium, or plaza like this second cityscape
you can add one more axis to the top and bottom
to make it look wide upward or downward
adding more sense of space
If the perspective were a 2-point
or 1-point perspective
it would have been difficult to see all the buildings in the back
It would have blocked the buildings in the front
So, it is also an angle perspective often used in foreground shots
In the case of people, it is also good for expressing dynamic and intense compositions
The fourth picture also feels quite action-packed
Even though he's sitting
The third photo was taken from slightly below
rather than straight on, so it feels much more oppressive and dangerous
This is a composition that's often used
when expressing drama or action
How did I tell you in the action drawing class last time?
I said that action is better expressed
when there is a lot of foreshortening and exaggeration
In 3-point perspective, this foreshortening and exaggeration
occurs more actively
so it is a little more suitable for action
Now, let's look at the drawing method
First, draw a horizontal line like this
Since the horizontal line here follows the eye level
I drew it assuming that
you are looking down and there is a vanishing point below
So, I drew the horizontal line on the top of the canvas
If we say canvas now, it is a square
so I had to draw it like this because this vanishing point
has to be visible to the end
If you cut it in half vertically like this
we will get the exact screen we know
This is because the screen ratio
is higher than the field of vision, so the eye position is higher
On the other hand, if there is a vanishing point above
I draw the horizontal line on the bottom of the canvas
The vanishing point is the vanishing point on this vertical line
That is, the vanishing point of the Y axis
Also, like when drawing the previous mark
mark the vanishing point on the left and right, draw a vertical line
and mark the vanishing point at the top or bottom
In this case, the vanishing point of the Y axis
will be located at the bottom like this
And draw the lines in radial lines
that extend evenly like this
I told you this is twice the screen ratio
I usually use, right?
If the vanishing point of the Y axis below
is located inside the canvas, the distortion will be severe
Usually, such a screen does not come out well
So, when drawing, I often draw radial lines
extending from that point after assuming there is a vanishing point
A diagonal line that tilts to the side at a certain angle
There should be only one vanishing point for both
vertical and horizontal lines on the screen so that there is no distortion
and it is naturally close to the actual field of view
If you draw the vanishing point of the Y axis extending from the bottom like this
and based on the perspective line extending from the vanishing point
you complete it by drawing a three-dimensional figure like this
Lastly, there is a 4-point perspective
This means there are four vanishing points
Where are the 4 points?
First of all, there are two on the horizontal line
However, on the vertical line, 3-point perspective is either above or below
so there is only one above or below the eye level
However, here, both exist
When both are above or below the eye level
distortion occurs
and the characteristic is that the lines are curved
From here, generally, there are two vanishing points
located on one or both of the horizontal or vertical lines
so all 2 or 4 vanishing points
are not straight lines but curved lines
In other words, one of the
depth, width, and height values is curved
It is drawn as a curve that gradually bends
based on the center of the four vanishing points
and it is used to express it as if it is projected on a curved surface
It gives an effect similar to a photo taken with a wide-angle lens
This can be seen as a perspective method
mainly used to express screens projected like this
on a wide-angle lens or water droplets
So, it's easy to understand if you consider it a two-point perspective
with curved perspective lines
Here's another perspective, 5-point perspective
5-point perspective is not defined mathematically
so it doesn't exist
but it's a concept proposed to complement 4-point perspective
In 1-point perspective, the straight lines for width and height
are expressed as curves, like drawing a sphere
What does this mean?
You can think of these as the composition
projected onto these perspective lines
In other words, you can think of the two values
​​for height and width as curves
In this way, the depth is expressed by
radial straight lines extending from the center
where the horizontal and vertical lines intersect
and the vanishing points
on the top, bottom, left, and right that exist in 4-point perspective
are all expressed as curves
so the overall shape of the sphere is like this
It's a concept that complements 4-point perspective
so it's used to create effects like fish-eye lenses
If even one perspective line has distortion
in the form of a curve
the other two values​, except for depth
will have almost no discernible difference in curvature
It doesn't matter whether it's a straight line or a curve
because it's already distorted
So it's almost a similar concept
and there's not much difference in reality
If there's a difference
if you look at this 4-point perspective photo
this height
The height value is just a constant straight line
It's just that much of a difference
A typical example is that it can express a wide screen
like a wide-angle lens
Also, a phone camera's panorama function
is often shot with a wide angle like 4-point perspective
or 5-point perspective
It's a perspective that's often used in such places
It's also good for expressing a surreal atmosphere like a fish-eye lens
Because there's a lot of distortion, it gives a mysterious feeling
Let's take a look at the drawing method
Just draw a vertical line and a horizontal line consistently
and set the vanishing point at a constant location on the top, bottom, left, and right
Since you have to draw a circle
the distance
from the center of each of the 4 points
will be the same
Since they have to converge to a circle
these four vanishing points may not be on the canvas
If they are on the canvas
the screen will become round like the fish-eye lens just before
Or, they will become slightly more curved
as they go up, down, or to the sides
You can draw them while following this rule
The reference point is now placed at the center of the picture
and the perspective lines that curve
toward the four vanishing points are drawn like this
So, you can think of the horizontal and vertical lines in the center as straight lines
and the rest as curves
that gradually become curved
The key is to capture the curved feeling of the curves well
Now, draw radial lines extending from the center
Here, you can use the lines extending from the center
to guide the sense of depth and draw them like this
If you organize the lines
the 5-point perspective shape will be completed like this
So, in the case of 5-point perspective
if the degree of curvature is consistently drawn
based on the perspective lines except for the line for depth in the middle
there is no difference from 1-point perspective
How to Apply Perspective to People
Next, let's look at angles
What does angle mean? It's an angle
So, when we capture the camera, the view we see
or the things contained in the drawn screen
with a camera
the angle is determined by the angle from
which it is shot or viewed
Since angles give an up-down or distorted view
they convey impressive nuances well
That's why they are often used in dramatic expressions
They are good for creating dynamic pictures
that emphasize drama or action
Let's look at these one by one First, high angle
A high angle is a structure where the camera or observer's viewpoint
is located higher than the subject
and looks down
So, the horizon, or eye level
is located at the top of the canvas or slightly higher
and the vanishing point is located below it
so the vanishing point on the Y axis is below it
3-point perspective is mainly used
It is also called a bird's eye view
Here's an example of how it's used
Both of them are creating a scene that seems a bit cornered
They make the subject look small and fragile
Or, if the subject is a space
the background is shown widely
like the city background in a 3-point perspective
and the entire landscape is shown
That's why bird's-eye views are often used
when drawing cityscapes
When planning a city
the drawings usually drawn in advance are also called bird's-eye views
and they are drawn as it
The biggest advantage of a high angle is that
instead of the sky being visible, the ground is a bit wider
and now you can see each detail
Nothing is obscured
So it's also the best when showing a situation
When a scene starts in a cartoon or movie
the first thing shown is a master shot
Do you remember the background scenes that start like this
where the drone takes a wide shot
from above and below?
Those are master shots
Those are often shot
widely with a high angle
Because every situation and every object there
is visible
Next is a low angle
It is the opposite of a high angle
It refers to a composition where the viewpoint is lower than the subject
and looks up
So, the horizon, eye level
is located at the bottom of the canvas
The vanishing point is above that, and the three-point perspective is mainly used
Here, if you look at the example, in both scenes
the viewer, the subject of the view, is quite oppressed
Like the gun barrel being thrust
or like the Matrix scene
It feels quite threatening
Or it gives a sense of grandeur or pressure
That is why it makes the subject of the light
look a little more powerful
If it is grand, it is usually used for buildings
When we look up at someone from below like this
it is usually a situation where we look up because I am lying down
or because we are young or because we are small
and looking up at someone bigger than us
In reality, looking up at something feels grand
but in the case of buildings, it also gives off a sense of oppression
so the angle based on the view also gives off the same atmosphere
And because the gaze is directed from below to above
the movement and power of the character are emphasized a little more
Next is the wide angle
It is similar to the 5-point perspective or 4-point perspective that we learned earlier
It captures a wider range with a wide angle of view
It is also called a fish-eye lens or a wide-angle lens
Because it captures a wide angle of view
the panorama function among the camera functions
is optimized to capture wide scenes to the extent
that it uses a wide angle
Since it is so wide that it exceeds the normal field of view
the edges of the screen are also distorted
As you can see here, with a distorted feeling
a unique situation and field of view are created
It is also possible to create an unrealistic atmosphere in that way
It is also often used to show a panoramic view
because it can capture a wide space
and maximize the sense of space
Looking at the fourth photo on the bottom right
you can see that even the tip of the rooftop in the distance is captured
And you can see that the city behind it is slightly curved
and captured much wider than when it was flat ground
How to Draw the Human Body Using Perspective
Now let's apply the concepts we just learned to draw the human body
Applying perspective to the human body is the most difficult
than applying perspective to other objects
In fact, at first, we draw while looking at the guide
but later, we draw it according to
the habits that we have become accustomed to
If we just follow these main angle-specific characteristics of the human body
it will be a little easier to get used to it
First, I will explain the angles of the human body
focusing on frequently used shapes
First, the eye
The basic shape of the eye is a circle
The eyeball is round like this
If we assume that there is a pupil like this
then the almond-shaped curve
that surrounds this sphere
This is the eyelid
If we draw the almond-shaped curve like this
this is actually the actual shape of the eye
Let's assume that this is a plane
Let's think that it surrounds
a circle like this
Then what happens to this remaining half?
Well
It will fall to the side like this
In any case, it is not visible
Then
this is the eye seen from the side
It would be good to adjust the angle
and see the eye in three dimensions
For example, if you look at it from above
it would wrap around the sphere like this
Then, if you erase a little bit of this
the eye looking up would be drawn like this
You don’t have to guide it like this every time
but it would be good to know that the shape of the eye is determined
according to the angle of the eye based on this principle
The eyelids would be like this
Now, just as this almond-shaped plane
in the shape of a sphere wraps around like this
the face is the same
If you draw this
sphere-shaped rectangular plane
in the ratio of A4 paper
wrapping around a circle like this
this is the guide for the face
This round sphere is the skull
and this face corresponds
to the round A4 paper wrapping around it
A cross line is drawn like this
You can think of this line as a guideline
for the facial features
Now, on this combined face
ou can rotate the guide shape like this
which can be rotated like this
or it can be rotated downward like this
It's very easy to draw a shape like this
How is this reflected?
You can apply the guide to the face like this
Like this
If you express the low angle like this
this part of the upper surface of the A4 paper
becomes the chin
Also, if you rotate it like this at a high angle
the curved surface of the upper surface of the A4 paper
becomes the crown or forehead line
If you draw based on the two combined surfaces and shapes like this
it's very easy
It's very easy to rotate and draw by angle
I'm drawing it like this
If you extend the neck like this in between
and connect the chin
it's easy to match
the face by angle
Then, let's look at the high-angle human body first
First, what's the closest thing due to the perspective effect? ​​
The head is at the very top of the human body
The head is like this
and what's the closest thing?
Among the upper body, the shoulder
So, the upper body will be highlighted
The shoulders are similar to the face
so draw them
proportionately to the head size
And the upper body
But the upper body is usually only visible up to the chest
If the pelvis is pulled forward like this
the stomach can be seen
After the length of the head and shoulders
the upper body is rapidly shortened
The lower body is shortened even more
If the upper body is 3, the legs are 2
or if the upper body is 4, the legs are 1, or something like that
just reduce it much more than you think
In this way, the feet are at the bottom
when viewed from above
so you should draw them much smaller than you think
Since the overall nuance of the body follows this perspective line
it just goes down
If you also reduce this horizontal width
the nuance of shortening and reduction that is unique to perspective will come to life well
The feet, for example, would be drawn
with this line in perspective
If they are located here
the other foot would be located a little further to the side
according to this perspective line
You can draw it as if it is completely shortened
as it goes down
If this person is in a more upright posture
or if you take a picture from a little further back
the upper body may end at the chest
The upper body ends at the chest, the lower body, the legs
which are much shortened
and the calves and feet
You can shorten it like this
Here, if you keep the curves
that you learned in the basic drawing class
the calves are in the back like this
The thighs are in the front
They are connected to the lower body like this in the front
You can shorten it enough
while keeping this nuance slightly
If you don't keep this nuance, it will become very stiff
It can be drawn like this
Even if you draw it like this, you can see it at a high angle
but it won't be fun
And if it's almost at this level
it can easily look like a person
with short legs when you draw it
So if you keep the nuances
of the human body, such as the calves
and the thighs in front
even if it's shortened, it's good to keep it
so you can feel the human body
Also, in the case of the face
the forehead looks this wide
The position was like this earlier
The chin is a little shorter
If this were the front
the crosshair would be located in the exact center
but if you follow the curvature of this sphere
you can see that the bottom is a little shorter
Among them, the nose
is slightly pointed downward like an arrow nose
The nostrils are naturally covered and not visible
so the remaining part
has to be used for the mouth and chin
So naturally, the chin can't help but look short
The mouth
has teeth like this, separate from the facial bones
If you think of it as a separate curvature
that matches these teeth
it's more natural
As a result, the facial features are pushed down
When taking selfies, there was a pretty face angle in the past
Now, when youth became the standard of beauty
the chin looked a little shorter
and the eyes and forehead looked bigger
so the camera was often taken from above
That shortened the chin and made the eyes and forehead look bigger
You can think of high angles in a similar way
The face at a high angle
the eyes originally
if the eyes have this curvature
the upper eyelid here will be slightly lowered
Draw it with a gentler curve
as well as the lower side
The eyelid would be drawn like this if the lower side
were originally like this
If the eyelid is originally like this
or if the eyes are closed
the upper eyelid may be drawn with
a completely downward curve like this
The angle looks slightly more extreme
when it is completely
downward like this
This is because the downward slope
also distorts due to the angle
Here is the eyebrow bone
The eyebrow bone also gradually goes downward like this
The distance between the eyes and the eyebrows also gets a little closer
On the contrary, let's draw a low angle
At a low angle, the head becomes very small
It becomes much smaller than you think
And the neck is originally here
But the neck is buried and cannot be seen
This is very important
The angle is clearly felt
if the neck is not visible at a low angle
This perspective will also be applied
when looking at the overall proportion
Then, the upper body will be much shorter like before
and the lower body will be much longer and bigger
Since the lower body is emphasized
only the nuances of the human body are drawn
such that the calves stick out
the shins go behind
and they are drawn to become larger and bigger as they go down
The soles of the feet may be visible
or depending on the position of the camera set on the camera
the feet may just be visible like this
Usually, the calves are drawn very long and large from the beginning
And now, in the case of the face, the chin can be seen like this
The lower part of the chin can also be seen
The lower part of the nose can also be seen like this
The chin is like this because of the deformation
Appropriate omissions must be made
so that it does not look too excessive or strange
There are not many people who look good when taken from below
It is very difficult to draw the lower part naturally
especially when it is drawn in a more cartoonish way
, the upper
the upper eyelid is slightly higher
If this is normal, the upper eyelid
would be slightly higher
And if the lower eyelid is slightly upturned
it would be slightly curved upward
And since the bridge of the nose is also shortened
if it were originally in this position
it would be
shortened to this position
And if the eyebrows were originally like this
a little bit higher
And if the cheekbones were originally like this
draw a gentle curve upward like this
If the cheekbones were originally like this
draw them with a nuance that looks like they are slightly smiling upward
Now, only the chin
is slightly shown from here
and now it just goes straight to the neck
If you draw each part like this
it looks a little bumpy and crude
So, if the cartoonish expression is a little more strengthened
the facial features are placed above
and the lower part is left like this
Most of them do that
And the ears are usually located
right next to the eyes and nose like this
How about this?
It's just like a wrapped A4 paper
Then, if this is the end of the chin
due to the nature of this A4 paper, if it goes sideways like this
the ear will be located a little lower like this
You can see that the end of this A4 paper is the chin
and the ear is attached to this end
The point of the low angle is that
we have to draw a much larger change in proportion than we think
That's because we often see high angles
but low angles are unfamiliar
That's why, especially when reducing the head size
we often reduce it very timidly
To this extent
If we do this, the effect of the low angle we think of
will not be as great
This can also be called a low angle in some ways
So when we draw
it's completely like this
o the perspective that enters the human body
is this steep
and if the head is pierced like this, wouldn't it be too small?
So, I just drew it like this
What do you think?
It makes you look like a big head
The head is reduced much more than you think
And the important thing
When you draw the human body like this
you can't help but draw
a cylinder-like shape first
Then, the cross-section will be like this circle
The more gentle this circle is, the less perspective there is
To be clearly visible
this curve must be very large for the perspective
It has to be close to a perfect circle
The closer it is to a circle
the more perspective there is
This is the same with a high angle
Lastly, here's a human body using a wide angle
First, let's look at this guide from a wide angle
Distortion occurs the farther away you get from the center of the screen
This is the same with the human body
Even if you're standing in the middle like this
And there's a vanishing point on both the top and bottom
So, the lower side is shown at a high angle
and the upper side is shown at a slightly low angle
This is exactly the eye level in the center of the human body
It'll look like this
The person in the middle is like this
but what happens if you apply curvature when you go sideways or to both sides?
You can see that this line is where the nuances of the human body
are applied first and foremost
Even for someone just standing
the feet on the floor
are still positioned on the line extending from the center
so the perspective is applied
but the overall height of the body
is bent a lot according to this curved curve
And because it is positioned on this horizontal line
the lower body is drawn at a slightly low angle
and the lower body is drawn at a high angle
And the depth of the screen, whether it is behind or in front
the distortion is more severe the closer it is to the front
This is because the angle of view is wide, so the range of objects is crowded
For example, a face like this taken with a fish-eye lens
like this frontal selfie
has a narrower area on the side, and the nose is big
The nose is really big
and the eyes are also
distorted left and right on the vertical line
so the angles of the two eyes change from side to side, just like strabismus
The mouth is also at a high angle, and the forehead is at a low angle
The distance between the eyes is also far apart
and it looks a bit like the front of a fish
The margins of the face are also extremely reduced
It feels a little more like this
Do you know what it feels like?
In horror movies, when you press the doorbell
there is a horror production where you hold the binoculars
close to your face
You can see the kind of production that makes use of this distortion
And if we draw this
the bottom would be at an extremely high angle
Through these extreme parts
we can express the human body more organically
Drawing at a wide angle, the human body
is now more nuanced in how the body's gestures are bent
according to the overall wide-angle guidelines
When it is high, low, or close
n the case of high or low
depending on this angle
even in a picture where it is sitting still, action is felt
and dynamics are felt
I've mentioned before that this shortening and exaggeration
greatly affect the action
One of the best techniques to use this is the perspective
change using angles
so depending on how well you use this
the level of dynamism and the nuance of the entire picture are determined
So, I think it would be good to try it a lot
Let's summarize what we learned in this session
First, we learned about the concept and types of perspective
Second, we learned about the human body
with perspective through the types of angles
Lastly, we learned how to draw an ordinary human body
through perspective dramatically
Thank you
The concept and types of perspective Terms related to perspective Vanishing point: Refers to the point where parallel lines extend infinitely and converge, and N-point perspective is classified according to the number of vanishing points
Perspective line: Expresses the sense of depth and parallel lines that converge toward the vanishing point Horizontal line: Refers to the line indicating the eye level of the observer, and the vanishing point is always located above the horizon
1-point perspective Perspective with one vanishing point, mainly expressing frontal composition Used for interior spaces, frontal buildings, and expansive landscapes
2-point perspective Perspective with two vanishing points, expressing depth and width Expressing architecture, interiors, and three-dimensional appearances
3-point perspective Expressing depth, width, and height Used for high-rise buildings, cityscapes, and dynamic compositions
4-point perspective and 5-point perspective 4-point perspective: Perspective with four vanishing points, characterized by curved lines
5-point perspective: A concept that complements 4-point perspective, expressing distortions like a sphere Used for wide-angle lenses, fish-eye lens effects, and panoramic shots
How to apply perspective to people High angle The viewpoint is higher than the subject, making the subject look small and fragile, and showing the background widely Used for cityscapes and bird's-eye views
Low angle The viewpoint is lower than the subject, giving a sense of grandeur and pressure, and expressing the subject strongly Emphasis the strength and movement of the character
Wide angle The wide angle of view is characterized by the edges of the screen being distorted Creating a unique and unrealistic atmosphere, and maximizing the sense of space
Human body expression using perspective High-angle human body The head becomes larger and the feet become smaller, the upper body is highlighted, and the lower body is hidden The face looks wider with a wider forehead and smaller chin
Low-angle human body The head becomes smaller and the lower body is emphasized The lower part of the chin and nose is shown a lot, and the proportion
Low-angle human body The head becomes smaller and the lower body is emphasized The lower part of the chin and nose is shown a lot, and the proportion changes should be drawn greatly to be effective