WEBVTT 1 00:00:04.280 --> 00:00:08.973 Realistic Basics Creating Moving 2D Graphics: Layers and Keyframes 2 00:00:08.973 --> 00:00:11.490 GCC Academy 3 00:00:24.000 --> 00:00:27.400 Hello everyone, this is instructor Choi Ji-won 4 00:00:27.400 --> 00:00:31.150 This session will cover creating moving 2D graphics 5 00:00:31.150 --> 00:00:35.737 layers, and keyframes 6 00:00:35.737 --> 00:00:39.237 Today's learning content is first, through a practice of creating vector graphics 7 00:00:39.237 --> 00:00:42.287 using shape layers 8 00:00:42.287 --> 00:00:47.321 we will understand layers in After Effects 9 00:00:47.321 --> 00:00:49.671 Second, by applying animation 10 00:00:49.671 --> 00:00:52.721 using keyframes 11 00:00:52.721 --> 00:00:55.271 we will learn about acceleration and deceleration 12 00:00:55.271 --> 00:00:58.400 using keyframes and the graph editor 13 00:00:58.834 --> 00:01:02.488 Creating Vector Graphics Using Shape Layers 14 00:01:04.855 --> 00:01:09.974 Yes, everyone, the timeline is the most important this time 15 00:01:09.974 --> 00:01:11.574 The timeline panel 16 00:01:11.574 --> 00:01:17.674 The last time we learned about interfaces 17 00:01:17.674 --> 00:01:21.736 it was one of many 18 00:01:21.736 --> 00:01:24.486 There was the composition panel, the project panel 19 00:01:24.486 --> 00:01:27.036 the panel where effects are displayed 20 00:01:27.036 --> 00:01:31.103 and even the timeline panel 21 00:01:31.103 --> 00:01:36.553 Why is the timeline panel important among all these panels? 22 00:01:36.553 --> 00:01:41.499 Because it is where the actual work is done 23 00:01:41.499 --> 00:01:45.249 First, the timeline is where media files 24 00:01:45.249 --> 00:01:48.430 are managed in layers 25 00:01:48.430 --> 00:01:51.630 The concept of layers is also very important 26 00:01:51.630 --> 00:01:56.430 and many tasks are done by arranging each of these layers 27 00:01:56.430 --> 00:02:04.126 in the timeline and working with them 28 00:02:04.126 --> 00:02:08.876 Also, this timeline is where the actual work is done 29 00:02:08.876 --> 00:02:12.526 by setting the playback time of the layer 30 00:02:12.526 --> 00:02:16.656 or creating keyframes 31 00:02:16.656 --> 00:02:19.106 This time is very important 32 00:02:19.106 --> 00:02:25.043 No matter what effect you put in 33 00:02:25.043 --> 00:02:29.085 the time setting is important 34 00:02:29.085 --> 00:02:34.438 You can control the speed 35 00:02:34.438 --> 00:02:36.938 such as when it starts and ends 36 00:02:36.938 --> 00:02:42.181 and tell various motion stories 37 00:02:42.181 --> 00:02:45.431 so the concept of time is important 38 00:02:45.431 --> 00:02:48.894 So, it's the timeline 39 00:02:48.894 --> 00:02:54.576 What does this timeline have? 40 00:02:54.576 --> 00:03:01.557 It has so many functions 41 00:03:01.557 --> 00:03:08.706 I think it would be good to go over them one by one 42 00:03:08.706 --> 00:03:14.906 First, I've enlarged the timeline 43 00:03:14.906 --> 00:03:20.429 and the current time is set like this on the upper left 44 00:03:20.429 --> 00:03:27.079 You can see the current time with this time indicator 45 00:03:30.517 --> 00:03:33.367 If you hold down Ctrl and click on this 46 00:03:33.367 --> 00:03:36.167 you can change this display style 47 00:03:36.167 --> 00:03:40.171 to this timecode frame format 48 00:03:40.171 --> 00:03:44.071 Right next to it is a search box 49 00:03:44.071 --> 00:03:49.844 This is a quick find 50 00:03:49.844 --> 00:03:53.244 If you press Ctrl+F to activate it 51 00:03:53.244 --> 00:03:57.725 you can search for the layer's name or property 52 00:04:00.517 --> 00:04:04.567 Next to it is this composition chart 53 00:04:04.567 --> 00:04:08.817 Next to it is this who shows the composition 54 00:04:08.817 --> 00:04:10.488 as a small flow chart 55 00:04:10.488 --> 00:04:15.290 I think it would be good to click on them one by one 56 00:04:17.488 --> 00:04:21.388 Next to it is the fourth Hide from Timeline panel 57 00:04:21.388 --> 00:04:24.038 Smooth movement of the video 58 00:04:24.038 --> 00:04:29.676 Show Layer's Motion Blur, Graph Editor 59 00:04:29.676 --> 00:04:36.448 Next to it is the time navigator and the work area 60 00:04:38.161 --> 00:04:42.231 There are so many functions just above 61 00:04:42.231 --> 00:04:47.409 First of all, the current time is important to us 62 00:04:47.409 --> 00:04:53.488 Another important thing is the time navigator 63 00:04:53.488 --> 00:04:57.191 Time is the most important 64 00:04:57.191 --> 00:05:01.691 The reason why this work area is important is 65 00:05:01.691 --> 00:05:03.991 because we can drag and set 66 00:05:03.991 --> 00:05:06.577 this work area 67 00:05:06.577 --> 00:05:13.277 If the work area is narrower than I intended 68 00:05:13.277 --> 00:05:17.842 or there are too many, the video may be cut off when extracted 69 00:05:17.842 --> 00:05:21.419 or the video may be extracted too much 70 00:05:21.419 --> 00:05:23.919 So it is important always to check that 71 00:05:23.919 --> 00:05:27.072 this work area is set correctly 72 00:05:29.567 --> 00:05:33.884 Another important thing is the Graph Editor 73 00:05:33.884 --> 00:05:38.934 Graph Editor is important because it is about time 74 00:05:38.934 --> 00:05:44.488 and this can finely adjust the speed 75 00:05:44.488 --> 00:05:46.438 That is why it is important 76 00:05:46.438 --> 00:05:51.388 The things to remember on the top line are Current Time, Graph Editor 77 00:05:51.388 --> 00:05:56.359 Time Navigator, and Work Area 78 00:05:56.359 --> 00:05:59.909 Then, if you look at 79 00:05:59.909 --> 00:06:05.518 the things I marked with arrows below 80 00:06:05.518 --> 00:06:09.235 there are many functions, but you will not use them all right away 81 00:06:09.235 --> 00:06:12.627 so don't hate them too much 82 00:06:12.627 --> 00:06:15.557 If you look on the left, you will see Show/Hide 83 00:06:15.557 --> 00:06:18.152 This is shaped like an eye 84 00:06:18.152 --> 00:06:22.132 If you click on this, the eye will turn off 85 00:06:22.132 --> 00:06:24.676 It means you don't want to see this layer 86 00:06:24.676 --> 00:06:29.714 Then, if you turn it on again, you will see an eye shape like this 87 00:06:29.714 --> 00:06:32.815 which means you will see it 88 00:06:32.815 --> 00:06:37.892 Next to it, Audio On/Off 89 00:06:37.892 --> 00:06:43.023 also determines whether you want to listen to the audio of this layer or not 90 00:06:43.023 --> 00:06:46.587 When you work on a lot of layers, it can get confusing 91 00:06:46.587 --> 00:06:52.429 So, if you turn off the unnecessary ones for a moment, what will it sound like? 92 00:06:52.429 --> 00:06:54.833 If you turn them on, what will it sound like? 93 00:06:54.833 --> 00:07:00.290 You will need both of these a lot when checking 94 00:07:00.290 --> 00:07:04.082 Next, there is Solo 95 00:07:04.082 --> 00:07:08.200 This Solo means that only the selected layer will be displayed on the screen 96 00:07:08.200 --> 00:07:12.805 and the rest will be hidden 97 00:07:12.805 --> 00:07:18.785 Next, there is the lock, which is shaped like a key lock 98 00:07:18.785 --> 00:07:24.035 Since there are so many layers 99 00:07:24.035 --> 00:07:30.894 this layer is important and will never be changed 100 00:07:30.894 --> 00:07:35.438 If you think you won't edit this layer 101 00:07:35.438 --> 00:07:39.369 if you activate it, it will not be edited 102 00:07:39.369 --> 00:07:42.023 That's how it is 103 00:07:42.023 --> 00:07:47.723 The four in front of this are for viewing and locking 104 00:07:47.723 --> 00:07:51.320 It indicates things like whether we'll see or listen or not 105 00:07:51.320 --> 00:07:54.970 It indicate those 106 00:07:54.970 --> 00:07:57.013 I think you can understand it like that 107 00:07:57.013 --> 00:08:00.874 Next to it, there is also a tag 108 00:08:00.874 --> 00:08:04.379 It has this tag shape, and the reason for this 109 00:08:04.379 --> 00:08:07.829 is to indicate a label 110 00:08:07.829 --> 00:08:13.033 There are names of layers like this 111 00:08:13.033 --> 00:08:17.745 but you can't find them all by name, so when you have a lot of layers 112 00:08:17.745 --> 00:08:21.528 you can label these layers with the same color 113 00:08:21.528 --> 00:08:24.878 to indicate that they are similar 114 00:08:24.878 --> 00:08:28.597 and can be grouped 115 00:08:28.597 --> 00:08:32.143 This will reduce confusion when you work 116 00:08:32.143 --> 00:08:34.943 That's why there are labels 117 00:08:34.943 --> 00:08:36.628 Next, there is the name of the layer 118 00:08:36.628 --> 00:08:39.305 You should name this layer well 119 00:08:39.305 --> 00:08:41.915 Because it will be confusing later 120 00:08:44.400 --> 00:08:48.281 So, we looked at the layer name 121 00:08:50.321 --> 00:08:55.627 It is written in English a little complicatedly 122 00:08:55.627 --> 00:08:58.418 but the Shy function 123 00:08:58.418 --> 00:09:03.954 is a function that enables or disables hiding the layer 124 00:09:03.954 --> 00:09:08.588 The second is the Collapse transformation 125 00:09:08.588 --> 00:09:11.188 This maintains the 3D nature 126 00:09:11.188 --> 00:09:14.964 of the composition layer, including the 3D layer 127 00:09:14.964 --> 00:09:17.764 or maintains the rasterization 128 00:09:17.764 --> 00:09:20.647 in the case of the vector layer 129 00:09:20.647 --> 00:09:23.430 It's hard, but you don't have to remember it for now 130 00:09:23.430 --> 00:09:26.230 Next, Quality and sampling 131 00:09:26.230 --> 00:09:30.044 adjust the preview quality 132 00:09:30.044 --> 00:09:34.677 Next, Effect, shows or hides the effect 133 00:09:34.677 --> 00:09:37.827 When I applied the effect 134 00:09:37.827 --> 00:09:41.093 What happened when I didn't apply it? 135 00:09:41.093 --> 00:09:44.727 If you want to see it, apply this 136 00:09:44.727 --> 00:09:49.192 You will use this a lot 137 00:09:49.192 --> 00:09:51.892 Next is Frame blending 138 00:09:51.892 --> 00:09:57.657 which is used to set the frame mix, which is often used 139 00:09:57.657 --> 00:09:59.507 Next is Motion blur 140 00:09:59.507 --> 00:10:05.143 What is Motion blur? 141 00:10:05.143 --> 00:10:11.657 It is used to activate or deactivate the blur function 142 00:10:11.657 --> 00:10:14.507 Next is Adjustment Layer 143 00:10:14.507 --> 00:10:18.647 This is used when applying effects, and it is used a lot 144 00:10:18.647 --> 00:10:21.447 There is one layer among the layers and when you want to 145 00:10:21.447 --> 00:10:25.309 apply a new effect to the lower layer 146 00:10:25.309 --> 00:10:27.420 you use this layer 147 00:10:27.420 --> 00:10:32.520 Next is the 3D Layer, which, when activated 148 00:10:32.520 --> 00:10:35.350 converts the layer to 3D 149 00:10:35.350 --> 00:10:38.697 We will use that later 150 00:10:38.697 --> 00:10:41.004 I think you can understand it like that 151 00:10:41.004 --> 00:10:44.271 CTI, this is important 152 00:10:44.271 --> 00:10:47.717 CTI is Current Time Indicator 153 00:10:47.717 --> 00:10:55.063 It tells you the time position of the part displayed on the screen 154 00:10:55.063 --> 00:11:02.192 Where it is standing is the screen I am looking at in the composition 155 00:11:02.192 --> 00:11:05.281 I think you can understand it like that 156 00:11:05.281 --> 00:11:09.618 At first, you don't use all of these functions 157 00:11:09.618 --> 00:11:17.318 Usually, if you know the current time, CTI 158 00:11:17.318 --> 00:11:24.093 and layer 159 00:11:24.093 --> 00:11:28.647 you will not have any difficulties when practicing, so don't worry 160 00:11:28.647 --> 00:11:34.647 Another important concept to memorize today is layers 161 00:11:34.647 --> 00:11:37.182 Layers are so important 162 00:11:37.182 --> 00:11:40.529 They are the most basic 163 00:11:40.529 --> 00:11:43.279 Layers are an important concept 164 00:11:43.279 --> 00:11:45.568 used in After Effects 165 00:11:45.568 --> 00:11:47.168 When you arrange these layers 166 00:11:47.168 --> 00:11:49.776 graphic spaces are created 167 00:11:49.776 --> 00:11:51.578 Through arrangement 168 00:11:51.578 --> 00:11:54.778 you can separate the background and objects 169 00:11:54.778 --> 00:11:57.478 to create 170 00:11:57.478 --> 00:12:01.529 individual and detailed work 171 00:12:01.529 --> 00:12:05.529 Layers are what make everything up of 172 00:12:05.529 --> 00:12:07.944 and because layers are classified 173 00:12:07.944 --> 00:12:14.449 you can create various graphics 174 00:12:14.449 --> 00:12:16.212 Okay, move on 175 00:12:16.212 --> 00:12:19.083 There are many layers 176 00:12:19.083 --> 00:12:24.103 but the most representative is Shape Layer 177 00:12:24.103 --> 00:12:27.954 Shape Layer is a shape 178 00:12:27.954 --> 00:12:34.469 a layer that creates various shapes 179 00:12:34.469 --> 00:12:37.449 The second is the text layer 180 00:12:37.449 --> 00:12:40.430 Text is text 181 00:12:40.430 --> 00:12:43.133 There is a layer where you can write text 182 00:12:43.133 --> 00:12:45.479 Then, there is Solid Layer 183 00:12:45.479 --> 00:12:49.855 This Solid Layer is a cross-section 184 00:12:49.855 --> 00:12:52.449 A cross-section, a surface 185 00:12:52.449 --> 00:12:57.999 It is usually used when you want to remove the alpha value 186 00:12:57.999 --> 00:13:00.123 from the background 187 00:13:00.123 --> 00:13:03.816 What was it that I mentioned earlier? 188 00:13:03.816 --> 00:13:07.024 There is also an Adjustment Layer 189 00:13:07.024 --> 00:13:09.667 You can understand it like that 190 00:13:09.667 --> 00:13:13.182 The next important concept is Keyframe concept 191 00:13:13.182 --> 00:13:15.341 Keyframe concept is 192 00:13:15.341 --> 00:13:20.251 an essential element in creating animation 193 00:13:20.251 --> 00:13:23.014 Keyframes and layers are important 194 00:13:23.014 --> 00:13:27.430 If you enter the desired value in the measurement time 195 00:13:27.430 --> 00:13:30.675 you can use the stopwatch to create 196 00:13:30.675 --> 00:13:32.400 the desired keyframe 197 00:13:35.073 --> 00:13:36.964 It is related to time 198 00:13:36.964 --> 00:13:41.647 If there are at least two keyframes, movement is created 199 00:13:41.647 --> 00:13:47.459 You will understand this right away when you practice 200 00:13:47.459 --> 00:13:51.449 This is because movement is created 201 00:13:51.449 --> 00:13:56.123 This keyframe concept will be used often 202 00:13:56.123 --> 00:14:01.974 so please familiarize yourself with it and practice 203 00:14:01.974 --> 00:14:05.479 We will practice layers and keyframes 204 00:14:05.900 --> 00:14:08.949 Practical Exercise: Layers and Keyframes 205 00:14:09.400 --> 00:14:14.024 First, let's take a look at the compositions 206 00:14:14.024 --> 00:14:21.124 The compositions are Maze Game Complete, Basketball Bouncing Complete 207 00:14:21.124 --> 00:14:25.274 Character Creation Practice, Maze Game Keyframe Practice 208 00:14:25.274 --> 00:14:27.824 Basketball Bouncing, and Graph Editor Practice 209 00:14:27.824 --> 00:14:30.053 It's like this 210 00:14:30.053 --> 00:14:34.875 I've created several compositions 211 00:14:34.875 --> 00:14:39.994 so I'll put the indicator on Maze Game Complete 212 00:14:39.994 --> 00:14:43.331 and press the space bar 213 00:14:52.608 --> 00:15:02.341 This cloud character is going to the four-leaf clover 214 00:15:02.341 --> 00:15:08.241 I will video him solving the maze and going to 215 00:15:08.241 --> 00:15:12.400 the four-leaf clover 216 00:15:17.836 --> 00:15:22.568 I made this once for keyframe practice 217 00:15:22.568 --> 00:15:25.459 and will make a video like this 218 00:15:29.766 --> 00:15:34.271 Then, there's the third character creation layer practice, right? 219 00:15:34.271 --> 00:15:36.964 Click on it 220 00:15:36.964 --> 00:15:39.232 Then, there's nothing 221 00:15:39.232 --> 00:15:42.430 There's nothing 222 00:15:42.430 --> 00:15:44.519 We have to make everything 223 00:15:46.697 --> 00:15:49.608 But here 224 00:15:49.608 --> 00:15:53.133 we're going to make only the four-leaf clover character 225 00:15:53.133 --> 00:15:57.123 We're going to make only the four-leaf clover character 226 00:15:57.123 --> 00:16:00.034 We're going to use the shape layer 227 00:16:00.034 --> 00:16:07.529 If you go in the toolbar 228 00:16:07.529 --> 00:16:10.430 you'll see the Rectangle Tool 229 00:16:10.430 --> 00:16:13.980 If you click on this for a long time 230 00:16:13.980 --> 00:16:19.905 you can see what shape layers you can create next to it 231 00:16:19.905 --> 00:16:25.085 There are squares, rounded squares, ovals, stars 232 00:16:25.085 --> 00:16:27.133 things like these 233 00:16:27.133 --> 00:16:34.053 We're going to make the most basic square first 234 00:16:34.053 --> 00:16:39.677 Think of this as a drawing paper 235 00:16:39.677 --> 00:16:44.865 click and drag like this 236 00:16:48.845 --> 00:16:51.529 Did you drag it? 237 00:16:56.063 --> 00:16:58.529 You're going to drag it 238 00:16:58.529 --> 00:17:01.929 Strange? When I pulled it earlier 239 00:17:01.929 --> 00:17:04.261 it came out as a rectangle 240 00:17:04.261 --> 00:17:08.489 but this time, it came out as a square 241 00:17:08.489 --> 00:17:11.789 How do I do this? Press Shift 242 00:17:11.789 --> 00:17:13.885 I'll do Ctrl+Z and do it again 243 00:17:13.885 --> 00:17:19.212 If you hold down Shift and drag 244 00:17:19.212 --> 00:17:23.083 it will appear square 245 00:17:23.083 --> 00:17:25.786 I'll make it a square 246 00:17:25.786 --> 00:17:29.509 I made it big so you can see it bigger 247 00:17:29.509 --> 00:17:34.578 Since we're practicing, you can make it bigger 248 00:17:34.578 --> 00:17:40.341 The red here isn't a four-leaf clover 249 00:17:40.341 --> 00:17:42.420 Let's change the color 250 00:17:42.430 --> 00:17:47.420 Here, there's Fill and Stroke 251 00:17:47.420 --> 00:17:49.905 They're fill and stroke 252 00:17:49.905 --> 00:17:52.133 and you can use them 253 00:17:52.133 --> 00:17:54.143 First, let's press Fill 254 00:17:54.143 --> 00:17:56.835 If you press it, you'll see options 255 00:17:56.835 --> 00:18:00.335 like "No fill," "Fill," 256 00:18:00.335 --> 00:18:03.618 and "Add a little effect" 257 00:18:03.618 --> 00:18:07.103 I will say, "I'm going to paint this," 258 00:18:07.103 --> 00:18:09.578 you can also adjust the Opacity here 259 00:18:09.578 --> 00:18:14.083 If you put the cursor over it, an arrow will appear like this 260 00:18:14.083 --> 00:18:18.628 If you move it to the left, it will be transparent 261 00:18:18.628 --> 00:18:21.778 If you move it to the right 262 00:18:21.778 --> 00:18:25.459 it will be opaque 263 00:18:25.459 --> 00:18:29.321 First, I'm going to paint with a solid color 264 00:18:29.321 --> 00:18:31.657 I've selected the option OK 265 00:18:31.657 --> 00:18:33.007 Then, for the color 266 00:18:33.007 --> 00:18:38.024 click on the square next to Fill 267 00:18:38.024 --> 00:18:42.558 A color will appear like this when you click on the square 268 00:18:42.558 --> 00:18:47.508 Here, I will make a green 269 00:18:47.508 --> 00:18:52.489 a color close to green 270 00:18:52.489 --> 00:18:56.389 You can intuitively create 271 00:18:56.389 --> 00:18:59.509 the color you want 272 00:18:59.509 --> 00:19:01.608 I thought this color was appropriate 273 00:19:01.608 --> 00:19:09.548 so I set the number to 4FD9EF 274 00:19:09.548 --> 00:19:11.390 I clicked OK 275 00:19:11.400 --> 00:19:19.212 Then, we've created a light green square 276 00:19:19.212 --> 00:19:24.400 Since I've painted here, we need to look at the Stroke, right? 277 00:19:24.400 --> 00:19:26.667 If you click on the Stroke 278 00:19:26.667 --> 00:19:32.967 there are four options 279 00:19:32.967 --> 00:19:34.917 There will and won't be stroke 280 00:19:34.917 --> 00:19:37.054 I'll apply an effect to the stroke 281 00:19:37.054 --> 00:19:39.093 I'm going to use a solid color 282 00:19:39.093 --> 00:19:42.469 You can adjust this Opacity as well 283 00:19:42.469 --> 00:19:44.023 but to make it visible 284 00:19:44.023 --> 00:19:47.420 I'll just leave it at 100 and click OK 285 00:19:47.420 --> 00:19:48.677 Click OK 286 00:19:48.677 --> 00:19:52.400 Likewise, clicking on the surface next to the Stroke 287 00:19:52.400 --> 00:19:55.905 changes the Stroke's color 288 00:19:55.905 --> 00:19:58.905 You can change the color 289 00:19:58.905 --> 00:20:02.449 But in my case, I'll just leave it as FFFFFF 290 00:20:02.449 --> 00:20:04.960 I'll just leave it as white 291 00:20:04.960 --> 00:20:07.600 Click OK 292 00:20:07.600 --> 00:20:11.800 If you look next to it, there is a Stroke width 293 00:20:11.800 --> 00:20:14.920 If you hover over this 294 00:20:14.920 --> 00:20:19.080 an arrow will appear like this 295 00:20:19.080 --> 00:20:21.559 The wider you make it, the wider it becomes 296 00:20:21.559 --> 00:20:23.840 the smaller you make it, the less it disappears 297 00:20:23.840 --> 00:20:27.080 I'll make it 13 so that 298 00:20:27.080 --> 00:20:35.279 you can see it well 299 00:20:35.279 --> 00:20:38.560 Yes, let's make it 15 300 00:20:38.560 --> 00:20:42.599 Make it 15 301 00:20:42.599 --> 00:20:44.119 Press V 302 00:20:44.119 --> 00:20:46.200 If you press somewhere else 303 00:20:46.200 --> 00:20:51.119 a square will be created like this 304 00:20:51.119 --> 00:20:57.639 Then, you might be thinking 305 00:20:57.639 --> 00:21:00.680 How can I make this square point 306 00:21:00.680 --> 00:21:03.560 in the direction of the clover? 307 00:21:03.560 --> 00:21:05.360 Let's change it 308 00:21:05.360 --> 00:21:09.480 This time, instead of the Composition panel 309 00:21:09.480 --> 00:21:12.440 we'll look at the Timeline panel 310 00:21:12.440 --> 00:21:14.360 I'll raise it to show you 311 00:21:14.360 --> 00:21:17.529 the Timeline panel better 312 00:21:17.529 --> 00:21:21.120 When I raise it, if you want to see the panel bigger 313 00:21:21.120 --> 00:21:25.639 or smaller, you can click and drag 314 00:21:25.639 --> 00:21:28.919 between the panels like I did 315 00:21:28.919 --> 00:21:30.839 Likewise, you can adjust it 316 00:21:30.839 --> 00:21:34.599 like this on the side 317 00:21:34.599 --> 00:21:40.000 You can adjust it here, too 318 00:21:40.000 --> 00:21:43.040 I think that's enough 319 00:21:43.080 --> 00:21:47.599 We're going to work on this Shape Layer 320 00:21:47.599 --> 00:21:52.279 in the third composition 321 00:21:52.279 --> 00:21:55.480 So you should always select the layer you will work on 322 00:21:55.480 --> 00:21:58.760 That's the only way to apply the effect 323 00:21:58.760 --> 00:22:04.879 If you look next to the content, there's Add 324 00:22:04.879 --> 00:22:08.199 What are you going to add? 325 00:22:08.199 --> 00:22:10.399 Let's press the arrow 326 00:22:10.399 --> 00:22:14.000 There are various effects 327 00:22:14.000 --> 00:22:16.080 Let's select one of the effects 328 00:22:16.080 --> 00:22:19.119 and use it 329 00:22:19.119 --> 00:22:21.000 Let's press the one 330 00:22:21.000 --> 00:22:23.839 called Pucker & Bloat 331 00:22:23.839 --> 00:22:29.600 It's under Offset Paths here 332 00:22:29.600 --> 00:22:32.039 If you press this 333 00:22:32.039 --> 00:22:33.880 What happened? 334 00:22:33.880 --> 00:22:35.440 There's distortion 335 00:22:35.440 --> 00:22:36.800 When there's distortion 336 00:22:36.800 --> 00:22:41.479 there's content called Pucker & Bloat below 337 00:22:41.479 --> 00:22:43.000 You can open this 338 00:22:43.000 --> 00:22:46.960 If you open it, it says Amount 339 00:22:46.960 --> 00:22:51.000 This means how much distortion 340 00:22:51.000 --> 00:22:53.279 you're going to do 341 00:22:53.279 --> 00:22:56.960 How much? 342 00:22:56.960 --> 00:22:59.919 If unsure 343 00:22:59.919 --> 00:23:02.000 you can always adjust it 344 00:23:02.000 --> 00:23:04.039 by placing the cursor over this number 345 00:23:04.039 --> 00:23:06.194 Let's adjust it 346 00:23:06.194 --> 00:23:10.759 The more you go to the minus, the more concave it becomes 347 00:23:10.759 --> 00:23:15.240 the more you go to the plus, the more blocked it becomes 348 00:23:15.240 --> 00:23:20.960 It's almost like a four-leaf clover 349 00:23:20.960 --> 00:23:25.160 If you stop, it's about 75 350 00:23:25.160 --> 00:23:27.279 It's about 75 351 00:23:27.279 --> 00:23:32.320 You can make it like this 352 00:23:32.320 --> 00:23:36.839 If you've made it like this 353 00:23:36.839 --> 00:23:39.919 let's make a stem 354 00:23:39.919 --> 00:23:43.320 Select the same shape layer 355 00:23:43.320 --> 00:23:45.600 and make it with the pen tool 356 00:23:45.600 --> 00:23:47.960 We'll make it with the pen tool 357 00:23:47.960 --> 00:23:51.240 If you drag the pen tool on the toolbar 358 00:23:51.240 --> 00:23:55.199 there are a lot of effects 359 00:23:55.199 --> 00:23:59.800 but for now, we'll use the pen tool 360 00:23:59.800 --> 00:24:02.839 I will draw it here 361 00:24:02.839 --> 00:24:04.320 You have to follow it carefully 362 00:24:04.320 --> 00:24:06.520 Click once 363 00:24:06.520 --> 00:24:12.399 hen drag while holding the click 364 00:24:12.399 --> 00:24:16.880 and then click once more to make a curve 365 00:24:16.880 --> 00:24:18.359 Don't panic 366 00:24:18.359 --> 00:24:20.119 just click on the curve like this 367 00:24:20.119 --> 00:24:23.920 But I didn't want to make this shape 368 00:24:23.920 --> 00:24:27.760 The same Pucker & Bloat Amount amount 369 00:24:27.760 --> 00:24:31.200 as before was applied here 370 00:24:31.200 --> 00:24:38.119 In this case, you have to drag this newly created shape 371 00:24:38.119 --> 00:24:43.559 all the way down to the Pucker 372 00:24:43.559 --> 00:24:46.994 and release it to solve the problem 373 00:24:46.994 --> 00:24:48.480 A blue line will appear 374 00:24:48.480 --> 00:24:50.920 If you drop it here 375 00:24:50.920 --> 00:24:53.839 the effect won't be applied 376 00:24:53.839 --> 00:24:58.890 This is because everything is based on the layer above 377 00:24:58.890 --> 00:25:04.160 However, since this fill has been formed 378 00:25:04.160 --> 00:25:06.440 I'll remove this 379 00:25:06.440 --> 00:25:10.600 Go to Fil 380 00:25:10.600 --> 00:25:14.920 Remove it 381 00:25:14.920 --> 00:25:16.720 Done 382 00:25:16.720 --> 00:25:20.200 Here, we need to adjust the position 383 00:25:20.200 --> 00:25:23.600 of Shape 1 a little bit 384 00:25:23.600 --> 00:25:25.880 To do that, go to Transform 385 00:25:25.880 --> 00:25:37.200 Our position is slightly different on the right and left 386 00:25:37.200 --> 00:25:39.359 so push it like this 387 00:25:39.359 --> 00:25:43.880 and put it inside 388 00:25:43.880 --> 00:25:47.480 If it matches like this, it should be about right 389 00:25:47.480 --> 00:25:49.839 It should be about right 390 00:25:49.839 --> 00:25:52.079 You've made it right 391 00:25:52.079 --> 00:25:55.679 Now 392 00:25:55.679 --> 00:26:01.477 since we made it with the pen 393 00:26:01.477 --> 00:26:05.000 and rectangle drawing tools 394 00:26:05.000 --> 00:26:08.600 press V to change it to select 395 00:26:08.600 --> 00:26:11.239 merge it into one 396 00:26:11.239 --> 00:26:16.559 and drag it like this 397 00:26:16.559 --> 00:26:23.000 and go to Add with it selected 398 00:26:23.000 --> 00:26:23.959 What should I do? 399 00:26:23.959 --> 00:26:28.239 Press Merge Paths 400 00:26:28.239 --> 00:26:30.920 Oh, what happens? 401 00:26:30.920 --> 00:26:32.320 It becomes one 402 00:26:32.320 --> 00:26:34.880 It becomes one 403 00:26:34.880 --> 00:26:38.119 If the color disappears when it becomes one 404 00:26:38.119 --> 00:26:42.920 move Merge Path to the top to solve it 405 00:26:42.959 --> 00:26:51.000 Yes, you can make it like this 406 00:26:51.000 --> 00:26:52.399 Yes, like this 407 00:26:52.399 --> 00:26:58.559 I'm going to rotate the content itself a little like this 408 00:26:58.559 --> 00:27:01.239 Go to Transform 409 00:27:01.239 --> 00:27:07.160 click Rotation, and drag it 410 00:27:07.160 --> 00:27:09.839 If you do it like this 411 00:27:09.839 --> 00:27:11.920 it's a bit burdensome 412 00:27:11.920 --> 00:27:16.359 so I'll reduce it 413 00:27:16.359 --> 00:27:18.640 Do it like this 414 00:27:18.640 --> 00:27:22.480 When we move, there are two things 415 00:27:22.480 --> 00:27:23.959 There are two Scales 416 00:27:23.959 --> 00:27:27.040 and two Positions 417 00:27:27.040 --> 00:27:30.079 If you look here, there's a shape 418 00:27:30.079 --> 00:27:35.320 hanging like a keychain 419 00:27:35.320 --> 00:27:40.079 This means that it's going to move at the same rate 420 00:27:40.079 --> 00:27:42.480 If you want to move them separately 421 00:27:42.480 --> 00:27:43.799 you can release them 422 00:27:43.799 --> 00:27:47.239 Click to release them 423 00:27:47.239 --> 00:27:48.279 Okay? 424 00:27:48.279 --> 00:27:49.640 If you've come this far 425 00:27:49.640 --> 00:27:54.679 we can create something 426 00:27:54.679 --> 00:27:57.239 with shape layers 427 00:27:57.239 --> 00:27:59.200 We can create graphics 428 00:27:59.200 --> 00:28:00.959 Among shape layers 429 00:28:00.959 --> 00:28:04.600 we created it with the rectangle tool and the pen tool 430 00:28:04.600 --> 00:28:07.760 You can understand it like this 431 00:28:07.760 --> 00:28:11.279 You've all entered the mirror game? 432 00:28:11.279 --> 00:28:14.559 Let's retake a look 433 00:28:14.559 --> 00:28:18.040 How do we give this movement? 434 00:28:18.040 --> 00:28:23.399 We'll provide it using keyframes 435 00:28:23.399 --> 00:28:27.399 If you look at it, it only moves in the X-axis, Y-axis 436 00:28:27.399 --> 00:28:33.479 horizontal, and vertical directions 437 00:28:33.479 --> 00:28:42.000 Let's create an animation of it 438 00:28:42.000 --> 00:28:46.159 moving and finding its way using keyframes 439 00:28:46.159 --> 00:28:48.799 This is the finished version 440 00:28:48.799 --> 00:28:53.520 So we have 1, 2, 3, 4, 5 441 00:28:53.520 --> 00:28:57.359 If you go to the fourth 442 00:28:57.359 --> 00:29:00.640 If you click on the fourth composition 443 00:29:00.640 --> 00:29:06.359 there is this guy without any animation 444 00:29:06.359 --> 00:29:08.919 The four-leaf clover will stay still 445 00:29:08.919 --> 00:29:11.760 so that we will leave it 446 00:29:11.760 --> 00:29:15.280 The cloud will move 447 00:29:15.280 --> 00:29:20.799 so I made a mirror for now 448 00:29:20.799 --> 00:29:25.479 I made a medium orange solid color, and the background, too 449 00:29:25.479 --> 00:29:28.239 You just need to move the cloud 450 00:29:28.239 --> 00:29:31.320 Shall we open the cloud? 451 00:29:31.320 --> 00:29:35.770 The cloud contains various traces 452 00:29:35.770 --> 00:29:38.400 and contents that we made 453 00:29:38.400 --> 00:29:42.239 We will only use the transformation below this 454 00:29:42.239 --> 00:29:44.000 Yes, it is very easy 455 00:29:44.000 --> 00:29:47.640 We will only use this 456 00:29:47.640 --> 00:29:51.960 If you click on the cloud transformation 457 00:29:51.960 --> 00:29:58.159 and the position and position values are activated 458 00:29:58.159 --> 00:30:05.960 This diamond is a keyframe that marks the time 459 00:30:05.960 --> 00:30:16.000 and I set it to -181.4 and 132.1 460 00:30:16.000 --> 00:30:18.719 I marked that position value 461 00:30:18.719 --> 00:30:23.869 But we can't understand the distance 462 00:30:23.869 --> 00:30:27.559 with numbers like this 463 00:30:27.559 --> 00:30:31.960 So, we will not do it with numbers 464 00:30:31.960 --> 00:30:37.799 I will move it by 1 second 465 00:30:37.799 --> 00:30:40.149 If you drag this indicator 466 00:30:40.149 --> 00:30:42.719 it will move exactly every 1 or 2 second 467 00:30:42.719 --> 00:30:50.960 After moving it around 2 seconds 468 00:30:50.960 --> 00:30:53.679 I will move this 469 00:30:53.679 --> 00:30:59.039 I will move it to here in the composition 470 00:30:59.039 --> 00:31:03.719 Move it here and let go 471 00:31:03.719 --> 00:31:10.799 The moment you let go, a diamond appears in the timeline panel 472 00:31:10.799 --> 00:31:17.119 This means that I'm going to specify this time and distance here 473 00:31:17.119 --> 00:31:20.869 I will move the indicator to the beginning 474 00:31:20.869 --> 00:31:25.150 and press the space bar 475 00:31:25.150 --> 00:31:28.159 It came until here 476 00:31:28.159 --> 00:31:31.760 I'll do it again 477 00:31:31.760 --> 00:31:36.000 This time, I'll put the indicator at around 4 seconds No, it's a little short 478 00:31:36.000 --> 00:31:43.599 so it's about 3 seconds 479 00:31:43.599 --> 00:31:48.320 and I'll lower this 480 00:31:48.320 --> 00:31:51.440 I'll lower it diagonally 481 00:31:51.440 --> 00:31:54.440 I'll look at it again 482 00:31:54.440 --> 00:31:57.000 It went and came down 483 00:31:57.000 --> 00:31:59.559 Yes, it came down 484 00:31:59.559 --> 00:32:00.960 Do you get it? 485 00:32:00.960 --> 00:32:02.760 One more time 486 00:32:02.760 --> 00:32:08.671 I have to go farther down that road 487 00:32:08.671 --> 00:32:14.039 so I'll stop the indicator at around 5 seconds and go 488 00:32:14.039 --> 00:32:16.359 I'll go all the way 489 00:32:16.359 --> 00:32:18.840 I'll go all the way here 490 00:32:18.840 --> 00:32:21.880 I have to go down again, 491 00:32:21.880 --> 00:32:27.080 so move the indicator slightly and go all the way 492 00:32:27.080 --> 00:32:34.280 Move the indicator again and go all the way 493 00:32:34.280 --> 00:32:40.000 Move the indicator, and if it seems a little far 494 00:32:40.000 --> 00:32:42.159 I've come to 11 seconds now 495 00:32:42.159 --> 00:32:47.520 Let's go ahead and move it to the end 496 00:32:47.520 --> 00:32:51.393 and then do a mid-check 497 00:32:56.709 --> 00:33:00.479 You can move this guy's position value in the composition panel 498 00:33:00.479 --> 00:33:05.440 without having to input a numeric value 499 00:33:05.440 --> 00:33:11.559 In the timeline panel, position the time value 500 00:33:11.559 --> 00:33:15.840 and move the distance position in the composition 501 00:33:15.840 --> 00:33:18.840 Move it like this 502 00:33:18.840 --> 00:33:23.880 Then go further 503 00:33:23.880 --> 00:33:27.919 and this time, let's go a little longer 504 00:33:27.919 --> 00:33:34.440 Go all the way to the four-leaf clover 505 00:33:34.440 --> 00:33:37.799 I finished in 18 seconds 506 00:33:37.799 --> 00:33:39.719 Let's take a look 507 00:33:39.719 --> 00:33:42.723 Move it in front of the indicator and press the space bar 508 00:34:00.450 --> 00:34:04.320 We arrived 509 00:34:04.320 --> 00:34:07.440 This is how you can do it 510 00:34:07.440 --> 00:34:09.320 It finished earlier 511 00:34:09.320 --> 00:34:13.359 than the time zone I created 512 00:34:13.359 --> 00:34:19.000 If you finish early and want to finish here 513 00:34:19.000 --> 00:34:25.690 you can move this work area 514 00:34:31.320 --> 00:34:35.640 I'll do that later 515 00:34:35.640 --> 00:34:40.400 You can move this work area like this 516 00:34:40.400 --> 00:34:42.960 You can only move the work area up to 18 517 00:34:42.960 --> 00:34:47.039 and extract this much 518 00:34:47.039 --> 00:34:51.694 Yes, do you understand? 519 00:34:51.694 --> 00:34:55.320 We marked a point like this 520 00:34:55.320 --> 00:34:59.200 and changed the position value in the composition 521 00:34:59.200 --> 00:35:01.080 We did that 522 00:35:01.080 --> 00:35:05.799 but now you can move it right here 523 00:35:05.799 --> 00:35:11.119 or if you put the cursor over our numeric value like this 524 00:35:11.119 --> 00:35:15.679 the numeric value will change 525 00:35:15.679 --> 00:35:20.200 You can use that to create it 526 00:35:20.200 --> 00:35:23.640 Enoughly 527 00:35:23.640 --> 00:35:28.799 Then, there is one bad thing 528 00:35:28.799 --> 00:35:33.200 What is it? 529 00:35:33.200 --> 00:35:35.599 Can't we make this speed a little more natural? 530 00:35:35.599 --> 00:35:37.919 This question arises 531 00:35:37.919 --> 00:35:42.960 So we will practice the speed a little more 532 00:35:42.960 --> 00:35:46.880 This time, let's select the second composition 533 00:35:46.880 --> 00:35:48.880 Basketball Bouncing Complete 534 00:35:48.880 --> 00:35:52.440 Let's set the indicator to 0, zero point 535 00:35:52.440 --> 00:35:55.119 and play it 536 00:35:55.119 --> 00:35:57.441 Play it with Backspace 537 00:36:02.490 --> 00:36:06.280 How does the basketball go? 538 00:36:06.280 --> 00:36:13.239 The basketball bounces and bounces 539 00:36:13.239 --> 00:36:23.408 There is some kind of deceleration and acceleration 540 00:36:23.408 --> 00:36:29.359 Let's practice how to make 541 00:36:29.359 --> 00:36:32.960 this deceleration and acceleration for the basketball 542 00:36:32.960 --> 00:36:39.760 We will use Graph Editor 543 00:36:39.760 --> 00:36:46.080 You can adjust the speed quite precisely 544 00:36:46.080 --> 00:36:52.960 So, let's use this function 545 00:36:52.960 --> 00:36:57.159 This is another completed composition example 546 00:36:57.159 --> 00:37:03.400 to practice the fifth Basketball Bouncing Graph Editor 547 00:37:03.400 --> 00:37:06.040 Activate the composition 548 00:37:06.040 --> 00:37:07.119 There is nothing 549 00:37:07.119 --> 00:37:09.160 We will fill it in 550 00:37:09.160 --> 00:37:13.959 How to do it is in the Project panel 551 00:37:13.959 --> 00:37:16.040 There is a basketball PNG file 552 00:37:16.040 --> 00:37:20.239 so you need to drag it 553 00:37:20.239 --> 00:37:30.040 and change the scale to change it 554 00:37:30.040 --> 00:37:33.680 If you set a keyframe 555 00:37:33.680 --> 00:37:39.239 to around 860 in frame 15 556 00:37:39.239 --> 00:37:42.479 it will fall vertically 557 00:37:42.479 --> 00:37:47.000 It will fall 558 00:37:47.000 --> 00:37:49.119 It falls 559 00:37:49.119 --> 00:38:00.239 If you press Ctrl+C at the point of 860 560 00:38:00.239 --> 00:38:06.800 you can copy and paste it at regular intervals 561 00:38:06.800 --> 00:38:11.116 Copy and paste 562 00:38:11.119 --> 00:38:12.419 I made 563 00:38:12.419 --> 00:38:15.219 3, 4, 5, 6, 7, 8 564 00:38:15.219 --> 00:38:22.119 9 diamonds 565 00:38:22.119 --> 00:38:26.719 Right now, nothing has changed 566 00:38:26.719 --> 00:38:28.760 It doesn't 567 00:38:28.760 --> 00:38:30.520 Now, I'm going to make a change 568 00:38:30.520 --> 00:38:33.719 How to do it? Graph Editor 569 00:38:33.719 --> 00:38:36.959 Click Graph Editor 570 00:38:36.959 --> 00:38:38.911 f you click Graph Editor 571 00:38:44.059 --> 00:38:50.000 a straight line will appear, and the graph will appear linearly 572 00:38:50.000 --> 00:38:56.000 but to make it curved and adjust it 573 00:38:56.000 --> 00:38:58.520 select the entire thing 574 00:38:58.520 --> 00:39:03.040 and then select Easy Ease, and a point will appear 575 00:39:03.040 --> 00:39:04.119 A point will appear 576 00:39:04.119 --> 00:39:08.760 and this Easy Ease can also be used with the F9 shortcut key 577 00:39:08.760 --> 00:39:10.800 Click somewhere else 578 00:39:10.800 --> 00:39:13.560 Did you see the points that appeared earlier? 579 00:39:13.560 --> 00:39:15.920 We're going to adjust them 580 00:39:15.920 --> 00:39:19.359 and let's make a curve 581 00:39:19.359 --> 00:39:22.560 Please drag to create a curve 582 00:39:22.560 --> 00:39:25.560 and then lower the curve from the midpoint here 583 00:39:25.560 --> 00:39:27.959 Lower it a lot 584 00:39:27.959 --> 00:39:38.160 Please create a curve that gradually goes up 585 00:39:38.160 --> 00:39:51.880 If you make it like this 586 00:39:51.880 --> 00:39:54.199 Shall we take a look? 587 00:39:54.199 --> 00:39:59.680 Press spacebar, and ball bounces 588 00:39:59.680 --> 00:40:08.280 The speed changes like this 589 00:40:08.280 --> 00:40:12.640 Then, we can't make it in a place like this 590 00:40:12.640 --> 00:40:16.000 So, let's take a look at our X-axis 591 00:40:16.000 --> 00:40:23.871 I will drag the X Position to the left 592 00:40:23.871 --> 00:40:27.479 with the indicator in front 593 00:40:27.479 --> 00:40:32.640 Drag it all the way so that it's almost invisible 594 00:40:32.640 --> 00:40:35.599 Let's do that 595 00:40:35.599 --> 00:40:40.719 and then, with the indicator at the very end 596 00:40:40.719 --> 00:40:43.280 drag the X Position 597 00:40:43.280 --> 00:40:46.400 Should I make it go all the way out? 598 00:40:46.400 --> 00:40:49.000 I'm going to make it almost out 599 00:40:49.000 --> 00:40:52.280 I did it around 194.3 600 00:40:52.280 --> 00:40:55.359 I did it around 194.3 601 00:40:55.359 --> 00:40:59.280 Let's see 602 00:40:59.280 --> 00:41:05.119 Put the indicator in front 603 00:41:05.119 --> 00:41:08.119 Put it 604 00:41:08.119 --> 00:41:11.400 Ball bounces 605 00:41:11.400 --> 00:41:13.199 It goes over 606 00:41:13.199 --> 00:41:14.530 Let's retake a look 607 00:41:28.479 --> 00:41:32.040 Give it a bounce like this 608 00:41:32.040 --> 00:41:36.199 give this guy X Position the same Graph Editor 609 00:41:36.199 --> 00:41:40.680 make two selections 610 00:41:40.680 --> 00:41:42.239 and give it Easy Ease 611 00:41:42.239 --> 00:41:44.839 Then, it'll be a little more natural 612 00:41:44.839 --> 00:41:47.639 Bounce bounce bounce 613 00:41:51.520 --> 00:41:54.680 Please move it yourself 614 00:41:54.680 --> 00:42:00.479 to see how it can be more natural 615 00:42:00.479 --> 00:42:03.920 How can I make it more natural? 616 00:42:03.920 --> 00:42:05.800 How can I make it more natural? 617 00:42:05.800 --> 00:42:09.400 Should we do like this? 618 00:42:09.400 --> 00:42:16.719 Yes, please modify this bounce 619 00:42:16.719 --> 00:42:19.719 to be more natural 620 00:42:19.719 --> 00:42:24.560 Finally, close the graph editor window 621 00:42:24.560 --> 00:42:29.319 and activate Motion Blur next to it 622 00:42:29.319 --> 00:42:34.239 If you activate it, press the space bar again 623 00:42:34.239 --> 00:42:40.319 and you will see a slight motion blur 624 00:42:40.319 --> 00:42:47.119 This way, we have adjusted the speed in detail 625 00:42:47.119 --> 00:42:53.439 including acceleration and deceleration 626 00:42:53.439 --> 00:42:59.040 I think we have covered 627 00:42:59.040 --> 00:43:02.479 a lot of very basic and important concepts today 628 00:43:02.479 --> 00:43:09.040 We have learned that if you use keyframes and the graph editor well 629 00:43:09.040 --> 00:43:11.680 you can adjust the speed 630 00:43:11.680 --> 00:43:15.680 and create animations using that speed 631 00:43:15.680 --> 00:43:17.803 We learned these 632 00:43:21.040 --> 00:43:23.680 In this session, we created graphics 633 00:43:23.680 --> 00:43:25.680 using shape layers 634 00:43:25.680 --> 00:43:29.560 and applied keyframe animations 635 00:43:29.560 --> 00:43:31.460 It was a time to familiarize yourself 636 00:43:31.460 --> 00:43:34.119 with the various layers used in After Effects 637 00:43:34.119 --> 00:43:36.839 and learn about acceleration and deceleration 638 00:43:36.839 --> 00:43:41.280 using keyframes and the graph editor 639 00:43:41.280 --> 00:43:44.119 It would be good to think of it 640 00:43:44.119 --> 00:43:48.000 as creating a layer-like drawing on a piece of paper 641 00:43:48.000 --> 00:43:50.599 and drawing on it to draw a moving picture 642 00:43:50.599 --> 00:43:52.599 Then, let's wrap up 643 00:43:52.599 --> 00:43:54.760 by summarizing what we learned in this session 644 00:43:54.760 --> 00:43:55.740 Thank you 645 00:43:56.721 --> 00:43:57.671 Vector graphics using shape layers Timeline Panel for managing media files in layers Practical work is done by setting the playback time of layers or creating keyframes 646 00:43:57.671 --> 00:43:58.571 Composition of the timeline Current time Time Navigator Working area: Set by dragging Graph editor: Finely adjust the speed Solo: Function to display only the selected layer on the screen 647 00:43:58.571 --> 00:43:59.521 Label: Function to group layers with the same color when there are many layers Quality and Sampling: Function to adjust the preview quality 648 00:43:59.521 --> 00:44:00.521 Effect: Function to apply or not apply an effect Motion Blur: Function to enable or disable blur 649 00:44:00.521 --> 00:44:01.523 Adjustment Layer: Layer used when applying a new effect to a lower layer Current Time Indicator: Indicates the time position of the part currently displayed on the screen 650 00:44:01.523 --> 00:44:02.773 Layer and Keyframe Practice Layers You can create various graphics by classifying and arranging layers You can create individual and detailed work by separating the background and objects 651 00:44:02.773 --> 00:44:04.023 Keyframes An essential element in creating animations 652 00:44:04.023 --> 00:44:05.273 You can create keyframes by entering the desired values ​​at specific times and using a stopwatch Movement is created when there are at least two keyframes 653 00:44:05.273 --> 00:44:06.499 Apply animation Apply acceleration and deceleration with keyframes Adjust fine speed with the graph editor