WEBVTT 1 00:00:04.488 --> 00:00:10.725 Animation Commons Understanding Character Changes Based on Movements 2 00:00:10.725 --> 00:00:13.081 GCC Academy 3 00:00:25.327 --> 00:00:29.881 Hello, I'm Kang Ji-won, and I am teaching basic drawing 4 00:00:29.881 --> 00:00:32.381 This time, I will be teaching you how to 5 00:00:32.381 --> 00:00:34.970 express characters using posing 6 00:00:34.970 --> 00:00:38.521 You will learn which poses and motions are appropriate for characters to take 7 00:00:38.521 --> 00:00:41.881 according to their age, body type, and personality 8 00:00:41.881 --> 00:00:44.331 I will be using characters from Studio Ghibli's animations 9 00:00:44.331 --> 00:00:46.475 as examples 10 00:00:46.475 --> 00:00:49.775 And we will also try doing some rough sketches 11 00:00:49.775 --> 00:00:51.881 of motions that well represent characters 12 00:00:52.356 --> 00:00:56.118 Motions and Connecting them to Characters 13 00:00:57.072 --> 00:00:59.322 Last time was a crash course 14 00:00:59.322 --> 00:01:02.109 on how to design a character 15 00:01:02.109 --> 00:01:06.752 What kind of character design can express a character well? 16 00:01:06.752 --> 00:01:11.673 Much information about a character comes from not just how they look, but also the poses they take 17 00:01:11.673 --> 00:01:15.525 An actor can't call it a day after finishing makeup, they need to do the acting 18 00:01:15.525 --> 00:01:18.775 This time, I will go over 19 00:01:18.775 --> 00:01:22.075 the character design examples we skimmed over before 20 00:01:22.075 --> 00:01:24.198 in more detail, focused on their movement 21 00:01:24.198 --> 00:01:27.348 You will see how 22 00:01:27.348 --> 00:01:31.515 vibrant emotions and movements 23 00:01:31.515 --> 00:01:35.505 are applied in actual animation projects 24 00:01:35.505 --> 00:01:38.855 which types of characters they are applied to 25 00:01:38.855 --> 00:01:42.554 and how they are applied 26 00:01:42.554 --> 00:01:44.762 First is a standing position 27 00:01:44.762 --> 00:01:47.412 What is most important about a standing pose 28 00:01:47.412 --> 00:01:49.512 is the angle of the shoulders and hips 29 00:01:49.512 --> 00:01:52.802 and where that places the center of gravity 30 00:01:52.802 --> 00:01:55.702 If you lean on one leg or put your stomach forward 31 00:01:55.702 --> 00:01:58.159 your center of gravity will move away from the center of your body 32 00:02:01.099 --> 00:02:05.416 The less centered the center of gravity is, the more relaxed the character will seem 33 00:02:05.416 --> 00:02:10.277 and the more tilted the shoulders and hips will become 34 00:02:10.277 --> 00:02:14.777 For the pose the character is in to be stable 35 00:02:14.777 --> 00:02:16.901 the center of gravity should be near the raised side of the hip 36 00:02:19.891 --> 00:02:23.141 If you're drawing a character that is just going about their day 37 00:02:23.141 --> 00:02:28.871 As you can see on the right drawing 38 00:02:28.871 --> 00:02:32.421 their shoulders and hips should be at a slight angle 39 00:02:32.421 --> 00:02:35.663 for them to look relaxed 40 00:02:35.663 --> 00:02:40.554 The second most important thing is where the feet are placed 41 00:02:40.554 --> 00:02:46.089 When your feet are close together, you will look tense 42 00:02:46.089 --> 00:02:51.889 and if they are far apart, your pose will feel stable 43 00:02:51.889 --> 00:02:55.941 which in turn makes you appear relalxed 44 00:02:59.000 --> 00:03:04.640 If I draw this person's silhouette 45 00:03:04.640 --> 00:03:10.158 it looks very stable 46 00:03:10.158 --> 00:03:14.758 A pose with the legs close together is one that requires strength 47 00:03:14.758 --> 00:03:18.000 so it is a tense pose 48 00:03:18.000 --> 00:03:24.737 If you look at the silhouette, it looks like an almond 49 00:03:24.737 --> 00:03:26.665 in contrast to the pose on the right 50 00:03:26.665 --> 00:03:31.054 which is the shape of a triangle 51 00:03:31.054 --> 00:03:36.084 this pose feels like it has less support 52 00:03:36.084 --> 00:03:38.234 Next is the back 53 00:03:38.234 --> 00:03:43.648 Your back becomes straight when its muscles contract and it’s hunched when the muscles relax 54 00:03:43.648 --> 00:03:47.148 Straightening a character’s back 55 00:03:47.148 --> 00:03:50.282 has a similar effect to the poses on the left 56 00:03:50.282 --> 00:03:57.866 Where the shoulders and hips are level, and the feet are close together 57 00:03:57.866 --> 00:04:01.816 To make the back straight, the chest will also have to be straightened 58 00:04:01.816 --> 00:04:04.916 So do the shoulders and stomach 59 00:04:04.916 --> 00:04:06.609 All of those muscles need to be used 60 00:04:06.609 --> 00:04:08.659 because the default state of our muscles 61 00:04:08.659 --> 00:04:11.064 is a relaxed state 62 00:04:11.064 --> 00:04:12.964 On the other hand, in the right-hand pose 63 00:04:12.964 --> 00:04:18.846 The parts that are straightened out in the left pose 64 00:04:18.846 --> 00:04:23.015 are relaxed because there are no muscles supporting them 65 00:04:23.015 --> 00:04:25.315 This kind of pose will often be used 66 00:04:25.315 --> 00:04:29.123 by elderly people, or sick or timid people as well 67 00:04:29.123 --> 00:04:32.573 And it can be used 68 00:04:32.573 --> 00:04:35.183 to express aggressiveness as well 69 00:04:35.183 --> 00:04:36.833 That is because as the back bends 70 00:04:36.833 --> 00:04:39.450 the head will naturally move forward 71 00:04:39.450 --> 00:04:43.400 and bent legs are ready to move at any time 72 00:04:43.400 --> 00:04:47.381 And the back also bends when someone is puffing up their body 73 00:04:47.381 --> 00:04:51.381 This isn’t an aggressive pose, though 74 00:04:51.381 --> 00:04:56.886 The back would bend more upwards 75 00:04:56.886 --> 00:04:58.351 such like this 76 00:05:03.995 --> 00:05:05.961 Anyway, the body will also slack 77 00:05:05.961 --> 00:05:08.816 when a character is grumpy or disobedient 78 00:05:08.816 --> 00:05:10.416 So a pose like this 79 00:05:10.416 --> 00:05:13.944 can also be seen from badly behaving characters 80 00:05:13.944 --> 00:05:18.083 Next is the angle of the upper body 81 00:05:18.083 --> 00:05:22.410 When the upper body tilts backward, it signals that the character is avoiding the other person 82 00:05:22.410 --> 00:05:27.746 If it is tilted forward, the character appears more active 83 00:05:27.746 --> 00:05:32.083 What you should consider here is the overall silhouette of the character 84 00:05:35.954 --> 00:05:38.387 That the silhouette is tilted means that 85 00:05:38.387 --> 00:05:41.756 it is reflecting the character's movement well 86 00:05:41.756 --> 00:05:45.806 So in order to prevent the drawing from becoming unnatural 87 00:05:45.806 --> 00:05:50.667 make sure to outline the character first 88 00:05:50.667 --> 00:05:53.567 In the case of a forward-tilting upper body 89 00:05:53.567 --> 00:05:56.202 as I already mentioned many times 90 00:05:56.212 --> 00:06:00.212 it represents interest or positiveness toward the other person 91 00:06:00.212 --> 00:06:02.644 and a willingness 92 00:06:02.644 --> 00:06:05.657 to cross social boundaries 93 00:06:05.657 --> 00:06:08.007 This could mean either friendliness 94 00:06:08.007 --> 00:06:11.964 or aggression and hostility 95 00:06:11.964 --> 00:06:15.864 In contrast, if you are tilting backwards 96 00:06:15.864 --> 00:06:18.875 it means that you are not only trying to avoid them physically 97 00:06:18.875 --> 00:06:22.479 but also move away socially 98 00:06:22.479 --> 00:06:26.479 Both poses can be used in situations of conflict 99 00:06:26.479 --> 00:06:30.340 But for example, if someone with the left pose is on the brink of attacking 100 00:06:30.340 --> 00:06:32.790 the backwards-tilting pose on the right 101 00:06:32.790 --> 00:06:37.479 applies pressure to the other person 102 00:06:37.479 --> 00:06:41.529 That is because the right pose causes the character to spread out their shoulders 103 00:06:41.529 --> 00:06:43.667 and also open their chest 104 00:06:43.667 --> 00:06:45.317 And their head also moves backwards 105 00:06:45.317 --> 00:06:48.756 naturally causing them to look down 106 00:06:48.756 --> 00:06:52.479 So this pose can also be used on a character that is gauging their opponent 107 00:06:56.350 --> 00:06:59.786 Next let's look at some sitting poses 108 00:06:59.786 --> 00:07:02.479 First is one with the legs stretched out 109 00:07:02.479 --> 00:07:05.261 This usually means that the character is at rest 110 00:07:05.261 --> 00:07:08.761 And if the legs are spread out the character will appear either almost too relaxed 111 00:07:08.761 --> 00:07:13.291 or somewhat childish, since children usually sit like this 112 00:07:13.291 --> 00:07:18.691 That you are stretching out your legs 113 00:07:18.691 --> 00:07:21.272 already implies a casual situation 114 00:07:21.272 --> 00:07:24.722 and if you spread your legs out 115 00:07:24.722 --> 00:07:28.193 you won't exactly seem to care for appearances 116 00:07:28.193 --> 00:07:30.593 The same effect does happen as well 117 00:07:30.593 --> 00:07:32.480 if you do the same with slightly folded legs 118 00:07:32.480 --> 00:07:35.480 but this pose is appropriate for any casual situation 119 00:07:35.480 --> 00:07:39.945 probably because you don't take up as much space 120 00:07:39.945 --> 00:07:42.787 Next is a squatting pose 121 00:07:42.787 --> 00:07:47.549 If the upper body is leaning backward, it gives a relaxed feeling 122 00:07:47.549 --> 00:07:49.749 and because the center of gravity also moves backward 123 00:07:49.749 --> 00:07:53.896 this pose has a relatively large silhouette 124 00:07:53.896 --> 00:07:57.361 It looks kind of like a stretched out M 125 00:07:57.361 --> 00:08:01.061 If the character is leaning forward instead 126 00:08:01.061 --> 00:08:04.945 they will appear unconfident or lacking energy 127 00:08:04.945 --> 00:08:08.183 This is a pose that's used often 128 00:08:08.183 --> 00:08:11.321 Pay attention to the character's silhouette when using it 129 00:08:11.321 --> 00:08:13.955 Next are sitting poses on chairs 130 00:08:17.341 --> 00:08:19.291 Let's set the one with the legs close together 131 00:08:19.291 --> 00:08:25.688 as our default pose 132 00:08:25.688 --> 00:08:29.480 If the legs are spread out from there, the pose becomes impertinent 133 00:08:29.480 --> 00:08:31.430 This pose is also often relaxed 134 00:08:31.430 --> 00:08:35.222 so the upper body will lean backward as well 135 00:08:35.222 --> 00:08:39.658 Children usually touch their knees together while sitting 136 00:08:39.658 --> 00:08:45.193 So the pose on the left to the default is fitting for cute characters 137 00:08:49.420 --> 00:08:53.370 And the two farthest on the left 138 00:08:53.370 --> 00:08:58.440 appear cocky, similar to the rightmost one 139 00:08:58.440 --> 00:09:01.490 And as you will know, crossing one's legs 140 00:09:01.490 --> 00:09:04.005 isn't a very polite posture 141 00:09:04.005 --> 00:09:07.705 And macho characters 142 00:09:07.705 --> 00:09:15.648 will often take the second pose 143 00:09:15.648 --> 00:09:20.148 The crossed-leg pose on the left highlights the curves of the body 144 00:09:20.148 --> 00:09:23.599 so it can give off a charming or confident vibe 145 00:09:23.599 --> 00:09:30.449 When drawing a character with their legs crossed 146 00:09:30.449 --> 00:09:37.589 you should draw the leg that's crossed as if it were seen from the side 147 00:09:37.589 --> 00:09:47.389 The one that is not cross 148 00:09:47.389 --> 00:09:53.609 just slightly tilted from its normal position 149 00:09:53.609 --> 00:10:00.347 Since the body is being seen slightly from the side 150 00:10:00.347 --> 00:10:03.325 this leg can be drawn as seen from the front 151 00:10:03.325 --> 00:10:06.881 So that's how you angle the legs 152 00:10:06.881 --> 00:10:11.614 Next, on the upper right are crossed-leg sitting poses on the floor 153 00:10:11.614 --> 00:10:14.114 This is traditionally a pose that people of higher social standing take 154 00:10:14.114 --> 00:10:18.138 So it will appear cheeky or overbearing 155 00:10:18.138 --> 00:10:21.697 To draw crossed-leg poses more easily, try imagining 156 00:10:24.538 --> 00:10:31.317 a character sitting on a chair, then tilting their legs 157 00:10:32.762 --> 00:10:33.562 So 158 00:10:38.631 --> 00:10:40.000 tilt the legs like this 159 00:10:42.297 --> 00:10:44.000 This is an easy way to do it 160 00:10:48.000 --> 00:10:50.000 This is how it looks in 3D 161 00:10:53.435 --> 00:10:55.235 This is the most basic pose 162 00:10:55.235 --> 00:10:59.235 And if you put the legs more apart 163 00:10:59.235 --> 00:11:03.911 or touch the feet together, the pose looks more playful, like a child 164 00:11:03.911 --> 00:11:08.561 If only one leg is tilted to the side 165 00:11:08.561 --> 00:11:13.792 This is a pose elderly women often take 166 00:11:13.792 --> 00:11:16.762 And there's the pose where you kneel on both your legs 167 00:11:16.762 --> 00:11:20.662 This pose will appear polite, in contrast to the crossed-leg one 168 00:11:20.662 --> 00:11:24.545 It's also taken often in situations of defeat 169 00:11:24.545 --> 00:11:28.945 This pose with both arms raised 170 00:11:28.945 --> 00:11:32.544 is one that is used in time-outs 171 00:11:32.544 --> 00:11:37.505 By the way, how do you draw a kneeling pose? 172 00:11:37.505 --> 00:11:42.841 Picture one cylinder put upon the other like this 173 00:11:48.129 --> 00:11:55.308 and connect these two sides like this 174 00:11:55.308 --> 00:11:58.277 and you get a kneeling leg 175 00:11:58.277 --> 00:12:00.683 Also, when someone is kneeling 176 00:12:00.683 --> 00:12:03.777 where the thigh and calf meet 177 00:12:03.777 --> 00:12:06.860 the flesh of the calf should be visible rather than the thigh 178 00:12:06.860 --> 00:12:09.127 The calf is digging into the thigh 179 00:12:12.327 --> 00:12:15.753 Next let's look at arm motions and gestures 180 00:12:15.753 --> 00:12:18.553 Arm motions can directly communicate 181 00:12:18.553 --> 00:12:21.544 what a character is saying 182 00:12:21.544 --> 00:12:23.921 That's what we call body language 183 00:12:23.921 --> 00:12:26.521 Most forms of body language 184 00:12:26.521 --> 00:12:29.228 happen through the hands, arm, and upper body 185 00:12:29.228 --> 00:12:32.455 And there are a lot of them 186 00:12:32.455 --> 00:12:34.788 I'll only be going over some basic poses 187 00:12:34.788 --> 00:12:37.277 and what nuances they give 188 00:12:37.277 --> 00:12:44.127 First, when both arms do the same gesture 189 00:12:44.127 --> 00:12:49.782 it will grab the other person's attention and can help convince them 190 00:12:49.782 --> 00:12:53.582 When people give speeches, no matter how big their gestures are 191 00:12:53.582 --> 00:12:56.346 both their arms will usually be doing the same thing 192 00:12:56.346 --> 00:12:59.846 In contrast, if you look at the right 193 00:12:59.846 --> 00:13:03.257 One hand is pointing and the other is opened as if explaining something 194 00:13:03.257 --> 00:13:05.757 When both hands are busy like this 195 00:13:05.757 --> 00:13:09.485 you can guess what state of mind the person is in 196 00:13:09.485 --> 00:13:11.747 The more complex what the person is saying is 197 00:13:11.747 --> 00:13:15.138 the more complex their gestures will be as well 198 00:13:15.138 --> 00:13:17.488 But if they can explain what they're talking about 199 00:13:17.488 --> 00:13:18.988 in a concise way 200 00:13:18.988 --> 00:13:23.584 they will explain it step by step, like on the left 201 00:13:23.584 --> 00:13:25.734 The gesture on the right 202 00:13:25.734 --> 00:13:27.580 is more appropriate when 203 00:13:27.580 --> 00:13:30.752 the speaker themselves are not organized 204 00:13:32.554 --> 00:13:37.217 Next is how broadly the arms move 205 00:13:37.217 --> 00:13:42.867 Look at the lower left corner 206 00:13:42.867 --> 00:13:44.867 if the arms move broadly like before 207 00:13:44.867 --> 00:13:48.624 even if we can't hear what this person is saying directly 208 00:13:48.624 --> 00:13:51.924 we can derive from their movements that they're speaking loudly 209 00:13:51.924 --> 00:13:56.881 and if they move in smaller movements like on the right, they will appear calm 210 00:13:56.881 --> 00:14:00.431 Especially in comic books or illustrations 211 00:14:00.431 --> 00:14:03.168 where there is no audio information 212 00:14:03.168 --> 00:14:06.668 because you can't express directly that someone is loud 213 00:14:06.668 --> 00:14:09.525 you will have to use visual information like this 214 00:14:12.396 --> 00:14:16.496 And now, if you look to the upper right of the screen 215 00:14:16.496 --> 00:14:19.196 Whether or not the elbow is touching the body 216 00:14:19.196 --> 00:14:21.742 is the difference between these poses 217 00:14:21.742 --> 00:14:24.792 If you take the same pose and put the elbow next to the body 218 00:14:24.792 --> 00:14:30.109 it will look calm 219 00:14:30.109 --> 00:14:33.337 and if the elbow is far away, it will look confident 220 00:14:36.980 --> 00:14:43.792 Even though the elbows are tucked in and the hands are placed on the chest the same way 221 00:14:43.792 --> 00:14:49.592 the bent wrists created by the tucked elbows 222 00:14:49.592 --> 00:14:54.643 add an elegant touch to the gesture 223 00:14:54.643 --> 00:14:57.693 On the right, however, because the elbow is far away from the body 224 00:14:57.693 --> 00:15:03.554 the right shoulder is raised and the wrist is straight 225 00:15:03.554 --> 00:15:07.504 and more of the arm's muscles are being used 226 00:15:07.504 --> 00:15:11.554 which makes the character look more motivated 227 00:15:11.554 --> 00:15:14.154 And lastly, on the lower right corner 228 00:15:14.154 --> 00:15:16.812 the character has their hands put together 229 00:15:16.812 --> 00:15:20.059 which makes them seem unconfident and timid 230 00:15:20.059 --> 00:15:22.359 Motions that express hesitance 231 00:15:22.359 --> 00:15:25.495 are also based on a pose with the hands together 232 00:15:25.495 --> 00:15:28.795 Putting the character's hands close together like this 233 00:15:28.795 --> 00:15:32.168 is effective for making them look like they don't know what to do 234 00:15:38.000 --> 00:15:42.594 Next, let's categorize characters based on their poses 235 00:15:42.594 --> 00:15:45.944 This categorization has to do with 236 00:15:45.944 --> 00:15:48.901 the physical characteristics according to age group from last time 237 00:15:51.515 --> 00:15:54.861 I had mentioned this a bit then 238 00:15:54.861 --> 00:15:58.561 And this categorization also utilizes 239 00:15:58.561 --> 00:16:02.703 the nuance that motions give, that we skimmed over at the end of the last video 240 00:16:02.703 --> 00:16:04.553 Now, I don't mean 241 00:16:04.553 --> 00:16:07.153 that each character type is always like this 242 00:16:07.153 --> 00:16:10.439 but I will explain some typical character types 243 00:16:10.439 --> 00:16:13.861 and their general characteristics, along with some examples 244 00:16:13.861 --> 00:16:18.111 And the examples in this class 245 00:16:18.111 --> 00:16:21.624 are going to be characters from Ghibli Animation Studio's works 246 00:16:21.624 --> 00:16:23.774 Ghibli's animated characters 247 00:16:23.774 --> 00:16:26.424 are famous for being 248 00:16:26.424 --> 00:16:30.174 relatively realistic in body structure 249 00:16:30.174 --> 00:16:32.168 and yet having very detailed movements 250 00:16:32.168 --> 00:16:34.718 as if they were living people 251 00:16:34.718 --> 00:16:38.268 When studying vibrant characters 252 00:16:38.268 --> 00:16:40.568 it helps very much 253 00:16:40.568 --> 00:16:43.178 to look at Ghibli characters 254 00:16:43.178 --> 00:16:47.000 Now first, let's look at poses according to age group 255 00:16:47.000 --> 00:16:48.700 First are children 256 00:16:48.700 --> 00:16:54.030 Children by default put their stomachs forward 257 00:16:54.030 --> 00:16:58.000 even while walking, and so walk with a toddle 258 00:16:58.000 --> 00:16:59.850 Toddling occurs 259 00:16:59.850 --> 00:17:02.400 because someone isn't in full control of their body 260 00:17:02.400 --> 00:17:07.852 and it can be emphasized by putting more weight behind their steps 261 00:17:07.852 --> 00:17:09.302 Which is why 262 00:17:09.302 --> 00:17:14.029 children can be explained as inexperienced in balancing their body 263 00:17:14.029 --> 00:17:16.879 Let's look at the character on the upper left 264 00:17:16.879 --> 00:17:21.336 His legs are almost straight, but they're slightly bent towards the side 265 00:17:21.336 --> 00:17:24.086 One characteristic of children is their O-shaped legs 266 00:17:24.086 --> 00:17:26.636 so it looks more natural 267 00:17:26.636 --> 00:17:29.772 for the legs to be bent slightly when they're sitting on the floor 268 00:17:29.772 --> 00:17:33.752 They'll sometimes even be unable to keep their arms and legs together 269 00:17:33.752 --> 00:17:37.525 that is in the case of an even younger child 270 00:17:37.525 --> 00:17:40.825 Babies, when leaning forward 271 00:17:40.825 --> 00:17:45.425 will also put their arm back to balance themselves 272 00:17:45.425 --> 00:17:49.356 For example 273 00:17:58.039 --> 00:18:01.099 like this, with one arm behind them 274 00:18:05.158 --> 00:18:07.158 Their legs are bent like this 275 00:18:12.395 --> 00:18:16.465 And for behavioral traits, they keep putting their hand to their mouth 276 00:18:19.000 --> 00:18:22.000 Those are some characteristics of babies 277 00:18:22.000 --> 00:18:26.000 Putting everything in their mouth is a habit of babies 278 00:18:26.000 --> 00:18:28.100 And they are also still figuring out how to use their hands 279 00:18:28.100 --> 00:18:30.564 so when holding a pencil or spoon 280 00:18:30.564 --> 00:18:34.564 they will hold it as if grabbing it with their first 281 00:18:34.564 --> 00:18:37.495 Add details like that to make them feel more like actual babies 282 00:18:37.495 --> 00:18:40.643 The character on the right isn't from a Ghibli work 283 00:18:40.643 --> 00:18:45.445 but from one of director Makoto Shinkai's works 284 00:18:45.445 --> 00:18:48.455 called 'Mirai of the Future' 285 00:18:48.455 --> 00:18:52.564 You can see that he's grabbing the straw with his fist 286 00:18:52.564 --> 00:18:55.000 and the hand that's holding his backpack in the first cut 287 00:18:55.000 --> 00:18:58.554 is also in the shape of a fist 288 00:18:58.554 --> 00:19:00.754 These are details that express 289 00:19:00.754 --> 00:19:03.980 the clumsiness of babies 290 00:19:03.980 --> 00:19:06.000 Next we have older children 291 00:19:06.000 --> 00:19:10.277 Children are active, free, and have limber bodies 292 00:19:10.277 --> 00:19:13.653 This is the most active stage of life 293 00:19:13.653 --> 00:19:17.535 However, children's bodies are still not developed 294 00:19:17.535 --> 00:19:21.643 so they don't stand as straight or rigidly as adults 295 00:19:21.643 --> 00:19:24.000 It's better to make their movements and poses 296 00:19:24.000 --> 00:19:27.663 somewhat flappy 297 00:19:27.663 --> 00:19:29.703 What does that mean? 298 00:19:29.703 --> 00:19:33.683 Where an adult would be standing completely straight 299 00:19:33.683 --> 00:19:37.505 a child will have more drooping shoulders 300 00:19:37.505 --> 00:19:42.257 like the standing illustration on the left 301 00:19:42.257 --> 00:19:45.436 their hips will be slightly tilted 302 00:19:45.436 --> 00:19:47.136 their arms will hang more limply 303 00:19:47.136 --> 00:19:50.000 you can add more details like that 304 00:19:50.000 --> 00:19:53.000 If the child appears too rigid 305 00:19:53.000 --> 00:19:57.416 they might look like they're trying to look like an adult 306 00:19:57.416 --> 00:20:02.257 And, another word that can explain children is playfulness 307 00:20:02.257 --> 00:20:06.168 Like on the illustration, putting their feet on the sofa arm 308 00:20:06.168 --> 00:20:11.000 or even lying down on the sofa with their feet on the backrest 309 00:20:11.000 --> 00:20:17.000 Or they can have poses that utilize 310 00:20:17.000 --> 00:20:19.000 the limberness and lightness that only children have 311 00:20:19.000 --> 00:20:21.208 Standing upside-down against the wall 312 00:20:21.208 --> 00:20:26.733 those are the things that can make a character seem like a child 313 00:20:26.733 --> 00:20:29.000 These kinds of details 314 00:20:29.000 --> 00:20:34.000 can sometimes can even be more important 315 00:20:34.000 --> 00:20:38.267 than details in drawing 316 00:20:38.267 --> 00:20:40.188 Next we have young adults 317 00:20:40.188 --> 00:20:44.376 Young adults should be expressed 318 00:20:44.376 --> 00:20:47.000 focused on their strength, vitality, solidness, and good balance 319 00:20:47.000 --> 00:20:51.000 Because young adults have barely aged 320 00:20:51.000 --> 00:20:54.000 but are not clumsy anymore either, they can be seen as a kind of a default state 321 00:20:54.000 --> 00:20:58.465 So you might think, is there anything more to express about them? 322 00:20:58.465 --> 00:21:00.772 But if there is something 323 00:21:00.772 --> 00:21:03.713 to emphasize about young people 324 00:21:03.713 --> 00:21:08.564 I think that it's their physical solidness 325 00:21:08.564 --> 00:21:10.614 They don't have to be completely rigid 326 00:21:10.614 --> 00:21:14.257 but the way they're standing has to be stable 327 00:21:14.257 --> 00:21:17.707 Let's look at the example on the screen 328 00:21:17.707 --> 00:21:20.653 The lower body is stable, with straight legs 329 00:21:20.653 --> 00:21:25.020 and it's a good idea to very slightly tilt their upper body and hips 330 00:21:25.020 --> 00:21:27.881 Because the lower body has to do with stability 331 00:21:27.881 --> 00:21:30.681 The lower body can stay rigid 332 00:21:30.681 --> 00:21:33.010 and that gives the upper body some freedom 333 00:21:33.010 --> 00:21:36.812 to give the character a natural looking pose 334 00:21:36.812 --> 00:21:39.112 such as putting one hand on their hip 335 00:21:39.112 --> 00:21:43.287 or leaning against a wall 336 00:21:43.287 --> 00:21:45.327 Next is middle-aged people 337 00:21:45.327 --> 00:21:48.733 Middle aged people have their own characteristics 338 00:21:48.733 --> 00:21:52.733 Because their bodies have recently began aging 339 00:21:52.733 --> 00:21:56.545 Each step or standing position has weight behind it 340 00:21:56.545 --> 00:21:59.945 Their core, muscles, abs and such 341 00:21:59.945 --> 00:22:02.356 don't move as freely as before 342 00:22:02.356 --> 00:22:05.950 so their bodies aren't as pliable 343 00:22:05.950 --> 00:22:09.525 To express this rigidness 344 00:22:09.525 --> 00:22:12.030 you can make the shoulders and hips almost parallel to each other 345 00:22:12.030 --> 00:22:15.673 You can see that the characters in the example 346 00:22:15.673 --> 00:22:19.396 have their shoulders and hips barely tilted 347 00:22:19.396 --> 00:22:21.446 They lack vitality in their movements 348 00:22:21.446 --> 00:22:25.188 so their legs are often unbalanced 349 00:22:25.188 --> 00:22:28.663 but their arms will have more strength behind them to compensate 350 00:22:28.663 --> 00:22:30.513 Which may sometimes give them 351 00:22:30.513 --> 00:22:32.703 an intimidating feeling 352 00:22:35.158 --> 00:22:37.663 Lastly, there are elderly people 353 00:22:37.663 --> 00:22:41.475 Of course, elderly people are bent slightly forward 354 00:22:41.475 --> 00:22:44.614 This is often because their backs are actually bent 355 00:22:44.614 --> 00:22:48.921 but even if they aren't, lack of strength makes the body lean forward 356 00:22:48.921 --> 00:22:52.475 Their center of gravity will also be out of place 357 00:22:52.475 --> 00:22:55.554 If they become too unbalanced 358 00:22:55.554 --> 00:22:58.862 they will require the help of a walking stick or such 359 00:22:58.862 --> 00:23:02.462 Because of this, elderly people typically balance themselves 360 00:23:02.462 --> 00:23:06.120 either with a stick, or by putting their hands behind their back 361 00:23:06.120 --> 00:23:08.825 Because they are physically weaker 362 00:23:08.825 --> 00:23:12.240 it's a good idea to make their movements strained in general 363 00:23:12.240 --> 00:23:15.740 If you imagine a younger person struggling from fatigue 364 00:23:15.740 --> 00:23:18.279 that can help with picturing how older people act 365 00:23:21.040 --> 00:23:23.790 Next are poses according to body type 366 00:23:23.790 --> 00:23:27.320 People with long bodies have longer strides 367 00:23:27.320 --> 00:23:30.720 so they walk as if they are leaping between steps 368 00:23:30.720 --> 00:23:35.120 If a tall character walks very rigidly 369 00:23:35.120 --> 00:23:38.000 it could look even unnatural 370 00:23:38.000 --> 00:23:40.450 like they are made out of sticks 371 00:23:40.450 --> 00:23:43.680 which is why they will sometimes purposefully be drawn in an unbalanced way 372 00:23:43.680 --> 00:23:46.680 And because their arms are also long 373 00:23:46.680 --> 00:23:49.780 they can reach further than others 374 00:23:49.780 --> 00:23:53.560 so you can use more swinging motions 375 00:23:53.560 --> 00:23:58.210 This is something that tall people in real life do 376 00:23:58.210 --> 00:24:01.279 they will sometimes be slightly bent over 377 00:24:01.279 --> 00:24:05.476 Leaning on one leg or bending both legs are poses that also fit tall people well 378 00:24:08.000 --> 00:24:10.350 Next are short people 379 00:24:10.350 --> 00:24:13.650 Short people usually feel stable when standing 380 00:24:13.650 --> 00:24:15.480 with their legs apart 381 00:24:15.480 --> 00:24:18.130 And because they're short, they often move more actively in larger motions 382 00:24:18.130 --> 00:24:23.580 rather than passively 383 00:24:23.580 --> 00:24:28.175 This causes them to lean forward more often 384 00:24:32.400 --> 00:24:34.600 Next we have people with fat bodies 385 00:24:34.600 --> 00:24:37.600 The example is a raccoon character 386 00:24:37.600 --> 00:24:41.539 so their joints are reversed 387 00:24:41.539 --> 00:24:44.673 but Studio Ghibli often give animal characters 388 00:24:44.673 --> 00:24:48.673 human-like characteristics as well 389 00:24:48.673 --> 00:24:52.073 so from how I see it, this character 390 00:24:52.073 --> 00:24:55.197 reflects how bulky human characters act very well 391 00:24:59.068 --> 00:25:03.368 Firstly, fat people's bodies will shake as they move 392 00:25:03.368 --> 00:25:06.518 and in order to balance themselves 393 00:25:06.518 --> 00:25:10.604 they will often lean slightly backwards 394 00:25:12.405 --> 00:25:14.376 Like this, for example 395 00:25:21.613 --> 00:25:22.762 this is how that looks 396 00:25:27.960 --> 00:25:30.410 This applies to characters 397 00:25:30.410 --> 00:25:33.710 that have no muscle 398 00:25:33.710 --> 00:25:39.060 and whose bulk consists of body fat instead 399 00:25:39.060 --> 00:25:41.495 they have to lean backwards to balance themselves 400 00:25:41.495 --> 00:25:44.505 So naturally they put their stomachs forward 401 00:25:44.505 --> 00:25:47.405 They can't put their arms as close to their torso so their arms are slightly spread out by default 402 00:25:47.405 --> 00:25:51.655 But when they are spreading their arms out 403 00:25:51.655 --> 00:25:54.855 their physical characteristics are more apparent 404 00:25:54.855 --> 00:25:57.990 so it is easier to emphasize that they have large bodies 405 00:25:57.990 --> 00:26:01.890 And they may bend their knees more slowly when sitting down 406 00:26:01.890 --> 00:26:02.782 to protect their joints 407 00:26:05.871 --> 00:26:08.621 Next is muscular people 408 00:26:08.621 --> 00:26:13.971 Muscular people may also waddle when walking 409 00:26:13.971 --> 00:26:16.171 if they have way too much muscle 410 00:26:16.171 --> 00:26:21.321 This is apparent in people who work out a lot 411 00:26:21.321 --> 00:26:26.494 they will have a swaggering gait 412 00:26:26.494 --> 00:26:29.791 That is one characteristic 413 00:26:29.791 --> 00:26:32.191 And people with lots of muscle 414 00:26:32.191 --> 00:26:35.158 have no reason to stay hunched 415 00:26:35.158 --> 00:26:37.908 To make their muscles stand out more 416 00:26:37.908 --> 00:26:41.558 you should draw them in poses that look confident 417 00:26:41.558 --> 00:26:44.197 with opened shoulders and puffed out chests 418 00:26:44.197 --> 00:26:46.447 Their arm motions will be larger as well 419 00:26:46.447 --> 00:26:54.791 Muscular people, due to their muscles, will stand with their arms further away from their torso 420 00:26:54.791 --> 00:26:59.831 so more straightened up than normal 421 00:26:59.831 --> 00:27:02.831 Aside from that, a pose with the arms crossed 422 00:27:02.831 --> 00:27:06.181 is appropriate for expressing the volume of the upper body 423 00:27:06.181 --> 00:27:08.287 so it is especially useful for drawing muscular characters 424 00:27:10.544 --> 00:27:13.194 Next is small characters 425 00:27:13.194 --> 00:27:15.394 By small, I mean characters 426 00:27:15.394 --> 00:27:18.414 with bodies that don't look strong 427 00:27:18.415 --> 00:27:21.315 The radius of their movements are smaller 428 00:27:21.315 --> 00:27:25.622 so they make gestures with their hands rather than their arms 429 00:27:25.622 --> 00:27:29.800 Their hands will come together more often, and their shoulders are hunched 430 00:27:29.800 --> 00:27:33.350 These are poses we can see often 431 00:27:33.350 --> 00:27:36.959 from people who lack muscle due to inactivity 432 00:27:39.959 --> 00:27:42.459 I put a child character as the example here 433 00:27:42.459 --> 00:27:47.691 because child characters can be categorized as small as well 434 00:27:47.691 --> 00:27:50.245 Small characters will use gestures 435 00:27:50.245 --> 00:27:52.959 often used by shy or timid people 436 00:27:55.959 --> 00:27:59.117 Next we have some poses according to personality 437 00:27:59.117 --> 00:28:01.567 Because people's personalities 438 00:28:01.567 --> 00:28:03.817 work organically 439 00:28:03.817 --> 00:28:06.493 many personalities will have overlapping characteristics 440 00:28:06.493 --> 00:28:08.243 So someone who has one trait 441 00:28:08.243 --> 00:28:11.315 is likely to have ones related to that as well 442 00:28:11.315 --> 00:28:14.969 First are poses that express confidence 443 00:28:14.969 --> 00:28:20.669 Confident people use their arms more 444 00:28:20.669 --> 00:28:23.751 and lean their upper body towards the other person 445 00:28:23.751 --> 00:28:25.717 And they tend to keep their head up 446 00:28:25.717 --> 00:28:28.850 and look straight at others, like in this example 447 00:28:28.850 --> 00:28:32.450 Their movements are clear and strong 448 00:28:32.450 --> 00:28:38.998 and their shoulders and chest are straightened out 449 00:28:38.998 --> 00:28:43.148 On the other hand, unconfident people have small movements 450 00:28:43.148 --> 00:28:47.498 so their hands will be close together 451 00:28:47.498 --> 00:28:51.404 and use small gestures 452 00:28:51.404 --> 00:28:54.354 They will be hunched, avoid making eye contact 453 00:28:54.354 --> 00:28:56.554 their hands might be in their pockets 454 00:28:56.554 --> 00:28:59.216 and their heads will be slouched down 455 00:29:01.276 --> 00:29:03.711 Next is the amount of energy 456 00:29:03.712 --> 00:29:07.412 Energetic people use their limbs in a rackety way 457 00:29:07.412 --> 00:29:11.286 It's appropriate to draw them in exaggerated faces and gestures 458 00:29:11.286 --> 00:29:14.236 Calm people, in contrast 459 00:29:14.236 --> 00:29:20.236 won't shift much from their default straight pose 460 00:29:20.236 --> 00:29:23.602 and their movements get to the point 461 00:29:23.602 --> 00:29:27.352 For example, if they're on a phone call 462 00:29:27.352 --> 00:29:29.852 they will stand straight with the phone to their ear 463 00:29:29.852 --> 00:29:35.352 And when they're looking at a watch, they will stand straight while lifting their arm 464 00:29:35.352 --> 00:29:38.385 Those kind of restrained movements fit calm people well 465 00:29:38.385 --> 00:29:40.635 You can see there's a clear difference 466 00:29:40.635 --> 00:29:42.939 from the energetic character, who won't keep their limbs idle 467 00:29:45.959 --> 00:29:47.959 Next is degree of freedom 468 00:29:47.959 --> 00:29:51.409 Relaxed characters tend to have loosened poses 469 00:29:51.409 --> 00:29:53.709 like the character on the left 470 00:29:53.709 --> 00:29:56.414 But that does not mean there's much strength behind their movements 471 00:29:56.414 --> 00:29:58.514 When sitting, they will cross their legs 472 00:29:58.514 --> 00:30:02.414 or lean on the chair more 473 00:30:02.414 --> 00:30:06.616 Their head will often be at an angle 474 00:30:06.616 --> 00:30:09.316 Their shoulders are opened up, but there's no strength being put into them 475 00:30:09.316 --> 00:30:11.493 so the shoulders will sag slightly downwards 476 00:30:11.493 --> 00:30:15.493 But a rigid character, like on the right 477 00:30:15.493 --> 00:30:20.662 has linear movements, and stand straight 478 00:30:20.662 --> 00:30:24.362 They might cross their arms, have them behind their backs 479 00:30:24.362 --> 00:30:26.462 or put both hands on their hips 480 00:30:26.462 --> 00:30:32.414 Their heads will look straight forward, or look slightly down 481 00:30:32.414 --> 00:30:37.236 The freedom of characters like on the right may also make them appear charming 482 00:30:37.236 --> 00:30:39.636 Because charming characters are slightly relaxed 483 00:30:39.636 --> 00:30:42.036 their shoulders and hips will be at an angle 484 00:30:42.036 --> 00:30:44.736 So their center of gravity will be slightly out of place 485 00:30:44.736 --> 00:30:48.853 which is very similar to the poses of relaxed characters 486 00:30:48.853 --> 00:30:52.303 Leaning on one leg or leaning on an object 487 00:30:52.303 --> 00:30:55.384 are poses that can also appear attractive 488 00:30:57.384 --> 00:31:00.184 I used the example on the left 489 00:31:00.184 --> 00:31:03.345 because it can represent both charming and free characters 490 00:31:05.731 --> 00:31:08.711 Next is the level of elegance 491 00:31:08.711 --> 00:31:10.411 First we have elegant characters 492 00:31:10.411 --> 00:31:14.011 Their body will tend to have smooth lines 493 00:31:14.011 --> 00:31:18.216 They stand up straight, but that doesn't make them appear rigid 494 00:31:18.216 --> 00:31:22.948 Their motions are small, and they use the tips of their fingers often 495 00:31:22.948 --> 00:31:27.117 as you can see on the left 496 00:31:29.245 --> 00:31:31.158 Then we have rough characters 497 00:31:31.158 --> 00:31:34.224 in contrast to elegant characters 498 00:31:34.224 --> 00:31:36.974 They might stand 499 00:31:36.974 --> 00:31:39.228 with their legs bent and wide apart 500 00:31:39.228 --> 00:31:40.025 in an O-shape 501 00:31:46.915 --> 00:31:48.615 kind of like this 502 00:31:48.615 --> 00:31:51.652 which gives them a rugged impression 503 00:31:51.652 --> 00:31:55.290 Their shoulders are straightened out, and they waddle as they walk 504 00:31:55.290 --> 00:31:58.475 Their gestures will also be large 505 00:31:58.475 --> 00:32:01.907 This division is also related to characters' body types 506 00:32:01.907 --> 00:32:05.614 Elegant characters tend to be skinny 507 00:32:05.614 --> 00:32:09.594 while rough characters will be more muscular 508 00:32:12.128 --> 00:32:16.920 Finally, there is level of aggression 509 00:32:16.920 --> 00:32:21.108 Aggressive characters will often clench their fists 510 00:32:21.108 --> 00:32:24.574 Their shoulders will be raised from tension 511 00:32:24.574 --> 00:32:29.673 and as you can see on the left, they will lean towards the other person 512 00:32:29.673 --> 00:32:34.029 The more your back is bent and your head is positioned forward 513 00:32:34.029 --> 00:32:37.534 the more ready to fight you will look 514 00:32:37.534 --> 00:32:40.911 However, if you open your shoulders and position your chest forward 515 00:32:40.911 --> 00:32:43.161 your head will naturally move backward 516 00:32:43.161 --> 00:32:44.801 and you will end up looking down at the other person 517 00:32:47.207 --> 00:32:48.207 For example 518 00:32:52.396 --> 00:32:54.623 like this, and in this case 519 00:32:56.089 --> 00:32:56.849 your hands 520 00:33:00.683 --> 00:33:01.683 might go into your pockets 521 00:33:06.188 --> 00:33:07.920 That's how it feels 522 00:33:11.237 --> 00:33:13.881 Because the character's shoulders are open and chest puffed up 523 00:33:13.881 --> 00:33:17.237 their head naturally looks slightly down 524 00:33:17.237 --> 00:33:20.148 which can intimidate other people 525 00:33:20.148 --> 00:33:23.148 This is what I said an aggressive character looks like 526 00:33:23.148 --> 00:33:26.435 in the last lesson as well 527 00:33:26.435 --> 00:33:30.207 On the other hand, passive characters don't have tension in their shoulders 528 00:33:30.207 --> 00:33:34.623 so the shoulders will create a soft downwards curve 529 00:33:34.623 --> 00:33:38.772 Their hands will be together 530 00:33:38.772 --> 00:33:41.098 or they will have one hand touching their hair or on their chest 531 00:33:41.098 --> 00:33:45.405 Those are gestures that keep the hands close to the body 532 00:33:45.405 --> 00:33:47.980 Because of that, their movements 533 00:33:50.891 --> 00:33:53.475 are smaller, using mainly their hands 534 00:33:53.475 --> 00:33:55.603 And though their upper body is straightened out 535 00:33:55.603 --> 00:33:59.692 that does not mean they are rigid at all 536 00:33:59.692 --> 00:34:01.425 They don't move that much 537 00:34:01.425 --> 00:34:03.960 so as you can see on the right example 538 00:34:03.960 --> 00:34:06.623 the character is holding a letter at chest level 539 00:34:06.623 --> 00:34:08.653 but they aren't moving their head down 540 00:34:08.653 --> 00:34:12.019 or holding the letter closer to their eyes 541 00:34:12.019 --> 00:34:14.485 They're simply looking down with their eyes 542 00:34:14.485 --> 00:34:16.653 This kind of movement 543 00:34:16.653 --> 00:34:19.544 gives off elegance, as well as softness 544 00:34:19.544 --> 00:34:22.207 Breaking down and writing down 545 00:34:22.207 --> 00:34:23.851 each movement like this 546 00:34:23.851 --> 00:34:25.791 and analyzing what characteristics they have 547 00:34:25.791 --> 00:34:28.584 which situations that they would fit 548 00:34:28.584 --> 00:34:30.386 will help you apply them in your work 549 00:34:30.386 --> 00:34:32.495 when drawing characters 550 00:34:34.267 --> 00:34:36.623 Now let's look at a few poses 551 00:34:36.623 --> 00:34:38.445 that are stereotypical for certain occupations 552 00:34:38.445 --> 00:34:42.633 You can see what job a person has from their attitude and actions 553 00:34:42.633 --> 00:34:45.801 So, keeping in mind which movements or actions 554 00:34:45.801 --> 00:34:48.098 that people with certain jobs make 555 00:34:48.098 --> 00:34:50.069 will help you give more flair 556 00:34:50.069 --> 00:34:51.910 when drawing them 557 00:34:51.910 --> 00:34:54.900 than when you don't consider their occupation 558 00:34:55.930 --> 00:34:57.673 First we have police officers 559 00:34:57.673 --> 00:35:00.148 They will often be blowing a whistle 560 00:35:00.148 --> 00:35:03.643 or talking into a walkie-talkie 561 00:35:03.643 --> 00:35:06.593 or be saluting 562 00:35:06.593 --> 00:35:08.881 I have two examples here 563 00:35:08.881 --> 00:35:11.465 Police officers, because of their job 564 00:35:11.465 --> 00:35:13.692 will generally not be physically relaxed 565 00:35:13.692 --> 00:35:15.811 Their waists will be straight 566 00:35:15.811 --> 00:35:17.801 and so will their legs 567 00:35:17.801 --> 00:35:19.989 So rigid poses fit them well 568 00:35:19.989 --> 00:35:21.465 Also, their elbows 569 00:35:24.286 --> 00:35:25.286 will be far away from their body 570 00:35:26.861 --> 00:35:30.078 Since they have to react to things immediately 571 00:35:30.078 --> 00:35:32.836 they will be active rather than passive 572 00:35:32.836 --> 00:35:35.039 And they shouldn't look weak 573 00:35:35.039 --> 00:35:37.366 which is why it's better to use poses 574 00:35:37.366 --> 00:35:40.653 where the elbows are far from the body and the shoulders are straightened out 575 00:35:40.653 --> 00:35:42.593 Of course, it's okay for them to look 576 00:35:45.098 --> 00:35:46.960 somewhat like they're in their daily lives 577 00:35:47.930 --> 00:35:49.519 And apart from standing poses 578 00:35:49.519 --> 00:35:53.761 when police officers are in their cars 579 00:35:53.761 --> 00:35:56.019 or looking into a vehicle 580 00:36:08.633 --> 00:36:11.183 such as like this 581 00:36:11.183 --> 00:36:13.901 their poses might become crooked 582 00:36:16.297 --> 00:36:18.495 When they're catching drunk drivers, for example 583 00:36:22.346 --> 00:36:24.208 Next we have military officers 584 00:36:27.604 --> 00:36:32.703 Their legs will be straight, with their heels together and they will often be saluting 585 00:36:32.703 --> 00:36:38.366 And even when sitting, soldiers 586 00:36:38.366 --> 00:36:41.566 will have straight upper bodies, with their hand in fists on their knees 587 00:36:41.566 --> 00:36:43.485 Those are representative of people in the military 588 00:36:43.485 --> 00:36:47.762 Soldiers don't exactly have a characteristic 589 00:36:47.762 --> 00:36:50.312 but are rather so rigid in attitude and pose 590 00:36:50.312 --> 00:36:52.198 that their rigidness itself is their characteristic 591 00:36:52.198 --> 00:36:56.762 Unlike police officers, they have no casualness at all 592 00:36:56.762 --> 00:37:00.752 Their shoulders are tense and straightened out completely 593 00:37:00.752 --> 00:37:03.302 So are their backs 594 00:37:03.302 --> 00:37:05.386 Their chest will be puffed out 595 00:37:05.386 --> 00:37:08.544 And their feet will be at a 45-degree angle 596 00:37:08.544 --> 00:37:10.394 These kinds of rigid behavior 597 00:37:10.394 --> 00:37:12.713 are what represent soldiers 598 00:37:21.000 --> 00:37:24.772 Next, in the complete opposite, we have blackguards 599 00:37:24.772 --> 00:37:28.372 These characters with poses 600 00:37:28.372 --> 00:37:33.327 that represent all kinds of unruliness 601 00:37:33.327 --> 00:37:37.000 So poses like the loosened up ones we saw before 602 00:37:37.000 --> 00:37:40.950 with relaxed bodies and angled heads 603 00:37:40.950 --> 00:37:42.762 Their shoulders are straightened out, but are also sagging 604 00:37:42.762 --> 00:37:48.612 Even when sitting, they will cross their legs 605 00:37:48.612 --> 00:37:52.000 or squat on the floor like this 606 00:37:52.000 --> 00:37:54.150 And they will also show roughness 607 00:37:54.150 --> 00:37:58.931 such as standing with their legs slightly bent and far apart 608 00:37:58.931 --> 00:38:04.231 and walking in a stumbly way 609 00:38:04.231 --> 00:38:07.287 are characteristics of these characters 610 00:38:07.287 --> 00:38:09.387 Forward-leaning head, bent back 611 00:38:09.387 --> 00:38:12.129 Legs wide apart and squatting, crossed legs 612 00:38:12.129 --> 00:38:15.465 Those poses give off contempt very well 613 00:38:15.465 --> 00:38:19.475 which makes them look more like bullies or blackguards 614 00:38:19.475 --> 00:38:27.376 And because they don't have any set outfit 615 00:38:27.376 --> 00:38:31.455 Even if a character is in a suit, if their pose is that of a bad guy 616 00:38:31.455 --> 00:38:35.000 then they will look like a bad guy well enough 617 00:38:36.529 --> 00:38:40.430 Acting that Represents the Character 618 00:38:41.812 --> 00:38:43.862 Finally, let's do some rough sketches 619 00:38:43.862 --> 00:38:47.139 to learn how to draw moving characters 620 00:38:47.139 --> 00:38:49.624 There are three important steps 621 00:38:49.624 --> 00:38:51.924 First is compressing the character 622 00:38:51.924 --> 00:38:55.089 into three to four keywords 623 00:38:55.089 --> 00:38:57.337 such as personality, emotion, physical appearance, or occupation 624 00:38:57.337 --> 00:39:02.198 Second, thinking of points to highlight out of those characteristics 625 00:39:02.198 --> 00:39:06.000 Third, draw the character, taking care to stress those characteristics more 626 00:39:06.000 --> 00:39:09.109 These three steps are all you need 627 00:39:09.109 --> 00:39:12.495 If I had to compress it down to one sentence 628 00:39:12.495 --> 00:39:16.000 it would be "make sure to express the keyword well" 629 00:39:16.000 --> 00:39:20.000 That is why it's helpful to practice using characters with strong characteristics 630 00:39:20.000 --> 00:39:23.000 For example, using a still cut from a drama or movie 631 00:39:23.000 --> 00:39:25.300 rather than a regular photo 632 00:39:25.300 --> 00:39:27.753 You could also use a movie poster 633 00:39:30.356 --> 00:39:32.756 The example I'm going to use this time 634 00:39:32.756 --> 00:39:36.634 is actor Jung Woo-Sung from a poster for the movie City of the Rising Sun 635 00:39:36.634 --> 00:39:39.267 Even without watching the movie 636 00:39:39.267 --> 00:39:41.867 someone could easily guess what situation this is 637 00:39:41.867 --> 00:39:45.297 or what kind of character he is playing 638 00:39:45.297 --> 00:39:48.782 A slightly unruly young man 639 00:39:48.782 --> 00:39:52.532 If you had so say it in keywords, you would call him free and rough 640 00:39:52.532 --> 00:39:56.762 and his age is that of a young adult 641 00:39:56.762 --> 00:40:01.089 He also seems somewhat aggressive 642 00:40:01.089 --> 00:40:08.317 Though personally I think he looks hunched here because it's cold 643 00:40:08.317 --> 00:40:10.703 and not because of aggression 644 00:40:15.000 --> 00:40:17.850 Now on the right is 645 00:40:17.850 --> 00:40:20.218 a very quick sketch I made in advance 646 00:40:20.218 --> 00:40:23.406 Let's take a closer look while I draw over this 647 00:40:23.406 --> 00:40:30.000 The head is facing slightly down 648 00:40:35.743 --> 00:40:38.443 And if I draw the eyes in this pose 649 00:40:38.443 --> 00:40:41.000 they will glare upwards 650 00:40:41.000 --> 00:40:44.400 The head is also at an angle, so from the facial expression and eyes 651 00:40:44.400 --> 00:40:47.475 we can give a disobedient feeling 652 00:40:47.475 --> 00:40:55.000 Also, the shoulders are slightly angled and bent 653 00:40:55.000 --> 00:41:02.782 So are the hips, and let's draw where the knees will go 654 00:41:02.782 --> 00:41:05.337 The elbows as well 655 00:41:11.000 --> 00:41:14.000 Now let's try drawing along these guides 656 00:41:14.000 --> 00:41:20.000 As you can see, the character is leaning slightly forward 657 00:41:20.000 --> 00:41:23.792 Leaning forward like this 658 00:41:23.792 --> 00:41:29.970 And because the elbows are a bit far away from the body 659 00:41:29.970 --> 00:41:33.220 The overall silhouette of the arms and upper body 660 00:41:33.220 --> 00:41:35.871 should be enlarged a bit 661 00:41:46.613 --> 00:41:50.060 with more curves than the original photo 662 00:41:53.129 --> 00:41:55.203 And inside the arms as well 663 00:41:58.579 --> 00:42:00.594 I'll give curves to 664 00:42:05.729 --> 00:42:09.881 and we have the general upper body 665 00:42:12.099 --> 00:42:14.792 Now let's give more details to the arms 666 00:42:19.554 --> 00:42:23.020 It's not even giving details, but shaping them 667 00:42:27.960 --> 00:42:38.000 And the lower body should also look rugged and rough 668 00:42:38.000 --> 00:42:41.250 It could be because he's not walking on a stable floor 669 00:42:41.250 --> 00:42:45.742 but his legs are in a slight O shape 670 00:42:45.742 --> 00:42:50.142 Which is why I'm going to 671 00:42:50.142 --> 00:42:54.059 make the space between the legs wider 672 00:42:54.059 --> 00:42:57.564 and use that to draw the outside silhouette as well 673 00:43:05.505 --> 00:43:08.955 If you think of how the lines will go 674 00:43:08.955 --> 00:43:13.000 as you draw, the drawing will become much more detailed 675 00:43:30.164 --> 00:43:39.406 And mark where the knees are, and the legs are complete 676 00:43:39.406 --> 00:43:42.356 All we have to do now is add the details 677 00:43:42.356 --> 00:43:45.634 You can go about that however you want 678 00:43:45.634 --> 00:43:51.134 If you're doing a simple sketch in under one minute, this is all you need 679 00:43:51.134 --> 00:43:54.376 This is an enough level of detail 680 00:43:54.376 --> 00:43:55.576 Just add the hands 681 00:43:55.576 --> 00:44:03.485 to show that the wrists are bent, and most of the fingers are not visible 682 00:44:03.485 --> 00:44:06.085 This level of expression 683 00:44:06.085 --> 00:44:10.000 is enough for a one-minute sketch 684 00:44:10.000 --> 00:44:11.564 The legs as well 685 00:44:16.544 --> 00:44:19.713 I'm going to just draw the clothes a bit 686 00:44:27.000 --> 00:44:32.000 Because the wind is blowing towards the left 687 00:44:32.000 --> 00:44:35.475 the character's clothes should billow this way as well 688 00:44:49.963 --> 00:44:54.307 You could just sketch over the photo 689 00:44:54.307 --> 00:44:58.426 But analyzing what the character's actions mean beforehand 690 00:44:58.426 --> 00:45:03.426 and drawing in a way that expresses that 691 00:45:03.426 --> 00:45:09.000 will result in a more life-like sketch 692 00:45:09.000 --> 00:45:12.000 That's it for the example sketch 693 00:45:14.000 --> 00:45:17.643 Now let's summarize what we learned this time 694 00:45:17.643 --> 00:45:20.043 First, we learned which actions 695 00:45:20.043 --> 00:45:23.139 are typical for which age groups and body types 696 00:45:23.139 --> 00:45:25.489 We looked at some keywords according to age 697 00:45:25.489 --> 00:45:29.000 and learned what motions fit those keywords 698 00:45:29.000 --> 00:45:31.750 Second, we learned about characters and motions 699 00:45:31.750 --> 00:45:34.158 according to personality or occupation 700 00:45:34.158 --> 00:45:36.480 We learned how each personality 701 00:45:36.480 --> 00:45:39.554 affects certain parts of the body 702 00:45:39.554 --> 00:45:41.597 And we also looked at some movements 703 00:45:41.597 --> 00:45:44.851 that are typical for certain jobs 704 00:45:44.851 --> 00:45:46.601 And finally, we looked at what points are of note 705 00:45:46.601 --> 00:45:50.049 when drawing moving characters, through a rough sketch 706 00:45:50.049 --> 00:45:52.849 We characterized the character using a few keywords 707 00:45:52.849 --> 00:45:56.742 and sketched an existing character by highlighting those characteristics 708 00:45:56.742 --> 00:45:58.426 Congratulations on completing another lesson 709 00:45:59.484 --> 00:46:00.428 Connecting Motions and Characters Standing position Important aspects of a standing pose: Angle of shoulders & hips, center of gravity 710 00:46:00.428 --> 00:46:01.440 The more angled the shoulders & hips are, the unstable the center of gravity gets The more forward the upper body leans, the active the character 711 00:46:01.440 --> 00:46:02.433 Sitting position Sitting with straight legs looks relaxed Crouching position looks unconfident Sitting with legs wide apart looks disobedient 712 00:46:02.433 --> 00:46:03.458 Arm motions & gestures Symmetric arm motions gather attention, asymmetric motions distract 713 00:46:03.458 --> 00:46:04.454 Larger arm motions feel loud Elbows close to the body appear calm 714 00:46:04.454 --> 00:46:05.304 Traits of Characters Poses by age group Baby: Stomach forward, unbalanced, curious, hand put to mouth, grabs objects with fist 715 00:46:05.304 --> 00:46:06.154 Child: Active, free, light, limber, undeveloped body, playful Young adult: Strong, vitality, firm body, balanced, stable legs, leaning upper body 716 00:46:06.154 --> 00:46:06.954 Middle age: Rigid, weighted movement, easy attitude, strong arms, awkward pose Elderly: Bent forward, center of body moves, cane, hands behind back 717 00:46:06.954 --> 00:46:07.654 Poses by body type Slender: Large steps, swinging limbs, crooked pose Short: Energetic movements, upper body leans forward 718 00:46:07.654 --> 00:46:08.554 Fat: Body shakes, Upper body leans backward, arms spread out Muscular: Stumbles, spread out shoulders, puffed chest, legs spread out, big motions 719 00:46:08.554 --> 00:46:09.500 Small: Small movements, gestures using hands, hands are often together, shoulders hunched 720 00:46:09.500 --> 00:46:10.413 Characteristic Traits Poses according to personality Confident: Large arm motions, leans forward, strong movement Timid: Small motions, hands together 721 00:46:10.413 --> 00:46:11.386 Energetic: Exaggerated faces and gestures Calm: Gestures are to the point, restrained, straight Free: Relaxed, crossed legs, large but weak motions 722 00:46:11.386 --> 00:46:12.418 Strict: Stands up straight, crossed arms, rigid head, hands on hips or behind back Elegant: Smooth lines, uses ends of hands often 723 00:46:12.418 --> 00:46:13.405 Rough: Bent and wide apart legs, stumbles Aggressive: Fists clenched, back bent and head forward 724 00:46:13.405 --> 00:46:14.519 Soft: Shoulders sink, hand on chest, hands stay close to body 725 00:46:14.519 --> 00:46:16.969 Acting that represents the Character Drawing movement in a rough sketch Summarize the character into keywords 726 00:46:16.969 --> 00:46:19.439 Find characteristics to point out Draw while reinforcing highlights Use scenes from dramas or movies with strong characteristics