WEBVTT 1 00:00:04.643 --> 00:00:10.524 Animation Basics Start of Project Planning - Basics and Insights 2 00:00:10.524 --> 00:00:12.989 GCC Academy 3 00:00:24.010 --> 00:00:27.990 Basics of Project Planning 4 00:00:28.663 --> 00:00:31.376 Hello, this is the first lecture of project planning 5 00:00:31.376 --> 00:00:33.226 the start of project planning for animation 6 00:00:33.226 --> 00:00:36.120 We'll be learning about the basics and the insights 7 00:00:36.120 --> 00:00:40.560 First, let’s talk about the basics of project planning 8 00:00:40.560 --> 00:00:44.280 Why is project planning so important? 9 00:00:44.280 --> 00:00:49.799 Animation production is unique in that 10 00:00:49.799 --> 00:00:55.040 nearly everything must be decided before production begins 11 00:00:55.040 --> 00:00:59.320 Unlike live-action, making changes mid-production is very challenging 12 00:00:59.320 --> 00:01:02.880 so the role of project planning from the start is critical 13 00:01:02.880 --> 00:01:05.680 This characteristic is intrinsic to the animation industry 14 00:01:05.680 --> 00:01:08.180 and as such 15 00:01:08.180 --> 00:01:12.000 project planning plays a pivotal role in its success 16 00:01:12.000 --> 00:01:15.480 To understand this better 17 00:01:15.480 --> 00:01:19.879 let’s examine the common traits of successful animated works 18 00:01:19.879 --> 00:01:24.320 The first is the clear identification of a target audience 19 00:01:24.320 --> 00:01:26.559 Among many possible examples 20 00:01:26.559 --> 00:01:30.360 take Spider-Man: Across the Spider-Verse 21 00:01:30.360 --> 00:01:34.279 It targeted both the existing Spider-Man fanbase and a new audience 22 00:01:34.279 --> 00:01:38.000 with its innovative visuals and story, earning widespread praise 23 00:01:38.000 --> 00:01:41.639 As such, it’s crucial to clearly define the audience 24 00:01:41.639 --> 00:01:46.959 that you want to appeal to and craft your project accordingly 25 00:01:46.959 --> 00:01:52.000 Therefore, make sure to clearly define the audience 26 00:01:52.000 --> 00:01:53.480 before you begin 27 00:01:53.480 --> 00:01:56.000 For example, Elemental reinterprets the story 28 00:01:56.040 --> 00:01:59.480 of an immigrant family in a fantasy setting 29 00:01:59.480 --> 00:02:03.080 presenting a universally relatable theme that appeals to all age groups 30 00:02:03.080 --> 00:02:05.030 Similarly, The Super Mario Bros Movie 31 00:02:05.030 --> 00:02:07.040 satisfied fans of the original game 32 00:02:07.040 --> 00:02:11.360 while also appealing to family audiences 33 00:02:11.360 --> 00:02:14.160 the primary demographic for theaters 34 00:02:14.160 --> 00:02:17.800 with a great strategy 35 00:02:17.800 --> 00:02:20.470 Another key factor is creating a unique 36 00:02:20.470 --> 00:02:24.120 and differentiated world that showcases distinct charm 37 00:02:24.120 --> 00:02:26.440 Take Suzume, for example 38 00:02:26.440 --> 00:02:27.959 It combines motifs of Japanese disaster 39 00:02:27.959 --> 00:02:31.040 with youthful romance 40 00:02:31.040 --> 00:02:34.160 achieving significant success with this unique blend 41 00:02:34.160 --> 00:02:37.360 Guillermo del Toro’s work 42 00:02:37.360 --> 00:02:39.040 called Pinocchio 43 00:02:39.040 --> 00:02:41.239 on Netflix is another case in point 44 00:02:41.239 --> 00:02:45.800 It transformed a traditional fairy tale into a dark fantasy 45 00:02:45.800 --> 00:02:48.080 resulting in a film that I personally found very compelling 46 00:02:48.080 --> 00:02:52.080 Like so, having a a differentiated world can be an essential element 47 00:02:52.080 --> 00:02:53.239 in enhancing a project’s appeal 48 00:02:54.239 --> 00:02:59.680 Next up is an incredibly important and obvious topic 49 00:02:59.680 --> 00:03:01.480 which is storytelling 50 00:03:01.480 --> 00:03:02.760 For example, Jujutsu Kaisen 0 51 00:03:02.760 --> 00:03:05.199 and Spider-Man: Into the Spider-Verse 52 00:03:05.199 --> 00:03:08.915 both effectively deliver complex multiverse concepts 53 00:03:08.915 --> 00:03:11.600 in a clear and engaging way 54 00:03:11.600 --> 00:03:13.795 Jujutsu Kaisen 0, in particular 55 00:03:13.795 --> 00:03:17.345 has been praised for unraveling its intricate settings 56 00:03:17.345 --> 00:03:19.679 so that it's easy for audiences to understand 57 00:03:19.679 --> 00:03:22.199 For a good plan, there are some key elements 58 00:03:22.199 --> 00:03:25.199 that need to be decided during the project planning stage 59 00:03:25.199 --> 00:03:28.000 The fundamental direction of the project needs to be determined 60 00:03:28.000 --> 00:03:29.720 This starts with identifying the target market and audience 61 00:03:29.720 --> 00:03:33.720 as this is ultimately a commercial art form designed to generate revenue 62 00:03:33.720 --> 00:03:37.639 So it's the target market and the audience 63 00:03:37.639 --> 00:03:39.559 You also need to decide how much funding 64 00:03:39.559 --> 00:03:42.559 will be required and what kind of profits can be expected 65 00:03:42.559 --> 00:03:45.119 These decisions will naturally influence 66 00:03:45.119 --> 00:03:49.199 the production scale and budget, which will try and align with these calculations 67 00:03:49.199 --> 00:03:52.399 The production method is another consideration 68 00:03:52.399 --> 00:03:55.399 whether the project will be in 2D, 3D, or a hybrid 69 00:03:55.399 --> 00:03:58.199 These decisions are interconnected 70 00:03:58.199 --> 00:04:01.000 Thus, the target market, audience, production scale, budget, and method 71 00:04:01.000 --> 00:04:03.320 are all part of the project’s basic direction 72 00:04:03.320 --> 00:04:06.440 which needs to be established 73 00:04:06.440 --> 00:04:09.399 before anything else so that the project can kick off 74 00:04:09.399 --> 00:04:12.839 Second, we have the core elements of the content 75 00:04:12.839 --> 00:04:16.039 These include the main storyline, the personalities and relationships 76 00:04:16.039 --> 00:04:17.960 of key characters, and the visual style 77 00:04:17.960 --> 00:04:21.520 These are essential components 78 00:04:21.520 --> 00:04:24.639 that must be included in the proposal 79 00:04:24.639 --> 00:04:27.559 and are the key factors 80 00:04:27.559 --> 00:04:30.080 that highlight the charm 81 00:04:30.080 --> 00:04:32.759 of the content itself 82 00:04:32.759 --> 00:04:34.679 Next is the business strategy 83 00:04:34.679 --> 00:04:36.880 As a commercial art form 84 00:04:36.880 --> 00:04:38.919 there must naturally be a revenue model 85 00:04:38.919 --> 00:04:41.639 This involves planning how to achieve profitability 86 00:04:41.639 --> 00:04:44.080 through merchandising 87 00:04:44.080 --> 00:04:46.160 and developing a clear marketing strategy 88 00:04:46.160 --> 00:04:50.399 to support this model 89 00:04:50.399 --> 00:04:54.800 Now, let’s talk about the perspective of a planner 90 00:04:54.800 --> 00:04:57.360 First, a planner must have an eye for the market 91 00:04:57.360 --> 00:04:59.759 This means being able to grasp current trends 92 00:04:59.759 --> 00:05:03.080 and identify potential opportunities within them 93 00:05:03.080 --> 00:05:09.279 Additionally, the ability to analyze competing projects is essential 94 00:05:09.279 --> 00:05:11.679 Second, a planner needs an eye for content 95 00:05:11.679 --> 00:05:15.479 This involves assessing the universality and uniqueness of a story 96 00:05:15.479 --> 00:05:18.239 To do so, the planner themselves 97 00:05:18.239 --> 00:05:21.399 must consume a wide variety of content 98 00:05:21.399 --> 00:05:24.239 and understand how it is created, from screenplay writing 99 00:05:24.239 --> 00:05:29.000 and now to marketing strategies 100 00:05:29.000 --> 00:05:31.679 Lastly, to evaluate the visual appeal of content 101 00:05:31.679 --> 00:05:34.279 a planner should have a foundational knowledge 102 00:05:34.279 --> 00:05:35.799 of art and aesthetics 103 00:05:35.799 --> 00:05:38.119 And to evaluate production feasibility 104 00:05:38.119 --> 00:05:41.079 a basic understanding of accounting is also necessary 105 00:05:41.079 --> 00:05:45.160 To summarize, a planner must have an eye for content 106 00:05:45.160 --> 00:05:46.560 This means 107 00:05:46.560 --> 00:05:49.160 being able to assess the quality of a story 108 00:05:49.160 --> 00:05:51.359 determine its appeal 109 00:05:51.359 --> 00:05:56.160 and gauge whether it is realistically achievable 110 00:05:56.160 --> 00:05:58.480 Additionally, a planner needs an eye for business 111 00:05:58.480 --> 00:06:00.330 This includes analyzing profitability 112 00:06:00.330 --> 00:06:03.000 anticipating risks 113 00:06:03.000 --> 00:06:07.279 and balancing these elements 114 00:06:07.279 --> 00:06:09.440 to evaluate the potential for expansion 115 00:06:09.440 --> 00:06:13.200 That's another thing they should decide 116 00:06:13.200 --> 00:06:15.559 Therefore, having a business perspective 117 00:06:15.559 --> 00:06:19.559 is another crucial and indispensable skill 118 00:06:19.559 --> 00:06:21.119 in planning for a project 119 00:06:21.748 --> 00:06:25.501 Animation Market Insights 120 00:06:26.399 --> 00:06:29.679 Next, let’s take a look at animation market insights 121 00:06:29.679 --> 00:06:32.839 First is the global animation market trends 122 00:06:32.839 --> 00:06:38.640 Currently, traditional legacy platforms 123 00:06:38.640 --> 00:06:42.320 are being overtaken by platforms like YouTube 124 00:06:42.320 --> 00:06:44.000 and OTT services, which are now the main players 125 00:06:44.000 --> 00:06:46.600 For example, Netflix 126 00:06:46.600 --> 00:06:51.000 serves as a leading platform for series, either producing original works 127 00:06:51.000 --> 00:06:56.079 or acting as a replacement for traditional TV 128 00:06:56.079 --> 00:06:59.920 Each platform has unique characteristics and requirements 129 00:06:59.920 --> 00:07:01.559 and these constantly evolve 130 00:07:01.559 --> 00:07:03.959 As such, it is crucial 131 00:07:03.959 --> 00:07:06.839 to continuously gather information on these changes 132 00:07:06.839 --> 00:07:09.000 Netflix, for instance 133 00:07:09.000 --> 00:07:12.079 has released a work called Blue Period 134 00:07:12.079 --> 00:07:13.640 and Arcane 135 00:07:13.640 --> 00:07:17.119 meaning there has been a trend for them in focusing 136 00:07:17.119 --> 00:07:19.239 on adult-oriented animation works 137 00:07:19.239 --> 00:07:20.640 Disney, on the other hand, has released 138 00:07:20.640 --> 00:07:24.760 such as Big Hero 6 (Baymax!) and X-Men 139 00:07:24.760 --> 00:07:28.660 leveraging its existing intellectual properties (IPs) 140 00:07:28.660 --> 00:07:33.801 to expanding these IPs with additional series 141 00:07:33.801 --> 00:07:35.919 That's their strategy 142 00:07:35.919 --> 00:07:39.500 Crunchyroll is an OTT services 143 00:07:39.500 --> 00:07:42.720 that specializes in Japanese anime 144 00:07:42.720 --> 00:07:46.119 featuring works like Jujutsu Kaisen and Demon Slayer 145 00:07:46.119 --> 00:07:49.880 Recently, it has begun acquiring Korean projects as well 146 00:07:49.880 --> 00:07:52.440 However, Crunchyroll 147 00:07:52.440 --> 00:07:55.279 is generally known for importing anime 148 00:07:55.279 --> 00:07:58.079 based on original works 149 00:07:58.079 --> 00:08:02.480 Next is theatrical animation works 150 00:08:02.480 --> 00:08:05.679 Studios like Pixar, Sony, and Studio Ghibli 151 00:08:05.679 --> 00:08:09.920 which have traditionally created outstanding works 152 00:08:09.920 --> 00:08:12.640 continue to achieve great results 153 00:08:12.640 --> 00:08:16.119 Pixar remains known for its emotional storytelling 154 00:08:16.119 --> 00:08:18.920 while Sony stands out for its innovative visuals 155 00:08:18.920 --> 00:08:22.880 Studio Ghibli, on the other hand 156 00:08:22.880 --> 00:08:27.519 continues to wield significant influence 157 00:08:27.519 --> 00:08:31.600 with its classic IPs even to this date 158 00:08:31.600 --> 00:08:33.600 In the realm of TV series 159 00:08:33.600 --> 00:08:37.320 Avatar: The Last Airbender, which is unrelated to the movie Avatar 160 00:08:37.320 --> 00:08:41.160 This series features a protagonist with six dots on their forehead 161 00:08:41.160 --> 00:08:43.000 This Avatar: The Last Airbender 162 00:08:43.000 --> 00:08:47.119 continues to uphold traditional animation techniques 163 00:08:47.119 --> 00:08:50.833 Additionally, fantasy genres like Princess Dragon 164 00:08:50.833 --> 00:08:54.799 are showing strong performance trends in the TV series market 165 00:08:54.799 --> 00:08:59.200 Next, we will look into target analysis and positioning 166 00:08:59.200 --> 00:09:03.079 Let's start by age and gender 167 00:09:03.079 --> 00:09:06.129 For kids’ content, particularly targeting ages 4 to 7 168 00:09:06.129 --> 00:09:08.640 is also known as the preschool audience 169 00:09:08.640 --> 00:09:11.679 It features educational elements 170 00:09:11.679 --> 00:09:13.959 The characters tend to be simple and cheerful 171 00:09:13.959 --> 00:09:20.480 Examples include works that aren’t too complicated 172 00:09:20.480 --> 00:09:22.320 such as Pororo the Little Penguin 173 00:09:22.320 --> 00:09:25.279 Additionally, DC has its own series 174 00:09:25.279 --> 00:09:28.920 called League of Super-Pets 175 00:09:28.920 --> 00:09:32.520 When content incorporates simplicity and essential educational elements 176 00:09:32.520 --> 00:09:38.000 it tends to receive positive responses in the kids’ content market 177 00:09:38.000 --> 00:09:41.359 Next is teenagers, age 8 to 14 178 00:09:41.359 --> 00:09:43.719 Stories of adventure and growth dominate 179 00:09:43.719 --> 00:09:45.559 with a preference for fantasy elements 180 00:09:45.559 --> 00:09:48.799 Examples include The Dragon Prince 181 00:09:48.799 --> 00:09:51.559 Young adults is between 15 to 25 182 00:09:51.559 --> 00:09:55.309 This demographic leans towards complex narratives 183 00:09:55.309 --> 00:09:58.320 often favoring sci-fi or fantasy genres 184 00:09:58.320 --> 00:10:00.960 For example 185 00:10:00.960 --> 00:10:05.960 some of the most commercially successful works fall under here 186 00:10:05.960 --> 00:10:08.640 such as One Piece 187 00:10:08.640 --> 00:10:13.440 and so many other Japanese anime works 188 00:10:13.440 --> 00:10:15.440 such as or Demon Slayer 189 00:10:15.440 --> 00:10:18.039 and again, so many more 190 00:10:18.039 --> 00:10:22.039 Popular OTT platform examples include Arcane 191 00:10:22.039 --> 00:10:23.880 For content appealing to all age groups 192 00:10:23.880 --> 00:10:27.520 their multilayered stories allow for diverse interpretation 193 00:10:27.520 --> 00:10:29.640 It's like the movie version of the original series 194 00:10:29.640 --> 00:10:32.840 Using universal emotions is highly recommende 195 00:10:32.840 --> 00:10:36.919 as it not only resonates with a broad audience 196 00:10:36.919 --> 00:10:39.559 but also allows for multilayered interpretations 197 00:10:39.559 --> 00:10:42.080 When this is achieved, the market tends to respond positively 198 00:10:42.080 --> 00:10:46.640 Pixar’s works serve as prime examples of this approach 199 00:10:46.640 --> 00:10:49.559 Additionally, there are cultural preferences based on regions 200 00:10:49.559 --> 00:10:52.880 North America prefers 3D animation 201 00:10:52.880 --> 00:10:55.717 Examples include The Super Mario Bros. Movie, Minions 202 00:10:55.717 --> 00:11:01.359 and various works from Pixar and Blue Sky Studios 203 00:11:01.359 --> 00:11:04.280 For the Asian market, there is a notable preference 204 00:11:04.280 --> 00:11:07.200 for the subculture look 205 00:11:07.200 --> 00:11:12.679 often associated with Japanese-style animation 206 00:11:12.679 --> 00:11:16.599 Makoto Shinkai’s works 207 00:11:16.599 --> 00:11:19.679 such as Suzume and Your Name, are prime examples of this trend 208 00:11:19.679 --> 00:11:24.799 In China, productions 209 00:11:24.799 --> 00:11:28.640 like White Snake 210 00:11:28.640 --> 00:11:31.080 represent a unique Chinese aesthetic 211 00:11:31.080 --> 00:11:33.320 These are primarily 3D animations 212 00:11:33.320 --> 00:11:37.119 but incorporate distinctly Chinese colors and themes 213 00:11:37.119 --> 00:11:40.239 They've been receiving favorable responses 214 00:11:40.239 --> 00:11:43.760 both domestically and internationally 215 00:11:43.760 --> 00:11:45.760 For the Korean market 216 00:11:45.760 --> 00:11:48.119 recent successes include 217 00:11:48.119 --> 00:11:52.119 Catch! Teenieping and HaChuPing 218 00:11:52.119 --> 00:11:57.520 It gained widespread recognition through TV series 219 00:11:57.520 --> 00:12:01.000 and garnered love from a broad audience 220 00:12:01.000 --> 00:12:03.440 These works initially targeted preschoolers 221 00:12:03.440 --> 00:12:05.880 and preteens through young teens 222 00:12:05.880 --> 00:12:10.440 but the main characters 223 00:12:10.440 --> 00:12:15.000 also resonated well with women in their 20s 224 00:12:15.000 --> 00:12:17.900 This made the theatrical adaptations 225 00:12:17.900 --> 00:12:19.320 even more successful 226 00:12:19.320 --> 00:12:22.440 This demonstrates a strategy 227 00:12:22.440 --> 00:12:26.599 of adapting beloved childhood TV series into feature films 228 00:12:26.599 --> 00:12:29.119 to achieve strong box office results 229 00:12:29.119 --> 00:12:34.119 In Europe, artistic expression is highly valued in animation 230 00:12:34.119 --> 00:12:38.119 Notable examples include Guillermo del Toro’s Pinocchio 231 00:12:38.119 --> 00:12:41.119 that we already talked about 232 00:12:41.119 --> 00:12:45.080 It’s true that the European and Korean markets 233 00:12:45.080 --> 00:12:49.400 often experience quite different outcomes in terms of success 234 00:12:49.400 --> 00:12:53.280 The possible reason for is that 235 00:12:53.280 --> 00:12:56.039 European audiences tend to value visually unique 236 00:12:56.039 --> 00:12:58.679 and unconventional works 237 00:12:58.679 --> 00:13:01.379 which are often well-received 238 00:13:01.379 --> 00:13:04.359 and critically praised 239 00:13:04.359 --> 00:13:09.080 To explore examples of differentiation strategies 240 00:13:09.080 --> 00:13:11.760 we can look at visual differentiation 241 00:13:11.760 --> 00:13:15.520 As previously mentioned, based on the highly successful 242 00:13:15.520 --> 00:13:18.239 video game Cyberpunk 2077 243 00:13:18.239 --> 00:13:20.960 is Cyberpunk: Edgerunners 244 00:13:20.960 --> 00:13:24.320 It effectively uses elements like neon colors and strong contrasts 245 00:13:24.320 --> 00:13:27.799 to portray a dystopian future 246 00:13:27.799 --> 00:13:31.960 in a highly distinctive and visually compelling way 247 00:13:31.960 --> 00:13:33.679 earning critical acclaim 248 00:13:33.679 --> 00:13:35.799 Meanwhile, Blue-Eyed Samurai 249 00:13:35.799 --> 00:13:38.080 showcases a fusion of tradition and modern technology 250 00:13:38.080 --> 00:13:42.400 This work skillfully blends 2D and 3D animation 251 00:13:42.400 --> 00:13:46.320 using 3D techniques particularly effectively for action sequences 252 00:13:46.320 --> 00:13:50.320 It incorporates the traditional Japanese ink painting style 253 00:13:50.320 --> 00:13:53.719 while also combining Western linear perspective with Eastern aesthetics of empty space 254 00:13:53.719 --> 00:13:56.679 earning praise for its balance of these elements 255 00:13:56.679 --> 00:14:00.520 The production primarily consists of Western staff 256 00:14:00.520 --> 00:14:05.000 and presents Japanese culture reinterpreted from a Western perspective 257 00:14:05.000 --> 00:14:07.529 This unique visual approach adds significant differentiation 258 00:14:07.529 --> 00:14:10.159 making it stand out as a visually striking piece 259 00:14:10.988 --> 00:14:14.634 Key Considerations in the Planning Stage 260 00:14:15.482 --> 00:14:17.579 Continuing from what I’ve explained earlier 261 00:14:17.579 --> 00:14:21.679 let’s take a look at the main considerations during the planning stage 262 00:14:21.679 --> 00:14:27.359 First is the importance of analyzing the market environment 263 00:14:27.359 --> 00:14:29.280 Market analysis involves 264 00:14:29.280 --> 00:14:32.239 identifying the size and characteristics of the target market 265 00:14:32.239 --> 00:14:34.159 analyzing competing works 266 00:14:34.159 --> 00:14:37.840 and establishing strategies tailored to each distribution channel 267 00:14:37.840 --> 00:14:40.090 For example 268 00:14:40.090 --> 00:14:42.520 to make this relatable and easier to understand 269 00:14:42.520 --> 00:14:44.159 here’s a case 270 00:14:44.159 --> 00:14:49.320 from our company that is currently 271 00:14:49.320 --> 00:14:51.320 It's now 272 00:14:51.320 --> 00:14:56.479 in the pre-production stage 273 00:14:56.479 --> 00:14:58.679 We have a project titled Q Entertainment 274 00:14:58.679 --> 00:15:02.559 Q Entertainment targets teenagers 275 00:15:02.559 --> 00:15:07.200 and is centered on the K-Pop industry, telling the story of idol trainees 276 00:15:07.200 --> 00:15:09.840 At its core, it’s a comedic sitcom 277 00:15:09.840 --> 00:15:12.520 While it’s about the lives of idol trainees 278 00:15:12.520 --> 00:15:16.220 it doesn’t stray too far from the day-to-day stories 279 00:15:16.220 --> 00:15:17.599 that we all live through 280 00:15:17.599 --> 00:15:21.400 It’s essentially a slice-of-life sitcom 281 00:15:21.400 --> 00:15:23.840 featuring an exaggerated animated world that’s 282 00:15:23.840 --> 00:15:26.440 not too different from our reality 283 00:15:26.440 --> 00:15:28.200 Using this project as an example 284 00:15:28.200 --> 00:15:31.159 understanding the size and characteristics of the target market is crucial 285 00:15:31.159 --> 00:15:32.409 In the case of this project 286 00:15:32.409 --> 00:15:34.760 it specifically targets the K-Pop fandom 287 00:15:34.760 --> 00:15:38.840 Targeting the K-Pop fandom 288 00:15:38.840 --> 00:15:41.719 means focusing on a highly specific audience 289 00:15:41.719 --> 00:15:45.679 one with a deep understanding of the K-Pop industry 290 00:15:45.679 --> 00:15:48.039 As such, incorporating 291 00:15:48.039 --> 00:15:50.880 realistic depictions of K-Pop 292 00:15:50.880 --> 00:15:55.039 becomes a necessary condition for the project 293 00:15:55.039 --> 00:15:57.599 One reason we chose this genre 294 00:15:57.599 --> 00:16:01.919 is the lack of direct competition in the current market 295 00:16:01.919 --> 00:16:07.200 Something that features this idol culture 296 00:16:07.200 --> 00:16:10.440 or even celebrities 297 00:16:10.440 --> 00:16:13.359 There are a few animation titles that come to mind 298 00:16:13.359 --> 00:16:16.719 for instance, Oshi no Ko or Shining Star 299 00:16:16.719 --> 00:16:18.479 these works typically 300 00:16:18.479 --> 00:16:21.239 target a younger demographic than ours 301 00:16:21.239 --> 00:16:23.760 In contrast 302 00:16:23.760 --> 00:16:27.880 ours is aimed for those in late teens to early twenties 303 00:16:27.880 --> 00:16:32.640 reflecting their current lives using K-Pop idols as the core theme 304 00:16:32.640 --> 00:16:35.080 This, combined with a music-driven narrative 305 00:16:35.080 --> 00:16:37.479 is something we judged to be unique 306 00:16:37.479 --> 00:16:41.719 To distribute such a project 307 00:16:41.719 --> 00:16:46.599 it’s clear that releasing it 308 00:16:46.599 --> 00:16:50.119 through preschool channels would yield little to no results 309 00:16:50.119 --> 00:16:52.880 Understanding the platforms most frequently 310 00:16:52.880 --> 00:16:56.679 used by the K-Pop fandom was a key part of our pre-production research 311 00:16:56.679 --> 00:16:59.320 Platforms like Laftel 312 00:16:59.320 --> 00:17:01.440 or Crunchyroll may be relevant 313 00:17:01.440 --> 00:17:05.719 but YouTube is undeniably the main platform for this audience 314 00:17:05.719 --> 00:17:10.880 As such, we built the capacity to effectively release YouTube Shorts 315 00:17:10.880 --> 00:17:16.080 into the overall production framework 316 00:17:16.080 --> 00:17:19.559 This approach is more seamless 317 00:17:19.559 --> 00:17:22.799 than editing existing content into short clips 318 00:17:22.799 --> 00:17:26.479 allowing for quicker and more frequent 319 00:17:26.479 --> 00:17:28.840 launches of Shorts or similar formats 320 00:17:28.840 --> 00:17:34.760 In terms of identifying the target market’s scale and characteristics 321 00:17:34.760 --> 00:17:38.359 we focused on the late teens to early twenties K-Pop fandom 322 00:17:38.359 --> 00:17:41.520 The lack of direct competition for such content 323 00:17:41.520 --> 00:17:46.200 was assessed as a key strength of this project 324 00:17:46.200 --> 00:17:48.650 Given YouTube’s nature 325 00:17:48.650 --> 00:17:50.760 as the primary distribution channel 326 00:17:50.760 --> 00:17:53.080 we also analyzed consumption patterns on the platform 327 00:17:53.080 --> 00:17:54.730 particularly for idol-related content 328 00:17:54.730 --> 00:17:56.840 which is predominantly consumed there 329 00:17:56.840 --> 00:18:00.320 This enabled us to link keywords with the content 330 00:18:00.320 --> 00:18:03.599 or strategize collaborations 331 00:18:03.599 --> 00:18:06.439 with current idols as part of the project project plan 332 00:18:06.439 --> 00:18:08.959 Next, let's discuss the need for differentiation strategies 333 00:18:08.959 --> 00:18:11.439 Establishing clear distinctions from similar genres or themes 334 00:18:11.439 --> 00:18:14.000 developing marketing strategies aligned with the production budget 335 00:18:14.000 --> 00:18:17.319 and leveraging the strengths of the original IP when applicable 336 00:18:17.319 --> 00:18:22.359 Using the example of Q Entertainment 337 00:18:22.359 --> 00:18:26.479 we identified that while there are similar genres 338 00:18:26.479 --> 00:18:30.199 our target audience differs, which we saw as a key differentiation 339 00:18:30.199 --> 00:18:36.079 Additionally, unlike other idol 340 00:18:36.079 --> 00:18:38.119 or celebrity growth stories 341 00:18:38.119 --> 00:18:42.959 our approach centers around exaggerated comedic characters 342 00:18:42.959 --> 00:18:45.509 This results in 343 00:18:45.509 --> 00:18:48.119 quirky, absurd elements in the content 344 00:18:48.119 --> 00:18:51.560 which we believe provides a unique competitive edge 345 00:18:51.560 --> 00:18:55.439 as such examples are hard to find in existing works 346 00:18:55.439 --> 00:18:57.627 Regarding marketing strategies 347 00:18:57.627 --> 00:19:00.000 aligned with our production budget 348 00:19:00.000 --> 00:19:01.719 as I told you already 349 00:19:01.719 --> 00:19:05.233 we focus on efficiently creating sub-content 350 00:19:05.233 --> 00:19:09.000 on platforms our target audience actively engages with 351 00:19:09.000 --> 00:19:11.359 That's another marketing strategy we have 352 00:19:11.359 --> 00:19:16.359 Since our story primarily targets 353 00:19:16.359 --> 00:19:17.719 existing idol consumers 354 00:19:17.719 --> 00:19:21.119 we have planned strategies 355 00:19:21.119 --> 00:19:23.680 like collaborations with real idol groups 356 00:19:23.680 --> 00:19:27.880 To support this, we have formed partnerships with experienced teams 357 00:19:27.880 --> 00:19:31.239 ensuring effective planning and execution of these strategies 358 00:19:31.239 --> 00:19:33.289 When utilizing IPs 359 00:19:33.289 --> 00:19:36.280 maintaining the strengths of the original work is critical 360 00:19:36.280 --> 00:19:39.280 In our case, even though the animation 361 00:19:39.280 --> 00:19:41.920 could serve as the original IP itself 362 00:19:41.920 --> 00:19:46.199 we plan to pre-launch related content in more cost-effective formats 363 00:19:46.199 --> 00:19:48.411 This includes creating webtoons 364 00:19:48.411 --> 00:19:50.040 or Instagram comics (Insta-toons) 365 00:19:50.040 --> 00:19:53.090 which will be produced 366 00:19:53.090 --> 00:19:56.520 and launched before the animation 367 00:19:56.520 --> 00:19:58.954 Having looked at the importance 368 00:19:58.954 --> 00:20:01.239 of market analysis through our example 369 00:20:01.239 --> 00:20:04.359 let’s now move on to some practical suggestions 370 00:20:04.359 --> 00:20:07.560 Create specific checkpoints during the planning phase 371 00:20:07.560 --> 00:20:10.520 For example, for a market research 372 00:20:10.520 --> 00:20:13.199 that's planning for a pet-themed animation 373 00:20:13.199 --> 00:20:17.439 collect statistical data, such as the number of households with pets 374 00:20:17.439 --> 00:20:21.489 Analyze content consumption patterns 375 00:20:21.489 --> 00:20:23.920 related to pet ownership 376 00:20:23.920 --> 00:20:28.239 Assess the size of the merchandising market for pet-related products 377 00:20:28.239 --> 00:20:30.989 This can be an effective market research 378 00:20:30.989 --> 00:20:34.000 that can be used for the planning process 379 00:20:34.000 --> 00:20:37.880 Now the target audience 380 00:20:37.880 --> 00:20:41.239 It’s essential to define your target audience clearly 381 00:20:41.239 --> 00:20:44.489 Instead of all age groups, go for women in their 20s and 30s 382 00:20:44.489 --> 00:20:47.359 who are interested in pets 383 00:20:47.359 --> 00:20:50.800 Pets also draw 384 00:20:50.800 --> 00:20:54.160 significant interest from youth and children 385 00:20:54.160 --> 00:20:59.599 so you could set sub-targets like 386 00:20:59.599 --> 00:21:03.680 Preschoolers aged 5–7 and their parents, or early elementary school children 387 00:21:03.680 --> 00:21:07.040 Next is quality management measures 388 00:21:07.040 --> 00:21:09.240 Key management points must be addressed 389 00:21:09.240 --> 00:21:12.040 at each production stage 390 00:21:12.040 --> 00:21:15.000 For example 391 00:21:15.000 --> 00:21:17.550 in the pre-production stage 392 00:21:17.550 --> 00:21:20.959 it is essential to validate character designs 393 00:21:20.959 --> 00:21:24.400 review the storyline 394 00:21:24.400 --> 00:21:26.599 and assess production feasibility 395 00:21:26.599 --> 00:21:28.880 I already talked about this 396 00:21:28.880 --> 00:21:32.520 Let's also take an example 397 00:21:32.520 --> 00:21:37.920 from Q Entertainment that I already talked about 398 00:21:37.920 --> 00:21:42.520 The project hired 399 00:21:42.520 --> 00:21:45.719 a Kakao Friends designer for the characters 400 00:21:45.719 --> 00:21:49.760 drawing inspiration from Line Friends and Kakao Friends 401 00:21:49.760 --> 00:21:54.260 to create characters appealing 402 00:21:54.260 --> 00:21:58.280 to the Millennial and Gen Z audiences 403 00:21:58.280 --> 00:22:04.079 through demand and preference surveys 404 00:22:04.079 --> 00:22:06.839 That's how tight our characters were set up as 405 00:22:06.839 --> 00:22:08.578 The reason is 406 00:22:08.578 --> 00:22:11.359 with merchandise centered on character design 407 00:22:11.359 --> 00:22:13.193 significant time and resources 408 00:22:13.193 --> 00:22:15.800 were invested into the characters rather than the storyline 409 00:22:15.800 --> 00:22:18.160 For the storyline 410 00:22:18.160 --> 00:22:20.880 it's something the 20-30s can relate to 411 00:22:20.880 --> 00:22:25.599 But particularly for short-form content 412 00:22:25.599 --> 00:22:32.079 comedy is the most enjoyed content 413 00:22:32.079 --> 00:22:34.779 So we thought that we should 414 00:22:34.779 --> 00:22:36.479 go with the genre of comedy 415 00:22:36.479 --> 00:22:39.640 And we designed the characters to suit that genre 416 00:22:39.640 --> 00:22:48.463 Also using short-form video contents using slapstick and funny scenes 417 00:22:48.463 --> 00:22:52.400 we wanted to upload on YouTube of TikTok 418 00:22:52.400 --> 00:22:56.719 So we had to consider if everything was fit for this 419 00:22:56.719 --> 00:22:59.920 That's how we refined our processes 420 00:22:59.920 --> 00:23:06.880 to reach this stage of pre-production 421 00:23:06.880 --> 00:23:10.079 Confirming production feasibility 422 00:23:10.079 --> 00:23:12.329 is something straightforward 423 00:23:12.329 --> 00:23:14.760 for experienced studios 424 00:23:14.760 --> 00:23:18.634 but can pose challenges for first-timers 425 00:23:18.634 --> 00:23:21.640 who may need external validation 426 00:23:21.640 --> 00:23:25.959 from seasoned or outsourced production teams 427 00:23:25.959 --> 00:23:30.079 Additionally, risk management is critical even at the planning stage 428 00:23:30.079 --> 00:23:31.229 Potential risks 429 00:23:31.229 --> 00:23:33.959 include budget overruns 430 00:23:33.959 --> 00:23:36.199 schedule delays 431 00:23:36.199 --> 00:23:38.277 or deviations from 432 00:23:38.277 --> 00:23:39.839 the intended quality 433 00:23:39.839 --> 00:23:41.789 For us 434 00:23:41.789 --> 00:23:44.479 we typically allocate a buffer in our production budget 435 00:23:44.479 --> 00:23:49.599 either labeled as contingency funds 436 00:23:49.599 --> 00:23:54.023 or by setting initial costs 437 00:23:54.023 --> 00:23:57.640 slightly higher than estimated 438 00:23:57.640 --> 00:24:00.719 This is like a tip from 439 00:24:00.719 --> 00:24:01.920 many production companies 440 00:24:01.920 --> 00:24:06.680 It involves budgeting 10–20% more than quoted estimate 441 00:24:06.680 --> 00:24:10.083 These additional funds can be utilized 442 00:24:10.083 --> 00:24:12.439 as needed during production 443 00:24:12.439 --> 00:24:14.920 or reserved for later stages 444 00:24:14.920 --> 00:24:19.560 as a great safety net that could help us a lot 445 00:24:19.560 --> 00:24:22.959 But the budgeting can't get too tight 446 00:24:22.959 --> 00:24:24.839 Tight budget constraints 447 00:24:24.839 --> 00:24:29.280 can lead to significant risks later on 448 00:24:29.280 --> 00:24:32.030 so maintaining this buffer is crucial 449 00:24:32.030 --> 00:24:34.760 by around 10 to 20 percent 450 00:24:34.760 --> 00:24:37.160 Schedule delays are another critical risk 451 00:24:37.160 --> 00:24:41.460 given how the production process involves 452 00:24:41.460 --> 00:24:43.119 collaboration by various companies 453 00:24:43.119 --> 00:24:45.239 In particular 454 00:24:45.239 --> 00:24:48.439 given the collaborative nature of animation production in Korea 455 00:24:48.439 --> 00:24:51.520 which often involves multiple smaller studios 456 00:24:51.520 --> 00:24:55.599 this structure can lead to personnel 457 00:24:55.599 --> 00:24:57.959 or financial risks within partner companies 458 00:24:57.959 --> 00:25:00.959 To mitigate this, we partner 459 00:25:00.959 --> 00:25:06.920 with two to three outsourcing companies 460 00:25:06.920 --> 00:25:09.439 and continually update a list of potential backup collaborators 461 00:25:09.439 --> 00:25:13.760 while actively monitoring timelines 462 00:25:13.760 --> 00:25:17.000 This may end up in situations 463 00:25:17.000 --> 00:25:20.560 where we're working with three outsourcing companies 464 00:25:20.560 --> 00:25:23.560 But even then, delays can happen 465 00:25:23.560 --> 00:25:28.000 For example, for three production companies 466 00:25:28.000 --> 00:25:29.680 let's call them A, B, and C 467 00:25:29.680 --> 00:25:36.479 If Studio A faces challenges 468 00:25:36.479 --> 00:25:38.800 and fails to meet its target output 469 00:25:38.800 --> 00:25:43.040 we assess whether Studios B and C can compensate for the shortfall 470 00:25:43.040 --> 00:25:46.439 If this isn’t feasible 471 00:25:46.439 --> 00:25:51.119 we rely on a Plan B, maintaining constant communication 472 00:25:51.119 --> 00:25:53.400 with a backup studio, labeled D 473 00:25:53.400 --> 00:25:57.400 to ensure they are prepared to take on additional work 474 00:25:57.400 --> 00:26:00.400 Regarding quality control 475 00:26:00.400 --> 00:26:06.640 this may also sound very vague 476 00:26:06.640 --> 00:26:11.040 but the approach varies by production company or planner 477 00:26:11.040 --> 00:26:13.560 In our case 478 00:26:13.560 --> 00:26:18.040 we have an internal development team 479 00:26:18.040 --> 00:26:19.359 capable of handling the full production process 480 00:26:19.359 --> 00:26:22.359 This team plays a crucial role 481 00:26:22.359 --> 00:26:26.079 especially when outsourced work 482 00:26:26.079 --> 00:26:28.880 such as a series or feature film 483 00:26:28.880 --> 00:26:32.760 fails to meet our quality standards 484 00:26:32.760 --> 00:26:35.439 In such cases, we bring the work in-house to complete it to our satisfaction 485 00:26:35.439 --> 00:26:36.880 As a result 486 00:26:36.880 --> 00:26:40.439 our internal team possesses a high level of expertise 487 00:26:40.439 --> 00:26:42.439 and significant experience 488 00:26:42.439 --> 00:26:44.319 enabling us to produce 489 00:26:44.319 --> 00:26:46.819 high-quality scenes as needed 490 00:26:46.819 --> 00:26:48.560 all on our own 491 00:26:48.560 --> 00:26:50.719 Establishing such measures for quality control 492 00:26:50.719 --> 00:26:54.319 and ensuring the ability to maintain high standards are vital for any production 493 00:26:54.319 --> 00:26:57.520 Let's summarize 494 00:26:57.520 --> 00:26:59.959 To create a successful animation plan 495 00:26:59.959 --> 00:27:02.959 thorough market research, clear target audience definition 496 00:27:02.959 --> 00:27:06.719 differentiated strategies, and realistic production planning 497 00:27:06.719 --> 00:27:09.680 must all be carefully balanced 498 00:27:09.680 --> 00:27:12.239 That's what is considered a well-constructed plan 499 00:27:12.239 --> 00:27:16.160 However, the likelihood of a plan being executed as an actual production 500 00:27:16.160 --> 00:27:18.880 is relatively low 501 00:27:18.880 --> 00:27:20.959 For instance, out of 100 planning proposals 502 00:27:20.959 --> 00:27:22.959 only 2 to 5 might make it 503 00:27:22.959 --> 00:27:25.599 to the final production stage 504 00:27:25.599 --> 00:27:26.719 Nevertheless, 505 00:27:26.719 --> 00:27:29.760 the completeness of a planning proposal holds significant importance 506 00:27:29.760 --> 00:27:35.439 A well-developed proposal that gets selected 507 00:27:35.439 --> 00:27:38.280 here, selected refers to being reviewed 508 00:27:38.280 --> 00:27:41.959 It is essential for it to even reach the stage 509 00:27:41.959 --> 00:27:45.719 where it can be presented to platforms or investors 510 00:27:45.719 --> 00:27:49.160 Reaching the point of pitching itself 511 00:27:49.160 --> 00:27:53.119 requires passing through a highly competitive selection process 512 00:27:53.119 --> 00:27:56.839 While the intense competition 513 00:27:56.839 --> 00:28:00.088 might feel daunting 514 00:28:00.088 --> 00:28:02.238 Always going for the slim odds 515 00:28:02.238 --> 00:28:03.880 may sound exhausting 516 00:28:03.880 --> 00:28:06.040 But truly exceptional projects 517 00:28:06.040 --> 00:28:09.240 tend to progress through these stages seamlessly 518 00:28:09.240 --> 00:28:11.240 almost without feeling the weight of the competition 519 00:28:11.240 --> 00:28:15.320 If you prepare and plan a project 520 00:28:15.320 --> 00:28:20.080 that genuinely excites you with sincerity 521 00:28:20.080 --> 00:28:23.959 it can more easily lead to tangible results 522 00:28:23.959 --> 00:28:27.649 Once again, market research, target audience definition, strategic planning 523 00:28:27.649 --> 00:28:30.840 and realistic production plans that include budgeting 524 00:28:30.840 --> 00:28:33.799 should all be considered in a nice balance 525 00:28:33.799 --> 00:28:36.360 I can't stress this enough 526 00:28:36.360 --> 00:28:38.200 In the next lecture 527 00:28:38.200 --> 00:28:41.680 we will explore the process of developing these into an actual project 528 00:28:41.680 --> 00:28:42.474 Thank you 529 00:28:44.116 --> 00:28:45.316 Basics of Planning Common Traits of Successful Animation Clear target audience definition 530 00:28:45.316 --> 00:28:46.516 Unique and differentiated world-building Strong and compelling storytelling 531 00:28:46.516 --> 00:28:47.716 Decisions Made During the Planning Phase Project fundamentals: Target market and audience, production scale and budget, production methods 532 00:28:47.716 --> 00:28:48.878 Key content elements: Core storyline, characters, visual style Business strategy: Revenue model, merchandising plans, marketing directions 533 00:28:48.878 --> 00:28:50.128 Insights into the Animation Market Target Audience by Age Group 534 00:28:50.128 --> 00:28:51.378 Kids (4–7): Educational story, simple and cheerful characters Teenagers (8–14): Adventure and growth stories, often with fantasy elements 535 00:28:51.378 --> 00:28:52.628 Young Adults (15-25): Complex narratives, sci-fi and fantasy genres All Ages: Stories offering multi-layered interpretations and universal emotions 536 00:28:52.628 --> 00:28:53.856 Regional Audience Characteristics North American Market: 3D animation Asian Market: Japanese-inspired styles European Market: Artistic quality 537 00:28:53.856 --> 00:28:55.106 Key Considerations in the Planning Stage Market Environment Analysis Understand the size and characteristics of the target market 538 00:28:55.106 --> 00:28:56.306 Analyze competing works Develop strategies tailored to distribution channels 539 00:28:56.306 --> 00:28:57.556 Need for Differentiation Strategies Highlight distinctions from similar genres or themes 540 00:28:57.556 --> 00:28:58.766 Establish marketing strategies that fit the production budget Leverage IP by emphasizing the strengths of the original work