WEBVTT 1 00:00:03.607 --> 00:00:10.307 WEBTOON Basics Evening Color Correction 2 00:00:10.307 --> 00:00:12.452 GCC Academy 3 00:00:23.970 --> 00:00:26.980 Hello, this is webtoon artist Joomyung 4 00:00:26.980 --> 00:00:30.380 Following the daylight and afternoon color correction tutorials using Clip Studio 5 00:00:30.380 --> 00:00:32.700 we'll explore evening color correction today 6 00:00:32.860 --> 00:00:35.901 If you've already practiced daylight and afternoon corrections 7 00:00:35.901 --> 00:00:40.081 creating evening tones should be as manageable 8 00:00:40.081 --> 00:00:42.760 Let's dive into evening color correction 9 00:00:42.961 --> 00:00:46.881 Evening Shading 10 00:00:47.180 --> 00:00:50.240 Let's take a look at evening color correction 11 00:00:51.140 --> 00:00:54.580 If you're comfortable with daylight and afternoon corrections 12 00:00:54.893 --> 00:00:58.473 evening correction should be as easy 13 00:00:59.020 --> 00:01:03.859 First, I've prepared a base-colored illustration 14 00:01:04.399 --> 00:01:08.860 but it doesn't have any shading this time 15 00:01:09.300 --> 00:01:13.181 That's because we'll be trying a slightly different 16 00:01:13.181 --> 00:01:16.012 coloring method compared to before 17 00:01:16.880 --> 00:01:19.439 By finding shading 18 00:01:19.440 --> 00:01:23.611 Instead of drawing shading 19 00:01:23.611 --> 00:01:26.620 we'll use a method where you apply shading across the entire illustration first 20 00:01:26.621 --> 00:01:28.957 and then find out the light 21 00:01:28.957 --> 00:01:32.880 This technique is sometimes referred to as "sculpting the light" 22 00:01:32.980 --> 00:01:36.480 Let's give it a try 23 00:01:37.400 --> 00:01:43.539 First, let's move the reference layer setting, which is currently active on the pen touch layer 24 00:01:43.540 --> 00:01:46.460 to the base color layer 25 00:01:46.820 --> 00:01:49.480 Select the thumbnail of the base color layer 26 00:01:49.480 --> 00:01:52.144 then either click "Set as Reference Layer" 27 00:01:52.279 --> 00:01:54.999 or use the icon at the top 28 00:01:55.088 --> 00:01:57.288 to switch it to a reference layer 29 00:01:59.240 --> 00:02:02.592 Next, move to the shading layer 30 00:02:02.972 --> 00:02:08.312 For the shading, we'll clip it to the base color layer below 31 00:02:09.099 --> 00:02:11.820 To clip the layer, right-click on the thumbnail 32 00:02:12.900 --> 00:02:16.280 and select "Clip to Layer Below," the third option 33 00:02:16.549 --> 00:02:20.109 or simply click the icon at the top 34 00:02:21.300 --> 00:02:26.880 When a pink bar appears on the left side of the thumbnail 35 00:02:27.096 --> 00:02:28.936 it means the clipping is active 36 00:02:31.860 --> 00:02:34.119 For now 37 00:02:34.471 --> 00:02:38.531 we won't lock the transparent pixels just yet 38 00:02:40.480 --> 00:02:42.679 We'll lock them 39 00:02:43.802 --> 00:02:46.362 after completing the shading 40 00:02:47.879 --> 00:02:49.239 I'll briefly explain 41 00:02:49.240 --> 00:02:52.642 the reason for this later 42 00:02:54.199 --> 00:02:58.220 Now, click Ctrl + Left Mouse 43 00:02:58.221 --> 00:03:02.488 and click on the gray thumbnail of the base color layer 44 00:03:02.588 --> 00:03:04.225 then entire area is selected 45 00:03:05.100 --> 00:03:10.660 This will select all the colors applied to the character 46 00:03:12.820 --> 00:03:16.199 With this selection active 47 00:03:16.200 --> 00:03:20.402 switch to the shading layer 48 00:03:21.619 --> 00:03:24.080 and choose a suitable shading color 49 00:03:24.723 --> 00:03:27.363 Use Alt + Backspace 50 00:03:27.972 --> 00:03:31.392 to fill the entire selected area with the main color 51 00:03:33.320 --> 00:03:34.276 Looks good 52 00:03:34.277 --> 00:03:36.866 Next, press Ctrl + D 53 00:03:37.263 --> 00:03:39.663 to deselect the area 54 00:03:42.300 --> 00:03:46.479 From here, we'll remove the shaded areas 55 00:03:46.816 --> 00:03:48.436 exposed to light 56 00:03:49.637 --> 00:03:50.877 What it means is that 57 00:03:53.179 --> 00:03:57.640 from now on, we're not going to paint with colors 58 00:03:58.736 --> 00:04:00.937 but if you go to the drawing color next to it 59 00:04:00.937 --> 00:04:03.617 there's a main and a sub color 60 00:04:04.460 --> 00:04:06.699 Instead of using these 61 00:04:06.700 --> 00:04:09.601 we'll use the transparent pixel option below 62 00:04:10.202 --> 00:04:12.882 I'm going to select this empty color 63 00:04:13.179 --> 00:04:14.179 and 64 00:04:14.707 --> 00:04:16.100 paint the part 65 00:04:17.109 --> 00:04:19.429 that receives light like this 66 00:04:25.540 --> 00:04:27.559 Alright, I've now 67 00:04:28.359 --> 00:04:30.639 painted the areas exposed to light 68 00:04:32.760 --> 00:04:36.599 When you select the transparent pixel option and use a brush 69 00:04:36.600 --> 00:04:39.538 the existing color is erased 70 00:04:39.999 --> 00:04:43.972 allowing you to create the illuminated areas 71 00:04:45.671 --> 00:04:49.291 Earlier, I mentioned that 72 00:04:49.292 --> 00:04:52.000 we wouldn't lock the transparent pixels yet 73 00:04:52.300 --> 00:04:56.580 and here's why 74 00:04:57.460 --> 00:04:59.760 If you look closely 75 00:04:59.761 --> 00:05:05.546 you might notice some areas where the brush strokes unintentionally extend 76 00:05:06.020 --> 00:05:09.600 Now, switch back to the main drawing color 77 00:05:10.740 --> 00:05:12.259 and again 78 00:05:16.079 --> 00:05:17.180 color 79 00:05:18.860 --> 00:05:22.020 and refine the light areas 80 00:05:22.667 --> 00:05:23.667 However 81 00:05:24.363 --> 00:05:29.901 let's say we moved like this 82 00:05:30.261 --> 00:05:33.245 If transparent pixel lock is enabled 83 00:05:33.830 --> 00:05:37.290 you won’t be able to repaint those areas 84 00:05:38.060 --> 00:05:42.612 because they are currently empty and locked 85 00:05:43.098 --> 00:05:48.418 Transparent pixel lock prevents any changes to areas without color 86 00:05:49.400 --> 00:05:51.241 That's why we temporarily disable 87 00:05:51.241 --> 00:05:54.632 the transparent pixel lock during this process 88 00:05:57.300 --> 00:06:00.179 Great, that's how 89 00:06:16.040 --> 00:06:18.699 you adjust these settings 90 00:06:19.129 --> 00:06:21.489 You may have noticed that 91 00:06:26.300 --> 00:06:31.220 you'll often need to switch between the main and transparent drawing colors 92 00:06:31.438 --> 00:06:35.498 So, you have to select transparent drawing color frequently 93 00:06:35.980 --> 00:06:39.059 For that, if you set a shortcut 94 00:06:39.060 --> 00:06:40.818 it can make the process much more efficient 95 00:06:41.159 --> 00:06:43.399 To set a shortcut 96 00:06:43.681 --> 00:06:48.461 press Ctrl, Alt, Shift, K 97 00:06:48.868 --> 00:06:51.748 shortcut settings window opens 98 00:06:52.959 --> 00:06:57.820 Once the window appears, navigate to the Options section 99 00:06:58.680 --> 00:07:04.040 where you'll find the Drawing Color settings 100 00:07:04.401 --> 00:07:08.542 Here, you'll see that switching between main color and sub-color is assigned to X 101 00:07:08.542 --> 00:07:11.783 I'm going to delete this shortcut 102 00:07:12.900 --> 00:07:17.039 Instead, there's Switch Between Drawing and Transparent Color 103 00:07:18.236 --> 00:07:22.356 I'll assign this to X 104 00:07:23.399 --> 00:07:30.060 Alternatively, you can keep X for switching between the main and sub-colors 105 00:07:31.240 --> 00:07:36.240 and assign C for switching between the drawing and transparent colors 106 00:07:37.497 --> 00:07:38.657 Once set 107 00:07:39.058 --> 00:07:41.738 pressing C will instantly 108 00:07:41.740 --> 00:07:43.260 Can you see? 109 00:07:43.760 --> 00:07:48.360 Main and transparent drawing colors switches seamlessly 110 00:07:49.520 --> 00:07:52.251 Alright, let's proceed with the actual work 111 00:07:52.775 --> 00:07:55.375 I'm currently erasing 112 00:07:57.140 --> 00:08:02.839 the areas exposed to light using the brush tool 113 00:08:21.880 --> 00:08:26.800 However, this method seems to take quite a bit of time 114 00:08:26.801 --> 00:08:28.966 Since I have to paint each part individually 115 00:08:28.966 --> 00:08:31.040 it feels like it's taking a lot of time 116 00:08:31.700 --> 00:08:35.019 To speed up the process 117 00:08:35.780 --> 00:08:37.719 we can use tools 118 00:08:37.719 --> 00:08:41.760 we've learned before, such as 119 00:08:41.760 --> 00:08:45.634 the Lasso Fill Tool or the Lasso Tool 120 00:08:46.054 --> 00:08:50.581 These tools make it easier and faster 121 00:08:50.581 --> 00:08:52.531 to define and edit the areas 122 00:08:54.000 --> 00:08:56.919 Let's try using the Lasso Fill Tool 123 00:08:57.171 --> 00:08:59.551 After selecting the transparent pixel option 124 00:09:00.213 --> 00:09:07.899 you can quickly erase areas 125 00:09:08.782 --> 00:09:09.782 quickly 126 00:09:10.943 --> 00:09:13.783 by simply selecting them like this 127 00:09:14.619 --> 00:09:17.360 However, instead of relying solely on this tool 128 00:09:17.360 --> 00:09:24.296 it's a good idea to mix it up with the brush tool 129 00:09:25.379 --> 00:09:28.899 Even things like hair can be accessed 130 00:09:29.939 --> 00:09:32.159 and used quickly using the selection tool 131 00:09:32.871 --> 00:09:35.291 for reference layers 132 00:09:48.959 --> 00:09:50.260 Can't we just 133 00:09:50.261 --> 00:09:51.880 erase directly? 134 00:09:51.880 --> 00:09:54.209 Why bother using the transparent drawing color? 135 00:09:54.210 --> 00:09:56.930 Some might wonder like this 136 00:09:57.340 --> 00:10:01.940 Or, some of you may have already guessed 137 00:10:01.941 --> 00:10:04.225 why I'm choosing the transparent pixel color 138 00:10:04.608 --> 00:10:08.088 As I explained earlier 139 00:10:08.840 --> 00:10:13.100 it's because tools like the Lasso Fill Tool 140 00:10:13.524 --> 00:10:16.124 cannot be used with an eraser 141 00:10:17.000 --> 00:10:19.379 It's a simple but definitive reason 142 00:11:13.780 --> 00:11:18.720 For areas like the eyes, you can roughly erase the surrounding shading 143 00:11:18.721 --> 00:11:22.152 to reveal the original colors 144 00:11:37.539 --> 00:11:40.659 Now, let's work on the clothing 145 00:11:42.340 --> 00:11:47.280 Since we're dealing with a backlight scenario 146 00:11:47.662 --> 00:11:52.142 consider how the light would hit the fabric 147 00:11:55.179 --> 00:11:57.340 and define the highlights accordingly 148 00:12:52.264 --> 00:12:53.900 As you can see 149 00:12:53.901 --> 00:12:56.909 I'm not relying on just one tool 150 00:12:57.115 --> 00:12:59.260 Instead, I'm switching between various tools 151 00:13:02.680 --> 00:13:09.300 Clip Studio isn't something we just use with the tools we learned 152 00:13:09.520 --> 00:13:13.500 but it's something we use in various situations 153 00:13:14.013 --> 00:13:16.013 Like this 154 00:13:16.014 --> 00:13:17.579 It would be good if you know like this 155 00:13:32.100 --> 00:13:33.990 Here, let's try 156 00:13:34.609 --> 00:13:37.549 changing the color 157 00:13:38.418 --> 00:13:43.398 of a specific part like we did before 158 00:13:44.339 --> 00:13:50.340 This step involves changing the shading color of specific areas using a selection from the layer 159 00:13:51.059 --> 00:13:56.359 We'll use the Selection Tool for Reference Layers 160 00:13:57.220 --> 00:13:58.829 to choose the areas we want to modify 161 00:13:59.049 --> 00:14:02.099 typically the skin 162 00:14:02.279 --> 00:14:03.579 Start by selecting the skin 163 00:14:03.579 --> 00:14:07.779 However, we need to include another area 164 00:14:07.779 --> 00:14:09.819 the eyes 165 00:14:09.819 --> 00:14:12.339 If we only lighten the skin tone 166 00:14:12.340 --> 00:14:15.688 the eyes might appear unnaturally dark 167 00:14:16.219 --> 00:14:19.079 So, hold down Shift 168 00:14:21.799 --> 00:14:25.360 and select them as well 169 00:14:25.566 --> 00:14:29.786 Instead of the Selection Tool for Reference Layers 170 00:14:30.820 --> 00:14:37.000 we'll use the Selection Tool Referencing Other Layers to isolate just the eyes 171 00:14:37.780 --> 00:14:40.500 Next, let's utilize the Lasso Tool 172 00:14:41.813 --> 00:14:45.013 It seems the shortcut for the Lasso Tool hasn't been set yet 173 00:14:54.499 --> 00:14:58.280 which can make it harder to find 174 00:14:58.520 --> 00:15:00.548 Once you locate the Lasso Tool 175 00:15:00.588 --> 00:15:04.388 I'll press the plus like this 176 00:15:05.179 --> 00:15:09.580 and make sure to capture all the places I want without making any mistakes 177 00:15:12.380 --> 00:15:13.400 Okay, good 178 00:15:14.465 --> 00:15:16.045 Now, let's 179 00:15:18.179 --> 00:15:22.020 isolate the shading color 180 00:15:22.700 --> 00:15:25.580 To do this 181 00:15:25.581 --> 00:15:32.144 hold Ctrl, Alt, Shift and click on the thumbnail of the shading layer 182 00:15:32.144 --> 00:15:37.780 This will select only the shading colors 183 00:15:39.231 --> 00:15:40.231 Or 184 00:15:43.540 --> 00:15:47.060 by going to the Tools Menu, selecting Layer 185 00:15:47.177 --> 00:15:52.020 and then choosing Select from Layer 186 00:15:52.020 --> 00:15:54.991 Selection from Layer 187 00:15:54.992 --> 00:15:58.570 then you can achieve the same result 188 00:15:59.399 --> 00:16:03.600 Next, let's adjust the shading color 189 00:16:04.420 --> 00:16:07.020 Slightly increase the brightness of the shading 190 00:16:07.021 --> 00:16:08.824 Be careful not to overdo it 191 00:16:09.660 --> 00:16:10.759 Find a balance 192 00:16:10.760 --> 00:16:12.480 Zoom out 193 00:16:13.067 --> 00:16:16.187 and check if the color looks good 194 00:16:16.519 --> 00:16:21.620 and choose a color that you think 195 00:16:22.099 --> 00:16:23.120 is good enough 196 00:16:23.932 --> 00:16:24.793 Okay 197 00:16:24.793 --> 00:16:29.047 The face now appears brighter 198 00:16:30.260 --> 00:16:34.240 This time, I'll only adjust the skin tone 199 00:16:34.240 --> 00:16:36.341 and leave the other areas untouched 200 00:16:36.640 --> 00:16:38.420 Since it's a nighttime scene 201 00:16:38.421 --> 00:16:41.260 I think the darker atmosphere suits it better 202 00:16:41.498 --> 00:16:45.638 Evening Color Correction 203 00:16:46.560 --> 00:16:48.019 While we could 204 00:16:49.660 --> 00:16:52.720 create folders one by one 205 00:16:53.659 --> 00:16:57.699 in the previous session, we learned how to save them as materials 206 00:16:58.259 --> 00:17:02.199 Let's bring in the material we made earlier 207 00:17:03.399 --> 00:17:06.219 By doing this, the effect folder 208 00:17:06.220 --> 00:17:08.729 and its subfolders 209 00:17:08.729 --> 00:17:12.116 including the effect layers, are applied all at once 210 00:17:12.419 --> 00:17:13.760 It's much more convenient and efficient 211 00:17:15.081 --> 00:17:17.561 Now, let's 212 00:17:18.320 --> 00:17:20.519 get started with the work 213 00:17:22.733 --> 00:17:25.534 We'll apply color in the Multiply layer 214 00:17:25.534 --> 00:17:27.443 but this time, even though it's an evening scene 215 00:17:27.444 --> 00:17:30.964 we won't make the color too dark 216 00:17:31.260 --> 00:17:34.168 This is because it's a backlight situation 217 00:17:34.425 --> 00:17:37.825 and if the Multiply layer is overly dark 218 00:17:37.986 --> 00:17:40.546 the entire illustration might look muddy 219 00:17:40.736 --> 00:17:43.819 or excessively dark 220 00:17:45.875 --> 00:17:48.595 Let's start by selecting all areas 221 00:17:48.781 --> 00:17:52.181 of the character using the base gray layer 222 00:17:52.788 --> 00:17:55.508 Ctrl and Left Click on the thumbnail 223 00:17:57.068 --> 00:18:01.860 Switch back to the Multiply layer, choose an appropriate color 224 00:18:03.040 --> 00:18:07.520 and fill the entire selection with the main drawing color 225 00:18:07.827 --> 00:18:10.727 using the shortcut Alt and Backspace 226 00:18:12.400 --> 00:18:15.660 Since the color looks a bit too dark 227 00:18:16.249 --> 00:18:22.089 I'll adjust it using the Hue/Saturation Adjustment window 228 00:18:23.819 --> 00:18:26.579 Let's increase the brightness 229 00:18:27.415 --> 00:18:29.735 to about 70 230 00:18:30.259 --> 00:18:32.839 Since the hue already looks suitable 231 00:18:32.840 --> 00:18:36.336 we'll proceed without any changes 232 00:18:37.299 --> 00:18:38.559 Great 233 00:18:40.420 --> 00:18:43.880 Now, switch to the Color Dodge 234 00:18:45.180 --> 00:18:49.600 and bring out the brighter areas' color 235 00:18:50.060 --> 00:18:53.320 As always, keep the base gray layer at the bottom 236 00:18:53.464 --> 00:18:56.485 and use Ctrl and Left Click 237 00:18:56.485 --> 00:18:59.409 to consistently select the entire character 238 00:18:59.880 --> 00:19:04.979 This is why you need to keep the base color gray and preserve the layer 239 00:19:07.939 --> 00:19:10.640 Now, select the Gradient Tool 240 00:19:11.632 --> 00:19:15.332 choose a light color 241 00:19:15.332 --> 00:19:19.040 and apply a soft, gradual light effect from a distance 242 00:19:20.900 --> 00:19:22.740 Looks great 243 00:19:27.419 --> 00:19:30.160 The light is blending in naturally now 244 00:19:32.540 --> 00:19:36.499 Choose a slightly purple-tinted color 245 00:19:42.540 --> 00:19:48.079 and toggle the layer on and off to check how it looks in the current scene 246 00:19:48.939 --> 00:19:50.120 Good 247 00:19:50.324 --> 00:19:51.824 If you're satisfied with the effect 248 00:19:52.165 --> 00:20:00.385 switch to the Soft Airbrush 249 00:20:02.305 --> 00:20:07.260 and use a color that complements the surrounding light 250 00:20:08.200 --> 00:20:10.380 to highlight the brighter parts of the character 251 00:20:11.291 --> 00:20:13.791 and wrap up the color dodge part 252 00:20:14.520 --> 00:20:17.539 Now, let's move on to the Soft Light layer 253 00:20:17.540 --> 00:20:20.657 I'll paint and detail 254 00:20:20.657 --> 00:20:22.957 the illuminated areas 255 00:20:24.360 --> 00:20:29.879 For this, I'll once again use the Blending Round Brush 256 00:20:30.959 --> 00:20:34.019 Since the brightest parts 257 00:20:35.028 --> 00:20:37.048 in this backlight setting 258 00:20:37.049 --> 00:20:39.538 are the illuminated areas 259 00:20:43.699 --> 00:20:47.081 consider these highlights a special color 260 00:20:47.081 --> 00:20:50.532 to enhance the overall harmony 261 00:20:54.580 --> 00:20:57.379 Switch the eraser to a Soft Eraser 262 00:21:01.060 --> 00:21:06.619 and alternate between painting and erasing 263 00:21:25.819 --> 00:21:27.980 Since the light areas are already defined 264 00:21:27.980 --> 00:21:30.820 overlapping or overdoing the highlights is unnecessary 265 00:22:01.799 --> 00:22:03.879 For precision 266 00:22:05.239 --> 00:22:08.539 use the Selection Tool for Reference Layers 267 00:22:09.019 --> 00:22:11.880 to prevent any areas from spilling outside 268 00:22:14.380 --> 00:22:16.375 Good 269 00:22:17.032 --> 00:22:19.292 Next, select the clothing 270 00:22:19.292 --> 00:22:25.552 and highlight the brighter areas within it 271 00:22:35.219 --> 00:22:39.639 Since this is a style closer to cel shading 272 00:22:39.896 --> 00:22:44.056 there's no need to over-render or add excessive detail 273 00:22:44.057 --> 00:22:48.374 The picture doesn't feel like it's made of cells 274 00:22:48.374 --> 00:22:51.260 and it can be a touch-based coloring method 275 00:22:51.261 --> 00:22:54.361 that draws by piling up too much 276 00:22:56.120 --> 00:22:58.179 so just hold it in moderation 277 00:22:58.835 --> 00:23:01.675 Zoom out occasionally 278 00:23:01.932 --> 00:23:06.872 to review the overall balance 279 00:23:07.512 --> 00:23:09.659 Almost like viewing a forest 280 00:23:10.519 --> 00:23:13.699 and trim them like this 281 00:23:15.279 --> 00:23:16.180 Good 282 00:23:16.181 --> 00:23:20.011 I think I can finish it at this point 283 00:23:20.580 --> 00:23:24.800 so I'll finish catching the light in soft light 284 00:23:25.320 --> 00:23:27.840 Now, let's move up to the Color Dodge 285 00:23:28.536 --> 00:23:32.056 and define the lighting for each part 286 00:23:32.480 --> 00:23:36.300 Start by selecting the hat using the Selection Tool for Reference Layers 287 00:23:36.301 --> 00:23:38.801 Then, choose the Soft Airbrush 288 00:23:45.288 --> 00:23:50.608 and enhance the brightness of the hat 289 00:23:50.959 --> 00:23:51.928 Nice 290 00:23:51.928 --> 00:23:54.781 For the face 291 00:23:54.781 --> 00:23:57.428 Color Dodge can make it appear overly yellow 292 00:23:57.428 --> 00:23:59.228 so it's best to use it sparingly 293 00:23:59.820 --> 00:24:05.360 Just lightly touch up the highlights and move on 294 00:24:05.721 --> 00:24:09.141 Or you can lightly apply it to areas like the eyes 295 00:24:11.060 --> 00:24:14.771 Select the hair as a reference layer 296 00:24:14.771 --> 00:24:15.831 and 297 00:24:15.832 --> 00:24:17.484 tap it back like this 298 00:24:19.744 --> 00:24:24.100 Use a soft eraser to tap the scarf 299 00:24:24.100 --> 00:24:26.740 Don't use too much 300 00:24:28.580 --> 00:24:34.040 For the clothing, just a few light strokes will suffice 301 00:24:34.040 --> 00:24:35.360 It's enough 302 00:24:39.440 --> 00:24:40.840 Good 303 00:24:40.840 --> 00:24:43.701 The key is to subtly enhance 304 00:24:43.701 --> 00:24:46.187 the lighting for each part 305 00:24:47.212 --> 00:24:48.672 keeping it natural and balanced 306 00:24:50.300 --> 00:24:52.220 This looks great 307 00:24:52.875 --> 00:24:57.195 I think we've achieved all we need with the Color Dodge 308 00:24:57.195 --> 00:24:58.894 Now, let's move up to the Multiply layer 309 00:24:59.580 --> 00:25:02.780 The Multiply layer here is different than the previous one 310 00:25:03.342 --> 00:25:07.722 It adds shadows to specific areas of each part 311 00:25:07.723 --> 00:25:10.443 and lays colors 312 00:25:11.200 --> 00:25:13.200 Next 313 00:25:15.120 --> 00:25:16.840 move back to the shading 314 00:25:16.841 --> 00:25:19.674 hold down the control button 315 00:25:19.675 --> 00:25:20.735 Shading 316 00:25:22.031 --> 00:25:24.451 Left click 317 00:25:24.930 --> 00:25:27.510 This will select only the shadowed areas 318 00:25:27.870 --> 00:25:30.560 Next, move back to the Multiply layer 319 00:25:30.560 --> 00:25:33.427 select the Soft Airbrush 320 00:25:35.180 --> 00:25:40.580 and choose a color similar to the existing shadows 321 00:25:40.580 --> 00:25:44.220 Lightly apply the brush to the areas where you want 322 00:25:46.320 --> 00:25:49.180 If there aren't many areas to adjust, you don't need to press too much 323 00:25:49.625 --> 00:25:52.065 Just a little is enough 324 00:25:53.080 --> 00:25:56.740 Not every layer needs to play a major role 325 00:25:59.020 --> 00:26:01.060 A subtle touch like this 326 00:26:02.189 --> 00:26:06.009 Now, I'll slightly 327 00:26:06.320 --> 00:26:10.980 erase this area because the shadow here feels a bit too abrupt 328 00:26:12.560 --> 00:26:14.420 Good 329 00:26:17.680 --> 00:26:21.020 For this part, I'll press a little more 330 00:26:21.020 --> 00:26:24.359 since it's inside the clothing, where deeper shadows make sense 331 00:26:25.220 --> 00:26:27.480 Just a light touch 332 00:26:33.580 --> 00:26:35.380 Good 333 00:26:37.840 --> 00:26:39.322 Now that we're done here 334 00:26:39.322 --> 00:26:42.824 let's move up to the Screen 335 00:26:42.824 --> 00:26:47.420 and focus on refining and enhancing the light 336 00:26:48.600 --> 00:26:52.860 To find the light on the Screen 337 00:26:54.014 --> 00:26:57.934 select the entire base gray layer 338 00:26:58.400 --> 00:27:04.309 then isolate the bright areas 339 00:27:05.420 --> 00:27:09.160 Next, let's isolate the shadow area 340 00:27:09.281 --> 00:27:12.441 To exclude the shadowed areas 341 00:27:12.441 --> 00:27:14.482 go to the shading layer 342 00:27:15.100 --> 00:27:18.956 From there, open the Tools layer 343 00:27:20.189 --> 00:27:23.869 and go to selection range 344 00:27:24.920 --> 00:27:27.860 choose Remove Selection under 345 00:27:27.861 --> 00:27:33.154 This will leave only the bright areas 346 00:27:34.640 --> 00:27:37.680 Or, in this state 347 00:27:38.195 --> 00:27:39.195 shading 348 00:27:39.323 --> 00:27:41.524 Hold Ctrl and Alt and Left Click 349 00:27:41.524 --> 00:27:46.570 on the thumbnail of the shading layer 350 00:27:46.990 --> 00:27:50.020 This method also 351 00:27:51.800 --> 00:27:53.960 isolates the bright areas 352 00:27:54.700 --> 00:27:57.320 We're not done yet 353 00:27:57.320 --> 00:28:00.220 You also need to exclude the pen touch 354 00:28:00.221 --> 00:28:05.242 Hold Ctrl + Alt and Left Click on the thumbnail 355 00:28:05.242 --> 00:28:09.080 The pen touch areas are also excluded 356 00:28:09.081 --> 00:28:11.621 leaving only the truly bright areas 357 00:28:12.100 --> 00:28:13.652 Now, switch to the Screen 358 00:28:15.471 --> 00:28:19.311 and select the desired color 359 00:28:19.771 --> 00:28:21.431 for the highlights 360 00:28:21.620 --> 00:28:23.720 Fill the selection using the shortcut 361 00:28:23.721 --> 00:28:25.988 Alt and Backspace 362 00:28:26.751 --> 00:28:28.071 Good 363 00:28:28.760 --> 00:28:33.660 Since the scene is quite dark 364 00:28:33.661 --> 00:28:35.981 but the color has been applied 365 00:28:37.280 --> 00:28:41.580 Next, duplicate the Screen layer 366 00:28:43.020 --> 00:28:44.072 Once duplicated 367 00:28:44.403 --> 00:28:46.543 go to the lower Screen 368 00:28:46.543 --> 00:28:47.838 Filter 369 00:28:47.838 --> 00:28:48.777 Blur 370 00:28:48.777 --> 00:28:50.717 Gaussian Blur 371 00:28:51.880 --> 00:28:53.380 I'll increase the intensity 372 00:28:54.458 --> 00:28:58.978 Set the intensity to around 80 373 00:28:59.318 --> 00:29:01.560 but this is up to personal preference 374 00:29:01.560 --> 00:29:05.140 Preview the effect 375 00:29:05.141 --> 00:29:08.029 and adjust it to your liking 376 00:29:09.240 --> 00:29:15.741 For this scene, I want to create the feeling of 377 00:29:15.741 --> 00:29:19.944 a backlight night illuminated by streetlights 378 00:29:20.240 --> 00:29:23.140 so I’ll set the intensity to around 85 379 00:29:23.141 --> 00:29:26.125 or 86 and press OK 380 00:29:27.820 --> 00:29:31.420 This will help enhance the glowing backlight effect 381 00:29:33.600 --> 00:29:36.861 Now, the light resembles a streetlamp's glow 382 00:29:36.861 --> 00:29:38.478 It's glowing 383 00:29:38.680 --> 00:29:42.460 You could finish here 384 00:29:42.460 --> 00:29:48.620 but duplicating the blurred Screen layer once more 385 00:29:48.621 --> 00:29:50.439 will make the light even brighter 386 00:29:51.280 --> 00:29:54.140 How much glow you want depends on your preference 387 00:29:54.141 --> 00:29:56.649 you can duplicate it again 388 00:29:57.360 --> 00:30:00.420 This brightness level feels just right 389 00:30:00.980 --> 00:30:03.680 So I'll wrap up the lighting here 390 00:30:03.780 --> 00:30:06.558 Now, let's open the Hue Adjustment 391 00:30:06.898 --> 00:30:12.332 You can do this by pressing the shortcut Ctrl U 392 00:30:12.332 --> 00:30:14.552 or in the toolbar, navigate to Edit 393 00:30:15.832 --> 00:30:17.720 Hue/Saturation Adjustment 394 00:30:17.721 --> 00:30:22.821 In the adjustment window, you can modify Hue, Saturation, and Brightness 395 00:30:23.660 --> 00:30:27.700 By slightly tweaking the hue 396 00:30:27.700 --> 00:30:28.560 you can create 397 00:30:30.014 --> 00:30:32.754 the effect of the character 398 00:30:32.754 --> 00:30:38.200 being illuminated by surrounding neon lights 399 00:30:39.020 --> 00:30:41.420 For instance, a purple hue 400 00:30:41.421 --> 00:30:44.081 gives the impression of light reflecting from nearby neon signs 401 00:30:45.220 --> 00:30:48.580 However, since the lighting in this scene 402 00:30:49.387 --> 00:30:52.227 is a warm-toned red streetlight 403 00:30:53.580 --> 00:30:57.360 I'll adjust the hue slightly towards red to match the atmosphere 404 00:30:57.360 --> 00:30:59.880 I also increased the saturation a bit 405 00:31:00.660 --> 00:31:01.760 Good 406 00:31:02.260 --> 00:31:04.160 With this adjustment 407 00:31:04.160 --> 00:31:08.740 I'll wrap up the light enhancements on the Screen 408 00:31:09.020 --> 00:31:11.340 and move on to the Addition layer for further adjustments 409 00:31:11.500 --> 00:31:16.280 On the Addition layer, you can create a halo effect around the character 410 00:31:16.280 --> 00:31:20.520 to simulate the light coming from the surroundings 411 00:31:21.540 --> 00:31:24.300 Choose an appropriate light 412 00:31:24.300 --> 00:31:26.053 an appropriate light color 413 00:31:26.700 --> 00:31:29.100 and use the Soft Airbrush 414 00:31:29.100 --> 00:31:34.680 to gently tap and click on the areas that should receive the light 415 00:31:34.680 --> 00:31:37.640 Gradually increase to enhance the glow 416 00:31:38.640 --> 00:31:40.900 If any areas feel too intense 417 00:31:40.901 --> 00:31:43.459 switch to the Soft Eraser and lightly erase 418 00:31:44.980 --> 00:31:48.480 The reason for starting with smaller light taps 419 00:31:48.900 --> 00:31:52.500 is to make the inner areas shine more prominently 420 00:31:52.500 --> 00:31:56.740 while allowing the light to diffuse outward naturally 421 00:31:58.520 --> 00:32:01.960 For instance, since there’s a streetlight here, I’ll add a bit 422 00:32:04.280 --> 00:32:07.260 to enhance the realism 423 00:32:08.020 --> 00:32:13.020 Overusing the light can make the scene look unnatural or muddy 424 00:32:13.020 --> 00:32:15.820 so I’ll keep it subtle and finish the adjustments on the Addition 425 00:32:16.000 --> 00:32:18.000 Finally, the Screen 426 00:32:18.520 --> 00:32:22.600 The screen above will be different from the screen below 427 00:32:22.600 --> 00:32:28.440 and I'll apply light that encompasses the background and the character 428 00:32:28.720 --> 00:32:32.880 From the Tools Menu, select the Gradient Tool 429 00:32:32.880 --> 00:32:37.300 and choose the Foreground to Transparent option 430 00:32:39.240 --> 00:32:44.940 Next, pick a suitable color from the background 431 00:32:45.520 --> 00:32:48.180 and slightly increase the saturation 432 00:32:48.180 --> 00:32:54.900 Now, apply the gradient from a distance 433 00:32:58.700 --> 00:33:03.340 This approach creates a much more dramatic lighting effect 434 00:33:06.360 --> 00:33:11.440 You can also apply the gradient to make it appear as though light is softly descending from above 435 00:33:12.240 --> 00:33:15.160 Feel free to adjust this 436 00:33:15.160 --> 00:33:17.461 based on your personal preferences 437 00:33:19.581 --> 00:33:25.220 We've completed the evening color correction 438 00:33:25.220 --> 00:33:26.820 And now 439 00:33:27.100 --> 00:33:30.100 let's wrap up the evening color correction here 440 00:33:30.100 --> 00:33:34.380 Through this lesson, we've explored evening color correction in Clip Studio 441 00:33:34.380 --> 00:33:38.500 By mastering daylight, afternoon, and evening corrections 442 00:33:38.500 --> 00:33:42.020 you can create a wide range of scenes 443 00:33:42.160 --> 00:33:44.761 We've covered the basics of 444 00:33:44.761 --> 00:33:48.541 using Clip Studio for webtoon production 445 00:33:48.541 --> 00:33:49.680 How was it? 446 00:33:49.960 --> 00:33:55.100 Are you ready to create your webtoon with Clip Studio? 447 00:33:55.100 --> 00:33:59.020 I hope this tutorial has been helpful in your webtoon creation journey 448 00:33:59.020 --> 00:34:00.300 Thank you 449 00:34:00.622 --> 00:34:02.462 Evening Shading You can draw evening light and shade by painting the entire light and shade and then painting the light You should disable the transparent pixel lock to make it easier to edit 450 00:34:02.462 --> 00:34:04.383 After selecting a transparent color, you can draw a picture to erase the color already drawn and add light and shade with a bright color In the case of the pupil, it is also effective to erase the correction to show the original color 451 00:34:04.383 --> 00:34:05.607 Since it is evening, you need to express a situation where it receives light, such as backlighting 452 00:34:05.607 --> 00:34:07.487 Evening Color Correction Correction Steps Multiply Layer 1: Apply an overall color to the character, ensuring it’s not too dark Color Dodge Layer: Brighten the layer’s color and reduce contrast 453 00:34:07.487 --> 00:34:08.527 Soft Light Layer: Add colors to the illuminated parts Color Dodge Layer: Define lighting for each part individually Multiply Layer 2: Add shadows to specific areas of each part 454 00:34:08.527 --> 00:34:10.528 Screen Layer 1: Highlight and emphasize bright areas Addition Layer: Create a halo effect around the character Screen Layer 2: Add overall lighting and tone to the illustration