WEBTOON Basics Afternoon Color Correction
GCC Academy
Hello, I am webtoon artist Joomyung
Following the daylight correction using Clip Studio
we'll learn about afternoon color correction
Afternoon color correction can be said to be a process
that is created based on daylight correction
Therefore, if you have learned about daylight correction
I think you will be able to follow afternoon color correction without difficulty
So, let's learn about afternoon color correction
Pre-Adjustment Work
Let's explore how to adjust for afternoon color
Although the illustration is the same
as the one used for daylight adjustments
I've brought in a background with an afternoon setting
Comparing the two will help you see
how the mood can change with different color
First, let's change the reference layer setting on the pen touch layer
to the base color layer
If you right-click on the layer thumbnail
you can set it as a reference layer
You can also click the Set
as Reference Layer icon at the top
Then, go to the shading layer above
and clip it to the base color below
If you click on the thumbnail
you will see layer clipping at the bottom
When you clip, you can see that a pink bar
on the left of the thumbnail is activated
This means that the base color clipping is now activated
And we need to set one more thing for the brightness
Let's try locking transparent pixels
To lock transparent pixels, right-click on the thumbnail
If you look at the bottom and select Lock Transparent Pixels
the icon indicating that the transparent pixels are locked will be activated
We are now ready to make corrections
Now, let's change the color and brightness once
Let's choose a color that goes well with the background color
and change the color
using Alt and Backspace
The current color somewhat
matches the background
but I feel that the saturation is too much
and the brightness doesn't match well
I'll try to change it
so that it matches better
I'll change it once using the color tone adjustment window
You can press the shortcut key Control U
or go to the tool window at the top, edit
Come down, and select
color tone correction and hue saturation brightness
Then, you can now change the color tone
With a color that goes well with the background
I'll try to touch up the details a bit more
I'll increase the brightness
to 50
so that the shadows aren't pressed down too much
While correcting
there is a process of pressing the shadow once more
so you don't have to make it too dark
If you change the color of the shading
we will be ready to correct it
Now, let's create a new correction folder
and add layers
Create 7 or 8 new layers on top of the character folder
Let's group everything and make a folder
To make a folder
use the shortcut key Ctrl G
or select Folder
New Layer Folder at the top
Put the layer on the folder side like this
Let's change the name of the newly created folder to Effects
And change the folder property
from Standard to Pass Through
You must change it to Pass Through
so that the effects of the lower layers
within the folder will appear properly
Let's change it from the bottom layer
Change the properties of each layer according to the options
Every time you apply an effect
it can be a bit cumbersome
to create 7 or 8 layers like this and group them into folders
You can keep creating these
but there are some good ways to make it a little easier
I'll briefly explain the most basic way
to materialize
Let's put the effect folder created this
in the material window
Select the entire folder like this
Edit
Register Material
Image
If you choose these
you can select material name
Then go to the side and choose Material Storage Location
I'll put it in Temporary Storage at the top
And OK
Now
the layer group I created here
has materialized and entered
I have created an effect
on my layer now
I will drag and drop the folder that I made into a material
Then, the folder and layer
effect folder I just created will all be imported
If you materialize it like this
you can use it more conveniently
Or, you can create it as an action and use it
And you can also drag and drop the material like this
So far, I have shown you
how to use an effect as a material easily
Now, I will start with the correction
Before the correction
I will start by changing
the brightness and darkness of a specific part
I will use the selection tool for the reference layer
to find the skin
I will extract only the bright and dark colors from the selected skin
If you want to extract the shading separately
hold down Ctrl, Alt, Shift
and select the shading Layer
Only the shading will then be extracted
Or, go to the tool window above
and go to Layer
In the Layer, enter the selection range
and click Select in the selection range
Only the shading will be selected like this
In this state, open the color correction
change it to an appropriate color
and increase the brightness
to change the shading color to match the soft skin texture
And the clothes are a bit bright in tone
but we will not change them this time
I think it goes well with the overall mood color
so I think it does not need to be changed
Afternoon Color Correction
Now, let's get started with adjusting the effect
First, let's lay down the atmosphere of Multiply
To select the overall color
hold down Ctrl on the base color gray and left-click the mouse
Then, all the colors painted on the character will be clicked
so you can easily lay down the Multiply color
Let's lay down the atmosphere color
while considering the color of the background atmosphere
Lay down the entire color using Alt Backspace
Once the entire color is laid down
deselect the selected part
and open the color tone correction to adjust the color properly
This time, I will change it to a warm tone
with a little more reddish tint
and lay down the atmosphere once
And unlike daylight correction
it's not just about creating an atmosphere
but also about expressing the time zone
So, the point of this Multiply is to lay down colors
that consider the background and the time zone
I'll lay them down to this extent and make a selection
Just by adding the colors for Multiply
the background and the time zone will start to appear a bit
And now, let's go up to color dodge and give it another gradient
to find the overall brightness
In Multiply, you suppress the darkness
and create an atmosphere
but you can think of color dodge as finding the bright parts
rather than making them dark
I chose gradient
You can find gradient
by going down from the left tool
You should use transparent colors in drawing color
If you use gradient too close
the color will be drastic
so it is better to reduce the picture a bit
and give it a gentle color from a distance
The light should come gently so it is not awkward
Do you see a slight difference between when I put it in and when I didn't?
You can finish with gradient alone
but if you select softness in the airbrush
and the part where you think
needs a little more light
you can find brightness like this
On the other hand, if you think that you put in a little too much
you can erase it with a soft eraser
to get rid of some of the bright parts
I will finish the color dodge with this much
And let's go up to Soft Light
I'm going to paint the area that's being painted
I will use a thick brush
and a mixed-color circle brush
I recommend that you paint like this to see if it matches the mood well
If you think it's a color that goes well, then
it would be good to color bright
Do it with the brush and slightly smudge it with a soft eraser
And here, as I said earlier
use the selection tool for the reference layer
to get the area you want like this
Then only the hat is captured
Even if there's shading or correction
the original base color is captured
so it's very helpful when describing it like this
I also used the selection tool
for the reference layer to capture the hair part
You can work frequently while checking the picture
to see if the colors match well
and zoom in on the details
I changed the color slightly and captured the bright parts a bit more
I also used the selection tool for the reference layer to capture only the scarf
This way, you can draw the line more confidently
and it won’t go over to the skin, making it easier
It's good to imagine the shape of the scarf
and the part that receives the light
and add light like this
I'll continue to
describe it while finding brightness with the pen
smoothing it out
with a soft eraser
In the afternoon and at night, unlike daylight
if you capture parts like the backlight
the details of the picture will improve
For the clothes
I'll only select clothes with the selection tool for the reference layer
and drawing them
Okay, good
I'll finish finding light in Soft Light at this point
and now I'll go up to Color Dodge
and find
a little brighter light for each part
You can think of it as selecting Airbrush Softness
and capturing more light
for each part in areas that receive light or areas like backlight
Okay, good
It's going in nicely
The selection tool for the reference layer is continuously used in all the processes I'm working on now
It's such a useful function that I've emphasized it several times
so I hope you all try it out
Good
I'll now finish finding light for each part
in Color Dodge
Now, go to Multiply and click on the part where you want to press the shading
I'll show you another way to select the shading
It's a very simple method
Hold the Ctrl and click on the shading thumbnail
Only the shading will be selected on the layer where the shading is drawn
From here, go up to Multiply
and choose the color you want to press
or use the eyedropper to select the white part
and press like this
If you press the part where you want to press the shading well
you can create an effect
where the picture becomes stronger and looks much clearer
I pressed the shading like this in Multiply
I'll finish pressing Multiply like this
Now, let's go to the screen and find some light
The way to find light is similar to daylight
but let's try to find one that fits the mood better
Come down and click all of the base gray
With everything selected
let's exclude only the shading
Let's exclude the shading
To exclude the shading
the shortcut key is Ctrl Alt and click on the layer thumbnail in shading
This way
only the bright parts will be colored like this, and the shading will be excluded
The shortcut key we just did
is Tool Window Layer
Go into the selection area in the layer
and press Delete Selection Area
This way, only the bright parts will remain like this
Don't end it like this
You also have to exclude the pen touch
Ctrl Alt Pen touch and click layer thumbnail
The pen touch has also been excluded
Then, let's return to the screen layer
and select the light I want to give
Alt Backspace
Check if the color I want to give
is right
and if it's appropriate or not
open the color correction window again
and adjust the color like this
I'm going to change it to a little more red
I'll select it like this
Then, duplicate
the screen layer
After duplicating, I'll blur the screen layer below
Open the tool filter blur Gaussian blur
The value of Gaussian blur may vary
but I'll give it about 80 to 100
Okay, that's good
If you like it to some extent
stop at an appropriate place and press OK
You can use it as is
Or you can turn off the screen
without blurring it above and use it
I'm going to lower the opacity
a bit while it's open
I'm going to lower it to about 50-60
And I'm going to choose a soft eraser
Even if I don't touch other parts
I will erase some of the color painted on the screen
for parts that need to be visible, like the eyes
I will lightly erase the parts that are receiving light
so that the original color
I originally painted can be seen slightly
I'm going to erase it with a soft eraser
Good
Now, I'm going to go to Add
and process the backlight
which is affected by the light on the character
and the background light
Choose an appropriate light color
and I'm going to create a backlight
with a soft airbrush
Let's erase the backlight parts
and the parts where light is slightly coming into the character's face
If you say there is too much light and it looks cloudy
it would be good to look at it again and erase it
Okay, it's good
Now we'll go up to the screen
The screen lays down the atmosphere of light for the entire picture
Of course, it's good to lay it down from a bit further away
and it would be good to look at the atmosphere while laying it down
And in the back, where the sun is
I will give a little more light to the part
And I'll reduce the picture a bit
For the parts where the light looks a little cloudy
lower the opacity of the eraser a little
and erase it so that it doesn't look awkward
This is how we looked at afternoon color correction
In this lecture, we learned about afternoon color correction in Clip Studio
Next time, we will learn about evening correction
Thank you
Before correction Settings Change the reference layer setting to the base color layer
Clip the shading layer to the base color layer and set the transparent pixel lock Change the shading color and adjust it to a color that matches the background
Create a folder Create a folder and create 7~8 new layers Change the folder name to Effects and change the properties to Pass Change the properties to match the options for each layer
Afternoon Color Correction Correction method Multiply layer: Apply overall color to the figure with a color that matches the background and express the time zone along with the atmosphere
Color dodge layer: Express overall brightness with gradation Soft light layer: Add color to the area receiving light. If you capture the backlight, you can bring out the details of the picture
Color dodge layer: Brighten the color of the layer weaken the contrast, and brighten the saturation of the area receiving light or backlight Multiply layer: Paint the shading darker in parts
Screen layer: Express highlights and bright parts Add layer: Capture halo near the figure, create halo around the area receiving backlight and the fig
Screen layer: Create the overall light and tone of the picture, add light to the area where the sun is setting