WEBVTT

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WEBTOON Basics
Daylight Correction

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GCC Academy

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Hello, I am webtoon artist Joomyung

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It is time to learn about daylight correction using Clip Studio

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Daylight correction is the most basic correction in webtoon correction

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If you learn about daylight correction

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before learning about afternoon and evening correction

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you can do afternoon and evening corrections more easily

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Then, let's learn about daylight correction

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Transparent Pixel Lock

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Let's start with daylight correction

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Before we start the correction

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let's learn how to adjust the tone of the painted light and shade

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to suit the mood

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by locking transparent pixels

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This is how to change the light and shade color using locking transparent pixels

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First, let's move the reference layer on the first pen touch layer

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down to the base color layer

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The way to move the reference layer is 
the same as when you applied the reference layer

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Right-click on the layer thumbnail

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and click Set as Reference Layer at the bottom

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or click the lighthouse-shaped icon at the top of the layer window

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And now, let's move to the light and shade layer above

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Now, we will lock transparent pixels on the light and shade layer

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Here's how to lock transparent pixels

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It's the same as when you set the reference layer

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Right-click on the thumbnail

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and if you scroll down, you'll see "Lock transparent pixels"

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Click on that

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or if you look at the top of the layer window

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At the fifth

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click on the part called Lock Transparent Pixels

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Then, in the upper right corner of the layer

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you will see a small icon

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that looks like a pixel lock

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This means that the transparent pixel lock is activated

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What is the transparent pixel lock?

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I will show you directly

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Like this, if I paint a layer in red

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the parts other than the areas where the shading is drawn will not be colored

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This means that

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Except for the areas where the picture is 
drawn on the selected layer, the layer is transparent

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So this means that it's going to lock all the transparent parts

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So, except for the shaded parts that have been worked on

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the transparent parts won't be colored

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This is the function of locking transparent pixels

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What this can do is

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when you want to change the shade color, 
you can paint it with a brush like this

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only the shade will be painted

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You can also change it through the color tone adjustment

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Let's open the color tone adjustment window

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Go into the tool window edit above

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and scroll down to see color tone correction

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In color tone correction, press hue saturation brightness

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The shortcut key is Ctrl U

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This will open the hue saturation brightness adjustment window

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If you adjust the hue

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it won’t change because it’s currently gray

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Right now, only the brightness will probably be adjusted

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You can adjust only the brightness like this

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but if you change the color and then adjust the hue again

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you’ll be able to adjust it because it’s no longer a gray tone

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This ability to quickly change the brightness to the color you want

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is the function of locking transparent pixels

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Then, let's choose a shade color that matches

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the background and atmosphere well and paint it

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Paint an appropriate color like this

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adjust the hue for the detailed parts

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and change the saturation slightly

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You can change it to the desired shade color

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by adjusting the brightness to some extent

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Secondly, let's learn how to

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change the shade color of a specific part

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When we paint a shade like this

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we paint the entire shade with one color

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This has advantages in terms of convenience and speed

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but there are cases where the shade color of a female character

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each character

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or bright clothes like this does not match

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Here's a way to quickly change

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the color of a specific area in preparation for such a case

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Use the selection tool for the reference layer to grab the skin all at once

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I will once again use the function called selection range in the Layer

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Go to the tool window above

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and click Layer

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If you come down from the Layer

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there is a selection range

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at the bottom

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Each of these options provides various options

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and it would be good to explain them one by one

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but it may be confusing for now

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so I'll explain only what you need

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This function separately selects only the shading

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painted on the face in the currently selected area

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I'll click on it

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In this case, only the shading painted on the skin will be separately selected

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In this state, you can change the color

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by selecting a specific color, as we saw earlier

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and through Alt Backspace

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you can change it to the drawing color at once

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or you can use the shortcut key Ctrl U

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Hue Saturation Lightness

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Here, change the hue to a color that suits you appropriately

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and adjust the saturation or lightness

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to change it to match your bright skin tone

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Then, press Ctrl D to deselect the selected area

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Then, it will change to a bright light 
and shade color that suits bright skin tone

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You can change the color you want like this

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but let me explain one thing here

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There is also a way to access it quickly with a shortcut key

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What we used earlier

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was selection in the selection range

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and the shortcut key is to press Ctrl, Alt, and Shift at the same time

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If you click on the light and shade layer thumbnail

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you will only select the light and shade color

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You can change it to the desired color tone in this state

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Daylight Correction

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Thirdly, we will learn about correction using layer properties

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Now, this is where

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we will start the correction in earnest

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First, let's create a new layer

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We will move the layer to the top

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This is because we will create a new folder

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We will make the newly created layer a folder

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You can access the folder by clicking the new layer folder icon at the top

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or using Ctrl G

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the shortcut key

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Change the folder name to Effects

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The layer below it

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will be called Multiply

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We will change it to Multiply

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Just like the name, you must change the properties as well

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We will create several layers

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Let's create one, two, three, four, five, six, seven

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Let's create it first

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Then, from the bottom to the top

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we will change the properties of the layers one by one

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The layer above is Color Dodge

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Let's change it to Color Dodge

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Likewise, you have to change the layer properties as well

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The second is Soft Light

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Let's make another one with Color Dodge

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And above that, Multiply again

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Even if it overlaps, make it the same

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And above that, Screen

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Let's finish by making it Add

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Add

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And we won't start the correction right away here

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If you come to the folder above

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the folder property is set to Standard

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If you set it to Standard, the correction won't work properly

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So, let's change the folder property to Pass

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If you don't see Pass, try dragging it up

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If you drag it up, you'll see Pass

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You have to change it to Pass to reveal the correction effect properly

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Now that we've configured the layers

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let's put them in a folder

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and make the corrections

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Let's start with the Multiply at the bottom

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As I said in the previous lecture

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Oh, here it is

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I said we should paint the entire thing

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in gray before the base color

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This gray part is very useful

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when making corrections

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I'm going to apply the overall atmosphere to the Multiply

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If you hold down the Ctrl and left-click on the gray layer

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the entire thing will be selected

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From this state, I'll go to the Multiply

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and apply the overall atmosphere

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After applying an appropriate color by pressing Alt and Backspace

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I think it's a little dark

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so I'll open the color adjustment window

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and change it appropriately

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I will raise the brightness slightly

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to make the color a little brighter

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Since it's daytime, it shouldn't be too dark

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Try moving the color like this to see which color suits

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I will work on a warm tone

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because the background is a little blue

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I'm going to work on making the character warm-toned

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I think it'll be okay

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Now, let's go up to the color dodge

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and use it to give another gradient

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The gradient is not a gradient that you press

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I'll show you

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We're going to use it to find brightness

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To get the gradient tool, go to the tool window on the left

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If you come here to gradient

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use the transparent option in the drawing color

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It's the most basic option

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Let's just click here

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What do you think?

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It's too bright, right?

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If you use it too brightly

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the picture will look awkward and too bright

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so I recommend using the gradient tool from a bit of a distance

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Use it gently from a distance like this

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The color has been added now, did you see?

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Ctrl Z, Ctrl Y

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Can you see the color changing slightly?

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This is enough

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And a little bit below

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I'll lightly lay down a warm tone

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I've laid down the mood to this extent

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I think the gradation is okay

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so once I select the airbrush

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and use a soft brush

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I'll lightly touch the part where the scarf is once again

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and since the clothes are also a bit bright in yellow

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I'll lightly touch the necessary parts of the clothes as well

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Okay, this much should be good

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Don't do too much

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If you do, the picture can pop out too much

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or the balance can't be right

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This much should be good

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I'll finish the color dodge here

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and go up to Soft Light

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Soft light is used to paint the area that receives light

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You can use any pen brush

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but I’ll be using the

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Mixing Round Brush available

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in the default "Thick" category

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I'll paint it with a moderately warm tone

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to see if it works

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It seems fine

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Let's go with this selection

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Earlier, we mentioned that holding Ctrl + Left Click

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on the base gray layer selects the entire area

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You can lock it in this state as well

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Now, lightly add highlights to find bright areas

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Adjust the brush size as needed while identifying these highlights

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There's no need to overdo it

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Another useful tip is to use

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a soft eraser

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Lightly erase areas where too much color has been applied

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to create a more natural look

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For the skin

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gently smooth it out with the soft eraser for a seamless finish

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For the hair, focus on the bright spots

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and smudge them a bit

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Don't overdo it

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You can use the scarf

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using the reference layer selection tool

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If you choose a scarf like this, it will be selected

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If you try to make the size smaller, you can erase any parts

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you think are awkward

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And for the parts like the clothes, just a little bit

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If you do too many bright parts

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the picture can become a little awkward

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and the texture of the clothes may not show up properly

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If the bright part shines too much on each wrinkle of the clothes

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it can look like vinyl clothes

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Or, like leather clothes

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Think about the characteristics of the material

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and find the shading or bright parts

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I'm zooming in and out too much

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so I apologize if it feels dizzying for viewers

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I ask for your understanding

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Good

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Now that we've finished with Soft Light

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let's move on to Color Dodge

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Color Dodge is used to brighten specific areas

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I'll show you

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I'll demonstrate it using a soft brush

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Before it really shines, there's a feeling

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that the overall saturation is a bit bright

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I'm going to find those parts appropriately and paint them in

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I won't do it too much

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I'll just find the right amount and leave

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Okay

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I'll stop here and finish the color dodge

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Next, let's move on to Multiply

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This layer mode is slightly different from the previous Multiply

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Here

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we'll darken specific areas to emphasize shadows

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This is often referred to as "pressing down"

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Let me show you how it works

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First, select the scarf using the reference layer selection tool

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We'll isolate the shadows within the scarf and work only within that area

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As I explained earlier

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there's a method for targeting only the shadows

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Select the shadow layer

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go to the Toolbox Layer menu, and choose Selection Range

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Then click Select, and only the shadows will be selected

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Now, switch to Multiply

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and we'll use a soft airbrush for this process

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I used a soft airbrush

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00:20:29.570 --> 00:20:31.530
to capture the shading on the white

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00:20:32.180 --> 00:20:33.780
By doing this

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00:20:34.922 --> 00:20:43.122
I can lightly press the shading of a specific area like this

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Similarly, if you select the clothes

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00:20:47.681 --> 00:20:52.981
and Ctrl, Alt, Shift, and click the thumbnail in the shading area

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you can select only the shading like this

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00:21:01.000 --> 00:21:06.540
Using the soft airbrush, gently blend

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and press down specific areas

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00:21:10.476 --> 00:21:17.056
This technique enriches the image and gives it a firmer, more defined look

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After painting like this and deselecting the selection area

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00:21:22.040 --> 00:21:25.301
if you think you pressed too much

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use a soft eraser to erase the areas gently

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I think it's good enough

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Let's finish the Multiply here

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and move on to the screen

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Screen can be used to create a glowing light effect

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Let me show you how to apply it effectively

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and achieve a radiant look

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00:22:03.900 --> 00:22:06.880
This will be a basic version using the screen properties

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and the most basic method will be using a soft brush

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I will select once with a soft brush

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and select the color of the light appropriately

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00:22:20.340 --> 00:22:25.260
Then, I will paint to see

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00:22:25.261 --> 00:22:29.828
if the color of this light matches the part where the light comes from

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00:22:31.660 --> 00:22:34.320
Since it does not create overall light

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you can think of it as light used on the person

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The light used for the character

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00:22:42.261 --> 00:22:45.080
since the character is warm-toned

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so I will also try to bring in warm-toned light

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00:22:49.180 --> 00:22:53.240
Select a warm-toned color

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and do this gently

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If you press too hard, a lot of light will come out, but it'll look awkward

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00:23:02.280 --> 00:23:03.680
So, like this

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by tapping with a soft brush

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you can create the feeling that there's light inside the character

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00:23:26.320 --> 00:23:31.500
The point is gently drawing the boundary between the shadow and the light

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I'm not painting the bright parts

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As you can see

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like this

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I'm painting the boundary between the light and the shadow like this

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Like this

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Lightly like this

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Like this

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00:24:01.200 --> 00:24:05.660
And if it seems too much, use the eraser to erase it again gently

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00:24:16.500 --> 00:24:21.280
And you have to keep zooming in and out of the picture

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00:24:21.280 --> 00:24:25.221
to see it's going in properly

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00:24:25.221 --> 00:24:27.221
and not too much

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00:24:36.500 --> 00:24:42.280
And if you cover the pen lines too much, the drawing may look muddy

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00:24:42.280 --> 00:24:43.720
Please be careful about that

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00:24:44.060 --> 00:24:46.320
However, you can intentionally

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00:24:46.321 --> 00:24:49.594
cover the pen lines for a production feel

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00:24:49.594 --> 00:24:51.200
to create a new feeling

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00:24:51.200 --> 00:24:54.580
For example, there are parts like this where a lot of ink has been used

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You can do this

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little by little

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You can change the feeling of the drawing a little bit

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00:25:20.040 --> 00:25:28.480
This is the most basic way to find light using the screen properties

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Let's deactivate the layer for a moment

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00:25:30.901 --> 00:25:35.706
and create a new screen

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This will show you how to find light

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00:25:40.940 --> 00:25:43.840
using blur and screen properties

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00:25:50.880 --> 00:25:56.780
Press Ctrl and select the entire base color gray

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Ctrl and mouse left click

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Then press Ctrl Alt and select the shading thumbnail

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00:26:09.160 --> 00:26:15.000
Previously, we only captured shading from the base color

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but this time, we only captured shading from the base color

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00:26:20.620 --> 00:26:23.200
For this part, go into the layer

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and below the layer

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go into the selection range from the layer

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00:26:27.540 --> 00:26:30.100
Select from the selection range at the very bottom

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00:26:30.101 --> 00:26:33.444
This is an option to find only darkness

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00:26:33.444 --> 00:26:36.120
and if you press Delete in the selection range

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00:26:36.121 --> 00:26:40.757
this is an option to exclude shading and find only light

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00:26:42.740 --> 00:26:47.620
This way, you can paint only the light part

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00:26:47.980 --> 00:26:52.300
Now, let's press Alt Backspace

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00:26:52.420 --> 00:26:54.040
What do you think?

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00:26:54.400 --> 00:27:00.100
Right now, there's too much light in the entire area

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00:27:00.240 --> 00:27:01.880
This is because

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00:27:02.087 --> 00:27:05.327
the light has been included even in the pen touch

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00:27:05.827 --> 00:27:08.960
Press Ctrl Z again to go back

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00:27:09.580 --> 00:27:12.760
and now we will exclude the pen touch

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00:27:13.060 --> 00:27:17.360
If you press Ctrl Alt Pen Touch Layer Thumbnail

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00:27:17.361 --> 00:27:19.221
the pen touch is excluded

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00:27:19.621 --> 00:27:22.200
In this state, Alt Backspace again

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00:27:23.380 --> 00:27:29.460
If you do this, only the bright part is now fully colored

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00:27:31.980 --> 00:27:35.800
Then, duplicate the screen layer once

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00:27:37.140 --> 00:27:40.100
After duplicating the screen layer, let's go down

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00:27:40.101 --> 00:27:44.651
and blur this lower screen layer

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00:27:44.871 --> 00:27:48.381
Come to the tool window, filter blur

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00:27:48.381 --> 00:27:49.432
Gaussian blur

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00:27:50.700 --> 00:27:54.500
the range is 80 to 100

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00:27:54.880 --> 00:27:56.760
This may vary depending on the situation

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00:27:56.761 --> 00:27:59.521
so by pressing the preview

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00:27:59.522 --> 00:28:02.182
it's good for you to find the appropriate value

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00:28:02.860 --> 00:28:05.660
I'll give it about 98 or 100

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00:28:08.520 --> 00:28:09.740
What do you think?

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00:28:09.741 --> 00:28:11.901
It definitely feels bright

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00:28:13.180 --> 00:28:16.180
If you want it to be more blurred

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00:28:16.181 --> 00:28:20.372
duplicate the screen with this blur applied again

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00:28:20.372 --> 00:28:21.160
It's brighter, right?

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00:28:21.443 --> 00:28:26.344
This is too bright to be used

390
00:28:26.344 --> 00:28:27.908
only for specific productions

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00:28:28.120 --> 00:28:29.940
so I think it's good for you to use it appropriately

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00:28:29.940 --> 00:28:32.121
depending on the situation

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00:28:32.761 --> 00:28:34.940
Go back by pressing Ctrl Z

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00:28:35.800 --> 00:28:40.540
Here, you can adjust the opacity

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00:28:40.876 --> 00:28:43.276
to adjust the glow

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00:28:45.520 --> 00:28:51.060
I adjusted the opacity

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00:28:57.120 --> 00:29:01.320
I've captured the glowing feeling like this

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00:29:01.560 --> 00:29:03.920
Now, let's go to the Plus above

399
00:29:04.631 --> 00:29:12.531
and capture a little more glow around the entire figure

400
00:29:21.360 --> 00:29:24.320
I think it's good to think of it as a bit of a halo

401
00:29:27.840 --> 00:29:29.020
Just like this

402
00:29:29.021 --> 00:29:32.062
And with a soft eraser, I'll erase more parts

403
00:29:32.062 --> 00:29:33.543
that seem too much

404
00:29:34.620 --> 00:29:36.560
Okay, that's it

405
00:29:36.561 --> 00:29:41.122
And finally, I'll upload one more layer and create a screen

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00:29:41.122 --> 00:29:42.846
I'll create one more screen

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00:29:46.700 --> 00:29:49.000
What this screen is

408
00:29:49.640 --> 00:29:55.540
it's not about the figure, it's about 
creating the overall light and tone of the picture

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00:29:57.640 --> 00:29:59.560
I'll go into the gradient tool

410
00:30:01.324 --> 00:30:04.044
and choose a color that fits the mood

411
00:30:04.640 --> 00:30:06.480
and I'll also lay this down

412
00:30:07.887 --> 00:30:09.527
from a little far away

413
00:30:19.460 --> 00:30:20.665
Okay

414
00:30:21.325 --> 00:30:23.739
It seems a little too much, so I'll erase a bit

415
00:30:28.264 --> 00:30:29.124
Okay

416
00:30:30.936 --> 00:30:35.100
So, we've looked at the daylight correction

417
00:30:36.600 --> 00:30:40.980
In this lecture, we learned about Clip Studio's daylight correction

418
00:30:41.540 --> 00:30:45.160
Next time, we will learn about afternoon correction

419
00:30:45.160 --> 00:30:46.360
Thank you

420
00:30:46.360 --> 00:30:48.912
Transparent Pixel Lock
Transparent pixel lock means
Only the drawn part of the selected layer can be painted, and the transparent part cannot be painted

421
00:30:48.912 --> 00:30:51.093
Benefits of transparent pixel lock
You can change the brightness and shade of the desired area by painting with a brush
You can adjust the hue saturation and brightness of the brightness

422
00:30:51.093 --> 00:30:52.305
Daylight Correction
Create a new layer as a folder and change the folder properties to pass through

423
00:30:52.305 --> 00:30:53.366
How to Correct
Multiply Layer 1: Apply overall color to the figure with a color that matches the background
Color Dodge Layer: Apply gradient to the figure
Soft Light Layer: Add color to the areas receiving light

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00:30:53.366 --> 00:30:54.286
Color Dodge Layer: Brighten the color of the layer and reduce the contrast
Multiply Layer 2: Paint the light and dark areas darker in some areas
Scree

425
00:30:54.286 --> 00:30:56.147
Add Layer: Create a feeling of light near the figure
Add Screen Layer: Create overall light and tone for the picture