WEBVTT 1 00:00:05.817 --> 00:00:09.896 Game Basics The Fundamental Mathematics of Games: Vectors and Linear Independence 2 00:00:27.643 --> 00:00:29.294 Hello, everyone 3 00:00:29.294 --> 00:00:31.280 This is Lee Deok-woo, from Game Mathematics 4 00:00:31.280 --> 00:00:33.977 In this session, as explained in the previous session 5 00:00:33.977 --> 00:00:35.882 we will delve into vectors 6 00:00:35.882 --> 00:00:38.360 which form the foundation of game systems 7 00:00:38.360 --> 00:00:41.662 I will cover the definition of vectors, operations involving vectors 8 00:00:41.662 --> 00:00:45.400 and the axioms that constitute vector spaces 9 00:00:45.400 --> 00:00:49.931 Then, we will explore linear independence and dimensions 10 00:00:49.931 --> 00:00:52.639 The discussion is divided into two parts 11 00:00:52.639 --> 00:00:55.756 First is understanding the generation system of vectors 12 00:00:55.756 --> 00:00:58.340 within vector spaces 13 00:00:58.340 --> 00:01:01.777 And next is exploring the mathematical concepts of basis and dimensions 14 00:01:02.262 --> 00:01:06.153 Vectors 15 00:01:06.341 --> 00:01:10.179 Let’s begin by explaining the definition of vectors 16 00:01:10.179 --> 00:01:14.856 and understanding what vectors really are 17 00:01:14.856 --> 00:01:18.921 In the previous session, we learned about numbers 18 00:01:18.921 --> 00:01:23.440 Numbers are simply sets of elements 19 00:01:23.440 --> 00:01:26.117 that can be visualized 20 00:01:26.117 --> 00:01:30.199 as a line of points arranged seamlessly 21 00:01:30.199 --> 00:01:33.627 Additionally, numbers are not just sets 22 00:01:33.627 --> 00:01:36.599 based on axioms 23 00:01:36.599 --> 00:01:39.768 they are governed by binary operations 24 00:01:39.768 --> 00:01:42.680 allowing new numbers to be generated 25 00:01:42.680 --> 00:01:47.000 However, when we consider the visual representation of numbers 26 00:01:47.000 --> 00:01:49.630 they are limited to being 27 00:01:49.630 --> 00:01:54.239 expressed as points on a straight line 28 00:01:54.239 --> 00:01:57.839 When we want to represent something through a point on a straight line 29 00:01:57.839 --> 00:02:01.540 this limitation becomes clear 30 00:02:01.540 --> 00:02:04.022 To depict anything of visual significance 31 00:02:04.022 --> 00:02:07.040 we need at least a plane 32 00:02:07.040 --> 00:02:09.806 where we can draw 33 00:02:09.806 --> 00:02:11.839 and manipulate various shapes 34 00:02:11.839 --> 00:02:14.447 Using only numbers confined to a straight line 35 00:02:14.447 --> 00:02:16.600 makes it challenging to express much 36 00:02:16.600 --> 00:02:20.607 To address this, we need to extend numbers beyond one-dimensional space 37 00:02:20.607 --> 00:02:24.089 If the domain of numbers is considered one-dimensional 38 00:02:24.089 --> 00:02:29.260 we can say that we need to extend it to a two-dimensional domain 39 00:02:29.260 --> 00:02:33.270 Let’s explore how this extension is achieved 40 00:02:33.270 --> 00:02:38.630 In mathematics, the two-dimensional representation method commonly used 41 00:02:38.630 --> 00:02:43.494 is where the x-axis points to the right and the y-axis points upward 42 00:02:43.494 --> 00:02:49.110 and we usually call this a graph 43 00:02:49.110 --> 00:02:51.453 This representation is widely known as 44 00:02:51.453 --> 00:02:54.509 the Cartesian Coordinate System 45 00:02:54.509 --> 00:02:58.548 In English, it is called the Cartesian Coordinate System 46 00:02:58.548 --> 00:03:03.880 The Cartesian coordinate system is created 47 00:03:03.880 --> 00:03:08.240 by taking a straight line, representing numbers 48 00:03:08.240 --> 00:03:15.878 and intersecting it perpendicularly with another straight line 49 00:03:15.878 --> 00:03:19.200 to form a plane 50 00:03:19.200 --> 00:03:25.866 This perpendicular intersection forms 51 00:03:25.866 --> 00:03:28.018 the basis of the Cartesian coordinate system 52 00:03:28.018 --> 00:03:30.145 In this system, the positive direction 53 00:03:30.145 --> 00:03:32.241 commonly called the plus direction 54 00:03:32.241 --> 00:03:35.639 points to the right and upward 55 00:03:35.639 --> 00:03:43.753 As shown in the diagram, the rightward and upward directions 56 00:03:43.753 --> 00:03:48.153 are defined as independent sets 57 00:03:48.153 --> 00:03:52.679 of real numbers 58 00:03:52.679 --> 00:03:55.039 which intersect at 90 degrees 59 00:03:55.039 --> 00:04:00.119 The perpendicular intersection is referred to as "orthogonality" 60 00:04:00.119 --> 00:04:04.720 which carries a significant meaning 61 00:04:04.720 --> 00:04:09.188 To briefly explain, orthogonality means 62 00:04:09.188 --> 00:04:13.240 more than just a 90-degree arrangement 63 00:04:13.240 --> 00:04:18.655 it signifies that the set of real numbers along the horizontal axis 64 00:04:18.655 --> 00:04:25.040 and the set of real numbers along the vertical axis are unrelated 65 00:04:25.040 --> 00:04:29.849 This is the essence of the 90-degree intersection 66 00:04:29.849 --> 00:04:34.492 By creating this extended plane 67 00:04:34.492 --> 00:04:37.093 we now have a stage 68 00:04:37.093 --> 00:04:40.680 to work with 69 00:04:40.680 --> 00:04:43.829 visually meaningful elements 70 00:04:43.829 --> 00:04:48.562 From the perspective of numbers as sets 71 00:04:48.562 --> 00:04:54.083 this plane can be seen as 72 00:04:54.083 --> 00:04:57.939 the Cartesian product of two sets of real numbers, R x R 73 00:04:57.939 --> 00:05:00.765 The elements of this Cartesian product 74 00:05:00.765 --> 00:05:04.630 are expressed using a notation called tuples 75 00:05:04.630 --> 00:05:05.918 which use parentheses and commas 76 00:05:05.918 --> 00:05:09.863 if X represents an element of the first set of real numbers 77 00:05:09.863 --> 00:05:12.839 and Y represents an element of the second set 78 00:05:12.839 --> 00:05:17.056 represented as an element of the Cartesian product 79 00:05:17.056 --> 00:05:19.329 as (X, Y) 80 00:05:19.329 --> 00:05:22.930 This element is used to describe the Cartesian product visually 81 00:05:22.930 --> 00:05:27.124 and we call this a coordinate 82 00:05:27.124 --> 00:05:32.279 So we say that a coordinate is used to describe the Cartesian product 83 00:05:32.279 --> 00:05:36.857 These coordinates are typically represented 84 00:05:36.857 --> 00:05:39.561 when visualized 85 00:05:39.561 --> 00:05:43.109 as points on the plane 86 00:05:43.109 --> 00:05:50.631 where the x-axis and y-axis intersect perpendicularly 87 00:05:50.631 --> 00:05:55.660 As we discussed earlier, numbers can be represented in two ways 88 00:05:55.660 --> 00:06:01.468 as points at specific locations 89 00:06:01.468 --> 00:06:05.644 or as arrows 90 00:06:05.644 --> 00:06:09.030 emanating from the origin 91 00:06:09.030 --> 00:06:11.800 Thus, an element of this two-dimensional space 92 00:06:11.800 --> 00:06:18.111 the Cartesian product of two sets of real numbers 93 00:06:18.111 --> 00:06:21.618 can be represented as a point or as an arrow 94 00:06:21.618 --> 00:06:24.699 originating from the origin 95 00:06:24.699 --> 00:06:27.186 The choice between these two representations 96 00:06:27.186 --> 00:06:29.987 as a point or as an arrow 97 00:06:29.987 --> 00:06:31.428 depends on the context 98 00:06:31.428 --> 00:06:35.059 When we discuss affine spaces later, we’ll clarify when to use what 99 00:06:35.059 --> 00:06:37.837 For now, it suffices to understand that 100 00:06:37.837 --> 00:06:40.180 both representations are possible 101 00:06:40.180 --> 00:06:43.469 Now, if we revisit the straight line 102 00:06:43.469 --> 00:06:46.119 represented as a set of numbers 103 00:06:46.119 --> 00:06:52.610 and the plane expressed through Cartesian products 104 00:06:52.610 --> 00:06:56.947 from the perspective of sets and elements 105 00:06:56.947 --> 00:07:01.926 In the case of a straight line, it is represented by a single element 106 00:07:01.926 --> 00:07:04.758 from the set of real numbers 107 00:07:04.758 --> 00:07:09.599 Now, with ordered pairs as elements of the Cartesian product 108 00:07:09.599 --> 00:07:13.625 expressed as x, y, we can represent elements on the plane 109 00:07:13.625 --> 00:07:18.738 This establishes the basis for representing elements 110 00:07:18.738 --> 00:07:21.471 So, what do we call this set? 111 00:07:21.471 --> 00:07:24.668 We can call it a Cartesian product 112 00:07:24.668 --> 00:07:28.449 or refer to it as elements of the Cartesian product 113 00:07:28.449 --> 00:07:34.132 However, describing it as a Cartesian product of real numbers 114 00:07:34.132 --> 00:07:36.015 or elements of a Cartesian product of real numbers 115 00:07:36.015 --> 00:07:38.569 is quite long and difficult 116 00:07:38.569 --> 00:07:40.443 This is because 117 00:07:40.443 --> 00:07:43.921 when we use computer graphics in the future 118 00:07:43.921 --> 00:07:47.160 it becomes the foundation for everything 119 00:07:47.160 --> 00:07:50.030 Such complex explanations are inconvenient 120 00:07:50.030 --> 00:07:53.316 That is why we decided to give these sets and elements 121 00:07:53.316 --> 00:07:57.920 distinct names to use and call them by 122 00:07:57.920 --> 00:08:03.070 Those names are vectors and vector spaces 123 00:08:03.070 --> 00:08:06.164 As shown in the diagram 124 00:08:06.164 --> 00:08:09.886 we define vectors and vector spaces separately 125 00:08:09.886 --> 00:08:11.511 In the two-dimensional plane 126 00:08:11.511 --> 00:08:16.079 and extending further to three dimensions and beyond 127 00:08:16.079 --> 00:08:18.647 the concepts of numbers and sets of numbers 128 00:08:18.647 --> 00:08:21.579 are generalized into vectors and vector spaces 129 00:08:21.579 --> 00:08:24.970 This can be viewed as an extension 130 00:08:24.970 --> 00:08:28.301 As I mentioned at the end of Lecture 1 131 00:08:28.301 --> 00:08:34.338 analyzing and representing the structure of number sets 132 00:08:34.338 --> 00:08:39.880 from a broader perspective is more versatile 133 00:08:39.880 --> 00:08:42.670 It allows for broader applications 134 00:08:42.670 --> 00:08:48.245 Therefore, vector and vector space refer to 135 00:08:48.245 --> 00:08:50.456 number sets 136 00:08:50.456 --> 00:08:52.870 which in this context use real numbers 137 00:08:52.870 --> 00:08:56.486 but from the perspective of fields 138 00:08:56.486 --> 00:08:59.400 they form a Cartesian product 139 00:08:59.400 --> 00:09:03.635 Understanding this from a broader viewpoint is helpful 140 00:09:03.635 --> 00:09:06.966 Thus, vector spaces 141 00:09:06.966 --> 00:09:12.677 can be seen as Cartesian products of two fields 142 00:09:12.677 --> 00:09:18.520 from the perspective of sets 143 00:09:18.520 --> 00:09:21.988 The elements of these fields are called scalars 144 00:09:21.988 --> 00:09:26.506 Combining these scalars into ordered pairs 145 00:09:26.506 --> 00:09:29.941 defines a vector 146 00:09:29.941 --> 00:09:32.280 This structural perspective 147 00:09:32.280 --> 00:09:36.470 enables the definition of vector spaces and vectors 148 00:09:36.470 --> 00:09:39.614 The vector space is a concept of sets 149 00:09:39.614 --> 00:09:42.336 and vectors are its elements 150 00:09:42.336 --> 00:09:45.549 This provides a systematic framework 151 00:09:45.549 --> 00:09:48.534 If we think of them as simple sets 152 00:09:48.534 --> 00:09:52.088 vectors merely represent static objects 153 00:09:52.088 --> 00:09:54.520 They are just elements within sets 154 00:09:54.520 --> 00:09:58.244 However, to represent something dynamic over time 155 00:09:58.244 --> 00:10:03.502 like forming a system that creates animations 156 00:10:03.502 --> 00:10:10.909 the system of vector spaces 157 00:10:10.909 --> 00:10:14.596 requires binary operations similar to number sets 158 00:10:14.596 --> 00:10:19.819 These are called the fundamental operations of vectors 159 00:10:19.819 --> 00:10:22.935 Regarding the fundamental operations of vectors 160 00:10:22.935 --> 00:10:25.131 I’ve summarized two main types 161 00:10:25.131 --> 00:10:30.738 The first is vector addition 162 00:10:30.738 --> 00:10:35.278 The concept of a vector 163 00:10:35.278 --> 00:10:39.640 initially begins as the Cartesian product of two sets 164 00:10:39.640 --> 00:10:44.210 but adding another field results in 165 00:10:44.210 --> 00:10:46.728 a Cartesian product of three, four, and so on 166 00:10:46.728 --> 00:10:50.899 This can be extended indefinitely 167 00:10:50.899 --> 00:10:54.643 To simplify 168 00:10:54.643 --> 00:10:58.308 let’s consider the Cartesian product of two sets 169 00:10:58.308 --> 00:11:03.825 Here, an element can be expressed as the ordered pair a, b 170 00:11:03.825 --> 00:11:07.513 If another element is c, d 171 00:11:07.513 --> 00:11:10.681 vector addition is defined as follows 172 00:11:10.681 --> 00:11:17.228 Add the corresponding components of each pair 173 00:11:17.228 --> 00:11:23.039 This independent addition forms vector addition 174 00:11:23.039 --> 00:11:28.512 When this vector addition is visualized 175 00:11:28.512 --> 00:11:30.679 it appears like this 176 00:11:30.679 --> 00:11:34.275 For example, adding (1,2) and (3,1) 177 00:11:34.275 --> 00:11:38.238 Add the x-values 1 + 3 178 00:11:38.238 --> 00:11:41.321 and add the y-values 2 + 1 179 00:11:41.321 --> 00:11:47.247 This gives the vector addition result 180 00:11:47.247 --> 00:11:50.596 How can I explain this? 181 00:11:50.596 --> 00:11:54.166 If I compare this mechanism 182 00:11:54.166 --> 00:11:57.518 to real-world substances 183 00:11:57.518 --> 00:12:00.250 It’s like water and oil 184 00:12:00.250 --> 00:12:04.132 Since x and y are perpendicular 185 00:12:04.132 --> 00:12:06.498 we said they are unrelated, right? 186 00:12:06.498 --> 00:12:08.467 They cannot mix 187 00:12:08.467 --> 00:12:10.308 They cannot influence each other 188 00:12:10.308 --> 00:12:14.310 A large x-value does not affect y 189 00:12:14.310 --> 00:12:17.987 and no matter how big or small y becomes 190 00:12:17.987 --> 00:12:21.517 it does not influence x 191 00:12:21.517 --> 00:12:24.396 These are two independent sets 192 00:12:24.396 --> 00:12:28.056 This can be compared to water and oil 193 00:12:28.056 --> 00:12:31.608 Now, let’s consider (1,2) 194 00:12:31.608 --> 00:12:35.640 as 10 ml of water and 20 ml of oil 195 00:12:35.640 --> 00:12:40.669 and (3, 2) as 30 ml of water and 10 ml of oil 196 00:12:40.669 --> 00:12:45.589 If you combine them in a cup, what would happen? 197 00:12:45.589 --> 00:12:51.136 Obviously, water and oil would remain separate 198 00:12:51.136 --> 00:12:54.200 Thus, vector addition 199 00:12:54.200 --> 00:12:56.228 is like water and oil along the x-axis 200 00:12:56.228 --> 00:12:59.415 add x-values and y-values separately 201 00:12:59.415 --> 00:13:01.812 as they do not influence each other 202 00:13:01.812 --> 00:13:03.957 and this completes the calculation 203 00:13:05.919 --> 00:13:10.940 This is the first fundamental operation of vectors 204 00:13:10.940 --> 00:13:16.200 You might think that the next one is multiplication between vectors 205 00:13:16.200 --> 00:13:18.636 Your guess is wrong 206 00:13:18.636 --> 00:13:22.089 It is the multiplication of a vector and a scalar 207 00:13:22.089 --> 00:13:26.170 As explained earlier, a scalar refers to 208 00:13:26.170 --> 00:13:28.164 an element of a field set 209 00:13:28.164 --> 00:13:30.831 We call the elements of a field set scalars, right? 210 00:13:30.831 --> 00:13:35.719 If we use the set of real numbers as our field 211 00:13:35.719 --> 00:13:38.392 then scalars here are real numbers 212 00:13:38.392 --> 00:13:41.566 Thus, it could be described as multiplication between vectors and real numbers 213 00:13:41.566 --> 00:13:47.115 But calling it the multiplication of vectors and scalars 214 00:13:47.115 --> 00:13:50.761 provides a broader and more structural perspective 215 00:13:50.761 --> 00:13:55.540 It offers a clearer understanding of the concept 216 00:13:55.540 --> 00:13:58.748 So, the multiplication of a vector and a scalar 217 00:13:58.748 --> 00:14:01.951 is represented as k, where k is a scalar value 218 00:14:01.951 --> 00:14:05.650 When multiplying a vector (a, b) by k 219 00:14:05.650 --> 00:14:12.755 you get ka, kb, and reversing the order gives the same result 220 00:14:12.755 --> 00:14:16.959 Reversing it would give ak, bk 221 00:14:16.959 --> 00:14:19.416 Here, a and b are both scalars 222 00:14:19.416 --> 00:14:22.713 and the multiplier k is also a scalar 223 00:14:22.713 --> 00:14:26.696 so ka, kb, and ak, bk 224 00:14:26.696 --> 00:14:30.162 may be different or the same 225 00:14:30.162 --> 00:14:33.748 However, based on the axioms of fields 226 00:14:33.748 --> 00:14:38.530 we know that multiplication is commutative 227 00:14:38.530 --> 00:14:42.061 Therefore, ka equals ak 228 00:14:42.061 --> 00:14:43.861 as defined by the axioms of fields 229 00:14:43.861 --> 00:14:47.340 Therefore, they produce the same result 230 00:14:47.340 --> 00:14:55.242 In conclusion, multiplying (a,b) by k has the same result as multiplying each component of a,b by k 231 00:14:55.242 --> 00:14:59.609 This is verified by the axioms of fields 232 00:14:59.609 --> 00:15:02.544 This multiplication of vectors and scalars 233 00:15:02.544 --> 00:15:05.881 is adopted as the second fundamental operation 234 00:15:05.881 --> 00:15:10.023 When graphing this multiplication 235 00:15:10.023 --> 00:15:12.658 the result is as follows 236 00:15:12.658 --> 00:15:16.387 When we represent a vector as an arrow originating from the origin 237 00:15:16.387 --> 00:15:17.905 imagine it visually 238 00:15:17.905 --> 00:15:22.373 The arrow from the origin has 239 00:15:22.373 --> 00:15:25.132 what we commonly call a slope 240 00:15:25.132 --> 00:15:31.797 This slope defines a line that perfectly aligns with the arrow 241 00:15:31.797 --> 00:15:33.379 It can be seen as a line 242 00:15:33.379 --> 00:15:35.923 This is essentially an infinite line 243 00:15:35.923 --> 00:15:41.831 The line follows the slope of the vector 244 00:15:41.831 --> 00:15:44.482 On this infinite line 245 00:15:44.482 --> 00:15:49.449 any new vector created by scalar multiplication 246 00:15:49.449 --> 00:15:53.494 will always lie on the infinite line 247 00:15:53.494 --> 00:15:56.679 It will always be on this green line 248 00:15:56.679 --> 00:16:01.083 Thus, scalar multiplication of vectors 249 00:16:01.083 --> 00:16:06.723 can be seen as a method for creating one-dimensional vectors 250 00:16:06.723 --> 00:16:10.279 This is because they exist only along the line 251 00:16:10.279 --> 00:16:12.832 To summarize the two concepts 252 00:16:12.832 --> 00:16:15.492 First, vector addition 253 00:16:15.492 --> 00:16:20.159 moves x-values and y-values 254 00:16:20.159 --> 00:16:22.770 independently of each other 255 00:16:22.770 --> 00:16:27.061 resulting in a parallel shift by x and y 256 00:16:27.061 --> 00:16:31.609 This produces a visual representation of parallel movement 257 00:16:31.609 --> 00:16:33.559 Second, scalar multiplication of a vector 258 00:16:33.559 --> 00:16:37.221 creates a vector centered on the origin 259 00:16:37.221 --> 00:16:39.509 The scalar multiplication of that vector 260 00:16:39.509 --> 00:16:43.100 lies on the infinite line with the same slope 261 00:16:43.100 --> 00:16:45.524 It exists only along that invisible line 262 00:16:45.524 --> 00:16:47.670 This is how a vector is generated 263 00:16:47.670 --> 00:16:51.389 Previously, when we discussed numbers 264 00:16:51.389 --> 00:16:55.991 we understood positive and negative directions originating from the origin 265 00:16:55.991 --> 00:17:00.177 I explained that understanding it this way helps 266 00:17:00.177 --> 00:17:01.374 This is the same concept 267 00:17:01.374 --> 00:17:05.843 Usuing (0,0) as the reference point 268 00:17:05.843 --> 00:17:10.505 it encompasses both positive and negative directions 269 00:17:10.505 --> 00:17:13.636 On a line with a specific slope 270 00:17:13.636 --> 00:17:16.245 a system generates new vectors 271 00:17:16.245 --> 00:17:21.255 This can be seen as a system for creating one-dimensional vectors 272 00:17:23.319 --> 00:17:28.142 These are the two fundamental operations 273 00:17:28.142 --> 00:17:30.446 In practical applications 274 00:17:30.446 --> 00:17:33.610 these two operations are not commonly used directly 275 00:17:33.610 --> 00:17:35.610 You’ve likely heard of them 276 00:17:35.610 --> 00:17:39.096 dot products and cross products of vectors 277 00:17:39.096 --> 00:17:42.000 These are widely used in practical applications 278 00:17:42.000 --> 00:17:45.829 They are operations meant specifically for applications 279 00:17:45.829 --> 00:17:47.230 We will learn about them later 280 00:17:47.230 --> 00:17:50.585 At this stage, as we learn the definition of vectors 281 00:17:50.585 --> 00:17:52.880 we focus on these two fundamental operations 282 00:17:52.880 --> 00:17:56.135 Consider this as the focus of our current learning 283 00:17:58.719 --> 00:18:02.374 Another important concept in vectors is their magnitude 284 00:18:02.374 --> 00:18:06.120 Previously, we discussed the magnitude of numbers 285 00:18:06.120 --> 00:18:10.297 as the shortest distance from the origin 286 00:18:10.297 --> 00:18:11.485 The same applies to vectors 287 00:18:11.485 --> 00:18:14.658 The shortest distance from the origin 288 00:18:14.658 --> 00:18:17.329 is defined as the magnitude of a vector 289 00:18:17.329 --> 00:18:19.815 This can be referred to as the distance from the origin 290 00:18:19.815 --> 00:18:21.424 the length from the origin 291 00:18:21.424 --> 00:18:23.459 the vector’s length 292 00:18:23.459 --> 00:18:26.609 or in mathematical terms, the norm 293 00:18:26.609 --> 00:18:30.927 These three terms essentially mean the same 294 00:18:30.927 --> 00:18:34.283 To calculate the magnitude or norm 295 00:18:34.283 --> 00:18:38.910 it also represents the shortest distance from the origin 296 00:18:38.910 --> 00:18:42.530 In a plane, the shortest distance from the origin 297 00:18:42.530 --> 00:18:44.875 is, as shown in the diagram 298 00:18:44.875 --> 00:18:47.526 a right triangle 299 00:18:47.526 --> 00:18:52.289 It is the distance of the hypotenuse of the right triangle 300 00:18:52.289 --> 00:18:54.344 So, how can we calculate this distance? 301 00:18:54.344 --> 00:18:57.520 You are probably familiar with the Pythagorean theorem 302 00:18:57.520 --> 00:19:02.919 It states that the square of the base plus the square of the height 303 00:19:02.919 --> 00:19:04.569 equals the square of the hypotenuse 304 00:19:04.569 --> 00:19:08.160 this is expressed as a^2 + b^2 = c^2 305 00:19:08.160 --> 00:19:10.032 Using this 306 00:19:10.032 --> 00:19:12.846 we can calculate the shortest distance from the origin 307 00:19:12.846 --> 00:19:15.557 This distance is 308 00:19:15.557 --> 00:19:18.400 the square root of x^2 + y^2 309 00:19:18.400 --> 00:19:21.141 Thus, this shortest distance, as we discussed earlier 310 00:19:21.141 --> 00:19:24.651 is similar to finding the shortest distance for a number 311 00:19:24.651 --> 00:19:26.169 by using absolute value symbols 312 00:19:26.169 --> 00:19:27.940 We denote this by placing vertical bars around the number 313 00:19:27.940 --> 00:19:29.654 By using absolute value symbols 314 00:19:29.654 --> 00:19:32.070 we can find the shortest distance 315 00:19:32.070 --> 00:19:34.303 Similarly, for vectors 316 00:19:34.303 --> 00:19:37.120 if we place vertical bars around a vector 317 00:19:37.120 --> 00:19:39.389 it represents the shortest distance from the origin 318 00:19:39.389 --> 00:19:41.378 or the magnitude of the vector 319 00:19:41.378 --> 00:19:46.274 Generally, using double vertical bars 320 00:19:46.274 --> 00:19:48.359 is more commonly used 321 00:19:48.359 --> 00:19:51.248 In this course, however 322 00:19:51.248 --> 00:19:54.350 to simplify the expressions 323 00:19:54.350 --> 00:19:57.880 we will use only a single vertical bar 324 00:19:57.880 --> 00:20:00.545 Using double bars can make the notation cumbersome 325 00:20:00.545 --> 00:20:02.504 To ensure consistency in meaning 326 00:20:02.504 --> 00:20:06.199 we will use a single vertical bar to denote magnitude 327 00:20:06.199 --> 00:20:09.257 Like this 328 00:20:09.257 --> 00:20:12.432 Once we have determined the magnitude of a vector 329 00:20:12.432 --> 00:20:14.909 the next concept to understand is 330 00:20:14.909 --> 00:20:16.720 the unit vector 331 00:20:16.720 --> 00:20:21.348 A unit vector is a vector with a magnitude of 1 332 00:20:21.348 --> 00:20:25.590 To find a unit vector 333 00:20:25.590 --> 00:20:28.317 consider the original magnitude of the vector 334 00:20:28.317 --> 00:20:33.348 By multiplying this magnitude by its reciprocal 335 00:20:33.348 --> 00:20:36.560 the multiplicative inverse 336 00:20:36.560 --> 00:20:38.317 the magnitude becomes 1 337 00:20:38.317 --> 00:20:39.759 This results in the multiplicative identity 338 00:20:39.759 --> 00:20:43.283 When you multiply a number by its inverse 339 00:20:43.283 --> 00:20:45.580 you get the identity element 1 340 00:20:45.580 --> 00:20:47.710 The same principle applies here 341 00:20:47.710 --> 00:20:50.802 That covers the explanation of vector magnitude 342 00:20:50.802 --> 00:20:55.484 Finally, based on these fundamental elements 343 00:20:55.484 --> 00:20:57.875 let’s explore how the vector system 344 00:20:57.875 --> 00:21:02.956 is structured 345 00:21:02.956 --> 00:21:05.771 As mentioned briefly earlier 346 00:21:05.771 --> 00:21:10.227 a vector, from the perspective of sets 347 00:21:10.227 --> 00:21:13.760 can be seen as a collection of points 348 00:21:13.760 --> 00:21:17.293 However, if we view it as a closed system 349 00:21:17.293 --> 00:21:19.877 a closed system able to generate 350 00:21:19.877 --> 00:21:23.450 new elements 351 00:21:23.450 --> 00:21:25.123 then we need to organize the operations 352 00:21:25.123 --> 00:21:28.986 The two operations mentioned earlier—vector addition 353 00:21:28.986 --> 00:21:33.578 and vector-scalar multiplication 354 00:21:33.578 --> 00:21:35.402 must exist to enable the creation 355 00:21:35.402 --> 00:21:40.188 of new vectors within the system 356 00:21:40.188 --> 00:21:45.334 These operations aren’t just arbitrarily defined 357 00:21:45.334 --> 00:21:49.560 As with number sets 358 00:21:49.560 --> 00:21:54.058 we organize axioms for operations within a field 359 00:21:54.058 --> 00:21:56.830 If these axioms are satisfied 360 00:21:56.830 --> 00:22:00.070 we can define a system accordingly 361 00:22:00.070 --> 00:22:03.427 This allows us to structurally 362 00:22:03.427 --> 00:22:07.767 view the vector space system 363 00:22:07.767 --> 00:22:10.249 It provides the foundation for this perspective 364 00:22:10.249 --> 00:22:12.752 Thus, a vector space 365 00:22:12.752 --> 00:22:15.639 is a system encompassing vectors 366 00:22:15.639 --> 00:22:18.849 The broad concept of a vector space 367 00:22:18.849 --> 00:22:21.315 is also governed 368 00:22:21.315 --> 00:22:24.661 by several axioms 369 00:22:24.661 --> 00:22:29.158 It is composed of 8 axioms 370 00:22:29.158 --> 00:22:32.267 Let’s examine these axioms 371 00:22:32.267 --> 00:22:36.706 Here, u, v, and w represent vectors 372 00:22:36.706 --> 00:22:39.090 and a and b represent scalars 373 00:22:39.090 --> 00:22:42.883 The first axiom is the associative property of addition 374 00:22:42.883 --> 00:22:47.440 Addition refers to vector addition 375 00:22:47.440 --> 00:22:49.031 The associative property means that 376 00:22:49.031 --> 00:22:53.040 the grouping of additions doesn’t affect the result 377 00:22:53.040 --> 00:22:56.810 For example, with vectors u, v, and w 378 00:22:56.810 --> 00:22:59.920 adding v and w first, and then u 379 00:22:59.920 --> 00:23:02.273 or adding u and v first, then w 380 00:23:02.273 --> 00:23:03.841 produces the same result 381 00:23:03.841 --> 00:23:09.149 This is because each component of a vector is a scalar 382 00:23:09.149 --> 00:23:13.627 The x-components are added separately from the y-components 383 00:23:13.627 --> 00:23:18.737 Since x and y are elements of a field 384 00:23:18.737 --> 00:23:21.830 the associative property naturally holds 385 00:23:21.830 --> 00:23:24.205 Thus, even for vectors 386 00:23:24.205 --> 00:23:28.331 this property holds true 387 00:23:28.331 --> 00:23:31.629 The first axiom of associativity is satisfied 388 00:23:31.629 --> 00:23:34.725 The second is the commutative property of addition 389 00:23:34.725 --> 00:23:38.994 This, too, is inherent in vector systems based on fields 390 00:23:38.994 --> 00:23:43.080 Naturally, it must hold true 391 00:23:43.080 --> 00:23:45.959 The third is the existence of an additive identity 392 00:23:45.959 --> 00:23:52.690 This refers to the zero vector, where all components are zero 393 00:23:52.690 --> 00:23:57.558 Adding 0 to each component leaves the vector unchanged 394 00:23:57.558 --> 00:23:59.947 so the vector's value remains the same 395 00:23:59.947 --> 00:24:02.028 Therefore, in vector addition 396 00:24:02.028 --> 00:24:05.397 the additive identity in a vector space 397 00:24:05.397 --> 00:24:08.980 is defined as the zero vector 398 00:24:08.980 --> 00:24:11.160 From here, we can define the additive inverse 399 00:24:11.160 --> 00:24:17.330 The additive inverse of a vector is 400 00:24:17.330 --> 00:24:21.311 the vector obtained by negating it 401 00:24:21.311 --> 00:24:25.540 This represents a vector pointing in the opposite direction 402 00:24:25.540 --> 00:24:27.711 so the additive inverse is 403 00:24:27.711 --> 00:24:31.455 denoted as -v 404 00:24:31.455 --> 00:24:34.079 Now, let’s move on to multiplication 405 00:24:34.079 --> 00:24:38.081 Multiplication here does not involve vectors multiplying each other 406 00:24:38.081 --> 00:24:42.498 Instead, it is the multiplication of a vector by a scalar, which might feel a bit different 407 00:24:42.498 --> 00:24:45.193 This is because vectors 408 00:24:45.193 --> 00:24:50.920 and vector spaces are not solely composed of vectors 409 00:24:50.920 --> 00:24:52.983 As mentioned earlier, the foundation 410 00:24:52.983 --> 00:24:57.530 that forms a vector space lies 411 00:24:57.530 --> 00:25:00.391 in the structure of a field set 412 00:25:00.391 --> 00:25:04.560 Thus, vector spaces operate over a field 413 00:25:04.560 --> 00:25:07.095 and are built on this field 414 00:25:07.095 --> 00:25:09.686 As a result, scalars 415 00:25:09.686 --> 00:25:12.530 must always be considered 416 00:25:12.530 --> 00:25:15.765 This is a fundamental difference 417 00:25:15.765 --> 00:25:18.079 between number sets and vectors 418 00:25:18.079 --> 00:25:21.221 Scalar multiplication involves compatibility 419 00:25:21.221 --> 00:25:25.186 a property known as compatibility in English 420 00:25:25.186 --> 00:25:28.588 No matter which scalar is used 421 00:25:28.588 --> 00:25:31.766 changing the order does not alter the result 422 00:25:31.766 --> 00:25:36.550 This is because it satisfies the commutative and associative properties of multiplication 423 00:25:36.550 --> 00:25:41.318 Hence, it naturally holds true 424 00:25:41.318 --> 00:25:45.904 When multiplying a scalar by 1 425 00:25:45.904 --> 00:25:47.808 each component is multiplied by 1 426 00:25:47.808 --> 00:25:49.882 This is due to the multiplicative identity 427 00:25:49.882 --> 00:25:52.531 so it results in the same vector 428 00:25:52.531 --> 00:25:55.008 Thus, the identity for scalar multiplication 429 00:25:55.008 --> 00:26:00.354 is defined as 1 430 00:26:00.354 --> 00:26:03.319 Next, when both addition and multiplication 431 00:26:03.319 --> 00:26:06.062 are used together 432 00:26:06.062 --> 00:26:09.359 we previously defined this as the distributive property 433 00:26:09.359 --> 00:26:12.404 When working with vectors 434 00:26:12.404 --> 00:26:15.789 we deal with both vectors and scalars 435 00:26:15.789 --> 00:26:20.319 If the elements in addition are vectors 436 00:26:20.319 --> 00:26:24.400 it results in a form like a(u+v) 437 00:26:24.400 --> 00:26:30.392 and this is equivalent to multiplying each vector by the scalar individually 438 00:26:30.392 --> 00:26:32.759 Thus, the distributive property holds 439 00:26:32.759 --> 00:26:36.106 If the elements in addition 440 00:26:36.106 --> 00:26:38.506 are scalars instead of vectors 441 00:26:38.506 --> 00:26:40.479 the result is still the same 442 00:26:40.479 --> 00:26:44.880 It equals the sum of the products of the scalars 443 00:26:44.880 --> 00:26:49.160 This indicates that the distributive property has two variations 444 00:26:49.160 --> 00:26:53.261 With this, we have covered all 8 axioms 445 00:26:53.261 --> 00:26:55.508 that define the system of vector spaces 446 00:26:55.508 --> 00:27:00.874 Finally, the definition of a vector space 447 00:27:00.874 --> 00:27:05.192 is a system that extends the elements of a field set 448 00:27:05.192 --> 00:27:09.349 by combining them into ordered pairs 449 00:27:09.349 --> 00:27:11.443 This is the expanded concept 450 00:27:11.443 --> 00:27:14.279 When using this practically 451 00:27:14.279 --> 00:27:16.239 we need to specify the number set 452 00:27:16.239 --> 00:27:19.127 The most commonly used set is 453 00:27:19.127 --> 00:27:21.650 the set of real numbers 454 00:27:21.650 --> 00:27:26.430 Thus, when using vector spaces, we often use the set of real numbers 455 00:27:26.430 --> 00:27:28.735 To build a vector space 456 00:27:28.735 --> 00:27:33.982 requires specific actions in applications 457 00:27:33.982 --> 00:27:36.857 A system based on real numbers 458 00:27:36.857 --> 00:27:40.054 is called 459 00:27:40.054 --> 00:27:44.680 a real vector space 460 00:27:44.680 --> 00:27:50.360 This serves as a practical stage for various applications 461 00:27:50.360 --> 00:27:53.586 From now on, in the broader context of vector spaces 462 00:27:53.586 --> 00:27:55.981 we will use 463 00:27:55.981 --> 00:27:59.036 real vector spaces 464 00:27:59.036 --> 00:28:02.582 to represent objects on a plane 465 00:28:02.582 --> 00:28:05.706 This summarizes the direction of future discussions 466 00:28:06.310 --> 00:28:10.271 Linear Independence 467 00:28:10.271 --> 00:28:16.490 In this session, we will explore the concepts of linear independence and dimension 468 00:28:16.490 --> 00:28:21.352 Today's discussion consists of two parts 469 00:28:21.352 --> 00:28:25.520 First, we will examine the system for generating vectors 470 00:28:25.520 --> 00:28:29.415 within a vector space 471 00:28:29.415 --> 00:28:32.400 Next, we will explore the mathematical concepts 472 00:28:32.400 --> 00:28:36.379 of basis and dimension 473 00:28:36.379 --> 00:28:41.096 Let’s start with the vector generation system 474 00:28:41.096 --> 00:28:44.295 A vector generation system 475 00:28:44.295 --> 00:28:46.597 uses the fundamental operations 476 00:28:46.597 --> 00:28:49.230 of vectors discussed earlier 477 00:28:49.230 --> 00:28:53.822 vector addition and vector-scalar multiplication 478 00:28:53.822 --> 00:28:56.514 By applying these two operations 479 00:28:56.514 --> 00:29:01.009 we create new vectors in the system 480 00:29:01.009 --> 00:29:05.895 This is similar to the number system discussed in the first session 481 00:29:05.895 --> 00:29:09.291 where numbers are combined through binary operations 482 00:29:09.291 --> 00:29:12.238 to generate new numbers 483 00:29:12.238 --> 00:29:15.008 It works in a similar manner 484 00:29:15.008 --> 00:29:17.650 This generation system 485 00:29:17.650 --> 00:29:20.745 is called a linear combination 486 00:29:20.745 --> 00:29:23.800 In mathematics, creating new vectors this way 487 00:29:23.800 --> 00:29:26.324 is referred to as span 488 00:29:26.324 --> 00:29:27.351 It does not use the term 'create' 489 00:29:27.351 --> 00:29:31.769 but instead uses 'span' 490 00:29:31.769 --> 00:29:34.256 Let’s explore how spanning works 491 00:29:34.256 --> 00:29:36.810 and examine the relevant equations 492 00:29:36.810 --> 00:29:42.955 As shown here, by multiplying a scalar a with a vector v 493 00:29:42.955 --> 00:29:46.119 and summing these scalar-vector products 494 00:29:46.119 --> 00:29:50.113 you can combine the elements 495 00:29:50.113 --> 00:29:52.236 The result is 496 00:29:52.236 --> 00:29:55.764 a vector because a scalar times a vector is still a vector 497 00:29:55.764 --> 00:29:58.999 Adding vectors also results in a vector 498 00:29:58.999 --> 00:30:01.870 Thus, a new vector is generated 499 00:30:01.870 --> 00:30:06.470 If the resulting vector is denoted as v' 500 00:30:06.470 --> 00:30:11.129 we can define the general formula for generating vectors like this 501 00:30:11.129 --> 00:30:13.803 So, this n 502 00:30:13.803 --> 00:30:17.386 allows us to sun as many terms as needed 503 00:30:17.386 --> 00:30:19.811 By adding as much as necessary 504 00:30:19.811 --> 00:30:21.482 we can generate new vectors 505 00:30:21.482 --> 00:30:25.319 You can think of it this way 506 00:30:25.319 --> 00:30:29.301 Now, there are two important concepts to understand here 507 00:30:29.301 --> 00:30:33.760 They are linear dependence and linear independence 508 00:30:33.760 --> 00:30:36.280 So, when two vectors 509 00:30:36.280 --> 00:30:39.718 or n vectors are dependent on one another 510 00:30:39.718 --> 00:30:41.575 or independent of each other 511 00:30:41.575 --> 00:30:42.850 we say they are independent 512 00:30:42.850 --> 00:30:47.478 These are the two key concepts 513 00:30:47.478 --> 00:30:52.123 Rather than vaguely saying they overlap 514 00:30:52.123 --> 00:30:53.358 or that they are separate 515 00:30:53.358 --> 00:30:55.760 we shouldn't explain it like this 516 00:30:55.760 --> 00:31:00.265 but we must define dependence and independence mathematically 517 00:31:00.265 --> 00:31:02.995 clearly using equations 518 00:31:02.995 --> 00:31:07.790 In mathematics, linear dependence is defined as follows 519 00:31:07.790 --> 00:31:10.941 If a linear combination of vectors satisfies this equation 520 00:31:10.941 --> 00:31:14.344 and results in the zero vector 521 00:31:14.344 --> 00:31:16.463 then we have linear dependence 522 00:31:16.463 --> 00:31:20.116 In any linear combination that produces the zero vector 523 00:31:20.116 --> 00:31:27.181 if any of the coefficients a1, a2, a3, ..., an 524 00:31:27.181 --> 00:31:31.280 are non-zero 525 00:31:31.280 --> 00:31:35.408 it is defined as linear dependence 526 00:31:35.408 --> 00:31:39.160 This is the formal definition of linear dependence 527 00:31:39.160 --> 00:31:43.500 If all a's are non-zero 528 00:31:43.500 --> 00:31:45.947 it is a case of linear dependence 529 00:31:45.947 --> 00:31:49.551 The definition of linear independence is similar but different 530 00:31:49.551 --> 00:31:53.898 If a linear combination produces the zero vector 531 00:31:53.898 --> 00:31:57.872 but at least one coefficient is zero 532 00:31:57.872 --> 00:32:02.737 not all coefficients need to be non-zero 533 00:32:02.737 --> 00:32:06.539 The vectors in such an equation are linearly independent 534 00:32:06.539 --> 00:32:10.629 This implies that is even one is 0, the linear independence does not hold 535 00:32:10.629 --> 00:32:14.442 All coefficients must not be zero 536 00:32:14.442 --> 00:32:17.038 If any coefficient is 0 537 00:32:17.038 --> 00:32:20.670 it breaks the condition of linear independence 538 00:32:20.670 --> 00:32:22.810 This is how it works 539 00:32:22.810 --> 00:32:29.740 Now, you might wonder what these terms really mean 540 00:32:29.740 --> 00:32:32.705 It may not feel intuitive yet 541 00:32:32.705 --> 00:32:35.745 Let’s look at two simple examples 542 00:32:35.745 --> 00:32:40.036 to examine linear combinations 543 00:32:40.036 --> 00:32:43.194 and understand the relationship between dependence and independence 544 00:32:43.194 --> 00:32:45.009 We’ll explore this in detail 545 00:32:45.009 --> 00:32:47.839 I’ve prepared two problems for us 546 00:32:47.839 --> 00:32:53.149 Are the vectors (1,1) and (2,2) linearly dependent or independent? 547 00:32:53.149 --> 00:32:55.275 Here is the question 548 00:32:55.275 --> 00:32:56.807 Let’s assign coefficients a1 549 00:32:56.807 --> 00:33:00.639 to (1,1) and a2 to (2,2) 550 00:33:00.639 --> 00:33:04.068 The coefficients a1 and a2 are scalars 551 00:33:04.068 --> 00:33:06.618 If these coefficients produce the zero vector 552 00:33:06.618 --> 00:33:12.938 and if a1 and a2 are non-zero 553 00:33:12.938 --> 00:33:15.536 this indicates linear dependence 554 00:33:15.536 --> 00:33:18.667 For example, if a1 = 2 555 00:33:18.667 --> 00:33:22.119 and a2 = -2, the result is the zero vector 556 00:33:22.119 --> 00:33:25.799 Thus, we say these vectors 557 00:33:25.799 --> 00:33:28.402 are linearly dependent 558 00:33:28.402 --> 00:33:29.745 Now, let’s consider (1,2) 559 00:33:29.745 --> 00:33:31.570 in a different example 560 00:33:31.570 --> 00:33:35.334 Are (1,2) and (2,1) dependent or independent? 561 00:33:35.334 --> 00:33:37.763 To solve this problem 562 00:33:37.763 --> 00:33:43.645 we’ll use scalar multiplication with vectors 563 00:33:43.645 --> 00:33:47.949 and apply the axioms of vector spaces 564 00:33:47.949 --> 00:33:49.994 We can expand the equations 565 00:33:49.994 --> 00:33:52.534 After proceeding step by step 566 00:33:52.534 --> 00:33:56.417 the x-component becomes a1 + 2a2 567 00:33:56.417 --> 00:34:00.396 and the y-component becomes 2a1 + a2 568 00:34:00.396 --> 00:34:04.307 If both components equal zero 569 00:34:04.307 --> 00:34:06.509 we check if a solution exists 570 00:34:06.509 --> 00:34:09.915 If a1 and a2 satisfy both equations 571 00:34:09.915 --> 00:34:13.433 this determines their relationship 572 00:34:13.433 --> 00:34:16.093 The only solution is 573 00:34:16.093 --> 00:34:18.649 a1=0 and a2=0 574 00:34:18.649 --> 00:34:23.218 Thus, the vectors (1,2) and (2,1) 575 00:34:23.218 --> 00:34:29.600 are linearly independent 576 00:34:29.600 --> 00:34:35.312 Now that we’ve defined linear dependence and independence 577 00:34:35.312 --> 00:34:37.439 you might wonder why this is important 578 00:34:37.439 --> 00:34:43.603 It is related to the system for generating new vectors 579 00:34:43.603 --> 00:34:48.560 Let’s assume we want to create a vector using linear combinations 580 00:34:48.560 --> 00:34:53.321 Suppose we want to generate the vector (5,5) 581 00:34:53.321 --> 00:34:58.449 We’ll explore how to do this using linear combinations 582 00:34:58.449 --> 00:35:03.117 Let’s assume a1, and a2 583 00:35:03.117 --> 00:35:06.575 are the only coefficients we use 584 00:35:06.575 --> 00:35:13.560 If we combine a1v1 and a2v2 to create the vector 585 00:35:13.560 --> 00:35:16.785 I chose two vectors 586 00:35:16.785 --> 00:35:20.518 (1,0) and (0,1) 587 00:35:20.518 --> 00:35:24.919 Can we use them to linearly combine and form (5,5)? 588 00:35:24.919 --> 00:35:28.523 If we multiply each by 5, as shown 589 00:35:28.523 --> 00:35:32.879 we can generate (5,5) through linear combinations 590 00:35:32.879 --> 00:35:36.092 This might seem too obvious 591 00:35:36.092 --> 00:35:39.576 But are there other pairs that can achieve the same? 592 00:35:39.576 --> 00:35:43.845 For instance, consider the vectors (1,3) and (2,1) 593 00:35:43.845 --> 00:35:46.107 We can combine these two vectors 594 00:35:46.107 --> 00:35:48.466 to create (5,5) 595 00:35:48.466 --> 00:35:52.407 For example, if we mutiply (1,3) by 2 596 00:35:52.407 --> 00:35:56.679 and (2,1) by 1 597 00:35:56.679 --> 00:35:59.818 we can create (5,5) through a linear combination 598 00:36:01.959 --> 00:36:08.189 So, it’s not just these two vectors 599 00:36:08.189 --> 00:36:09.824 you could use other vectors as well 600 00:36:09.824 --> 00:36:12.847 to generate (5,5), right? 601 00:36:12.847 --> 00:36:14.795 You might ask this question 602 00:36:14.795 --> 00:36:18.318 There are many linear combinations of other vectors 603 00:36:18.318 --> 00:36:22.320 that can generate (5,5) 604 00:36:22.320 --> 00:36:28.306 For example, by combining (1,2) 605 00:36:28.306 --> 00:36:31.748 you can generate not just (5,5) 606 00:36:31.748 --> 00:36:33.520 but any vector on the plane 607 00:36:33.520 --> 00:36:35.589 How can we do this? 608 00:36:35.589 --> 00:36:41.560 If we assume an arbitrary point (x,y) on the plane 609 00:36:41.560 --> 00:36:43.652 although we do not know the coefficient 610 00:36:43.652 --> 00:36:47.594 we define a1 and b1 as a and b 611 00:36:47.594 --> 00:36:50.100 Then, the equation becomes 612 00:36:50.100 --> 00:36:52.268 a system of linear equations 613 00:36:52.268 --> 00:36:55.405 where 2a + b= x 614 00:36:55.405 --> 00:36:57.959 and a + 3b = y 615 00:36:57.959 --> 00:37:03.033 This forms a system of equations 616 00:37:03.033 --> 00:37:05.518 Can we solve this system of equations? 617 00:37:05.518 --> 00:37:06.959 Of course, we can 618 00:37:06.959 --> 00:37:09.795 Multiply one equation by 2 and subtract the other 619 00:37:09.795 --> 00:37:13.839 This gives -2b = x - 2y 620 00:37:13.839 --> 00:37:19.439 Dividing by -2, we can find the solution for b 621 00:37:19.439 --> 00:37:21.253 and once b is found 622 00:37:21.253 --> 00:37:23.919 we can calculate a as well 623 00:37:23.919 --> 00:37:26.828 Since solutions for a and b exist 624 00:37:26.828 --> 00:37:29.649 this means a solution exists 625 00:37:29.649 --> 00:37:32.309 In other words 626 00:37:32.309 --> 00:37:36.172 combining (2,1) and (1,3) 627 00:37:36.172 --> 00:37:42.800 we can generate all vectors on the plane 628 00:37:42.800 --> 00:37:46.704 If we pick any two vectors 629 00:37:46.704 --> 00:37:51.520 can we always generate all vectors on the plane? 630 00:37:51.520 --> 00:37:55.555 Let's consider (1,2) and (2,4) 631 00:37:55.555 --> 00:38:00.570 Representing an arbitrary vector (x,y) with these 632 00:38:00.570 --> 00:38:03.973 we can rewrite and solve it as a system of equations 633 00:38:03.973 --> 00:38:10.080 If we double one equation, 2x - y = 0 634 00:38:10.080 --> 00:38:16.960 This implies 2x = y 635 00:38:16.960 --> 00:38:18.247 2x =y 636 00:38:18.247 --> 00:38:22.883 This means the solution exists only when 637 00:38:22.883 --> 00:38:26.760 x is twice y 638 00:38:26.760 --> 00:38:28.825 This implies solutions do not exist for all vectors 639 00:38:28.825 --> 00:38:35.325 but only when x and y 640 00:38:35.325 --> 00:38:37.820 satisfy specific conditions 641 00:38:37.820 --> 00:38:40.981 Representing this graphically 642 00:38:40.981 --> 00:38:46.552 we can only generate vectors of the form (x,2x) 643 00:38:46.552 --> 00:38:50.320 This is the only set of vectors we can create 644 00:38:50.320 --> 00:38:54.014 Visualized, it looks like this 645 00:38:54.014 --> 00:38:58.439 The vectors generated by (1,2) and (2,4) 646 00:38:58.439 --> 00:39:04.620 exist on the line y = 2x 647 00:39:04.620 --> 00:39:11.139 Only one-dimensional vectors on this line can be created 648 00:39:11.139 --> 00:39:14.935 This is similar to what we discussed earlier 649 00:39:14.935 --> 00:39:17.959 scalar multiplication with vectors 650 00:39:17.959 --> 00:39:19.004 Yes, that’s correct 651 00:39:19.004 --> 00:39:20.053 It’s the same concept 652 00:39:20.053 --> 00:39:22.760 Because (2,4) 653 00:39:22.760 --> 00:39:28.959 is simply (1,2) scaled by 2 654 00:39:28.959 --> 00:39:32.016 Thus, the equation 655 00:39:32.016 --> 00:39:37.991 can be rewritten as a(1,2) + 2b 656 00:39:37.991 --> 00:39:40.498 Since (1,2) is the same 657 00:39:40.498 --> 00:39:44.507 the distributive property combines them into (a + 2b)(1,2) 658 00:39:44.507 --> 00:39:49.387 This is equivalent to scaling (1,2) by a scalar 659 00:39:49.387 --> 00:39:52.159 Thus, it results in scalar multiplication of a vector 660 00:39:52.159 --> 00:40:00.919 which limits us to vectors on a one-dimensional line 661 00:40:00.919 --> 00:40:06.113 Therefore, some vector combinations 662 00:40:06.113 --> 00:40:10.191 only generate vectors on a one-dimensional line 663 00:40:10.191 --> 00:40:14.960 while others can generate all vectors on a plane 664 00:40:14.960 --> 00:40:17.397 These cases arise depending on the vectors 665 00:40:17.397 --> 00:40:22.454 So, when can we generate all vectors 666 00:40:22.454 --> 00:40:28.813 and when are we limited to one-dimensional vectors on a line? 667 00:40:28.813 --> 00:40:35.045 This depends on whether the vectors 668 00:40:35.045 --> 00:40:39.800 are linearly independent 669 00:40:39.800 --> 00:40:41.832 In conclusion 670 00:40:41.832 --> 00:40:45.844 this is possible only if they are linearly independent 671 00:40:45.844 --> 00:40:54.199 If solutions for a and b exist 672 00:40:54.199 --> 00:41:00.641 and satisfy the system of equations 673 00:41:00.641 --> 00:41:02.091 we can generate all vectors 674 00:41:02.091 --> 00:41:05.405 If no solutions exist, only specific vectors 675 00:41:05.405 --> 00:41:07.520 on a line can be generated 676 00:41:07.520 --> 00:41:10.918 This is the conclusion we can draw 677 00:41:10.918 --> 00:41:15.919 As for the conditions for the existence of solutions 678 00:41:15.919 --> 00:41:17.877 we’ll cover that in the next session 679 00:41:20.080 --> 00:41:23.971 To summarize 680 00:41:23.971 --> 00:41:31.713 to generate all vectors on a plane 681 00:41:31.713 --> 00:41:36.228 we need a combination of vectors 682 00:41:36.228 --> 00:41:38.095 that consists of two vectors 683 00:41:38.095 --> 00:41:42.011 and these vectors must be linearly independent 684 00:41:42.011 --> 00:41:45.716 We can sum it up in this way 685 00:41:45.716 --> 00:41:48.735 Before we explore this further 686 00:41:48.735 --> 00:41:51.937 and before delving into why 687 00:41:51.937 --> 00:41:54.381 let’s first examine 688 00:41:54.381 --> 00:41:57.002 the mathematical concepts of basis and dimension 689 00:41:57.002 --> 00:41:59.639 I’ll provide a brief explanation 690 00:41:59.639 --> 00:42:03.183 The definition of a basis 691 00:42:03.183 --> 00:42:07.560 is a set of linearly independent vectors 692 00:42:07.560 --> 00:42:13.726 that can generate all vectors in a vector space 693 00:42:13.726 --> 00:42:17.397 A set of vectors exists 694 00:42:17.397 --> 00:42:19.140 All the elements are vectors 695 00:42:19.140 --> 00:42:23.654 But these vectors must be linearly independent 696 00:42:23.654 --> 00:42:26.234 This defines a basis 697 00:42:26.234 --> 00:42:31.226 These independent vectors, through linear combinations 698 00:42:31.226 --> 00:42:35.743 can generate all vectors in the vector space 699 00:42:35.743 --> 00:42:39.276 These vectors are called 700 00:42:39.276 --> 00:42:43.560 the basis of the vector space 701 00:42:43.560 --> 00:42:47.110 The basis is a set-based concept 702 00:42:47.110 --> 00:42:51.019 The elements of the basis are vectors 703 00:42:51.019 --> 00:42:54.858 These vectors, which are elements of the basis 704 00:42:54.858 --> 00:42:56.531 are called basis vectors 705 00:42:56.531 --> 00:42:59.870 We refer to them as basis vectors in English 706 00:42:59.870 --> 00:43:04.708 Another important concept is dimension 707 00:43:04.708 --> 00:43:07.000 When we talk about dimensions 708 00:43:07.000 --> 00:43:09.993 we often think of 1D, 2D, 3D, 4D, and so on 709 00:43:09.993 --> 00:43:12.377 These correspond to how we perceive space 710 00:43:12.377 --> 00:43:14.908 3D for volume, 2D for a plane 711 00:43:14.908 --> 00:43:17.639 as we commonly describe them 712 00:43:17.639 --> 00:43:20.247 However, mathematically, dimensions 713 00:43:20.247 --> 00:43:24.446 are not about how we perceive space 714 00:43:24.446 --> 00:43:27.941 Instead, they refer to the number of basis vectors 715 00:43:27.941 --> 00:43:30.399 needed to form the space 716 00:43:30.399 --> 00:43:33.022 It’s the number of elements in the basis 717 00:43:33.022 --> 00:43:38.017 For example, a 2D space means 718 00:43:38.017 --> 00:43:42.595 there exists a space where all vectors 719 00:43:42.595 --> 00:43:47.252 can be generated as linear combinations 720 00:43:47.252 --> 00:43:48.431 of a set of basis vectors 721 00:43:48.431 --> 00:43:53.449 The number of elements in the basis is the dimension 722 00:43:53.449 --> 00:43:55.024 Thus, 2D means 723 00:43:55.024 --> 00:43:58.463 there are exactly two basis vectors 724 00:43:58.463 --> 00:44:01.620 This is what defines 2D 725 00:44:01.620 --> 00:44:04.999 If I just explain the definitions 726 00:44:04.999 --> 00:44:07.450 it might feel a bit abstract 727 00:44:07.450 --> 00:44:10.159 So, I’ve prepared an example 728 00:44:10.159 --> 00:44:13.355 Since we’re discussing a 2D plane 729 00:44:13.355 --> 00:44:17.919 this means the basis always has two vectors 730 00:44:17.919 --> 00:44:21.617 Previously, to generate (5,5) 731 00:44:21.617 --> 00:44:23.693 we used two combinations of vectors 732 00:44:23.693 --> 00:44:26.293 (1,0) and (0,1) 733 00:44:26.293 --> 00:44:28.899 and (2,1) and (1,3) 734 00:44:28.899 --> 00:44:33.032 These are called basis sets or simply bases 735 00:44:33.032 --> 00:44:35.798 The term "basis" is a shorthand for basis sets 736 00:44:35.798 --> 00:44:38.422 Let’s denote a basis as b1, and b2 737 00:44:38.422 --> 00:44:41.307 Beyond these, as previously discussed 738 00:44:41.307 --> 00:44:44.207 any solution to the system of equations forms a basis 739 00:44:44.207 --> 00:44:47.130 This is because they are linearly independent 740 00:44:47.130 --> 00:44:51.399 Thus, any pair of vectors that solves the system 741 00:44:51.399 --> 00:44:54.399 must always consist of exactly two vectors 742 00:44:54.399 --> 00:44:57.419 Not three, not one, not four 743 00:44:57.419 --> 00:44:59.329 There are only two 744 00:44:59.329 --> 00:45:01.170 Linearly independent vectors 745 00:45:01.170 --> 00:45:03.744 form the basis elements for a plane 746 00:45:03.744 --> 00:45:07.239 and there are exactly two of them 747 00:45:07.239 --> 00:45:10.989 While there are infinitely many possible bases 748 00:45:10.989 --> 00:45:14.998 the number of elements in each basis, its dimension 749 00:45:14.998 --> 00:45:18.820 is always two 750 00:45:18.820 --> 00:45:20.713 If there is only one basis vector 751 00:45:20.713 --> 00:45:23.135 as explained earlier, what would happen? 752 00:45:23.135 --> 00:45:27.151 Multiplying a single basis vector by scalars 753 00:45:27.151 --> 00:45:31.791 produces vectors along a specific slope 754 00:45:31.791 --> 00:45:35.726 that lie on a single line in 1D 755 00:45:35.726 --> 00:45:37.644 This generates a 1 dimension space 756 00:45:37.644 --> 00:45:43.140 not all vectors in a 2 dimension plane 757 00:45:43.140 --> 00:45:47.923 Thus, only vectors on a single line can be generated 758 00:45:47.923 --> 00:45:53.379 If there are more than three vectors 759 00:45:53.379 --> 00:45:55.188 What this means is 760 00:45:55.188 --> 00:45:58.592 using two linearly independent vectors 761 00:45:58.592 --> 00:46:02.820 we can generate all points, as mentioned earlier 762 00:46:02.820 --> 00:46:08.367 If we claim three vectors are linearly independent 763 00:46:08.367 --> 00:46:11.104 then the first two vectors 764 00:46:11.104 --> 00:46:15.300 v1 and v2 are independent 765 00:46:15.300 --> 00:46:19.563 But any vector scaled by a3 766 00:46:19.563 --> 00:46:22.003 can already be generated 767 00:46:22.003 --> 00:46:25.115 In a 2D plane 768 00:46:25.115 --> 00:46:28.459 these two vectors 769 00:46:28.459 --> 00:46:34.739 can already generate all others via linear combinations 770 00:46:34.739 --> 00:46:39.819 So, even if a3 is not 0, what happens? 771 00:46:39.819 --> 00:46:43.018 it results in the zero vector 772 00:46:43.018 --> 00:46:46.599 This violates the definition of linear independence 773 00:46:46.599 --> 00:46:48.280 explained earlier 774 00:46:48.280 --> 00:46:52.089 Thus, the three vectors are linearly dependent 775 00:46:52.089 --> 00:46:55.635 and they fail to satisfy the condition 776 00:46:55.635 --> 00:46:57.817 of a set of linearly independent vectors 777 00:46:57.817 --> 00:47:02.300 Therefore, they cannot form a basis 778 00:47:02.300 --> 00:47:07.061 When defining dimensions 779 00:47:07.061 --> 00:47:10.491 we count the number of linearly independent vectors 780 00:47:10.491 --> 00:47:14.020 that span the space 781 00:47:14.020 --> 00:47:17.277 This is used to define 782 00:47:17.277 --> 00:47:19.409 the vector space’s dimension 783 00:47:19.409 --> 00:47:21.372 For example, R2, R3 784 00:47:21.372 --> 00:47:22.850 As mentioned earlier 785 00:47:22.850 --> 00:47:24.543 in vector spaces 786 00:47:24.543 --> 00:47:27.203 we use real numbers 787 00:47:27.203 --> 00:47:30.216 and thus real vector spaces 788 00:47:30.216 --> 00:47:34.399 So, how many dimensions are formed by Cartesian products? 789 00:47:34.399 --> 00:47:39.737 For 2D, we combine the x and y axes 790 00:47:39.737 --> 00:47:41.930 orthogonally intersecting them 791 00:47:41.930 --> 00:47:45.844 For 3D, we add a third axis perpendicular to both 792 00:47:45.844 --> 00:47:48.699 forming three intersecting axes 793 00:47:48.699 --> 00:47:51.088 This creates a 3D space 794 00:47:51.088 --> 00:47:54.634 These are how we construct vector spaces 795 00:47:54.634 --> 00:47:57.330 Since we cannot percieve 4-dimensions 796 00:47:57.330 --> 00:47:59.776 if we add an unseen perpendicular axis 797 00:47:59.776 --> 00:48:02.498 to form a fourth dimension 798 00:48:02.498 --> 00:48:05.540 a 4D space can be constructed theoretically 799 00:48:05.540 --> 00:48:08.080 Beyond our perception 800 00:48:08.080 --> 00:48:11.915 we can continue adding orthogonal axes 801 00:48:11.915 --> 00:48:14.659 to construct n-dimensional spaces 802 00:48:14.659 --> 00:48:17.490 Mathematically, we can construct an n-dimensional space 803 00:48:17.490 --> 00:48:22.436 The, in such an n-dimensional space 804 00:48:22.436 --> 00:48:26.540 the number of linearly independent vectors that span all vectors 805 00:48:26.540 --> 00:48:29.629 is n, and this is denoted 806 00:48:29.629 --> 00:48:32.584 by adding a subscript to form Rn 807 00:48:32.584 --> 00:48:36.500 This is how we define a vector space 808 00:48:36.500 --> 00:48:39.867 Looking back at the diagram 809 00:48:39.867 --> 00:48:41.782 a basis is a set-based concept 810 00:48:41.782 --> 00:48:44.044 and the elements of the basis 811 00:48:44.044 --> 00:48:46.609 are called basis vectors 812 00:48:46.609 --> 00:48:50.080 The dimension refers to the number of elements 813 00:48:50.080 --> 00:48:53.640 in the basis set 814 00:48:53.640 --> 00:49:00.038 The simplest basis to work with 815 00:49:00.038 --> 00:49:04.179 is the one we first discussed, which was (1,0), and (0,1) 816 00:49:04.179 --> 00:49:06.383 These vectors have a magnitude of 1 817 00:49:06.383 --> 00:49:09.953 and correspond exactly to 818 00:49:09.953 --> 00:49:14.436 one element in each coordinate axis 819 00:49:14.436 --> 00:49:17.766 They are used precisely and exclusively 820 00:49:17.766 --> 00:49:19.906 as the standard for constructing space 821 00:49:19.906 --> 00:49:25.787 These axes evenly form the three dimensions 822 00:49:25.787 --> 00:49:27.979 and serve as the standard for space construction 823 00:49:27.979 --> 00:49:30.481 These basis vectors are called 824 00:49:30.481 --> 00:49:33.340 standard basis vectors 825 00:49:33.340 --> 00:49:35.930 Standard basis vectors 826 00:49:35.930 --> 00:49:40.875 are denoted using special symbols such as e1, e2 827 00:49:40.875 --> 00:49:42.163 In the vector space R2 828 00:49:42.163 --> 00:49:47.199 the standard basis vectors are e1 = (1,0) 829 00:49:47.199 --> 00:49:49.219 and e2= (0,1) 830 00:49:49.219 --> 00:49:53.486 In R3, the standard basis vectors are e1 = (1,0,0) 831 00:49:53.486 --> 00:49:55.960 e2= (0,1,0) 832 00:49:55.960 --> 00:49:59.179 and e3=(0,0,1) 833 00:49:59.179 --> 00:50:05.227 This covers the key concepts of 834 00:50:05.227 --> 00:50:08.798 basis and dimension that form spaces 835 00:50:08.798 --> 00:50:11.402 To summarize 836 00:50:11.402 --> 00:50:16.131 a basis is the foundation 837 00:50:16.131 --> 00:50:18.659 or cornerstone of constructing a space 838 00:50:18.659 --> 00:50:23.889 The most straightforward and common form is the standard basis vectors 839 00:50:23.889 --> 00:50:27.766 However, any set of linearly independent vectors 840 00:50:27.766 --> 00:50:31.060 can serve as a basis 841 00:50:31.060 --> 00:50:34.777 as we discussed 842 00:50:34.777 --> 00:50:37.820 We can summerize it like this 843 00:50:37.820 --> 00:50:41.054 As for dimension, let me emphasize again 844 00:50:41.054 --> 00:50:47.089 it is not about how we perceive or feel space 845 00:50:47.089 --> 00:50:52.924 In mathematics, dimension refers to the number of linearly independent basis vectors 846 00:50:52.924 --> 00:50:55.908 the number of elements in the basis 847 00:50:55.908 --> 00:50:57.699 We can sum it up like this 848 00:50:57.699 --> 00:50:59.941 This concludes today’s lecture 849 00:50:59.941 --> 00:51:01.884 Thank you for listening 850 00:51:01.884 --> 00:51:02.905 Thank you 851 00:51:03.238 --> 00:51:05.580 Vector Definition of vector There is a limitation in that it is expressed only as a point on a straight line Cartesian coordinate system: A method of expressing a plane by creating a new line that intersects a straight line at 90 degrees 852 00:51:05.580 --> 00:51:07.880 Multiplication of vectors and scalars: Creates a new vector on a line of gradient that includes the + and - directions based on the origin Size of vector: The shortest distance from the origin 853 00:51:07.880 --> 00:51:10.218 Vector-scalar multiply: Creates a new vector along a slope covering pos and neg directions Vector magnitude: Shortest distance from the origin 854 00:51:10.223 --> 00:51:13.723 Vector Axioms of Vector Spaces, Associativity of addition, Commutativity of addition, Additive inverse, Scalar multiplication, Compatibility of operations 855 00:51:13.723 --> 00:51:17.243 Identity of scalar multiplication operation Distributive property of vector addition and scalar multiplication Distributive property of scalar addition and scalar multiplication 856 00:51:17.243 --> 00:51:18.560 Linear Independence Vector Generation System You can generate a vector on a one-dimensional line or plane depending on the vector combination Linear Combination: A formula that generates a new vector using the basic operations of vectors 857 00:51:18.560 --> 00:51:19.710 Span: A mathematical expression for generating a new vector Linear Dependence: When there is a coefficient whose value of a_n is not 0 in the equation of a linear combination that generates a 0 vector 858 00:51:19.710 --> 00:51:20.908 Linear independence:When any coefficient in linear combination for the 0 vector is 0 Only linear independent vector can generate all vectors in plane 859 00:51:20.908 --> 00:51:22.085 Basis and Dimension Basis: A set of linearly independent vectors that can generate all vectors in a vector space Basis vector: An element of basis set 860 00:51:22.085 --> 00:51:23.209 Standard basis vector: The most fundamental vector Dimension: number of elements in the basis set 2D: Formed by x, y axes 3D: formed by x, y, z, axes