WEBVTT 1 00:00:00.800 --> 00:00:01.680 Euclidean Geometry 2 00:00:02.260 --> 00:00:03.474 Logic and Problem Solving 3 00:00:05.035 --> 00:00:09.955 Euclidean Logical Thinking for Digital Content Creators 7. Problem-Solving Techniques to Break Free from Conventional Answers Part 2 4 00:00:29.840 --> 00:00:31.639 Hello, this is Jongha Park 5 00:00:31.639 --> 00:00:34.900 In this session, we will approach problems from a new perspective 6 00:00:34.900 --> 00:00:38.380 introducing a problem-solving technique that involves actively 7 00:00:38.381 --> 00:00:40.611 transforming problems 8 00:00:41.020 --> 00:00:43.580 Everyone has their own framework of thought 9 00:00:43.940 --> 00:00:47.280 We rely on common sense and think within certain boundaries 10 00:00:47.280 --> 00:00:51.699 which helps us navigate everyday life efficiently 11 00:00:52.200 --> 00:00:55.200 However, as times change and circumstances evolve 12 00:00:55.200 --> 00:00:59.999 past conventions often fail to apply today 13 00:00:59.999 --> 00:01:03.540 What was right yesterday may be wrong today 14 00:01:03.540 --> 00:01:05.999 and what was wrong yesterday might be right today 15 00:01:05.999 --> 00:01:09.100 We live in a world where such shifts are increasingly common 16 00:01:09.660 --> 00:01:13.600 In such a world, flexibility of thought and freedom from stereotypes 17 00:01:13.600 --> 00:01:15.199 are essential 18 00:01:15.539 --> 00:01:17.800 For you, digital content creators 19 00:01:17.801 --> 00:01:20.681 it’s crucial to propose new thought frameworks 20 00:01:20.681 --> 00:01:24.339 and guide your content consumers 21 00:01:24.919 --> 00:01:28.320 This session will help you experience and learn techniques 22 00:01:28.320 --> 00:01:31.339 for breaking free from conventional thinking 23 00:01:32.244 --> 00:01:35.624 Approaching Problems from a New Perspective 24 00:01:36.019 --> 00:01:37.519 Let’s try a quiz 25 00:01:37.519 --> 00:01:41.899 In the matchstick equation given below 26 00:01:41.899 --> 00:01:46.640 move only one matchstick to make the equation correct 27 00:01:46.640 --> 00:01:48.800 There are three solutions 28 00:01:48.800 --> 00:01:51.159 Try finding all three 29 00:01:52.019 --> 00:01:55.260 This quiz is not related to math questions 30 00:01:55.780 --> 00:02:00.139 but it helps broaden your thinking and develop techniques 31 00:02:00.139 --> 00:02:03.879 for solving math problems 32 00:02:04.399 --> 00:02:06.899 Approach it with flexible thinking 33 00:02:06.899 --> 00:02:09.879 and try to find all three solutions 34 00:02:09.879 --> 00:02:13.500 Pause the video, solve the problem 35 00:02:13.500 --> 00:02:15.067 and then resume to check your answers 36 00:02:19.639 --> 00:02:24.039 The answers are as follows 37 00:02:25.019 --> 00:02:27.000 Have you confirmed the solutions? 38 00:02:27.000 --> 00:02:31.100 Now, with this flexible thinking, let’s solve a Euclidean geometry problem 39 00:02:31.880 --> 00:02:37.499 Problem 1: Calculate the combined area of the two shaded triangles in the figure below 40 00:02:37.779 --> 00:02:41.139 This problem becomes straightforward once you understand the situation 41 00:02:41.139 --> 00:02:45.100 However, without flexible thinking, finding the answer can be very challenging 42 00:02:45.600 --> 00:02:48.019 Here’s how you can understand the problem 43 00:02:48.019 --> 00:02:52.199 The area of a triangle is base x height x 1/2 44 00:02:52.199 --> 00:02:55.419 Triangles with the same base and height 45 00:02:55.420 --> 00:02:58.194 have the same area, regardless of their shape 46 00:02:58.719 --> 00:03:02.719 Now, in the given figure, identify triangles 47 00:03:02.719 --> 00:03:06.320 with the same area as the shaded ones 48 00:03:06.600 --> 00:03:12.759 For example, the red triangle and the shaded triangle have the same area 49 00:03:12.760 --> 00:03:14.540 because they share the same base and height 50 00:03:14.900 --> 00:03:20.940 The two red triangles perfectly divide the rectangle into halves 51 00:03:21.140 --> 00:03:25.000 Thus, the combined area of the red triangles is 52 00:03:25.001 --> 00:03:28.361 5 x 8 x 1/2 53 00:03:28.362 --> 00:03:29.100 = 20 54 00:03:29.440 --> 00:03:33.979 This is also the combined area of the shaded triangles 55 00:03:34.119 --> 00:03:35.240 Solving one problem 56 00:03:35.241 --> 00:03:39.266 allows us to gain experience with related scenarios 57 00:03:39.660 --> 00:03:43.180 Just like gaining experience points in a game helps you level up 58 00:03:43.180 --> 00:03:47.540 these problem-solving experiences enhance your abilities 59 00:03:48.040 --> 00:03:52.680 Let’s use what we learned from Problem 1 to solve another problem 60 00:03:53.240 --> 00:03:59.599 Problem 2: In the figure below, there is a shaded triangle within the hexagon 61 00:03:59.919 --> 00:04:03.779 The total area of the hexagon is 24 62 00:04:03.780 --> 00:04:06.320 What is the area of the shaded triangle? 63 00:04:06.859 --> 00:04:11.359 Begin by examining what proportion of the hexagon 64 00:04:11.360 --> 00:04:13.054 the shaded triangle occupies 65 00:04:13.694 --> 00:04:18.700 The shaded part lies entirely in 66 00:04:18.701 --> 00:04:20.561 the upper half of the hexagon 67 00:04:20.562 --> 00:04:22.500 Let's look at the upper part first 68 00:04:23.300 --> 00:04:25.661 We are looking at the colored triangle 69 00:04:25.661 --> 00:04:29.521 But let’s shift focus to the unshaded triangle 70 00:04:30.140 --> 00:04:31.700 Instead of seeing it as 71 00:04:31.701 --> 00:04:34.641 a white background with a blue triangle 72 00:04:34.641 --> 00:04:37.460 consider it as a blue background with a white triangle 73 00:04:38.460 --> 00:04:42.320 If you look at the white triangle 74 00:04:42.320 --> 00:04:45.381 you can also think of it as the following triangle, as they share the same base and height 75 00:04:45.660 --> 00:04:50.099 By looking it like this, we can see that the white triangle 76 00:04:50.100 --> 00:04:55.306 is 1/3 of the upper half of the hexagon 77 00:04:55.606 --> 00:04:59.180 Therefore, the shaded triangle 78 00:04:59.180 --> 00:05:03.640 constitutes 2/3 of the upper half 79 00:05:03.640 --> 00:05:08.639 or 2/6 of the entire hexagon 80 00:05:09.199 --> 00:05:15.479 Given that the hexagon’s total area is 24, the shaded triangle’s area is 8 81 00:05:15.879 --> 00:05:19.220 When solving math problems, there is something called a "model answer" 82 00:05:19.220 --> 00:05:22.520 It refers to the method taught by teachers 83 00:05:22.521 --> 00:05:24.121 or presented in textbooks 84 00:05:24.520 --> 00:05:30.300 One thing to keep in mind is that the model answer is not the only correct answer in the world 85 00:05:31.080 --> 00:05:34.160 It's better to solve math problems using various methods 86 00:05:34.160 --> 00:05:37.460 The more ways you solve problems, the more your math skills improve 87 00:05:37.460 --> 00:05:40.961 So, instead of stopping at the model answer 88 00:05:40.961 --> 00:05:45.239 it’s good to solve problems in various ways, including the model answer 89 00:05:46.019 --> 00:05:49.860 If you're taking a math test, you'll need to find the answer quickly using a single method 90 00:05:50.620 --> 00:05:55.640 However, when studying math, try solving a single problem in multiple ways 91 00:05:55.640 --> 00:05:58.800 The more ways you attempt 92 00:05:58.800 --> 00:06:00.313 the more effective your learning will be 93 00:06:00.773 --> 00:06:05.440 Try the model solution, and also experiment with unconventional methods 94 00:06:05.800 --> 00:06:11.660 In particular, if you frequently use what may seem like shortcuts or tricks, you'll develop a sense of intuition 95 00:06:11.660 --> 00:06:13.940 Mathematical intuition is very important 96 00:06:14.260 --> 00:06:15.860 Let’s examine this concept through a problem 97 00:06:16.260 --> 00:06:23.520 Problem 3: In the given figure, calculate the area of the shaded triangle 98 00:06:25.080 --> 00:06:29.060 Some people say they solved this problem in 5 seconds 99 00:06:29.400 --> 00:06:31.301 They didn’t just calculate randomly 100 00:06:31.301 --> 00:06:34.217 they came up with an insightful idea 101 00:06:34.720 --> 00:06:37.680 Let’s solve this problem using two methods 102 00:06:38.120 --> 00:06:40.460 First, let’s approach it with the model solution 103 00:06:40.740 --> 00:06:48.940 This problem requires using the fact that the two right triangles, ABC and EDC, are similar 104 00:06:49.760 --> 00:06:53.200 By identifying corresponding sides, we can set up a proportion 105 00:06:53.200 --> 00:06:59.000 AB/BC = ED/DC 106 00:06:59.000 --> 00:07:01.360 From this, we can perform the following calculations 107 00:07:01.360 --> 00:07:06.940 Ultimately, BC × ED = 6 × 4 108 00:07:07.400 --> 00:07:15.340 The area of triangle BCE is half the product of the lengths of BC and ED 109 00:07:15.340 --> 00:07:20.381 Therefore, the area of triangle BCE is 1/2 x 6 x 4 110 00:07:20.381 --> 00:07:22.481 = 12 111 00:07:23.160 --> 00:07:25.880 But let’s think about this differently 112 00:07:25.880 --> 00:07:29.260 As explained in the previous session 113 00:07:29.640 --> 00:07:34.740 the areas of the shaded region (S) and S’ are equal 114 00:07:34.940 --> 00:07:36.940 Looking at the figure 115 00:07:36.940 --> 00:07:40.940 this is because the remaining parts of two triangles 116 00:07:40.941 --> 00:07:42.661 with equal areas are also equal 117 00:07:42.921 --> 00:07:45.380 With this thought, let’s reexamine the problem 118 00:07:46.000 --> 00:07:50.240 In the given problem, draw a line connecting AD 119 00:07:50.241 --> 00:07:53.401 to create triangle ACD 120 00:07:53.560 --> 00:07:58.620 Now compare triangles ABE and ABD 121 00:07:58.780 --> 00:08:02.180 Both triangles share the same base, AB 122 00:08:02.181 --> 00:08:07.355 and since AB is parallel to DE, their heights are the same 123 00:08:07.895 --> 00:08:14.520 Thus, the areas of triangles ABE and ABD are equal 124 00:08:14.760 --> 00:08:19.540 If you subtract the common area ABC from these two equal-area triangles 125 00:08:19.741 --> 00:08:24.764 you can conclude that the areas of triangles BCE and ACD are the same 126 00:08:25.200 --> 00:08:29.060 Triangle ACD has a base of 4 and a height of 6 127 00:08:29.100 --> 00:08:33.720 Thus, the area of triangle ACD is 1/2 x 4 x 6 128 00:08:33.721 --> 00:08:34.482 = 12 129 00:08:34.482 --> 00:08:39.219 which is the same as the area of triangle BCE 130 00:08:39.739 --> 00:08:41.800 Let’s continue solving problems 131 00:08:42.420 --> 00:08:48.000 Problem 4: Calculate the area of the shaded right quadrilateral in the given figure 132 00:08:48.180 --> 00:08:51.200 This problem can also be approached in two ways 133 00:08:51.200 --> 00:08:53.481 For a quick calculation 134 00:08:53.481 --> 00:08:58.935 use the similarity between triangles ADF and FEC 135 00:08:59.140 --> 00:09:04.660 From the similarity ratio, you can find the product of DF and FE 136 00:09:05.240 --> 00:09:10.521 Since the area of a right quadrilateral is simply the product of its base and height 137 00:09:10.521 --> 00:09:15.362 DF × FE gives the area of the quadrilateral 138 00:09:15.842 --> 00:09:18.820 The similarity ratio is calculated as follows 139 00:09:18.821 --> 00:09:24.510 The area of right quadrilateral DBEF is 36 140 00:09:24.800 --> 00:09:27.900 But let’s look at the problem differently 141 00:09:28.240 --> 00:09:30.360 The given right quadrilateral 142 00:09:30.361 --> 00:09:37.245 can be thought of as a part created by the diagonal of a rectangle 143 00:09:37.580 --> 00:09:40.520 Thinking this way 144 00:09:40.521 --> 00:09:44.445 A and B are equal, and C and D are also equal 145 00:09:44.800 --> 00:09:48.820 Thus, the areas of the two shaded regions are equal 146 00:09:49.320 --> 00:09:54.121 The area of the rectangle marked in red is 3 x 12 147 00:09:54.121 --> 00:09:55.797 which is 36 148 00:09:55.797 --> 00:10:00.415 so the area of the quadrilateral we’re looking for is also 36 149 00:10:00.940 --> 00:10:03.241 When solving Problems 3 and 4 150 00:10:03.241 --> 00:10:04.894 some people claim they can find the answers 151 00:10:04.895 --> 00:10:06.691 within 3 seconds 152 00:10:06.980 --> 00:10:10.521 If we solve the problems using what we call “shortcuts" 153 00:10:10.521 --> 00:10:12.701 it might indeed be possible to find the answers in such a short time 154 00:10:13.201 --> 00:10:15.580 While I’ve referred to these methods as the model answer and the shortcut 155 00:10:15.580 --> 00:10:18.891 thinking in terms of shortcuts is important as well 156 00:10:19.191 --> 00:10:22.280 It reflects a deep understanding of the problem 157 00:10:22.281 --> 00:10:24.681 and brings innovative ideas to problem-solving 158 00:10:25.121 --> 00:10:28.420 The key is to understand the problem from various perspectives 159 00:10:28.420 --> 00:10:31.520 and to develop a sense for solving problems 160 00:10:31.820 --> 00:10:33.820 One thing to be cautious about 161 00:10:33.820 --> 00:10:38.400 A “shortcut” should not mean a guess made 162 00:10:38.401 --> 00:10:39.544 without logical rigor 163 00:10:39.544 --> 00:10:41.500 or clear reasoning 164 00:10:42.240 --> 00:10:44.360 Even when using shortcuts 165 00:10:44.361 --> 00:10:48.534 you must maintain logical thoroughness and base your reasoning on solid grounds 166 00:10:49.040 --> 00:10:51.920 Shortcuts do not mean guessing blindly 167 00:10:52.080 --> 00:10:55.100 they mean finding a quicker path than usual 168 00:10:55.101 --> 00:10:57.586 through intuition and sense 169 00:10:58.180 --> 00:11:00.640 For digital content creators 170 00:11:00.641 --> 00:11:04.501 demonstrating a sense of intuition while working is even more critical 171 00:11:05.120 --> 00:11:08.420 Can there be a model answer when creating something new? 172 00:11:09.060 --> 00:11:10.900 True creation is implemented through 173 00:11:10.900 --> 00:11:13.522 the creator’s sense of intuition 174 00:11:13.840 --> 00:11:17.600 Remember the importance of intuition 175 00:11:17.600 --> 00:11:19.580 Let me introduce another problem 176 00:11:20.700 --> 00:11:26.160 Problem 5: Find the area of the square in the following diagram 177 00:11:26.420 --> 00:11:29.940 This problem requires setting variables and performing calculations 178 00:11:30.120 --> 00:11:34.400 You’ll need to apply concepts like the Pythagorean theorem from the textbook to solve it 179 00:11:34.700 --> 00:11:37.161 However, before diving into complex calculations 180 00:11:37.161 --> 00:11:39.681 let’s solve it using the following method 181 00:11:40.781 --> 00:11:44.640 Divide the given figure like this 182 00:11:44.860 --> 00:11:49.140 If divided this way, the entire right isosceles triangle is split 183 00:11:49.141 --> 00:11:54.363 into nine smaller right isosceles triangles that are identical in shape and size 184 00:11:54.363 --> 00:11:59.180 The square we want to find the area of consists of four out of these nine parts 185 00:11:59.540 --> 00:12:02.440 Thus, the area of the square is 186 00:12:02.441 --> 00:12:05.047 4/9 of the total area 187 00:12:05.540 --> 00:12:08.340 The area of the larger right isosceles triangle is 188 00:12:08.981 --> 00:12:10.821 10 x 10 x 1/2 189 00:12:10.822 --> 00:12:11.960 =50 190 00:12:11.960 --> 00:12:14.920 So 50 x 4/9 191 00:12:14.921 --> 00:12:18.745 200/9 is the area of the square 192 00:12:19.526 --> 00:12:23.777 Actively Engaging with Problems 193 00:12:24.277 --> 00:12:27.980 When solving problems, instead of passively waiting for ideas to come to you 194 00:12:27.981 --> 00:12:30.481 you should actively engage with the problem 195 00:12:30.820 --> 00:12:33.061 For instance, in Euclidean geometry 196 00:12:33.061 --> 00:12:36.701 you might extend lines, draw auxiliary lines 197 00:12:36.701 --> 00:12:40.420 or even cut and attach sections of a shape to other parts 198 00:12:40.421 --> 00:12:42.415 Such active efforts are essential for problem-solving 199 00:12:42.780 --> 00:12:45.741 Sometimes, merely imagining cutting out 200 00:12:45.741 --> 00:12:49.133 and attaching a certain part to a suitable location 201 00:12:49.133 --> 00:12:51.191 can lead to a solution 202 00:12:51.191 --> 00:12:56.120 When a problem is solved in this way, it often brings an exhilarating sense of achievement 203 00:12:56.680 --> 00:12:59.640 During practice, try drawing lines or cutting and attaching shapes on paper 204 00:12:59.641 --> 00:13:03.296 to solve a problem or two 205 00:13:03.676 --> 00:13:07.440 By cutting and attaching paper while solving problems 206 00:13:07.441 --> 00:13:10.282 you can expand your perspective 207 00:13:10.282 --> 00:13:12.362 and enhance your imagination 208 00:13:12.702 --> 00:13:20.600 Problem 6: In the following scenario, calculate the area of triangle ABC 209 00:13:20.980 --> 00:13:23.680 A methodical approach would be 210 00:13:23.681 --> 00:13:27.821 to use the similarity of triangles and calculate the similarity ratio 211 00:13:27.821 --> 00:13:29.880 But let’s consider it differently 212 00:13:30.452 --> 00:13:34.892 Let’s think about triangle CDE 213 00:13:35.580 --> 00:13:40.217 Triangle CDE has the same area as triangle ACD because 214 00:13:40.217 --> 00:13:42.477 they share the same base and height 215 00:13:42.740 --> 00:13:45.580 By drawing and observing triangle CDE 216 00:13:45.580 --> 00:13:48.360 we find that the area of triangle ABC 217 00:13:48.361 --> 00:13:52.021 is the same as the area of triangle BDE 218 00:13:52.340 --> 00:13:55.960 Since BE = 10 and CD = 4 219 00:13:55.961 --> 00:14:00.058 the area of triangle BDE is 10 x 4 x 1/2 220 00:14:00.058 --> 00:14:01.279 = 20 221 00:14:01.279 --> 00:14:05.280 Thus, the area of triangle ABC is also 20 222 00:14:05.800 --> 00:14:12.540 Problem 7: Calculate the area of quadrilateral ABCD as given in the following conditions 223 00:14:12.780 --> 00:14:16.240 Among the problem's conditions, note that 224 00:14:16.241 --> 00:14:19.761 AM = BM 225 00:14:20.180 --> 00:14:28.360 Looking at M as the center AMD+BMC=90 degrees 226 00:14:28.360 --> 00:14:31.500 Thus, by cutting triangle AMD 227 00:14:31.501 --> 00:14:36.521 and attaching it to make AM equal to BM 228 00:14:36.521 --> 00:14:39.721 the entire figure forms a new triangle as shown below 229 00:14:39.721 --> 00:14:43.760 When cut and reattached this way the area of the quadrilateral we’re solving for 230 00:14:43.761 --> 00:14:47.761 becomes the area of triangle DCD′ 231 00:14:48.141 --> 00:14:53.820 the area of triangle DCD′ is 12 x 8 x 1/2 232 00:14:53.821 --> 00:14:55.641 = 48 233 00:14:55.940 --> 00:14:58.760 Let's continue 234 00:14:58.940 --> 00:15:04.300 Problem 8: In the following diagram, AB = AD 235 00:15:04.301 --> 00:15:07.848 D + B=180º 236 00:15:07.849 --> 00:15:09.578 AC = 10 237 00:15:09.578 --> 00:15:13.135 and ACB=15º 238 00:15:13.420 --> 00:15:16.420 Find the area of quadrilateral ABCD 239 00:15:16.960 --> 00:15:21.016 Given the condition AB = AD 240 00:15:21.017 --> 00:15:25.437 and D + B = 180º 241 00:15:25.744 --> 00:15:33.480 by cutting triangle ACD and attaching it so that points B and D align 242 00:15:33.480 --> 00:15:40.341 we find that segments BC and DC fall on the same straight line 243 00:15:41.001 --> 00:15:45.540 When represented visually, it appears as shown below 244 00:15:46.100 --> 00:15:51.260 Since AC has been cut and reattached, AC becomes AC' 245 00:15:51.261 --> 00:15:56.868 Because it is an isosceles triangle, angle AC'B=15º 246 00:15:57.400 --> 00:16:04.280 Now, our task is to calculate the area of the isosceles triangle ACC' 247 00:16:04.920 --> 00:16:09.400 To find the area of triangle ACC' 248 00:16:09.401 --> 00:16:14.988 consider the right triangle on a continuous line as follows 249 00:16:15.520 --> 00:16:23.240 Since AC = 10, AC'=10 and EC'=5 250 00:16:23.620 --> 00:16:30.060 The area of triangle ACC′ can be calculated as the following 251 00:16:30.060 --> 00:16:34.680 1/2 x 2C' x AC = 25 252 00:16:35.277 --> 00:16:38.437 = 25 253 00:16:38.740 --> 00:16:42.160 By cutting, reattaching, and approaching the problem 254 00:16:42.161 --> 00:16:44.812 in various ways 255 00:16:44.832 --> 00:16:49.320 the moment a problem is solved brings a significant sense of accomplishment 256 00:16:49.620 --> 00:16:54.380 This sense of accomplishment stems from actively engaging with the problem 257 00:16:54.820 --> 00:16:57.460 It’s a feeling similar to the joy experienced by creators 258 00:16:57.461 --> 00:17:00.910 when they make something new 259 00:17:01.260 --> 00:17:03.720 Rather than passively fitting into a predefined mold 260 00:17:03.720 --> 00:17:07.220 all of your digital content creators 261 00:17:07.220 --> 00:17:11.000 should actively creating a new framework 262 00:17:11.880 --> 00:17:16.379 We study math not just to learn concepts and knowledge 263 00:17:16.379 --> 00:17:21.019 but more importantly, to develop problem-solving skills 264 00:17:21.459 --> 00:17:24.159 Everyone learns through experience 265 00:17:24.159 --> 00:17:26.479 Sometimes people tease those 266 00:17:26.480 --> 00:17:27.921 inexperienced in relationships by saying 267 00:17:27.921 --> 00:17:29.841 I learned about love through books 268 00:17:30.359 --> 00:17:33.859 While reading and acquiring knowledge is important 269 00:17:34.139 --> 00:17:35.965 learning through experience is even more valuable 270 00:17:36.385 --> 00:17:39.699 In this session, we’ve tackled many problems 271 00:17:39.699 --> 00:17:42.439 Through these experiences 272 00:17:42.440 --> 00:17:45.400 apply the problem-solving techniques you’ve learned to your own challenges 273 00:17:45.579 --> 00:17:48.579 As digital content creators 274 00:17:48.580 --> 00:17:52.413 we’ve explored Euclidean geometry across seven sessions 275 00:17:52.639 --> 00:17:56.119 As emphasized at the beginning, the most important thing is fun 276 00:17:56.554 --> 00:17:58.374 Did you have fun? 277 00:17:58.694 --> 00:18:03.559 By experiencing cognitive enjoyment, we hope you’ve not only enjoyed math and logical thinking 278 00:18:03.560 --> 00:18:08.106 but also naturally improved your problem-solving skills 279 00:18:08.446 --> 00:18:12.379 Apply these thinking techniques to your creative activities 280 00:18:12.380 --> 00:18:15.750 and achieve even better results 281 00:18:16.170 --> 00:18:19.659 Always remember: fun and confidence are key 282 00:18:19.659 --> 00:18:23.399 We cheer for you as digital content creators 283 00:18:23.748 --> 00:18:25.168 Approaching problems from a new perspective Exploring problems through many methods enhances skills so solving through diverse approaches is important 284 00:18:25.168 --> 00:18:26.649 Trying various methods can enhance your problem-solving skills You must create intuition for solving problems 285 00:18:26.649 --> 00:18:27.990 Even if you use a shortcut, it should be backed by logical and solid reasoning 286 00:18:27.990 --> 00:18:29.191 Actively Engaging with Problems Actively engaging with the problem is crucial, such as drawing extended or auxiliary lines, and cutting shapes 287 00:18:29.191 --> 00:18:30.172 The moment you solve a problem after approaching it in different ways, you feel a significant sense of achievement 288 00:18:30.172 --> 00:18:31.193 Rather than passively conforming to pre-existing frameworks, creating new frameworks actively leads to a deeper sense of fulfillment