WEBVTT 1 00:00:24.100 --> 00:00:25.600 Basic Terms of Film and Continuity 2 00:00:28.400 --> 00:00:31.300 Hello, this is Seokwon Park 3 00:00:31.300 --> 00:00:35.740 We will learn about layout 4 00:00:35.740 --> 00:00:41.000 and filmmaking during this time 5 00:00:41.000 --> 00:00:44.799 The term "layout" might sound a bit unfamiliar 6 00:00:44.799 --> 00:00:50.100 but you can simply think of it as camera shooting 7 00:00:50.100 --> 00:00:55.280 First of all, with the transition to 3D animation 8 00:00:55.280 --> 00:01:00.570 composing and shooting scenes has become almost identical in basic concept 9 00:01:00.571 --> 00:01:03.500 and direction to shooting something 10 00:01:03.520 --> 00:01:07.720 with a camera in live-action films 11 00:01:07.720 --> 00:01:11.720 Therefore, knowing about filmmaking is the same as 12 00:01:11.720 --> 00:01:15.220 knowing about the layout in animation 13 00:01:15.221 --> 00:01:16.581 In the case of Pixar 14 00:01:16.600 --> 00:01:20.479 the layout setup is done exactly the same way as 15 00:01:20.479 --> 00:01:26.060 in live-action film shooting 16 00:01:26.060 --> 00:01:30.459 You may have heard of Shot, Scene, and Sequence before 17 00:01:30.459 --> 00:01:35.740 A Shot refers to 18 00:01:35.741 --> 00:01:38.300 a continuous scene filmed in one take from a single camera 19 00:01:38.500 --> 00:01:42.979 Usually, when the director says "action" and then "cut" 20 00:01:42.980 --> 00:01:45.619 that makes one shot 21 00:01:45.639 --> 00:01:52.300 And multiple shots can be composed at a specific location 22 00:01:52.300 --> 00:01:56.180 And editing those shots together forms the whole 23 00:01:56.181 --> 00:01:58.600 which is called a scene 24 00:01:58.620 --> 00:02:06.019 A scene refers to multiple shots edited together to form a cohesive sequence 25 00:02:06.019 --> 00:02:14.160 and it typically refers to events happening in a specific location or setting 26 00:02:14.160 --> 00:02:22.660 And a sequence comprises several scenes stitched together to form a larger part of the story in narrative filmmaking 27 00:02:22.660 --> 00:02:27.339 Usually, when you watch DVDs or similar media 28 00:02:27.339 --> 00:02:32.279 sequence number one, two 29 00:02:32.280 --> 00:02:34.759 that's typically what we mean by "sequence" in general terms 30 00:02:34.779 --> 00:02:40.080 And there's a very important concept in filmmaking 31 00:02:40.080 --> 00:02:43.440 There's the real world and the screen world 32 00:02:43.440 --> 00:02:47.119 This might sound unfamiliar, but once you hear it, it's quite simple 33 00:02:47.119 --> 00:02:49.679 What is the real world? 34 00:02:49.679 --> 00:02:53.960 It simply refers to the world we live in right now 35 00:02:53.960 --> 00:02:58.259 Simply put, when we ask how and where movies are filmed 36 00:02:58.259 --> 00:03:02.660 it's done in the real world 37 00:03:02.660 --> 00:03:05.039 That's the real world 38 00:03:05.039 --> 00:03:09.539 Right now, I'm filming in the real world 39 00:03:09.559 --> 00:03:11.360 I am teaching a class right now 40 00:03:11.360 --> 00:03:14.639 Then, what would screen world be? 41 00:03:14.639 --> 00:03:19.420 The screen world is what the audience perceives 42 00:03:19.908 --> 00:03:24.588 when scenes filmed in the real world are shown on screen 43 00:03:24.588 --> 00:03:27.639 It's the world that viewers recognize 44 00:03:27.640 --> 00:03:30.700 through the screen 45 00:03:31.059 --> 00:03:35.419 So, what's the difference between the real world and the screen world? 46 00:03:35.419 --> 00:03:37.800 Let's think about it simply 47 00:03:37.820 --> 00:03:44.100 Well, to me, in the real world, right directionality is here 48 00:03:44.101 --> 00:03:46.840 But when people watch the filmed screen 49 00:03:46.860 --> 00:03:51.839 they might perceive it as left 50 00:03:51.840 --> 00:03:54.239 So, what that means is that 51 00:03:54.259 --> 00:04:00.999 the way the real world and the screen world are perceived isn't always the same 52 00:04:01.000 --> 00:04:06.119 For creators like us, whether making a film or an animation 53 00:04:06.139 --> 00:04:12.839 which is more important between the real world and the screen world? 54 00:04:12.839 --> 00:04:21.419 Of course, for filmmakers, the real world is very important because that's where filming takes place and where actual production happens 55 00:04:21.419 --> 00:04:26.759 And the screen world is crucial because it's what the audience sees and experiences 56 00:04:26.760 --> 00:04:28.360 But for the audience 57 00:04:28.360 --> 00:04:32.679 they don't know what the real world is like 58 00:04:32.679 --> 00:04:35.759 because they only see the screen world 59 00:04:35.759 --> 00:04:41.240 For example, how do filmmakers use sets in their productions? 60 00:04:41.240 --> 00:04:49.399 There are actors and a camera crew, but outside of what you see on screen, there are also crews 61 00:04:49.399 --> 00:04:51.839 That's the real world for them 62 00:04:51.839 --> 00:04:55.640 But in the screen world, those things aren't visible 63 00:04:55.640 --> 00:05:02.580 So, as a filmmaker 64 00:05:02.581 --> 00:05:05.740 what the audience perceives and sees is solely the screen world 65 00:05:05.760 --> 00:05:10.160 Therefore, the screen world is very important 66 00:05:10.161 --> 00:05:12.440 As I mentioned earlier 67 00:05:12.460 --> 00:05:16.959 in the real world, there are directions like north, south, east, and west 68 00:05:16.959 --> 00:05:19.359 There's the concept of space 69 00:05:19.359 --> 00:05:23.519 There's east, west, north, and south 70 00:05:23.519 --> 00:05:26.440 But how about on the screen world? 71 00:05:26.440 --> 00:05:28.760 The concepts of east, west, north, and south don't exist there 72 00:05:28.760 --> 00:05:34.880 On screen, there are only right, left, up, and down directions in a typical screen setup 73 00:05:34.880 --> 00:05:38.200 We can't refer to those as east, west, north, and south on screen 74 00:05:38.200 --> 00:05:45.760 So, the conclusion is that what the audience perceives is not the real world but the screen world 75 00:05:45.760 --> 00:05:51.040 Therefore, for creators 76 00:05:51.040 --> 00:05:53.000 how things appear in the screen world is the most important 77 00:05:53.000 --> 00:05:59.839 Continuity and everything else are discussed based on the screen world 78 00:05:59.839 --> 00:06:01.959 Then, what is continuity? 79 00:06:01.959 --> 00:06:03.760 Think about it for a moment 80 00:06:03.760 --> 00:06:08.519 Imagine you're watching a feature film 81 00:06:08.519 --> 00:06:12.720 How many shots do you think would be edited into it? 82 00:06:12.721 --> 00:06:15.660 How many shots do you think 83 00:06:15.680 --> 00:06:20.119 would be edited together to create one movie? 84 00:06:20.119 --> 00:06:25.200 Generally, around 1500 shots are filmed 85 00:06:25.200 --> 00:06:30.160 which are then edited together to create a feature film 86 00:06:30.160 --> 00:06:31.399 Think about it 87 00:06:31.399 --> 00:06:34.000 Each of those shots is filmed 88 00:06:34.000 --> 00:06:40.720 under different conditions and states 89 00:06:40.720 --> 00:06:47.399 not necessarily in a sequential order 90 00:06:47.399 --> 00:06:51.320 For example, think about filming a typical movie 91 00:06:51.320 --> 00:06:55.959 Typically, filmmakers can shoot only about 3 to 4 shots per day 92 00:06:55.960 --> 00:06:57.819 In reality 93 00:06:57.839 --> 00:07:01.839 even if a movie depicts five minutes of continuous time passing 94 00:07:01.839 --> 00:07:05.959 it doesn't mean it was filmed in just five minutes 95 00:07:05.959 --> 00:07:09.640 That could take up to a week or even two weeks to film 96 00:07:09.640 --> 00:07:13.239 When you combine 97 00:07:13.239 --> 00:07:15.640 these shots together 98 00:07:15.640 --> 00:07:17.920 the audience perceives it as 99 00:07:17.920 --> 00:07:22.679 if there is a consistent 100 00:07:22.680 --> 00:07:25.239 and seamless temporal 101 00:07:25.259 --> 00:07:29.040 connection 102 00:07:29.040 --> 00:07:33.559 So, in essence 103 00:07:33.559 --> 00:07:36.160 movies require viewers to create a fantasy in their minds as they watch 104 00:07:36.160 --> 00:07:40.559 and this fantasy needs to be maintained throughout the film 105 00:07:40.559 --> 00:07:45.760 And continuity is the most important factor in 106 00:07:45.760 --> 00:07:50.399 maintaining and focusing the audience's fantasy throughout the film 107 00:07:50.399 --> 00:07:55.160 If continuity isn't properly maintained 108 00:07:55.160 --> 00:07:58.959 viewers might feel a sense of disruption 109 00:07:58.959 --> 00:08:03.640 when shots or cuts transition in the movie 110 00:08:03.640 --> 00:08:07.359 Then viewers might lose concentration 111 00:08:07.359 --> 00:08:09.559 if they lose concentration 112 00:08:09.560 --> 00:08:12.299 the imaginative fantasy they're creating while watching the movie 113 00:08:12.319 --> 00:08:15.600 can be disrupted 114 00:08:15.600 --> 00:08:18.819 Then they can't watch the movie smoothly 115 00:08:18.820 --> 00:08:20.339 it becomes disjointed 116 00:08:21.079 --> 00:08:25.399 Continuity is a very important factor 117 00:08:25.399 --> 00:08:28.320 in making films 118 00:08:28.320 --> 00:08:32.119 that keeps the audience focused 119 00:08:32.120 --> 00:08:34.799 and ensures they remain engaged 120 00:08:34.819 --> 00:08:37.460 from the beginning to the end of the movie 121 00:08:37.959 --> 00:08:39.459 So 122 00:08:39.459 --> 00:08:43.239 there can be various types of continuity 123 00:08:43.239 --> 00:08:49.640 Temporal continuity, spatial continuity, and directional continuity 124 00:08:49.640 --> 00:08:51.559 I told you, didn't I? 125 00:08:51.559 --> 00:08:54.440 In the case of live-action films 126 00:08:54.440 --> 00:08:59.920 even an event that takes place over just 5 minutes in the story 127 00:08:59.920 --> 00:09:03.280 can take several days to shoot 128 00:09:03.280 --> 00:09:08.520 And, of course, the time will inevitably be different each time they shoot 129 00:09:08.520 --> 00:09:10.640 However, when watching the movie 130 00:09:10.640 --> 00:09:14.760 it should be made to feel 131 00:09:14.760 --> 00:09:16.880 like the time is the same 132 00:09:16.880 --> 00:09:20.880 That's why maintaining temporal continuity is crucial 133 00:09:21.640 --> 00:09:25.840 This time, I intend to focus my lecture specifically on continuity 134 00:09:25.840 --> 00:09:29.440 related to spatial and directional aspects 135 00:09:29.440 --> 00:09:31.060 What about the spatial aspect? 136 00:09:31.640 --> 00:09:37.960 Even in the same location, things can change continuously 137 00:09:37.960 --> 00:09:42.599 For example, even if a scene takes place over just 5 minutes in the story 138 00:09:42.599 --> 00:09:46.280 it could still take a month to film due to various reasons 139 00:09:46.281 --> 00:09:47.039 So 140 00:09:47.960 --> 00:09:50.119 each time filming changes 141 00:09:50.119 --> 00:09:54.400 props and other things might change little by little 142 00:09:54.400 --> 00:09:57.760 Therefore, when shooting and producing a film 143 00:09:57.760 --> 00:10:00.620 it's important to accurately maintain 144 00:10:00.621 --> 00:10:03.219 the positions of props and such 145 00:10:03.220 --> 00:10:07.259 Geographical background settings and continuity 146 00:10:07.260 --> 00:10:11.358 between preceding and succeeding shots should be meticulously maintained 147 00:10:11.378 --> 00:10:15.898 to avoid inconsistencies 148 00:10:15.899 --> 00:10:19.978 And above all, the most important thing is directional continuity 149 00:10:19.978 --> 00:10:24.077 Directional continuity in film refers to maintaining consistent movement 150 00:10:24.078 --> 00:10:28.639 and positioning of characters or objects as they move within the frame 151 00:10:28.917 --> 00:10:32.778 It involves maintaining consistency in the direction characters or subjects move, whether it's to the right or left 152 00:10:32.779 --> 00:10:37.418 and this directional consistency must be maintained consistently throughout 153 00:10:37.419 --> 00:10:41.118 As I mentioned earlier, what's crucial in directional continuity is 154 00:10:41.119 --> 00:10:43.739 the direction I feel 155 00:10:43.740 --> 00:10:46.078 and the direction you all see me in 156 00:10:46.098 --> 00:10:48.678 are different 157 00:10:48.679 --> 00:10:52.178 To me, right is left for you all 158 00:10:52.198 --> 00:10:57.798 Therefore, when shooting a film or creating animation 159 00:10:57.799 --> 00:11:02.138 maintaining directional consistency on screen is more important than 160 00:11:02.139 --> 00:11:09.618 the directional perspective in any production environment 161 00:11:09.619 --> 00:11:10.618 First 162 00:11:10.638 --> 00:11:14.638 let's start by understanding the fundamental concepts and basics 163 00:11:14.639 --> 00:11:19.318 Have you heard the term "line of action" before? 164 00:11:19.338 --> 00:11:24.278 In simpler terms, "line of action" can also be referred to as the path of movement 165 00:11:24.279 --> 00:11:27.178 A person walks down the street 166 00:11:27.198 --> 00:11:35.638 So, when someone walks down the street, their path of movement becomes a line of action 167 00:11:35.639 --> 00:11:39.858 In filming, what's crucial for maintaining screen directionality is 168 00:11:39.859 --> 00:11:43.998 whether something is on the right or left along this line of action 169 00:11:44.018 --> 00:11:47.258 It's a vital element in ensuring continuity 170 00:11:47.259 --> 00:11:54.458 in screen directionality 171 00:11:54.478 --> 00:12:01.278 That line of action is also referred to as the Action Axis, Stage Line 172 00:12:01.279 --> 00:12:04.938 or the 180 Degree Rule in filmmaking 173 00:12:04.939 --> 00:12:07.698 The character moves 174 00:12:07.718 --> 00:12:14.017 There is a line of action as the character moves from left to right 175 00:12:14.018 --> 00:12:21.637 Now imagine the camera is positioned to the right of that character 176 00:12:21.657 --> 00:12:25.998 And now, consider the scenario where the camera is positioned to the left of the character 177 00:12:25.999 --> 00:12:29.858 What is the result on the screen? How is the directionality? 178 00:12:29.858 --> 00:12:35.157 In the real world 179 00:12:35.158 --> 00:12:37.177 the character maintains the same direction consistently 180 00:12:37.178 --> 00:12:38.178 However 181 00:12:38.179 --> 00:12:42.217 depending on whether the camera is positioned 182 00:12:42.218 --> 00:12:45.297 to the right or left of the character 183 00:12:45.317 --> 00:12:48.117 the screen directionality will 184 00:12:48.118 --> 00:12:50.317 reverse accordingly 185 00:12:50.337 --> 00:12:56.317 And as I mentioned earlier, which do you think is more important? 186 00:12:56.318 --> 00:13:01.237 Of course, in the real world, directionality isn't as important as 187 00:13:01.238 --> 00:13:06.538 what direction is depicted 188 00:13:06.538 --> 00:13:09.557 on screen is crucial 189 00:13:09.558 --> 00:13:10.738 When we typically stage 190 00:13:10.738 --> 00:13:15.397 and create character movement 191 00:13:15.398 --> 00:13:19.457 When we draw that character's movement as a line 192 00:13:19.477 --> 00:13:23.158 If you set up the camera on one side 193 00:13:23.159 --> 00:13:27.819 you need to maintain that setup consistently 194 00:13:27.819 --> 00:13:32.878 to maintain the camera's directionality consistently 195 00:13:32.879 --> 00:13:37.638 However, if you switch to the opposite side 196 00:13:37.658 --> 00:13:40.278 the character's directionality will suddenly reverse 197 00:13:40.279 --> 00:13:41.238 If 198 00:13:41.239 --> 00:13:47.958 as shown in the diagram, you transition directionality from 1 to 2 199 00:13:47.959 --> 00:13:50.258 then in between, a neutral shot 200 00:13:50.278 --> 00:13:55.258 Therefore, you could insert a neutral shot where directionality isn't perceived 201 00:13:55.259 --> 00:14:01.418 allowing for a smooth transition from 1 to 2 202 00:14:01.438 --> 00:14:08.278 This is similar; it's an important case where maintaining the line of action is crucial 203 00:14:08.279 --> 00:14:13.938 Earlier, we discussed how a line of action occurs when a character moves 204 00:14:13.958 --> 00:14:17.957 In this case, two characters are facing each other 205 00:14:18.458 --> 00:14:23.818 If the characters are not moving, how does the line of action occur? 206 00:14:23.818 --> 00:14:28.117 The line of action occurs as the two people are looking at each other 207 00:14:28.118 --> 00:14:34.257 If a character is not moving 208 00:14:34.258 --> 00:14:38.477 the line of action is 209 00:14:38.497 --> 00:14:41.718 simply the direction 210 00:14:41.738 --> 00:14:44.418 in which the character is looking 211 00:14:44.419 --> 00:14:48.738 Here, if you set up the camera on one side 212 00:14:48.758 --> 00:14:53.818 when drawing the line of action with two characters 213 00:14:53.819 --> 00:14:56.898 the screen directionality will be maintained 214 00:14:56.899 --> 00:15:00.338 How does it look when you see shots 1, 2, and 3? 215 00:15:00.838 --> 00:15:04.978 On the left, character A remains on the left 216 00:15:04.979 --> 00:15:09.258 and character B continues 217 00:15:09.278 --> 00:15:10.677 to maintain rightward directionality 218 00:15:10.678 --> 00:15:11.578 Maintaining screen directionality 219 00:15:12.717 --> 00:15:18.658 like this means ensuring that when creating such a line of action 220 00:15:18.659 --> 00:15:22.258 characters do not cross that line 221 00:15:22.259 --> 00:15:27.259 Let me show you another example of a line of action 222 00:15:27.259 --> 00:15:33.397 There are two characters, and the line of action is created between their gazes 223 00:15:33.398 --> 00:15:35.577 And then, the camera setups for shots 1, 2, and 3 can be arranged 224 00:15:35.578 --> 00:15:39.477 to maintain directionality on one side 225 00:15:39.478 --> 00:15:41.717 In such cases, how does it look? 226 00:15:41.717 --> 00:15:47.077 How does the continuity of screen directionality maintain in this scenario? 227 00:15:47.078 --> 00:15:50.957 Character A is entirely on the left 228 00:15:50.958 --> 00:15:54.457 and Character B is entirely on the right 229 00:15:54.457 --> 00:15:57.977 Therefore, this setup maintains a consistent screen directionality 230 00:15:57.978 --> 00:16:01.517 If we cross the line of action 231 00:16:01.517 --> 00:16:06.598 like in camera shot 4, what happens then? 232 00:16:06.599 --> 00:16:07.478 It would 233 00:16:07.918 --> 00:16:11.018 immediately reverse the positions of characters A and B 234 00:16:11.019 --> 00:16:16.258 compared to shots 1, 2, and 3 235 00:16:16.259 --> 00:16:19.078 This effect can occur 236 00:16:19.098 --> 00:16:23.878 I'm talking about the difference between the real world and the screen world here 237 00:16:23.879 --> 00:16:27.378 In the real world 238 00:16:28.358 --> 00:16:32.238 the positions of the two characters haven't changed at any point 239 00:16:32.398 --> 00:16:38.117 The two characters are still in the exact same position as before 240 00:16:38.118 --> 00:16:40.117 But what if the camera crosses the line of action 241 00:16:40.137 --> 00:16:46.038 and films from the opposite side? 242 00:16:46.038 --> 00:16:50.698 It makes it seem as 243 00:16:50.699 --> 00:16:54.493 if the two characters have switched places or moved 244 00:16:54.958 --> 00:16:59.298 That's why, as I mentioned before 245 00:16:59.658 --> 00:17:06.858 instead of how the staging of characters appears in the real world 246 00:17:06.859 --> 00:17:11.377 it is crucial how they appear on the screen 247 00:17:11.397 --> 00:17:19.237 Maintaining the line of action is important to avoid continuity issues and prevent confusion 248 00:17:19.570 --> 00:17:20.970 Types and Characteristics of Screen Direction 249 00:17:23.557 --> 00:17:28.918 As I mentioned earlier, screen direction is very simple 250 00:17:28.918 --> 00:17:32.438 How many types of screen direction do you think there are? 251 00:17:32.439 --> 00:17:34.719 Strictly speaking 252 00:17:34.719 --> 00:17:38.677 there are only two directions: right and left 253 00:17:38.677 --> 00:17:45.318 It's very simple, but it's crucial to adhere to it very well 254 00:17:45.319 --> 00:17:49.798 So, how it appears in the directionality of your screen 255 00:17:49.818 --> 00:17:54.598 Do you see the directionality towards the right or towards the left on the screen? 256 00:17:54.599 --> 00:17:58.998 And this often determines screen directionality 257 00:17:59.018 --> 00:18:03.318 based on various purposes in storytelling 258 00:18:03.318 --> 00:18:05.617 There can be various expressions 259 00:18:06.818 --> 00:18:09.078 in screen direction 260 00:18:09.079 --> 00:18:13.178 For example, when assembling multiple shots 261 00:18:13.178 --> 00:18:19.318 there can be a constant screen direction maintained consistently 262 00:18:19.319 --> 00:18:20.758 Alternatively 263 00:18:20.759 --> 00:18:25.238 there are cases where inconsistent or contrasting screen direction is 264 00:18:25.238 --> 00:18:30.438 intentionally used to create a different effect 265 00:18:30.439 --> 00:18:33.118 And there's also neutral screen direction 266 00:18:33.118 --> 00:18:42.997 where shots may lack a clear right or left directionality, being more neutral or directionless 267 00:18:42.997 --> 00:18:48.517 And when editing many shots 268 00:18:48.518 --> 00:18:50.977 there are times when you may need to change the screen direction 269 00:18:50.997 --> 00:18:55.898 Because editing with the same screen direction 270 00:18:55.899 --> 00:19:00.775 throughout can feel very monotonous and boring 271 00:19:01.238 --> 00:19:04.377 Sometimes 272 00:19:04.378 --> 00:19:07.098 broken screen direction is intentionally created for such purposes as well 273 00:19:07.377 --> 00:19:11.798 Let's take a look at each of these aspects one by one 274 00:19:11.798 --> 00:19:19.397 Constant screen direction is the most commonly used method 275 00:19:19.398 --> 00:19:22.418 It involves maintaining consistent directionality 276 00:19:22.898 --> 00:19:26.757 when objects or actors move 277 00:19:26.758 --> 00:19:30.735 There can be slight changes in angle, either upward or downward 278 00:19:31.237 --> 00:19:38.258 as the subject moves 279 00:19:38.258 --> 00:19:42.658 Here, when deciding on directionality 280 00:19:42.659 --> 00:19:46.097 there are various factors to consider initially 281 00:19:46.098 --> 00:19:47.257 For example 282 00:19:47.757 --> 00:19:49.337 think about a character 283 00:19:49.558 --> 00:19:52.358 climbing a mountain 284 00:19:52.358 --> 00:19:57.477 However, in movies 285 00:19:57.478 --> 00:20:01.093 there isn't typically a strong sense of upward or downward directionality in terms of screen direction 286 00:20:01.857 --> 00:20:06.157 So, the most important thing is whether it's right or left 287 00:20:06.297 --> 00:20:08.837 Then, if we imagine 288 00:20:09.097 --> 00:20:14.417 capturing many shots of a character climbing a mountain primarily 289 00:20:14.418 --> 00:20:16.197 with screen direction towards the right 290 00:20:16.197 --> 00:20:20.737 What direction would be good to use when coming down from the mountain? 291 00:20:21.257 --> 00:20:22.257 On the other hand 292 00:20:22.537 --> 00:20:27.617 if you use screen direction towards the left frequently 293 00:20:27.618 --> 00:20:28.977 it can create a perception 294 00:20:29.237 --> 00:20:33.097 where moving right feels like climbing up the mountain 295 00:20:33.097 --> 00:20:38.677 and moving left feels like coming down the mountain 296 00:20:38.678 --> 00:20:41.817 So, in fact, when designing a film 297 00:20:41.837 --> 00:20:46.216 choosing screen direction to the right or left 298 00:20:46.217 --> 00:20:50.096 isn't just about maintaining continuity, but rather 299 00:20:50.157 --> 00:20:53.117 it can be crucially designed 300 00:20:53.117 --> 00:20:55.977 to express 301 00:20:55.977 --> 00:21:00.037 important messages or themes in the movie 302 00:21:00.037 --> 00:21:05.116 Let's look at an example of typical constant screen direction 303 00:21:05.117 --> 00:21:07.156 The train is moving to the left 304 00:21:07.176 --> 00:21:11.416 And how about a prisoner boarding that train? 305 00:21:11.417 --> 00:21:15.689 The three shots maintain the same directionality 306 00:21:16.116 --> 00:21:19.857 This is a very common and comfortable 307 00:21:19.858 --> 00:21:23.377 use of typical screen direction for audiences 308 00:21:23.757 --> 00:21:28.477 So, what exactly is contrasting screen direction? 309 00:21:28.478 --> 00:21:29.497 It means 310 00:21:30.377 --> 00:21:36.796 when a subject has a different directionality compared to what was previously established 311 00:21:36.797 --> 00:21:37.897 For example 312 00:21:38.237 --> 00:21:39.237 imagine Character A 313 00:21:40.077 --> 00:21:43.177 is facing to the right 314 00:21:43.177 --> 00:21:47.076 while Character B is facing to the left 315 00:21:47.076 --> 00:21:51.857 it implies a sense that the two characters are on a collision course 316 00:21:51.858 --> 00:21:54.697 or in conflict with each other 317 00:21:54.957 --> 00:21:56.357 Then, in the opposite scenario 318 00:21:56.737 --> 00:22:03.997 Character A is moving to the left while Character B is moving to the right 319 00:22:03.997 --> 00:22:09.877 Then it gives the perception that the two characters are moving further apart 320 00:22:09.878 --> 00:22:11.557 This is one example of contrasting screen direction 321 00:22:12.257 --> 00:22:20.476 A and B armies have gathered on a barren plain for war 322 00:22:20.476 --> 00:22:24.116 The screen direction would be opposite for each other 323 00:22:24.117 --> 00:22:29.336 Therefore, we can clearly perceive that 324 00:22:29.356 --> 00:22:35.396 the two groups are facing each other and will eventually collide 325 00:22:35.397 --> 00:22:37.317 This is also similar in concept 326 00:22:37.317 --> 00:22:41.776 So, Group A should consistently maintain screen direction 327 00:22:41.777 --> 00:22:45.357 facing to the right 328 00:22:45.596 --> 00:22:51.356 Group B should consistently maintain screen direction 329 00:22:51.357 --> 00:22:54.856 facing to the left as well 330 00:22:54.876 --> 00:23:04.796 Audiences can imagine the characters' movements consistently and maintain continuity 331 00:23:05.396 --> 00:23:10.577 This kind of usage can create an expression where 332 00:23:10.578 --> 00:23:13.417 as earlier, when armies face each other, they are on a collision course 333 00:23:13.418 --> 00:23:14.717 334 00:23:14.977 --> 00:23:17.597 335 00:23:17.797 --> 00:23:20.317 where one person moves towards the left 336 00:23:20.317 --> 00:23:24.637 and the other moves towards the right 337 00:23:24.637 --> 00:23:28.676 moving in opposite directions 338 00:23:28.676 --> 00:23:33.516 In that screen direction, audiences would perceive that 339 00:23:33.517 --> 00:23:38.756 the couple is moving further apart in opposite directions 340 00:23:38.756 --> 00:23:44.236 That can help us express the feeling of their breakup 341 00:23:44.236 --> 00:23:52.637 As mentioned earlier, screen direction mainly consists of right and left directionality 342 00:23:52.637 --> 00:23:58.316 but there's also a neutral screen direction that doesn't lean towards either side 343 00:23:58.317 --> 00:24:02.976 This refers to a subject moving towards the camera 344 00:24:02.976 --> 00:24:08.437 or moving away from the camera 345 00:24:08.437 --> 00:24:12.917 In such cases, there is no right or left directionality 346 00:24:12.918 --> 00:24:16.437 And this neutral screen direction is sometimes used in the middle 347 00:24:16.437 --> 00:24:24.156 when changing direction abruptly from left to right or vice versa 348 00:24:24.156 --> 00:24:27.797 This is an example of its common usage 349 00:24:27.797 --> 00:24:31.237 A car is gradually driving away into the distance 350 00:24:31.237 --> 00:24:35.977 This expression is commonly used 351 00:24:35.978 --> 00:24:37.817 to conclude a scene 352 00:24:37.818 --> 00:24:41.917 Conversely, when a car is approaching 353 00:24:41.937 --> 00:24:46.077 this expression is often used at the beginning of a scene 354 00:24:46.078 --> 00:24:48.927 Changing Screen Direction involves altering the directionality 355 00:24:50.047 --> 00:24:53.656 within the frame 356 00:24:53.996 --> 00:24:58.876 It means changing direction from left to right or vice versa within the frame 357 00:24:58.876 --> 00:25:02.257 But here's an example 358 00:25:02.258 --> 00:25:05.577 When changing directionality 359 00:25:05.577 --> 00:25:09.217 for instance, if a character switches direction 360 00:25:09.218 --> 00:25:12.337 if a character is moving to the right and then switches to the left 361 00:25:12.357 --> 00:25:15.357 it can create the perception that in the movie 362 00:25:16.317 --> 00:25:20.457 the character is initially going one way and then suddenly goes the opposite way 363 00:25:20.917 --> 00:25:26.756 Simply put, it can feel like the character is going somewhere and suddenly turns around to go the other way 364 00:25:26.757 --> 00:25:29.617 To avoid such misunderstandings 365 00:25:30.776 --> 00:25:35.716 and smoothly connect movements in the same direction 366 00:25:35.716 --> 00:25:40.996 placing a shot with neutral directionality in between 367 00:25:40.996 --> 00:25:44.916 where the character is moving in the same direction 368 00:25:45.837 --> 00:25:48.117 but the perceived directionality 369 00:25:48.811 --> 00:25:51.031 changes 370 00:25:51.957 --> 00:25:55.037 For example, there could be a shot like this, right? 371 00:25:55.038 --> 00:25:57.957 The characters, two whites and blacks, are facing each other 372 00:25:58.718 --> 00:25:59.537 For example 373 00:26:00.257 --> 00:26:03.577 the positions of the two characters 374 00:26:03.577 --> 00:26:07.517 are switched at 1 and 4 375 00:26:07.797 --> 00:26:11.476 If you look at positions 1, 2, 3, and 4, they are switched 376 00:26:11.716 --> 00:26:14.837 This method of changing screen direction can involve 377 00:26:14.838 --> 00:26:17.997 actors physically moving from left to right 378 00:26:17.998 --> 00:26:21.777 or vice versa to effect the change 379 00:26:21.797 --> 00:26:25.556 Or it can also be achieved by moving the camera to change the direction 380 00:26:25.556 --> 00:26:29.797 There are various purposes for changing screen direction like this 381 00:26:29.797 --> 00:26:32.656 Screen direction can be changed for purposes 382 00:26:33.017 --> 00:26:36.897 such as emphasizing psychological changes or creating special effects 383 00:26:37.316 --> 00:26:40.977 Alright, here we have a scene 384 00:26:41.978 --> 00:26:44.163 where two generals, one mounted on a horse and the other on foot 385 00:26:44.764 --> 00:26:48.964 engage in a swordfight 386 00:26:49.257 --> 00:26:50.077 So 387 00:26:50.857 --> 00:26:53.498 the general holding the sword 388 00:26:54.118 --> 00:26:55.437 moves positions 389 00:26:55.437 --> 00:26:56.057 in the screen direction from 1 390 00:26:56.057 --> 00:26:56.817 2 391 00:26:56.817 --> 00:26:58.137 to 3 392 00:26:58.137 --> 00:26:59.977 He move like that 393 00:27:00.837 --> 00:27:04.097 So, looking at positions 1 and 3 394 00:27:04.877 --> 00:27:07.737 the screen direction has changed 395 00:27:07.797 --> 00:27:10.777 And positions 3 and 4 maintain 396 00:27:10.778 --> 00:27:13.298 the same screen direction consistently 397 00:27:13.397 --> 00:27:15.977 In movies 398 00:27:16.763 --> 00:27:18.683 changing screen direction like this 399 00:27:18.683 --> 00:27:21.917 is often done to create more engaging shots 400 00:27:21.918 --> 00:27:23.016 Sometimes 401 00:27:23.637 --> 00:27:27.177 To emphasize changes in atmosphere 402 00:27:27.476 --> 00:27:31.117 We try to change the screen direction 403 00:27:31.118 --> 00:27:33.796 interestingly for various purposes 404 00:27:34.517 --> 00:27:38.117 Broken screen direction occurs when a character 405 00:27:38.118 --> 00:27:40.775 for example 406 00:27:41.257 --> 00:27:43.196 a boy being chased 407 00:27:44.553 --> 00:27:46.993 by a gang 408 00:27:46.996 --> 00:27:50.257 suddenly changes screen direction 409 00:27:50.618 --> 00:27:53.418 while fleeing 410 00:27:53.418 --> 00:27:57.397 In that case, it can create the perception that the boy is heading towards the gang 411 00:27:57.398 --> 00:28:00.177 rather than running away from them 412 00:28:00.197 --> 00:28:02.877 Sometimes changing screen direction like this 413 00:28:03.516 --> 00:28:05.976 serves the purpose of shifting the direction 414 00:28:06.097 --> 00:28:10.996 for narrative reasons in the story 415 00:28:10.996 --> 00:28:15.817 Sometimes, it's done 416 00:28:15.818 --> 00:28:18.297 to make the continuous running of a boy more interesting 417 00:28:18.317 --> 00:28:21.077 or dynamically expressed 418 00:28:21.077 --> 00:28:24.857 There are also cases 419 00:28:24.858 --> 00:28:28.177 where they change direction periodically to make it more entertainingly arranged 420 00:28:28.197 --> 00:28:32.517 One of the most common examples of broken screen direction is 421 00:28:32.518 --> 00:28:35.157 if you look at positions 1, 2, 3, and 4 422 00:28:35.177 --> 00:28:38.216 it's a simple scene 423 00:28:38.217 --> 00:28:42.096 where two characters arrive at a mansion by car 424 00:28:42.116 --> 00:28:46.497 The screen direction upon arriving at the mansion 425 00:28:46.498 --> 00:28:48.056 consistently remains towards the left 426 00:28:48.277 --> 00:28:52.417 However, at position 3 427 00:28:52.418 --> 00:28:54.577 the screen direction briefly changes to the opposite side 428 00:28:54.578 --> 00:28:56.917 Because at position 3 429 00:28:56.918 --> 00:29:00.077 the arriving character looks at the building 430 00:29:00.097 --> 00:29:04.517 creating a different screen direction 431 00:29:04.517 --> 00:29:08.037 and they briefly changed the direction 432 00:29:08.676 --> 00:29:12.936 to create a more interesting scene composition 433 00:29:13.637 --> 00:29:18.797 I'll explain a very simple rule of screen direction 434 00:29:18.797 --> 00:29:23.236 In fact, if you misinterpret the rule of screen direction 435 00:29:23.909 --> 00:29:25.209 once you start the direction on the screen 436 00:29:25.856 --> 00:29:30.277 you should maintain it until the end 437 00:29:30.278 --> 00:29:33.597 or you might mistakenly think that if you maintain the screen direction to the left 438 00:29:33.597 --> 00:29:37.876 you must keep it left throughout 439 00:29:37.876 --> 00:29:39.717 The most important rule is 440 00:29:39.717 --> 00:29:44.756 ultimately to avoid confusing the audience 441 00:29:44.756 --> 00:29:47.797 If you maintain the screen direction consistently to the right or left throughout 442 00:29:47.798 --> 00:29:50.577 it can actually make the movie viewing experience 443 00:29:50.597 --> 00:29:56.356 quite dull and uninteresting 444 00:29:56.356 --> 00:30:00.836 Therefore, as needed, for fun 445 00:30:00.837 --> 00:30:04.356 screen direction is changed in various storytelling transitions 446 00:30:04.376 --> 00:30:08.196 and for different purposes 447 00:30:08.197 --> 00:30:10.656 When changing it 448 00:30:10.676 --> 00:30:16.197 it's important not to confuse or disorient the audience 449 00:30:16.198 --> 00:30:17.617 In conclusion 450 00:30:17.617 --> 00:30:20.756 in the development of a film's story 451 00:30:20.757 --> 00:30:25.316 you must establish clear rules for the significant spatial environment 452 00:30:25.336 --> 00:30:30.197 and direction from the very beginning 453 00:30:30.197 --> 00:30:35.717 For example, imagine a character leaving their house 454 00:30:35.718 --> 00:30:37.856 As I mentioned earlier 455 00:30:39.037 --> 00:30:43.717 in screen direction, it's simply a matter of right or left 456 00:30:43.718 --> 00:30:46.196 Imagine setting up a character 457 00:30:46.757 --> 00:30:52.436 leaving the house by moving to the right in the initial screen direction 458 00:30:52.436 --> 00:30:57.157 Then, if the character moves to the left 459 00:30:57.157 --> 00:31:00.977 the audience might subconsciously feel 460 00:31:00.978 --> 00:31:05.145 as if the character is returning home 461 00:31:05.145 --> 00:31:08.237 In reality, the geographical environment is 462 00:31:08.238 --> 00:31:09.390 very complex with directions 463 00:31:09.391 --> 00:31:12.597 like north, south, east, and west 464 00:31:12.597 --> 00:31:17.016 However, screen direction is very simple and therefore 465 00:31:17.017 --> 00:31:18.676 it's very straightforward, but 466 00:31:18.676 --> 00:31:21.317 if you set it up clearly 467 00:31:21.318 --> 00:31:24.168 and create it 468 00:31:24.169 --> 00:31:27.403 you can effectively utilize it 469 00:31:27.736 --> 00:31:28.736 Let's wrap up 470 00:31:28.757 --> 00:31:32.296 the discussion on screen direction 471 00:31:32.297 --> 00:31:35.096 and continuity for now 472 00:31:35.876 --> 00:31:36.796 Thank you 473 00:31:38.277 --> 00:31:38.878 1. Basic film terminology and Continuity Basic film terminology 474 00:31:38.878 --> 00:31:39.677 Shot: A continuous sequence of frames captured by a single camera without interruption, forming a single unit of a scene Scene: A series of shots filmed in continuity at a specific location, depicting a continuous action or sequence 475 00:31:39.677 --> 00:31:40.437 Sequence: A unit composed of multiple scenes, forming a significant part of the storytelling structure 476 00:31:40.437 --> 00:31:41.137 Real World: The actual physical space where we currently live; in filmmaking, it refers to the real-world locations or physical environments where scenes are filmed 477 00:31:41.137 --> 00:31:41.797 Screen World: The world that audiences perceive through the screen, consisting of scenes filmed in the real world and presented through the cinematic medium 478 00:31:41.797 --> 00:31:42.497 Continuity Continuity: The seamless connection of individual scenes shot under different conditions to maintain a consistent flow and coherence in storytelling 479 00:31:42.497 --> 00:31:43.152 Temporal Continuity: The concept that varying time conditions during filming should appear consistent and continuous in the movie, creating a seamless sense of time passing uniformly for the audience 480 00:31:43.153 --> 00:31:43.796 Spatial Continuity: The requirement that props, backgrounds, settings, etc., should smoothly connect from one shot to another, maintaining a natural flow and consistency in the visual environment 481 00:31:43.797 --> 00:31:44.416 Directional Continuity: Ensuring that the screen direction is well-designed and maintained more than the actual direction in the real environment is crucial 482 00:31:44.417 --> 00:31:45.032 Line of Action: A line drawn along the direction of a character's movement 483 00:31:45.032 --> 00:31:46.032 2. Types and characteristics of Screen Direction Screen Direction 484 00:31:46.033 --> 00:31:47.456 Constant Screen Direction: Maintaining consistent directionality of subjects across consecutive shots 485 00:31:47.456 --> 00:31:48.616 Contrasting Screen Direction: Subjects moving in inconsistent, opposite directions 486 00:31:48.616 --> 00:31:49.936 Neutral Screen Direction: Subjects without a clear directional bias, remaining neutral 487 00:31:49.936 --> 00:31:51.256 Changing Screen Direction: Altering screen direction to avoid monotony or enhance visual interest 488 00:31:51.256 --> 00:31:52.776 Broken Screen Direction: Changing screen direction for the sake of adding a comedic or dramatic element