WEBVTT 1 00:00:25.000 --> 00:00:29.000 Today's Success Case of character business is 2 00:00:29.000 --> 00:00:32.000 Newtro trend and the expansion of Digging character culture 3 00:00:32.000 --> 00:00:36.000 and the expansion of character and meme 4 00:00:36.000 --> 00:00:40.000 Newtro Trend 5 00:00:40.000 --> 00:00:43.000 Starting with Newtro 6 00:00:43.000 --> 00:00:48.000 Newtro coins new and retro 7 00:00:48.000 --> 00:00:53.000 It is not restoration, it reinterprets in a modern take 8 00:00:53.000 --> 00:00:57.000 to add a contemporary value to the culture 9 00:00:57.000 --> 00:01:01.000 It is the nostalgia of analog in the era of digital media 10 00:01:01.000 --> 00:01:07.000 Since analog contains the fundamental emotion and behavior patterns of a human 11 00:01:07.000 --> 00:01:10.000 Its value lies in how it is hard to copy quickly 12 00:01:10.000 --> 00:01:14.000 As those born in the 80s and 90s become the 30s and 40s now 13 00:01:14.000 --> 00:01:18.000 They are the ones with the biggest buying power 14 00:01:18.000 --> 00:01:22.000 And the young generation such as teens, without experience of analog media 15 00:01:22.000 --> 00:01:26.340 They approach this with curiosity and interest 16 00:01:26.340 --> 00:01:33.000 This fusion is the achievement of Newtro, a retro plus new 17 00:01:33.000 --> 00:01:38.000 And Newtro is different from retro in that the younger generation 18 00:01:38.000 --> 00:01:43.000 who hasn't experienced the era themselves can experience that 'new'ness 19 00:01:43.000 --> 00:01:47.000 and that they are the active participants 20 00:01:47.000 --> 00:01:50.380 So for an old-fashioned restaurant 21 00:01:50.680 --> 00:01:54.000 or their retro vibe in interior design 22 00:01:54.000 --> 00:01:58.000 Young generation feels 'this is new' 23 00:01:58.000 --> 00:02:02.000 Gen X is the core of the consumption nowadays 24 00:02:02.000 --> 00:02:07.000 Perhaps because they are the center of the Newtro trend 25 00:02:07.000 --> 00:02:13.000 The main quality of gen X as analyzed by the National statistical Office at the end of 2023 26 00:02:13.000 --> 00:02:17.000 is that they are as big as 8.28 million, born in the 70s 27 00:02:17.000 --> 00:02:23.000 Which is the biggest following the Baby Boomers, born in the 60's 28 00:02:23.000 --> 00:02:25.500 Meaning, gen X is now the center 29 00:02:25.500 --> 00:02:31.000 And compared to the 60s who are now retiring 30 00:02:31.000 --> 00:02:36.000 Gen X is still very active in their consumption 31 00:02:36.000 --> 00:02:40.000 According to the Statistics Korea 2023 Household Trends Survey 32 00:02:40.000 --> 00:02:46.580 Households headed by individuals in their 40s had the highest average monthly household expenditure of 5.08 million won 33 00:02:46.580 --> 00:02:50.660 Followed by households headed by individuals in their 50s with 4.93 million won 34 00:02:50.860 --> 00:02:54.960 Meaning, previously between Baby Boomers and gen MZ 35 00:02:54.960 --> 00:02:58.500 Gen X who never received much attention for over 20 years 36 00:02:58.500 --> 00:03:05.000 is revealed to be the generation forming the largest consumer base in our economy 37 00:03:05.000 --> 00:03:12.000 The director of Samsung Fashion Research Institute stated that it is necessary to wrap up the gloomy situation in 2024 38 00:03:12.000 --> 00:03:16.000 Like a pitcher’s preparatory motion for the final hope to end the game 39 00:03:16.000 --> 00:03:20.000 It's a big movement of the arms, the wind-up 40 00:03:20.000 --> 00:03:25.000 Wind-up has been selected as the fashion keyword for 2024 41 00:03:25.000 --> 00:03:31.000 Samsung Fashion Research Institute evaluated that the wealthiest Generation X will be born in 2024 42 00:03:31.000 --> 00:03:35.000 As in how Gen X is now present 43 00:03:35.000 --> 00:03:39.000 Because the fashion style of the 90's, the peak era of gen X, minimalism 44 00:03:39.000 --> 00:03:43.000 is what is rising nowadays 45 00:03:43.000 --> 00:03:47.000 Gen X was the first to be called a 'new generation' in Korea 46 00:03:47.000 --> 00:03:52.000 They were a generation as sensitive to trends and rich in sensibility as the MZ 47 00:03:52.000 --> 00:03:57.000 “Despite showing higher brand loyalty than MZ consumers, 48 00:03:57.000 --> 00:04:01.000 Gen X has been neglected in brand strategy and advertising 49 00:04:01.000 --> 00:04:07.000 Therefore the fashion industry needs to understand them with a broad perspective 50 00:04:07.000 --> 00:04:10.000 The keyword for 2024 fashion market, wind-up 51 00:04:10.000 --> 00:04:15.000 The X generation is leading another phase of the fashion industry 52 00:04:15.000 --> 00:04:20.000 as they dominate in areas such as 53 00:04:20.000 --> 00:04:23.000 business, branding, consumerism, style, and much more 54 00:04:23.540 --> 00:04:29.000 Expansion of Newtro is activated with the advent of various items 55 00:04:29.000 --> 00:04:35.000 December 2022, idol girl group NewJeans used in their Ditto Music VIdeo 56 00:04:35.000 --> 00:04:41.000 digital camcorders, which made the trend explode 57 00:04:41.000 --> 00:04:47.000 Online market still shows the popularity of digital cameras 58 00:04:47.000 --> 00:04:52.000 Bunjang, the largest online platform for secondhand goods trading in South Korea 59 00:04:52.000 --> 00:04:57.000 has 1685 posts regarding vintage digital camera to be sold 60 00:04:57.000 --> 00:04:59.000 For October, 2023 61 00:04:59.000 --> 00:05:02.000 In fact, smartphones are more than enough to take photos 62 00:05:02.000 --> 00:05:06.000 But the act to require digital camcorder and digital camera 63 00:05:06.000 --> 00:05:08.000 to take photos separately 64 00:05:08.000 --> 00:05:13.000 This action is called 'hip' or trendy 65 00:05:13.000 --> 00:05:15.000 to the new generation 66 00:05:15.000 --> 00:05:21.000 The 'hip' consumption and action, that is the newness of 67 00:05:21.000 --> 00:05:25.000 the very old yet new second-hand product used by the previous generation 68 00:05:25.000 --> 00:05:27.000 That's the analysis of the ternd 69 00:05:27.000 --> 00:05:30.000 Seotaeji's song 'Regret of the Times' in 2024 70 00:05:30.000 --> 00:05:32.000 It's a song from 1996 71 00:05:32.000 --> 00:05:35.000 And aespa remade this Regret of the Times 72 00:05:35.000 --> 00:05:39.000 And NCT remade Candy by H.O.T 73 00:05:39.000 --> 00:05:42.000 This aims both gen MZ and gen X 74 00:05:42.000 --> 00:05:46.000 This 'well-made Newtro music' is a big trend 75 00:05:46.000 --> 00:05:51.000 It's a warm nostalgia for gen X who lived through it 76 00:05:51.000 --> 00:05:55.000 And a new product for the current gen MZ 77 00:05:56.000 --> 00:05:58.000 'Wearing this makes me feel good' 78 00:05:58.000 --> 00:06:04.000 A 90's kid, a gen X of Seoul said this in a news interview 79 00:06:04.000 --> 00:06:09.000 And gen MZ is now mimicking that tone 80 00:06:09.000 --> 00:06:14.000 And this gen MZ, mesmerized in the tone of Seoul gen X in the 90's 81 00:06:14.000 --> 00:06:20.000 are also experiencing trend in shopping for both gen X and gen MZ 82 00:06:20.000 --> 00:06:24.000 And remake of classic animation of 80's and 90's 83 00:06:24.000 --> 00:06:28.000 They are coming back as spin-offs, which allow for 84 00:06:28.000 --> 00:06:31.000 gen X and gen MZ to enjoy 85 00:06:31.000 --> 00:06:34.000 And this is a big trend for gen MZ 86 00:06:34.000 --> 00:06:40.000 The classic merch sold in the past are now in transaction for more than 100,000 won 87 00:06:40.000 --> 00:06:43.000 With this return of retro content 88 00:06:43.000 --> 00:06:48.000 Rather than producing, funding and creating new work with the new demand 89 00:06:48.000 --> 00:06:53.000 Remaking the original is much more cost efficient 90 00:06:53.000 --> 00:06:59.000 This value in investment also strengthens the retro trend 91 00:06:59.000 --> 00:07:01.000 In my opinion 92 00:07:01.000 --> 00:07:04.000 The original animation Slam Dunk in 1993 93 00:07:04.000 --> 00:07:08.000 was back on January 2023 as The First Slam Dunk 94 00:07:08.000 --> 00:07:12.000 The First Slam Dunk brought about the 'Nongnol' trend 95 00:07:12.000 --> 00:07:16.000 Which referred to re-watching or re-reading Slam Dunk, a big trend in Korea 96 00:07:16.000 --> 00:07:20.000 As it hit 4.77 million audience 97 00:07:20.000 --> 00:07:24.000 It placed 6th for the entire box office in Korea in 2023 98 00:07:24.000 --> 00:07:27.000 to prove the Slam Dunk fever 99 00:07:27.000 --> 00:07:29.000 With its undying popularity 100 00:07:29.000 --> 00:07:34.000 It was re-released on CGV IMAX on December, 2023 101 00:07:34.000 --> 00:07:37.000 And January 2024, hitting the first anniversary 102 00:07:37.000 --> 00:07:40.000 It expanded its cinemas nation-wide 103 00:07:40.000 --> 00:07:44.000 It was the longest on cinema, for 410 days 104 00:07:44.000 --> 00:07:48.000 And on February 2024, it began the IPTV and VOD service 105 00:07:48.000 --> 00:07:54.000 to induce re-watching by the 20's and 30's in their bedrooms 106 00:07:54.000 --> 00:07:56.000 Since there are many main characters 107 00:07:56.000 --> 00:07:58.000 For basketball is a five-man game 108 00:07:58.000 --> 00:08:01.000 Every time they watch it, they identify with a different character 109 00:08:01.000 --> 00:08:04.000 So this will require watching it five times 110 00:08:04.000 --> 00:08:06.000 That's what 'Nth time watching' means 111 00:08:06.000 --> 00:08:11.000 Same audience watches the same IP movie or animation multiple times 112 00:08:11.000 --> 00:08:12.000 That's the 'Nth time watching' 113 00:08:12.000 --> 00:08:14.000 So for basketball, a five-man game, they watch it five times 114 00:08:14.000 --> 00:08:19.000 So that they can follow the story anew as a different character each time 115 00:08:19.000 --> 00:08:25.000 This is how the Nth time watching is being implemented not only in cinema but also in bedrooms 116 00:08:25.000 --> 00:08:30.000 through OTT, IPTV and VOD services 117 00:08:30.000 --> 00:08:31.000 That's the analysis 118 00:08:31.000 --> 00:08:35.000 CGV has opened 'Fandom Contest' in 2023 119 00:08:35.000 --> 00:08:37.000 in 11 stores nation-wide 120 00:08:37.000 --> 00:08:41.000 to run a cheering screening for The First Slam Dunk 121 00:08:41.000 --> 00:08:45.000 And on January 2023, The Hyundai Seoul at Yeouido 122 00:08:45.000 --> 00:08:48.000 had a Slam Dunk pop up store 123 00:08:48.000 --> 00:08:51.000 which had a revenue of 500 million won for 5 days 124 00:08:51.000 --> 00:08:54.000 with the waiting list hitting 1,000 125 00:08:54.000 --> 00:08:59.000 full of people who visited to get the limited edition merch 126 00:08:59.000 --> 00:09:04.000 Meaning, Slam Dunk is no more the culture exclusive to those who actually watched the original 127 00:09:04.000 --> 00:09:07.000 Even for the new generation who first experience Slam Dunk 128 00:09:07.000 --> 00:09:11.000 It has become such an important product, as seen in this example 129 00:09:11.000 --> 00:09:16.000 Another retro content is the original IP in Disney+ 130 00:09:16.000 --> 00:09:22.000 X-Men in 1992, its sequel X-Men '97 131 00:09:22.000 --> 00:09:25.000 was released on Disney+, March 2024 132 00:09:25.000 --> 00:09:28.000 X-Men '97 is not a remake 133 00:09:28.000 --> 00:09:33.000 It is a new story starting with 1997, when the series ended 134 00:09:33.000 --> 00:09:35.000 X-Men '97 shows how Disney 135 00:09:35.000 --> 00:09:39.000 did not overdo with character revision for political correctness 136 00:09:39.000 --> 00:09:42.000 It represented it as it was in the original 137 00:09:42.000 --> 00:09:45.000 It used the same original song 138 00:09:45.000 --> 00:09:47.000 And aside from the voice actors who passed away 139 00:09:47.000 --> 00:09:51.000 All the voice actors from 30 years ago participated again 140 00:09:51.000 --> 00:09:53.000 to redo the original 141 00:09:53.000 --> 00:09:57.000 People say your voices never get old 142 00:09:57.000 --> 00:10:01.000 That's how the old voice actors could come back 143 00:10:01.000 --> 00:10:03.000 to dub the old works 144 00:10:03.000 --> 00:10:06.000 as well as the remade new works 145 00:10:06.000 --> 00:10:11.000 This is a nice extension to the original storyline 146 00:10:11.000 --> 00:10:17.000 May 2023, Dooly The Little Dinosaur: The Adventure Of Ice Planet was re-released in 27 years 147 00:10:17.000 --> 00:10:22.000 And the villain character from the past, Go Gil-Dong is now put to the front 148 00:10:22.000 --> 00:10:27.000 to induce sympathy and touching sentiment from the now-adults gen X and gen Z 149 00:10:27.000 --> 00:10:32.380 For gen X who watched Dooly as children, Go Gil-Dong was a big adult 150 00:10:32.380 --> 00:10:35.000 But they are now as old as Go Gil-Dong 151 00:10:35.000 --> 00:10:39.000 And what is Dooly like to these adults? 152 00:10:39.000 --> 00:10:44.000 This is core to the consumption trend of a restored content 153 00:10:44.420 --> 00:10:48.500 They opened a pop up store themed as a video store in the 90's 154 00:10:48.500 --> 00:10:51.400 And this sold out the pre-order 155 00:10:51.400 --> 00:10:54.620 Through retro Gacha event photo booths 156 00:10:55.000 --> 00:10:58.000 This also induced participation from gen MZ 157 00:11:02.660 --> 00:11:06.500 Now let's look at Digging and character culture expansion 158 00:11:07.160 --> 00:11:14.000 Physical and digital character consumption by adults is now a settled culture 159 00:11:14.000 --> 00:11:18.000 Physical and digital character consumption is a normal culture now 160 00:11:18.000 --> 00:11:22.220 But investing in it and buying these products 161 00:11:22.260 --> 00:11:24.280 means that the adult culture is now shifting 162 00:11:24.480 --> 00:11:26.280 It is not just about buying character merch 163 00:11:26.280 --> 00:11:31.420 But also about bringing it to the daily life, by such as buying emoji to use that character 164 00:11:31.420 --> 00:11:34.640 In perspective of expanding preference and consumption 165 00:11:34.640 --> 00:11:37.580 This needs a close analysis 166 00:11:37.720 --> 00:11:42.400 For actual character consumption, children still rank first 167 00:11:42.400 --> 00:11:46.800 But the ratio of purchasing character-related products between 20s to 60s 168 00:11:46.800 --> 00:11:49.440 is becoming bigger than in the past 169 00:11:50.000 --> 00:11:53.000 They say character industry is not too active nowadays 170 00:11:53.000 --> 00:11:59.000 Because the market for children is decreasing 171 00:11:59.000 --> 00:12:01.000 who are the ones buying and collecting characters 172 00:12:01.000 --> 00:12:06.000 Because less children are born, the character products targeting them 173 00:12:06.000 --> 00:12:07.000 would sell less, they thought 174 00:12:07.000 --> 00:12:12.000 But in this corner of the shrinking market 175 00:12:12.000 --> 00:12:14.000 Adults started to come in 176 00:12:14.000 --> 00:12:17.000 These adults can buy much more of the 177 00:12:17.000 --> 00:12:19.460 expensive products 178 00:12:19.460 --> 00:12:22.000 And all the merch with the right fashion 179 00:12:22.000 --> 00:12:25.000 began to be selected by more consumers 180 00:12:25.000 --> 00:12:27.000 That's the gist of this trend 181 00:12:27.440 --> 00:12:32.440 In 2023, 76% of the people have experienced buying a character product 182 00:12:32.440 --> 00:12:37.000 75.8% have experience buying product using character IP 183 00:12:37.000 --> 00:12:43.000 More people are buying physical products with characters 184 00:12:43.000 --> 00:12:47.000 For 20s, 30s and 40s 185 00:12:47.000 --> 00:12:51.000 Comparing through 2013 to 2023 186 00:12:51.000 --> 00:12:57.000 We can see an increase of that character product purchase 187 00:12:57.320 --> 00:12:59.480 The term is 'Digging Momentum' 188 00:12:59.480 --> 00:13:02.000 Digging momentum, it's the keyword 189 00:13:02.000 --> 00:13:07.000 Digging, the best, and momentum, a trend 190 00:13:07.000 --> 00:13:11.000 Or a changing point of a trend 191 00:13:11.000 --> 00:13:12.540 That's a digging momentum 192 00:13:12.540 --> 00:13:17.000 People who immerse themselves in a field 193 00:13:17.000 --> 00:13:23.000 Are now over simple hobby or interest; they are the ones consuming and producing content 194 00:13:23.000 --> 00:13:27.000 The word for this is digging momentum 195 00:13:27.000 --> 00:13:32.000 Escaping the anxious reality, they dig into their favorite field 196 00:13:32.000 --> 00:13:37.420 And this process of digging as a game culture in gen MZ 197 00:13:37.420 --> 00:13:40.000 Combine to create a new consumption culture 198 00:13:40.000 --> 00:13:46.260 For example, gen MZ collecting certain brand or limited edition shoes 199 00:13:46.360 --> 00:13:49.460 Purchasing all merch of a character 200 00:13:49.460 --> 00:13:55.600 Or collecting expensive professional tools for their certain hobby are some cases 201 00:13:55.600 --> 00:13:59.000 Some representative cases for gen MZ is 202 00:13:59.000 --> 00:14:05.480 Working part time for three full months 203 00:14:06.600 --> 00:14:13.000 And lining up, standing through the night for 3 days, to get the limited edition basketball shoes 204 00:14:13.000 --> 00:14:19.000 And after buying that expensive pair of shoes, they feel so great 205 00:14:19.000 --> 00:14:23.000 that they upload the photo on Instagram to be lauded by more people 206 00:14:23.000 --> 00:14:25.000 And that's the biggest happiness for this generation 207 00:14:25.000 --> 00:14:29.000 This is an example of digging momentum 208 00:14:29.000 --> 00:14:31.000 And how would their parent's generation understand it? 209 00:14:31.000 --> 00:14:37.000 They can't; spending three month's worth of money buying a pair of shoes 210 00:14:37.000 --> 00:14:42.000 And to do so, standing in line for three days, and after the purchase 211 00:14:42.000 --> 00:14:47.000 just displaying it in a glass box, what's the use of it? 212 00:14:47.000 --> 00:14:49.000 But gen MZ will reply 213 00:14:49.000 --> 00:14:52.000 This can be resold in a much higher price 214 00:14:52.000 --> 00:14:56.000 And this will be an investment into the product 215 00:14:56.000 --> 00:14:57.000 That's their logic 216 00:14:57.000 --> 00:15:03.000 So digging momentum, in the end, has an economical value as well 217 00:15:03.000 --> 00:15:05.000 There are various digging consumption trends 218 00:15:05.000 --> 00:15:08.000 One of them is 'concept' 219 00:15:08.000 --> 00:15:13.000 Concept diggers love any content with a clear concept 220 00:15:13.000 --> 00:15:18.440 And take the image that they are into as their own concept 221 00:15:18.440 --> 00:15:21.000 One example is pop up store 222 00:15:21.000 --> 00:15:25.000 Pop up store isn't just a space for transaction or promotion 223 00:15:25.000 --> 00:15:31.000 It is a multicultural space, where experienced content is highlighted centered around platforms 224 00:15:31.000 --> 00:15:38.000 Through the COVID, the consumption is now more online than offline 225 00:15:38.000 --> 00:15:40.000 and more mobile, to add more 226 00:15:40.000 --> 00:15:44.000 We check the product on our smartphone and order mobile 227 00:15:44.000 --> 00:15:45.000 And it arrives home 228 00:15:45.000 --> 00:15:49.000 However, this physical offline space of products 229 00:15:49.000 --> 00:15:51.000 This pop up store is physically visited 230 00:15:51.000 --> 00:15:54.000 Not to buy the product, but to experience the product 231 00:15:54.200 --> 00:15:58.600 And pop up stores created a multicultural space around Seongsu-dong 232 00:15:58.600 --> 00:16:02.000 And this is how that 'hip' space is being evaluated for 233 00:16:02.000 --> 00:16:07.000 The information and related content for pop up store 234 00:16:07.000 --> 00:16:11.000 will increase exposure on social media, which is an effective marketing strategy 235 00:16:11.000 --> 00:16:17.000 For department stores and shopping malls, character fandom visits result in more sales 236 00:16:17.000 --> 00:16:23.480 And a positive cycle is activated where they now collect the reactions and comments from them 237 00:16:24.000 --> 00:16:27.000 Bellygom, a character at Lotte Home Shopping 238 00:16:27.000 --> 00:16:32.000 operated a pop-up store at Shibuya 109, a large shopping mall 239 00:16:32.000 --> 00:16:35.000 in Tokyo, Japan, in December 2023 240 00:16:35.000 --> 00:16:38.000 Now working as a global character IP 241 00:16:38.020 --> 00:16:42.520 Lotte Home Shopping isn't an offline space to sell products 242 00:16:42.520 --> 00:16:44.000 It's an online space 243 00:16:44.000 --> 00:16:46.000 And it's not a shopping character by Lotte 244 00:16:46.000 --> 00:16:50.200 It's a home shopping character by Lotte, Bellygom 245 00:16:50.200 --> 00:16:54.000 And this bear is huge 246 00:16:54.000 --> 00:16:59.000 It's as big as a four- or five-story building 247 00:16:59.000 --> 00:17:02.000 And this big bear is exhibited offline 248 00:17:02.000 --> 00:17:06.000 Lotte Home Shopping is a mobile and online shopping place 249 00:17:06.000 --> 00:17:08.000 So it's an online space 250 00:17:08.000 --> 00:17:12.560 But by creating a virtual character in an offline space 251 00:17:12.640 --> 00:17:15.420 It attracts people, it is like an event 252 00:17:15.480 --> 00:17:19.000 Such things increase the potentials of the platform 253 00:17:19.000 --> 00:17:24.300 The official YouTube channel of Bellygom recorded 40% of its viewership from overseas 254 00:17:24.340 --> 00:17:26.640 With such a big international popularity 255 00:17:26.660 --> 00:17:30.000 In tourist sites such as in New York or Tokyo 256 00:17:30.000 --> 00:17:33.000 The Bellygom content filmed there 257 00:17:33.000 --> 00:17:36.000 has around 5 million views, proving its popularity 258 00:17:36.000 --> 00:17:40.000 Even in Myeongdong, where demand for Hallyu cultural products is high 259 00:17:40.000 --> 00:17:46.000 Bellygom opened a pop up store, themed a circus, on April 2024 260 00:17:46.000 --> 00:17:49.000 So it's not just a character 261 00:17:49.000 --> 00:17:53.000 While conducting global marketing efforts, they are also building a unique virtual world 262 00:17:53.000 --> 00:17:56.000 This strengthens the brand identity 263 00:17:56.000 --> 00:17:59.000 and forms a fandom, centered around gen MZ 264 00:17:59.000 --> 00:18:02.000 And from that, a character called Saerogumi (saero9mi) is born 265 00:18:02.000 --> 00:18:03.000 It's a Soju character 266 00:18:03.000 --> 00:18:05.000 Soju brand Saero's Gumiho character 267 00:18:05.000 --> 00:18:09.000 Saerogumi, this advertisement on YouTube 268 00:18:09.000 --> 00:18:11.000 has 11.32 million views 269 00:18:12.000 --> 00:18:16.000 And in a year of release, this Soju marked 270 00:18:16.000 --> 00:18:19.000 a sales revenue of 100 billion won, which is a mega hit 271 00:18:19.000 --> 00:18:21.000 proving its success in winning over gen MZ 272 00:18:21.000 --> 00:18:26.000 Lotte Chilsung has started by opening a pop-up store in Seongsu-dong 273 00:18:26.000 --> 00:18:28.000 to celebrate the 1st anniversary of its new release in September 2023, 274 00:18:28.000 --> 00:18:32.000 and is now proceeding with a global pop-up store world tour 275 00:18:32.000 --> 00:18:34.000 This may have surprised you 276 00:18:34.000 --> 00:18:38.000 As Saero, a very low-alcohol Soju was released 277 00:18:38.000 --> 00:18:42.000 It used a music video animation featuring a Gumiho as its advertisement 278 00:18:42.000 --> 00:18:46.000 And that Gumiho was named Saerogumi 279 00:18:46.000 --> 00:18:50.000 And this new type of content and the new trend 280 00:18:50.000 --> 00:18:51.000 drew attention 281 00:18:51.000 --> 00:18:55.000 And this marketing concept of the virtual world 282 00:18:55.000 --> 00:18:58.000 induced curiosity towards the product 283 00:18:58.000 --> 00:19:02.600 And this product now had a trend concept of character licensing 284 00:19:02.600 --> 00:19:05.320 leading to repeated purchase, focused purchase 285 00:19:05.320 --> 00:19:07.000 as well as fandom purchase 286 00:19:07.000 --> 00:19:10.000 That's the important trend of digging consumption content 287 00:19:10.000 --> 00:19:13.000 in the 'concept' type 288 00:19:13.000 --> 00:19:16.340 In Naver Webtoon, serialized starting in 2022 289 00:19:16.340 --> 00:19:20.200 Maru Is A Puppy as a famous scene 290 00:19:20.220 --> 00:19:22.220 in episode one, became a meme 291 00:19:22.280 --> 00:19:25.000 and boosted its IP usage 292 00:19:25.000 --> 00:19:28.000 Maru Is A Puppy has run 293 00:19:28.000 --> 00:19:30.000 three pop up stores in Seoul and Busan 294 00:19:30.000 --> 00:19:34.000 Around 170K people visited, which proved the success 295 00:19:34.700 --> 00:19:38.300 Through limited edition products only available on site 296 00:19:38.300 --> 00:19:41.000 this induced more interest 297 00:19:41.000 --> 00:19:47.000 July 2023, at Starfield Coex, the pop up store for Webtoons 298 00:19:47.000 --> 00:19:49.000 Maru Is A Puppy and Meow Man 299 00:19:49.000 --> 00:19:52.000 resulted in 55,700 visitors 300 00:19:52.000 --> 00:19:56.000 which was the biggest among all Webtoon pop up stores in history 301 00:19:56.000 --> 00:19:58.000 As visitors stay 302 00:19:58.000 --> 00:20:01.740 in order to deliver strong and positive experience of the character 303 00:20:01.740 --> 00:20:04.380 It is less a mere character product sales store 304 00:20:04.380 --> 00:20:07.000 It's where people are able to directly 305 00:20:07.000 --> 00:20:09.000 communicate with the characters 306 00:20:09.000 --> 00:20:12.000 The online and mobile character 307 00:20:12.000 --> 00:20:14.000 met in an offline space 308 00:20:14.000 --> 00:20:16.000 It's not a live action character 309 00:20:16.000 --> 00:20:19.000 It's a Webtoon character, a designed character 310 00:20:19.000 --> 00:20:21.540 But just having that character in an offline space 311 00:20:21.540 --> 00:20:23.460 by having it next to me 312 00:20:23.460 --> 00:20:25.440 and taking a photo of it 313 00:20:26.400 --> 00:20:29.400 allows people to think 314 00:20:29.420 --> 00:20:32.000 that they are having a shared experience 315 00:20:32.000 --> 00:20:36.000 As random product led to expansion of collection desires 316 00:20:36.000 --> 00:20:38.000 More character random products are consumed 317 00:20:38.000 --> 00:20:41.520 in daily places such as convenience store or supermarkets 318 00:20:41.520 --> 00:20:44.000 This is digging consumption trend in type 'collection' 319 00:20:44.000 --> 00:20:46.000 For collection digging 320 00:20:46.000 --> 00:20:48.000 It is beyond mere collection 321 00:20:48.000 --> 00:20:51.000 They do unboxing of their collection online 322 00:20:51.000 --> 00:20:53.000 and exhibit it on their social media 323 00:20:53.000 --> 00:20:56.640 Thus, this expands to a production and consumption of that content 324 00:20:56.640 --> 00:21:00.000 Unboxing, meaning you buy something new and open it 325 00:21:00.000 --> 00:21:03.000 Collaboration between Lotte Confectionery and Sanrio introduced 326 00:21:03.000 --> 00:21:06.000 Sanrio Watta Bubble Gum 327 00:21:06.000 --> 00:21:08.000 had a cute random sticker in it 328 00:21:08.000 --> 00:21:11.000 And in a week after the release 329 00:21:11.000 --> 00:21:14.000 It hit 300% of sales compared to other gums 330 00:21:14.000 --> 00:21:16.000 And sales at GS25 convenience stores 331 00:21:16.000 --> 00:21:19.000 also increased by 63% compared to the last month 332 00:21:19.000 --> 00:21:21.000 proving the popularity 333 00:21:21.000 --> 00:21:23.000 This trend is something amazing 334 00:21:23.000 --> 00:21:25.000 It's just a bubble gum 335 00:21:25.000 --> 00:21:28.440 But it has a random sticker in it 336 00:21:28.440 --> 00:21:33.000 And for collectors who have to buy gum to get the stickers 337 00:21:33.000 --> 00:21:37.000 This is a very important marketing point 338 00:21:37.000 --> 00:21:41.000 This is consumption trend, digging consumption trend, type 'collection' 339 00:21:41.000 --> 00:21:44.000 Next is digging consumption trend 'relationship' 340 00:21:44.000 --> 00:21:48.000 In the past, digging was being part of a fan cafe of a celebrity 341 00:21:48.000 --> 00:21:50.000 or having some regular meetups there 342 00:21:50.000 --> 00:21:52.000 Nowadays, it doesn't limit to celebrities 343 00:21:52.000 --> 00:21:57.300 The groups are for a character, an influencer, a certain product 344 00:21:57.300 --> 00:22:01.000 Where people produce and consume their own contents 345 00:22:01.000 --> 00:22:04.000 In 2022, Pengsu, an EBS character 346 00:22:04.000 --> 00:22:07.000 had a first fan meetup event 347 00:22:07.000 --> 00:22:10.000 where 20,000 people signed up for 2,000 seat 348 00:22:10.000 --> 00:22:12.760 and sold out all seats in 5 minutes 349 00:22:12.760 --> 00:22:17.600 There were cheering sticks and even fan rice, proving for the big popularity 350 00:22:17.600 --> 00:22:20.420 In 2023, there was a second fan meetup event 351 00:22:20.420 --> 00:22:23.000 And this shows how strong Pengsu's character IP is 352 00:22:23.000 --> 00:22:27.000 Much more than the first event, 3,000 seats, were also sold out 353 00:22:27.260 --> 00:22:30.700 And to differentiate with the previous fan meetup 354 00:22:30.760 --> 00:22:36.800 It included a trending Y2K vibe with '20th Century Pengsu' 355 00:22:36.800 --> 00:22:41.000 So it was relationship as well as retro 356 00:22:41.000 --> 00:22:43.000 After it discontinued in 2006 357 00:22:43.000 --> 00:22:46.400 In 2022, Pokemon Bread was re-released 358 00:22:46.400 --> 00:22:48.400 And there was scarcity 359 00:22:48.400 --> 00:22:51.000 It is the reproduction and expansion of culture 360 00:22:51.000 --> 00:22:54.000 By reproducing the nostalgic flavor from the 90's 361 00:22:54.000 --> 00:22:57.000 as well as having the 'Tibu Seal' sticker with Pokemon 362 00:22:57.000 --> 00:23:00.000 It induces nostalgia and collection desire from gen MZ 363 00:23:00.000 --> 00:23:02.000 And that was a trend born out of it 364 00:23:02.000 --> 00:23:04.000 'Tibu Seal', it's not Chinese 365 00:23:04.000 --> 00:23:07.000 It literally means 'stickers to stick and take off' 366 00:23:07.000 --> 00:23:12.000 So the full name would be 'Stick and take off stickers' 367 00:23:12.000 --> 00:23:14.000 But that's a bit weird 368 00:23:14.000 --> 00:23:16.000 So it is called 'Tibu Seal' 369 00:23:16.000 --> 00:23:19.000 Having collected all 159 kinds of Tibu Seal 370 00:23:19.000 --> 00:23:21.000 is said to be sold online 371 00:23:21.000 --> 00:23:23.000 at a very high price point 372 00:23:23.000 --> 00:23:28.500 After the trend of Pokemon Bread, other character IP's such as Shinchan, 373 00:23:28.500 --> 00:23:30.000 Yurang's Gom, Cookie Run 374 00:23:30.000 --> 00:23:32.000 were also sold in products 375 00:23:32.000 --> 00:23:34.000 with such Tibu Seals 376 00:23:34.000 --> 00:23:38.000 Detective Conan collaborated with CU in 2023 377 00:23:38.000 --> 00:23:42.000 and sold products with 80 kinds of Tibu Seals 378 00:23:42.000 --> 00:23:45.000 It even made Tibu Seals out of 379 00:23:45.000 --> 00:23:48.000 Non-characters, just the props in the original work 380 00:23:48.000 --> 00:23:51.000 The sticker you stick on and take off 381 00:23:51.000 --> 00:23:54.000 When you buy a product, there are one or two of it 382 00:23:54.000 --> 00:23:56.000 And if you buy many 383 00:23:56.000 --> 00:23:58.000 You can get various kinds of Tibu Seals 384 00:23:58.000 --> 00:24:00.600 and ultimately collect the whole thing 385 00:24:00.600 --> 00:24:05.000 This collection is what makes you buy the product 386 00:24:05.000 --> 00:24:07.000 Voting certification by the 20s and 30s 387 00:24:07.000 --> 00:24:10.000 started with the 21st general election in 2020 388 00:24:10.000 --> 00:24:13.000 Due to COVID19 at the time 389 00:24:13.000 --> 00:24:16.420 Since it was not allowed to stamp the voting stamp on the back of the hand 390 00:24:16.420 --> 00:24:19.200 They prepared for a separate piece of paper to verify for one's voting 391 00:24:19.200 --> 00:24:22.000 And that vote-verifying paper for the 20s and 30s 392 00:24:22.000 --> 00:24:24.000 became a meme 393 00:24:24.000 --> 00:24:25.000 and became a merch 394 00:24:25.000 --> 00:24:27.420 As soon as the 22nd National Assembly election ended 395 00:24:27.420 --> 00:24:30.000 Social media was full of such various 396 00:24:30.000 --> 00:24:33.000 photos that verify their votings 397 00:24:33.000 --> 00:24:35.320 A unique character vote-verifying paper 398 00:24:35.320 --> 00:24:37.000 was shared on social media 399 00:24:37.000 --> 00:24:40.000 And as gen MZ enjoys showing off stuffs 400 00:24:40.000 --> 00:24:42.000 This became a way to verify one's voting 401 00:24:42.000 --> 00:24:45.000 And as a trend of cultural reproduction and expansion 402 00:24:45.000 --> 00:24:47.000 In 2023, Kakao Bank 403 00:24:47.000 --> 00:24:49.000 aimed at the gen MZ fandom 404 00:24:49.000 --> 00:24:52.000 in their 'bias savings plan' 405 00:24:52.000 --> 00:24:55.000 And 400K people joined the plan in 10 days after pre-register period began 406 00:24:55.000 --> 00:24:59.000 It was focused less on the amount and more on the entertainment 407 00:24:59.000 --> 00:25:02.000 to help people enjoy the act of saving money 408 00:25:02.000 --> 00:25:05.120 Providing a service to record savings and meaningful moments 409 00:25:05.120 --> 00:25:10.000 with loved ones through ‘collecting rules’ 410 00:25:10.000 --> 00:25:13.720 And the cover of the account could be customized with one's own bias 411 00:25:13.760 --> 00:25:16.000 so it was very popular among fans 412 00:25:16.000 --> 00:25:18.000 And there was a fun 'share' template 413 00:25:18.000 --> 00:25:20.000 so that one's current status could be 414 00:25:20.000 --> 00:25:22.000 shared with others in a fun way 415 00:25:22.000 --> 00:25:27.540 This enabled all actions such as purchasing items, showcasing products, 416 00:25:27.540 --> 00:25:30.000 and opening savings accounts to be integrated with social media 417 00:25:30.000 --> 00:25:32.000 which was the secret behind their success 418 00:25:32.000 --> 00:25:34.000 And the culture of photo card 419 00:25:34.000 --> 00:25:38.340 Where images of idol members or characters are printed in a card sized paper 420 00:25:38.340 --> 00:25:42.000 And there are both official merch and unofficial photo cards 421 00:25:42.000 --> 00:25:44.520 produced by fans for the latter 422 00:25:44.520 --> 00:25:47.400 The popularity of a fandom culture 423 00:25:47.400 --> 00:25:51.400 Where your bias joins your daily life became a trend 424 00:25:51.400 --> 00:25:55.000 And decorating a photo card is called 'topkku' 425 00:25:55.000 --> 00:25:57.000 A short form of top loader decoration 426 00:25:57.000 --> 00:26:00.000 Acrylic sleeve, acrylic top loader 427 00:26:00.000 --> 00:26:03.000 and surface protector sticker were trending 428 00:26:03.340 --> 00:26:06.000 Third one is the creation of characters and memes 429 00:26:06.000 --> 00:26:10.000 As prosumers participating in character content supply 430 00:26:10.000 --> 00:26:12.000 Consumers now have more power 431 00:26:12.000 --> 00:26:15.480 and influence in the character industry through character meme 432 00:26:15.480 --> 00:26:18.000 Consumers participate in creating the character culture, 433 00:26:18.000 --> 00:26:20.000 get involved in the process, 434 00:26:20.000 --> 00:26:22.480 and identify with the character one has created 435 00:26:22.480 --> 00:26:26.000 in order to increase love and preference towards a character 436 00:26:26.000 --> 00:26:29.000 It is not a one-directional consumption of buying something 437 00:26:29.000 --> 00:26:30.000 Activating a character meme, 438 00:26:30.000 --> 00:26:33.000 strengthens an interaction between the character and the consumer 439 00:26:33.000 --> 00:26:35.000 So this is not a mere consumer 440 00:26:35.000 --> 00:26:38.000 They are producers and consumers simultaneously 441 00:26:38.000 --> 00:26:40.000 By creating this line of sympathy 442 00:26:40.000 --> 00:26:42.000 This is Zanmang Loopy 443 00:26:42.000 --> 00:26:46.000 A middle schooler in 2019 used a photo editing application 444 00:26:46.000 --> 00:26:48.000 to edit the character Loopy in Pororo 445 00:26:48.000 --> 00:26:50.000 by distorting its face 446 00:26:50.000 --> 00:26:53.000 And this funny and new face of Loopy became viral 447 00:26:53.000 --> 00:26:56.000 And this meme became trending 448 00:26:56.000 --> 00:27:00.000 This comic image of Loopy on social media 449 00:27:00.000 --> 00:27:04.000 became a meme and produced a new IP 450 00:27:04.000 --> 00:27:07.000 Pororo is a children's animation 451 00:27:07.000 --> 00:27:09.420 And among gen MZ who grew up with that animation 452 00:27:09.420 --> 00:27:12.000 This meme became very popular 453 00:27:12.000 --> 00:27:15.740 And with this distorted, memified character 454 00:27:15.740 --> 00:27:19.000 There were emojis, Instagram account, and YouTube presence 455 00:27:19.000 --> 00:27:22.000 And other bi-directional communications 456 00:27:22.000 --> 00:27:25.000 The clear-eyed maniac, Koongya Restaurant 457 00:27:25.000 --> 00:27:27.000 Koongya Restaurants opened their 458 00:27:27.000 --> 00:27:30.000 Official Instagram account on April 2022 459 00:27:30.000 --> 00:27:36.000 And in 20 months it reached 160K followers, and it is still growing 460 00:27:36.000 --> 00:27:39.000 The accumulated number of likes on Instagram is 6.8 million 461 00:27:39.000 --> 00:27:41.260 The highest like in a post, 190K 462 00:27:41.260 --> 00:27:45.520 It is recording a high engagement rate and response rate compared to the follower numbers 463 00:27:45.520 --> 00:27:51.000 Yangpa Koongya, the first emoji at Koongya Restaurants made a debut 464 00:27:51.000 --> 00:27:53.000 And became the most popular emoji 465 00:27:53.000 --> 00:27:55.000 Ranking the first 466 00:27:55.500 --> 00:27:58.500 The storytelling of each character, 467 00:27:58.500 --> 00:28:04.000 When linked to social media, could exercise such a big influence 468 00:28:04.000 --> 00:28:06.000 As seen in Koongya Restaurant 469 00:28:06.000 --> 00:28:07.000 Maru Is A Puppy 470 00:28:07.000 --> 00:28:10.000 It's a Naver Webtoon, still serialized 471 00:28:10.000 --> 00:28:13.480 And Maru, a puppy who became a human, first talks to the main character 472 00:28:13.480 --> 00:28:17.000 With the line, 'I'm a human now, how cool is that?' 473 00:28:17.000 --> 00:28:18.000 'Look at this hand, amazing' 474 00:28:18.000 --> 00:28:20.000 This scene became a meme 475 00:28:20.000 --> 00:28:22.000 And was parodied by many 476 00:28:22.000 --> 00:28:25.000 In 2023, The Hyundai Seoul opened 477 00:28:25.000 --> 00:28:27.000 a 90-pyung big, the biggest ever pop up store 478 00:28:27.000 --> 00:28:30.000 within total 507 products on sale 479 00:28:30.000 --> 00:28:33.000 Its online pre-registration was sold out in two hours 480 00:28:33.000 --> 00:28:35.000 And in less than an hour after the opening 481 00:28:35.000 --> 00:28:37.560 The Favorite Toys collection, five pieces in total, was sold out 482 00:28:37.640 --> 00:28:40.580 which proved for the big popularity of that Webtoon IP 483 00:28:40.580 --> 00:28:44.000 And with this offline popularity of Maru Is A Puppy 484 00:28:44.000 --> 00:28:48.000 Maru Is A Puppy also gained more profit on its Webtoon platform as well 485 00:28:48.000 --> 00:28:50.000 So there is a linkage between the two 486 00:28:50.000 --> 00:28:51.140 Between online and offline 487 00:28:51.220 --> 00:28:53.420 Its second exclusive pop up store 488 00:28:53.420 --> 00:28:56.000 was open now in the near Seoul area but in Busan 489 00:28:56.000 --> 00:29:00.940 And adding 40 more products, it had 322 products on sale 490 00:29:00.940 --> 00:29:02.040 Hemging 491 00:29:02.040 --> 00:29:06.000 It's not a corporation character, it's a doodling 492 00:29:06.000 --> 00:29:10.000 by a famous Webtoon artist when she was a student 493 00:29:10.000 --> 00:29:12.000 This hamster Hemging became trendy in gen MZ 494 00:29:12.000 --> 00:29:16.000 The biggest reason why Hemging became trending for gen MZ is 495 00:29:16.000 --> 00:29:20.000 that it is a fun parody of other trending memes 496 00:29:20.000 --> 00:29:24.000 Hemging is a comical representation of those 497 00:29:24.000 --> 00:29:28.000 who hate to go to work or school 498 00:29:28.000 --> 00:29:32.000 If you search for Hemging at Weibo, a popular Chinese social media, 499 00:29:32.000 --> 00:29:34.000 You get a lot of Hemging images 500 00:29:34.000 --> 00:29:37.000 And the account that translates Hemging content to Chinese 501 00:29:37.000 --> 00:29:39.000 has 190K followers 502 00:29:39.000 --> 00:29:43.000 And every day around 10,000 people visit the account 503 00:29:43.000 --> 00:29:46.000 In making a character known to people 504 00:29:46.000 --> 00:29:49.000 And making a fandom, the most important act 505 00:29:49.000 --> 00:29:51.000 is the meme by its daily consumers 506 00:29:51.000 --> 00:29:53.000 That's the gist of this 507 00:29:55.211 --> 00:29:56.861 Neutro Trend 1. What is Neutro? Reinterpreting old things in a modern context and imbuing them with contemporary values Neutro is enjoyed actively by younger generations who appreciate its freshness 508 00:29:56.861 --> 00:29:58.361 Newtro Trend Gen X Vintage digital recording device Well-made Newtro music 509 00:29:58.361 --> 00:29:59.961 Return of retro content Remake or spinoff of classic animation works The First Slam Dunk, X-Men '97, Dooly The Little Dinosaur: The Adventure of Ice Planet 510 00:29:59.961 --> 00:30:01.261 2. Digging and Expansion of Character Culture Digging Momentum A trend of those 'digging' into a field now producing and consuming their own content 511 00:30:01.261 --> 00:30:02.511 An gen-MZ trait of enjoying a game culture creates a new consumption culture Repeated, focused, and fandom purchases 512 00:30:02.511 --> 00:30:03.811 Trends of Digging Consumption Type Concept: These diggers love contents with solid concept 513 00:30:03.811 --> 00:30:05.061 Type Collection: These diggers collect and expand contents through actions of production and consumption Type Relationship: These diggers produce and consume their own contents through various meetups 514 00:30:05.061 --> 00:30:06.811 Reproduction and Expansion of Culture Using various character IP, inducing purchase through 'Tibu Seal' sales Character voting verification representing the 20s and 30s 'Bias savings plan' for gen MZ fandoms 515 00:30:06.811 --> 00:30:08.461 Activation and interaction of character memes Consumers participate in creating character culture, immerse themselves in the process, and empathize with the characters they create, thereby increasing their affection and preference for the characters 516 00:30:08.461 --> 00:30:09.610 Zanmang Loopy, Yangpa Koongya, Maru Is A Dog, Hemging