WEBVTT 1 00:00:23.500 --> 00:00:29.840 Hello, this is Kim Hyun-Jin on the Unreal Engine Basics for Immersive Content 2 00:00:29.840 --> 00:00:34.240 Today, we will be using all the basic controls we learned before 3 00:00:34.240 --> 00:00:36.400 To place an actor 4 00:00:36.400 --> 00:00:40.600 And we will be adding color to the actor and lighting to the space 5 00:00:40.600 --> 00:00:43.540 So that we can add more realistic effects 6 00:00:43.902 --> 00:00:47.802 Space Design using Actor 7 00:00:48.959 --> 00:00:51.080 Let's create a new level 8 00:00:53.000 --> 00:00:58.200 Choose File - New Level 9 00:01:00.799 --> 00:01:04.499 And choose 'Basic' 10 00:01:04.499 --> 00:01:08.360 And 'Create' 11 00:01:08.360 --> 00:01:11.110 If we get 12 00:01:11.110 --> 00:01:14.060 A pop-up window asking whether to save this open Level 13 00:01:14.060 --> 00:01:16.999 Choose 'Don't Save' 14 00:01:19.239 --> 00:01:22.389 We just created a new Level 15 00:01:22.389 --> 00:01:24.899 We have a ground here 16 00:01:24.899 --> 00:01:30.199 And some sky-looking thing on top 17 00:01:30.199 --> 00:01:33.899 And this Level is not saved yet 18 00:01:33.899 --> 00:01:38.559 To our top left, we see 'Untitled' 19 00:01:38.559 --> 00:01:42.509 Meaning, this Level has no name 20 00:01:42.509 --> 00:01:46.179 So let's save this Level 21 00:01:48.000 --> 00:01:52.950 Press Ctrl S to get this window 22 00:01:52.950 --> 00:01:57.599 Or to our top left, 'Save' 23 00:01:57.599 --> 00:02:03.959 Click on this 'Save' icon to get that same window 24 00:02:03.959 --> 00:02:09.219 And save the Level here 25 00:02:09.219 --> 00:02:15.360 We have option for Name at the bottom 26 00:02:15.360 --> 00:02:21.959 'SpaceDesignLevel' 27 00:02:21.959 --> 00:02:24.939 And 'Save' at our bottom right 28 00:02:27.759 --> 00:02:32.109 And under our Content folder 29 00:02:32.109 --> 00:02:37.240 We get a file called SpaceDesignLevel 30 00:02:37.240 --> 00:02:41.390 Select this file, right click 31 00:02:41.390 --> 00:02:46.119 Choose 'Show in Explorer' 32 00:02:46.119 --> 00:02:51.119 And it shows the finder or explorer window 33 00:02:51.119 --> 00:02:53.160 Where the file is saved 34 00:02:53.160 --> 00:02:57.399 So this file we just saved exists here like so 35 00:03:00.080 --> 00:03:02.230 Before space design 36 00:03:02.230 --> 00:03:07.919 Let's learn about Geometry Brush 37 00:03:07.919 --> 00:03:10.869 Up until now, to add a cube 38 00:03:10.869 --> 00:03:13.960 We went to Toolbar to our top left 39 00:03:13.960 --> 00:03:16.810 And clicked on a cube icon to add one 40 00:03:16.810 --> 00:03:21.800 This time, let's choose Place Actors Panel 41 00:03:21.800 --> 00:03:26.950 And like so, to our left we get the Place Actors Panel 42 00:03:26.950 --> 00:03:31.080 And these are all the menus we have chosen 43 00:03:31.080 --> 00:03:34.680 For the dropdown options displayed here 44 00:03:34.680 --> 00:03:39.960 So before, when we wanted to choose for cube 45 00:03:39.960 --> 00:03:43.310 We went to the menu 'Shapes' 46 00:03:43.310 --> 00:03:47.710 And here at Place Actors Panel, we already have Shapes icon 47 00:03:47.710 --> 00:03:51.360 And clicking on it shows us this menu 48 00:03:51.360 --> 00:03:55.410 We can simply drag and place it 49 00:03:55.410 --> 00:03:57.300 And this works the same way 50 00:03:59.559 --> 00:04:04.320 Here, we will be using this one, third from the right 51 00:04:04.320 --> 00:04:08.370 The menu called Geometry 52 00:04:08.370 --> 00:04:11.199 Let's add another box here 53 00:04:14.339 --> 00:04:17.589 This Geometry Actor 54 00:04:17.589 --> 00:04:21.479 We can reshape it however we want 55 00:04:23.880 --> 00:04:29.130 Toolbar, Selection Mode, click on it 56 00:04:29.130 --> 00:04:31.519 And we get some menus 57 00:04:31.519 --> 00:04:36.899 Choose 'Brush Editing' 58 00:04:38.880 --> 00:04:43.780 Then the Geometry Actor we just added 59 00:04:43.780 --> 00:04:46.559 Changes a little like so 60 00:04:48.959 --> 00:04:53.009 Try and click on a vertex with the mouse 61 00:04:53.009 --> 00:04:55.359 And it selects a vertex 62 00:04:55.359 --> 00:05:01.679 And choose any axis you want to move around 63 00:05:01.679 --> 00:05:05.339 And it reshapes it like so 64 00:05:05.339 --> 00:05:12.289 Or, choose a face like so 65 00:05:12.289 --> 00:05:15.880 And it chooses that face 66 00:05:15.880 --> 00:05:19.080 So choose this side 67 00:05:19.080 --> 00:05:21.480 Hold onto that Gizmo and move around 68 00:05:21.480 --> 00:05:26.200 And this also reshapes it like so 69 00:05:26.200 --> 00:05:32.720 We can also select the edge 70 00:05:32.720 --> 00:05:35.820 But it is quite challenging to do so 71 00:05:35.820 --> 00:05:39.220 So zoom in a bit and click on it 72 00:05:39.220 --> 00:05:44.719 And we see that this thin line has been selected 73 00:05:44.719 --> 00:05:49.000 So this edge too, hold onto Gizmo and move around 74 00:05:49.000 --> 00:05:51.579 And it changes the shape 75 00:05:53.640 --> 00:05:57.470 So this allows us to freely control 76 00:05:57.470 --> 00:06:01.040 Its size and shape 77 00:06:01.040 --> 00:06:03.040 Back to Toolbar 78 00:06:03.040 --> 00:06:05.380 'Brush Editing Mode' 79 00:06:05.380 --> 00:06:07.920 Let's change it to 'Selection' 80 00:06:07.920 --> 00:06:11.439 And let's add a box next to it 81 00:06:13.559 --> 00:06:19.669 This box has a default size set to it 82 00:06:19.669 --> 00:06:23.440 To your left, at Details 83 00:06:23.440 --> 00:06:27.700 We have the X, Y, Z values for Brush Settings 84 00:06:27.700 --> 00:06:31.040 We have 200, 200, 200 85 00:06:31.040 --> 00:06:36.380 Meaning, its width, length and height are all 200 86 00:06:38.640 --> 00:06:41.390 So with this value, we can 87 00:06:41.390 --> 00:06:42.530 Adjust the size of the box 88 00:06:42.530 --> 00:06:47.440 Let me change X to 400 89 00:06:47.440 --> 00:06:51.010 Then, like so, with this red as the guideline 90 00:06:51.010 --> 00:06:55.679 We see how it got bigger and is now 200 in width 91 00:06:55.679 --> 00:07:00.599 When we change the Y value 92 00:07:00.599 --> 00:07:05.079 This expands on this green side 93 00:07:05.079 --> 00:07:08.779 And this Z value 94 00:07:08.779 --> 00:07:10.529 It changes the size 95 00:07:10.529 --> 00:07:14.880 On this blue side 96 00:07:14.880 --> 00:07:20.230 So the Gizmo axis we see here 97 00:07:20.230 --> 00:07:25.079 You should understand what each represents 98 00:07:25.079 --> 00:07:31.340 This red axis is the X 99 00:07:31.340 --> 00:07:34.359 And the green, Y 100 00:07:34.359 --> 00:07:39.839 And the blue, the Z 101 00:07:42.839 --> 00:07:47.389 So when we move it around with the Move tool 102 00:07:47.389 --> 00:07:50.600 When red moves, 103 00:07:50.600 --> 00:07:55.850 It means that the X value is moving around 104 00:07:55.850 --> 00:07:59.899 And moving it on green means moving on Y value 105 00:07:59.899 --> 00:08:03.049 And moving with the blue 106 00:08:03.049 --> 00:08:05.179 It moves the Z value around 107 00:08:08.859 --> 00:08:12.149 All these Geometry for testing purposes 108 00:08:12.149 --> 00:08:15.680 Let's delete them all 109 00:08:15.680 --> 00:08:19.380 Let's now start with our space design 110 00:08:19.380 --> 00:08:21.980 Let's select this floor, actor 111 00:08:21.980 --> 00:08:27.600 Or the ground, delete it 112 00:08:27.600 --> 00:08:31.650 And we will be creating a space 113 00:08:31.650 --> 00:08:35.800 Based on this blueprint 114 00:08:35.840 --> 00:08:43.199 Let's create a space based on this 115 00:08:43.199 --> 00:08:50.639 Here, all numbers are millimeters 116 00:08:50.639 --> 00:08:55.799 Meaning, for example, 1500 means 117 00:08:55.799 --> 00:08:59.449 1500mm 118 00:08:59.449 --> 00:09:05.159 Or in centimeter, 150cm 119 00:09:05.159 --> 00:09:12.079 Or in meter, 1.5m 120 00:09:12.080 --> 00:09:17.280 At Unreal, we use centimeter 121 00:09:17.280 --> 00:09:22.000 So when we created that Geometry box 122 00:09:22.000 --> 00:09:26.050 Remember how we resized it with X, Y and Z values 123 00:09:26.050 --> 00:09:30.760 Width as 200, height as 200 124 00:09:30.760 --> 00:09:33.760 And length as 200, right? 125 00:09:33.760 --> 00:09:40.860 This 200 here means 200cm 126 00:09:40.860 --> 00:09:44.210 So based on this blueprint 127 00:09:44.210 --> 00:09:47.760 When we create these walls 128 00:09:47.760 --> 00:09:52.240 We will be calculating these numbers into cm 129 00:09:54.919 --> 00:09:59.069 We will start with the floor 130 00:09:59.069 --> 00:10:05.899 Since the width is 13200mm, it will be 1320cm 131 00:10:05.899 --> 00:10:12.359 And length, 4500mm, so 450cm 132 00:10:12.359 --> 00:10:13.559 Let's set that up 133 00:10:16.479 --> 00:10:20.379 At Geometry, get a box 134 00:10:20.379 --> 00:10:23.359 And drag it in here 135 00:10:23.359 --> 00:10:27.709 First, at Details, Transform and go to Location values 136 00:10:27.709 --> 00:10:33.179 Let's set it up as 0/0/0 137 00:10:33.179 --> 00:10:39.000 And set the screen like so 138 00:10:39.000 --> 00:10:42.050 So that green faces rightward 139 00:10:42.050 --> 00:10:44.120 Blue faces upwrad 140 00:10:44.120 --> 00:10:47.420 And then red faces right towards us 141 00:10:47.420 --> 00:10:50.439 Let's set it up like so 142 00:10:50.439 --> 00:10:55.729 At the blueprint we had, width was 13200mm 143 00:10:55.729 --> 00:11:04.760 So let's set that length for our green axis 144 00:11:04.760 --> 00:11:15.280 At Details, Y value becomes 1320 145 00:11:15.280 --> 00:11:20.039 And length, 450 146 00:11:20.039 --> 00:11:23.339 This height is too big 147 00:11:23.339 --> 00:11:25.089 Let's change it up a bit 148 00:11:25.089 --> 00:11:28.639 For a Geometry setup 149 00:11:28.639 --> 00:11:30.559 Whenever we select a face 150 00:11:30.559 --> 00:11:33.769 The options at this Details window change a little 151 00:11:33.769 --> 00:11:37.419 So to get that menu where we resized the actor 152 00:11:37.419 --> 00:11:41.840 Go to Outliner and choose Box Brush 153 00:11:41.840 --> 00:11:45.759 Then we get the Brush Setting again 154 00:11:45.759 --> 00:11:51.199 Here, for Z value, let's do 10 155 00:11:51.199 --> 00:11:58.879 Then we get this thin floor 156 00:11:58.879 --> 00:12:03.129 Let's change the name of this Brush Actor 157 00:12:03.129 --> 00:12:06.280 To the right at Outliner 158 00:12:06.280 --> 00:12:10.380 Choose the Box Brush 159 00:12:10.380 --> 00:12:12.130 Click it slowly once more 160 00:12:12.130 --> 00:12:14.200 And we can rename it 161 00:12:14.200 --> 00:12:16.300 Or, you can select it 162 00:12:16.300 --> 00:12:21.819 And press F2 to rename it as well 163 00:12:21.819 --> 00:12:26.560 Let's name this 'Ground' 164 00:12:26.560 --> 00:12:31.740 Press Enter to confirm 165 00:12:31.740 --> 00:12:37.019 Now, let's add some walls here 166 00:12:37.019 --> 00:12:43.460 First, let's create the hallway to the left 167 00:12:43.460 --> 00:12:48.960 Drag in another box 168 00:12:48.960 --> 00:12:51.760 At Brush Setting 169 00:12:51.760 --> 00:12:56.599 Y is 10 170 00:12:56.599 --> 00:13:01.840 And X becomes 450 171 00:13:01.840 --> 00:13:05.550 Because the length of the floor should 172 00:13:05.550 --> 00:13:12.939 Match the red X value of the floor to be exact 173 00:13:12.939 --> 00:13:15.389 And then 174 00:13:15.389 --> 00:13:19.239 We will place it right at the end 175 00:13:19.239 --> 00:13:24.559 In order to place it right at the vertex 176 00:13:24.559 --> 00:13:32.559 We can either control the Snapping values to our top right 177 00:13:32.559 --> 00:13:37.009 Or we can use something called 'Vertex Snapping' 178 00:13:37.009 --> 00:13:40.520 To snap it right on 179 00:13:40.520 --> 00:13:44.960 I will be using Vertex Snapping 180 00:13:44.960 --> 00:13:50.440 First, just place it around the vertex 181 00:13:50.440 --> 00:13:53.879 And move the Gizmo 182 00:13:53.879 --> 00:13:57.179 To that vertex 183 00:13:57.179 --> 00:13:59.729 And let's set it up so that 184 00:13:59.729 --> 00:14:03.159 This vertex touches right on this edge on Ground 185 00:14:06.699 --> 00:14:10.349 Press Alt V 186 00:14:10.349 --> 00:14:13.159 And click on your wheel of the mouse 187 00:14:13.159 --> 00:14:17.859 First, hover over this red axis 188 00:14:17.859 --> 00:14:21.080 And press on your wheel to move around 189 00:14:21.080 --> 00:14:28.020 Then, like so, Gizmo moves to the wall 190 00:14:28.020 --> 00:14:32.760 And then, while pressing Alt V 191 00:14:32.760 --> 00:14:37.060 Focus on this blue axis 192 00:14:37.060 --> 00:14:39.960 And press on your mouse wheel to move it down 193 00:14:39.960 --> 00:14:42.459 Then it touches on the end here 194 00:14:42.459 --> 00:14:45.659 But see how it is still not at the edge? 195 00:14:45.659 --> 00:14:50.159 We will now move the Gizmo to the left 196 00:14:50.159 --> 00:14:54.259 While pressing Alt V 197 00:14:54.259 --> 00:14:58.159 Focus on the green axis 198 00:14:58.159 --> 00:15:02.039 Click on the wheel and move around 199 00:15:02.039 --> 00:15:06.660 And that will set up the Gizmo 200 00:15:06.660 --> 00:15:10.560 As you work with Vertex Snapping 201 00:15:10.560 --> 00:15:14.640 You will often click on some other area on the screen 202 00:15:14.640 --> 00:15:19.420 Then this Gizmo that we just moved 203 00:15:23.360 --> 00:15:24.610 Comes back to the center 204 00:15:24.610 --> 00:15:27.460 Which means, to bring Gizmo back to the vertex 205 00:15:27.460 --> 00:15:30.959 We need to do it all over again 206 00:15:30.959 --> 00:15:35.809 That's why, after we move this Gizmo to the vertex 207 00:15:35.809 --> 00:15:38.279 We will fix it 208 00:15:38.279 --> 00:15:40.339 So let's do it again 209 00:15:40.339 --> 00:15:42.239 Press Alt V 210 00:15:42.239 --> 00:15:44.780 Click on red, move to the left 211 00:15:44.780 --> 00:15:47.820 Move the Gizmo this way 212 00:15:47.820 --> 00:15:49.720 And then Alt V again 213 00:15:49.720 --> 00:15:53.000 Hold onto blue, pull it down 214 00:15:53.000 --> 00:15:55.400 And Alt V again, get green 215 00:15:55.400 --> 00:15:58.919 And move the Gizmo to the vertex we want 216 00:15:58.919 --> 00:16:01.319 And here, at the menu on top 217 00:16:01.319 --> 00:16:05.959 Under Actor, go to Pivot 218 00:16:05.959 --> 00:16:11.080 And select 'Set as Pivot Offset' 219 00:16:11.080 --> 00:16:16.080 This means that this Gizmo is fixed here 220 00:16:16.080 --> 00:16:20.030 So now, if you click elsewhere and select it again 221 00:16:20.030 --> 00:16:24.519 This Gizmo stays right here 222 00:16:24.519 --> 00:16:28.199 Where we set it before 223 00:16:28.199 --> 00:16:34.400 Now that we have the Gizmo at where we want 224 00:16:34.400 --> 00:16:36.750 Now press 'V' 225 00:16:36.750 --> 00:16:40.279 And left click to drag it around 226 00:16:40.279 --> 00:16:45.979 While pressing 'V', focus on the blue 227 00:16:45.979 --> 00:16:48.080 And left click 228 00:16:48.080 --> 00:16:51.330 Left click to drag 229 00:16:51.330 --> 00:16:56.560 Then this sticks right on our Ground 230 00:16:56.560 --> 00:16:59.960 And then press V again 231 00:16:59.960 --> 00:17:03.710 Hold onto green, left click 232 00:17:03.710 --> 00:17:06.440 And move to the left to have it stick to it 233 00:17:06.440 --> 00:17:12.240 And then get red to stick it right on the edge 234 00:17:12.240 --> 00:17:16.360 Then this leaves no space behind 235 00:17:20.460 --> 00:17:24.240 And we can check for that over here as well 236 00:17:24.240 --> 00:17:29.320 So this is a side of wall in that hallway section 237 00:17:29.320 --> 00:17:32.420 You also need some practice with 238 00:17:32.420 --> 00:17:34.160 This camera movement 239 00:17:34.160 --> 00:17:37.560 If the camera movement is too fast, or too slow 240 00:17:37.560 --> 00:17:39.860 While right clicking 241 00:17:39.860 --> 00:17:42.360 Drag on your wheel 242 00:17:42.360 --> 00:17:44.460 This will change the camera speed 243 00:17:44.460 --> 00:17:47.779 So you can control it to your preferences 244 00:17:49.839 --> 00:17:53.539 We just created this wall over here 245 00:17:53.539 --> 00:17:56.489 This hallway wall has 1500 space in between the other wall 246 00:17:56.489 --> 00:18:00.120 So let's make another one 247 00:18:00.120 --> 00:18:02.420 The size is the same as this one 248 00:18:02.420 --> 00:18:06.520 So instead of making another box to set it up 249 00:18:06.520 --> 00:18:10.359 While pressing Alt 250 00:18:10.359 --> 00:18:14.409 Select this green Gizmo and drag 251 00:18:14.409 --> 00:18:17.360 That will copy another wall that looks the same 252 00:18:17.360 --> 00:18:21.210 So we will move this wall by 1500 253 00:18:21.210 --> 00:18:24.550 Or in Unreal, by 150 254 00:18:24.550 --> 00:18:29.220 So let's move it away 255 00:18:29.220 --> 00:18:32.470 And we do that by adding a value 256 00:18:32.470 --> 00:18:35.779 So when selecting this left wall we see 257 00:18:35.779 --> 00:18:43.119 We have -655 for the green value, right? 258 00:18:43.119 --> 00:18:47.769 And we just add 150 to this 259 00:18:47.769 --> 00:18:52.720 So to this wall that we just created 260 00:18:52.720 --> 00:18:55.170 Select this wall 261 00:18:55.170 --> 00:19:00.160 And let's start with adding -655 for our green value 262 00:19:00.160 --> 00:19:04.980 That will place it at the exact spot of the other one 263 00:19:04.980 --> 00:19:07.780 At Details, this green area 264 00:19:07.780 --> 00:19:09.639 We can add arithmetics 265 00:19:09.639 --> 00:19:15.209 So to -655, add ' 150' 266 00:19:15.209 --> 00:19:19.000 And press Enter for that to calculate 267 00:19:19.000 --> 00:19:22.500 And it changes the value 268 00:19:22.500 --> 00:19:26.450 Then this is now exactly 150cm apart 269 00:19:26.450 --> 00:19:29.880 From the other wall 270 00:19:29.880 --> 00:19:32.480 This this is the hallway, right? 271 00:19:32.480 --> 00:19:35.530 So let's change the name 272 00:19:35.530 --> 00:19:39.679 We have Box Brush and Box Brush2 273 00:19:39.679 --> 00:19:42.629 Select and press F2 274 00:19:42.629 --> 00:19:46.880 And let's call this HallWay 275 00:19:46.880 --> 00:19:53.000 And Box Brush 2, select and press F2 276 00:19:53.000 --> 00:19:56.350 And name it HallWay 277 00:19:56.350 --> 00:19:58.640 The names can overlap 278 00:20:00.679 --> 00:20:08.239 Now, let's make this small bedroom next to our hallway 279 00:20:08.239 --> 00:20:13.059 The width is 2700, and it doesn't have the length value 280 00:20:13.059 --> 00:20:16.359 Let's set it up as 2800 281 00:20:16.359 --> 00:20:19.859 So place a box 282 00:20:19.859 --> 00:20:22.920 Let's start by renaming 283 00:20:22.920 --> 00:20:30.159 Select this Box Brush, press F2 284 00:20:30.159 --> 00:20:33.139 And call it SmallBed 285 00:20:33.140 --> 00:20:37.590 Let's first set a wall on top here 286 00:20:37.590 --> 00:20:41.839 At Details, X values is 10 287 00:20:41.880 --> 00:20:47.200 And Y values, 270 288 00:20:47.839 --> 00:20:50.399 For this 289 00:20:50.959 --> 00:20:56.600 This vertex should stick to this vertex 290 00:20:56.600 --> 00:21:02.419 So let's move our Gizmo to this end 291 00:21:02.419 --> 00:21:07.219 While pressing Alt V, get this green 292 00:21:07.219 --> 00:21:10.160 And move around by clicking on the wheel of the mouse 293 00:21:10.160 --> 00:21:11.660 And it moves this way 294 00:21:11.660 --> 00:21:13.060 Let's push it down a little 295 00:21:13.060 --> 00:21:17.710 Press Alt V and focus on the blue 296 00:21:17.710 --> 00:21:21.519 Click on the wheel to drag it down 297 00:21:21.519 --> 00:21:24.819 Then it is placed like so 298 00:21:24.819 --> 00:21:29.569 Again, Alt V and select the red axis 299 00:21:29.569 --> 00:21:34.820 Click on the mouse wheel an dmove 300 00:21:34.820 --> 00:21:36.370 Now it is placed, right? 301 00:21:36.370 --> 00:21:38.920 Let's now fix this Gizmo 302 00:21:38.920 --> 00:21:41.950 To the top, Actor, Pivot 303 00:21:41.950 --> 00:21:46.839 Set as Pivot Offset to fix the location 304 00:21:46.839 --> 00:21:49.239 And let's move it to this side 305 00:21:49.239 --> 00:21:52.239 While pressing V, left click 306 00:21:52.239 --> 00:21:57.380 Choose red and move 307 00:21:57.380 --> 00:21:59.530 And again, press V 308 00:21:59.530 --> 00:22:03.119 Select this blue and move 309 00:22:03.119 --> 00:22:04.969 And it should go to this end 310 00:22:04.969 --> 00:22:10.279 While pressing V, select the green axis and move around 311 00:22:10.279 --> 00:22:15.799 Then we get this perfect wall over here 312 00:22:15.799 --> 00:22:19.699 Next, let's make that right wall 313 00:22:19.699 --> 00:22:24.480 Choose that one wall we just made, our SmallBed wall 314 00:22:24.480 --> 00:22:29.559 And press Alt to copy and paste one 315 00:22:29.559 --> 00:22:31.559 Let's resize it a bit 316 00:22:31.559 --> 00:22:35.440 We should change its X and Y values 317 00:22:35.440 --> 00:22:39.640 Set X as 280 318 00:22:39.640 --> 00:22:43.880 And Y as 10 319 00:22:43.880 --> 00:22:50.499 Now, let's move this vertex 320 00:22:50.499 --> 00:22:54.119 So that it sticks to this vertex here 321 00:22:54.119 --> 00:22:56.819 So we should move the Gizmo 322 00:22:56.819 --> 00:23:03.680 Press Alt V, get the red, move around 323 00:23:03.680 --> 00:23:07.930 If it needs to move more, you need to do it once more 324 00:23:07.930 --> 00:23:12.640 Again, Alt V, move more 325 00:23:12.640 --> 00:23:13.990 Now, let's pull it down 326 00:23:13.990 --> 00:23:20.480 Press Alt V, get that blue, drag it down 327 00:23:20.480 --> 00:23:22.980 And then, Alt V 328 00:23:22.980 --> 00:23:27.480 And click on the mouse wheel to move 329 00:23:27.480 --> 00:23:31.000 Just in case, let's fix the location 330 00:23:31.000 --> 00:23:35.750 Actor-Pivot-Set as Pivot Offset 331 00:23:35.750 --> 00:23:37.550 Again, press V and 332 00:23:37.550 --> 00:23:42.220 Get that green by left click to move around 333 00:23:42.220 --> 00:23:48.840 Now we have that nice overlap 334 00:23:48.840 --> 00:23:51.390 There may be a tiny bit of error 335 00:23:51.390 --> 00:23:53.990 But all we need is 336 00:23:53.990 --> 00:23:55.990 A draft of the shape using 337 00:23:55.990 --> 00:24:00.000 The numbers of the blueprint 338 00:24:00.000 --> 00:24:02.779 Now, we need the wall at the bottom here 339 00:24:02.779 --> 00:24:07.879 The size is the same as the one on top 340 00:24:07.879 --> 00:24:12.440 So select the wall on top 341 00:24:12.440 --> 00:24:16.790 Press Alt, drag on the red axis 342 00:24:16.790 --> 00:24:20.119 To pull a new one down here 343 00:24:20.119 --> 00:24:25.359 Let's start by pulling it away a little 344 00:24:25.359 --> 00:24:28.559 And let's place this vertex 345 00:24:28.559 --> 00:24:31.479 To touch on this vertex 346 00:24:31.479 --> 00:24:38.680 Then we need to move this Gizmo to that top left vertex 347 00:24:38.680 --> 00:24:41.380 So while pressing Alt V 348 00:24:41.380 --> 00:24:48.039 Click on the mouse wheel to move upward 349 00:24:48.039 --> 00:24:50.909 And again, Alt V 350 00:24:50.909 --> 00:24:54.679 Hold on the green axis, click on the wheel 351 00:24:54.679 --> 00:24:57.880 Let's move it 352 00:24:57.880 --> 00:24:59.330 We should move it once more 353 00:24:59.330 --> 00:25:04.400 Alt V, to the end 354 00:25:04.400 --> 00:25:06.450 And then, Alt V 355 00:25:06.450 --> 00:25:09.000 Hold that red, move it 356 00:25:09.000 --> 00:25:10.650 Let's now save this 357 00:25:10.650 --> 00:25:16.760 Actor-Pivot-Set as Pivot Offset 358 00:25:16.760 --> 00:25:20.030 Press V, left click 359 00:25:20.030 --> 00:25:22.280 Hold on the red to move 360 00:25:22.280 --> 00:25:25.759 Now it fits perfectly as so 361 00:25:28.719 --> 00:25:34.439 Now we have the small bedroom 362 00:25:34.439 --> 00:25:38.280 Next is kitchen and dining room 363 00:25:38.280 --> 00:25:43.159 Let's start with this long wall at the bottom 364 00:25:43.159 --> 00:25:47.880 Whose width is the sum of 2700, 2200 and 2000 365 00:25:47.880 --> 00:25:50.130 Which means 6900 366 00:25:50.130 --> 00:25:55.159 Let's make a wall that's 6900mm big 367 00:25:55.159 --> 00:25:59.960 Let's bring another box and change the name 368 00:25:59.960 --> 00:26:04.280 Box Brush, press F2 369 00:26:04.280 --> 00:26:11.659 Let's name it Kitchen 370 00:26:11.659 --> 00:26:15.919 And at Brush Settings, X values is 10 371 00:26:15.919 --> 00:26:18.569 Y values, 690 372 00:26:18.569 --> 00:26:21.159 We have this long wall here 373 00:26:23.599 --> 00:26:28.659 Let's roughly move it here 374 00:26:31.960 --> 00:26:37.480 And have this vertex touch here 375 00:26:37.480 --> 00:26:38.480 Let's move the Gizmo 376 00:26:38.480 --> 00:26:41.880 Alt V, move it upward 377 00:26:41.880 --> 00:26:45.850 Hold on the green and move 378 00:26:45.850 --> 00:26:50.479 And then the red to move the Gizmo 379 00:26:50.479 --> 00:26:54.200 Just in case, let's fix the Gizmo 380 00:26:54.200 --> 00:27:00.679 at Actor-Pivot-Set as Pivot Offset 381 00:27:00.679 --> 00:27:04.079 Next, press V, get the green 382 00:27:04.079 --> 00:27:07.799 Stick it here, now get the red 383 00:27:07.799 --> 00:27:11.880 And stick it here for the perfect stick 384 00:27:14.599 --> 00:27:20.799 Next, let's make that small, short wall to the right 385 00:27:20.799 --> 00:27:25.000 It doesn't have a size, so let's just make it 200 386 00:27:27.100 --> 00:27:31.450 Get that Kitchen box 387 00:27:31.450 --> 00:27:33.640 And copy and paste 388 00:27:33.640 --> 00:27:37.640 Press Alt to copy and paste 389 00:27:37.640 --> 00:27:39.780 Now we resize it 390 00:27:39.780 --> 00:27:46.799 Let's have X 200 and Y 10 391 00:27:46.799 --> 00:27:49.400 Then we get this box 392 00:27:51.640 --> 00:27:56.619 Let's get this vertex stick here 393 00:27:59.799 --> 00:28:01.299 Moving the Gizmo now 394 00:28:01.299 --> 00:28:06.239 Alt V, click on the wheel to move it upward 395 00:28:06.239 --> 00:28:12.200 Alt V again to move the Gizmo 396 00:28:12.200 --> 00:28:15.800 If you're not exact at once, you have to do it again 397 00:28:15.800 --> 00:28:19.960 Alt V, move it around 398 00:28:19.960 --> 00:28:25.039 And then, Alt V again to do this 399 00:28:25.039 --> 00:28:31.780 Next, let's press V and stick it on 400 00:28:31.780 --> 00:28:33.180 This end is not quite right, see? 401 00:28:33.180 --> 00:28:35.730 V again, get the red axis 402 00:28:35.730 --> 00:28:37.499 And push it in a little 403 00:28:41.640 --> 00:28:45.240 Next is the bathroom 404 00:28:45.240 --> 00:28:48.520 And the wall that divides that 405 00:28:48.520 --> 00:28:53.120 The width is 2000, but since we are extending it to here 406 00:28:53.120 --> 00:28:57.239 Let's make it 2100 407 00:29:00.379 --> 00:29:03.579 So select that wall we made second in order 408 00:29:03.579 --> 00:29:07.039 Press Alt to copy and paste 409 00:29:07.039 --> 00:29:14.719 Let's resize it: X as 10 and Y as 210 410 00:29:17.479 --> 00:29:21.529 And this vertex 411 00:29:21.529 --> 00:29:25.840 Let's stick it to this vertex to the left 412 00:29:25.840 --> 00:29:27.740 We should move the Gizmo, right? 413 00:29:27.740 --> 00:29:33.320 Alt V, push up, move around 414 00:29:33.320 --> 00:29:36.120 Push down, place it right 415 00:29:36.120 --> 00:29:41.520 Press V, left click to stick 416 00:29:41.520 --> 00:29:42.579 Like so 417 00:29:45.520 --> 00:29:48.020 You do not have to be exactly like me 418 00:29:48.020 --> 00:29:50.620 You can set your vertex wherever you like 419 00:29:50.620 --> 00:29:54.079 When you aim for the wall to stick to somewhere 420 00:29:57.772 --> 00:30:00.440 Next, we need this wall here 421 00:30:03.100 --> 00:30:05.400 So let's just copy this wall 422 00:30:05.400 --> 00:30:09.340 Copy and paste, Alt to move 423 00:30:12.900 --> 00:30:16.420 X value will be 240 here 424 00:30:22.180 --> 00:30:25.080 Let's move the Gizmo over here 425 00:30:37.840 --> 00:30:39.700 Press V 426 00:30:41.740 --> 00:30:43.560 And place it like so 427 00:30:45.960 --> 00:30:48.040 And we should have another wall here 428 00:30:49.820 --> 00:30:52.290 So, copy this wall 429 00:30:52.290 --> 00:30:55.060 Alt and drag on your mouse 430 00:30:55.060 --> 00:30:57.580 And it copies like so 431 00:30:57.580 --> 00:31:00.280 Let's roughly place it first 432 00:31:05.840 --> 00:31:08.920 And set it Y value as 220 433 00:31:11.040 --> 00:31:15.860 Next, let's move this vertex this way 434 00:31:15.860 --> 00:31:19.620 First, move the Gizmo 435 00:31:19.620 --> 00:31:22.580 Press Alt V to move it up 436 00:31:22.580 --> 00:31:26.120 Press Alt V again to move 437 00:31:26.140 --> 00:31:30.120 Next, Alt V to move 438 00:31:30.120 --> 00:31:31.800 Now finally, just V 439 00:31:31.800 --> 00:31:34.160 And left click to move 440 00:31:34.160 --> 00:31:36.000 And move again 441 00:31:36.000 --> 00:31:39.480 It is not quite right here, let's push it a bit 442 00:31:39.480 --> 00:31:42.000 Press V, hold on the green, move 443 00:31:42.000 --> 00:31:47.000 And that makes it stick perfectly 444 00:31:50.340 --> 00:31:52.460 Next, let's make this bathroom 445 00:31:52.460 --> 00:31:56.360 For which we only need these two walls 446 00:31:57.940 --> 00:32:01.000 The size is the same as this one 447 00:32:01.000 --> 00:32:04.850 So get one from Kitchen 448 00:32:04.850 --> 00:32:07.760 Alt to copy and paste 449 00:32:07.760 --> 00:32:09.740 Let's just rename it 450 00:32:09.740 --> 00:32:13.300 Choose the actor we just created 451 00:32:13.300 --> 00:32:16.560 F2 to rename it as 'WashRoom' 452 00:32:19.000 --> 00:32:23.080 And we can stick this vertex here 453 00:32:23.080 --> 00:32:24.900 Move the Gizmo 454 00:32:33.720 --> 00:32:38.120 Press V to move 455 00:32:38.120 --> 00:32:41.310 And copy this wall again 456 00:32:41.310 --> 00:32:43.280 And place is here 457 00:32:43.280 --> 00:32:48.240 So press Alt, move it again 458 00:32:48.240 --> 00:32:54.220 Move the Gizmo here and paste here 459 00:32:54.220 --> 00:32:57.320 Press Alt V 460 00:32:57.320 --> 00:32:58.840 Move it upward 461 00:33:05.100 --> 00:33:07.060 And press V 462 00:33:09.000 --> 00:33:12.120 To place it right on that vertex 463 00:33:13.500 --> 00:33:15.500 Now we have the bathroom 464 00:33:18.940 --> 00:33:21.240 Let's now make this big bedroom 465 00:33:22.720 --> 00:33:25.360 Starting with the wall below 466 00:33:25.360 --> 00:33:28.260 The length is 3300 467 00:33:28.260 --> 00:33:31.180 Get a box 468 00:33:31.180 --> 00:33:34.000 Rename it 469 00:33:34.000 --> 00:33:37.480 'BigRoom' 470 00:33:37.480 --> 00:33:39.430 Next, X value is 10 471 00:33:39.430 --> 00:33:43.000 Y value is 330 472 00:33:46.180 --> 00:33:51.620 Let's stick this vertex here 473 00:33:53.280 --> 00:33:54.520 Move the Gizmo 474 00:33:58.520 --> 00:33:59.800 Move it like so 475 00:34:00.580 --> 00:34:02.580 And stick the vertices 476 00:34:13.900 --> 00:34:15.620 Copy it as it is 477 00:34:17.280 --> 00:34:19.220 And we can make it the wall on the top 478 00:34:22.880 --> 00:34:26.360 Move the Gizmo this way and stick it 479 00:34:37.760 --> 00:34:38.880 Let's do it 480 00:34:42.080 --> 00:34:44.560 Next, the hallway at the end 481 00:34:45.640 --> 00:34:47.320 This will be the size for the wall 482 00:34:47.320 --> 00:34:52.040 So select this, copy one 483 00:34:52.040 --> 00:34:54.620 And move it to the end 484 00:34:59.220 --> 00:35:01.260 Let's rename it 485 00:35:01.260 --> 00:35:03.880 Select 486 00:35:03.880 --> 00:35:05.660 'BigRoom' 487 00:35:11.840 --> 00:35:15.760 Since we saved that Pivot, it's already looking like this 488 00:35:15.760 --> 00:35:18.120 So press V and 489 00:35:18.120 --> 00:35:20.660 Stick it over here as well 490 00:35:20.660 --> 00:35:24.140 Now we have the big bedroom 491 00:35:26.440 --> 00:35:31.380 Finally, for our balcony, let's make the whole thing at once 492 00:35:33.680 --> 00:35:36.180 Place a box 493 00:35:37.800 --> 00:35:40.220 And rename it 494 00:35:40.220 --> 00:35:42.000 Press F2 495 00:35:44.920 --> 00:35:49.400 And let's call it 'Balcony' 496 00:35:49.400 --> 00:35:53.520 And X value is 10 497 00:35:53.520 --> 00:35:59.460 Y value is 150 498 00:35:59.460 --> 00:36:01.610 As we make these walls 499 00:36:01.610 --> 00:36:03.440 There must've been tiny sizing errors 500 00:36:03.440 --> 00:36:05.640 Some may have overlapped a bit too much 501 00:36:05.640 --> 00:36:08.220 Some, probably not overlapping enough 502 00:36:08.220 --> 00:36:11.220 For some, since we made two walls for one side 503 00:36:11.220 --> 00:36:13.460 There may be little errors 504 00:36:13.460 --> 00:36:16.240 And for these errors, we can simply 505 00:36:16.240 --> 00:36:18.000 Expand on Ground size 506 00:36:20.160 --> 00:36:23.420 So let's stick this vertex here 507 00:36:23.420 --> 00:36:26.200 So while pressing Alt V 508 00:36:26.200 --> 00:36:29.518 Pull up the Gizmo 509 00:36:35.240 --> 00:36:37.180 Place it like so 510 00:36:37.180 --> 00:36:40.320 And press V to place it 511 00:36:48.860 --> 00:36:52.360 And bring it down to make it stick 512 00:36:52.360 --> 00:36:54.110 And to finish off 513 00:36:54.110 --> 00:36:57.000 Let's extend on the floor to fit it to the wall 514 00:36:58.780 --> 00:37:02.600 We can just copy this wall here 515 00:37:02.600 --> 00:37:06.620 Press Alt to move it around 516 00:37:09.360 --> 00:37:11.500 And stick this vertex here 517 00:37:11.500 --> 00:37:14.320 Press V, stick 518 00:37:18.800 --> 00:37:20.420 This is what we are looking for, at the top view 519 00:37:20.420 --> 00:37:24.170 Choose this wall, Alt to copy 520 00:37:24.170 --> 00:37:25.840 Place it over here 521 00:37:29.040 --> 00:37:30.560 Move the Gizmo 522 00:37:30.560 --> 00:37:35.760 And stick these vertices 523 00:37:35.760 --> 00:37:42.460 Alt V, click on the wheel to move 524 00:37:42.460 --> 00:37:45.900 Place it like so 525 00:37:45.900 --> 00:37:48.520 Hold on the red, move it 526 00:37:48.520 --> 00:37:53.060 And press V to stick it on 527 00:37:55.000 --> 00:37:57.380 We should pull this out a bit 528 00:37:57.380 --> 00:38:00.780 Press V to stick it 529 00:38:00.780 --> 00:38:02.580 And now we have a whole balcony 530 00:38:04.400 --> 00:38:08.660 We see a hole here 531 00:38:08.660 --> 00:38:13.360 Let's hold the wall and stretch the size 532 00:38:13.360 --> 00:38:16.440 To our top left, 'Select Mode' 533 00:38:16.440 --> 00:38:18.290 Get its dropdown menu 534 00:38:18.290 --> 00:38:22.080 And change to 'Brush Editing' mode 535 00:38:22.080 --> 00:38:27.000 And select this part and pull a little 536 00:38:27.000 --> 00:38:29.000 Doesn't have to be exact 537 00:38:33.360 --> 00:38:38.140 And now, back to 'Selection' mode 538 00:38:38.140 --> 00:38:39.760 And now, from the top view 539 00:38:39.760 --> 00:38:43.310 This looks exactly like 540 00:38:43.310 --> 00:38:45.040 An apartment room blueprint 541 00:38:46.582 --> 00:38:50.362 Textures 542 00:38:50.920 --> 00:38:56.460 Now let's add some colors to this blueprint 543 00:38:56.460 --> 00:38:59.260 To ad colors 544 00:38:59.260 --> 00:39:02.000 At Contents Browser, go to 'Add' 545 00:39:02.000 --> 00:39:05.700 Click on the Add button 546 00:39:05.700 --> 00:39:08.860 And select 'Material' 547 00:39:08.860 --> 00:39:14.000 And let's name it 'MatWall' 548 00:39:14.000 --> 00:39:17.300 Double click on the file 549 00:39:17.300 --> 00:39:19.780 And you get this window 550 00:39:19.780 --> 00:39:23.440 So select the name part of the window 551 00:39:23.440 --> 00:39:26.740 And place it right next to the Level 552 00:39:26.740 --> 00:39:29.600 Then we can move back and forth with tabs 553 00:39:34.700 --> 00:39:38.750 To our bottom left, go to Contents Drawer 554 00:39:38.750 --> 00:39:42.620 And we get that Contents Drawer 555 00:39:42.620 --> 00:39:44.670 When we made this project 556 00:39:44.670 --> 00:39:49.260 We ticked on 'StarterContent' 557 00:39:49.260 --> 00:39:52.160 So we have this StarterContent file 558 00:39:52.160 --> 00:39:57.000 Which has some basic images and models 559 00:39:57.000 --> 00:40:00.880 If you do not have a StarterContent on your end 560 00:40:00.880 --> 00:40:03.240 Press 'Add' here 561 00:40:03.240 --> 00:40:10.000 And select the second menu 'Add Feature or Content Pack' 562 00:40:10.000 --> 00:40:11.450 We get this window 563 00:40:11.450 --> 00:40:14.620 And on top, choose Content tab 564 00:40:14.620 --> 00:40:17.220 And select StarterContent menu 565 00:40:17.220 --> 00:40:20.540 And do 'Add to Project' 566 00:40:20.540 --> 00:40:25.140 And it will be added to the Content Drawer 567 00:40:25.140 --> 00:40:29.620 At StarterConntet, double click on Texture 568 00:40:29.620 --> 00:40:33.740 And here we have image files 569 00:40:33.740 --> 00:40:38.000 So select any image you like 570 00:40:38.000 --> 00:40:41.000 And drag it here 571 00:40:41.000 --> 00:40:44.540 Then we have a node called 'Texture Sample' 572 00:40:44.540 --> 00:40:47.160 And it has an RGB Pin 573 00:40:47.160 --> 00:40:48.760 Drag it and 574 00:40:48.760 --> 00:40:51.000 Put it into the Base Color 575 00:40:51.000 --> 00:40:53.550 Then this sphere to our left 576 00:40:53.550 --> 00:40:57.760 Will now be wrapped in that image we chose 577 00:40:57.760 --> 00:41:02.280 Now, let's save at our top left 578 00:41:02.280 --> 00:41:08.580 And select SpaceDesignLevel 579 00:41:08.580 --> 00:41:14.120 Then, click on this MatWall here 580 00:41:14.120 --> 00:41:15.820 Drag it up like so 581 00:41:15.820 --> 00:41:19.600 And let go on a wall you'd like to have it on 582 00:41:19.600 --> 00:41:24.380 Then this adds that design 583 00:41:24.380 --> 00:41:28.000 Again, drag and let go 584 00:41:28.000 --> 00:41:32.360 And drag and let go 585 00:41:32.360 --> 00:41:38.340 This is how we work with the walls 586 00:41:38.340 --> 00:41:40.000 Let's make one more 587 00:41:40.000 --> 00:41:43.220 Press 'Add' and create Material 588 00:41:43.220 --> 00:41:47.200 MattWall2 589 00:41:47.200 --> 00:41:51.000 And double click to open the file 590 00:41:51.000 --> 00:41:55.100 At Contents Drawer, find another texture 591 00:41:55.100 --> 00:41:58.360 That you like 592 00:41:58.360 --> 00:42:04.420 Let's try something colorful this time 593 00:42:04.420 --> 00:42:06.020 Save it 594 00:42:09.920 --> 00:42:13.000 This time, let's try something other than dragging 595 00:42:13.000 --> 00:42:15.160 Select this wall 596 00:42:15.160 --> 00:42:17.410 Then on the Details, Menu 597 00:42:17.410 --> 00:42:21.520 We get the menu called Surface Materials 598 00:42:21.520 --> 00:42:24.470 Here, at Element 0 599 00:42:24.470 --> 00:42:27.120 Click on that dropdown menu 600 00:42:27.120 --> 00:42:30.580 And we get a list of all materials we can add here 601 00:42:30.580 --> 00:42:33.000 And we see MattWall2 we just created as well 602 00:42:33.000 --> 00:42:38.000 We can choose MatWall2 and change it like so 603 00:42:38.000 --> 00:42:40.340 Or we can drag it in as well 604 00:42:41.841 --> 00:42:45.581 Placing Doors and Windows 605 00:42:47.600 --> 00:42:50.760 Next, let's place an object 606 00:42:50.760 --> 00:42:54.260 From our StarterContnet 607 00:42:54.260 --> 00:42:58.260 To our bottom left, under Starter Content 608 00:42:58.260 --> 00:43:00.810 We have 'Props' 609 00:43:00.810 --> 00:43:06.640 This is what contains chairs and doors 610 00:43:06.640 --> 00:43:12.560 So let's choose a chair and place it here 611 00:43:12.560 --> 00:43:17.000 We can rotate it using the roation tool 612 00:43:20.360 --> 00:43:23.580 And let's add a door 613 00:43:23.580 --> 00:43:29.000 But notice how the wall is closed 614 00:43:29.000 --> 00:43:32.720 We need an opening on the wall 615 00:43:32.720 --> 00:43:36.540 We can use a Geometry Actor to make that opening 616 00:43:36.540 --> 00:43:41.520 Make a box 617 00:43:41.520 --> 00:43:45.760 Name it 'Door' 618 00:43:45.760 --> 00:43:52.180 And set X values to 50, Y to 90 619 00:43:52.180 --> 00:43:56.580 And place it at where we need the door 620 00:43:58.900 --> 00:44:04.420 Under Details, at Brush Settings, we have 'Brush Type' 621 00:44:04.420 --> 00:44:10.340 Expand it and change to Subtractive 622 00:44:10.340 --> 00:44:12.390 Then the form that we just saw 623 00:44:12.390 --> 00:44:14.660 Disappears from the screen 624 00:44:14.660 --> 00:44:18.780 We need that floor, so let's drag it up a bit 625 00:44:18.780 --> 00:44:24.000 To have that floor with us 626 00:44:24.000 --> 00:44:27.280 Next, choose this object, or the door 627 00:44:27.280 --> 00:44:30.820 And place it right there 628 00:44:30.820 --> 00:44:32.270 And then, this door 629 00:44:32.270 --> 00:44:36.420 SM_Door model, pull it up 630 00:44:36.420 --> 00:44:41.720 To place it at a right spot 631 00:44:41.720 --> 00:44:45.070 Change to rotation tool and rotate it 632 00:44:45.070 --> 00:44:48.180 And we can have the door open as well 633 00:44:50.260 --> 00:44:53.700 Next, let's place some lighting 634 00:44:54.441 --> 00:44:58.321 Placing Lighting 635 00:44:59.081 --> 00:45:02.380 To our left, at Place Actors 636 00:45:02.380 --> 00:45:05.380 To all icons, the third from the left 637 00:45:05.380 --> 00:45:07.680 It's a lightbulb icon 638 00:45:07.680 --> 00:45:13.760 Click on that button to see five different kinds of lighting 639 00:45:13.760 --> 00:45:18.510 We have Directional Light and Sky Light 640 00:45:18.510 --> 00:45:20.360 Already set up here 641 00:45:20.360 --> 00:45:22.860 This Directional Light and Sky Light 642 00:45:24.600 --> 00:45:26.850 Here, we will be using Point Light 643 00:45:26.850 --> 00:45:30.360 And Spot Light 644 00:45:30.360 --> 00:45:35.840 First, Point Light looks like a lightbulb 645 00:45:35.840 --> 00:45:38.590 And it works like one 646 00:45:38.590 --> 00:45:42.160 Which lights up a certain range, in all angles 360° 647 00:45:42.160 --> 00:45:44.260 And then, Spot Light 648 00:45:44.260 --> 00:45:48.439 It is like a headlight on a car 649 00:45:48.439 --> 00:45:52.039 Let's try it together 650 00:45:52.039 --> 00:45:59.280 Place a Point Light at a nice spot 651 00:45:59.280 --> 00:46:04.120 And this light just lights up a certain area 652 00:46:04.120 --> 00:46:09.170 And this area, when we look around 653 00:46:09.170 --> 00:46:13.740 Has a blue hue to it 654 00:46:13.740 --> 00:46:16.840 Meaning, it only lights up in this blue area 655 00:46:16.840 --> 00:46:22.719 Of course, the further away awe get, the dimmer the light 656 00:46:22.719 --> 00:46:27.639 Under Details, go to Attenuation Radius 657 00:46:27.639 --> 00:46:29.789 Which is set as 1000 658 00:46:29.789 --> 00:46:36.800 If we reduce the value, its lighting area becomes smaller 659 00:46:36.800 --> 00:46:38.120 Let's try 100 660 00:46:38.120 --> 00:46:42.620 It's as small as this now 661 00:46:42.620 --> 00:46:44.070 Let's try 200 662 00:46:44.070 --> 00:46:47.959 Then it can only light up this much 663 00:46:47.959 --> 00:46:53.059 And by reducing the Intensity value 664 00:46:53.059 --> 00:46:56.360 We can adjust how strong th elight is 665 00:46:56.360 --> 00:46:59.740 Let's try 2 666 00:46:59.740 --> 00:47:03.390 And for the option 'Light Color' 667 00:47:03.390 --> 00:47:05.879 We get a color picker 668 00:47:05.879 --> 00:47:09.279 So we can change it to any color 669 00:47:09.279 --> 00:47:10.720 That we want 670 00:47:17.439 --> 00:47:20.589 Next, drag in Spot Light 671 00:47:20.589 --> 00:47:23.160 To place it here 672 00:47:23.160 --> 00:47:26.110 It lights up in a cone shape 673 00:47:26.110 --> 00:47:29.800 As we see here 674 00:47:29.800 --> 00:47:33.450 And when we bring it up 675 00:47:33.450 --> 00:47:38.160 It lights up a lot of space at the bottom as well 676 00:47:38.160 --> 00:47:40.960 And when we reduce its Attenuation Radius 677 00:47:40.960 --> 00:47:42.360 The area becomes smaller 678 00:47:42.360 --> 00:47:44.660 Let's try 200 679 00:47:44.660 --> 00:47:52.399 Then it only lights up around 200m from the light source 680 00:47:52.399 --> 00:47:55.749 It only lights up this much 681 00:47:55.749 --> 00:48:00.039 Same thing, we can dim it down 682 00:48:00.039 --> 00:48:02.789 Or increase the intensity 683 00:48:02.789 --> 00:48:08.239 To make it even brighter 684 00:48:08.239 --> 00:48:11.919 Same thing, we can set the color 685 00:48:19.800 --> 00:48:23.750 Then, this part, with this Spot Light 686 00:48:23.750 --> 00:48:28.480 It has the pink light here 687 00:48:28.480 --> 00:48:34.719 And here, it is a purple light 688 00:48:34.719 --> 00:48:39.169 So you can place the lights in 689 00:48:39.169 --> 00:48:44.000 Areas that need different kinds of lighting 690 00:48:44.000 --> 00:48:48.679 And this will allow for a higher quality content 691 00:48:48.679 --> 00:48:52.600 Let's summarize what we learned today 692 00:48:52.600 --> 00:48:56.200 We used Location, Rotation and Scale tools 693 00:48:56.200 --> 00:48:59.450 To place an actor at a desired spot 694 00:48:59.450 --> 00:49:02.399 In a 3D space 695 00:49:02.399 --> 00:49:05.799 We learned about adding color to an actor 696 00:49:05.799 --> 00:49:08.599 And we also used some lighting to 697 00:49:08.599 --> 00:49:10.460 Design a space more realistically 698 00:49:11.311 --> 00:49:13.161 Space Design using Actor Geometry Actor Menu that allows for reshaping 699 00:49:13.161 --> 00:49:14.911 Making a blueprint Place a box, resize at Brush Setting Rename: Select actor, Box Brush, F2 700 00:49:14.911 --> 00:49:16.561 Relocate Actor: Move Gizmo, while pressing Alt V, hold on an axis and click on the mouse wheel Snapping Actor: While pressing V, focus, left click to drag 701 00:49:16.561 --> 00:49:17.991 Copy: Alt select Gizmo of what is being copied, drag 702 00:49:18.001 --> 00:49:19.201 Textures Adding color Method 1 ContentsBrowser - Add - Material Double click on the file 703 00:49:19.201 --> 00:49:20.451 Starter Content-Double click on Texture folder to see images Select an image, drag to add Texture Sample node 704 00:49:20.451 --> 00:49:21.701 Drag RGB to Base Color to change the sphere to the left, save Choose SpaceDesignLevel to drag the design into a desired place 705 00:49:21.701 --> 00:49:22.851 Method 2 Press Add, create Material, Rename Open the file, go to Contents Drawer to the bottom left, choose the Texture, save 706 00:49:22.851 --> 00:49:23.901 Select the part to add the design, set for Surface Materials option at Details 707 00:49:23.901 --> 00:49:24.981 Click on the dropdown menu of Element 0 to check for Material list 708 00:49:24.981 --> 00:49:28.481 Placing Door and Window Objet Placing Starter Content - Props 709 00:49:28.481 --> 00:49:32.021 Removing Actor Shape to Place Object Detail - Blush Setting - Blush type - subtractive 710 00:49:32.021 --> 00:49:34.421 Placing Lighting Lights Point Light: even amount of light to all 360°, like a lightbulb Spot Light: like a headlight on a car 711 00:49:34.421 --> 00:49:36.671 Light Placing and Setting Click on Place Actor to see five kinds of light Detail - Attenuation Radius: adjusts lighting area 712 00:49:36.671 --> 00:49:38.841 Detail - Intensity: adjusts light intensity Detail - Light Color: adjusts light color