Hello everyone, I'm Professor Ok-hue Cho from Sangmyung University
to introduce and teach the Unreal Engine Sudden Party Solution and its applications
Alright, this time
I will introduce various uses and features of this thing called
Twinmotion
Some of you may have heard of Twinmotion before
while others might be hearing about it for the first time
You've tried Unreal Engine, but when you first launch the Epic Games launcher, Twinmotion appears
You've seen it, but although you've tried Unreal Engine
I expect many of you probably haven't tried Twinmotion yet
It has become quite a hot topic
and is widely used in various industries
so I believe many of you would be quite interested in it
However, for those of you who have tried Unreal
Twinmotion is not difficult at all
You can think of it as a
slightly different type of program system
As expected, when you first launch the Epic Games launcher, you see the Unreal Marketplace and the library
and next to them, Twinmotion appears
You can think of it as being part of the Unreal family
but instead of being aimed at making games, its purpose is more for simulations
Today, let's take a closer look at it
Okay, first, without having to deal with this complex program
even if you're not a graphics or gaming expert
think about how you could easily and simply visualize various environments
I believe this session will be more valuable
if everyone considers this
The sample images currently displayed on the screen are
captured scenes from the sample scenes directly shown on the Twinmotion website
As you can see, there are highly detailed skies, distant landscapes, cabins, and various realistic-looking trees
indicating a high level of quality and realism
It might seem like creating such things requires highly experienced professionals with extensive expertise
Certainly, although it can be done through Unreal Engine as well
when you want to visualize, simulate, create videos
or generate images from various angles
without the goal of making a game
that's when you should consider using Twinmotion
It's widely used in fields such as architecture and related industries
It has also been heavily utilized in digital twin simulations
The quality is very high
There are several similar programs as well
There are quite a few programs related to games or metaverse
that allow you to build such cities
and have various experiences within them
However, this program allows you to easily generate landscapes
cities, spaces, interiors, exteriors
and camera movement that are almost as realistic as photographs
especially if you're skilled at rendering professionally
Let's take a closer look at this
Let's briefly touch on what points we'll be learning in this session
The first point is the key features of Twinmotion
which can be considered the main focus of our session today
Next, I'll introduce some audio design purposes and uses
Then, we'll proceed to explore 3D environment, model layout composition
and visualization settings
After that, we'll also look into how you can create stickers
within it, you can also walk around a bit
Those kinds of activities are often referred to as virtual tours
You can view them on the web, on mobile devices
and even on VR devices
But you might think you need to be an expert to do this kind of thing
With Twinmotion, even those who haven't developed such virtual tours before
can implement them very conveniently
Tasks like path creation and editing are also smooth and accessible
I'll also explain some of those methods to you
Next, I'll cover interactive applications for VR experiences
and what activities and experiences
are possible in VR
The features and uses of Twinmotion
The first thing is that the captured image you see on the screen is the interface
that appears when you first open Twinmotion
Inside, there's currently one sample scene running
For those who have tried Unreal Engine
Twinmotion might seem exaggeratedly similar in terms of interface and control functions
where spending just a day could make you familiar with the whole interface
However, it's important to keep in mind that
Twinmotion's purpose isn't game development
it's focused on simulation
and using simulation results for presentations
Some people who have heard of Twinmotion
may think
it's a complex digital twin program
Just think of it as a high-quality visualization program
If you approach it with this mindset and give it a try
you'll likely feel less intimidated
Anyway, the rendering and system concepts are based on Unreal Engine
Twinmotion itself is based on Unreal Engine
It's very similar to Unreal Engine, but with a slightly different interface
Unreal Engine is designed with an interface structure
that developers find it ideal for creating games and development purposes
Twinmotion has a more streamlined
and user-friendly interface
Of course, Twinmotion has significantly fewer icons compared to Unreal Engine
And rather than coding
Twinmotion focuses more on simulation, lighting, and working with CAD files
It's closely associated with digital twins and architectural fields in this regard
To be useful in architecture-related tasks
a system needs to excel at importing and visualizing
CAD drawings and files effectively
However, Unreal Engine also support these capabilities
Since Unreal Engine supports importing various types of files, its capabilities in this area are extensive
However, Twinmotion excels even more in this regard
Even if you haven't visualized
or rendered CAD files before
those who have experiences with CAD files
generally find them manageable
So here, you can freely visualize various spaces
skies, and effects to your liking
inserting them as you wish
You could say that Twinmotion is real-time 3D visualization software
developed by Epic Games
An important similarity with Unreal Engine is that Twinmotion is also real-time
It also features real-time rendering
so you don't have to wait for separate rendering times
It's just viewing everything in real-time as you go along
For example
compared to software like 3Ds Max or Maya
where you set up lighting and then can't immediately see the result
Of course, rendering speeds have improved significantly these days
and software like Blender, while not quite real-time
allows you to preview changes quickly
In Unreal Engine, you can see the results immediately as you play or interact with the scene
Twinmotion also operates on real-time rendering, just like Unreal Engine
where you can see changes immediately without waiting for rendering times
Twinmotion is closely associated with field like architecture, urban planning
landscape design, and interior design
In the past, many professionals used software like 3Ds Max and V-Ray Render
extensively for these purposes
Arnold render in Maya is still used today
but with Twinmotion, it's much simpler, faster
and offers a wide range of capabilities
It includes virtual tour features and wide variety of resources
making it increasingly popular for interior design-related tasks these days
And it can be said that Twinmotion builds upon Unreal Engine's powerful graphics
processing capabilities as its foundation
If you keep at it, as I mentioned earlier
for those who are really skilled, Twinmotion is incredibly powerful
and not too difficult to learn
You can master it in just a day or two, and the results are outstanding
The lighting also comes out at a very high quality
and it is used in a wide variety of fields
The main purpose of Twinmotion is
to visualize complex 3D modeling data in real time
However, there are so many fields within content creation
that involve real-time visualization of 3D modeling
It can be used in education, architecture, and interior design, which are basic applications
but it's also utilized in a variety of other fields, including stage production
Anyway, if you want to visualize a model
not just in a basic modeling form
but without needing to go as far as creating game
then Twinmotion can be extremely useful
You can freely import various sources
and although we'll take a closer look at the interface shortly
there are also many built-in sources within it
In the design process, it's a program that facilitates decision-making
support systems, various collaborative systems
and communication between client and team members
It's widely used for presentations
due to these capabilities
Especially in the case of architecture, it's useful for showing various potential outcomes
showing clients is really important
and feedback is crucial too
It's good to remember that
it's widely used for those purposes as well
You don't have to individually plant each blade of grass
or place every tree in the background
with just a few functions mastered, you can work smoothly
Let's take a look at the features
It can be described as a very intuitive drag-and-drop interface
You can just use it straight out of the box
You can simply assemble and use it very easily, like putting together pieces
If you've played games before
you might be familiar with games that have been issues
related to metaverse or oldergames
that provide systems for creating maps directly
When you see those, you can think of them as systems where
you can create spaces by simply clicking and dragging various elements together
It's a concept that's quite similar in many ways
You can easily compose and adjust scenes without complicated setups
Just like creating a sample scene in Unreal Engine
and bringing in assets through Pixel Bridge
can quickly create a forest
Twinmotion also delivers high-quality results swiftly, with controls that are surprisingly straightforward compared to expectations
Because it's very easy, the learning curve isn't difficult at all
You can learn a lot in a short amount of time
and it's a program with a wide range of users
across many levels of expertise
Certainly, it's a characteristic that both experts can create high-quality outputs
and beginners can also achieve high-quality results
And the biggest point is that
it has a foundation built on all the features of Unreal Engine, so
if I change something like the background
if I change the background, the sky color will change
and then the lighting will change as well
For example, if there's a house and the roof material reflects light
but if the background changes, the color that reflects off the roof will also change
If you set the sunlight to noon and then change it to sunset with the sky
then everything will change accordingly
That's because the changes apply immediately without delay
showcasing these capabilities as quite remarkable
So, for example, it would be something like this
If you're discussing feedback with colleagues from an architectural firm and clients
and you want to see how the evening landscape looks
you can instantly switch and show it to them
What would it feel like if there were a car here?
You could then instantly bring it in and show them
There's no need for randomness
it's truly an impressive system
The library is important
and it feels like using sources from this marketplace
Of course, these sources are also used in Unreal when making games
However, the sources for Twinmotion are somewhat focused on realism
rather than gaming
while what's needed in games often involves character that can perform actions well
The foundation is well-built
and the characters needed in Twinmotion
feel like real people you might see in an actual city
They walk and move like real adults
which gives a slightly different feel
And they have plants and animals too
There are so many different types of plants available
So, offering an extensive library is
also one of its biggest attractions
Other programs also have extensive systems
But the characteristic of these game engines is that
they have their own connected libraries
In Unity 3D, for example, there's the Unity Asset Store
Twinmotion and Unreal Engine both have extensive integrated marketplaces
and libraries
which is indeed crucial and can be considered important
Of course, there are many websites offering various open-source
or paid 3D assets
like Sketchfab and other platforms
Those assets can be used in various programs
However, what's important is that
these platforms not only allow you to use external assets
but also have their own internal libraries
which is a significant advantage
Environment settings are crucial
especially when dealing with urban settings, architecture, or interior design
where natural lighting and external influences play a significant role
Weather, seasons, and time of the day are indeed crucial factors to consider
Simulating scenarios such as morning, dawn, dusk
night sky with twinkling stars
rain, or snowfall
is really important
With Twinmotion, you can adjust environmental settings with just a few clicks
making it easy to explore different scenarios
Of course, Unreal Engine is known for its extensive capabilities in this regard
It's much more advanced and allows for finer detail and control
For example, in Unreal Engine
if you want to implement snowfall in a game
you can decide
whether the snow accumulates on the protagonist's shoulders
or leaves footprints on the ground
When it comes to creating games, such details are crucial
In Twinmotion, demonstrating how realistically the snow behaves
how it affects buildings when it falls
and conveying that feeling are important aspects to consider
And another impressive aspect is that nowadays, you can't overlook VR capabilities
But VR is supported
and you can create various panoramas and experiences
To try it out firsthand, you need to have the device connected
It applies to development as well
There are many options available
There's the Meta Quest
Oculus devices (now rebranded as Meta)
and various other devices as well
There's also the hTC Vive and a variety of other devices available
Recently, Apple Vision Pro were introduced
and they are expected to support VR and AR functionalities as well
So, when you wear VR headsets and play
you're not just looking at interior
or architectural designs on a monitor
instead, with VR, you can actually feel like you're walking inside the house or building
You can directly enter the front entrance and view specific rooms or spaces
look out at outdoor landscapes from inside the house
and more
These functionalities make it accessible for anyone to use without complexity
So, these features are widely used in architecture and interior design fields
It will certainly be used even more in the future
It provides ways to present projects more immersively
to clients and team members
And collaboration is extremely important as well
When tackling large projects like city planning
interior design, or architecture
it's not something you do alone
It's all about teamwork and collaboration, especially in corporate settings
and the tools available make collaboration very convenient and effective
So, cloud-based sharing is obviously well-supported and efficient
You can upload the results you've created
such as images, videos, virtual tour videos, or the project themselves
to the cloud anytime
This cloud service is also provided directly by the Unreal Engine website
You can save it directly on the computer
without using the cloud
When collaborating, using the cloud makes it very smooth
By sharing cloud links
whether you're working remotely
or with someone on the other side of the globe
you can collaborate effectively and smoothly
Therefore, you can collaborate efficiently even in a remote work environment
If I create a VR virtual tour
one of the key features is that people can remotely access the VR space
from various locations and collaborate seamlessly
For example, we can tour the space together and suggest changes like
"let's change this area" or "let's adjust the lighting here"
making collaboration very efficient
Additionally, various file formats are supported
and the most commonly imported file in Unreal is
likely the FBX file
The FBX file not only contains the 3D modeling itself
but also includes textures, animations, and motion sources
In Unreal Engine, of course, there are many things you can import
such as videos or images
but the most commonly imported file in Unreal Engine is likely the FBX file
In Twinmotion, CAD files
are most commonly used
although FBX files can also be imported
Because for things like architecture and urban planning
CAD files are very important
Of course, you can import other things too
but if you look at the interface I've put on the screen right now
it's the interface used for importing
allowing you to import a wide variety of sources
and overlay them to create various beautiful environments
It supports a wide variety of 3D file formats
and provides compatibility with other CAD and 3D modeling software
You can work by having 3Ds Max open on one side of the computer
and Twinmotion open on the other side
pulling files between them and collaborating
In Twinmotion, you can set up various environments as well
I have set up solar panels
created a slight breeze
set up a reed field below, and added some cars on top of it
You can import the completed file right now
and of course, that's a commonly used feature
You can also directly pull it while 3Ds Max is running
You use the concept of linking to pull it over
and after rotating it a bit in Twinmotion, you think it might be better to do this part like that
Then, you keep 3Ds Max open on the left and make some more adjustments there
This type of workflow is entirely possible
Similar tasks are also possible in Unreal Engine
Using the Live Link system
you can have Maya and Unreal Engine running simultaneously
manipulate characters in Maya and see the results directly in Unreal Engine
This kind of workflow is indeed possible
The sample image I just mentioned has now appeared on the screen
On the left, there is the image of a bicycle from 3Ds Max
and on the right, Twinmotion is running
You can finish your work in 3Ds Max, export it as an FBX file
and then import it into other program
but you can also work directly with 3Ds Max open on the left
and Unreal Engine open on the right
And importantly, rendering in 3Ds Max requires some waiting time
However in Unreal Engine, you can change lighting
and adjust materials in real-time
You can also modify material for various parts like
rubber, wheel textures, or the yellowed stainless steel parts on the fly
while everything is set up like this
Unreal Engine itself has an incredible material system
which is why these capabilities work so well
For example, in the past
transferring data between specific programs used to be very complex
but not we live in a very open era where everything is much more accessible
Unreal Engine is really well-designed to make setting up
and working environments very convenient and efficient
Its uses are varied and applicable across different fields
but it's particularly prominent in the architecture industry
The same applies to Unreal Engine as well
Unreal Engine is widely used in gaming, as expected
but it's also extensively used in many other fields beyond gaming
You can think of it that way
Twinmotion is heavily utilized in the architecture field
but it's also widely used outside of architecture in various other industries
This is an example image from the Twinmotion website
Do you see the reflection on the glass in the balcony area?
Materials of buildings, various details, and lighting
can certainly be created in software like 3Ds Max or Maya
but setting them up can be quite intricate and meticulous
Continuously setting up renderings, making adjustments
and repeating the process is often necessary to achieve the desired outcome
Since it's real-time, you can experiment with lighting
adjusting reflections, refractions, or changing the lighting
while seeing the results immediately
Because it's real-time, you can make changes while sitting with the client
and discuss them together, which is quite advantageous
You can say it's a feature to be able to show
how the lighting changes
when you extend or reduce the wall here
Using Twinmotion
you can visualize architectural designs in real-time
and create high-resolution images or videos as well
You can walk through the interior of a house and create videos of it
Moreover, since it also supports VR
it's obvious to say that Twinmotion is widely used for these purposes
Through this, you can show clients or investors a project's vision
in a way that goes beyond
simply showing a few images
or rendering a 5-minute video
Now, moving on to urban planning, which is widely used
At one point, game engines like Unity or Unreal Engine
were heavily utilized for urban planning and digital twins
But there's no need to go as far as games
Twinmotion excels in various visualization and simulations
that are needed for tasks like
urban planning, project visualization, developing specific areas
or understanding how introducing a new building will impact the surrounding environment
It handles these tasks smoothly, including interior work as well
Urban planning and related architectural projects heavily rely on tools like
Twinmotion for visualizing their projects
So, it can show an overall concept of the project
and allow real-time modifications
It can also compare the before and after scenarios of specific areas undergoing development
Not only lighting and effects, but you can also use a variety of effects in Twinmotion
You can adjust the landscape of the sky, control the amount of clouds, and more
In Photoshop, there are various filters available
You can output the results as images
You can also output images in a 360-degree format, similar to a panoramic view
You can also create VR experiences with it
or you can output a variety of formats including stickers and videos
You can apply various effects just like Photoshop filters
each time you output something from there
When you do some animation or video editing, there's a timeline at the bottom, right?
There's a similar concept
where you have a timeline for organizing animation and video edits
It's a program that allows you to create those presentation materials
Next, landscape design is also crucial
As you can see on the screen
it includes highly realistic flowers and grasses
Plants are essential concept in building or constructing houses
and related interior design
So, there was a time when
tasks like these were done using software like Photoshop
Nowadays, you can click, drag, and drop various elements like
pine trees, flowers, and even lotus flowers
Whether you want a reed marsh
dense grass, or lush forest
Twinmotion offers a wide range of possibilities that you can implement directly within the program
The important thing is that since it's actual 3D
It looks natural no matter what angle you hold it from
You can see trees gently swaying
and the speed is incredibly fast
though speed doesn't have the same meaning because
when you play it, the result just appears
So, Twinmotion is gaining signifiant popularity
at a rapid pace in the field of architecture,
and it has already established its position firmly
Twinmotion is widely used for landscape design
offering real-time visualization capabilities that utilize a variety of plants and natural elements
Next, there's also interior space design and visualization
In the past
this was also done primarily using general 3D graphics programs
Nowadays, Twinmotion and Unreal Engine
are widely used for visualizing before-and-after views
of interiors and construction projects
If you don't need to go as far as game development
Twinmotion is simpler and therefore more widely used
It's very easy to change materials and lighting
and a variety of high-quality outputs can be produced
Since it provides real-time quality
that previously took hours to render in other programs
it's widely used in the interior design field as well
And creating virtual reality experiences
As I mentioned earlier, it's very well-designed
but if you want to experience the space directly, you need to use this tool
Of course, you can upload it to the cloud and view it on your phone
You can navigate through it
just like watching
a 360-degree video on YouTube
To truly experience the feeling
connecting it to a VR headset would likely provide the best experience
And similar to what was mentioned earlier
it also supports collaboration with team members and clients
So, rather than just showing how it looks
you an create virtual tours and share links for those
to explore and navigate inside
Then you can also zoom in and out
move from the balcony to the bedroom
So, providing detailed feedback
allows for smoother collaboration
meetings, and discussions
3D space setup and virtual tours: path creation and editing
Let's now look at the concepts of 3D environment modeling layout
and visualization settings
Many of you who have installed Twinmotion
likely find it quicker to install compared to Unreal Engine
which usually takes much less time
Unreal Engine typically takes around 30 minutes to 1 hour to install
If your internet speed is slower, Unreal Engine can take even longer
while Twinmotion usually installs in around 30 minutes or so
When you first launch Twinmotion, you'll encounter options similar to these
From here, you can select options
that closely match what you want to create and configure the scene accordingly
It feels a bit like After Effects
or it gives off an Unreal Engine vibe
It has that kind of interface
And if you look
there are about 10 to 11 menus appearing on the left side
That section is where you'l likely spend most of your time
when working with Twinmotion
There are also things related to nature
And because it's widely used in architecture and interior design
you see menus related to these furnitures here
Also, the most important thing that can really change the look significantly is the lighting
You can also see that there's a lighting menu like this
There are also backgrounds, cars
regular 3D objects
and there's a separate menu for sources like people
But you can see that it offers a variety of sources
although it's clear that there's a slight difference from what you would find in games
So, when compared to Unreal Engine
you can see that the sizes and shapes of the icons are quite different
If you look below the interface, you'll see the view I'm currently looking at
You can zoom in and out of the view as much as you want with the mouse
and below you can see that, like Photoshop filters
you can continuously change and view various skies and backgrounds
Whether you zoom in or zoom out
whether you look down from the sky
whether you're looking inside buildings or outside
whether you're looking up from the first floor of a building
In games, you can freely change the camera angles as you like
moving it back and forth
You can also change it to various feels
almost like different filters, with just a few clicks
A building that suits a snowy environment
you can design a space
and then quickly change it to a rainy day setting
You can immediately erase what was there, plant a few palm trees
and create a Southeast Asian beach vibe
And for scenes like the sky and distant landscapes
you can easily change them by selecting options from the menu
If your project involves a lot of interactive concepts
then working with Unreal Engine would be better
If your upcoming project focuses mainly on visualization
such as virtual tours or showcasing visuals
without the need for characters to move or interact
using Twinmotion can significantly reduce your workload
You might find it helpful to consider
The sample images I showed earlier are
all concepts of the exterior landscapes of buildings
Lighting is really important when
working on the interior of buildings with Twinmotion
Why it's important is because there's a concept of lighting
You'll see shapes like square patches of sunlight
on the walls
in the middle
due to light coming in
from outside and interior lighting
The sunlight coming in from outside
and how the interior lighting is set up
can greatly affect how materials inside the building are perceived
For example, whether a sofa appears to be leather or stainless steel
or if a table looks like plastic or another material
Lighting plays a crucial role in determining
whether the floor feels like marble or wood, and so on
On the left side, I've enlarged the main menu icons
as they are the ones you'll interact with the most
When working on each task
the hierarchical structure, detailed controls
and elements on the screen are managed on the right side
You can work with detailed precision
but you can see that the interface is much simpler
compared to programs like Unreal Engine, which are used for game development
Let's continue and look into creating and editing virtual tour paths
If any of you have experience with 3D graphic tools
like 3ds Max, Maya, Blender, or Unreal Engine
you'll find that the concept of working with 3D graphics in this context is intuitive and straightforward
The interface is designed to be very simple and intuitive
allowing anyone familiar with 3D graphics to work with it
without the need for tutorials or extensive learning processes
If you look at the screen, you'll see that I can continuously change the view I want
Below this interface, you can see the plus button, right?
I've marked it separately
Every time I press the plus button there, those views get saved like this
You can make the camera move continuously as it is
and the scenes I've saved with the plus button
can be exported separately as panoramas, videos, or just images anytime
You can also upload them to the cloud
Also, even without any text on the icons
just by looking at their shapes
you can intuitively understand what they represent
For example, panoramas are designed somewhat like this
The presentations are designed in a different style
and are very convenient to use
If you want to set up sharing or something slightly dynamic
exporting for presentations allows you to produce results
in a variety of formats
beyond just panoramas or videos
Instead of a capture button
it's very intuitive to move views, press plus, move views again, press plus
or delete them as needed
So, there's no need for extensive learning or manuals
Of course, everything is available on the Twinmotion website if you need explanations
Even without looking, you can just start using it
because the interface is incredibly intuitive
And the icons below are also very simple, right?
You can immediately export videos as well
If you look at the bottom right, you'll see the export button
and the cloud integration works very well
but to upload directly to the cloud
you need to have it connected
You can easily do it with a simple login
or you can also do it locally
Below the export button on the screen I have displayed
you should see the word 'Local'
You can export locally to a USB, computer desktop, specific hard drive
or wherever you prefer
and you can also upload directly to the cloud
So here you can see the presentation option
You can choose from various types of presentations
You can create presentation files with photos
You can also create presentations in VR
and in a wide variety of formats
Usually, when dealing with clients and customers, you would export for presentation purposes
Just for saving or continuing later
or if you just want to visualize and review
that's when you often work locally
Typically, when collaborating or showing detailed work
to clients who may be far away
you would export for presentation purposes
So, in creating and editing virtual tour paths
earlier I set up panoramas and added several views with the plus button
Each one is separate
but in total, there are six of them
You can export these as a single set
and of course, you can also export them individually
So, you can see on the right side under the panorama settings, there are six numbers displayed
It says there are six panoramas
So, the number 6 indicates
how many panoramas you will export as a set, like a group, all at once
However, the number 6 indicates the quantity of individual files or items contained within
So when you start exporting, it will export immediately
and you can save it up to your computer
or upload it directly to the cloud
If you upload to the cloud, it generates a link that you can share
You can share that link with anyone
and this cloud service is integrated within the Unreal Engine site itself
so you don't need to create a separate account
You can upload there and comfortably share it with anyone you like
And the sample scene I showed you earlier simply features
a floor base with one object on it
When you work on your own, there will be a variety of buildings to choose from
There could also be dozens of trees available
There could be hundreds of trees when there are many
There are various elements
Lighting-wise, I only have the default lighting here
If you set up various lighting options, there can be a diverse range of them
Then exporting might take some time
because it organizes and outputs files
depending on how many sets you've set up
six in my case
and how you've set up camera views
and environment settings
the export time can vary slightly
However, simple scenes typically finish exporting within a few minutes
So earlier we looked at settings related to panoramas
and now we'll look at presentations
Twinmotion's interface itself is very simple
but when you hover your mouse cursor over certain elements
helpful pop-up windows appear
explaining things as needed
Take a note of that
I can upload virtual tours
to the cloud in presentation mode
and I can also directly export them as videos according to my preferences
And the interface you're seeing now is the latest version
but Twinmotion doesn't have significant differences in features between versions
So, there may be people using versions from a few years ago
If they're using versions from last year or the year before
the interface might be slightly different
So, the interface may vary depending on the version
but the functionalities are generally divided into options like
exporting videos, exporting stickers
panoramas, VR, or for presentations
Just keep that in mind, and you should be good to go
The same applies to the presentation mode as well
I showed you earlier how to create panorama sets
You can directly import those sets
Besides creating panoramas sets, I also worked on video projects
and those can also be imported directly
This presentation is basically
what I'll use to show or share with clients
or anyone else
when I want to present the materials I've prepared
You can simply add the panorama work
or video work you've done in this project
whenever you want and set it up accordingly
You can either add them by selecting them from the plus menu
or simply drag and drop them into the designated area
It's really convenient and intuitive
Let me show you the virtual tour path
When I want to create videos that transition sequentially like this
it's similar to After Effects' timeline
but much simpler
I've inserted a source onto the screen
At the end of that source, a plus button appears
Selecting the next source there will continue the sequence
It continues like a train
seamlessly linking one after another, even if it's not strictly at the end, but also in between
It's okay to start at the beginning, and each time you press the plus button
you can add the sources you want
You could say that this program is
very intuitive and convenient
The more angles I have worked on
the smoother and more convenient my work will be
Now, this is the cloud button, but it might not be visible
It also varies slightly depending on the version
If it's not visible
you can move the cursor to that view while working on this part
you can see that semi-transparent gray popup window
that normally isn't visible
That's where it appears
If you look at the top right, you'll see the cloud button
Various control-related shortcuts
such as arrow keys and mouse left and right buttons, also appear
But if this keeps showing up, it could be distracting while you work
It usually doesn't appear
but when the cloud button is useful, it pops up like that
so it's good to keep that in mind
All the files I've worked on today
don't have to be finished with my Twinmotion work
I can apply the Twinmotion project files themselves
locally or save them
to the cloud anytime
If I'm finishing everything today, it won't matter, but
saving the project you're working on is really important
But this isn't as vast a project as making a game
so while Unreal Engine can be used
Unreal projects tend to be much larger in size
But Twinmotion isn't that large in size
So you can also save the project itself to the cloud
You can smoothly upload all the source files
and presentation files
that include results or presentations to the cloud
Now, to view in VR
you'll find the VR button located at the bottom right
You can also see the vertical gray menu located on the right side
it might not be visible either
but if you click on the eye icon at the top right, it will look like this
The VR button is right there
But please note, after pressing this button
any action you perform will require that
a VR device is connected for viewing, controlling, and other settings
Just keep that in mind
Most devices currently available and on the market connect well
so it would be a good idea to try it out
firsthand sometime
Alright, then let's take a look at the interaction in Twinmotion lastly
In Twinmotion, it's possible to configure interaction settings when implementing VR
When you want to create complex and realistic interactions
beyond simple ones in VR implementation
it would be more convenient to take the settings
configured in Twinmotion
and continue working on them in Unreal Engine
Twinmotion is a real-time 3D architectural visualization program
Therefore, within Twinmotion, you wouldn't typically engage in game-like interactions
You wouldn't use Twinmotion to acquire items
jump, or defeat enemies as you would in a game
For example, you can create interactions like these in Twinmotion
such as opening and closing doors
or toggling lights on and off
in a kitchen
with sparkling materials in Twinmotion
You can do things like these
You can also use the Datasmith plugin in Twinmotion
to directly send data to Unreal Engine
In Unreal Engine, that data from Twinmotion would appear as a single background source, essentially
Here, you can do many more things like in a game
and can export to VR, PC, and mobile platforms
It would be good to remember
that such interactions are possible
Twinmotion features and uses What is Twinmotion? High-quality visualization program with real-time 3D visualization software developed by Epic Games Visualize complex 3D modeling data in real time
Features of Twinmotion Intuitive drag-and-drop interface Real-time visualization Various libraries
Preferences such as weather, season, time, etc. Integrated VR support Easy sharing and collaboration Supports various file formats
Uses of Twinmotion Visual presentation of architectural projects Visualization of urban planning and development projects External space and landscape design visualization
Interior space design and visualization Create virtual reality experiences Collaborate with team members and clients
Construct 3D spaces and create and edit virtual tour routes 3D Layout Configuration Configure a New Scene by selecting an option close to the project you want to create
You can change views in various styles, almost like applying filters to achieve different looks
Create a panoramic mode route View saved each time you move the view and press '+' Saved views can be edited or uploaded as panoramas or videos
Create presentation mode path Panoramic view sets can be added as is Presentation mode to set up materials for presentation or sharing The more angles there are, the smoother and more convenient the work can be