Hello everyone
Unreal Engine Third party solution introduction and its use
Lecturer, Sangmyeong University Professor Cho Ok-hee
The function that was an issue in Unreal
Metahuman Creator introduction and its use
We'll get to know this
When MetaHuman started making the news
it was when the concept itself of digital humans was a hot topic
So of course there are ways to create digital humans
that does not involve Unreal
You can do it with Blendr, or various other 3D graphics programs
Or even scanning technology
Digital humans were created in a plethora of ways
And the reason that digital humans
became such a popular topic
is because there were a lot of actual instances
of digital humans acting as virtual celebrities and models
They of course still exist right now
But there are now so many of them
that they individually don't get much attention anymore
Anyway, MetaHuman is a powerful tool
for creating realistic human models in Unreal
and though it doesn't garner as much attention as it much did
it is still a popular tool
and will be in the future
What you are seeing right now
Is a screenshot of a MetaHuman from the Unreal homepage
Even if you look really up close
it has such high quality graphics
that you could mistake it for a real photo
What is important is that
when you modify a character like this the way you like
usually that is called customization
If you have ever played a game
you will have customized your character, or avatar, before
Especially if you have played MMORPGs
where character customization is extremely detailed
If you just put in the time and effort
You could make your character look exactly like your favorite celebrity
Detailed customization systems like those
had been a big issue
What MetaHuman is, though
is beyond that level of customization
You can make the MetaHuman look any ethnicity, modify every single hair, eye color, teeth color, jawline
wrinkles in the skin, the slant of each eye
And freckles, of course are also modifiable
Hair-related options are especially detailed
You will really feel the detail if you zoom in
MetaHumans are literally that
A system that allows you to easily create
Hyper-realistic, not at all cartoonish, characters
of various ethnicities and ages
It was a big issue when it first came out
Unreal already had
a total of 5 versions
Unreal did make news every time
It got a major update
But MetaHumans was especially big news
And due to MetaHumans becoming popular
digital humans in general became a hot topic along with it
And they became a consistent thing
Game developers used MetaHumans
to create historical figures
and made them appear in the game
That was one of the things that made headlines
If you just tried
you could make literally any person
Asian, European, African, it doesn't matter
Just put in enough time
and you could make any person in high quality
But if you wanted to make
a realistic human character through Unreal
do you have to buy an expensive preset from the marketplace?
Not really
I think you should think about how you could create one yourself, first
When I was first learning about graphics
and I mean 3D graphics here
I started from simple modeling
then tried to finish creating a character
Then I started to give characters fur and fabric effects
Then finally there is the rendering
At this stage, you can consider yourself somewhat experienced in 3D graphics
But if you wanted to skip these steps
and just dive into creating human characters
that is when you need to use Unreal
If you didn't have Unreal, how could you possibly create something like MetaHuman?
And get all of the details right?
I will show you the MetaHumans window later
But what is important is
MetaHumans get even more amazing close up
You can see that even all the pores are rendered
So, if you are going to work on MetaHumans
It seems at first glance your computer has to be high performance
But does it really?
Think about that as well
Of course, we have better infrastructure than before
Getting a PC built 10 years ago
And building a PC now with the same budget
are two completely different experiences
3D will run on an office laptop
But Unreal generally requires
a bit more computing power
So you should put that into consideration
But if you want a cartoonish look
Unreal is a bit weak in that field
Systems like VRoid Studio are better for that
Unreal is all about realism
So you should consider how much experience and knowledge you have about this field
And look up some news about MetaHumans
before starting this lesson
Here's an outline of
what we will learn today
First, if you have never used the MetaHuman Creator before
of course you will not know what the interface does, or anything
So we will go over the basic concept of MetaHumans
and how to use it, first
Next we will also learn about
How to create a MetaHuman character
and how to customize it the way you want
After that is creating MetaHumans and how to manage MetaHuman assets
Creating a MetaHuman will take a lot of memory
because they have details about every single hair
We will learn about
whether you can keep that information in the cloud
or if you have to store it yourself
Next, the character has to be brought to Unreal
How you can import it
and what additional installments you need to do so
and are MetaHumans an Unreal feature?
Those topics we will also take a look at
Basic Concept of MetaHuman Creator and How to Use It
First let's take a look at what MetaHumans are to begin with
MetaHumans cannot be described as
simply 'realistic'
They are extremely realistic
'Hyperrealistic' would be a better word
MetaHuman is a tool that allows you
to create hyperrealistic human characters
and make them make various movements or facial expressions
If you look at this image
A lot of the time people of African descent
in video games are not rendered realistically
they will just have brown, smooth skin
in a lot of adventure games
But with MetaHumans you can render
the little spots and wrinkles on their skin
There are also slight bags under the person's eyes
So MetaHumans can be described as
characters that can be made not just to resemble real humans
but be completely photorealistic
Of course they are used in video games
They are also used to make short-form videos
A lot of commercials and music videos
are also created using Unreal
MetaHumans can be set up to act in those kinds of media
and filmmaking as well
since they are so high-quality
The image you saw just now
is indistinguishable from an actual photo
I did tell you beforehand that it is from Unreal's homepage
But if I had not told you
I think a lot of you would have mistaken it for a photo
Especially the eyes
So there are the irises and there are the eye whites
The eye whites are not 100% white
To be realistic, there should be blood vessels
and some blemishes there
And they are all there
This technology is used to make
realistic renders of humans in games, movies,
virtual or agumented reality projects
And there are actual animations or short from videos
made purely with MetaHumans
It's pretty obvious that you could create works just with MetaHumans
And they will keep receiving updates
and thus becoming more realistic
Since Unreal keeps getting updates
and artificial intelligence gets better
Some other ways
that MetaHumans can be utilized are
a plugin that you can input text into, and a MetaHuman will read it
Facial capture and motion capture has been possible for a while
So even movie stars
would not have to act themselves
and AI could theoretically take their place
And soon it will be possible to create MetaHumans
by scanning actual peoples' faces and turning them into models
With high-quality sources like that
Movies will not need real actors
That kind of era is not that far away
And that technology is already partially being used
You can create a real-looking human character
in a matter of minutes
With a few hours you can make it closer to a real human
Because the system UI is so intuitive
I would say you only need half an hour
to make something quite good
Primary Features of MetaHuman
The first is obviously hyperrealism
Like in the 'photo' I showed you before
You can create extremely realistic characters
The user can modify various facial features, the skin color,
and hairstyle
This is how you can create a unique human character
And the presets are very diverse
There are more Eastern people, Western people, old people, and children
And as diverse the presets are
the customization system is so good
you could begin with a preset and make it look like someone
from a different part of the world
You could make the MetaHuman look just like your parents
or yourself
Or a celebrity you like
There are so many details you can control
which allows you to make a realistic human
You can modify skin tone, blush, wrinkles, eyelashes, eyebrows,
how the forehead looks, wrinkles around the mouth, you name it
And the iris you can not only change the color
but your iris actually has a different shape depending on your descent
You can even modify that
And how the white of the eye looks
Because of that, of course
you can make it so realistic
that the character looks real even close up
You can use the MetaHumans for animation
and of course you can import them onto Unreal to use them in games
MetaHuman also provides tools
to animate facial expressions, how the mouth looks, and body motions
For example speaking, reactions, and expressing emotions
All of those complex human motions can be done in real time
Motions like speaking, reactions, emotes, basic motions
They are in the menu by default
Once you complete your character
You will see that there are emotes for basic emotions such as
anger, joy, sadness, happiness, you can click on them and your character will do it
There are some basic preset motions as well
If you click on them
you can see your character not just stand there
but move in different ways
Next is integration and compatibility
Because MetaHumans are high-quality assets
once you've created one, it's great for making still images
You could just take a screenshot of your character
But to do other things you have to make it move
For that kind of task
you would have to go to Unreal
Once you have created a MetaHuman
it's easy to integrate it into an Unreal project
Just download it and then import it using the Add button
But you also have to consider compatibility
with other software and platforms
Compatibility with other software allows game and content creators
to use MetaHumans in various ways
So compatibility
This is a very important concept
You've created a nice MetaHuman from the interface
But if you can't take it to another program
Then it's no use at all
So, if you import a MetaHuman to Unreal
You can make it move
or implement motion using the framework it has
In Unreal, if you turn on a default first- or third- person project
you get a default silver colored character
It's called the mannequin
You can change it for a MetaHuman
And try playing the game with a MetaHuman
You just have to retarget the animation and tweak a few settings
What makes that procedure such a breeze
is the MetaHuman system
And Epic Games runs the cloud based platform
called MetaHuman Creator, which is very important
because, I will explain to you
in detail later, but
the creation process is not done in Unreal
it is done on the web
It's kind of like web-based games
Some games run on the web
and have nothing to do with the specs of your computer
all you need is a stable internet connection
So you should think of it as like a web-based game
becuase MetaHuman Creator is cloud based
you log in and create your MetaHuman on an internet browser window
so it has nothing to do with Unreal until you download
When you want to create, you first go to Quixel Bridge
and click on MetaHumans to begin creating
Anyway, you can choose your MetaHuman preset, change the hair color
change the eye color, change the expression, all on the web
which means anyone can try creating one, even if they won't import it
Because Unreal generally
requires high spec hardware to run
A lot of people will just be unable to even install it
if they use computers made for office work
Even if your computer can run 3D graphics
It has to be a bit better than the bottom line to run Unreal properly
But MetaHuman Creator
can be tried easily by anyone
if you can just connect to Bridge
so anyone with an internet connection, basically
because Quixel Bridge is a library based in the cloud
And the user can save their character as well
so you can save your character in the cloud
without even needing to download it
in MetaHuman Quixel Bridge - MetaHumans - My MetaHumans
all of the MetaHumans you have worked on are saved
Even if you do not download them
they are all stored in the cloud
This way, the user can access and use
a variety of human characters
The concept that it is cloud based, that is the core concept
Before this lesson
you may have thought
"Doesn't MetaHumans run entirely on Unreal?"
But it is a menu in Quixel Bridge
and you access it through the cloud
You should keep that point in mind
Of course you can use it even with a slow internet
But to keep loading data quickly enough
you should have a better connection
For example, while working on your MetaHuman
you spin your character around
If your internet speed is slow, your character
would spin kind of like this
The pixels would also break a bit
Even zooming in or out
in an environment with a faster connection
every single hair would be visible in high quality
but if you are on a slower connection
sometimes the character will become blurry
when you zoom in or out, or when you move the character
Why? Because it is a cloud based platform
You should really use it on a fast internet
I have to stress this point
Now then, I will show you
how to actually use MetaHuman Creator
Because it's Unreal Engine
everything can be accessed from the right click menu
On the upper part of the right click menu
is an option called Add Quixel Content
This is a feature that first appeared in version 5.0
So if it is not on the menu in your version of Unreal
in older verisons
there was a separate way to connect to Quixel
There are guides to that on the internet
So it's easy to get it connected
Most of you I think will use 5.0 or later versions
And they will all have the Add Quixel Content option
I hope that helps
But sometimes there is a case
where the menu will not show up even on 5.0 or later
Even if all the settings are set to default
the option might not be there
In that situation, you should look at Plugins
and Pixel Bridge Plugin will be in that list
Turn it on and reboot Unity
and it will show up in the right click menu
So, I repeatedly told you that
you don't need a high spec computer to do this
Why? Because it runs on the web
The creation, basic controls, and facial expressions can be done on the web
Only after importing to Unreal
do you need to actually work in Unreal
and you need a higher performance
If your computer is very low performance
the MetaHuman might even stop importing
So you need a fast internet connection and a high performing computer
Those are the things you have to be careful about
But if your computer is low spec
and you just want to try creating
You can try creating MetaHumans as much as you want on Quixel
So keep that in mind
So as we have just seen, turn on Quixel
Then initially in the Quixel screen
MetaHumans is third on the Quixel menu
There's Home, Collections, then MetaHumans
And I and purposefully showing you
a screenshot where I haven't logged into Quixel
Right now there are only MetaHuman Presets on the menu
and there is no My MetaHumans menu
There is nothing on Local, either
Because I have not logged in
to Quixel Bridge right now
If you work on a single computer
you have to do this just once
Right click in Unreal, open Quixel Bridge, and start working
But first you have to log in
There is an icon to log in
on the top right corner
Logging into Unreal
is convenient if you use your Google Account
but you can use other methods as well
Just log in with the username you always use
After that, the website itself is the UI
and cloud based MetaHuman Creator system
So when you want to work on MetaHumans
after logging in, below the MetaHuman Presets menu
will be a My MetaHumans menu
And all of the MetaHumans you work on will appear there
On the screen, you can see a lot of preset characters
There are so many that they don't fit in a single screen
If you scroll down, you will see a lot more presets
As you can see, there are a variety of ethnicities and hairstyles
People that look Black, White, or European
Mexican, Filipino,
and people that look Asian
This man on the top, third from the left
he looks like an Asian person
His hairstyle looks familiar
you can see this kind of style in historical dramas
When trying to make your character look a certain nationality or gender
The eyebrows or jaw, and hair around the mouth play an important part
Sideburns, beards, hair
Whether those are curly or straight
If it's kind of frazzled, or if you should make it completely straight
All of those you can set up
Even the same hairstyle
can feel really different depending on the hair texture
And you can modify everything that I have mentioned
So with just some time
you could create your favorite celebrity or anyone else
You should try it out
Before importing, the specs of your computer don't matter
Presets for various genders, ethnicities, and age groups are available
And here is a tip for making characters look a certain age group
Adult faces look a bit longer
and a face that is more round
or wider than it is longer
So a bit flat
is not very realistic for adults
That kind of face often appears in games
but this is a realistic model
So a rounder face looks younger
And about body proportions
The shorter the lower half of the body is compared to the upper
the younger the character looks
The longer the lower half is
The older the character will look
I think that will help
If you take the exact same face
and keep the eyes, nose, and mouth as they are
but change the hair color, eyebrows, and textures
The person will look completely different
Put in some freckles, change the eye color
give some vibrant color to the hair and eyebrows
That will really change up your character
The modeling is important, of course
And in addition, making choices
related to color is very important as well
You can make the skin look like
the person just put on some lotion
or make it look very rough
So you should keep that in mind as well
But trying it out for yourself will probably help the most
First you have to select from one presets
Then how do you enter the edit menu?
The MHC in "START MHC"
is short for MetaHuman Creator
Each of the samples has a name
and you can change the name of the character as well
Click the Start MHC button to enter the creation menu
If your internet is a bit slow
MetaHuman Creator will open up as a window
And you can start creating from there
but you will have to wait a bit
even if your internet connection is fast
but of course if your connection is slow
then you will have to wait even longer
Please keep that in mind
The entire process is done on the web
Also, you should have Google Chrome installed
So here is an Internet Explorer window
On this part over here
You can see Unreal Engine 5.3
You can select up to version 4.27
And although it does work on 4.27
For a better experience I recommend
running MetaHumans on 5.0 or later versions
4.27 can import MetaHumans
But using 5.0 or later is recommended
And what is important about selecting the version of Unreal
Is that if you are not going to import
and just try out creating a MetaHuman
You are not going to use Unreal
Then it doesn't matter which version you choose
The reason there is a version selector here
Is because after importing, some plugins will automatically install
The reason you have to select a version
is because of the plugins and the import process
If you are taking this class and using Unreal
you are probably on verison 5.1, 5.2, or 5.3
So you should select the version you are using
if you want to import your MetaHuman to Unreal
Now if you select a version and press Start
there will be a slight delay here
Sometimes it starts up in 10~15 seconds
But most of the time it takes about a minute
Then you can start creating
So this is done 100% on the web
And this is not a service for just one country
People from around the world access MetaHuman Creator
Some people have to wait a long time
But it will probably take about one to three minutes
This is the waiting screen
"Please wait a moment, connecting to MetaHuman Creator"
If you refresh the page here
you will have to wait all over again
You don't have to worry about getting disconnected
So don't refresh the page
It never takes like an hour or something
At most it will take five minutes
And the interface will pop up
So you might have to be a bit patient
You should keep that it mind
MetaHuman Character Creation and Customizing
When it's finished connecting, this is the screen that will appear
Here you can choose the preset
that you will begin from
and they are very detailed
If I choose a random character
out of these presets
And make the irises darker, get rid of any freckles
and edit the lips a bit
The character will look much more Korean
The way a person's eyes are slanted also affect how they look
Each country also has a stereotypical hair color
So choosing the preset
that resembles the character you want the most
will shorten the time you need to work on it
If you want a bulky character
you obviously shouldn't start from a very skinny preset
And you can change the hairstyle any way you want
Long hair, short hair, ponytails, bob cuts
You can work on the front part separately, add sideburns
But for the most part, I recommend
beginning from a preset that most resembles your character
MetaHuman has almost perfect character creation
But one thing that is slightly disappointing is the lack of variety in clothing
But all tech and software keeps progressing
There are now ways to make MetaHumans put on more colorful attire
Though not within the MetaHuman Creator
external programs and systems that make that possible
are being released, so that's another tip for you
Back to MetaHuman Creator, you select a preset and modify it
for example
on the lower left is an old looking female character, with gray hair
You can change her hair to a ponytail
You can get rid of the wrinkles in her skin
Make her eyebrows bolder or thinner
Change her lip color, or put on makeup
Make the skin a bit paler or add freckles
All of that is possible
So with enough time you can
create a completely different person from the preset
If you have a specific look in mind
then it will be much easier
This is a screenshot
of the entire MetaHuman Creator window
What is fun about MetaHumans is
and most Western websites
are in this fashion nowadays
You access a website
and you don't have to install anything
No ActiveX or additional plugins
Just access it through the web
and just like an installed program, you can zoom in or out
rotate the model, and work on it by clicking
it's just like a 3D graphic program
but it's all on a web browser
You can do everything on here
Instructions about controls
or any shortcuts
are in this list of text on the right
All of the instructions related to inputs are there
So you should have no problem going on from here
If you have ever tried character customization in a game
I think you will enjoy this as well
and you will have no difficulty creating any digital humans
including MetaHumans
and you will have a lot of fun from it
You could try to make it as funny as possible
or as beautiful as possible
Or very cool, or menacing
But although you can intend
to make a character look a certain way
I will mention this again after the Blend section
Sometimes a character will accidentally look too scary
or too nice for the part they play in the game
that happens a lot
I think the eyes are usually the cause of that
But MetaHuman also lets you put on makeup
and makeup can change the way a person's eyes look at lot
And in the same time
as MetaHumans got a lot of attention
the Blend feature
This is a menu system
that was barely in previous games or customization systems
You have a lot of presets at the bottom of the screen
And from there you select
A character that you like, then another, then another
By default it makes you select three
but you can add three more characters
so the maximum number is six
So what Blending is is
If you only select characters similar to each other, there is no reason to blend them
But for example you could
blend characters with different races
or modify it to resemble
one of the presets more strongly
You can try pushing it towards another preset
and compare how they look
and choose the one that looks the best
That is how you can use Blend
This is why Blend is so powerful
It's almost like magic
The MetaHuman feature itself works very smoothly
And it being a web platform based on the cloud is unusual
But the most interesting and highlight feature
is the Blend feature
So you should not forget this feature
How it precisely works is
take a look at the face on the right
You can see circles on each feature of the face
The mouth, jaw, both corners of the jaw, cheekbones, and ears
Then there are the brow, irises, and nose
Each important feature has a circle on it
If I take the cursor to one of them
I had blended three characters beforehand
So there are three circles on the left
If I had selected six characters
there would be six circles on the left
So if I click and drag towards a preset
My character will change to resemble that preset more
All of the features marked
with circles on the right
will change to be more of the character I dragged towards
So I can try changing my MetaHuman to have different looks
But as I explained earlier
Blending together similar characters won't do anything
Characters that have contrasting features
Different eyes, cheekbones, mouth shapes, noses
You have to blend characters that look different
to use the Blend feature properly
I can't show you all of the menus
But I will show you some of the important ones
There are many ways to make skin look certain ways
Color is a given, then there are freckles and features
Features includes
roughness and things like that
The Creator menu is set up
so that you can modify everything
But what you will probably change the most
is the color of the skin
Asian people have skin color
that looks more beige
White people's skin range from simply less beige to being straight out white
If you want to make an Asian character
You would have to choose from a different part of the color scale
From a bit closer to yellow
or beige or tan
Or slightly pinkish shades
Anyway, there are a lot of options
Next is skin type
Try moving the slider between left and right
It really makes a big difference
And contrast means
the contrast between the darker and lighter parts of skin
You can decide how much contrast you want
And Roughness of course means
how smooth or rough the skin will be
Just as it says on the tin
If you set it to zero
You will get something that looks almost like marble or plastic
And the more you increase the roughness
the less shiny the character's skin will become
To make a realistic character
you probably shouldn't make the skin too shiny
If you want to go all out
you can just set the Roughness to 0
but then it won't look at real
If you want a photorealistic character
You have to carefully modify a lot of settings
The eyes also don't have just settings for color
There are a variety of iris shapes as well
The ones on the top are presets that resemble Asian irises
Below those are increasingly colorful ones
that have irises found more in Western people
And you can of course leave the shape
and modify just the color of the irises
If you close up on the eyes
You will see that they are really high quality
You can see each individual iris
And the color and shape of the irises
do really matter, especially if they might be seen close up
When there are dialogue scenes in games or animations
You can see the characters' teeth
But if a character
doesn't speak at all
or just doesn't open their mouth
you wouldn't have to care much about their teeth
This applies to not just games
but animation as well
If the character opens their mouth in some scenes
or show their teeth while speaking
Then you would have to work on the teeth as well
In some cases in animations
Some characters will never open their mouth at all
Then you can save time by not paying attention to the teeth
But because MetaHumans
are made to be hyperrealistic
A lot of 3D graphic programs
will not actually model the teeth
but use a texture
That way, you don't have to model each tooth
But MetaHumans has settings
for how the teeth feel, the color of the gums and teeth
How much the gums cover the teeth
When you are customizing the teeth
your character will keep their mouth open like this
kind of like they're at the dentist
You might want to give your character pearly whites
But that's probably not very realistic
They should have a slight beige tint
and the color of the gums also have to be modified
For a realistic MetaHuman
The makeup, as I told you before
The character's facial features
can have a huge impact on how they are interpreted
You can change a character's impression so much with makeup
Especially around the eyes, whether you use eyeliner
whether the eyeliner tapers up or down
Whether there is shade or not, roughness, opacity, etc.
There are apps in real life that can give makeup effects to photos of people
The settings here are much more detailed than those apps
I find that out of the students I teach
a lot of female students find this part interesting
You can put makeup on your character
Just like someone would in real life
Of course, not just feminine characters
You can also put makeup on masculine characters
to change their impression
which could help a lot depending what kind of personality you plan to give them
The hair settings are especially detailed
You can set it to be straight or curly
You can decide how smooth or rough you want the hair to be
So you should take a closer look yourself
Eyelashes are also important
Like makeup, they have a big impact on the impression a person gives
So I recommend you try playing with that as well
You aren't given as much freedom with body type
This is about as much you get
You can change the size of the head, how long the legs are
You can choose how fat or thin the character is
from a some presets
There are short, medium, and tall body types
And you can choose again from there
That is about how much you can modify
And the shorter the lower half of the body is, the younger a character seems
And as for clothing
External programs that allow MetaHumans
To put on more types of clothes are being released
The MetaHuman system itself
gives you some footwear, legwear
And you can modify the color how you want
or put in some patterns
Tops are here too
This is about what is available in MetaHuman Creator
If you want your MetaHuman to put on something else
If you use external programs
it is possible
Now the completed MetaHuman is standing like this
And whatever stage you were in
You can move to somewhere else and work on there
You can change the clothes, then go back to the face
or work on the ears after doing the lips
And the completed MetaHuman
if you look at the bottom menu closely
is in standby, which means it's just standing straight
But you can change the facial expressions, body movements
And next to those are emotes
Happy, sad, scared, frightened, angry
There are a lot of them
and if you click on one, the MetaHuman will change expression
Right after you finish creating, it just has a blank expression
But now it can smile, talk, frown, be angry
Yell, you can visualize all the various emotions
from this menu
And there are many body movements as well
So the MetaHuman can do different gestures
You can preview that as well
Now let's look at
how to manage MetaHuman Creator assets
Before you import it
your MetaHuman will exist only on the web
Even if you don't immediately use it
it will still be stores in Quixel Bridge
After you have completed creating a MetaHuman
you can name it
The presets have default names
But you can change them whenever you like
So this is the webpage
On the upper left is the MetaHuman's name
and you can click on it to change it
And on the very left top
If you click on it
you go back to the starting screen
where you first chose a preset
But you don't have to save or anything before clicking it
The MetaHuman you were just creating
will have been added to My MetaHumans
So there is no manual save button
That would be helpful to remember
So if you come back to My MetaHumans
This is how the screen looks
The two characters with longer hair are ones that I had created before
This is the one I created just now as an example
Even though I didn't manually save it
When I come back to the My MetaHumans menu
it is already automatically saved there
If I need to slightly change this character
then I just have to click on it to enter the creator again
That is how asset management works
Every single MetaHuman
that you ever created will be shown here
And there are still the presets to choose from
After selecting one, just like downloading assets from Quixel Bridge
You click the Add button once the download is finished
to import your character
The important thing here that is MetaHumans
have a completely different download time
from the assets from Quixel
It can take an extremely long time
Depending on the situation, it can take
up to 20 minutes at worst
So if it is your first download
I recommend downloading in /raw
If you do that, this is how it will look
after clicking Add, and what's important here
is that after you have added the asset and the plugins are identified
you must click on Activate Accumulated Settings
Of course, there is the method
of just installing all of the MetaHuman plugins
before importing your MetaHuman
But that's more of a hassle
Just import the MetaHuman
and the plugins for your version of Unity
will be automatically installed
So that will be helpful to remember
And once the import is done
The MetaHuman exists as a blueprint
If you drag it into a scene like this
It will show up on the screen
You can use it for animations
or video games, you can control it yourself
Give it some motions
Use motion capture on it
and even facial captures
There are many different ways to render it
And before importing, you don't have to care about system requirements
Unreal Engine does get involved after importing
Those are the things to remember about MetaHumans
Primary Concept of MetaHuman Creator and How to Use It Concept of MetaHumans A tool that can create and modify highly realistic human characters
Used for realistic recreations of people in game development, movie production, VR & AR projects
Features of MetaHumans Creation of realistic characters High quality animation Integration and compatibility Cloud-based library
MetaHuman Creator Provided as a menu on Quixel Bridge website, presets in various genders, ethnicities, and ages
Creation and customization is done through selecting and modifying a preset
MetaHuman Creation and Customization Select and customize a given preset
Choose from the preset most similar to the target character Completed MetaHuman can show various expressions, movements, and emotions
Creation of a Customized MetaHuman Blend feature: Done by selecting presets and blending their features together
Skin: Set color, shade, freckles, etc. Eyes: Set color, iris, eye whites, etc. Teeth: Set teeth, color of teeth and gums Makeup: Gives more ways to express character
Set hair, eyebrows, eyelashes, body type, footwear, top, bottom, etc.
Importing MetaHuman to Unreal Click 'Add' button after downloading to import Drag and drop blueprint of MetaHuman to import to Unreal