Hello everyone, this is Jaegon Jang
In this lecture, I will talk more about UI, UX design
And prototype production, which are one of the key elements of
Game planning and design
The lecture's content will help students understand
The basic principles of UI and UX and increase their understanding of the process of
Creating and testing prototypes in actual game development
Basics of UI/UX design
As a learning topic, we will learn the basics of UI and UX design
First, let's look at the definition and difference between UI and UX
UI includes all visual and auditory interface
Elements through which users interact with the game
This can be considered to include UI expressions
Such as buttons, icons, menus, HUD
And heads-up displays that represent information that can be seen in the game
UX refers to elements such as emotional response
Flow of interaction, and accessibility
That appear during the user's game experience
UX is also a factor that determines the overall experience
And satisfaction provided to users through games
Usually, UI can be recognized as a part of UX
And a good UI does not necessarily make a good UX
But it plays a significant role in shaping the overall user experience
So, let's find out how important
UI and UX are in game design
The UI and UX of a game significantly impact
How easily and intuitively players can
Understand and use the game's features
User-friendly design increases player satisfaction
And is used as an element to maximize the fun of the game
Also, UI and UX provide preliminary explanations
And guides to the system the developer wants
To teach users in the game
Therefore, these UI and UX become important elements
In game design
And can be seen as
The most clearly experienced elements before the game system is implemented
If users are sufficiently satisfied with these elements
And access the system, the barrier to entry into the game will be lowerd
Which will also serve as an opportunity to extend the game's lifespan
Now, we will learn about the principles of UI and UX design
This is the most important
UI/UX Design Principle 1 First is clarity and ease of use
Clarity means that all UI elements should be clear, easy to understand
And allow players to easily access
And use the game's core features
If the design is unclear or difficult
To use without these principles
It may result in
Users leaving the game before they even play it
Therefore, if the UI elements of the various systems that the game is trying to convey
Interfere with access to the system or are not recognized
It is difficult for users to proceed in the direction desired by the game creator
This may cause players to complain about the game
Refund the game they purchased
Or simply not play the game
UI/UX Design Principle 2 Second is consistency and intuitiveness
UI elements within a game must maintain consistent style and behavior
This will allow players to quickly learn the game's interface
And enjoy the game more effectively
If already recognized UI elements behave differently
In certain situations or are not immediately recognizable
Unnecessary learning may be required and may cause inconvenience to users
As mentioned above if a situation makes the user uncomfortable
It may cause them to leae the game
Or not play it anymore
UI/UX Design Principle 3 Thirdly, the importance of user and visual feedback
Instant feedback on the user's actions
Further enhances the gaming experience
For example, when a button is pressed
Providing visual or auditory feedback
Lets the user know that their action has been recognized
Immediate feedback on what is perceived
Can give users greater immersion
And increase satisfaction with the game
UI/UX Design Principle 4 Design and accessibility for different players must be considered
Because games must be designed to be accessible
To users of various ages, abilities, and cultural backgrounds
Accessibility in UI design is
An important factor in enabling games
To reach wider market
Next, we will look at the prototyping process
Usually, the stages of game production are
Pre-production, production, post-production
It's divided into these three stages
In the pre-production stage, ideas and prototypes
are developed with focus
The production stage reflects actual game development
And new systems
In the post-production
The game's completion and polishing through QA
You can think about it these stages
Among them, in the pre-production stage
Which can be seen as starting point, verifies the fun of the game
It can be said that
The prototype creates a basis for whether
To move on to the production stage
And this can be seen as the most important thing
So, you might be wondering what the purpose of this prototype is
And what steps it takes to develop it into a prototype
This kind of prototyping is done in the early stages of game development
To experiment with ideas, discover problems
And make improvements
So, this process generally
Verifies fun, design modifications
And user test
The final balance adjustment is done
These are various methods and tools
For creating these prototypes
The easiest way to do this is
To start with a simple board game that can be played
With paper and pen
So, with Adobe XD Sketch, and Unity
By using various visual tools
Allowing to express it digitally
Alternatively, simulation can be made possible
By implementing an actual game
Development is done with these things
And these tools are actively used
In practice because
They help designers and developers
Quickly visualize and test ideas
So, you might be wondering
How these prototypes are made
The process of creating a simple game prototype
Starts with implementing
The basic gameplay mechanism and interface
So, with the most important point of fun
We attempt prototyping by simply
Creating words and rules
By improving the interface
and UI aspects
It can be said that
It starts getting closer to the gameplay
Therefore, this early-stage prototype is
Designed to briefly visualize the core mechanism
Verify its fun through play
And gradually develop it through internal review and modification
The most important thing in this regard is that
The fun is verified through play
Rather than unfolding with an idea in one's head
Verifying through play is
The most important thing
To verify this gameplay mechanism
You can start with a board game type
Or create through a mode supported by
A game such as StarCraft
It is also produced by directly implementing it
Using tools that enable simulation
Through real-time development such as Unity Engine
As you proceed like this
You will wonder about
Problems found int he prototype
And how to solve them
When making such a prototype
Because they start from the idea stage
Logical errors or exceptions are often found
In early protoypes
The process of resolving these issues found
Can be seen as the most important part of game development
There may be situations where it is found that
Such a problem was
Found as a mistake, and an attempt is made to hide it
It is better to think of
Finding this problem
As giving room to resolve systematic errors
And it also plays a role
In preventing communication problems
Between developers during actual development
So as we continue to repeat
On this approach of finding
And solving these problems
It becomes an opportunity to improve the way
The game plays
And provide a better user experience
Through this process
If the prototype has been verified internally
With selected external users rather than internal users
It should be tested
This process is usually called FGT, Focus Group Testing
You can think of it as a process of
Conducting usability tests on specific external personnel
Therefore, we collect a variety of feedback from players who are anonymous
Or unfamiliar with the game
Providing an opportunity to identify
The game's strengths and weakness
And it gives developers
Rooms to improve it
Through this FGT
To evaluate the game
You can get quantitative or qualitative indicators
And have a reference point for with direction
The game should be taken in the future
In conclusion, before producing a game
The process of verifying by prototype is
Very important
In this process, to obtain the indicators
That game creators want and need
They must know the concepts of
UI and UX that can visualize ideas
Based on this, creating a simple prototype is
Internally, for verification of fun
And externally, before the actual development
Finding a reference point that suggests the direction of development
It's a starting point for this
I will conclude today's lecture on UI, UX design
And creating prototype
Thank you
Basics of UI/UX Design What is UI? Includes all visual and audio elements of the interface through which the user interacts with the game
What is UX? Includes elements such as emotional response, flow of interaction, and accessibility during the user's game experience
UI/UX Design Principles Clarity and ease of use Consistency and Intuitiveness User feedback and visual feedback Consider design accessibility for a variety of players
Prototyping process Purpose of Prototyping Purpose: To test ideas in the early stages of game development, discover problems, and improve them
Prototyping process Start by implementing the basic gameplay mechanics and interface
The initial prototype visualizes the core mechanism, verifies fun through play, and gradually develops it through internal review and modification
Finding problems in prototypes can solve systematic errors and prevent communication problems between developers during actual development
After internal verification through a prototype, FGT is conducted with selected external users