WEBVTT 1 00:00:26.910 --> 00:00:27.949 Nice to meet you 2 00:00:29.155 --> 00:00:36.106 My name is Dong gun Lee, I've developed more than 20 video games for more than 20 years 3 00:00:36.799 --> 00:00:40.109 The first order of business should be 4 00:00:40.109 --> 00:00:42.916 Defining what game is 5 00:00:43.430 --> 00:00:45.929 There are many different definitions and explanations 6 00:00:45.929 --> 00:00:49.574 In my opinion, following three factors are the most important 7 00:00:50.000 --> 00:00:51.698 The first one is about the goal 8 00:00:51.698 --> 00:00:55.496 Deciding to what degree of clarity and directions 9 00:00:55.842 --> 00:00:58.425 To tell players what to do and how to win 10 00:00:58.900 --> 00:01:02.579 Telling them what this game is all about 11 00:01:03.371 --> 00:01:05.467 Should be prioritized 12 00:01:06.130 --> 00:01:07.962 The next one should be the rules 13 00:01:08.180 --> 00:01:11.070 The goal is concerned with the question of what 14 00:01:11.070 --> 00:01:13.536 The rules should be the question of how 15 00:01:14.160 --> 00:01:18.502 Depending on how well the rules are established 16 00:01:18.938 --> 00:01:21.707 More strategy and tactics can be derived 17 00:01:21.895 --> 00:01:25.977 Allowing various situations to arise making it more enjoyable 18 00:01:26.828 --> 00:01:30.410 Beside these aspects of strategy and tactics that rules can bring 19 00:01:30.698 --> 00:01:32.093 More importantly 20 00:01:32.519 --> 00:01:35.436 Whether the program can handle 21 00:01:35.733 --> 00:01:39.267 Various situations without errors while people play 22 00:01:39.267 --> 00:01:41.144 Should be taken into account with upmost importance 23 00:01:41.599 --> 00:01:44.460 The final factor is the interactions 24 00:01:44.460 --> 00:01:48.955 Mainly talking about the interactions between the player and the system 25 00:01:49.480 --> 00:01:51.977 Recently, but not really 26 00:01:51.977 --> 00:01:56.373 Roughly, more than 20 years into online gaming era 27 00:01:57.224 --> 00:01:59.839 Interactions between players themselves 28 00:01:59.839 --> 00:02:05.502 And also between multiple players and the system 29 00:02:05.502 --> 00:02:07.533 Will also be another important matter for games 30 00:02:07.859 --> 00:02:12.947 If one of these three factors is missing 31 00:02:13.244 --> 00:02:16.047 We do not consider it a game anymore 32 00:02:16.047 --> 00:02:19.311 For example, when playing with dolls, playing pretend 33 00:02:19.499 --> 00:02:22.885 Sure there are goals, rules, and interactions but a bit ambiguous 34 00:02:23.390 --> 00:02:27.035 Therefore, we define game with these three factors 35 00:02:27.770 --> 00:02:32.811 Now, let's talk about what is so special about gaming 36 00:02:32.811 --> 00:02:37.768 Being recognized not only as an industry but also as a cultural genre 37 00:02:38.105 --> 00:02:41.862 I would like to explain what factors contributes 38 00:02:42.119 --> 00:02:45.000 To the significant expansion of the gaming industry 39 00:02:45.178 --> 00:02:47.564 From the perspective of someone who creates video games like me 40 00:02:50.128 --> 00:02:52.431 Ever since, let's go big on this one 41 00:02:53.055 --> 00:02:58.155 From the beginning of written history till now 42 00:02:58.452 --> 00:03:00.645 Everything made to have fun 43 00:03:01.804 --> 00:03:05.262 Such as toys, the game of go and the game of chess 44 00:03:05.262 --> 00:03:14.346 Various artistic fields such as literature, music, art, festivals, feasts, and soccer 45 00:03:14.623 --> 00:03:18.546 Creations made to entertain or bring happiness 46 00:03:19.883 --> 00:03:23.319 Liberal arts sensibility, narrative-based liberal arts sensibility 47 00:03:23.824 --> 00:03:25.673 Commonly what we refer to as liberal arts 48 00:03:26.812 --> 00:03:32.410 Someone strong in logical reasoning like in mathematics and science 49 00:03:32.667 --> 00:03:36.117 The creation made by all those people gathered 50 00:03:36.513 --> 00:03:39.085 falls into only one thing, video games 51 00:03:39.640 --> 00:03:43.125 I majored in Korean Language and Literature 52 00:03:44.185 --> 00:03:46.640 Someone like me with a liberal arts oriented sensibility 53 00:03:47.779 --> 00:03:50.426 And Someone who majored in computer software engineering 54 00:03:50.426 --> 00:03:52.990 Or those skilled in mathematics and science from natural sciences 55 00:03:53.257 --> 00:03:56.656 Collaborating almost equally to create works 56 00:03:56.963 --> 00:04:02.987 The form of the end product which involves visual and auditory presentation 57 00:04:03.739 --> 00:04:06.332 in order to effectively convey it to consumers 58 00:04:07.599 --> 00:04:10.756 Is only in the form of games 59 00:04:11.291 --> 00:04:14.430 Gaming culture is a huge vessel ifself 60 00:04:14.430 --> 00:04:16.437 That can contain various elements of fun 61 00:04:17.279 --> 00:04:19.744 So, with a game completed like this 62 00:04:20.101 --> 00:04:26.606 Users, as game players, empathize with the game, interact with each other 63 00:04:27.338 --> 00:04:30.377 And also compete with other players 64 00:04:30.377 --> 00:04:33.033 Feeling intense competitiveness and the desire to show off 65 00:04:33.301 --> 00:04:36.792 In this process, they demonstrate their agility, how calmly they can assess situation 66 00:04:37.040 --> 00:04:40.481 Their ability to adapt by formulating strategies and tactics 67 00:04:42.094 --> 00:04:45.486 They are continuously tested how sharp their judgment is 68 00:04:46.050 --> 00:04:48.472 With these kinds of process while playing 69 00:04:49.918 --> 00:04:55.042 I believe that games are the apex predators of recreational culture. 70 00:04:55.349 --> 00:04:58.040 because of that charm, I am still in the game development industry 71 00:04:58.466 --> 00:05:02.159 The role of game scenarios and their differences from typical scenarios 72 00:05:02.486 --> 00:05:04.667 I would like to discuss with you about 73 00:05:06.053 --> 00:05:10.000 How scenarios should be written to make a good game 74 00:05:11.079 --> 00:05:15.600 When we try to define difficult and ambiguous concepts 75 00:05:15.600 --> 00:05:20.439 A very effective method is to compare them with similar counterparts 76 00:05:20.439 --> 00:05:25.480 I'll divide it into three parts to make it easier to understand quickly 77 00:05:25.480 --> 00:05:29.377 Genres that we commonly refer to as scenarios include 78 00:05:29.377 --> 00:05:34.334 Webtoon and web novel scenario, film and TV series scenario 79 00:05:34.720 --> 00:05:37.769 And then there is game scenario that we like to discuss 80 00:05:38.749 --> 00:05:41.975 With these three scenarios, let's see how influential 81 00:05:42.559 --> 00:05:46.687 Each scenario can be in terms of success 82 00:05:47.400 --> 00:05:51.963 If webtoons or web novels were successful, how much did scenarios contribute? 83 00:05:52.399 --> 00:05:55.500 And if we were to compare it versus movies and games 84 00:05:56.184 --> 00:05:58.435 In my opinion, for webtoons and web novels 85 00:05:58.435 --> 00:06:02.920 I feel that scenarios play a crucial role for success 86 00:06:02.920 --> 00:06:05.820 If you really think about it, even for webtoons 87 00:06:05.820 --> 00:06:08.678 The drawing doesn't have to be refined and impressive 88 00:06:08.678 --> 00:06:13.168 We consistently see a compelling scenario alone leading to success 89 00:06:14.050 --> 00:06:18.764 So, scenarios play a significant role, in the case of webtoons and web novels 90 00:06:19.320 --> 00:06:21.190 How about movies and TV series? 91 00:06:21.378 --> 00:06:24.228 Of course a quality scenario is a must 92 00:06:24.228 --> 00:06:30.282 In fact, it seems which actors appear and what content and fictional world 93 00:06:30.530 --> 00:06:33.119 they present greatly influence the success 94 00:06:33.119 --> 00:06:37.975 For example, I still don't really know the plot of the Avengers trilogy 95 00:06:38.371 --> 00:06:40.923 Even though I majored in literature, I still don't understand much 96 00:06:40.923 --> 00:06:44.000 But, it's still fun when Iron Man and Hulk throws things around. 97 00:06:44.000 --> 00:06:48.062 It seems that movie or drama scenarios need to be viewed relatively 98 00:06:48.369 --> 00:06:49.899 How about video games? 99 00:06:50.334 --> 00:06:53.478 How significant is the role of the scenario in the success of a game? 100 00:06:54.280 --> 00:06:58.934 Let's see whether the game scenarios I'm talking about come to mind 101 00:06:59.419 --> 00:07:02.643 For example, consider games like PUBG and Clash Royale 102 00:07:03.405 --> 00:07:05.511 How do you perceive the scenarios of these games? 103 00:07:06.729 --> 00:07:10.084 It's true that the scenario is a very important part of a game, but... 104 00:07:10.460 --> 00:07:12.152 On the other hand, if you think about it... 105 00:07:13.113 --> 00:07:16.258 Even if the basic scenario isn't very solid 106 00:07:16.258 --> 00:07:18.407 Even if that scenario isn't conveyed well 107 00:07:18.674 --> 00:07:21.874 you might still think that it can successfully become successful 108 00:07:22.359 --> 00:07:25.455 I largely agree with that perspective as well 109 00:07:26.396 --> 00:07:31.036 Let's put success aside and dig deeper 110 00:07:31.036 --> 00:07:35.206 To explore the relationship between production costs and the scenario 111 00:07:35.760 --> 00:07:38.521 In the case of movies and TV series 112 00:07:38.749 --> 00:07:41.600 The scenario itself directly leads to the production costs 113 00:07:41.600 --> 00:07:43.050 If one wishes to make Dune 2 114 00:07:43.377 --> 00:07:45.265 Or one wishes to make a movie about the Battle of Noryang 115 00:07:45.522 --> 00:07:48.185 Basically, it's inevitable that a lot of production costs will be involved 116 00:07:48.640 --> 00:07:51.565 Additionally, which actors to hire 117 00:07:51.565 --> 00:07:54.366 In the case of movies or TV series 118 00:07:54.683 --> 00:07:57.073 Scenario already determines the scale of actors involved 119 00:07:57.073 --> 00:08:00.827 Production begin with a predetermined choices 120 00:08:01.985 --> 00:08:05.777 That's why the scenario directly influences the production costs 121 00:08:06.104 --> 00:08:09.198 Then, how about webtoons, web novels, and games? 122 00:08:10.040 --> 00:08:12.347 In the case of webtoons and web novels 123 00:08:12.535 --> 00:08:16.086 No matter what genre or what kind of content 124 00:08:16.343 --> 00:08:18.982 I understand that the production costs 125 00:08:19.219 --> 00:08:22.230 Do not vary significantly 126 00:08:23.359 --> 00:08:25.086 It goes the same with video games 127 00:08:26.255 --> 00:08:29.363 Whether I create a fantasy game or go for the sci-fi genre 128 00:08:29.750 --> 00:08:33.765 The scenario is not significantly related to the production costs of the game 129 00:08:34.260 --> 00:08:36.826 What matters more is the genre, platform, system 130 00:08:37.004 --> 00:08:42.242 And type of service model the game will be released under 131 00:08:43.280 --> 00:08:45.494 What kind of graphic engine is being used, BM structure, etc 132 00:08:45.494 --> 00:08:48.736 These factors have a greater impact on production costs 133 00:08:48.934 --> 00:08:54.123 And the specific scenario may not significantly affect them 134 00:08:54.509 --> 00:08:57.059 For graphic resource needs 135 00:08:57.375 --> 00:09:01.297 It may be challenging to find designers 136 00:09:01.514 --> 00:09:04.984 who specialize in SF compared to those who create fantasy 137 00:09:05.479 --> 00:09:08.804 It's still hard to say there is a significant correlation 138 00:09:10.507 --> 00:09:18.288 Between this and the overall production costs 139 00:09:19.466 --> 00:09:23.847 You might realize the role of the scenario in game development 140 00:09:23.847 --> 00:09:28.003 might not be as significant as initially thought 141 00:09:28.359 --> 00:09:31.399 If we consider the games that win 142 00:09:31.785 --> 00:09:35.342 Game of the Year awards annually 143 00:09:36.025 --> 00:09:39.380 You may have noticed that there has been many games 144 00:09:40.400 --> 00:09:42.944 Achieve great result by pairing 145 00:09:42.944 --> 00:09:47.900 Remarkable gameplay with compelling scenarios 146 00:09:48.900 --> 00:09:51.694 Not only succeed commercially but also provide an emotional impact 147 00:09:52.259 --> 00:09:54.703 And enjoyment comparable to what films offer 148 00:09:55.188 --> 00:10:01.513 Then, let's try to define more precisely how they differ 149 00:10:01.939 --> 00:10:06.085 In my opinion, the scenarios for webtoons, web novels, or movies and TV series 150 00:10:06.085 --> 00:10:09.202 Are fundamentally written to be shown to an audience 151 00:10:09.519 --> 00:10:16.335 The story, expression, the flow of the narrative, and the audiovisual direction 152 00:10:16.335 --> 00:10:19.994 How the plot is assembled are really important 153 00:10:20.410 --> 00:10:25.510 Ultimately, the destination of this scenario is the eyes and ears 154 00:10:26.302 --> 00:10:30.351 However, the fundamental purpose of game scenarios isn't to show things 155 00:10:30.599 --> 00:10:33.942 But rather to induce the act of gameplay 156 00:10:34.130 --> 00:10:37.473 One is about presentation, the other is about prompting actions 157 00:10:37.750 --> 00:10:42.933 It's about how to motivate players to engage with the game 158 00:10:42.933 --> 00:10:46.273 Convey objectives and provide 159 00:10:46.679 --> 00:10:53.862 Emotional or various rewards throughout the process of achieving those goals 160 00:10:54.139 --> 00:10:57.995 Ultimately, the endpoint of a game scenario is the play itself 161 00:10:59.064 --> 00:10:59.902 Don't you agree? 162 00:11:01.080 --> 00:11:03.538 If a scenario for movies, webtoons, web novels, or dramas 163 00:11:03.538 --> 00:11:05.292 Must be pleasing to the eyes and ears 164 00:11:05.609 --> 00:11:07.584 Regardless of how great 165 00:11:07.584 --> 00:11:12.291 Magnificent, or impressive the game scenario may be 166 00:11:12.509 --> 00:11:17.885 The most important thing is that players are satisfied by playing 167 00:11:18.509 --> 00:11:20.712 The gameplay itself 168 00:11:20.870 --> 00:11:23.140 Isn't just having fun using skills and destroying stuff 169 00:11:23.140 --> 00:11:24.615 Depending on the genre of the game 170 00:11:24.852 --> 00:11:28.984 If it's RPG, going through difficult challenges with your character 171 00:11:29.479 --> 00:11:33.434 And finally pressing the quest completion button and receiving rewards 172 00:11:33.613 --> 00:11:36.281 Those moments can also be satisfying for players 173 00:11:36.489 --> 00:11:42.563 In FPS games, with the realistic maps, characters, and items 174 00:11:43.266 --> 00:11:47.231 The sensation of impact when shooting guns can be satisfaction for players 175 00:11:47.231 --> 00:11:50.529 Each game genre varies significantly based on its system features 176 00:11:50.529 --> 00:11:53.316 In the end, we should write scenarios 177 00:11:53.811 --> 00:11:55.479 That are enjoyable to play through 178 00:11:55.479 --> 00:11:57.835 The phrase sounds a bit unfamiliar, right? 179 00:11:58.103 --> 00:12:00.360 So we have to keep thinking about it constantly 180 00:12:00.360 --> 00:12:06.608 From the perspective of a designer, it's not just about focusing on the story 181 00:12:06.608 --> 00:12:10.052 One need to constantly think about the gameplay 182 00:12:10.052 --> 00:12:11.806 Of the project that they are in 183 00:12:13.281 --> 00:12:14.875 Let's dig even deeper 184 00:12:14.875 --> 00:12:18.550 When we think of games with a good scenario 185 00:12:18.550 --> 00:12:21.123 Games known for their meticulous scenario 186 00:12:21.123 --> 00:12:23.692 Games that has well executed narratives 187 00:12:23.949 --> 00:12:26.479 That unfold like movies 188 00:12:26.479 --> 00:12:32.588 Such as Heavy Rain, The Last of Us, Detroit become human 189 00:12:33.073 --> 00:12:37.190 As you play, you can experience the scenario 190 00:12:37.190 --> 00:12:40.786 With what's called cut scenes and as they flow well and are fun 191 00:12:41.162 --> 00:12:44.667 Don't you get the feeling of not wanting to actually play the game? 192 00:12:45.014 --> 00:12:48.645 One just wants to know how the story unfolds 193 00:12:48.645 --> 00:12:54.479 What happens to the character, if he dies or lives, what happens to the country or organization 194 00:12:55.479 --> 00:12:59.925 Like this, sometimes, the story is more compelling than the actual gameplay itself 195 00:13:00.816 --> 00:13:04.700 On the other hand, the same narrative format but 196 00:13:04.700 --> 00:13:07.330 The gameplay itself is so much more fun 197 00:13:08.162 --> 00:13:09.273 It was like that for me playing the World of Warcraft 198 00:13:10.045 --> 00:13:12.756 It's so much fun that I wouldn't even care about the story 199 00:13:13.004 --> 00:13:14.635 I wanted to learn new skills 200 00:13:14.774 --> 00:13:18.429 I just want the items and equipments 201 00:13:18.826 --> 00:13:22.438 Like so, as the gameplay itself is more fun 202 00:13:22.685 --> 00:13:26.677 One might not like having to run into cut scenes 203 00:13:27.142 --> 00:13:30.213 On the developer's perspective 204 00:13:30.213 --> 00:13:31.806 It really gives them a headache 205 00:13:32.271 --> 00:13:36.544 They were working on scenario in order to make the game more fun 206 00:13:36.544 --> 00:13:41.657 And that cost money and man power for the contents creation 207 00:13:41.657 --> 00:13:46.984 One might think the scenario is hindering the gameplay 208 00:13:47.598 --> 00:13:49.479 If one think this way 209 00:13:49.914 --> 00:13:54.707 They may be experienced developers somewhat familiar with game scenario development 210 00:13:55.231 --> 00:14:01.564 I want to discuss the aspects I've considered while developing my game 211 00:14:02.138 --> 00:14:05.885 So let's talk about what kind of considerations to be made 212 00:14:06.712 --> 00:14:11.687 Requirements and considerations for game scenario writing 213 00:14:11.687 --> 00:14:15.113 When it comes to game scenarios, it typically involves 214 00:14:16.241 --> 00:14:21.418 crafting a cohesive narrative, coherence, plot, twists, clichés 215 00:14:21.734 --> 00:14:23.796 internal and external conflicts of characters 216 00:14:23.796 --> 00:14:27.835 It would involve a lot of considerations about the completeness 217 00:14:28.321 --> 00:14:31.766 From the perspective of someone writing game scenarios 218 00:14:32.053 --> 00:14:35.895 As I've been mentioning 219 00:14:36.281 --> 00:14:40.350 We're not writing scenarios like those for movies, dramas, webtoons, or web novels 220 00:14:41.152 --> 00:14:44.895 Make sure not to forget that you're crafting a game scenario to engage players hands on 221 00:14:45.578 --> 00:14:49.503 What we need to consider, in my opinion, are primarily these four key aspects 222 00:14:49.741 --> 00:14:53.083 Taking a detached view, when I look at my work 223 00:14:53.677 --> 00:14:55.796 I have a check list of four 224 00:14:56.400 --> 00:14:59.608 The first one is the part I just described 225 00:15:00.172 --> 00:15:04.659 You need to objectively assess whether your scenario is 226 00:15:04.778 --> 00:15:07.865 Interrupting immersion in the game currently developing 227 00:15:08.657 --> 00:15:12.072 As I try to convey the story of this scenario 228 00:15:12.745 --> 00:15:16.687 current quest, or character 229 00:15:16.915 --> 00:15:18.536 It's crucial to assess 230 00:15:18.536 --> 00:15:22.479 Whether you're unintentionally interrupting gameplay by 231 00:15:22.479 --> 00:15:24.123 forcing players to read dialogue boxes 232 00:15:24.786 --> 00:15:29.499 Whether you're enhancing or bothering 233 00:15:31.073 --> 00:15:35.501 The horizontal and vertical expansion of user experience 234 00:15:35.501 --> 00:15:38.677 During an exciting battle, character's growth moment, trading sequence 235 00:15:40.360 --> 00:15:42.479 The horizontal and vertical user experience is 236 00:15:42.736 --> 00:15:46.717 For example, it's about doing more of what one's currently doing 237 00:15:47.142 --> 00:15:49.449 If I want to expand quantitatively 238 00:15:50.954 --> 00:15:52.756 I want to gather more items 239 00:15:53.885 --> 00:15:57.835 And grow characters to deal more damage 240 00:15:57.835 --> 00:16:00.036 Then I'm inclined towards broadening 241 00:16:00.106 --> 00:16:04.905 horizontally in both directions based on my past experiences 242 00:16:05.222 --> 00:16:07.984 Vertical experience refers to contents we haven't been encountered yet 243 00:16:09.330 --> 00:16:11.940 Haven't been playing due to short playtime 244 00:16:11.940 --> 00:16:15.103 Or due to lack of personal skills 245 00:16:15.212 --> 00:16:20.202 It involves gradually gaining the ability to tackle these tasks 246 00:16:20.400 --> 00:16:24.093 And finding great enjoyment in them as play time accumulates 247 00:16:24.291 --> 00:16:26.643 However, you should continuously assess 248 00:16:26.921 --> 00:16:30.360 Whether you are obstructing players in order to progress your story 249 00:16:31.311 --> 00:16:38.123 And through ongoing player testing and gathering feedback from others 250 00:16:38.123 --> 00:16:41.657 Ensure you're not inadvertently blocking players 251 00:16:42.479 --> 00:16:45.202 Secondly, you should think about 252 00:16:45.538 --> 00:16:49.152 How specifically your participation in the is 253 00:16:49.390 --> 00:16:53.954 Making the game more enjoyable due to your scenario 254 00:16:56.004 --> 00:16:59.427 Let's say you are participating in a RPG project 255 00:16:59.556 --> 00:17:01.875 It can be collectible RPG, an idle game or strategy sim 256 00:17:01.954 --> 00:17:05.707 There are various genres of games that could fall under this category 257 00:17:06.182 --> 00:17:08.198 The upmost important factor is that 258 00:17:08.594 --> 00:17:14.142 The quality and completeness of the scenario comes after this 259 00:17:14.350 --> 00:17:19.964 An analysis of the preferences and tastes of users 260 00:17:20.628 --> 00:17:23.127 Who enjoy and willingly pay for games 261 00:17:23.384 --> 00:17:27.895 In the genre of the game which you are currently developing 262 00:17:28.172 --> 00:17:30.429 Should be conducted 263 00:17:31.875 --> 00:17:36.548 Do you remember the scenarios of games like PUBG, Clash Royale? 264 00:17:36.786 --> 00:17:39.898 So, those games were not poorly made 265 00:17:39.898 --> 00:17:41.628 Or created without scenarios 266 00:17:41.974 --> 00:17:45.972 They were just made like a well made gourmet dish by a seasoned chef 267 00:17:45.972 --> 00:17:49.340 Who meticulously understood the genre's characteristics 268 00:17:49.588 --> 00:17:54.806 They incorporated just the right amount of story and scenarios 269 00:17:54.994 --> 00:17:59.321 That players would enjoy 270 00:17:59.321 --> 00:18:04.865 Delivering exactly the kind of entertainment they desired 271 00:18:05.390 --> 00:18:10.123 Writing such compelling stories is an essential thing in the first place 272 00:18:10.390 --> 00:18:13.994 What should come first is understanding the genre of the game 273 00:18:14.618 --> 00:18:18.707 then adding the preferences of users who like this genre 274 00:18:19.321 --> 00:18:22.479 And finally incorporating the distinctive systems of the game 275 00:18:23.182 --> 00:18:28.172 I believe that writing a story that effectively utilizes 276 00:18:28.736 --> 00:18:30.865 These three elements is the most crucial key point 277 00:18:31.736 --> 00:18:35.439 The next consideration would be to think about 278 00:18:35.439 --> 00:18:39.479 What we might lose in our project 279 00:18:39.697 --> 00:18:42.905 Due to the game scenarios I'm writing 280 00:18:43.994 --> 00:18:46.479 You might think there's nothing to lose 281 00:18:46.479 --> 00:18:48.073 What matters is the effort you put into 282 00:18:48.538 --> 00:18:55.479 But, to develop and narrative driven stories 283 00:18:55.618 --> 00:18:58.093 Typically seen in other genres 284 00:18:58.479 --> 00:19:03.033 Substantial development budget, extensive development time, manpower, and equipment are usually required 285 00:19:04.251 --> 00:19:05.400 You should know this 286 00:19:05.400 --> 00:19:09.538 So, to clarify, it takes a continuous investment of 287 00:19:09.944 --> 00:19:12.538 Development budget to deliver narratives 288 00:19:12.538 --> 00:19:14.657 Let's say I am a game character 289 00:19:14.826 --> 00:19:16.568 I'm having this conversation with you right now 290 00:19:16.925 --> 00:19:19.410 Having conversations like this in a studio setting 291 00:19:19.410 --> 00:19:22.558 We are uncertain in terms of importance but 292 00:19:22.786 --> 00:19:27.548 The money to make motions used in conversation like this 293 00:19:27.548 --> 00:19:30.618 Can be spent to make another skill motion and users might like it better 294 00:19:32.024 --> 00:19:35.360 Motions like swinging like this and like that, and adding footwork like this 295 00:19:35.489 --> 00:19:38.345 So, game scenarios are 296 00:19:38.514 --> 00:19:42.340 As proficiency grows, it can help save development costs 297 00:19:42.489 --> 00:19:47.291 Or utilize existing game development resources 298 00:19:47.291 --> 00:19:52.588 Especially enhancing the utility value of graphic resources 299 00:19:53.944 --> 00:19:59.410 For example, especially from the late 1990s to the early 2000s. 300 00:19:59.410 --> 00:20:04.479 During that time, many Japanese games managed 301 00:20:04.479 --> 00:20:06.934 To save on development costs and resource usage 302 00:20:07.073 --> 00:20:11.439 While still delivering compelling narrative direction 303 00:20:12.241 --> 00:20:15.479 The game that comes to mind is Farland Tactics 2 304 00:20:15.479 --> 00:20:19.340 When playing that game, my feeling was 305 00:20:19.340 --> 00:20:23.588 Firstly, the storytelling itself is engaging and enjoyable 306 00:20:24.687 --> 00:20:28.493 Let's consider adapting this 307 00:20:28.493 --> 00:20:31.954 To a mass produced smartphone RPG 308 00:20:32.123 --> 00:20:33.479 It can certainly be implemented 309 00:20:33.796 --> 00:20:38.895 With just dialogue boxes, character dialogues, and animations, along with reusable maps 310 00:20:39.934 --> 00:20:41.637 Implementation is feasible 311 00:20:42.093 --> 00:20:44.736 Even if the map from 8 years ago is identical to the current one 312 00:20:45.202 --> 00:20:48.469 And the monsters are similar, it shouldn't be a significant issue 313 00:20:48.934 --> 00:20:51.350 However, from the users' perspective 314 00:20:51.350 --> 00:20:53.826 They might react like, "Oh, they reused this? 315 00:20:54.132 --> 00:20:57.439 Usually, when a test is difficult, the difficulty changes, so it's not like they reused resources 316 00:20:57.875 --> 00:21:02.954 Following the scenario flow naturally led to revisiting familiar maps 317 00:21:03.222 --> 00:21:06.489 Reducing reluctance 318 00:21:07.479 --> 00:21:11.727 And enhancing the utility of game resources, as I mentioned earlier 319 00:21:11.905 --> 00:21:14.083 One map was reduced characters were simplified 320 00:21:14.083 --> 00:21:15.964 Monsters development costs were reduced 321 00:21:16.667 --> 00:21:20.073 You need to approach game scenarios with a greater sensitivity 322 00:21:20.073 --> 00:21:24.301 Towards time and money, like this, focusing on how they impact both 323 00:21:25.202 --> 00:21:29.796 Lastly, the fourth point to consider is 324 00:21:29.796 --> 00:21:34.529 How much the game has become more enjoyable due to the game scenario 325 00:21:34.934 --> 00:21:37.479 So, regarding the second point we discussed earlier 326 00:21:37.479 --> 00:21:40.727 How the game becomes more enjoyable because of my scenario 327 00:21:41.420 --> 00:21:43.687 we should consider 328 00:21:44.083 --> 00:21:46.261 whether the scenario has extended the gameplay cycle 329 00:21:46.261 --> 00:21:48.736 Or aligned with current trends 330 00:21:48.984 --> 00:21:52.053 To stimulate more success 331 00:21:52.360 --> 00:21:57.934 And does it have elements that can be leveraged in marketing to appeal 332 00:21:57.934 --> 00:21:59.321 And boost popularity from the start 333 00:21:59.826 --> 00:22:02.746 I think we should consider these aspects together 334 00:22:03.192 --> 00:22:07.311 Therefore, as I continue to develop games 335 00:22:09.618 --> 00:22:12.647 And reflect on my past experiences in game development 336 00:22:12.984 --> 00:22:15.222 These four points I mentioned earlier 337 00:22:15.222 --> 00:22:18.360 Are essential aspects that one needs to learn and acquire 338 00:22:19.479 --> 00:22:22.717 While working in a game company, starting a game startup 339 00:22:22.717 --> 00:22:24.637 Or participating in game club activities 340 00:22:24.637 --> 00:22:29.449 To write compelling game scenarios 341 00:22:30.519 --> 00:22:34.152 You'll find them more impactful and resonant through experience 342 00:22:34.529 --> 00:22:37.251 Is my scenario not disrupting immersion in the game? 343 00:22:37.994 --> 00:22:40.885 What aspects of the game are made more enjoyable because of my scenario? 344 00:22:41.429 --> 00:22:44.350 What might be lost due to my scenario? 345 00:22:44.944 --> 00:22:48.845 How much more enjoyable does it become because of my scenario? 346 00:22:49.192 --> 00:22:53.063 These factors that need to be consistently checked and improved 347 00:22:53.063 --> 00:22:54.370 Through practical experience 348 00:22:55.123 --> 00:22:59.182 Fundamentally, the requirements for a game story and scenario writer 349 00:22:59.529 --> 00:23:01.588 Are another aspect to consider 350 00:23:02.400 --> 00:23:04.578 How much knowledge 351 00:23:05.360 --> 00:23:10.152 Do you have across various fields 352 00:23:10.479 --> 00:23:13.707 How many stories do you have 353 00:23:14.014 --> 00:23:17.222 That can be adapted into game scenarios 354 00:23:17.222 --> 00:23:19.826 In a metaphorical sense, I feel like they are the paints for drawings 355 00:23:19.826 --> 00:23:23.172 That could involve humanities, natural sciences 356 00:23:23.172 --> 00:23:26.667 History and likely many more fields 357 00:23:27.806 --> 00:23:33.093 So, there are four books I would like to recommend 358 00:23:33.330 --> 00:23:35.875 These are books that serve as compass points 359 00:23:36.241 --> 00:23:37.637 Not only for making game scenarios 360 00:23:37.637 --> 00:23:40.271 But also for game planning in general 361 00:23:40.390 --> 00:23:44.340 The first one is Carl Sagan's book Cosmos 362 00:23:45.073 --> 00:23:47.043 This book takes you through 363 00:23:47.934 --> 00:23:55.162 how the universe was born, how Earth was formed as a result 364 00:23:55.162 --> 00:24:00.024 and how life could emerge on Earth 365 00:24:00.024 --> 00:24:04.499 It explores how humanity discovered and understood things 366 00:24:04.499 --> 00:24:06.568 Revealing the journey of experiences and awakening 367 00:24:06.568 --> 00:24:09.717 That led to our understanding 368 00:24:10.479 --> 00:24:11.717 So, when it comes to game scenarios 369 00:24:11.717 --> 00:24:13.519 we often start with the classic tale of 370 00:24:13.519 --> 00:24:15.172 In the beginning, there were angels and demons 371 00:24:15.538 --> 00:24:16.628 Please stop 372 00:24:16.628 --> 00:24:18.558 Angels and demons have already fought way too much 373 00:24:18.855 --> 00:24:22.717 I believe having a solid foundation in creativity is 374 00:24:23.152 --> 00:24:26.360 Essential to generating interesting content thereafter 375 00:24:27.014 --> 00:24:30.113 The second book is Richard Dawkins' The Selfish Gene 376 00:24:31.053 --> 00:24:33.717 If the first book explains how the universe came to be 377 00:24:33.717 --> 00:24:36.548 why it exists and how the solar system 378 00:24:36.548 --> 00:24:38.548 And Earth formed 379 00:24:38.964 --> 00:24:42.578 The Selfish Gene specifically explains 380 00:24:42.578 --> 00:24:46.479 How organisms are born and evolved 381 00:24:46.776 --> 00:24:51.212 Including how humans 382 00:24:51.736 --> 00:24:54.934 Homo sapiens, came to be 383 00:24:56.915 --> 00:25:00.459 The next book that follows in my opinion 384 00:25:00.905 --> 00:25:06.033 should be Yuval Noah Harari's Sapiens A Brief History of Humankind 385 00:25:06.637 --> 00:25:11.608 That book explores how humans have built civilizations and lived throughout history 386 00:25:12.222 --> 00:25:14.053 It reveals just that to us 387 00:25:14.806 --> 00:25:18.628 Finally, Jared Diamond's Guns, Germs, and Steel 388 00:25:19.162 --> 00:25:23.360 After 15th, 14th century, 389 00:25:24.271 --> 00:25:26.657 The world history was lead by European countries 390 00:25:26.657 --> 00:25:30.509 Early civilization wasn't like this 391 00:25:30.509 --> 00:25:32.796 But now, the US and European countries are being the big boys 392 00:25:32.796 --> 00:25:35.974 That's how the story lines up 393 00:25:35.974 --> 00:25:37.806 So if you read these four books 394 00:25:38.340 --> 00:25:41.845 No matter what genre of game scenario you write 395 00:25:42.123 --> 00:25:43.410 You'll have a standard to follow 396 00:25:43.410 --> 00:25:44.608 The way you are going to unfold the story 397 00:25:45.538 --> 00:25:50.251 Doesn't matter whether it's RPG, fantasy, sci-fi, or zombie themed 398 00:25:50.519 --> 00:25:52.548 How to establish a solid foundation 399 00:25:52.687 --> 00:25:56.073 Based on a set of standards 400 00:25:56.073 --> 00:25:57.984 I believe you will be able to come up with these standards 401 00:25:58.707 --> 00:26:00.519 for those watching this video 402 00:26:00.845 --> 00:26:02.984 And considering writing game scenarios 403 00:26:02.984 --> 00:26:07.479 It might be time to move beyond stories of elves and knights fighting dragons 404 00:26:07.479 --> 00:26:08.875 We've seen enough 405 00:26:09.152 --> 00:26:10.954 How many dragons have been sacrificed? 406 00:26:11.192 --> 00:26:12.766 How many adventures have you been on 407 00:26:13.370 --> 00:26:21.103 Instead, by reading excellent books that can become the foundation for your imagination 408 00:26:21.103 --> 00:26:25.994 You'll be able to write unique stories that others might not think of 409 00:26:26.746 --> 00:26:30.608 This will enable you to write pieces that are recognized for their higher value 410 00:26:30.608 --> 00:26:32.796 That will become the paint for your palette 411 00:26:33.479 --> 00:26:35.885 Don't rely on summarized versions on platforms like YouTube 412 00:26:37.865 --> 00:26:42.756 Short clips on YouTube, memes or blog posts 413 00:26:42.756 --> 00:26:49.291 Are good mediums for quick and efficient information and knowledge intake 414 00:26:49.875 --> 00:26:53.033 As scenario writers, while quick access 415 00:26:53.647 --> 00:26:55.994 To information and knowledge is important 416 00:26:55.994 --> 00:26:58.529 But enlightenment is more important 417 00:26:59.885 --> 00:27:04.578 It's more important to gain insight 418 00:27:04.578 --> 00:27:07.222 About how an author felt and what they learned 419 00:27:08.152 --> 00:27:12.202 Leading them to express it in text 420 00:27:13.568 --> 00:27:17.400 I hope you can prepare a palette with a variety of colors 421 00:27:18.915 --> 00:27:20.212 Next, you'll need a brush 422 00:27:21.063 --> 00:27:24.113 What good is having paint if you don't use it to create something? You need to start painting 423 00:27:24.786 --> 00:27:28.202 This part actually relates to writing ability and literacy 424 00:27:30.093 --> 00:27:31.826 It's truly surprising 425 00:27:31.826 --> 00:27:36.479 nowadays, not only are there mass-produced smartphone games in our country 426 00:27:36.816 --> 00:27:40.241 but also a variety of great games like Dave the Diver, P's Lies 427 00:27:40.241 --> 00:27:42.806 And recently released Stella Blade 428 00:27:43.113 --> 00:27:46.202 You might wonder if these are really made in our country 429 00:27:46.202 --> 00:27:50.311 Games with Impressive narrative and production 430 00:27:50.311 --> 00:27:51.499 Are continually being introduced 431 00:27:52.657 --> 00:27:54.845 But the actual surprising point is that 432 00:27:55.132 --> 00:27:58.925 It's truly heartbreaking when beautifully directed scenes 433 00:27:59.420 --> 00:28:04.033 stunning visuals, and cool characters are marred 434 00:28:05.964 --> 00:28:07.014 By poorly written dialogue 435 00:28:07.845 --> 00:28:10.340 I'm not saying this just because I studied Korean literature 436 00:28:10.776 --> 00:28:14.379 Fundamentally, it's about the power to construct sentences 437 00:28:14.478 --> 00:28:18.311 When there is a lack of ability to effectively drive the narrative 438 00:28:18.786 --> 00:28:23.043 Trying to rely solely on extensive knowledge and information can be problematic 439 00:28:23.410 --> 00:28:29.410 It feels like these writings are jumping out and shooting up towards the sky 440 00:28:29.410 --> 00:28:35.360 Therefore, for this aspect, it's beneficial to refer to the works of authors like Park Wan-seo 441 00:28:35.736 --> 00:28:39.142 There are many books in pure literature that gracefully 442 00:28:40.400 --> 00:28:44.653 And beautifully articulate the nuances of the Korean language without awkwardness 443 00:28:45.029 --> 00:28:48.984 Additionally, poetry also offers a wealth of good examples that 444 00:28:49.222 --> 00:28:53.826 Showcase how to use language effectively 445 00:28:53.826 --> 00:28:56.647 While exploring these works 446 00:28:57.954 --> 00:28:59.429 You can also look into how to enhance your own writing skills 447 00:28:59.429 --> 00:29:02.321 So, it's essential that these three aspects are balanced 448 00:29:02.657 --> 00:29:04.657 As I mentioned at the beginning 449 00:29:05.004 --> 00:29:07.944 There are four key elements that I need to carefully check 450 00:29:08.093 --> 00:29:09.905 While progressing through the game project 451 00:29:11.093 --> 00:29:16.222 On one side, I have a wealth of materials from various fields 452 00:29:16.420 --> 00:29:18.707 Such as humanities science, and history 453 00:29:18.994 --> 00:29:26.628 Which can be subjects and ingredients for creating a compelling scenario 454 00:29:26.628 --> 00:29:30.093 These pieces of knowledge can become excellent paints 455 00:29:31.033 --> 00:29:34.370 And to express them effectively, strong writing skills are necessary 456 00:29:34.647 --> 00:29:36.330 And I told you that is our brush 457 00:29:36.826 --> 00:29:38.657 Lastly, what I would like to say is 458 00:29:38.657 --> 00:29:40.162 That there is one more variable to consider 459 00:29:40.657 --> 00:29:41.439 And It's age 460 00:29:42.727 --> 00:29:48.598 Last year, Slam Dunk, The First Slam Dunk was a huge success 461 00:29:48.835 --> 00:29:52.251 and an interview with the author, Takehiko Inoue, comes to mind 462 00:29:52.251 --> 00:29:53.370 They ask him 463 00:29:53.925 --> 00:29:55.519 If he Can publish further stories 464 00:29:55.519 --> 00:29:58.182 Such as they are curious about the sequel or Baekho's story 465 00:29:58.479 --> 00:29:59.964 The author said 466 00:30:00.113 --> 00:30:01.578 That he cannot continue 467 00:30:01.578 --> 00:30:04.172 Because right now, he feels too old to have the qualifications 468 00:30:04.439 --> 00:30:08.553 To draw the youthful passion, innocence, dreams 469 00:30:08.553 --> 00:30:13.558 and aspirations of high school students 470 00:30:13.964 --> 00:30:16.479 I'll be turning 50 next year myself 471 00:30:16.905 --> 00:30:18.073 I really agree to that 472 00:30:18.786 --> 00:30:21.954 Each age group has certain stories that can really capture the essence of the story 473 00:30:21.954 --> 00:30:26.934 Those of you listening to this lecture right now are preparing for employment 474 00:30:26.934 --> 00:30:30.333 Most of you listening are young 475 00:30:30.333 --> 00:30:33.667 Either in your twenties or early thirties 476 00:30:33.667 --> 00:30:39.043 Full of youthful vigor, dreams, and passions that are not easily subdued 477 00:30:39.400 --> 00:30:44.509 In other words, it means you can sincerely dig into a much broader range of subjects 478 00:30:44.509 --> 00:30:47.657 The topics we love, which can even be seen as the themes that touch our hearts 479 00:30:48.162 --> 00:30:52.192 Dreams, love, hope, courage, equality, human rights, and so on 480 00:30:52.489 --> 00:30:56.033 Stories that, when heard, may evoke awkwardness from some, but are universally loved by everyone 481 00:30:56.033 --> 00:31:00.608 It can be said that the age when one can write most sincerely and diligently is often 482 00:31:00.608 --> 00:31:03.914 When one's expertise isn't fully formed yet 483 00:31:03.914 --> 00:31:06.519 Those who are still building their experience and skills 484 00:31:07.142 --> 00:31:12.667 So, it's better to write more, play more good games 485 00:31:12.667 --> 00:31:17.420 And ponder more while you're young, even if it's just a little bit every day 486 00:31:18.479 --> 00:31:22.826 That's why people play games to enjoy them before another day passes 487 00:31:22.826 --> 00:31:24.311 And they get a day older 488 00:31:25.053 --> 00:31:28.553 While movies and music can be comforting 489 00:31:29.821 --> 00:31:33.261 Or uplifting during sad times, providing a mood change 490 00:31:33.420 --> 00:31:35.063 Games often don't have such thing 491 00:31:35.756 --> 00:31:38.182 People just want games that bring joy, happiness, and fun 492 00:31:38.182 --> 00:31:40.817 Gamers themselves have played a significant role 493 00:31:41.035 --> 00:31:44.113 In growing the industry into a larger entity 494 00:31:44.360 --> 00:31:47.484 When you combine the entire market size of movies and music 495 00:31:47.910 --> 00:31:49.875 It still doesn't come close to the size of the gaming industry 496 00:31:49.875 --> 00:31:51.598 Did you know that? It's how big the gaming industry is 497 00:31:51.598 --> 00:31:53.093 It has never been smaller 498 00:31:53.241 --> 00:31:54.697 It's only getting bigger 499 00:31:54.697 --> 00:31:57.438 Because there is continuous and relentless advancement 500 00:31:57.745 --> 00:32:00.093 In both software and hardware technologies 501 00:32:00.380 --> 00:32:02.588 No one knows for certain which games 502 00:32:02.588 --> 00:32:04.776 Using which technologies and formats will gain popularity 503 00:32:04.974 --> 00:32:07.350 Like how Pokémon GO leveraged AR technology 504 00:32:07.578 --> 00:32:14.429 The integration of revolutionary technologies such as AI and big data 505 00:32:15.014 --> 00:32:17.885 Into games in the metaverse and the Fourth Industrial Revolution era 506 00:32:18.509 --> 00:32:22.410 Holds immense potential for creating incredibly enjoyable games 507 00:32:23.766 --> 00:32:28.618 Imagining how these technologies could enhance gameplay is challenging 508 00:32:29.093 --> 00:32:33.251 And it will captivate our expectations within those contents 509 00:32:33.251 --> 00:32:36.261 But what truly matters is the narratives 510 00:32:37.529 --> 00:32:41.974 AI may defeat a top Go player like Lee Sedol in the game of Baduk 511 00:32:42.291 --> 00:32:44.241 But they don't have life 512 00:32:44.628 --> 00:32:46.994 They have never fallen in love 513 00:32:47.687 --> 00:32:51.865 Therefore, as narratives become increasingly central in content 514 00:32:51.865 --> 00:32:53.439 Whether in games or movies 515 00:32:54.004 --> 00:32:57.583 it seems we're moving towards an era 516 00:32:57.870 --> 00:33:00.340 Where the personal narratives of writers are becoming more important 517 00:33:01.004 --> 00:33:04.826 Not only celebrities who are currently being exposed for past school violence but 518 00:33:05.093 --> 00:33:09.222 but also how a writer's life experiences shape their ability to convey such emotions 519 00:33:09.538 --> 00:33:11.677 and excitement through their scenarios 520 00:33:11.895 --> 00:33:14.429 Are becoming increasingly important 521 00:33:14.895 --> 00:33:23.380 So, it would be great if you could start as soon as possible, even just a little bit 522 00:33:23.380 --> 00:33:24.647 Just like I told you 523 00:33:24.647 --> 00:33:28.786 Understand the characteristics of game scenarios and general scenarios well 524 00:33:29.033 --> 00:33:35.004 Build a solid intellectual foundation in my mind, create a well stocked library of ideas 525 00:33:35.301 --> 00:33:38.024 And if you express these contents 526 00:33:38.449 --> 00:33:41.538 In an engaging way with strong writing skills 527 00:33:42.628 --> 00:33:47.608 Combined with the energy of youth 528 00:33:48.142 --> 00:33:50.727 You can become a great game designer capable of writing 529 00:33:50.915 --> 00:33:53.835 Excellent and enjoyable game scenarios 530 00:33:54.598 --> 00:33:56.865 That concludes my lecture 531 00:33:57.241 --> 00:34:01.548 I hope to have the opportunity to come back with another great lecture next time 532 00:34:02.449 --> 00:34:04.330 Thank you for watching and listening 533 00:34:05.723 --> 00:34:07.974 Role and Differences Between Game Scenario and General Scenario Webtoons and web novels scenario Plays an absolute role in its success No significant difference in production costs based on genre 534 00:34:07.974 --> 00:34:10.179 Movies and TV series scenario In terms of box office success is relatively significant The scenario directly translates into production costs Production costs vary significantly depending on the genre and the cast 535 00:34:10.179 --> 00:34:12.446 Game scenario The scenario does not act as an absolute determinant of box office success Focusing on gameplay rather than story centric elements is crucial and requires thoughtful consideration 536 00:34:12.446 --> 00:34:14.465 Requirements and considerations when writing a game scenario include Considerations for game scenario Does the scenario disrupt the immersion of the game? Continuous monitoring and feedback on user experience expansion are necessary 537 00:34:14.465 --> 00:34:16.495 What aspects become more engaging due to the scenario? Sufficient understanding of the game's genre, platform, target audience, etc., is needed What might be lost due to the scenario? 538 00:34:16.495 --> 00:34:18.435 Considerations regarding development costs and timeframe for the project are necessary How much does the game become more enjoyable due to the scenario? Sufficient reflection on the value and fun elements brought about by the scenario is needed 539 00:34:18.435 --> 00:34:20.330 Basic requirements of a game scenario Building diverse background knowledge applicable to scenario material Ability to express various background knowledge in writing is necessary