Hello, I am Jaegon Jang
I welcome you to the course for people who are interested in the game industry
Today, we will talk about the origin and history of games
The origin and history of games
This lecture is about how game developed
From ancient times to this day
And further understand it
Game is not just an entertainment tool
But it's closely related with the development of civilization
But was always a part of human history
Let's start with games from ancient times
First game would be
Ancient Game 1 'King of Ur' which was originated in Mesopotamian civilization
This game was discovered in ancient Mesopotamia area
It's estimated to have been made 4,500 years ago
The game board is made of 20 rectangular spaces
Each spaces are distinguished by specific colors and symbols
This game has a high possibility of having religious and astrological meaning
It seems that it was used in ceremonies of the society
Ancient Game 2 Next is 'Senet game' form ancient Egypt
This game is one of the oldest games discovered from ancient Egypt
It existed about 5000 years ago
Senet game takes place in a T-shaped board
The purpose of this game is to move the pieces through the rock board from start to finish
This game had more meaning than just entertainment
Coinciding with the ancient Egypt culture
It had elements that symbolized the journey of afterlife
Next, we will look at the development of ancient games to modern games
There were various boardgames in medieval Europe
Medieval Europe game 1 'Chess' is a game we are very familiar of
It started in medieval India, and through Persia
It was spread in Europe
Chess is a game that consists pieces with different moving abilities
The goal is to protect the king
While trying to take out the opponent's king
It needs strategies and tactical plans
It was used as a model for military strategies
Medieval Europe Game 2 Meanwhile, a strategy game called 'Baduk' or 'Go' developed in East Asia
'Baduk' is known to be started in ancient China
Two players take turns using black and white stones
On the board and try to expand their territories
'Baduk' has simple rules
There can be unlimited depth of strategies
It has been traditionally used as a tool for mental discipline
Its philosophical and artistic values were acknowledged
Games developed under the context of various cultures and history
It reflects the unique values and philosophy of each civilizations
These traditional games are still popular in modern society
It influences the planning and ways of playing of digital games
Next, we will look at the history and development of video games
From the 1970s till today, the video game industry
Has grown rapidly by technological innovation and change in culture
We will learn about the changes of game technologies from each era
And how the game industry developed
Video Game 1 The history of video game starts with the arcade games of the 1970s
The most famous game of them, and in game history is
'Pong', which came out in 1972
The first arcade video game, Pong Pong was motivated by a simple pingpong game
Two players exchange the ball with a small rectangle paddle
This game caught worldwide popularity
It was an example which showed video game could be a part of the pop culture
Video game 2 Later on, the game industry had a huge change with the console games for home
The 1980s were the era of console games
Console game companies, such as Atari led the market
Atari 2600 pioneered the home console game market
It made the base of playing various games
By changing the cartridge
Later on, Japan's Nintendo's FamiCom
In North America, the console was called NES for Nintendo entertainment system, and it entered the marked
Games like Super Mario Bros was
A worldwide hit
It led to a huge change of the industry
As home consoles came out
Home computers also came out
Video game 3 The 1990s were the golden era of PC games
Games such as Doom or Warcraft was a major success
Also, the graphic technology developed in this era
3D graphic technology was introduced
The visual and immersion level was hugely increased
Also, the Internet made network games possible
Which allowed the players to compete and cooperate
Anywhere in the world
The possiblities of multiplaying
And the environment which made playing anywhere in the world
The 2000s were an era of crucial changes in the game industry
Along with the rapid development of digital technology
The game industry of this era could be explained by two major characteristics
Video Game 4 It was the sufacing of online games and the advancement of game technology
It was an era when especially online games became mainstream
Along with the growth of Internet, MMORPG games became popular
World of Warcraft could be the main example
It was released in 2004 and gained popularity worldwide
Hundreds of players
Could play together at the same time
In the online cyberspace
The interaction provided a new form of gaming experience
This game's genre was role-playing
And a system called raid was introduced
With one leader and the rest of the party hunts down a big monster
And accomplish an achievement
So the game got popular all over the world
Especially in Korea
How did it happen?
We learned that games reflect cultural characteristics earlier
Our culture enjoys fight and action
We were a warlike race
Korea spent the most time
Playing this game then any other countries
With the advanced online technology, game technologies also became advanced
So the graphic and the complexity of game playing improved drastically
Especially graphic processing improved a lot due to the development of hardware
Therefore, games were able to provide a more realistic and detailed visual
For example, the game 'Crysis' was releasedin 2007
It showed the highest level of graphic and physical engine
The term 'game engine' was acknowledged by this game
It was discovered that through game engines, high quality graphics and physical rendition was possible
Based on these engines, lots of games were released
The most famous game of them
Would be 'Aion' of NCSOFT
So the game made by the engine
Crysis's technical requirement was so high
That it was able to run smoothly with only the most advanced hardware
The console games had significant progress too
Playstation, Xbox, Nintendo
And Gamecubes were released in the early 2000s
And were very successful
Playstation 2 was one of the best-selling game consoles
It provided games of various genres
Hundreds of millions products were sold worldwide
Later on, the sudden rise of mobile platform
The cornerstone of mobile gaming was discovered
Video Game 5 In the late 2000s, smartphones came out and the mobile game market began to form
The advent of iPhone and Android platforms
Made a new possibility to the programmers
Which was distribution of games through smartphones
Games like 'Angry Bird' had a huge success
It laid the foundation of the growth for mobile games
For examples of Korea, Anipang and DragonFlight
Was the ones that laid the foundation of mobile games
Anipang became a game which the whole country knew
The Ceo of Sundaytoz, which made Anipang, stepped down
The company made a value of KRW 50 billion
Worth of stocks, and they were sold to another company
This rapid growth of the mobile game market
Led to the interest of social gaming
And made mobile games more poplular
Several significant changes were made in the game industry in the 2010s
Along with the continuous development of digital technologies
Video Game 6 Especially social gaming had a sudden rise
Along with the popularity of social network platforms
Social games became very popular
SNG, which stands for social network game
Spread through Facebook
It made the interaction between players as a part of game playing
These games provided a new type of game experience
Compared to previous PC, console, mobile games
It attracted the non-traditional gamer class to the gaming world
Therefore, gamers who didn't know about games so much
Discovered they could play games with simple clicks
People realized games aren't hard and complicated
It made all the age groups become gamers
At the same time, mobile games became more popular
The advanced smarthphone technology, and the spread of tablet PC
Mobile game market had a rapid growth
For example, Candy Crush Saga and Clash of clans
Would be the representative games
It made a huge success as a game which can be played anywhere and anytime
Also, these games had a different purchase method
As in the past, it was to purchase the game itself and download to play it
It changed to purchasing the items of the game, and make it affect the playing
It was a profit model called in-app purchase
And made a big impact financially
There were a lot of changes on the profit models too
The models used advertisements
And it was discovered that by selling the items in the game
Could make a lot of profit and value
Lastly, we'll look at recent years
Video Game 7: Streaming service and cloud gaming In the early 2020s, new gaming technologies
And more various and segmentalized gaming industry structure developed
The techonology made playing games remotely possible rather that on phones
Cloud gaming and game streamings
Services became the new trend
Cloud based game service makes playing high quality games on any device possible
Even when the user doesn't have a high-performance hardware
Google's Stadia, and Microsoft's Xcloud was
The frontrunner of this field, and highly improved the accessibility to games
The reason why cloud based gaming became so popular
The Internet penetration expanded and provided better service
Made it possible to play high quality games
With real time communications
The term Cloud gaming
Made the gaming service rise up
The spread of game streaming service
Lots of users broadcast and watch
Real time game plays on platforms such as Twitch
In the past, games delivered expriences through game plays
But now, the entertainment of watching game plays was acknowledged
It provided a new type of game service of
Sharing game experiences and forming communities
Fortnite could be the best example
The streamers play the game
Through live streaming
People could watch them play
And enjoy it together
Also, with the collaborations and events with the streamers
New marketing strategies were shown
The development of technology and change in market
Provides interesting prospects on how the game industry would develop
Games are not just for entartainment
They are means for education, social interaction, and cultural expression
And these roles will be strengthened in the future
We learned about the origins and history of games
Games from past to present were always linked with development of technology
While producing your own game, predicting the technology of the future
Would help it to be a more successful, popular game
Be aware of that game always goes together with technology
I hope an entertaining, unique
game which represents a period comes out
Thank you
The orign and history of game Ancient games Royal Game of Ur : A game made 4,500 years ago discovered in ancient Mesopotamia area
Senet Game : One of the oldest boardgames found in ancient Egypt, it existed about 5,000 years ago
Medieval Games Chess : Strategy game started in Medieval India, spread to Europe through Persia Go (Baduk) : Started from ancient China, two players expand their territory on the board
History of video games and the process of development 1970s : Arcade games 1972 : The most famous game in history 'Pong' was released
1980s : Home console games Atari's 2600 and Nintendo pioneered the home game market, and found the base of various ways to enjoy games
1990s : PC games and networkd games The visual and immersion level improved highly due to the 3D graphic techonologies
2000s : Rise of online gaming and advancement in game technology The graphics as complexity of game plays increased highly and provided realistic and detaild visuals
The history and development of video games 2010s : Social gaming Mobile game market grew rapidly due to smartphones and tablet PC
2020s : Streaming service and cloud gaming Accessibility to game were improved drastically with cloud based game service
Through streaming services, lots of users broadcast and watch game plays real time on platforms