WEBVTT 1 00:00:25.950 --> 00:00:31.020 Hello this is Min Park, director and CEO of Studio Cliff 2 00:00:31.020 --> 00:00:36.871 In this lecture, I will teach you about storyboards and storyboard reel 3 00:00:36.871 --> 00:00:42.604 It is also called pre-vis, which is English 4 00:00:43.158 --> 00:00:47.495 It literally mean pre-visualization 5 00:00:47.941 --> 00:00:49.882 So what the differences are 6 00:00:50.149 --> 00:00:54.000 and what storyboard and storyboard reels are is what we'll talk about today 7 00:00:54.446 --> 00:00:58.267 The concept of storyboard 8 00:00:58.267 --> 00:01:02.000 First I'll tell you what storyboard is 9 00:01:02.366 --> 00:01:04.733 through an example 10 00:01:06.000 --> 00:01:07.475 What is storyboard 11 00:01:07.851 --> 00:01:12.723 In animations, movies, ads, drama series and such 12 00:01:13.188 --> 00:01:15.495 Same of pitching 13 00:01:16.099 --> 00:01:19.050 When making a content, something that 14 00:01:19.050 --> 00:01:24.287 lists the plot and information about the filming that is needed visually 15 00:01:24.832 --> 00:01:26.584 I put it this way, a list 16 00:01:26.931 --> 00:01:30.178 Storyboard has continuity 17 00:01:30.584 --> 00:01:34.624 We called it the field, or also the site 18 00:01:34.624 --> 00:01:37.436 It is also called 'conti' in the site 19 00:01:37.436 --> 00:01:40.822 Conti is short of continuity 20 00:01:40.822 --> 00:01:43.000 When we watch cartoons 21 00:01:43.000 --> 00:01:47.485 or drama series, when they're near the end 22 00:01:47.485 --> 00:01:50.426 there are things like 'see you in the next episode' 23 00:01:50.426 --> 00:01:52.723 or expressions like 'to be continued' 24 00:01:52.921 --> 00:01:57.000 This indicates continuity 25 00:01:57.307 --> 00:02:00.000 and this is also what expresses storyboards 26 00:02:00.000 --> 00:02:04.069 So in the field, we call it conti or storyboard 27 00:02:04.069 --> 00:02:06.000 Or also pre-vis 28 00:02:06.000 --> 00:02:10.416 They are basically all the same thing but 29 00:02:10.416 --> 00:02:14.673 I'd like to tell you the exact terms and their roles 30 00:02:15.485 --> 00:02:17.158 First, what is pre-vis 31 00:02:18.089 --> 00:02:23.267 Pre-vis, previsualization, to be exact 32 00:02:23.545 --> 00:02:27.356 is a short of previsualization 33 00:02:27.673 --> 00:02:30.168 It literally means pre-visualization 34 00:02:30.168 --> 00:02:31.188 It means exactly what it says 35 00:02:31.446 --> 00:02:35.455 Then storyboards are also a pre-visual 36 00:02:35.455 --> 00:02:36.772 that is, a scenario 37 00:02:36.772 --> 00:02:41.921 Storyboard is made with scenario, script 38 00:02:41.921 --> 00:02:46.079 It is drawing pictures, so it could be the first visualization 39 00:02:46.079 --> 00:02:50.069 In fact, there are concept designers and character designers 40 00:02:50.069 --> 00:02:52.000 and many parts visualizing 41 00:02:52.000 --> 00:02:54.317 By part, or by mood 42 00:02:54.317 --> 00:02:57.792 But what leads the storytelling of the movie 43 00:02:57.792 --> 00:03:03.416 by working in terms of camera angle, continuity, cuts, scenes is the storyboard 44 00:03:04.594 --> 00:03:07.347 So it is the same for pre-vis 45 00:03:07.347 --> 00:03:09.485 but before, the term pre-vis wasn't used 46 00:03:10.010 --> 00:03:14.733 So then why it is used now is since there are more 3D videography these days 47 00:03:15.000 --> 00:03:19.149 We make dummies for 3D 48 00:03:19.149 --> 00:03:22.149 Like dolls, or wooden dolls 49 00:03:22.149 --> 00:03:26.396 Even without details on the face, we make many wooden dolls 50 00:03:26.396 --> 00:03:29.158 with the characters being chubby or skinny, tall or short 51 00:03:29.158 --> 00:03:33.762 They make dolls of the main characters of the movie 52 00:03:34.059 --> 00:03:37.723 And with them, the animation is made until the end of the movie 53 00:03:37.723 --> 00:03:42.089 And when a storyboard is made with the dolls 54 00:03:42.089 --> 00:03:46.495 that is previsualization, storyboard 55 00:03:46.495 --> 00:03:51.158 So usually, making storyboards using 56 00:03:51.158 --> 00:03:54.079 3D works is called pre-vis 57 00:03:54.079 --> 00:03:56.168 It is really not much different from storyboards 58 00:03:56.832 --> 00:03:58.139 It's not different at all 59 00:03:58.475 --> 00:04:01.673 The meaning is previsualization 60 00:04:01.911 --> 00:04:03.059 and that there are not much differences 61 00:04:03.297 --> 00:04:06.079 That it is used in these meanings in the industry 62 00:04:06.307 --> 00:04:09.020 Is it wrong to call a pre-vis a storyboard? No 63 00:04:09.287 --> 00:04:13.356 But what we worked on 3D and what we drew by hand in 2D 64 00:04:13.356 --> 00:04:18.000 by hand drawing to make a storyboard 65 00:04:18.287 --> 00:04:19.356 they seem a bit different 66 00:04:19.356 --> 00:04:21.505 You need devices with the needed technology 67 00:04:21.713 --> 00:04:24.030 By hand, you just need pencil and paper 68 00:04:24.366 --> 00:04:27.733 So in that sense, to differentiate it from 69 00:04:27.733 --> 00:04:32.545 what is made in 2D, this term was made 70 00:04:34.257 --> 00:04:38.772 This is an LG ad, Jetson Family 71 00:04:38.772 --> 00:04:41.614 Smart ThinkQ, an image ad 72 00:04:41.614 --> 00:04:45.040 It was only aired in North America 73 00:04:45.040 --> 00:04:49.000 And I was the general director of the storyboard 74 00:04:49.337 --> 00:04:51.713 You can see here 75 00:04:52.000 --> 00:04:57.356 It's an animation storyboard with the total running time of 2 minutes and 32 seconds 76 00:04:57.624 --> 00:04:59.158 And storyboard artist 77 00:04:59.158 --> 00:05:02.000 We don't say storyboarder 78 00:05:02.000 --> 00:05:05.673 It's usually added 'er' to express a person who does something 79 00:05:06.000 --> 00:05:09.426 But we don't say storyboarder and we say storyboard artist 80 00:05:09.802 --> 00:05:12.693 And in animation movies or normal movies 81 00:05:12.693 --> 00:05:16.871 there are exact terms for 82 00:05:16.871 --> 00:05:19.812 each parts, like artist and director 83 00:05:20.208 --> 00:05:22.624 What uses 'artist' is three parts 84 00:05:22.624 --> 00:05:24.347 when making animation movie 85 00:05:24.762 --> 00:05:27.832 There are storyboard artist, concept artist 86 00:05:27.832 --> 00:05:29.614 and layout artist 87 00:05:29.812 --> 00:05:31.871 These three parts use the term 'artist' 88 00:05:31.871 --> 00:05:34.693 These are the only parts that use the word 'artist' 89 00:05:34.693 --> 00:05:37.812 We are expecting this one panel 90 00:05:37.812 --> 00:05:40.099 of layout will show on the screen like this 91 00:05:40.832 --> 00:05:45.158 This is a storyboard that I made 92 00:05:45.158 --> 00:05:46.248 for HD sie 93 00:05:46.248 --> 00:05:48.901 This is a storyboard I wrote 94 00:05:49.119 --> 00:05:51.782 You can see here, scene #1 95 00:05:51.782 --> 00:05:54.089 -1, written here. The panel 96 00:05:54.089 --> 00:05:56.782 These are all for scene #1, up to number 5 97 00:05:56.782 --> 00:05:59.723 Panel 1, 2, 3, 4, 5 98 00:05:59.723 --> 00:06:03.238 It is a detailed sketch of the process of becoming an animation 99 00:06:03.663 --> 00:06:08.000 Something like smoke or cloud passes by 100 00:06:08.000 --> 00:06:11.396 And as that happens, the background that is the main component 101 00:06:11.396 --> 00:06:13.644 The house that the main characters live appears 102 00:06:13.644 --> 00:06:16.772 And the title Jetson Family appears 103 00:06:17.188 --> 00:06:18.931 This is how the intro starts 104 00:06:19.139 --> 00:06:21.802 Here you can see it saying picture 105 00:06:22.327 --> 00:06:23.525 Here the cut numbers 106 00:06:24.109 --> 00:06:25.515 and this is the page number 107 00:06:25.881 --> 00:06:30.020 And then action, how it should be done 108 00:06:30.228 --> 00:06:31.752 Dialog literally means the lines 109 00:06:32.000 --> 00:06:33.337 Time means running time 110 00:06:33.337 --> 00:06:36.832 How long this cut, this panel will last 111 00:06:36.832 --> 00:06:38.861 is already determined in the storyboard 112 00:06:38.861 --> 00:06:42.505 All these information about the camera, acting 113 00:06:42.802 --> 00:06:44.218 and camera angles, 114 00:06:45.000 --> 00:06:50.000 exposure, special effects, and running time 115 00:06:50.000 --> 00:06:52.475 It's like an instruction with every information 116 00:06:52.475 --> 00:06:54.000 or a blueprint 117 00:06:54.356 --> 00:06:59.356 Storyboard is what is first visualized 118 00:06:59.356 --> 00:07:02.228 after writing the scenario 119 00:07:02.228 --> 00:07:06.525 Once you see this, you can imagine 120 00:07:06.525 --> 00:07:09.000 how the movie will unfold and move 121 00:07:09.634 --> 00:07:10.772 Look into the future 122 00:07:10.772 --> 00:07:14.000 It starts with an English title like this 123 00:07:14.455 --> 00:07:16.822 The process of selling a product 124 00:07:17.000 --> 00:07:21.297 As I told you in the previous lecture 125 00:07:21.297 --> 00:07:25.347 I showed you how to film the subject with a camera in A, B, C 126 00:07:25.347 --> 00:07:28.366 Here, since again I'm the director, 127 00:07:28.743 --> 00:07:32.000 I put scenes of two main characters looking at a monitor 128 00:07:32.000 --> 00:07:35.762 and then having three main characters, with their side of their faces showing 129 00:07:35.762 --> 00:07:39.416 I put my intentions of the directing by choosing this kind of scenes 130 00:07:39.703 --> 00:07:42.000 Usually, storyboard artist 131 00:07:42.000 --> 00:07:45.396 and director play separate roles 132 00:07:45.396 --> 00:07:48.594 but like me, someone who does directing can make a storyboard 133 00:07:48.594 --> 00:07:50.594 and someone who makes storyboards also does directing 134 00:07:50.822 --> 00:07:55.960 Like this, here we have future world 135 00:07:56.644 --> 00:07:58.822 So a new product appears 136 00:07:58.822 --> 00:08:00.287 and the main character comes up and starts talking 137 00:08:00.287 --> 00:08:04.089 I put the translation here since it was in English 138 00:08:04.317 --> 00:08:05.168 Wow 139 00:08:05.406 --> 00:08:08.089 Then the script, sound FX, like this 140 00:08:08.089 --> 00:08:11.832 TV screen FX, things like this 141 00:08:11.832 --> 00:08:13.495 CG FX, it's written here 142 00:08:13.802 --> 00:08:15.446 Camera sliding focus 143 00:08:15.446 --> 00:08:18.109 How the camera is going to move 144 00:08:19.158 --> 00:08:20.218 is marked 145 00:08:20.505 --> 00:08:21.703 It goes on like this 146 00:08:21.950 --> 00:08:26.436 For example, this is a commercial movie 147 00:08:26.653 --> 00:08:30.663 but I just put it here so that I can give you an example 148 00:08:31.000 --> 00:08:34.624 This is a Disney animation, 'Lilo & Stitch' 149 00:08:34.624 --> 00:08:38.248 It's a TV series made from a Disney animation 150 00:08:39.079 --> 00:08:42.802 There's a famous Japanese animation studio called Mad House 151 00:08:43.386 --> 00:08:48.129 The director there worked with Disney 152 00:08:48.792 --> 00:08:51.881 When they came to Korea for the storyboard work 153 00:08:51.881 --> 00:08:56.287 I was the director and this is what I had made 154 00:08:56.733 --> 00:08:58.119 It was aired this way 155 00:08:58.822 --> 00:09:01.723 You can see here, it's similar 156 00:09:02.861 --> 00:09:06.554 It's usually not constrained in format horizontally or vertically 157 00:09:07.010 --> 00:09:09.604 In the US they usually use horizontal 158 00:09:09.604 --> 00:09:11.941 and in Korea and Japan 159 00:09:11.941 --> 00:09:18.515 it seems that Vertical storyboards are preferred 160 00:09:18.822 --> 00:09:20.525 But there are no set format 161 00:09:20.861 --> 00:09:22.000 Here there are lines 162 00:09:22.515 --> 00:09:23.733 'Please, stop now' 163 00:09:24.198 --> 00:09:27.673 'Shut up little boy, get off me' When this line is said 164 00:09:27.673 --> 00:09:31.683 On the part where it says 'P, please' 165 00:09:31.683 --> 00:09:35.426 we can know the situation or the thoughts of the protagonist 166 00:09:35.614 --> 00:09:36.703 He's desperate 167 00:09:36.861 --> 00:09:38.683 He's asking desperately 168 00:09:38.941 --> 00:09:40.931 And if you see here 169 00:09:40.931 --> 00:09:45.000 the character saying 'shut up little boy, get off me' is 170 00:09:45.000 --> 00:09:46.436 very angry now 171 00:09:46.614 --> 00:09:50.020 Before anything is drawn on this storyboard panel 172 00:09:50.267 --> 00:09:54.149 the situation is imagined with just the scenario and lines 173 00:09:54.376 --> 00:09:56.000 So in what angle it will be filmed, 174 00:09:56.000 --> 00:09:59.525 the angry face, and how the two characters and tangled to each other 175 00:09:59.525 --> 00:10:02.307 and how they talk to each other imagined 176 00:10:02.307 --> 00:10:03.832 is expressed through the drawings here 177 00:10:04.436 --> 00:10:05.762 This becomes the storyboard 178 00:10:06.624 --> 00:10:09.475 Here, it says 1 0 179 00:10:09.475 --> 00:10:11.683 1 0, 2 06 180 00:10:11.683 --> 00:10:17.069 This means, you might have heard of 181 00:10:17.069 --> 00:10:18.465 films with 16 frames or 24 frames 182 00:10:18.743 --> 00:10:23.000 Now we have 4K, 8K, 60P and everything 183 00:10:23.000 --> 00:10:24.416 but the films that we used to see 184 00:10:24.416 --> 00:10:27.188 the ones with a bunch of square holes 185 00:10:27.188 --> 00:10:29.921 It means the number of the frames 186 00:10:30.149 --> 00:10:34.842 24 of them becomes a second 187 00:10:35.208 --> 00:10:37.901 You saw each cells 188 00:10:37.901 --> 00:10:41.158 You know, using a projector and 189 00:10:41.158 --> 00:10:43.069 rolling them all connected 190 00:10:43.416 --> 00:10:44.218 That is film 191 00:10:44.218 --> 00:10:47.158 In a role, they become a plate this big and they are also very thick 192 00:10:47.446 --> 00:10:50.703 They are all singe cuts that are connected 193 00:10:50.703 --> 00:10:52.832 that are then projected through a projector 194 00:10:52.960 --> 00:10:56.861 One cell from that film is a frame 195 00:10:56.990 --> 00:10:57.614 One frame 196 00:10:57.851 --> 00:11:02.198 24 of those would be about this long 197 00:11:02.515 --> 00:11:05.446 All that passing is 1 second 198 00:11:05.683 --> 00:11:10.802 So here, is this scene 113? 199 00:11:10.960 --> 00:11:14.287 113-2, -3, -4 200 00:11:16.000 --> 00:11:19.040 There is up until -3, and it moves on to 114 201 00:11:19.228 --> 00:11:23.792 The time until here, the length of number 113 202 00:11:24.040 --> 00:11:25.178 is 1 second, it means 203 00:11:25.851 --> 00:11:27.772 And 14 cuts 204 00:11:27.772 --> 00:11:29.267 The cuts of #114 205 00:11:29.267 --> 00:11:32.327 Panel 1, 2, 3 of 14 206 00:11:32.327 --> 00:11:36.564 All these stories unfolding takes 3 seconds 207 00:11:36.871 --> 00:11:38.000 That's what this marks 208 00:11:38.168 --> 00:11:40.861 It is all already set in the storyboard 209 00:11:41.079 --> 00:11:43.525 It is quite different from movie storyboards 210 00:11:43.891 --> 00:11:47.515 It is very detailed and all the angles are predetermined 211 00:11:47.792 --> 00:11:51.069 So animation storyboards are 212 00:11:51.069 --> 00:11:54.079 something that has all the directing in it 213 00:11:54.079 --> 00:11:56.000 and the editings as well, almost 214 00:11:56.970 --> 00:12:01.347 Like this, real life movies and animation storyboards have differences 215 00:12:02.000 --> 00:12:03.366 This is how it works 216 00:12:03.663 --> 00:12:06.901 Lilo & Stitch, the drawings are pretty similar 217 00:12:06.901 --> 00:12:08.327 Not exactly the same 218 00:12:08.327 --> 00:12:10.287 It doesn't have to be identical, you just need to tell 219 00:12:10.574 --> 00:12:11.871 More roughly 220 00:12:12.079 --> 00:12:15.356 circles or before, there were characters we made 221 00:12:16.000 --> 00:12:17.822 out of wires 222 00:12:17.822 --> 00:12:19.653 Stick man, something like that 223 00:12:19.871 --> 00:12:21.634 Like that, even just a 224 00:12:21.634 --> 00:12:26.000 circle and lines, if you can tell what it is, it's good 225 00:12:26.000 --> 00:12:29.752 Camera angles or movements, what actions there are, 226 00:12:30.059 --> 00:12:33.317 even if they are drawn very roughly, they are people 227 00:12:34.050 --> 00:12:36.000 that worked in the industry for long enough to understand them 228 00:12:36.188 --> 00:12:38.000 so they understand with the layout 229 00:12:38.703 --> 00:12:41.337 This is the form that I use 230 00:12:41.871 --> 00:12:42.931 I told you before 231 00:12:43.327 --> 00:12:47.257 Here there's a cross, and there are dotted lines and full lines 232 00:12:47.604 --> 00:12:52.000 Here there are many rectanlges 233 00:12:52.624 --> 00:12:54.208 Where the center of the screen is 234 00:12:54.208 --> 00:12:59.455 In cameras, or when we take photos or videos with our phones 235 00:12:59.772 --> 00:13:01.653 there are indication lines, right? 236 00:13:01.653 --> 00:13:04.000 Where the center is and where the side is 237 00:13:04.139 --> 00:13:06.673 The format may be a little different 238 00:13:07.099 --> 00:13:11.455 but it let's you guess where the center is 239 00:13:11.455 --> 00:13:13.198 and where the ends are 240 00:13:13.515 --> 00:13:16.000 The dotted lines here, animations aren't 241 00:13:16.277 --> 00:13:18.871 filming actors acting 242 00:13:19.416 --> 00:13:22.455 It is drawing acting and putting that into screens 243 00:13:22.455 --> 00:13:26.901 So when drawing the pictures, to ensure that it isn't cut off 244 00:13:27.188 --> 00:13:33.030 It's the field guide that tells you to draw over the ending lines 245 00:13:34.079 --> 00:13:35.198 It marks these 246 00:13:35.198 --> 00:13:36.871 If you draw 247 00:13:36.990 --> 00:13:39.228 the picture only up to the dotted lines? 248 00:13:39.495 --> 00:13:44.000 Wherever it be, a theater or a TV, 249 00:13:44.000 --> 00:13:47.327 the picture will be cut off at the right edge, like it's unfinished 250 00:13:47.713 --> 00:13:51.030 So it's a mark that tells you to draw enough over this point 251 00:13:51.347 --> 00:13:53.891 and there are lines on the left and right 252 00:13:53.891 --> 00:13:58.386 This is, in art class we use our hands 253 00:13:58.386 --> 00:14:00.723 to draw a cross and think about the perspective 254 00:14:01.040 --> 00:14:05.129 You might have heard of the golden ratio 255 00:14:05.594 --> 00:14:08.000 There is the best spot 256 00:14:08.000 --> 00:14:11.792 where the space, that cut, in the rectangular TV screen 257 00:14:11.792 --> 00:14:16.277 the stability is maximized and the viewer is most comfortable 258 00:14:16.653 --> 00:14:19.564 Or deliberately making them intense 259 00:14:19.564 --> 00:14:20.941 to created tension 260 00:14:21.208 --> 00:14:24.475 It is about these ratio in the screen 261 00:14:24.683 --> 00:14:27.782 It is telling us to draw the pictures where most of the actions 262 00:14:27.782 --> 00:14:31.337 are acted out in here, when making the storyboard 263 00:14:31.416 --> 00:14:34.822 If a face is cut off in the corner here 264 00:14:35.178 --> 00:14:37.436 it seems weird 265 00:14:37.644 --> 00:14:39.970 So it's saying don't draw it and express it like that 266 00:14:39.970 --> 00:14:43.446 but be sure to but the character inside the dotted lines 267 00:14:43.594 --> 00:14:47.178 and make them move or do something 268 00:14:47.475 --> 00:14:51.812 I told you here, action, dialog, and running time 269 00:14:52.317 --> 00:14:55.396 And here, the page 270 00:14:55.772 --> 00:14:57.911 You have to write the page number 271 00:14:57.911 --> 00:15:00.653 Because there are a lot of storyboards 272 00:15:00.653 --> 00:15:02.941 60-70 pages, it can go over 100 pages 273 00:15:03.673 --> 00:15:07.950 Longer ones could reach 200-300 pages 274 00:15:07.950 --> 00:15:11.525 Then if a page is gone from the middle of the storyboard, you can't find it 275 00:15:12.366 --> 00:15:16.673 It can be hard to figure out where to put that 276 00:15:16.673 --> 00:15:19.921 So you have to make sure to write the page numbers 277 00:15:19.921 --> 00:15:21.515 You could find it with the scene numebrs but 278 00:15:21.990 --> 00:15:25.554 This, how to make a storyboard 279 00:15:25.554 --> 00:15:28.297 Giving examples is 280 00:15:28.297 --> 00:15:29.901 one of the best way to teach right 281 00:15:30.139 --> 00:15:32.069 I made a VR animation 282 00:15:32.069 --> 00:15:35.515 made with hand drawn 2D pictures 283 00:15:35.515 --> 00:15:36.851 called 'Latte Artist' last year 284 00:15:37.267 --> 00:15:42.000 It is still on tour in the international film festival 285 00:15:42.119 --> 00:15:46.574 It was one over 15 awards in the festival 286 00:15:46.762 --> 00:15:52.495 So this is a part of the scenario of the work that was in the film festival and 287 00:15:52.495 --> 00:15:55.396 was aired in many countries 288 00:15:56.663 --> 00:15:58.911 Here, the scenario goes like this 289 00:15:58.911 --> 00:16:01.030 Scene #1, inside a dark cafe 290 00:16:01.535 --> 00:16:04.782 You can see the place and the surrounding environment 291 00:16:04.782 --> 00:16:06.204 Morning, the time 292 00:16:06.482 --> 00:16:09.525 Outside, it's sunny 293 00:16:09.871 --> 00:16:13.050 The door opens and a man comes in with a scooter 294 00:16:13.713 --> 00:16:17.297 The lights turn on in the hall, it's talking about the space that he's entering 295 00:16:17.297 --> 00:16:19.297 He turns on the lights and puts an apron on 296 00:16:19.663 --> 00:16:23.337 Turning on the coffee machine, grinder, and the water boiler 297 00:16:23.337 --> 00:16:26.198 Sihyun moves busily in the bar 298 00:16:26.198 --> 00:16:28.663 It seems like the first character is Sihyun 299 00:16:29.871 --> 00:16:32.168 Second, in the cafe, in the morning 300 00:16:32.168 --> 00:16:35.673 Loud coffee grinder noises, coffee machine sounds 301 00:16:35.673 --> 00:16:36.624 Sihyun brewing coffee 302 00:16:36.842 --> 00:16:39.772 Here, the mornings are connected inside the cafe 303 00:16:40.257 --> 00:16:42.871 Continuity, that is the basics of storyboards 304 00:16:43.000 --> 00:16:45.515 I told you just before, continuity 305 00:16:46.228 --> 00:16:50.574 And then narration starts in scene #2 306 00:16:52.158 --> 00:16:55.297 It is said cut or also scene 307 00:16:55.297 --> 00:16:57.089 but they are clearly different 308 00:16:57.257 --> 00:16:59.198 Cuts together compose scenes 309 00:16:59.198 --> 00:17:02.000 like chasing scenes, action scenes, 310 00:17:02.188 --> 00:17:06.287 explosion scene, love scene, many 311 00:17:06.287 --> 00:17:10.287 Those scenes are a group of cuts 312 00:17:10.495 --> 00:17:13.752 with the same topic 313 00:17:14.792 --> 00:17:20.594 Separating scenes is not 314 00:17:20.594 --> 00:17:21.941 exact or clear like math 315 00:17:22.208 --> 00:17:24.505 It's a very long story but 316 00:17:24.505 --> 00:17:29.396 I'll just call them scenes to make the explanation easy 317 00:17:29.396 --> 00:17:33.515 Narration, 'the first thing to do after opening the cafe is 318 00:17:33.515 --> 00:17:35.535 setting the grinding size of the coffee beans' 319 00:17:35.723 --> 00:17:38.960 With the narration of what the main character is saying 320 00:17:38.960 --> 00:17:43.238 the screen will show him making coffee and doing other stuff 321 00:17:43.554 --> 00:17:46.178 So like a third person perspective 322 00:17:46.178 --> 00:17:48.257 even though the main character isn't talking 323 00:17:48.257 --> 00:17:51.822 the narration keeps playing here 324 00:17:51.822 --> 00:17:53.802 So these situations, by seeing the scenario 325 00:17:54.139 --> 00:17:55.832 we imagine it in our heads 326 00:17:56.257 --> 00:18:00.000 'Coffee beans are very sensitive to humidity so if the environment is humid 327 00:18:00.198 --> 00:18:03.317 it absorbs the moisture in the air and due to the oil in the coffee beans 328 00:18:03.317 --> 00:18:05.614 espresso brewing is slowed down' 329 00:18:06.000 --> 00:18:08.436 It is something very professional right? 330 00:18:08.604 --> 00:18:11.030 He's a barista, I get that 331 00:18:11.030 --> 00:18:13.851 but he's talking about how to use the equipment 332 00:18:13.851 --> 00:18:16.000 to brew espresso 333 00:18:16.406 --> 00:18:18.624 and how to grind the coffee beans 334 00:18:19.188 --> 00:18:21.881 and inside, it would be inside the cafe in this case, 335 00:18:22.168 --> 00:18:26.921 according to whether it's summer or winter time 336 00:18:27.188 --> 00:18:29.693 by how humid it is 337 00:18:29.693 --> 00:18:32.594 he needs to set the right grinding size, he's speaking in great details 338 00:18:32.911 --> 00:18:35.168 'On the other side, if it's dry, the brewing is quick 339 00:18:35.574 --> 00:18:37.851 Due to this characteristic of coffee beans, to keep the 340 00:18:37.851 --> 00:18:39.871 espresso flavor consistent, 341 00:18:39.871 --> 00:18:43.149 I have to change the grinding size several times a day' 342 00:18:43.149 --> 00:18:45.614 Seems like it's something very important right? 343 00:18:46.426 --> 00:18:49.168 Something that a good barista must do 344 00:18:49.455 --> 00:18:51.782 So these things are written in the narration 345 00:18:51.782 --> 00:18:53.990 'I am a barista' 346 00:18:54.099 --> 00:18:55.743 Now this is separated 347 00:18:55.743 --> 00:18:58.356 It's saying that the scene is changing 348 00:18:58.713 --> 00:19:02.703 Looking at this scenario, people who make storyboards will imagine 349 00:19:03.020 --> 00:19:05.891 In the beginning, he enters a cafe where the lights are off 350 00:19:06.228 --> 00:19:10.000 Then should the camera film from the outside or the inside? 351 00:19:10.485 --> 00:19:15.554 It should be facing the cafe entrance from the inside 352 00:19:15.554 --> 00:19:18.792 So with the main character entering, the space lights up 353 00:19:18.792 --> 00:19:22.050 and when he comes inside and turns the lights on, it gets even brighter 354 00:19:22.050 --> 00:19:24.277 These situations will be in their minds 355 00:19:24.772 --> 00:19:28.327 They will also imagine the character in the bar 356 00:19:28.525 --> 00:19:31.525 There are no people yet since he's getting ready to open 357 00:19:31.911 --> 00:19:33.762 So he opens the cafe doors 358 00:19:33.762 --> 00:19:35.861 in the morning and set the grinding size 359 00:19:35.861 --> 00:19:37.446 blah blah, it continues 360 00:19:37.663 --> 00:19:42.010 They will think about how to draw these in their heads right? 361 00:19:42.762 --> 00:19:44.743 So it will have to show a very 362 00:19:45.376 --> 00:19:48.000 professional, and someone that is familiar with the machines 363 00:19:48.267 --> 00:19:52.020 So wide, when we say side it means 364 00:19:52.020 --> 00:19:54.347 the whole body of the character is showing 365 00:19:54.812 --> 00:19:56.416 So rather than filming it in wide, 366 00:19:57.010 --> 00:20:00.000 with the camera up close, showing the barista's hand 367 00:20:00.000 --> 00:20:03.822 or his face, how he's handling the equipment will be 368 00:20:03.822 --> 00:20:06.584 more effective, in my thoughts 369 00:20:06.851 --> 00:20:09.624 If I were the storyboard artist, I would put these scenes 370 00:20:10.000 --> 00:20:13.733 So I'll show you how we work with this 371 00:20:13.733 --> 00:20:16.723 scenario of about half a page 372 00:20:19.629 --> 00:20:20.287 Let's see 373 00:20:20.564 --> 00:20:22.000 He's trying coffee 374 00:20:24.000 --> 00:20:27.515 It's showing tasting coffee and evaluating the test 375 00:20:27.515 --> 00:20:29.554 and working with the machines 376 00:20:29.554 --> 00:20:33.168 that is, showing the process in the end rather than in the beginning 377 00:20:33.574 --> 00:20:37.040 So the inside of the cafe is zoomed out 378 00:20:37.426 --> 00:20:38.564 It is also called truck back 379 00:20:38.564 --> 00:20:40.634 There are varioius terms for zoom out 380 00:20:40.792 --> 00:20:45.079 The vocabulary for real life movies and animations' camera working are a bit different 381 00:20:45.079 --> 00:20:46.455 but they all mean the same 382 00:20:46.673 --> 00:20:49.267 The camera was zoomed in 383 00:20:49.267 --> 00:20:53.129 filming the coffee machine on the side and 384 00:20:53.129 --> 00:20:55.832 his upper body shot drinking coffee 385 00:20:55.832 --> 00:20:59.624 and then the camera zooms out to show the cafe 386 00:20:59.624 --> 00:21:02.000 the whole space 387 00:21:02.822 --> 00:21:04.198 and like that, the title is shown 388 00:21:04.416 --> 00:21:05.931 The title 'Espresso' 389 00:21:06.842 --> 00:21:09.812 Here, 'Sihyun tasting the coffee. 390 00:21:09.812 --> 00:21:12.426 Looks out the window with a satisfied look' 391 00:21:12.426 --> 00:21:14.030 This is will be 392 00:21:14.030 --> 00:21:16.693 cut that comes after him setting the grinding size 393 00:21:16.960 --> 00:21:22.188 This is will be his action after getting the right grinding size 394 00:21:22.366 --> 00:21:24.059 And then 'I am a barista' 395 00:21:24.059 --> 00:21:26.030 This becomes the intro 396 00:21:27.228 --> 00:21:29.693 'Zoom out through the glass' 397 00:21:29.693 --> 00:21:32.000 'The camera moves backwards' this will be the special effects 398 00:21:32.446 --> 00:21:34.970 Slowing down, title logo 399 00:21:35.356 --> 00:21:39.376 The whole cafe and the street showing 400 00:21:39.376 --> 00:21:40.455 with the title 401 00:21:40.693 --> 00:21:46.139 Like this, through imagination and putting directing intentions 402 00:21:46.347 --> 00:21:49.525 camera work is added 403 00:21:49.525 --> 00:21:52.683 and with the right eye level, a storyboard is made 404 00:21:53.257 --> 00:21:55.683 You saw the scenario right 405 00:21:56.485 --> 00:21:58.545 It's an actual movie 406 00:21:58.545 --> 00:22:03.050 He got the grinding size set, and talk about how humidity matters for coffee and everything 407 00:22:03.050 --> 00:22:05.446 From that process, 408 00:22:05.901 --> 00:22:09.752 until before the title comes up, part of the storyboard, 409 00:22:09.752 --> 00:22:11.327 we'll see how that's filmed 410 00:22:18.129 --> 00:22:19.693 He's doing latte art 411 00:22:20.505 --> 00:22:21.871 'I am a barista' 412 00:22:21.871 --> 00:22:23.119 He's tasting it 413 00:22:23.119 --> 00:22:25.693 It said that the camera would zoom out 414 00:22:25.693 --> 00:22:26.782 The camera moves back 415 00:22:28.178 --> 00:22:30.109 I don't know if he's satisfied but 416 00:22:30.109 --> 00:22:31.772 it's showing the cafe 417 00:22:32.673 --> 00:22:33.901 Going further back 418 00:22:34.178 --> 00:22:36.505 It shows where this is 419 00:22:36.505 --> 00:22:37.733 Giving more information 420 00:22:37.911 --> 00:22:39.149 There's a tree 421 00:22:39.535 --> 00:22:41.703 A car passes by, it's in front of a road 422 00:22:41.921 --> 00:22:45.129 We can gather these information 423 00:22:45.465 --> 00:22:48.327 The director gives only this amount of information 424 00:22:48.327 --> 00:22:49.941 Where this cafe is, 425 00:22:49.941 --> 00:22:52.851 and what buildings are around it ins't shown yet 426 00:22:53.000 --> 00:22:54.376 It's considered unnecessary 427 00:22:54.950 --> 00:22:56.584 How is it, from the storyboard 428 00:22:56.584 --> 00:23:00.000 what we draw by looking at the scenario and imagining it into a storyboard 429 00:23:00.000 --> 00:23:02.455 and the actual filmed footage are very similar 430 00:23:02.455 --> 00:23:05.911 When imagination becomes realized 431 00:23:05.911 --> 00:23:08.535 there must not be no disassociation, that is what storyboard is 432 00:23:09.019 --> 00:23:12.831 The need of storyboard and understanding storyboard reel 433 00:23:12.831 --> 00:23:14.841 I just showed you what a storyboard is 434 00:23:14.841 --> 00:23:17.743 how it's made and what is needed 435 00:23:17.743 --> 00:23:20.772 in the process through an example 436 00:23:21.168 --> 00:23:23.931 But why is this storyboard needed? 437 00:23:23.931 --> 00:23:25.129 This will be important as well 438 00:23:25.723 --> 00:23:29.069 Isn't it okay to film without a storyboard? 439 00:23:29.069 --> 00:23:32.238 I have the scenario, I can film him drinking coffee 440 00:23:32.238 --> 00:23:36.129 then go back, I'll put the narrations afterwards once the recording is done 441 00:23:36.406 --> 00:23:38.426 Won't it be okay to just film what's needed? 442 00:23:38.426 --> 00:23:39.574 You could think this way 443 00:23:39.832 --> 00:23:41.683 Then why is a storyboard needed at all? 444 00:23:41.683 --> 00:23:44.000 You might ask this question 445 00:23:45.079 --> 00:23:46.772 I'll tell you why it's needed now 446 00:23:47.248 --> 00:23:49.287 It easily explains the overall flow like 447 00:23:49.287 --> 00:23:52.178 the plot or the screen visually 448 00:23:52.485 --> 00:23:54.327 What did I say this was? 449 00:23:54.327 --> 00:23:57.000 I tolt you that this is pre-visualization 450 00:23:57.228 --> 00:23:59.634 With what's written in the scenario 451 00:23:59.634 --> 00:24:01.129 through drawings that we can understand 452 00:24:01.129 --> 00:24:04.832 what movements would be there once it's turned into a movie 453 00:24:04.832 --> 00:24:06.050 It's illustrations 454 00:24:06.050 --> 00:24:09.347 The drawings let us know 455 00:24:09.347 --> 00:24:11.386 no matter if it's a real life movie or an animation 456 00:24:11.386 --> 00:24:14.109 that this will move this way and that will connect that 457 00:24:14.109 --> 00:24:16.663 If we didn't predetermine this 458 00:24:16.663 --> 00:24:18.941 we have to contemplate if we should film it 459 00:24:18.941 --> 00:24:21.129 from here or there at the site 460 00:24:21.129 --> 00:24:22.386 There will be many opinions 461 00:24:22.554 --> 00:24:24.505 you have to decided at each moments 462 00:24:24.812 --> 00:24:26.762 Then how much time would that take? 463 00:24:27.000 --> 00:24:30.366 If you were going to film from here but switch to there 464 00:24:30.366 --> 00:24:32.416 the whole setting needs to change 465 00:24:33.089 --> 00:24:34.663 It takes a lot of time 466 00:24:34.663 --> 00:24:37.891 So before, settling on a time schedule 467 00:24:37.891 --> 00:24:41.000 and what we'll film and the angles, 468 00:24:41.000 --> 00:24:46.267 if it's difficult to film how it was decided in the storyboard at the site 469 00:24:46.267 --> 00:24:51.505 you can improvise and try filming it 470 00:24:51.505 --> 00:24:54.188 as identical as you can without breaking the flow 471 00:24:54.653 --> 00:24:57.772 You can plan on the filming schedule plans or the production cost 472 00:24:58.218 --> 00:25:00.525 If the location, the location that becomes the background 473 00:25:00.525 --> 00:25:02.505 is a cafe, then you'll book a cafe 474 00:25:02.802 --> 00:25:04.851 You'll have to find a cafe 475 00:25:04.851 --> 00:25:07.000 that looks the closest to the one in the storyboard 476 00:25:07.347 --> 00:25:08.693 You have to book a place 477 00:25:08.693 --> 00:25:10.842 Tell them that you'll 478 00:25:10.842 --> 00:25:12.624 film this and that from this time to that time 479 00:25:12.624 --> 00:25:15.000 We can plan like this 480 00:25:15.000 --> 00:25:17.822 and then according to when we can use the cafe 481 00:25:17.822 --> 00:25:21.000 we can plan the schedule according to when the cafe is closed 482 00:25:21.248 --> 00:25:23.495 Once we decided that we'll film on the day the cafe is closed 483 00:25:23.495 --> 00:25:26.762 the actors and staffs will also see if they can film that day 484 00:25:26.941 --> 00:25:28.941 For animations, that doesn't happen 485 00:25:28.941 --> 00:25:32.733 In the case of animations, 486 00:25:33.416 --> 00:25:34.921 they will ask 487 00:25:34.921 --> 00:25:38.010 if a real cafe can be used in a movie 488 00:25:38.614 --> 00:25:41.455 and sketch the cafe and its surroundings 489 00:25:42.079 --> 00:25:44.059 That's some of the differences 490 00:25:44.703 --> 00:25:48.465 Each parts' communication in the production, this is very important 491 00:25:48.465 --> 00:25:50.614 You can't give out the scenario 492 00:25:50.614 --> 00:25:53.356 to all the staffs 493 00:25:53.802 --> 00:25:57.248 I was the general director for the Batman animation series 494 00:25:57.455 --> 00:26:00.941 for Warner Brothers for quite a long time 495 00:26:01.436 --> 00:26:06.683 For one show that's 20 minutes long 496 00:26:07.000 --> 00:26:10.109 has a 250-400 people production team 497 00:26:10.109 --> 00:26:13.198 I don't know who does what 498 00:26:13.574 --> 00:26:17.663 There are more than 5-6 directors 499 00:26:18.020 --> 00:26:21.802 Then, the way of communicating is the storyboard 500 00:26:22.030 --> 00:26:25.584 Giving out the storyboard to the directors, we decided the parts 501 00:26:25.960 --> 00:26:29.792 Then where those parts connect, since the directors are different, 502 00:26:29.792 --> 00:26:34.050 it might have a bit of a different nuance or vibe 503 00:26:34.218 --> 00:26:37.218 So the general director smooths that out 504 00:26:37.455 --> 00:26:39.366 Why this scene moves like this 505 00:26:39.366 --> 00:26:41.554 and why the next scene must have this 506 00:26:41.752 --> 00:26:46.129 For example if I'm holding an equipment on my right hand here 507 00:26:46.901 --> 00:26:50.188 and the scene, the sequence ends there 508 00:26:50.188 --> 00:26:54.960 and the next sequence is done by another director 509 00:26:55.317 --> 00:26:57.653 I have to be holding this equipment on my right hand 510 00:26:57.653 --> 00:26:59.050 and not the left hand 511 00:26:59.634 --> 00:27:02.762 So continuity is very important 512 00:27:03.000 --> 00:27:04.733 I have to be holding it on my right hand, I can't put it down either 513 00:27:04.733 --> 00:27:09.109 unless the plot suggests that I put it down, 514 00:27:09.109 --> 00:27:11.604 if the scenes are continuous, I must be holding it 515 00:27:11.752 --> 00:27:13.465 There must be a scene where I put it down 516 00:27:13.465 --> 00:27:16.287 or move it from my right hand to the left hand to do otherwise 517 00:27:16.822 --> 00:27:19.446 And storyboard, as I told you before 518 00:27:19.446 --> 00:27:22.069 is already edited to an extent 519 00:27:22.069 --> 00:27:25.515 There is the running time, the camera angle, 520 00:27:25.515 --> 00:27:27.000 everything is there including the lines 521 00:27:27.356 --> 00:27:30.307 So it is already edited quite a bit 522 00:27:30.634 --> 00:27:32.218 It makes the editing very much easier 523 00:27:32.436 --> 00:27:35.792 And through this process 524 00:27:36.257 --> 00:27:39.000 without any useless filming or wasted time 525 00:27:39.000 --> 00:27:41.693 the filming can be done very quickly, at once 526 00:27:42.812 --> 00:27:45.485 The filming time means the cost 527 00:27:45.901 --> 00:27:47.574 The production cost is very important 528 00:27:49.010 --> 00:27:51.673 Renting a car, booking a place 529 00:27:51.673 --> 00:27:55.752 and a lot of staffs come along with the actors 530 00:27:55.752 --> 00:27:57.257 In the case of animations 531 00:27:57.980 --> 00:28:00.881 the same situation is made by drawing 532 00:28:01.089 --> 00:28:03.000 Recreating the same situation, 533 00:28:03.000 --> 00:28:05.406 if there is a storyboard, with the exact layout 534 00:28:05.406 --> 00:28:07.426 it is drawn out based on the storyboard 535 00:28:07.426 --> 00:28:09.287 on top of that 536 00:28:09.485 --> 00:28:12.396 but if there isn't one, a lot of people 537 00:28:12.396 --> 00:28:15.089 need to actaully go to the place and sketch and and then draw it 538 00:28:15.396 --> 00:28:16.386 It's not an easy job 539 00:28:17.079 --> 00:28:20.406 It gathers everything into one and makes a sort of an instruction 540 00:28:20.931 --> 00:28:23.248 Obviously costs will be cut and it will take less time 541 00:28:23.386 --> 00:28:24.911 This is a very important factor 542 00:28:25.248 --> 00:28:28.772 So the reason why a storyboard is needed 543 00:28:28.772 --> 00:28:31.505 That's the main reason, there are more apart from that 544 00:28:31.505 --> 00:28:32.822 But the most imortant one is this 545 00:28:33.149 --> 00:28:38.713 This is a part of the storyboard of a work 546 00:28:38.931 --> 00:28:43.257 hat had combined real life and animation for Pyeongchang Olymics 547 00:28:43.812 --> 00:28:48.762 This is a storyboard that I made for each panels and frames 548 00:28:49.000 --> 00:28:52.673 The characteristic of this media was, there were both animations and real life footages, 549 00:28:53.000 --> 00:28:57.198 it's a 16m wide screen that's 4m high 550 00:28:57.446 --> 00:28:59.634 And this panel is in 4K 551 00:28:59.792 --> 00:29:05.396 We say high resolution TVs like 8K and 4K 552 00:29:05.663 --> 00:29:06.653 This was 4K, 553 00:29:07.000 --> 00:29:11.208 4K, 4K, so 12K resolution in total 554 00:29:11.495 --> 00:29:12.495 Here 555 00:29:12.812 --> 00:29:16.673 zooming out from the picture here 556 00:29:17.317 --> 00:29:19.416 you can see an office desk and a phone 557 00:29:19.614 --> 00:29:21.851 These are made in a storyboard 558 00:29:22.287 --> 00:29:27.475 So here, 'Dissolved from scene #4' 559 00:29:27.475 --> 00:29:29.030 Dissolve is a camera term 560 00:29:29.535 --> 00:29:33.287 It refers to a cut switching to another one 561 00:29:33.515 --> 00:29:34.911 with them overlaying 562 00:29:34.911 --> 00:29:37.782 It's a camerawork term using exposure 563 00:29:38.149 --> 00:29:40.396 So Dowon seems to be the main character 564 00:29:40.396 --> 00:29:43.356 It switches to the frame on Dowon's desk 565 00:29:43.356 --> 00:29:46.752 The switch from the screen before to the next one is explained 566 00:29:46.871 --> 00:29:49.624 Telling to zoom out for 2 seconds 567 00:29:49.624 --> 00:29:51.670 Here are black screens 568 00:29:52.106 --> 00:29:54.723 'Notification sound from the phone and the screen effect 569 00:29:54.901 --> 00:29:58.535 KTX booking notification' you can see this phone here 570 00:29:58.911 --> 00:30:02.475 We're trying to express the part the booking getting done here 571 00:30:02.475 --> 00:30:05.743 This is a storyboard made from a scenario 572 00:30:05.743 --> 00:30:08.198 And this was expressed like this in the actual footage 573 00:30:08.713 --> 00:30:12.465 There were more here on the sides but I just cut them off since they were black 574 00:30:12.693 --> 00:30:15.218 How is this? Seems very similar right? 575 00:30:15.218 --> 00:30:17.327 It was a desktop but here it's a laptop 576 00:30:17.327 --> 00:30:19.149 Those differences? There's another desktop here 577 00:30:19.832 --> 00:30:24.020 It's very similar to a desk we work on 578 00:30:24.020 --> 00:30:25.337 The important part is the phone 579 00:30:25.604 --> 00:30:27.149 Here, the phone was in the corner 580 00:30:27.149 --> 00:30:29.634 but here it's in the center 581 00:30:29.634 --> 00:30:31.802 And the photo of the main character raising his arms 582 00:30:32.139 --> 00:30:34.812 This, we filmed at a skating rink 583 00:30:35.079 --> 00:30:39.119 This was how the actual footage was made 584 00:30:40.059 --> 00:30:42.050 I'm showing just a few as examples 585 00:30:42.921 --> 00:30:47.366 This is a KTX train departing, what I imagined 586 00:30:47.366 --> 00:30:48.733 since I wrote the scenario 587 00:30:49.168 --> 00:30:52.436 I thought it would be nice to have some depth in the 588 00:30:52.436 --> 00:30:56.227 KTX departing 589 00:30:56.336 --> 00:30:57.791 Then it would 590 00:30:57.940 --> 00:31:02.267 look like an arrow flying out, something like that? 591 00:31:02.267 --> 00:31:07.000 KTX are fast and goes a long way in a short time 592 00:31:07.703 --> 00:31:12.277 So to express that speed or the technology 593 00:31:12.277 --> 00:31:14.099 I drew it by imagining 594 00:31:14.347 --> 00:31:19.772 Of course I use the information about how the station looks 595 00:31:19.970 --> 00:31:24.149 It's hard to film a train departing and draw it on that 596 00:31:24.149 --> 00:31:27.347 but I wanted to put a scene like this 597 00:31:27.733 --> 00:31:29.574 Its running time is 12seconds 598 00:31:30.515 --> 00:31:33.743 'KTX departing', I wanted to film the exact moment it leaves 599 00:31:34.109 --> 00:31:37.436 But we can't just rent a KTX train 600 00:31:37.941 --> 00:31:43.644 And the announcements will come out as narrations 601 00:31:43.644 --> 00:31:45.228 which can be recorded afterwards 602 00:31:46.000 --> 00:31:50.188 This storyboards filmed in real life looks like this 603 00:31:50.851 --> 00:31:54.356 It was impossible to film exactly like the storyboard 604 00:31:54.594 --> 00:31:58.089 We used 3 4K cameras 605 00:31:58.624 --> 00:32:00.257 There were walls 606 00:32:00.257 --> 00:32:04.257 between the camera and the subject 607 00:32:04.257 --> 00:32:08.010 to be filmed which is the KTX train that we can't go through 608 00:32:08.297 --> 00:32:09.743 So we could only film like this 609 00:32:10.089 --> 00:32:13.693 But if we filmed an animation with this storyboard 610 00:32:13.693 --> 00:32:14.990 then we'd be able to go through the walls 611 00:32:14.990 --> 00:32:16.703 We can draw it exactly like this 612 00:32:17.079 --> 00:32:20.010 This is a very important difference between real life and animation movies 613 00:32:20.010 --> 00:32:21.792 Animations don't have limits 614 00:32:22.040 --> 00:32:25.525 It can express exactly what the storyboard shows 615 00:32:25.525 --> 00:32:28.842 If this angle or the perspective is right, 616 00:32:29.059 --> 00:32:30.099 which it is, 617 00:32:30.386 --> 00:32:32.465 it can be made more detailed 618 00:32:32.465 --> 00:32:34.673 and be added animation movements 619 00:32:35.040 --> 00:32:38.238 but this was how the real life film was done 620 00:32:38.455 --> 00:32:39.972 This is an arena 621 00:32:40.448 --> 00:32:41.733 It's an ice rink arena 622 00:32:41.911 --> 00:32:44.366 When filming this in real life, it was done like this 623 00:32:44.752 --> 00:32:48.228 There are some technological limitations in the like the angle of view 624 00:32:50.960 --> 00:32:53.406 This is what I showed you the scenario of, 625 00:32:53.406 --> 00:32:58.733 the beginning of the storyboard of the animation 'Latte Artist' 626 00:32:58.733 --> 00:32:59.851 You can see the inside of the cafe 627 00:32:59.851 --> 00:33:01.842 You saw the storyboard and the scenrio 628 00:33:02.158 --> 00:33:05.545 With the door opening, the lights turn on 629 00:33:05.545 --> 00:33:06.822 He comes in to turn the lights on 630 00:33:07.079 --> 00:33:10.515 Then he comes to the bar and gets ready 631 00:33:12.584 --> 00:33:14.059 It said that he turns on the coffee machine 632 00:33:14.059 --> 00:33:17.040 He turns it on and puts coffee beans in 633 00:33:17.040 --> 00:33:20.644 and checks on the machine and takes the steam out and everything 634 00:33:21.000 --> 00:33:23.792 Everything in the scenrio is in here 635 00:33:24.020 --> 00:33:26.505 There you could see him testing 636 00:33:27.297 --> 00:33:30.178 water going through the portafilter and the machine noises 637 00:33:30.178 --> 00:33:32.772 I said that these professional things, 638 00:33:32.772 --> 00:33:34.614 the detailed explanations 639 00:33:34.614 --> 00:33:38.762 would look good as inserts filmed close up 640 00:33:39.228 --> 00:33:43.911 with short viewing angle that shows less of the surrounding 641 00:33:44.079 --> 00:33:47.158 Like this, showing only the hand close up 642 00:33:48.248 --> 00:33:52.376 or just one equipment, or only his upper body 643 00:33:52.376 --> 00:33:54.743 I expressed it with a lot of close ups 644 00:33:55.257 --> 00:33:59.861 So professionally and rhythmically 645 00:33:59.861 --> 00:34:03.629 without looking awkward or clumsy 646 00:34:04.263 --> 00:34:06.347 creating a continued scene 647 00:34:06.851 --> 00:34:08.822 This was imagined and drawn after seeing the scenario 648 00:34:08.822 --> 00:34:11.109 You can see the cafe 649 00:34:11.109 --> 00:34:12.455 and there's a scene of him brewing coffee 650 00:34:13.059 --> 00:34:15.495 He does latte art and people come in 651 00:34:15.762 --> 00:34:20.515 and it closes up on the coffee with the latte art 652 00:34:20.713 --> 00:34:24.099 Then it closes up to the character's face 653 00:34:24.099 --> 00:34:27.416 then it moves out 654 00:34:27.416 --> 00:34:31.000 to show a wide screen showing the girl main character 655 00:34:31.248 --> 00:34:34.782 These flows and all the information here 656 00:34:34.782 --> 00:34:37.139 The lines, how the music will be and 657 00:34:37.139 --> 00:34:39.277 how the machine noise will be 658 00:34:39.673 --> 00:34:42.119 These information to make a movie 659 00:34:42.119 --> 00:34:44.564 I told you in the directing lecture 660 00:34:45.050 --> 00:34:47.158 With every element included 661 00:34:47.158 --> 00:34:52.921 everything used to achieve the goaland intention of the direcotr 662 00:34:52.921 --> 00:34:55.653 is the information in the storyboard 663 00:34:56.386 --> 00:34:57.337 Storyboard is important 664 00:34:57.337 --> 00:34:59.446 This alone does everything 665 00:34:59.950 --> 00:35:02.238 It is much clearer than making notes 666 00:35:02.238 --> 00:35:05.455 With previsualization, you can film if 667 00:35:05.455 --> 00:35:07.238 an angle is good or not in the actual site 668 00:35:08.069 --> 00:35:09.297 THis is how it's done 669 00:35:09.297 --> 00:35:10.594 This is the real screen 670 00:35:10.851 --> 00:35:13.000 It's a VR animation 671 00:35:13.000 --> 00:35:14.832 so the screen is a bit distorted 672 00:35:14.832 --> 00:35:16.723 You know the thing you put on your head 673 00:35:16.723 --> 00:35:19.040 VR uses something like thick glasses 674 00:35:19.248 --> 00:35:22.733 It's a device called HMD that let's you 675 00:35:22.733 --> 00:35:24.505 enter the virtual reality 676 00:35:24.723 --> 00:35:27.535 Once you put this on, in this exact coffee shop, 677 00:35:27.535 --> 00:35:30.198 you can be next to this character 678 00:35:30.446 --> 00:35:34.307 and see the coffee machine and the inside of the cafe is 679 00:35:34.426 --> 00:35:36.951 seen without distortion is real life sizes 680 00:35:36.951 --> 00:35:38.881 This is the actual screen I screeshot 681 00:35:39.931 --> 00:35:42.653 The scenes in the storyboard are expressed like this 682 00:35:42.802 --> 00:35:45.970 Where you put the portafilter in the machine 683 00:35:46.347 --> 00:35:48.337 That's what this is showing 684 00:35:50.644 --> 00:35:52.178 He is steaming the coffee 685 00:35:54.693 --> 00:35:55.802 and him doing the latte art 686 00:35:56.000 --> 00:35:58.426 These scenes have only the hands close up 687 00:35:58.426 --> 00:36:00.030 filming it focused on the glass 688 00:36:00.475 --> 00:36:03.663 If you watch this on VR you can only see the arms 689 00:36:03.663 --> 00:36:10.069 so it looks like a scene where you are doing the latte art yourself 690 00:36:10.762 --> 00:36:12.505 It looks like you're doing it 691 00:36:12.772 --> 00:36:16.723 This is also a scene following the directing intention 692 00:36:17.614 --> 00:36:20.178 Here, the walls all look distorted 693 00:36:20.178 --> 00:36:23.693 but it actually looks like a cafe 694 00:36:24.713 --> 00:36:26.485 I brought a still cut 695 00:36:27.228 --> 00:36:31.564 In the movie, as I intended 696 00:36:31.564 --> 00:36:35.366 he gives you the coffee that you ordered in a cup 697 00:36:35.594 --> 00:36:37.515 It looks like he's actually handing it to me 698 00:36:37.515 --> 00:36:39.881 with depth in the screen 699 00:36:40.079 --> 00:36:42.069 This will be the last scene in the storyboard 700 00:36:42.624 --> 00:36:45.267 where he says 'here's your coffee' 701 00:36:48.445 --> 00:36:51.218 Third is storyboard reel 702 00:36:51.218 --> 00:36:53.000 I talked about reels 703 00:36:53.000 --> 00:36:54.574 Storyboard and storyboard reel 704 00:36:55.277 --> 00:36:56.050 Previsualization 705 00:36:56.248 --> 00:36:59.208 Storyboard reel explains something 706 00:36:59.465 --> 00:37:03.376 Storyboard reel is literally storyboard and reel 707 00:37:03.376 --> 00:37:06.495 Reel refers to something round that rotates 708 00:37:06.495 --> 00:37:09.584 Before I told you about films 709 00:37:10.050 --> 00:37:12.436 The this that spins is the reel 710 00:37:12.752 --> 00:37:14.772 You could think of wheels 711 00:37:15.178 --> 00:37:18.277 Each sheets of drawings of the storyboard 712 00:37:18.455 --> 00:37:22.099 is continuously connected into a video 713 00:37:22.277 --> 00:37:24.109 That is a storyboard reel 714 00:37:24.386 --> 00:37:26.931 It’s also called animation reels 715 00:37:26.931 --> 00:37:29.000 or animatics 716 00:37:29.000 --> 00:37:31.515 Making a reel to see how an 717 00:37:31.515 --> 00:37:34.059 animation moves and to see the timing of it 718 00:37:34.059 --> 00:37:36.406 is also called animation reels 719 00:37:37.000 --> 00:37:40.287 Storyboard reel and animation reel do have differences 720 00:37:40.515 --> 00:37:43.911 but it’s not wrong to call them together 721 00:37:43.911 --> 00:37:45.772 But we call them storyboard reel 722 00:37:45.950 --> 00:37:49.406 or animatics 723 00:37:49.495 --> 00:37:54.644 In animation reels there could be the original filming using the original drawings 724 00:37:54.911 --> 00:37:57.495 and also once the movements are made 725 00:37:57.752 --> 00:38:00.238 without colors 726 00:38:00.238 --> 00:38:02.851 the video with all the movements 727 00:38:02.851 --> 00:38:05.614 to check all the created movements 728 00:38:06.000 --> 00:38:09.485 And that’s movement filming 729 00:38:09.673 --> 00:38:11.327 It’s only looking at the movements of the animation 730 00:38:12.089 --> 00:38:13.723 There are those differences 731 00:38:14.485 --> 00:38:17.188 Reel, animatics, these all have 732 00:38:17.188 --> 00:38:20.069 the meaning of a totating video, a reel 733 00:38:20.584 --> 00:38:26.683 This is, before funding, on an IPad 734 00:38:27.000 --> 00:38:30.545 There’s a website where you can download for free or with paying 735 00:38:30.545 --> 00:38:33.129 music or stuff online 736 00:38:33.129 --> 00:38:35.495 So this is what I rouchly drew the storyboard 737 00:38:35.495 --> 00:38:37.535 into a reel, using my voice 738 00:38:38.396 --> 00:38:41.703 on a MacBook, recording it and doing some simple editing 739 00:38:41.703 --> 00:38:44.812 and sent to the production company 740 00:38:44.812 --> 00:38:48.040 I made a part of what I thought the movie 741 00:38:48.386 --> 00:38:52.139 would unfold like and the vibe of it 742 00:38:52.752 --> 00:38:55.950 So it doesn’t have clear lines 743 00:38:55.950 --> 00:38:59.000 nor did the actual protagonist record the voices 744 00:38:59.277 --> 00:39:01.960 Sound, post production we say 745 00:39:01.960 --> 00:39:04.772 It doesn’t have the detailed sound effects 746 00:39:04.772 --> 00:39:05.851 or the machine noises and such 747 00:39:06.069 --> 00:39:10.792 Something that’s made bery simple and short 748 00:39:10.792 --> 00:39:12.842 That’s an animatics, a storyboard reel 749 00:39:13.168 --> 00:39:14.644 Let’s take a look 750 00:39:19.018 --> 00:39:22.434 I like it when people enjoy my coffee 751 00:39:23.781 --> 00:39:26.187 I grind the coffee beans and brew espresso 752 00:39:26.187 --> 00:39:28.134 And make latte pouring steaming in 753 00:39:28.139 --> 00:39:31.881 In a storyboard reel, you can imagine the movement 754 00:39:31.881 --> 00:39:36.881 The scene where he makes coffee and the latte art 755 00:39:36.881 --> 00:39:38.554 Where he gives the coffee to the customer 756 00:39:38.554 --> 00:39:39.871 I showed them all before 757 00:39:43.504 --> 00:39:46.454 The day I saw her with a huge smile 758 00:39:46.454 --> 00:39:48.427 was a very rainy day 759 00:39:49.129 --> 00:39:51.307 Compared to when there were only drawings 760 00:39:51.307 --> 00:39:55.020 the camera is moving and the screen is switching and there are lines 761 00:39:55.020 --> 00:39:57.574 Also the sound effects, it’s different 762 00:40:04.406 --> 00:40:08.762 These videos are made with still drawings 763 00:40:09.050 --> 00:40:11.970 but you can imagine how the movement will turn out to be 764 00:40:13.147 --> 00:40:15.187 Everytime she orders latte art 765 00:40:15.593 --> 00:40:17.365 what’s on the glass of coffee 766 00:40:18.128 --> 00:40:21.752 Like this, when the screen is separated to show thr coffees 767 00:40:21.881 --> 00:40:25.485 You can guess that it’ll be like 768 00:40:25.682 --> 00:40:29.385 Her joyful face after seeing the latte art I made 769 00:40:29.900 --> 00:40:31.315 does not leave my mind 770 00:40:31.315 --> 00:40:33.366 This will be a scene where he drinks warm coffee 771 00:40:34.465 --> 00:40:36.029 I find myself waiting for her 772 00:40:38.079 --> 00:40:40.782 I made a video from the scenario 773 00:40:40.782 --> 00:40:42.663 Although there are no moving pictures 774 00:40:42.663 --> 00:40:44.663 if it feels like it is moving 775 00:40:45.267 --> 00:40:48.426 that means previsualization has been turned into a video 776 00:40:49.188 --> 00:40:52.584 After precvisualization and illustration, it’s turned into a video 777 00:40:53.267 --> 00:40:54.752 You can think that this scene of brewing coffee 778 00:40:54.752 --> 00:40:57.178 keeps moving 779 00:41:03.149 --> 00:41:06.000 Animatics, a storyboard reel is 780 00:41:06.000 --> 00:41:08.307 made from a scenario 781 00:41:08.307 --> 00:41:10.040 after drawing a storyboard 782 00:41:10.040 --> 00:41:12.950 and into a video, a simple video without movements 783 00:41:13.089 --> 00:41:16.119 But it looks like it’s moving 784 00:41:16.307 --> 00:41:19.168 with continuity, the cuts and scenes where connected 785 00:41:19.386 --> 00:41:22.149 Here, music is put in and sound effects are put in 786 00:41:22.149 --> 00:41:23.911 and then narration lines were put in 787 00:41:24.109 --> 00:41:25.297 Human voices 788 00:41:25.614 --> 00:41:27.931 Although it is rough 789 00:41:27.931 --> 00:41:30.277 We call it rough sketch when we draw crosses 790 00:41:30.277 --> 00:41:32.426 and circles first when drawing a human 791 00:41:32.921 --> 00:41:34.634 This is like that 792 00:41:35.010 --> 00:41:37.485 And here, the sound as well 793 00:41:37.485 --> 00:41:40.574 it will be called the final output 794 00:41:40.812 --> 00:41:43.683 We’re not using the sounds of the final video 795 00:41:43.960 --> 00:41:46.426 But in the planning stage 796 00:41:46.426 --> 00:41:48.248 when we look at this storyboard reel 797 00:41:48.505 --> 00:41:50.248 we can know that it will be 798 00:41:50.248 --> 00:41:52.851 something like this 799 00:41:53.149 --> 00:41:54.446 This is a tiny portion of it 800 00:41:54.446 --> 00:41:56.634 And this line could be put in as it is 801 00:41:56.634 --> 00:41:58.802 or cut out, or just a part of it could be used 802 00:41:59.139 --> 00:42:02.851 Turning the overall previsualization into a video 803 00:42:03.634 --> 00:42:10.990 the perspective of this video, the camera angles, atmosphere, vibes, 804 00:42:10.990 --> 00:42:12.040 what will be the point, 805 00:42:12.040 --> 00:42:14.634 many information is put in and thought about 806 00:42:14.881 --> 00:42:17.861 And also how much the costs will be, 807 00:42:17.861 --> 00:42:20.990 how long the filming will take and how much people we need, 808 00:42:20.990 --> 00:42:22.812 it will cost about this much, 809 00:42:22.812 --> 00:42:24.535 these things can be planned 810 00:42:24.752 --> 00:42:26.802 So it’s saving time 811 00:42:26.802 --> 00:42:30.079 and saving time means the production period is shortened 812 00:42:30.267 --> 00:42:32.139 What does shortened production mean? 813 00:42:32.139 --> 00:42:33.515 It means lower production cost 814 00:42:33.842 --> 00:42:36.257 So storyboard is pre-production 815 00:42:36.257 --> 00:42:41.208 The most important starting point, the instruction in the planning stage 816 00:42:41.525 --> 00:42:46.762 A document, an illustration, a video made with drawings 817 00:42:47.218 --> 00:42:49.277 I will wrap up today’s lecture here 818 00:42:50.998 --> 00:42:52.755 1. The concept of storyboards What is a storyboard? A visual list of the plot and information about the filming that is needed 819 00:42:52.755 --> 00:42:54.519 It leads the storytelling and works with continuity with camera angles, cuts, and scenes When the imagination is realized, there must be no disassociation 820 00:42:54.519 --> 00:42:55.869 Storyboard form An instruction with everything from page numebr, cut number, script, dialog, camera angles, exposure, special effects, and running time It must include the production intentions and editing 821 00:42:55.870 --> 00:42:57.587 2. The need of storyboard and understanding storyboard reel Easily explains the overall flow like the plot or the screen composition visually Planning production cost and filming schedule 822 00:42:57.587 --> 00:42:59.233 Communication between each parts in production Easier editing Cutting production period and costs Storyboard reel Connecting each drawings of the storyboard to make a video 823 00:42:59.233 --> 00:43:00.810 The lines and sound effects are simplified to show the atmostphere of the movie and parts of the flow Movements can be imagined with the camera movement, lines, and sound effects despite it being still cuts