1 00:00:25.459 --> 00:00:27.900 Now we are on to background drawing 2 00:00:27.900 --> 00:00:32.340 Many artists consider this step less of a priority 3 00:00:32.340 --> 00:00:35.740 People usually focus more on character drawing 4 00:00:35.740 --> 00:00:39.680 And devote lots of time for the best depiction of human body 5 00:00:39.680 --> 00:00:41.619 of the expressions and good portraits 6 00:00:41.619 --> 00:00:46.279 But we often don't think much about the background 7 00:00:46.279 --> 00:00:49.459 It might not be as important as character drawing 8 00:00:49.459 --> 00:00:54.419 But I think background depiction is also a very important process in creating webtoons 9 00:00:54.419 --> 00:00:57.020 As for me, I care a lot about creating realistic and 10 00:00:57.020 --> 00:01:01.860 Visibly pleasing backgrounds for my work 11 00:01:01.860 --> 00:01:06.360 In order to invite readers to the world I created 12 00:01:06.360 --> 00:01:10.239 This world needs to look realistic and attractive 13 00:01:10.239 --> 00:01:14.139 This is especially important for fantasies 14 00:01:14.139 --> 00:01:16.180 Before we get started on our background 15 00:01:16.180 --> 00:01:20.480 We need to research data on the world within the work 16 00:01:20.480 --> 00:01:23.180 For my current work, Yuly 17 00:01:23.180 --> 00:01:25.919 Has a concept of middle Asia 18 00:01:25.919 --> 00:01:29.660 So I research backgrounds from 19 00:01:29.660 --> 00:01:32.800 Tibet, Mongolia, Xinjiang, Kazakhstan, etc. 20 00:01:32.800 --> 00:01:35.699 To set as reference for my backgrounds 21 00:01:35.699 --> 00:01:38.800 Since it is a fantasy, I can also add my own twists 22 00:01:38.800 --> 00:01:43.500 Based on the research, to make the world more 'fantastic' 23 00:01:43.500 --> 00:01:49.139 If the setting of the story is Busan 2024 24 00:01:49.139 --> 00:01:52.480 You can go to Busan to take lots of pictures 25 00:01:52.480 --> 00:01:56.080 And to research thoroughly about the setting of your story 26 00:01:56.080 --> 00:02:00.120 The less knowledge you have about the setting 27 00:02:00.120 --> 00:02:04.320 Means your story becomes more ambiguous and less realistic 28 00:02:04.320 --> 00:02:07.500 The more data you have, the merrier 29 00:02:07.500 --> 00:02:11.660 Try your best and collect a lot of references 30 00:02:11.660 --> 00:02:16.240 There are multiple ways in depicting the background 31 00:02:16.240 --> 00:02:19.479 First is drawing it yourself 32 00:02:19.479 --> 00:02:23.779 Or you can use 3D programs like 33 00:02:23.779 --> 00:02:26.380 SketchUp, Maya, Max, Blender, etc. 34 00:02:26.380 --> 00:02:31.080 In addition, the background may be replaced with a 35 00:02:31.080 --> 00:02:33.220 Pattern background, gradient background, or solid color 36 00:02:37.559 --> 00:02:42.899 Let's talk about drawing your own backgrounds first 37 00:02:42.899 --> 00:02:46.500 Drawing backgrounds is a very difficult task 38 00:02:46.500 --> 00:02:51.699 It is definitely not easy to draw 39 00:02:51.699 --> 00:02:54.940 All of these things that exist in our daily lives 40 00:02:54.940 --> 00:02:58.699 Such as scenery, people, artifacts 41 00:02:58.699 --> 00:03:01.080 Furniture and props 42 00:03:01.080 --> 00:03:06.679 Meanwhile you have to draw them in a way that blends with the characters 43 00:03:06.679 --> 00:03:11.320 That is why many artists find drawing backgrounds very difficult 44 00:03:11.320 --> 00:03:12.679 Including myself 45 00:03:12.679 --> 00:03:15.360 But now 5 years after my debut 46 00:03:15.380 --> 00:03:17.679 Drawing backgrounds became fun 47 00:03:17.679 --> 00:03:22.119 I felt that adding a well-drawn background 48 00:03:22.119 --> 00:03:24.320 To an ordinary webtoon suddenly gives it realism 49 00:03:24.320 --> 00:03:28.600 And the quality of the work improves significantly 50 00:03:28.600 --> 00:03:32.520 So I feel really great after a good finished background 51 00:03:32.520 --> 00:03:35.600 What I'm showing you now 52 00:03:35.600 --> 00:03:39.240 is all 115 backgrounds used in the webtoon 53 00:03:39.240 --> 00:03:43.279 Running after a Breakup 54 00:03:43.279 --> 00:03:46.479 I will go through it very quickly 55 00:05:13.279 --> 00:05:19.200 I have a tip 56 00:05:19.200 --> 00:05:26.920 The secret is to recycle a single background file 57 00:05:26.920 --> 00:05:30.160 You will see what I'm talking about 58 00:05:30.160 --> 00:05:34.040 We have one background file here 59 00:05:34.040 --> 00:05:35.079 I drew it very big 60 00:05:35.079 --> 00:05:38.399 I intentionally drew the background large without perspective 61 00:05:38.399 --> 00:05:42.640 When straight lines are parallel like in this image 62 00:05:42.640 --> 00:05:47.399 Drawing without a vanishing point can be called a background without perspective 63 00:05:47.399 --> 00:05:52.160 I drew a long one and used its pieces 64 00:05:52.160 --> 00:05:56.600 If you look closely I've continued the one background into three cuts 65 00:05:56.600 --> 00:05:59.200 If you look here 66 00:05:59.200 --> 00:06:04.239 I drew a very long road in Han River Park 67 00:06:04.239 --> 00:06:06.519 I drew a long cut like this 68 00:06:06.519 --> 00:06:08.359 And used it here 69 00:06:08.359 --> 00:06:10.480 Cropped and used it here as well 70 00:06:10.480 --> 00:06:12.720 Here too 71 00:06:12.720 --> 00:06:14.920 And I've used it many where else 72 00:06:14.920 --> 00:06:17.679 Readers will not notice that I am reusing 73 00:06:17.679 --> 00:06:20.040 One single background 74 00:06:20.040 --> 00:06:21.559 Works like a charm 75 00:06:21.559 --> 00:06:25.040 So this is a small tip 76 00:06:25.040 --> 00:06:27.600 Draw many big backgrounds 77 00:06:27.600 --> 00:06:30.519 You will need a lot of time to make one 78 00:06:30.519 --> 00:06:34.559 But you can reuse it many times 79 00:06:34.559 --> 00:06:38.160 Also it is good to do a lot of research 80 00:06:38.160 --> 00:06:40.519 And have pictures handy while drawing 81 00:06:40.519 --> 00:06:43.200 Do not rely on your memories 82 00:06:43.200 --> 00:06:46.160 If possible, take the pictures yourself 83 00:06:46.160 --> 00:06:49.359 Look at lots of different elements from different angles 84 00:06:49.359 --> 00:06:51.519 And apply them to your work 85 00:06:51.519 --> 00:06:54.920 I took many pictures at Han River Park 86 00:06:54.920 --> 00:06:57.799 And used them as reference 87 00:06:57.799 --> 00:07:01.600 Understanding perspectives comes in handy while drawing backgrounds 88 00:07:01.600 --> 00:07:03.399 To draw your own backgrounds 89 00:07:03.399 --> 00:07:06.760 I think it is certainly necessary to understand it 90 00:07:06.760 --> 00:07:10.399 However, it is rarely the case with nature 91 00:07:10.399 --> 00:07:14.320 But is mainly applicable while drawing artificial spaces 92 00:07:14.320 --> 00:07:17.359 That is because there are almost zero straight lines in nature 93 00:07:17.359 --> 00:07:20.559 Drawing is easy and enjoyable 94 00:07:20.559 --> 00:07:25.720 I draw a lot of desserts on my current work 95 00:07:25.720 --> 00:07:28.640 It is very easy to draw 96 00:07:28.640 --> 00:07:31.359 And if you see here 97 00:07:31.359 --> 00:07:35.519 This kind of nature space does not have perspective 98 00:07:35.519 --> 00:07:40.399 So don't worry about getting it wrong drawing nature 99 00:07:40.399 --> 00:07:44.679 The term 'perspective' might throw you off 100 00:07:44.679 --> 00:07:47.959 Simply put, there are three different perspectives 101 00:07:47.959 --> 00:07:51.279 1-point, 2-point, and 3-point perspectives 102 00:07:51.279 --> 00:07:57.279 1-point perspective is the most simplest form 103 00:07:57.279 --> 00:08:00.119 Where there is only one vanishing point 104 00:08:00.119 --> 00:08:02.720 That occurs looking at one side of an object 105 00:08:02.720 --> 00:08:07.640 I brought the most used background in Hwa Rang Kwan in SF 106 00:08:07.640 --> 00:08:10.000 This is exactly a 1-point perspective 107 00:08:10.000 --> 00:08:14.320 It is looking towards the gym 108 00:08:14.320 --> 00:08:17.239 The vanishing point gathers to the very middle 109 00:08:17.239 --> 00:08:20.959 And the lines spread like spokes of a wheel 110 00:08:20.959 --> 00:08:27.119 There is a very simple way of drawing in perspective 111 00:08:27.119 --> 00:08:31.160 It is by using a tool named Pers Ruler in Clip Studio 112 00:08:31.160 --> 00:08:35.760 Let's make a 1-point perspective using that tool 113 00:08:35.760 --> 00:08:42.159 Draw a line and another on top 114 00:08:42.159 --> 00:09:02.359 Now without doing anything else 115 00:09:02.359 --> 00:09:09.960 The lines stick to the ruler 116 00:09:09.960 --> 00:09:13.960 And works like a guideline 117 00:09:13.960 --> 00:09:18.960 To do this one more time 118 00:09:18.960 --> 00:09:22.440 You can see the lines are gathering to a point 119 00:09:52.440 --> 00:10:08.799 This is one easy way to apply the 1-point perspective 120 00:10:08.799 --> 00:10:11.200 Same with the 2-point perspective 121 00:10:11.200 --> 00:10:14.559 2-point perspective occurs when two sides of an object 122 00:10:14.559 --> 00:10:18.599 That share one corner are viewed from the front 123 00:10:18.599 --> 00:10:21.080 There are two vanishing points 124 00:10:21.080 --> 00:10:24.080 When you are using the Perspective ruler 125 00:10:24.080 --> 00:10:28.719 You can select the ruler tool and draw it yourself 126 00:10:28.719 --> 00:10:36.039 But an easier way is to click the layer tab 127 00:10:36.039 --> 00:10:40.119 Go to rulers and create perspective ruler 128 00:10:40.119 --> 00:10:43.760 If you click this, you have options to choose from 129 00:10:43.760 --> 00:10:46.559 1, 2, or 3 point perspectives 130 00:10:46.559 --> 00:10:50.080 Click the 2 131 00:10:50.080 --> 00:10:52.359 I turned off the ruler because it was getting in my way 132 00:10:52.359 --> 00:10:54.640 So you can't see the ruler 133 00:10:54.640 --> 00:10:56.479 But the 2-point perspective has been created 134 00:10:56.479 --> 00:11:04.840 And to see how it works 135 00:11:04.840 --> 00:11:12.559 You can see that these lines are automatically in perspective 136 00:11:12.559 --> 00:11:20.000 Like magic 137 00:11:20.000 --> 00:11:24.159 Everything is drawing out to perspective 138 00:11:24.159 --> 00:11:27.760 Without me trying 139 00:11:27.760 --> 00:11:31.919 So it is very convenient to use tolls like this 140 00:11:31.919 --> 00:11:34.359 I use them very actively 141 00:11:34.359 --> 00:11:41.239 And it made my background making much easier 142 00:11:41.239 --> 00:11:44.039 So this is how to draw the 2-point perspective 143 00:11:44.039 --> 00:11:45.559 Same with 3 point perspective 144 00:11:45.559 --> 00:11:51.599 If you go here 145 00:11:51.599 --> 00:11:59.679 And click 3 point perspective 146 00:11:59.679 --> 00:12:02.840 Let's draw a first place podium viewed from the bottom 147 00:13:11.239 --> 00:13:38.840 Or a building 148 00:13:38.840 --> 00:13:49.640 Very nice 149 00:13:49.640 --> 00:13:54.200 This is how you can draw in 3-point perspective 150 00:13:54.200 --> 00:13:58.159 This is usually used when looking down from above or 151 00:13:58.159 --> 00:14:01.479 Looking up from below 152 00:14:01.479 --> 00:14:04.520 Shows up well in a bird's eye view or worm's eye view 153 00:14:04.520 --> 00:14:07.599 Drawing as if a bird would see from the sky 154 00:14:07.599 --> 00:14:11.880 Or drawing in perspective of a worm on the ground 155 00:14:11.880 --> 00:14:16.320 3-point perspectives are not used much in webtoons 156 00:14:16.320 --> 00:14:19.840 But it could be used for drawing building forests 157 00:14:19.840 --> 00:14:22.200 Or drawing something grand 158 00:14:22.200 --> 00:14:27.799 Then you can use this type of perspective from time to time 159 00:14:27.799 --> 00:14:30.080 Composition-wise 160 00:14:30.080 --> 00:14:32.000 We usually set drawings to 161 00:14:32.000 --> 00:14:35.159 Standing eye-level 162 00:14:35.159 --> 00:14:38.520 So watching from below 163 00:14:38.520 --> 00:14:41.679 Or looking down from far up 164 00:14:41.679 --> 00:14:44.000 Does not happen that often 165 00:14:44.000 --> 00:14:46.559 So this perspective is not used as much 166 00:14:46.559 --> 00:14:48.599 But it will be very handy at times 167 00:14:48.599 --> 00:14:52.159 Like watching from a CCTV 168 00:14:52.159 --> 00:14:56.280 Or looking up in the sky 169 00:14:56.280 --> 00:14:58.479 You might already know a lot about 170 00:14:58.479 --> 00:15:00.919 Point of views in theory 171 00:15:00.919 --> 00:15:03.679 You learn this in high school art class 172 00:15:03.679 --> 00:15:07.840 And also when you first learn drawing 173 00:15:07.840 --> 00:15:12.719 But perspective is more difficult in practice than in theory 174 00:15:12.719 --> 00:15:15.840 At first you will think it's hard 175 00:15:15.840 --> 00:15:18.359 Even with the help of guidelines 176 00:15:18.359 --> 00:15:22.280 So do study the perspective 177 00:15:22.280 --> 00:15:26.000 If you don't have a lot of time 178 00:15:26.000 --> 00:15:28.679 I recommend doing 1 and 2 point perspectives first 179 00:15:28.679 --> 00:15:31.640 And save the 3 point for later 180 00:15:31.640 --> 00:15:36.440 How to place backgrounds when you are done drawing them 181 00:15:36.440 --> 00:15:41.840 Let's look at the story here 182 00:15:41.840 --> 00:15:44.840 There is a pen layer 183 00:15:44.840 --> 00:15:47.960 And a coloring layer 184 00:15:47.960 --> 00:15:52.960 I make a folder below those 185 00:15:52.960 --> 00:15:55.640 Name it backgrounds 186 00:15:55.640 --> 00:15:57.840 And insert all the backgrounds here 187 00:16:01.640 --> 00:16:24.640 Let's bring the premade backgrounds here 188 00:16:24.640 --> 00:16:27.159 Here is a scene 189 00:16:27.159 --> 00:16:31.000 I will bring out a background from the folder 190 00:16:31.000 --> 00:16:34.679 This has two layers 191 00:16:34.679 --> 00:16:37.520 One is of the beach 192 00:16:37.520 --> 00:16:39.159 And the other is the trees 193 00:16:39.159 --> 00:16:42.520 I purposely drew them separately 194 00:16:42.520 --> 00:16:49.039 I will copy the beach and paste it inside the folder 195 00:16:49.039 --> 00:16:51.359 It is here 196 00:16:51.359 --> 00:16:53.479 So try moving it around 197 00:16:53.479 --> 00:16:57.080 And use ctrl T if need to resize 198 00:16:57.080 --> 00:16:58.200 Let's make it bigger 199 00:16:58.200 --> 00:17:01.119 If you make it too big, the resolution might break 200 00:17:01.119 --> 00:17:03.359 So enlarge it adequately 201 00:17:03.359 --> 00:17:07.560 And the character is sitting on the tree 202 00:17:07.560 --> 00:17:11.599 So I will click and drag the tree here 203 00:17:11.599 --> 00:17:17.040 Now that the tree is set at the right place 204 00:17:17.040 --> 00:17:20.800 We need the sky 205 00:17:20.800 --> 00:17:25.880 Bring the pre-drawn sky and the background is finished 206 00:17:25.880 --> 00:17:30.520 So make the backgrounds in another file 207 00:17:30.520 --> 00:17:35.479 And use them accordingly 208 00:17:35.479 --> 00:17:38.959 Instead of drawing it straight to the manuscript 209 00:17:38.959 --> 00:17:42.280 This way is much more convenient 210 00:17:42.280 --> 00:17:45.199 Try to separate them from the characters 211 00:17:45.199 --> 00:17:48.400 While drawing 212 00:17:48.400 --> 00:17:51.959 That way you can reuse the backgrounds 213 00:17:51.959 --> 00:17:58.000 And it is much easier for editing 214 00:17:58.000 --> 00:18:02.680 Of course you can draw the backgounds 215 00:18:02.680 --> 00:18:07.040 But in many cases you can use solid colors 216 00:18:07.040 --> 00:18:11.319 Patterns, or gradient backgrounds 217 00:18:11.319 --> 00:18:14.479 Let's go into it 218 00:18:14.479 --> 00:18:16.359 This is much more simple 219 00:18:16.359 --> 00:18:18.920 Do the same steps as before 220 00:18:18.920 --> 00:18:22.199 Make a new layer inside the background folder 221 00:18:22.199 --> 00:18:32.800 And directly fill in that layer with a color 222 00:18:32.800 --> 00:18:37.400 I will use a light blue color 223 00:18:37.400 --> 00:18:42.000 And inset here like this 224 00:18:42.000 --> 00:18:46.560 This is the easiest of all 225 00:18:46.560 --> 00:18:52.680 Gradient is a bit harder to do, but it is still very easy 226 00:18:52.680 --> 00:18:57.760 Select an area using the rectangle tool 227 00:18:57.760 --> 00:18:59.520 And there is a gradient option 228 00:18:59.520 --> 00:19:08.079 Choose that 229 00:19:08.079 --> 00:19:14.239 Select a foreground color 230 00:19:14.239 --> 00:19:16.920 And let's use the color of a sunset 231 00:19:16.920 --> 00:19:19.640 Select the background color 232 00:19:19.640 --> 00:19:25.640 So one foreground and background color each 233 00:19:25.640 --> 00:19:28.560 Drag from top to bottom 234 00:19:28.560 --> 00:19:31.000 And you have a gradient 235 00:19:31.000 --> 00:19:35.040 Thirdly there is pattern backgrounds 236 00:19:35.040 --> 00:19:38.079 I use them a lot 237 00:19:38.079 --> 00:19:40.439 But there are people that don't use them at all 238 00:19:40.439 --> 00:19:43.959 I'll show you what I use often 239 00:19:43.959 --> 00:19:50.560 I use a lot of dots 240 00:19:50.560 --> 00:20:11.040 Like this 241 00:20:11.040 --> 00:20:12.839 What I really use often 242 00:20:12.839 --> 00:20:15.000 is this water drop pattern 243 00:20:15.000 --> 00:20:19.280 If you insert the pattern first, then 244 00:20:19.280 --> 00:20:30.280 You can adjust from there 245 00:20:30.280 --> 00:20:32.560 Also this paper like pattern 246 00:20:32.560 --> 00:20:41.959 is very useful 247 00:20:41.959 --> 00:20:45.160 This kind of texture is very useful 248 00:20:45.160 --> 00:20:48.280 So I have them in many variety 249 00:20:48.280 --> 00:20:53.239 You can see the subtle paper pattern here 250 00:20:53.239 --> 00:20:56.119 I downloaded these 251 00:20:56.119 --> 00:21:00.760 But you can also make them yourself 252 00:21:00.760 --> 00:21:03.359 But downloading 253 00:21:03.359 --> 00:21:05.880 Will save you more time 254 00:21:05.880 --> 00:21:07.400 If you go into Clip Studio Assets 255 00:21:07.400 --> 00:21:11.319 You can find a lot of textures, patterns 256 00:21:11.319 --> 00:21:16.199 Or backgrounds there 257 00:21:16.199 --> 00:21:19.520 So shop there often 258 00:21:19.520 --> 00:21:21.959 Each writer has a go-to pattern 259 00:21:21.959 --> 00:21:25.760 For me 260 00:21:25.760 --> 00:21:27.079 It was the dot pattern 261 00:21:27.079 --> 00:21:29.680 And paper pattern 262 00:21:29.680 --> 00:21:35.400 Also 263 00:21:35.400 --> 00:21:36.920 I made this myself 264 00:21:36.920 --> 00:21:39.000 and I use them a lot 265 00:21:39.000 --> 00:21:41.959 It's a pencil texture pattern 266 00:21:41.959 --> 00:21:44.640 So if you make things like this 267 00:21:44.640 --> 00:21:48.520 They will come in handy 268 00:21:48.520 --> 00:21:54.760 When you go into asset market and search 269 00:21:54.760 --> 00:21:57.439 You can type patterns 270 00:21:57.439 --> 00:21:59.000 And you find all of these 271 00:21:59.000 --> 00:22:02.400 Or you can type texture 272 00:22:02.400 --> 00:22:03.439 And while browsing 273 00:22:03.439 --> 00:22:10.640 For me I don't find what I like everyday 274 00:22:10.640 --> 00:22:13.160 So I personally like to make my own 275 00:22:13.160 --> 00:22:15.400 Instead of using time to eye-shop 276 00:22:15.400 --> 00:22:17.400 So I make my own very often 277 00:22:17.400 --> 00:22:21.000 This is quite cute the strawberries 278 00:22:21.000 --> 00:22:22.359 But even so 279 00:22:22.359 --> 00:22:23.880 When you download it 280 00:22:23.880 --> 00:22:28.520 It usually doesn't go well with my work 281 00:22:28.520 --> 00:22:30.000 So I like to make my own 282 00:22:34.439 --> 00:22:38.239 Also artists depend a lot on 283 00:22:38.239 --> 00:22:40.400 3D programs 284 00:22:40.400 --> 00:22:42.760 Usually Sketch Up 285 00:22:42.760 --> 00:22:49.719 Programs like Sketch Up, Blender, Maya, or Max 286 00:22:49.719 --> 00:22:52.680 are very useful because 287 00:22:52.680 --> 00:22:56.520 It does a good job of depicting artificial spaces 288 00:22:56.520 --> 00:22:58.760 Without drawing them out 289 00:22:58.760 --> 00:23:03.319 Things like buildings, interior, desks, chairs 290 00:23:04.199 --> 00:23:07.079 They are difficult to draw because 291 00:23:07.079 --> 00:23:09.719 They are directly affected by perspective 292 00:23:09.719 --> 00:23:12.560 So make them in advance using 3D 293 00:23:12.560 --> 00:23:15.000 And extracting the angle you need 294 00:23:15.000 --> 00:23:19.359 Will be a very easy and accurate way 295 00:23:19.359 --> 00:23:23.520 So many artist buy a pre-made background 296 00:23:23.520 --> 00:23:26.959 To use in their works 297 00:23:26.959 --> 00:23:31.160 There are a few sites where you can buy Sketch Up models 298 00:23:31.160 --> 00:23:36.520 Let me go into ACON3D 299 00:23:36.520 --> 00:23:39.800 If you see under categories, you can find 3D models of 300 00:23:39.800 --> 00:23:47.800 Indoor and outdoor background, character, bodies, nature, artificial etc. 301 00:23:47.800 --> 00:23:58.000 You are also able to download and use 3D models of 302 00:23:58.000 --> 00:24:06.160 Shoes and food or cups and plates 303 00:24:06.160 --> 00:24:10.199 Let's go to dontdraw.com 304 00:24:10.199 --> 00:24:16.680 This site also has various of backgrounds and props 305 00:24:16.680 --> 00:24:17.640 There is plant pot 306 00:24:17.640 --> 00:24:23.479 Thanksgiving dinner set 307 00:24:23.479 --> 00:24:26.520 If it says industrial use like this 308 00:24:26.520 --> 00:24:33.400 It seems to be sold so that it can be included in many works 309 00:24:33.400 --> 00:24:37.599 You can purchase these to incorporate in your work 310 00:24:37.599 --> 00:24:42.000 But there is something to be careful of while using 3D backgrounds 311 00:24:42.000 --> 00:24:46.719 When you purchased a 3D model and want to install a camera 312 00:24:46.719 --> 00:24:52.119 Then the camera uses 3-point perspective just like our eyes see 313 00:24:52.119 --> 00:24:56.640 So the straight lines will inevitably be distorted via perspective 314 00:24:56.640 --> 00:25:00.800 This is a background I made using Blender 315 00:25:00.800 --> 00:25:02.640 The straight lines are a bit distorted 316 00:25:02.640 --> 00:25:07.800 This is a top to bottom view 317 00:25:07.800 --> 00:25:10.000 So a 3-point perspective is applied 318 00:25:10.000 --> 00:25:12.920 I wanted lines that are straight 319 00:25:12.920 --> 00:25:14.719 In 90 degrees angle 320 00:25:14.719 --> 00:25:20.439 If this happens, I will have to edit these one by one 321 00:25:20.439 --> 00:25:24.520 If a big view is applied, it is not too pleasant to see 322 00:25:24.520 --> 00:25:28.959 And the straight lines go crooked 323 00:25:28.959 --> 00:25:33.119 So you have to keep these in mind 324 00:25:33.119 --> 00:25:36.800 Using 3D backgounds 325 00:25:36.800 --> 00:25:40.079 Allow you to get a good quality vs. the effort put in 326 00:25:40.079 --> 00:25:42.439 So it is many artists' staple 327 00:25:42.439 --> 00:25:47.520 Downside of 3D background 1 But the downside is the unnecessarily realistic camera view 328 00:25:47.520 --> 00:25:53.280 3 or 4 point perspectives are applied to scenes that don't need them 329 00:25:53.280 --> 00:25:58.439 Also there are more simple models in the Clip Studio 330 00:25:58.439 --> 00:26:04.239 If you select 3D here there are glasses 331 00:26:04.239 --> 00:26:09.000 Motorbikes and even cats 332 00:26:09.000 --> 00:26:15.160 You can also purchase and use these simple 3D models 333 00:26:15.160 --> 00:26:18.959 There are also free models so use them accordingly 334 00:26:18.959 --> 00:26:22.640 Also when the angle of a character is difficult 335 00:26:29.920 --> 00:26:38.520 Bring out the 3D model 336 00:26:38.520 --> 00:26:40.079 This is very useful 337 00:26:40.079 --> 00:26:45.439 So I use the 3D model not only for backgrounds but also for characters 338 00:26:45.439 --> 00:26:48.319 Get all the help and assistance you need 339 00:26:54.680 --> 00:26:58.520 If you are new to background drawing 340 00:26:58.520 --> 00:27:01.520 I will give you a tip I use 341 00:27:01.520 --> 00:27:04.880 I already went over using 3D backgounds 342 00:27:04.880 --> 00:27:09.160 But one downside of using them is 343 00:27:09.160 --> 00:27:13.000 Downside of 3D background 2 They might not blend in with my style of work 344 00:27:13.000 --> 00:27:18.079 So I purchase the 3D model 345 00:27:18.079 --> 00:27:20.040 And redraw it 346 00:27:20.040 --> 00:27:23.920 So I use the 3D model 347 00:27:23.920 --> 00:27:28.479 That I bought as reference 348 00:27:28.479 --> 00:27:31.400 and make another layer on top to draw 349 00:27:31.400 --> 00:27:34.400 Why would I go through this when I can just 350 00:27:34.400 --> 00:27:35.839 Use what I bought? 351 00:27:35.839 --> 00:27:39.239 The reason is that 352 00:27:39.239 --> 00:27:42.319 The one I bought doesn't suit my style 353 00:27:42.319 --> 00:27:47.479 The top one was from Sketch Up 354 00:27:47.479 --> 00:27:53.280 And the bottom is what I remade using photoshop 355 00:27:53.280 --> 00:27:57.280 I really couldn't use the top image on my work 356 00:27:57.280 --> 00:28:00.760 So I retouched it with Photoshop 357 00:28:00.760 --> 00:28:06.479 This will take your money and time 358 00:28:06.479 --> 00:28:09.959 But you will have a background that is perfect in 359 00:28:09.959 --> 00:28:12.400 Perspective and style 360 00:28:12.400 --> 00:28:17.800 So this basically saves you time compared to drawing them from scatch 361 00:28:17.800 --> 00:28:21.680 So if you see here 362 00:28:21.680 --> 00:28:28.880 This is a 3D background from Sketch Up 363 00:28:28.880 --> 00:28:32.479 I used this to make pen lines 364 00:28:32.479 --> 00:28:36.079 Colored them again 365 00:28:36.079 --> 00:28:40.760 And this is the competed product 366 00:28:40.760 --> 00:28:47.959 Side by side, you can clearly see the right image fits my style 367 00:28:47.959 --> 00:28:52.839 Place your character on top and this is the finished work 368 00:28:52.839 --> 00:28:57.800 This was much better to my eyes and my heart 369 00:28:57.800 --> 00:28:59.959 I believe that 370 00:28:59.959 --> 00:29:03.680 Backgrounds should not be the main character 371 00:29:03.680 --> 00:29:05.400 It is indeed importatant 372 00:29:05.400 --> 00:29:11.280 But that is because it helps the characters inside of them 373 00:29:11.280 --> 00:29:16.040 If a character is main part of the scene, the background should help it stand out 374 00:29:16.040 --> 00:29:21.079 It could be done by drawing it yourself, using a 3D model 375 00:29:21.079 --> 00:29:24.079 It could be a solid color or patterns 376 00:29:24.079 --> 00:29:29.280 A background is good if it helps the characters 377 00:29:29.280 --> 00:29:36.000 Today we went over backgrounds: solid, pattern, gradient backgrounds 378 00:29:36.000 --> 00:29:43.199 Drawing them youself or using 3D models 379 00:29:43.199 --> 00:29:48.680 Drawing the background is very important in creating a work of art 380 00:29:48.680 --> 00:29:52.359 And I actually think it is a very enjoyable process 381 00:29:52.359 --> 00:29:55.839 So don't be too scared and start drawing 382 00:29:55.839 --> 00:30:01.880 If it doesn't work, then you can get help from 3D 383 00:30:01.880 --> 00:30:03.880 Thank you 384 00:30:04.559 --> 00:30:07.800 Drawing the Background The need for background depiction Use raster layer for coloring 385 00:30:07.800 --> 00:30:10.950 Use one large background without perspective to incorporate in pieces You must understand perspective to draw artificial spaces 386 00:30:10.950 --> 00:30:13.950 Recommended to open pre-drawn backgrounds Separate characters and backgrounds while drawing Use solid color, patterns and gradients 387 00:30:13.950 --> 00:30:17.800 Using 3D Programs 3D Graphic Program Sketch Up, Blender, Maya, Max, etc Provides high-quality artifacts without having to draw hem yourself 388 00:30:17.800 --> 00:30:20.110 Use 3D as reference to redraw or retouch into your style 389 00:30:20.110 --> 00:30:23.360 Cons of 3D Backgrounds Distorted straight lines need to be edited Overly realistic camera view Does not blend with current drawing style