1 00:00:25.200 --> 00:00:27.000 Time for picture storyboards 2 00:00:27.000 --> 00:00:30.000 moving from word script to picture script 3 00:00:30.000 --> 00:00:34.000 is where our visual creativity comes into play 4 00:00:34.000 --> 00:00:39.000 I think this part is the most difficult 5 00:00:39.000 --> 00:00:42.000 and energy consuming of all 6 00:00:42.000 --> 00:00:45.000 so when I am doing this part I don't even put on music 7 00:00:45.000 --> 00:00:48.000 and try to make an environment where I can properly focus 8 00:00:48.000 --> 00:00:53.000 This is also the most time consuming part 9 00:00:53.000 --> 00:00:57.000 and we will start to do what we call 'production' 10 00:01:01.000 --> 00:01:03.000 There is an empty canvas 11 00:01:05.000 --> 00:01:07.000 I will draw in a panel here 12 00:01:07.000 --> 00:01:22.000 and arrange character, background, objects 13 00:01:23.000 --> 00:01:25.000 props and etc. 14 00:01:25.000 --> 00:01:32.000 What and how would we place them in this square? 15 00:01:32.000 --> 00:01:35.000 Let's talk about the panel first 16 00:01:36.000 --> 00:01:39.000 I will talk about the size of the panel 17 00:01:39.000 --> 00:01:55.000 There will be variety of sizes of panels 18 00:01:55.000 --> 00:01:59.000 the size of the cut dictates how long the reader stays there 19 00:01:59.000 --> 00:02:02.000 If the panel is bigger, their eyes stay there longer 20 00:02:02.000 --> 00:02:05.000 if it is smaller, the time will be shorter 21 00:02:05.000 --> 00:02:07.000 Panel shapes 22 00:02:07.000 --> 00:02:09.000 determine the emotions of the content 23 00:02:09.000 --> 00:02:14.000 panel disposition determines reading speed and rhythm 24 00:02:14.000 --> 00:02:18.000 panel structure set the efficacy inside it 25 00:02:18.000 --> 00:02:23.000 panel contents will have whatever the author chooses to place there 26 00:02:23.000 --> 00:02:27.000 panel gaps, the longer they are the scrolls will be longer 27 00:02:27.000 --> 00:02:30.000 and you can express time in that way 28 00:02:30.000 --> 00:02:35.000 to express shorter time we use shorter gaps 29 00:02:35.000 --> 00:02:38.000 To start with panel size 30 00:02:38.000 --> 00:02:41.000 As I said earlier, the bigger the cut 31 00:02:41.000 --> 00:02:45.000 the longer readers stay there and vice versa 32 00:02:45.000 --> 00:02:50.000 Which means you can use panel size to adjust reading speed 33 00:02:50.000 --> 00:02:56.000 Capture significant things largely like this and have it be recognized as important 34 00:02:56.000 --> 00:03:00.000 if relatively less significant, you can make them small 35 00:03:00.000 --> 00:03:04.000 and make the readers move forward quickly 36 00:03:04.000 --> 00:03:08.000 If you ask to make all the panel sizes 37 00:03:08.000 --> 00:03:13.000 the same instead of using different sizes 38 00:03:13.000 --> 00:03:15.000 of course that is fine as well 39 00:03:15.000 --> 00:03:18.000 those kind of works exists 40 00:03:18.000 --> 00:03:22.000 There are works where all the panel sizes repeat 41 00:03:22.000 --> 00:03:24.000 like this 42 00:03:24.000 --> 00:03:26.000 that is not a problem 43 00:03:26.000 --> 00:03:28.000 this type of presentation 44 00:03:28.000 --> 00:03:32.000 can create the effect of watching a movie or drama 45 00:03:33.000 --> 00:03:36.000 the webtoon Mystic Pop-up Bar 46 00:03:36.000 --> 00:03:40.000 only uses one sized panels for the whole story 47 00:03:40.000 --> 00:03:44.000 so it makes you feel like you are watching a drama 48 00:03:44.000 --> 00:03:47.000 I prefer to use different sizes for panels 49 00:03:47.000 --> 00:03:51.000 There are clear advantages to varying the size of the panels 50 00:03:51.000 --> 00:03:55.000 You can control the audience's reading speed 51 00:03:55.000 --> 00:03:58.000 you can emphasize on certain things 52 00:03:58.000 --> 00:04:01.000 and smaller cuts, which I personally think 53 00:04:01.000 --> 00:04:04.000 are very cute, they take less effort 54 00:04:04.000 --> 00:04:08.000 so you can save up your energy whilst doing smaller cuts 55 00:04:08.000 --> 00:04:11.000 and use them for emphasizing on important things 56 00:04:11.000 --> 00:04:16.000 Also the variety of sizes reduces boredom for the artist as well 57 00:04:16.000 --> 00:04:19.000 Now I will talk about the different shapes of panels 58 00:04:19.000 --> 00:04:23.000 Here you can see a rectangle 59 00:04:23.000 --> 00:04:26.000 a ploygon 60 00:04:26.000 --> 00:04:28.000 one with no outlines 61 00:04:28.000 --> 00:04:31.000 characters going outside the panels 62 00:04:31.000 --> 00:04:33.000 double lined panels 63 00:04:33.000 --> 00:04:36.000 a panel interrupted by another character, etc. 64 00:04:36.000 --> 00:04:40.000 A published comic would prefer a wide range of panels 65 00:04:40.000 --> 00:04:42.000 but webtoons are a bit different 66 00:04:42.000 --> 00:04:45.000 Unlike published comics 67 00:04:45.000 --> 00:04:49.000 webtoons have limitation on the width size 68 00:04:49.000 --> 00:04:51.000 so the shapes have limitations too 69 00:04:51.000 --> 00:04:55.000 most shapes take form of squares and rectangles 70 00:04:56.000 --> 00:04:59.000 That is just stable and not intrusive 71 00:04:59.000 --> 00:05:02.000 but panel shape is really up to the artist 72 00:05:02.000 --> 00:05:04.000 If you see here 73 00:05:04.000 --> 00:05:09.000 the action scenes are slanted rectangles 74 00:05:09.000 --> 00:05:14.000 and I tried to give a sense of dynamic with that slanted form 75 00:05:14.000 --> 00:05:18.000 If you want you can make your panels hearts 76 00:05:18.000 --> 00:05:21.000 or circles 77 00:05:21.000 --> 00:05:23.000 You should make the decision 78 00:05:23.000 --> 00:05:26.000 to use various shapes 79 00:05:26.000 --> 00:05:30.000 or like me you can mostly use rectangles and squares 80 00:05:30.000 --> 00:05:34.000 and when you want to give some dynamics 81 00:05:34.000 --> 00:05:37.000 you can give some angles or make them slightly slanted 82 00:05:37.000 --> 00:05:42.000 Now to talk about panel arrangements 83 00:05:42.000 --> 00:05:46.000 Most people arrange them like this 84 00:05:46.000 --> 00:05:51.000 If there is a manuscript 85 00:05:51.000 --> 00:05:57.000 the flow usually goes like this 86 00:05:57.000 --> 00:06:03.000 it is streamlinedd 87 00:06:03.000 --> 00:06:09.000 like this 88 00:06:09.000 --> 00:06:11.000 What this means is that 89 00:06:11.000 --> 00:06:13.000 when arranging the cuts 90 00:06:14.000 --> 00:06:20.000 you can put one here and there 91 00:06:20.000 --> 00:06:23.000 a big one here 92 00:06:23.000 --> 00:06:26.000 like this 93 00:06:26.000 --> 00:06:28.000 you can set a flow first 94 00:06:28.000 --> 00:06:32.000 and then make arrangements from there 95 00:06:32.000 --> 00:06:34.000 I personally try to disregard that 96 00:06:34.000 --> 00:06:38.000 and I tend to do it based on my gut feeling 97 00:06:38.000 --> 00:06:42.000 but I try to mix and match the sizes 98 00:06:42.000 --> 00:06:45.000 small panel after big one, middle size after the small one like this 99 00:06:45.000 --> 00:06:48.000 then you can lead the readers rhythmically 100 00:06:48.000 --> 00:06:53.000 Now panel structure talks about what and how things go inside the panel 101 00:06:53.000 --> 00:06:54.000 this is the difficult part 102 00:06:54.000 --> 00:06:56.000 in a director's perspective 103 00:06:56.000 --> 00:06:58.000 how would you arrange things inside the panel 104 00:06:58.000 --> 00:07:03.000 how to place a character inside the pannel 105 00:07:03.000 --> 00:07:07.000 you have to put a lot of thought into this part 106 00:07:07.000 --> 00:07:11.000 The basic rule is this 107 00:07:11.000 --> 00:07:16.000 What you want to show the most will be arranged to be shown 108 00:07:16.000 --> 00:07:18.000 Easy 109 00:07:18.000 --> 00:07:21.000 For example if you want to show a character's emotion 110 00:07:21.000 --> 00:07:27.000 You can emphasize the character's facial expressions from up close 111 00:07:27.000 --> 00:07:29.000 Let's say 112 00:07:29.000 --> 00:07:31.000 a happy emotion 113 00:07:31.000 --> 00:07:37.000 you can zoom in on the person laughing 114 00:07:37.000 --> 00:07:39.000 you can tell this is a happy scene 115 00:07:39.000 --> 00:07:42.000 So you can present them like this 116 00:07:42.000 --> 00:07:45.000 If you feel that props are important 117 00:07:45.000 --> 00:07:49.000 place the prop inside the panel 118 00:07:49.000 --> 00:07:51.000 let's say a broken watch 119 00:07:51.000 --> 00:07:54.000 draw the broken watch 120 00:07:54.000 --> 00:08:00.000 and place it where it is most visible 121 00:08:00.000 --> 00:08:02.000 Where would that be? 122 00:08:02.000 --> 00:08:05.000 usually it is in the middle of the panel 123 00:08:05.000 --> 00:08:07.000 What I want to say is 124 00:08:07.000 --> 00:08:11.000 Inside the panel 125 00:08:11.000 --> 00:08:15.000 draw lines in thirds 126 00:08:15.000 --> 00:08:17.000 and where they intersect 127 00:08:17.000 --> 00:08:19.000 these red dots 128 00:08:19.000 --> 00:08:22.000 If you place important elements here 129 00:08:22.000 --> 00:08:25.000 that is pretty much it 130 00:08:25.000 --> 00:08:27.000 When we are talking photos or videos 131 00:08:27.000 --> 00:08:30.000 We place the important element in the middle 132 00:08:30.000 --> 00:08:32.000 or slightly off the middle 133 00:08:32.000 --> 00:08:35.000 That is the most visible and 134 00:08:35.000 --> 00:08:36.000 natural 135 00:08:36.000 --> 00:08:38.000 webtoon directing is very similar 136 00:08:38.000 --> 00:08:42.000 There is one good practice 137 00:08:42.000 --> 00:08:44.000 for composition 138 00:08:44.000 --> 00:08:48.000 I sometimes practice silhouettes like this 139 00:08:48.000 --> 00:08:51.000 This refers to creating abstract composition 140 00:08:51.000 --> 00:08:54.000 in black and white with small panels 141 00:08:54.000 --> 00:08:56.000 I think a good drawing 142 00:08:56.000 --> 00:08:59.000 has good silhouettes 143 00:08:59.000 --> 00:09:01.000 To practice them well 144 00:09:01.000 --> 00:09:05.000 use black and white 145 00:09:05.000 --> 00:09:07.000 for emphasis 146 00:09:07.000 --> 00:09:10.000 check if it is an adaquet size 147 00:09:10.000 --> 00:09:12.000 and check the tangent 148 00:09:12.000 --> 00:09:13.000 tangents are 149 00:09:13.000 --> 00:09:17.000 the points that touch the lines 150 00:09:17.000 --> 00:09:22.000 For example 151 00:09:22.000 --> 00:09:27.000 There is a panel and 152 00:09:27.000 --> 00:09:30.000 a person like this 153 00:09:30.000 --> 00:09:33.000 You see they come together here 154 00:09:33.000 --> 00:09:35.000 Does this bother you? 155 00:09:35.000 --> 00:09:37.000 It bothers me a lot 156 00:09:37.000 --> 00:09:40.000 These are what we call tangents 157 00:09:40.000 --> 00:09:45.000 you need to be mindful of these 158 00:09:45.000 --> 00:09:50.000 If this kind of composition is inevitable 159 00:09:50.000 --> 00:09:54.000 try placing the person a bit 160 00:09:54.000 --> 00:09:57.000 away from the corner 161 00:09:57.000 --> 00:10:00.000 Now we don't have a tangent 162 00:10:00.000 --> 00:10:06.000 You want to do this 163 00:10:06.000 --> 00:10:08.000 When we have a person here 164 00:10:08.000 --> 00:10:12.000 talking to another person 165 00:10:12.000 --> 00:10:17.000 and there are extras in the background 166 00:10:17.000 --> 00:10:19.000 see there is a tangent here 167 00:10:19.000 --> 00:10:21.000 try to avoid these as well 168 00:10:21.000 --> 00:10:24.000 place them away from the main elements 169 00:10:24.000 --> 00:10:28.000 like this 170 00:10:28.000 --> 00:10:30.000 be mindful of these points 171 00:10:30.000 --> 00:10:34.000 and practice silhouettes 172 00:10:34.000 --> 00:10:37.000 use brightness contrast 173 00:10:37.000 --> 00:10:41.000 Increase the contrast on where you want the emphasis to be 174 00:10:41.000 --> 00:10:44.000 and lowering the contrast 175 00:10:44.000 --> 00:10:46.000 towards the edges 176 00:10:46.000 --> 00:10:50.000 I think this silhouette practices are really helpful to keep in hand 177 00:10:50.000 --> 00:10:54.000 I personally got tremendous help from this practice 178 00:10:55.000 --> 00:10:59.000 Even when I draw the concept art 179 00:10:59.000 --> 00:11:02.000 I make the silhouette first on the far left 180 00:11:02.000 --> 00:11:06.000 and then go into adding details 181 00:11:06.000 --> 00:11:08.000 to draw them 182 00:11:08.000 --> 00:11:11.000 Panel contents 183 00:11:11.000 --> 00:11:15.000 This is what you have already written in the script step 184 00:11:15.000 --> 00:11:19.000 lines, narrations, character expressions, activities 185 00:11:19.000 --> 00:11:22.000 background, props, sound effects, effect lines, etc 186 00:11:22.000 --> 00:11:25.000 These will be going in the drawings 187 00:11:25.000 --> 00:11:28.000 Some will be skipped, 188 00:11:28.000 --> 00:11:30.000 combined or separated 189 00:11:30.000 --> 00:11:33.000 in the process of transferring word to drawing 190 00:11:33.000 --> 00:11:35.000 Having a word script 191 00:11:35.000 --> 00:11:40.000 does not mean you have to follow it 100% 192 00:11:40.000 --> 00:11:42.000 The reason for the word script 193 00:11:42.000 --> 00:11:45.000 is to simplify the drawing script process 194 00:11:45.000 --> 00:11:47.000 So anything could be revised 195 00:11:47.000 --> 00:11:51.000 in the process of making the picture script 196 00:11:52.000 --> 00:11:55.000 Let's talk about Camera Plan 197 00:11:55.000 --> 00:11:57.000 Think of it this way 198 00:11:57.000 --> 00:11:59.000 picture a scene from the webtoon 199 00:11:59.000 --> 00:12:03.000 and imagine the filming set in your head 200 00:12:03.000 --> 00:12:07.000 there will be characters I created in the set that I made 201 00:12:07.000 --> 00:12:09.000 I am invisible here 202 00:12:09.000 --> 00:12:11.000 and my eyes are the camera 203 00:12:11.000 --> 00:12:14.000 Being invisible I will be next to them 204 00:12:14.000 --> 00:12:17.000 watching them have conversations 205 00:12:17.000 --> 00:12:20.000 or I can watch them from afar 206 00:12:20.000 --> 00:12:22.000 or even watch them from the outside 207 00:12:22.000 --> 00:12:26.000 If they want to talk about a prop 208 00:12:26.000 --> 00:12:31.000 I could be looking at the prop from up close 209 00:12:31.000 --> 00:12:34.000 To understand the details of their conversation 210 00:12:34.000 --> 00:12:36.000 really well 211 00:12:36.000 --> 00:12:39.000 where should I be? 212 00:12:39.000 --> 00:12:41.000 That is the Camera 213 00:12:41.000 --> 00:12:45.000 First, there is space between the camera and the character 214 00:12:45.000 --> 00:12:49.000 If the camera is close, there will be more emotions 215 00:12:49.000 --> 00:12:53.000 If the camera is far, it is more objectified and otherized 216 00:12:53.000 --> 00:12:56.000 Looking up close you can see the facial expressions very well 217 00:12:56.000 --> 00:12:59.000 which brings out more empathy 218 00:12:59.000 --> 00:13:02.000 to the contrary watching from afar you can't really see the face 219 00:13:02.000 --> 00:13:06.000 but the character to background, and their situation is 220 00:13:06.000 --> 00:13:09.000 better conveyed 221 00:13:09.000 --> 00:13:14.000 This scene is from Running after a Breake up 222 00:13:14.000 --> 00:13:17.000 The camera is far away and it is up top 223 00:13:17.000 --> 00:13:21.000 we call this a CCTV you can have information on the 224 00:13:21.000 --> 00:13:25.000 background and also how these two people are related here 225 00:13:25.000 --> 00:13:30.000 It is a camera that is objectified, otherized, focused on conveying information 226 00:13:30.000 --> 00:13:36.000 In order to present emotions, the camer comes closer 227 00:13:36.000 --> 00:13:40.000 He is subtly conveying feelings of gratitude 228 00:13:40.000 --> 00:13:44.000 So it is better to bring the camera closer to the character here 229 00:13:44.000 --> 00:13:47.000 Other than camera distance, there is camera position 230 00:13:47.000 --> 00:13:51.000 top, bottom, side, front, back 231 00:13:51.000 --> 00:13:55.000 when the camera is at the bottom it is called low-angle 232 00:13:55.000 --> 00:14:00.000 This low-angle creates the angle like a child looking up at an adult 233 00:14:00.000 --> 00:14:07.000 or a pet looking up at a person 234 00:14:07.000 --> 00:14:12.000 This is used to convey the subject is a strong and powerful being 235 00:14:12.000 --> 00:14:15.000 On the other hand, the camera is on top 236 00:14:15.000 --> 00:14:21.000 When you look down, like at a child 237 00:14:21.000 --> 00:14:25.000 or when you look at a cute pet 238 00:14:25.000 --> 00:14:30.000 it shows that the subject is a small and fragile being 239 00:14:30.000 --> 00:14:36.000 If the camera goes to the front you can see the facial expressions better 240 00:14:36.000 --> 00:14:39.000 you empathize with the subject more 241 00:14:39.000 --> 00:14:45.000 this is paired with zoom-ins often in emotional sequences 242 00:14:45.000 --> 00:14:47.000 in Hwa Rang Kwan in SF 243 00:14:47.000 --> 00:14:51.000 Pen is looking straight ahead with a somewhat dumbfounded expression 244 00:14:51.000 --> 00:14:53.000 You can really see the expressions 245 00:14:53.000 --> 00:14:55.000 He looks absurd 246 00:14:55.000 --> 00:14:58.000 you can see he is saying something like 'nonsense' 247 00:14:58.000 --> 00:15:03.000 A side camera shows a situation very objectively 248 00:15:03.000 --> 00:15:06.000 used mostly for information deliveries 249 00:15:06.000 --> 00:15:09.000 showing relationship between object 250 00:15:09.000 --> 00:15:13.000 like it shows two people are in a certain relationship 251 00:15:13.000 --> 00:15:19.000 Or, it is mainly used when the relationship between space and subject is shown in detail 252 00:15:19.000 --> 00:15:25.000 However, if the silhouette is strong,it may reveal stronger emotions 253 00:15:25.000 --> 00:15:27.000 than when the camera is at the front 254 00:15:27.000 --> 00:15:31.000 for example the silhouette here is strong 255 00:15:31.000 --> 00:15:34.000 One person is touching the other's head 256 00:15:34.000 --> 00:15:40.000 This can be used powerfully as a way to convey emotions 257 00:15:40.000 --> 00:15:45.000 When the camera is in the back it allows the audience 258 00:15:45.000 --> 00:15:50.000 to experience the same experience as the subject 259 00:15:50.000 --> 00:15:54.000 We call this a POV shot 260 00:15:54.000 --> 00:15:57.000 or documentary shots 261 00:15:57.000 --> 00:16:01.000 It shows what the subject is seeing 262 00:16:02.000 --> 00:16:08.000 It allows us to see what this person is going through as if we were watching from behind 263 00:16:08.000 --> 00:16:14.000 On the other hand, I sometimes use the back camera to 264 00:16:14.000 --> 00:16:17.000 hide overwhelmed emotions 265 00:16:17.000 --> 00:16:21.000 I use this view looking at the character from behind 266 00:16:21.000 --> 00:16:25.000 when trying to convey overwhelming emotions 267 00:16:25.000 --> 00:16:28.000 trying to be hidden 268 00:16:28.000 --> 00:16:32.000 We've reviewed the camera distance and position 269 00:16:32.000 --> 00:16:36.000 Let's go into the types of functional shots 270 00:16:36.000 --> 00:16:41.000 I will list the shots that are used in movie directing 271 00:16:41.000 --> 00:16:46.000 Directing a movie and cartoon are very similar 272 00:16:46.000 --> 00:16:52.000 The 4 representative shots that are used only in comics are 273 00:16:52.000 --> 00:16:58.000 Establishing shot, Master shot, Coverage shot and insert shot 274 00:16:58.000 --> 00:17:07.000 Establishing shot represents the theme and atmosphere of the work 275 00:17:07.000 --> 00:17:12.000 It usually shows the background and 276 00:17:12.000 --> 00:17:14.000 give a sense of the surrounding space 277 00:17:14.000 --> 00:17:19.000 Provides awareness of the space where events occur at the beginning 278 00:17:19.000 --> 00:17:22.000 uses a long distance camera to capture the space 279 00:17:22.000 --> 00:17:28.000 and provides information about places like this where incidents may occur 280 00:17:28.000 --> 00:17:33.000 Provides advance notice of the dramatic atmosphere of an unfolding event 281 00:17:33.000 --> 00:17:38.000 Establishing shots are usually present in the beginning or the end of the scene 282 00:17:38.000 --> 00:17:44.000 I use them often about halfway through the beginning 283 00:17:44.000 --> 00:17:47.000 This is one from Dragon Fairytale 284 00:17:47.000 --> 00:17:53.000 A clothing store appears and the curtains are opening 285 00:17:53.000 --> 00:17:56.000 This is called an establishing shot 286 00:17:56.000 --> 00:18:03.000 and also here this shot is showing the hot spring 287 00:18:03.000 --> 00:18:06.000 from far away 288 00:18:06.000 --> 00:18:09.000 Master shot seems to be the hardest for many people 289 00:18:09.000 --> 00:18:15.000 It is a long-take shot taken from the beginning 290 00:18:15.000 --> 00:18:17.000 to end of the scene 291 00:18:17.000 --> 00:18:24.000 This sounds harder but it is really a shot that shows both temporal and spacial background 292 00:18:24.000 --> 00:18:29.000 So we will have the background and characters 293 00:18:29.000 --> 00:18:31.000 and it also shows the atmosphere 294 00:18:31.000 --> 00:18:36.000 So sometimes Master shots take place of the Establishing shots 295 00:18:36.000 --> 00:18:41.000 If there are no Establishing shots, the Master shot shows spacial informatino 296 00:18:41.000 --> 00:18:48.000 It shows in one screen the scene's background, characters and props 297 00:18:48.000 --> 00:18:53.000 This is an example. There is the main character in the cafe 298 00:18:53.000 --> 00:18:56.000 and the two other characters 299 00:18:56.000 --> 00:19:00.000 So you have the background and can see a sort of atmosphere 300 00:19:00.000 --> 00:19:04.000 This could be used in place of the Establishment shot 301 00:19:04.000 --> 00:19:07.000 Now I will talk about Coverage shots 302 00:19:07.000 --> 00:19:09.000 There are many 303 00:19:09.000 --> 00:19:16.000 Coverage shots are a added shot to the Master shots 304 00:19:16.000 --> 00:19:22.000 It is various sizes of close up shots of the Master shots 305 00:19:22.000 --> 00:19:25.000 used in repeat 306 00:19:25.000 --> 00:19:28.000 This is actually the most used shot 307 00:19:28.000 --> 00:19:33.000 Here are different shots depending on the shot distance 308 00:19:33.000 --> 00:19:38.000 Now you can use one Establishment and Master shot eah 309 00:19:38.000 --> 00:19:41.000 and put these coverage shots on repeat 310 00:19:41.000 --> 00:19:45.000 Zoom in, zoom out, go to the side, and back to front 311 00:19:45.000 --> 00:19:52.000 Extreme long shot, long shot, medium long shot, etc. 312 00:19:52.000 --> 00:19:57.000 Use them as needed in repetition 313 00:19:57.000 --> 00:20:00.000 and that is called the coverage shot 314 00:20:01.000 --> 00:20:09.000 So we have different names of shots based on the distance 315 00:20:09.000 --> 00:20:12.000 but you don't need to memorize these terms 316 00:20:12.000 --> 00:20:17.000 just know that there are long shots 317 00:20:17.000 --> 00:20:19.000 and close up shots 318 00:20:19.000 --> 00:20:23.000 Close up for emotions and long shots for information delivery 319 00:20:23.000 --> 00:20:28.000 This is all you would need to know 320 00:20:28.000 --> 00:20:31.000 Which coverage shot to use 321 00:20:31.000 --> 00:20:34.000 is entirely based on the story 322 00:20:34.000 --> 00:20:37.000 If you need to emphasize the action 323 00:20:37.000 --> 00:20:39.000 use a shot that best expresses action 324 00:20:39.000 --> 00:20:43.000 like a long, or medium long shot 325 00:20:43.000 --> 00:20:46.000 If you want to show the details of the action 326 00:20:46.000 --> 00:20:52.000 like you get hit and want to show where it hurts 327 00:20:52.000 --> 00:20:56.000 then you would use close up, or extreme close up shots 328 00:20:56.000 --> 00:21:02.000 and to express emotions, you want the camera close by 329 00:21:02.000 --> 00:21:07.000 to show the background have the camera go away from the character 330 00:21:07.000 --> 00:21:11.000 if you need an insert, use close up, medium close up, 331 00:21:11.000 --> 00:21:15.000 or extreme close up that utilize inserts appropriately 332 00:21:15.000 --> 00:21:18.000 If you look at this conversation scene from Gyerong 333 00:21:18.000 --> 00:21:23.000 Close up and Extreme Close up shots are repeated 334 00:21:23.000 --> 00:21:25.000 The camera can go to the side 335 00:21:25.000 --> 00:21:29.000 and there is an insert of the ramyun 336 00:21:29.000 --> 00:21:33.000 and the Insert shot that I talked about 337 00:21:33.000 --> 00:21:41.000 is a shot where additional information is inserted to emphasize specific situation 338 00:21:41.000 --> 00:21:48.000 A classic example would be Citizen Kane's rosebud 339 00:21:48.000 --> 00:21:52.000 The main point of Insert shot is to deliver information 340 00:21:52.000 --> 00:21:57.000 You won't need this, but it really helps the understanding 341 00:21:57.000 --> 00:22:01.000 Techniques to align your gaze with the cut right in front 342 00:22:01.000 --> 00:22:05.000 adding essential shots when delivering information 343 00:22:05.000 --> 00:22:09.000 is what the Insert shot is 344 00:22:09.000 --> 00:22:13.000 usually an object close up is used 345 00:22:13.000 --> 00:22:15.000 for example when I get a message on my watch and hold it up 346 00:22:15.000 --> 00:22:21.000 the close up shot of my watch would be an insert shot 347 00:22:21.000 --> 00:22:25.000 Insert shots increase the sensitivity of the work 348 00:22:25.000 --> 00:22:28.000 Beginners should be aware 349 00:22:28.000 --> 00:22:31.000 Insert shots are also made fun as the "student shots" in the film industry 350 00:22:31.000 --> 00:22:36.000 because students use a lot of inserts to look cool 351 00:22:36.000 --> 00:22:41.000 Even so, if you want to use insert shots, please use them as much as you want 352 00:22:41.000 --> 00:22:45.000 It is okay to be made fun of. You should make a manuscript that you like 353 00:22:45.000 --> 00:22:50.000 So for me I use inserts to deliver information 354 00:22:50.000 --> 00:22:53.000 or to convey a character's personality 355 00:22:53.000 --> 00:22:58.000 and also to cut through the boredom in conversational scenes 356 00:22:58.000 --> 00:23:01.000 If you have no idea how to use all these shots 357 00:23:01.000 --> 00:23:04.000 Place the establishment shot first 358 00:23:04.000 --> 00:23:09.000 then the master shot and coverage shots, which are just detailed master shots 359 00:23:09.000 --> 00:23:14.000 like medium cluse up, full, extreme close up shots 360 00:23:14.000 --> 00:23:18.000 then the inserts and repeat them as much as needed 361 00:23:18.000 --> 00:23:25.000 then show the master shot again and finish with the establishment shot 362 00:23:25.000 --> 00:23:32.000 With this order, readers will have no trouble understanding the sequence 363 00:23:32.000 --> 00:23:42.000 We will start drawing the script and when you are doing this, write in the lines 364 00:23:42.000 --> 00:23:45.000 Let me open Clip Studio 365 00:23:48.000 --> 00:24:06.000 I already drew until the 6th cut 366 00:24:06.000 --> 00:24:10.000 so I need to start with the 7th cut 367 00:24:10.000 --> 00:24:14.000 Let see what it says 368 00:24:14.000 --> 00:24:18.000 There is a line "My name is Yangmi Jo" 369 00:24:18.000 --> 00:24:20.000 Let's insert the line 370 00:24:20.000 --> 00:24:23.000 try typing in the line before drawing 371 00:24:23.000 --> 00:24:27.000 Why would I do this? 372 00:24:27.000 --> 00:24:35.000 That is because having the lines helps the 'acting' be more natural 373 00:24:35.000 --> 00:24:39.000 the artist need to see the line and really be in the character 374 00:24:39.000 --> 00:24:42.000 If there is no line, it would be fake acting 375 00:24:42.000 --> 00:24:46.000 so it is best to type in the lines and narration at this step 376 00:24:46.000 --> 00:24:52.000 One thing to note is unifying the font size while inserting the dialogues 377 00:24:52.000 --> 00:24:55.000 don't make them too diverse 378 00:24:55.000 --> 00:25:02.000 make about 3: one size for talking, another for shouting 379 00:25:02.000 --> 00:25:06.000 and one small font 380 00:25:06.000 --> 00:25:10.000 Also it is best not to use many different font styles 381 00:25:10.000 --> 00:25:13.000 I recommend unifying it to one font style 382 00:25:13.000 --> 00:25:16.000 I usually use one font 383 00:25:16.000 --> 00:25:22.000 and just one other font for soliloquies 384 00:25:22.000 --> 00:25:26.000 Make sure to check copyrighs while using the fonts 385 00:25:26.000 --> 00:25:29.000 If not, it might get you in trouble later 386 00:25:29.000 --> 00:25:33.000 Even for free fonts, their conditions may vary 387 00:25:33.000 --> 00:25:36.000 and conditions may change later 388 00:25:37.000 --> 00:25:40.000 check thoroughly at first 389 00:25:40.000 --> 00:25:45.000 Using a font that is too unique is distracting 390 00:25:45.000 --> 00:25:49.000 I believe the fonts should not be assertive 391 00:25:49.000 --> 00:25:52.000 I recommend to not use Gulim font 392 00:25:52.000 --> 00:25:55.000 I personally recommend the Gothic font 393 00:25:55.000 --> 00:26:00.000 I use one that is freely dispersed in Naver 394 00:26:00.000 --> 00:26:05.000 like Nanum Gothic or Pen Gothic 395 00:26:05.000 --> 00:26:10.000 Don't make them too small 396 00:26:10.000 --> 00:26:15.000 and upload the manuscript to a personal blog 397 00:26:15.000 --> 00:26:18.000 take a screenshot with your phone 398 00:26:18.000 --> 00:26:22.000 and compare it with another artists work 399 00:26:22.000 --> 00:26:24.000 to see if the sizing is adequate 400 00:26:24.000 --> 00:26:29.000 For me on a 2,000 px width canvas 401 00:26:29.000 --> 00:26:31.000 I use 25 pnt font 402 00:26:35.000 --> 00:26:38.000 Now let's get into drawing 403 00:26:38.000 --> 00:26:41.000 The format of the picture script 404 00:26:41.000 --> 00:26:45.000 is elongated 405 00:26:45.000 --> 00:26:49.000 the size is 406 00:26:49.000 --> 00:26:51.000 2,000 pixels wide 407 00:26:51.000 --> 00:26:55.000 the length is up to you but I use about 20,000 pixels 408 00:26:55.000 --> 00:26:57.000 set resolution to 300 409 00:26:57.000 --> 00:27:01.000 Some use 350 and some use 300 410 00:27:01.000 --> 00:27:04.000 but in webtoons the resolution is not a big issue 411 00:27:04.000 --> 00:27:07.000 When it gets published it will be 412 00:27:07.000 --> 00:27:10.000 I usually just set mine to 300 413 00:27:10.000 --> 00:27:12.000 the 2,000 width is important 414 00:27:12.000 --> 00:27:16.000 because if you have paperback publishing in mind 415 00:27:16.000 --> 00:27:21.000 the paper is usually 15cm wide 416 00:27:21.000 --> 00:27:25.000 so more than 15cm is good if you think about publishing 417 00:27:25.000 --> 00:27:28.000 or else the font may break 418 00:27:28.000 --> 00:27:35.000 15cm in 300dpi will be about 1772 419 00:27:35.000 --> 00:27:39.000 So I think 2,000 will be very adaquate 420 00:27:39.000 --> 00:27:43.000 if it goes too much over 2,000 the file size becomes too large 421 00:27:43.000 --> 00:27:45.000 so that is not good 422 00:27:45.000 --> 00:27:49.000 so you can choose anywhere between 423 00:27:49.000 --> 00:27:51.000 1,700~2,000 pixels 424 00:27:51.000 --> 00:27:55.000 but at least 1,500 425 00:27:55.000 --> 00:28:00.000 As I said the length is up to you but I used 20,000 426 00:28:00.000 --> 00:28:05.000 and those numbers get you this size 427 00:28:08.000 --> 00:28:10.000 Let's make a new setting 428 00:28:10.000 --> 00:28:15.000 set the file name 429 00:28:26.000 --> 00:28:30.000 and I've made a new file 430 00:28:30.000 --> 00:28:35.000 If you go to the first page, there is nearly no layers 431 00:28:35.000 --> 00:28:39.000 It is convenient to set the layer in advance here 432 00:28:39.000 --> 00:28:43.000 Let me show you how to do that 433 00:28:43.000 --> 00:28:48.000 First we need a Conti layer 434 00:28:49.000 --> 00:28:55.000 the word Conti is from Japan 435 00:28:55.000 --> 00:28:57.000 is short for Continuity 436 00:28:57.000 --> 00:29:02.000 Honestly I think the word Storyboard may be a better fit 437 00:29:02.000 --> 00:29:07.000 So I made a storyboard layer 438 00:29:07.000 --> 00:29:09.000 and we will draw the script here 439 00:29:09.000 --> 00:29:12.000 We need another layer 440 00:29:12.000 --> 00:29:13.000 we need pen linens 441 00:29:13.000 --> 00:29:16.000 I will write pen here 442 00:29:16.000 --> 00:29:18.000 we need one more 443 00:29:18.000 --> 00:29:21.000 it is the vector pen layer 444 00:29:21.000 --> 00:29:23.000 I will explain it further later 445 00:29:23.000 --> 00:29:27.000 so we have a pen vector layer 446 00:29:27.000 --> 00:29:29.000 we also need background 447 00:29:29.000 --> 00:29:32.000 backgrounds should go under the characters 448 00:29:32.000 --> 00:29:37.000 so let's make a folder and place it below Pen 449 00:29:37.000 --> 00:29:42.000 name it background and we also need color 450 00:29:42.000 --> 00:29:47.000 create another layer below Pen 451 00:29:47.000 --> 00:29:52.000 I named it color 452 00:29:52.000 --> 00:29:54.000 We also need lines 453 00:29:54.000 --> 00:30:00.000 Make another folder named Text 454 00:30:00.000 --> 00:30:05.000 and I put a highlight layer here 455 00:30:05.000 --> 00:30:08.000 Highlight 456 00:30:08.000 --> 00:30:12.000 We also need a folder for post corrections 457 00:30:12.000 --> 00:30:16.000 Set it to overlay and change the layer properties to overlay 458 00:30:16.000 --> 00:30:19.000 I will go over these in detail again later 459 00:30:19.000 --> 00:30:21.000 This is pretty much it 460 00:30:21.000 --> 00:30:29.000 If anything let's add a layer for sound effects 461 00:30:29.000 --> 00:30:31.000 one more layer for sounds 462 00:30:31.000 --> 00:30:38.000 I have made a total of nine layers 463 00:30:38.000 --> 00:30:40.000 including the folders 464 00:30:40.000 --> 00:30:45.000 there are 10 layers total including the canvas 465 00:30:45.000 --> 00:30:47.000 this will be it 466 00:30:47.000 --> 00:30:50.000 if you make too many layers 467 00:30:50.000 --> 00:30:55.000 It gets difficult to organize later 468 00:30:55.000 --> 00:30:58.000 and makes the file size unnecessarily big 469 00:30:58.000 --> 00:31:03.000 So it's really best to keep it to a minimum 470 00:31:03.000 --> 00:31:08.000 and the reason why I make the names in English is because 471 00:31:08.000 --> 00:31:10.000 Korean language sometimes is not supported 472 00:31:10.000 --> 00:31:12.000 It might just be me 473 00:31:12.000 --> 00:31:15.000 but I did English layer names 474 00:31:15.000 --> 00:31:17.000 but you could do which ever language 475 00:31:17.000 --> 00:31:20.000 but you need to name the layers 476 00:31:20.000 --> 00:31:24.000 If you do layer 1, layer 2, layer 3 477 00:31:24.000 --> 00:31:27.000 It might be okay now 478 00:31:27.000 --> 00:31:30.000 but if you come back to it a year later 479 00:31:30.000 --> 00:31:34.000 or even a month later 480 00:31:34.000 --> 00:31:38.000 you have to keep going back to check what layer that was 481 00:31:38.000 --> 00:31:40.000 it's a waste of time 482 00:31:40.000 --> 00:31:43.000 So make sure to name the layers 483 00:31:43.000 --> 00:31:48.000 For the same reason you must name the file right now as well 484 00:31:48.000 --> 00:31:51.000 If you do it later 485 00:31:51.000 --> 00:31:54.000 you will be wasting lot more time 486 00:31:55.000 --> 00:32:00.000 File name, folder names should be set right now 487 00:32:00.000 --> 00:32:04.000 as well as the layers 488 00:32:04.000 --> 00:32:11.000 Now you can copy the layers 489 00:32:11.000 --> 00:32:15.000 and past them into the 490 00:32:15.000 --> 00:32:17.000 other pages 491 00:32:25.000 --> 00:32:41.000 Now let's click the first file and the Conti layer 492 00:32:41.000 --> 00:32:44.000 and finally get to drawing 493 00:32:44.000 --> 00:32:56.000 I've already inserted the lines before 494 00:32:56.000 --> 00:32:57.000 Let's see 495 00:32:57.000 --> 00:33:04.000 It says "My name is Hyangmi Jo" 496 00:33:04.000 --> 00:33:10.000 and a text says Hyangmi rummages through her backpack 497 00:33:10.000 --> 00:33:12.000 This is what will be drawn 498 00:33:12.000 --> 00:33:20.000 Let's start 499 00:33:20.000 --> 00:33:29.000 Draw in a panel 500 00:33:29.000 --> 00:33:33.000 and let's draw a person going through a bag 501 00:33:34.000 --> 00:33:45.000 sitting down 502 00:33:45.000 --> 00:33:50.000 like this 503 00:33:50.000 --> 00:33:53.000 This is a master shot with the background , 504 00:33:53.000 --> 00:33:58.000 character, prop and atmosphere 505 00:33:58.000 --> 00:34:10.000 Here it is 506 00:34:10.000 --> 00:34:13.000 8th cut says: and she finds a dry mobile studio 507 00:34:13.000 --> 00:34:15.000 inside the waterproof pack 508 00:34:15.000 --> 00:34:17.000 We need to draw this 509 00:34:17.000 --> 00:34:20.000 How should we tackle this? 510 00:34:21.000 --> 00:34:25.000 we need to make sure we can see the mobile studio 511 00:34:25.000 --> 00:34:27.000 so let's draw a panel 512 00:34:27.000 --> 00:34:32.000 and a hand holding the mobile studio 513 00:34:32.000 --> 00:34:36.000 and since that hand came from inside the bag 514 00:34:36.000 --> 00:34:38.000 we should draw her holding the bag 515 00:34:38.000 --> 00:34:41.000 to show that something came out from the bag 516 00:34:41.000 --> 00:34:44.000 bag, the mobile studio 517 00:34:44.000 --> 00:35:01.000 and show that it is dry 518 00:35:01.000 --> 00:35:03.000 and now we are here 519 00:35:03.000 --> 00:35:06.000 as what it says in the script 520 00:35:06.000 --> 00:35:12.000 but I don't think we've had the character's face really show 521 00:35:12.000 --> 00:35:14.000 so we know 522 00:35:14.000 --> 00:35:16.000 we need to draw the face 523 00:35:16.000 --> 00:35:19.000 this is where the script is revised 524 00:35:19.000 --> 00:35:21.000 without going back to the word script 525 00:35:21.000 --> 00:35:27.000 just apply the changes right to the drawing 526 00:35:27.000 --> 00:35:29.000 we will push down these two panels 527 00:35:29.000 --> 00:35:32.000 add another panel here 528 00:35:32.000 --> 00:35:43.000 and draw a front facing shot 529 00:35:43.000 --> 00:35:46.000 Now I want to draw the part where 530 00:35:46.000 --> 00:35:51.000 Hyangmi was passed out on the beach 531 00:35:51.000 --> 00:35:54.000 and woke up feeling confused 532 00:35:54.000 --> 00:35:59.000 I want to make the 533 00:35:59.000 --> 00:36:01.000 glasses slanted like this too 534 00:36:01.000 --> 00:36:21.000 I want to add this here 535 00:36:21.000 --> 00:36:24.000 Now the 9th cut there is a line saying "I'm a webtoon artist" 536 00:36:24.000 --> 00:36:28.000 and it says Hyangmi takes out the mobile studio 537 00:36:28.000 --> 00:36:32.000 hugs it in her arms in relief saying "phew, it's not wet" 538 00:36:32.000 --> 00:36:35.000 So we have the line here 539 00:36:35.000 --> 00:36:43.000 "Phew, it's not wet" 540 00:36:43.000 --> 00:36:53.000 let's show her hugging the pad 541 00:36:53.000 --> 00:36:55.000 like this 542 00:36:55.000 --> 00:37:00.000 I drew this in blue for a reason 543 00:37:00.000 --> 00:37:04.000 that is because my pen lines are brown 544 00:37:04.000 --> 00:37:07.000 so I wanted to use a color that is different 545 00:37:07.000 --> 00:37:09.000 so I chose blue 546 00:37:09.000 --> 00:37:12.000 By doing that 547 00:37:12.000 --> 00:37:16.000 you can see what is different 548 00:37:16.000 --> 00:37:21.000 while inking over the script 549 00:37:21.000 --> 00:37:23.000 It doesn't have to be blue 550 00:37:23.000 --> 00:37:26.000 it could be red 551 00:37:26.000 --> 00:37:28.000 or yellow 552 00:37:28.000 --> 00:37:31.000 but I recommend to avoid using black 553 00:37:31.000 --> 00:37:34.000 that might confuse you in the next step 554 00:37:34.000 --> 00:37:36.000 try using blue like me 555 00:37:36.000 --> 00:37:38.000 and you can change that later 556 00:37:38.000 --> 00:37:42.000 Also the density of the script is good at this level 557 00:37:42.000 --> 00:37:47.000 You can see I didn't do any detailed depictions 558 00:37:47.000 --> 00:37:52.000 So just a density that only you, as the artist 559 00:37:52.000 --> 00:37:57.000 could recognize and tells you 560 00:37:57.000 --> 00:38:01.000 where things are in the panels 561 00:38:01.000 --> 00:38:02.000 You wouldn't have to 562 00:38:02.000 --> 00:38:05.000 go into too much dense details at this point 563 00:38:05.000 --> 00:38:09.000 details will be sketched in later 564 00:38:09.000 --> 00:38:14.000 So I think this level of density is just adaquate 565 00:38:14.000 --> 00:38:20.000 Shall I show you couple more examples? 566 00:38:21.000 --> 00:38:23.000 This is the picture script of 567 00:38:23.000 --> 00:38:27.000 the front part of the story 568 00:38:27.000 --> 00:38:31.000 If you see there is really no details here 569 00:38:31.000 --> 00:38:35.000 For the hands I like to draw hands while 570 00:38:35.000 --> 00:38:39.000 looking at mine, so it looks a bit detailed 571 00:38:39.000 --> 00:38:44.000 but other then that it looks very rough 572 00:38:44.000 --> 00:38:46.000 it doesn't have that much 573 00:38:46.000 --> 00:38:49.000 I think this is the right amount 574 00:38:49.000 --> 00:38:52.000 I also want to talk about lines 575 00:38:52.000 --> 00:38:55.000 When I am writing the script or inking 576 00:38:55.000 --> 00:38:58.000 There are certain lines that I use 577 00:38:58.000 --> 00:39:00.000 I use the pencil line 578 00:39:00.000 --> 00:39:06.000 Looking up close, it has a pencil-like finish 579 00:39:06.000 --> 00:39:11.000 I prefer to use this pencil lines 580 00:39:11.000 --> 00:39:17.000 but some people 581 00:39:17.000 --> 00:39:20.000 like this kind of 582 00:39:20.000 --> 00:39:22.000 flat pens 583 00:39:22.000 --> 00:39:26.000 some prefer these pens 584 00:39:26.000 --> 00:39:31.000 I've heard many good things about this pen so I tried it 585 00:39:31.000 --> 00:39:36.000 and it was really good 586 00:39:36.000 --> 00:39:40.000 Calipen has its own unique feel 587 00:39:40.000 --> 00:39:43.000 So many people like this 588 00:39:43.000 --> 00:39:46.000 and some even say using calipen makes 589 00:39:46.000 --> 00:39:49.000 my work better, the script is better 590 00:39:49.000 --> 00:39:53.000 So I recommend the Calipen as well 591 00:39:53.000 --> 00:40:00.000 or the pencil line like mine 592 00:40:00.000 --> 00:40:02.000 I recommend these too 593 00:40:02.000 --> 00:40:07.000 and G pens are commonly used to 594 00:40:07.000 --> 00:40:14.000 G pens, like real pens get thinner and thicker 595 00:40:14.000 --> 00:40:19.000 These types of pens are popular among artists too 596 00:40:19.000 --> 00:40:24.000 I hope you try all of them and find your favorite 597 00:40:24.000 --> 00:40:28.000 I use the pencil because I like the handmade feel 598 00:40:28.000 --> 00:40:31.000 So I recommend these 3 pens 599 00:40:31.000 --> 00:40:36.000 Many people seem to like the calipen because it draws smoothly 600 00:40:36.000 --> 00:40:39.000 G pen is common 601 00:40:39.000 --> 00:40:43.000 The G Pen really feels like a handcrafted product 602 00:40:43.000 --> 00:40:46.000 that many cartoonists now use 603 00:40:46.000 --> 00:40:51.000 Among these 3 pens 604 00:40:51.000 --> 00:40:57.000 you will find the one 605 00:40:57.000 --> 00:41:01.000 so you should pick one and use that 606 00:41:01.000 --> 00:41:05.000 to draw your storyboard 607 00:41:05.000 --> 00:41:08.000 this part is always the most difficult 608 00:41:08.000 --> 00:41:12.000 Try drawing the first episode minding what I've said today 609 00:41:12.000 --> 00:41:16.000 how do direct, the kinds of panels 610 00:41:16.000 --> 00:41:23.000 different camera works, types of panels, camera position and distance 611 00:41:23.000 --> 00:41:27.000 Try drawing your first webtoon episode 612 00:41:27.000 --> 00:41:32.000 This is the part that everyone takes as difficult 613 00:41:32.000 --> 00:41:34.000 You are not alone 614 00:41:34.000 --> 00:41:39.000 When you are done with the picture script, the hard part is over 615 00:41:39.000 --> 00:41:44.000 Next is Inking so I hope you could join us there too 616 00:41:44.000 --> 00:41:46.000 Thank you 617 00:41:47.467 --> 00:41:49.117 Create a look using various cuts Size of Cut Size of cut: Determines how long readers' eyes stay Shape of cut: determines the emotion of the content 618 00:41:49.117 --> 00:41:51.067 Panel Placement: Determines reading speed and rhythm Content of the Panel: actual content Interval of cuts: The longer the interval, the longer the scrolling and display time 619 00:41:51.067 --> 00:41:52.931 Camera Position Below: subject is seen as powerful Above: subject appears to be small and fragile Front: increased interaction between the audience and the subject 620 00:41:52.931 --> 00:41:54.281 Side: conveys objective situations, shows the relationship between objects, space and subjects Back: audience experiences the same experience as the subject 621 00:41:54.281 --> 00:41:56.531 Direct using various cuts Representative shots used in cartoon direction Establishing shot: represents the theme, atmosphere, etc. 622 00:41:56.531 --> 00:41:58.931 Master shot: A long take of an entire scene from the beginning to the end Coverage shot: A shot taken by adding a smaller size to the master shot 623 00:41:58.931 --> 00:42:01.281 Insert Shot: additional visual information is inserted to emphasize a specific action or situation 624 00:42:01.281 --> 00:42:03.681 Drawing a picture script Format of picture storyboard: Horizontal 2000px, vertically free Resolution at least 300 dpi or higher 625 00:42:03.681 --> 00:42:06.281 Layer settings Conti layer, inking layer, vector inking layer, background folder, coloring layer, dialogue folder, highlight layer, post-editing folder, sound effect layer 626 00:42:06.281 --> 00:42:08.231 Types of Pen Pencil line, flat calligraphy pen, G-pen Find and use a pen that suits your taste