WEBVTT 1 00:00:23.297 --> 00:00:24.329 Hello 2 00:00:24.329 --> 00:00:28.820 This is Haehyun Jeong of NEWJAK that will be doing today's lecture on new technology and 3 00:00:28.820 --> 00:00:31.274 realistic content 4 00:00:31.274 --> 00:00:36.480 Today I will introduce new technologies like XR, AR, and VR 5 00:00:36.480 --> 00:00:40.729 and I will talk about the reality and virtual reality integrating 6 00:00:40.729 --> 00:00:44.720 and interacting in virtual reality 7 00:00:44.720 --> 00:00:48.406 I am going to talk about how new technologies change 8 00:00:48.406 --> 00:00:53.200 and what new possibilities these are showing 9 00:00:53.200 --> 00:00:58.000 and how it can be used in realistic content 10 00:00:58.000 --> 00:01:01.098 Realistic content provides users a 11 00:01:01.098 --> 00:01:03.848 immersive experience 12 00:01:03.848 --> 00:01:08.239 I will also tell you how these technologies are used 13 00:01:08.239 --> 00:01:14.480 We will also take a look into some cases in various spaces and fields 14 00:01:14.480 --> 00:01:19.018 Through production, construction, education, national defense, and medical field 15 00:01:19.018 --> 00:01:23.119 how these technologies are used 16 00:01:23.119 --> 00:01:26.244 It would be great to see how 17 00:01:26.244 --> 00:01:30.388 new technologies are being used in 18 00:01:30.388 --> 00:01:33.459 realistic contents 19 00:01:33.459 --> 00:01:36.189 Today I will introduce new technologies 20 00:01:36.189 --> 00:01:37.956 and how they are used 21 00:01:37.956 --> 00:01:42.683 and then some cases of it being used 22 00:01:42.683 --> 00:01:44.761 I will follow this order 23 00:01:45.129 --> 00:01:49.079 Introducing new technologies 24 00:01:49.079 --> 00:01:52.559 I will first talk about new technologies 25 00:01:52.559 --> 00:02:00.338 There are many new technologies emerging like XR, AR, VR, interaction, and hologram 26 00:02:00.338 --> 00:02:03.386 These virtual integration technologies can be implied 27 00:02:03.386 --> 00:02:08.059 in everyday life from their own industry 28 00:02:08.059 --> 00:02:10.384 It would be good to think of it as 29 00:02:10.384 --> 00:02:13.679 the big industry experiencing change together 30 00:02:13.679 --> 00:02:16.214 You have heard of 5G right? 31 00:02:16.214 --> 00:02:19.937 You might have heard of 5G or 6G 32 00:02:19.937 --> 00:02:22.638 This shows how realistic contents are 33 00:02:22.638 --> 00:02:25.520 being integrated into our everyday life 34 00:02:25.520 --> 00:02:31.058 I am sure that you have experienced communicating images 35 00:02:31.058 --> 00:02:34.219 through Cyworld before 36 00:02:34.219 --> 00:02:37.894 Before Cyworld, there was Hi-Tel and Nownuri 37 00:02:37.894 --> 00:02:40.489 where text communication was done 38 00:02:40.489 --> 00:02:45.010 Developing from text communication > image communication > virtual and realistic fields These things and now, virtual and realistic 39 00:02:45.614 --> 00:02:47.931 content are being communicated 40 00:02:47.931 --> 00:02:51.699 in many different network speed 41 00:02:51.699 --> 00:02:56.508 So before, what we could only enjoy on computers 42 00:02:56.508 --> 00:02:59.149 are now available on mobile phones 43 00:02:59.149 --> 00:03:03.799 That mobile devices are an expression of the realistic aspects 44 00:03:03.799 --> 00:03:06.558 of virtual and integration 45 00:03:06.558 --> 00:03:10.558 And with COVID-19 and social distancing 46 00:03:10.558 --> 00:03:14.569 the online culture has developed even more 47 00:03:14.569 --> 00:03:19.750 This was in fact initially speeding up 48 00:03:19.750 --> 00:03:23.119 But COVID-19 accelerated it 49 00:03:23.119 --> 00:03:26.021 So in our life now 50 00:03:26.021 --> 00:03:29.279 Online culture cannot disappear 51 00:03:29.279 --> 00:03:35.096 Just like how you and I are learning online like this 52 00:03:35.799 --> 00:03:41.421 Now these online things will happen even more in the future 53 00:03:41.421 --> 00:03:45.069 If you broke your wrist 54 00:03:45.069 --> 00:03:47.278 Then in your wrist area 55 00:03:47.278 --> 00:03:51.279 Normal doctors don't know what ligaments are there 56 00:03:51.279 --> 00:03:55.039 But they can perform procedures 57 00:03:55.039 --> 00:03:59.679 When you think about it, Korea isn't too far away from each other 58 00:03:59.679 --> 00:04:02.370 Most places take an hour by helicopter 59 00:04:02.370 --> 00:04:05.219 And less than 5 hours by car 60 00:04:05.219 --> 00:04:09.019 But let's say it's in America or in China 61 00:04:09.019 --> 00:04:12.399 If your wrist ligament is ruptured, and you are very far away from a hospital? Your wrist ligament is ruptured 62 00:04:12.399 --> 00:04:17.372 To get to a place where they have a specialized doctor 63 00:04:17.372 --> 00:04:19.969 It takes 20 hours, 10 hours by car 64 00:04:20.523 --> 00:04:25.610 Or 5 hours by plane, then it would affect your life 65 00:04:25.610 --> 00:04:31.009 But if it can be done online connected by metaverse 66 00:04:31.009 --> 00:04:35.839 it can show the virtual environment where the doctor is there 67 00:04:35.839 --> 00:04:39.679 and the procedure can be done simply 68 00:04:39.679 --> 00:04:44.900 These increased experiences of reality and virtual connected 69 00:04:44.900 --> 00:04:46.710 new culture 70 00:04:46.710 --> 00:04:50.579 and new environment are formed 71 00:04:50.579 --> 00:04:55.200 So before if new technology simply meant increase of metaverse, 72 00:04:55.200 --> 00:04:59.788 increase of XR, increase of AR, increase of VR 73 00:04:59.788 --> 00:05:04.348 if these were taken as just games before 74 00:05:04.348 --> 00:05:08.239 now it is about everyday life, new technologies 75 00:05:08.239 --> 00:05:12.284 and industries make change in our 76 00:05:12.284 --> 00:05:15.418 everyday life 77 00:05:15.418 --> 00:05:20.488 Using needed functions through PC in fixed places If in the early 2000s with the generalization of the internet 78 00:05:20.488 --> 00:05:23.679 text and images were delivered 79 00:05:23.679 --> 00:05:29.519 Functions used anytime, anywhere using smartphones and mobile apps in 2010 with Iphone and Galaxy A 80 00:05:29.519 --> 00:05:31.535 smartphones were popularized and 81 00:05:31.535 --> 00:05:34.749 videos were shared until now 82 00:05:34.749 --> 00:05:38.132 Largely YouTube and Netflix 83 00:05:38.132 --> 00:05:40.188 were the main representatives 84 00:05:40.188 --> 00:05:43.250 and now in 2020s 85 00:05:43.250 --> 00:05:46.759 Everyday life integrated with virtual environment through avatars it would be the generalization of the metaverse 86 00:05:46.759 --> 00:05:50.520 This generalization of metaverse can bring back a dead person back to life 87 00:05:50.965 --> 00:05:53.488 and also create a nonexistent person 88 00:05:53.488 --> 00:05:57.659 What I expect the most from 89 00:05:57.659 --> 00:06:01.677 the generalization of metaverse would be 90 00:06:01.677 --> 00:06:04.878 I love the movie Harry Potter 91 00:06:04.878 --> 00:06:09.978 But what I was disappointed when watching the movies is 92 00:06:09.978 --> 00:06:11.267 Harry grows up so fast 93 00:06:12.099 --> 00:06:15.488 What the book and the movie tells 94 00:06:15.488 --> 00:06:17.788 can't catch up the speed Harry grows 95 00:06:17.788 --> 00:06:21.048 These things can be solved using meta human 96 00:06:21.048 --> 00:06:25.768 If the movie is remade, metaverse can replace the actor 97 00:06:25.768 --> 00:06:30.201 and even now in Jeju MBC 98 00:06:30.944 --> 00:06:36.799 Virtual newscaster hosting a news show A meta newscaster is replacing a real newscaster 99 00:06:36.799 --> 00:06:41.519 By these, with the emergence of metaverse 100 00:06:41.519 --> 00:06:44.559 In the 20s, this emergence of metaverse is 101 00:06:44.559 --> 00:06:47.201 not just in metaverse games, Zepeto 102 00:06:47.201 --> 00:06:50.189 or Roblox 103 00:06:50.189 --> 00:06:52.571 If you take these into connection with industries 104 00:06:52.571 --> 00:06:55.704 It is leading to a completely different 105 00:06:55.704 --> 00:06:59.351 and new worlds 106 00:06:59.351 --> 00:07:03.690 "The next 20 years to come will look just like a sci-fi novel" The CEO of NVIDIA said the emergence of metaverse 107 00:07:03.690 --> 00:07:08.081 "The are of metaverse is coming" can make a new future 108 00:07:08.081 --> 00:07:11.671 Metaverse has in total of 5 characteristics 109 00:07:11.671 --> 00:07:16.480 First, cannon, and creator, currency, 110 00:07:16.480 --> 00:07:18.439 and continuity 111 00:07:18.439 --> 00:07:22.320 and connectivity 112 00:07:22.320 --> 00:07:25.279 As I mentioned previously 113 00:07:25.279 --> 00:07:32.640 If you think of metaverse as only games where we communicate 114 00:07:32.640 --> 00:07:38.000 Or space for communication, it can be considered a very limited resource 115 00:07:38.000 --> 00:07:41.454 But metaverse, in the future 116 00:07:42.068 --> 00:07:45.720 will grow into very diverse fields 117 00:07:45.720 --> 00:07:48.720 Will you take your wallet out for a second? 118 00:07:48.720 --> 00:07:52.480 How much money do you have in your wallet? 119 00:07:52.480 --> 00:07:54.907 I actually don't carry any cash at all 120 00:07:55.679 --> 00:07:57.379 I can pay with my phone 121 00:07:57.379 --> 00:07:59.119 And with a single credit card 122 00:07:59.119 --> 00:08:03.341 and I have all my ID cards in my phone 123 00:08:03.341 --> 00:08:06.959 so we have come to a world where we don't need wallets 124 00:08:06.959 --> 00:08:12.640 And before we used to carry a lot of coins in our pockets 125 00:08:12.640 --> 00:08:14.292 But now we don't 126 00:08:14.720 --> 00:08:16.536 Then where are all your money? 127 00:08:17.229 --> 00:08:18.799 They are in virtual spaces 128 00:08:18.799 --> 00:08:23.541 It is in metaverse space that your money is in 129 00:08:23.541 --> 00:08:28.399 These things are also very closely related to Bitcoins 130 00:08:28.399 --> 00:08:30.014 Bitcoins are virtual currency 131 00:08:30.519 --> 00:08:33.930 And have you traveled abroad recently? 132 00:08:35.039 --> 00:08:36.960 Not only currency exchange 133 00:08:36.960 --> 00:08:42.159 But you usually use a single credit card 134 00:08:42.159 --> 00:08:46.080 That can handle 'travel money' 135 00:08:46.080 --> 00:08:48.260 Like this, metaverse is 136 00:08:48.260 --> 00:08:52.479 now in our daily life 137 00:08:52.479 --> 00:08:55.059 There are four types 138 00:08:55.059 --> 00:08:59.600 of metaverse, and they are 139 00:08:59.600 --> 00:09:05.980 augmented reality, life logging, mirror world, and virtual world 140 00:09:05.980 --> 00:09:10.849 First, let's talk about augmented reality 141 00:09:10.849 --> 00:09:14.898 What do you think is the most popular content of augmented reality? 142 00:09:14.898 --> 00:09:17.880 In fact, after we experienced COVID-19 143 00:09:17.880 --> 00:09:20.005 Even 60, 70 year old people are able to 144 00:09:20.896 --> 00:09:25.051 use augmented reality contents 145 00:09:25.626 --> 00:09:27.119 How is that? 146 00:09:27.119 --> 00:09:28.930 It is QR check in 147 00:09:28.930 --> 00:09:34.179 A good example of augmented reality content would be QR codes 148 00:09:34.179 --> 00:09:37.840 It is using a camera to open a new world 149 00:09:37.840 --> 00:09:41.830 Then the most successful content 150 00:09:42.384 --> 00:09:44.960 In terms of the industry 151 00:09:44.960 --> 00:09:47.279 It would be Pokemon GO 152 00:09:47.279 --> 00:09:48.559 This Pokemon Go is 153 00:09:48.559 --> 00:09:51.304 You would also have 154 00:09:51.304 --> 00:09:57.039 Walked around a lot to catch the characters in Pokemon GO 155 00:09:57.039 --> 00:10:00.400 It is a very successful case of augmented reality 156 00:10:00.400 --> 00:10:04.791 It is a successful case in terms of the industrial aspects as well 157 00:10:04.791 --> 00:10:06.880 And next, life logging is 158 00:10:06.880 --> 00:10:09.840 that it can recognize your life 159 00:10:09.840 --> 00:10:14.131 Your life is all logged with data 160 00:10:15.201 --> 00:10:16.479 What would that include? 161 00:10:16.479 --> 00:10:21.280 Everything is turned into data 162 00:10:21.280 --> 00:10:24.559 Smart watches using life logging The pattern that I'm living in and the movements 163 00:10:24.559 --> 00:10:27.200 These are all turned into data 164 00:10:27.200 --> 00:10:30.400 and visualized through apps 165 00:10:30.400 --> 00:10:34.599 A lot of people miss that this is also through 166 00:10:34.599 --> 00:10:36.336 augmented reality and new technology of metaverse 167 00:10:37.039 --> 00:10:38.640 Next is mirror world 168 00:10:38.640 --> 00:10:39.760 What do you think mirror world is? 169 00:10:39.760 --> 00:10:41.677 You are already using it a lot 170 00:10:42.400 --> 00:10:45.871 Do you know what the most used mirror world 171 00:10:45.871 --> 00:10:47.520 in Korea is? 172 00:10:47.520 --> 00:10:48.491 Have you thought of it? 173 00:10:49.115 --> 00:10:52.080 I brought Google Earth as an example 174 00:10:52.080 --> 00:10:55.330 Maps&road views using mirror world In Naver as well, there is Roadview 175 00:10:55.330 --> 00:10:58.731 Do you use Roadview a lot? 176 00:10:59.425 --> 00:11:03.599 You can see virtually where you actually haven't been 177 00:11:03.599 --> 00:11:05.039 like a world of mirrors 178 00:11:05.039 --> 00:11:08.719 This is also connected with other new technologies 179 00:11:08.719 --> 00:11:12.218 These are based on digital twin 180 00:11:12.218 --> 00:11:16.880 To compound the new virtual reality and the real world 181 00:11:16.880 --> 00:11:19.760 Based on this 182 00:11:19.760 --> 00:11:21.599 I expect contents on mirror world 183 00:11:21.599 --> 00:11:25.909 to expand even more in the future 184 00:11:25.909 --> 00:11:27.440 When I talk about culture 185 00:11:27.440 --> 00:11:31.440 Culture contents of Korea 186 00:11:31.440 --> 00:11:35.760 I will touch on this more specifically later on 187 00:11:35.760 --> 00:11:38.559 Next is virtual world 188 00:11:38.559 --> 00:11:41.919 In fact, the metaverse you knew 189 00:11:41.919 --> 00:11:44.640 is actually just a type of 190 00:11:44.640 --> 00:11:50.239 A virtual world among the metaverse types 191 00:11:50.239 --> 00:11:52.719 There is Roblox in virtual world 192 00:11:52.719 --> 00:11:55.359 Zepeto as well, also Fortnite 193 00:11:55.359 --> 00:11:58.040 Various, the ones that we thought of 194 00:11:58.040 --> 00:12:02.440 and knew are metaverse games 195 00:12:03.440 --> 00:12:06.479 If we say that you know quite a lot about 196 00:12:06.479 --> 00:12:09.919 metaverse worlds 197 00:12:09.919 --> 00:12:12.320 You are, from my view 198 00:12:12.320 --> 00:12:15.280 Saying that you are in your early to mid 20s 199 00:12:15.280 --> 00:12:17.119 or to early 30s 200 00:12:17.119 --> 00:12:20.320 You are not very familiar with 201 00:12:20.320 --> 00:12:22.400 Virtual world and metaverse worlds 202 00:12:22.400 --> 00:12:24.479 What would the virtual world and 203 00:12:24.479 --> 00:12:27.039 metaverse space be to you? 204 00:12:27.039 --> 00:12:30.000 In a way, Facebook, Instagram 205 00:12:30.000 --> 00:12:33.039 and these worlds would be another world 206 00:12:33.039 --> 00:12:35.520 And the ones a bit older than you would be 207 00:12:35.520 --> 00:12:38.880 the generation of Cyworld and such 208 00:12:38.880 --> 00:12:42.080 Above that is Nownuri and Hi-Tel generation 209 00:12:42.080 --> 00:12:44.479 who experienced another 210 00:12:44.479 --> 00:12:47.359 worlds of the metaverse 211 00:12:47.359 --> 00:12:50.400 I just talked about the generation above you 212 00:12:50.400 --> 00:12:53.679 then what about the ones after you? 213 00:12:53.679 --> 00:12:56.559 They would be ones 214 00:12:56.559 --> 00:13:00.239 using Zepeto, Roblox and such 215 00:13:00.239 --> 00:13:03.119 in the virtual world 216 00:13:03.119 --> 00:13:06.640 When I was preparing this lecture 217 00:13:06.640 --> 00:13:08.760 I thought about the perspectives on 218 00:13:08.760 --> 00:13:11.119 various worlds 219 00:13:11.119 --> 00:13:12.800 As I was studying it 220 00:13:12.800 --> 00:13:15.669 about Roblox and 221 00:13:15.669 --> 00:13:19.239 about Zepeto 222 00:13:19.239 --> 00:13:23.359 I found out that from elementary school students 223 00:13:23.359 --> 00:13:25.960 to middle school students, almost all of them used Zepeto 224 00:13:25.960 --> 00:13:28.730 So when I asked my niece as well 225 00:13:28.730 --> 00:13:31.119 It can be said that almost 226 00:13:31.119 --> 00:13:32.740 everyone is using it 227 00:13:32.740 --> 00:13:36.860 Before, I said depending on generations 228 00:13:36.860 --> 00:13:40.599 As I was doing some more research on 229 00:13:40.599 --> 00:13:42.640 other generations and 230 00:13:42.640 --> 00:13:44.320 how it was for them 231 00:13:44.320 --> 00:13:47.159 before, when smartphones were new 232 00:13:47.159 --> 00:13:48.880 if you went to a town office 233 00:13:48.880 --> 00:13:52.130 there were lectures teaching how to use smartphones for elder people 234 00:13:52.130 --> 00:13:56.837 But now if you visit silver center 235 00:13:57.520 --> 00:13:59.239 they are teaching them metaverse 236 00:13:59.239 --> 00:14:02.982 So in the Roblox or Zepeto world 237 00:14:03.586 --> 00:14:06.479 it is mostly teenagers 238 00:14:06.479 --> 00:14:11.159 and people in their 60s and 70s are also coexisting 239 00:14:11.159 --> 00:14:14.000 It is a space where you don't see each others' faces 240 00:14:14.000 --> 00:14:17.919 It's just virtual avatars and messages 241 00:14:17.919 --> 00:14:21.921 and the virtual space 242 00:14:22.436 --> 00:14:25.301 A lot of avatars 243 00:14:25.301 --> 00:14:28.960 and characters also make friends 244 00:14:28.960 --> 00:14:30.600 and also fight 245 00:14:30.600 --> 00:14:33.189 In that space, you don't see each others' faces 246 00:14:33.189 --> 00:14:36.250 so I was that they also fight 247 00:14:36.250 --> 00:14:37.359 They fight through direct messages 248 00:14:37.359 --> 00:14:40.090 And later if you see 249 00:14:40.090 --> 00:14:42.671 'How old are you?' and then 'I'm twelve' 250 00:14:42.671 --> 00:14:44.749 These things also come up 251 00:14:44.749 --> 00:14:47.551 in the conversations 252 00:14:47.551 --> 00:14:50.760 And then the people that come across virtual worlds first 253 00:14:50.760 --> 00:14:53.280 When they are young 254 00:14:53.280 --> 00:14:57.827 before their identity is fully formed 255 00:14:57.827 --> 00:15:01.830 and contact the virtual world first 256 00:15:01.830 --> 00:15:05.850 we need ethics for the virtual world 257 00:15:05.850 --> 00:15:08.080 I thought that this aspect 258 00:15:08.080 --> 00:15:10.640 should be defined better 259 00:15:10.640 --> 00:15:14.960 Violence happening in the virtual world 260 00:15:14.960 --> 00:15:18.320 and stabbing someone with a knife in the virtual world 261 00:15:18.320 --> 00:15:19.799 being natural 262 00:15:19.799 --> 00:15:24.760 and thinking that this isn't problematic ethically 263 00:15:24.760 --> 00:15:28.080 is what people usually think 264 00:15:28.080 --> 00:15:30.559 so it would be good if you could 265 00:15:30.559 --> 00:15:33.559 pay more interest in these ethical aspects 266 00:15:33.559 --> 00:15:37.520 in the virtual world 267 00:15:37.520 --> 00:15:39.640 And in the metaverse 268 00:15:39.640 --> 00:15:42.880 governance per type 269 00:15:42.880 --> 00:15:46.679 In fact, what I told you before 270 00:15:46.679 --> 00:15:51.840 are in the augmented reality 271 00:15:51.840 --> 00:15:53.840 U.S. Department of Homeland Security 272 00:15:53.840 --> 00:15:57.880 EDGE is using a virtual platform EDGE 273 00:15:57.880 --> 00:16:00.459 to train on emergencies 274 00:16:00.459 --> 00:16:02.880 happening 275 00:16:02.880 --> 00:16:06.479 When an incident happens in a public building such as schools 276 00:16:06.479 --> 00:16:12.039 the emergency rescue and reaction 277 00:16:12.039 --> 00:16:16.080 are virtually trained with VR devices 278 00:16:16.080 --> 00:16:20.850 supported by the Department of Homeland Security 279 00:16:20.850 --> 00:16:26.830 It would be better to understand that 280 00:16:26.830 --> 00:16:31.080 how countries approach the virtual world 281 00:16:31.080 --> 00:16:33.180 are different form one another 282 00:16:33.180 --> 00:16:37.000 In the US, in terms of VR 283 00:16:37.000 --> 00:16:41.701 they are developing it into a platform for disasters for 284 00:16:41.701 --> 00:16:46.559 virtual training and security training 285 00:16:46.559 --> 00:16:48.960 in the virtual world 286 00:16:48.960 --> 00:16:53.200 but in Korea it is being developed for 287 00:16:53.200 --> 00:16:55.840 culture and art fields 288 00:16:55.840 --> 00:16:57.919 And in Europe 289 00:16:57.919 --> 00:17:02.200 they are developed for scientific 290 00:17:02.200 --> 00:17:04.040 technologies 291 00:17:04.040 --> 00:17:09.160 It is focused on medical fields 292 00:17:09.160 --> 00:17:11.520 and simulation-centered 293 00:17:11.520 --> 00:17:14.280 in Europe 294 00:17:14.280 --> 00:17:19.199 but Korea also has similar developments as the US and Europe 295 00:17:19.199 --> 00:17:21.000 as well 296 00:17:21.000 --> 00:17:23.479 and we are also trying 297 00:17:23.479 --> 00:17:27.130 to try other fields out 298 00:17:27.130 --> 00:17:29.280 as well 299 00:17:29.280 --> 00:17:32.360 Now here, let me ask you a question 300 00:17:32.360 --> 00:17:36.173 Let's say you made a map of Gwangju-si 301 00:17:36.797 --> 00:17:40.680 in the metaverse 302 00:17:40.680 --> 00:17:43.540 Then, before 303 00:17:43.540 --> 00:17:46.479 when we were talking about mirror worlds and Naver 304 00:17:46.479 --> 00:17:50.881 and the Roadview using mirror world 305 00:17:50.881 --> 00:17:54.721 who has the copyright of that? 306 00:17:55.890 --> 00:18:00.520 It is considered a derivative work 307 00:18:00.520 --> 00:18:04.470 and the copyright is given to the person who made the map 308 00:18:04.470 --> 00:18:07.280 So if you create a digital Roadview 309 00:18:07.280 --> 00:18:09.479 on Naver with mirror world 310 00:18:09.479 --> 00:18:14.719 it is you that has the copyright 311 00:18:14.719 --> 00:18:18.880 But to tell you about a case in Japan 312 00:18:18.880 --> 00:18:22.149 Japan gives the copyright of this metaverse 313 00:18:22.149 --> 00:18:24.957 to the constructor of the building 314 00:18:25.611 --> 00:18:27.137 Isn't it weird? 315 00:18:27.741 --> 00:18:30.466 So in Japan 316 00:18:31.159 --> 00:18:35.719 in the market of metaverse and new technology 317 00:18:35.719 --> 00:18:38.411 I saw what firms were there 318 00:18:38.411 --> 00:18:40.880 and I saw Mitsubishi Elevator company come up 319 00:18:40.880 --> 00:18:42.646 And we asked why 320 00:18:43.269 --> 00:18:45.331 and they said that the ones with most buildings 321 00:18:45.331 --> 00:18:48.840 also have strength in metaverse world 322 00:18:48.840 --> 00:18:51.480 Recently, about virtual spaces 323 00:18:51.480 --> 00:18:53.359 and real estate platforms 324 00:18:53.359 --> 00:18:55.590 there were news articles about this 325 00:18:55.590 --> 00:18:59.319 But in Korea, it was considered as fraud 326 00:18:59.319 --> 00:19:02.839 legally 327 00:19:02.839 --> 00:19:04.800 and it is in the process of lawsuits 328 00:19:04.800 --> 00:19:08.560 but in Japan, it is not fraud 329 00:19:08.560 --> 00:19:10.520 and it is the ownership going to 330 00:19:10.520 --> 00:19:13.640 the original work's owner 331 00:19:13.640 --> 00:19:15.520 for real estate as well 332 00:19:15.520 --> 00:19:18.880 These things, about international copyright 333 00:19:18.880 --> 00:19:21.000 and about patent rights 334 00:19:21.000 --> 00:19:24.959 are actively discussed internationally 335 00:19:24.959 --> 00:19:28.719 and the US is taking a neutral stance 336 00:19:28.719 --> 00:19:32.400 while Korea is giving the copyright 337 00:19:32.400 --> 00:19:34.270 to the owner of the derivative work 338 00:19:34.270 --> 00:19:38.880 so I don't know how the outcome will be 339 00:19:38.880 --> 00:19:42.640 internationally for Japan and Europe 340 00:19:42.640 --> 00:19:45.880 but until now, when talking about new technologies and the metaverse market 341 00:19:45.880 --> 00:19:49.319 and about realistic content 342 00:19:49.319 --> 00:19:52.719 in Korea where you can create derivative work 343 00:19:52.719 --> 00:19:54.400 it is easier for you to make one 344 00:19:54.400 --> 00:19:58.000 and also easier to make your value 345 00:19:58.000 --> 00:19:59.640 and that is what I want to tell you 346 00:19:59.640 --> 00:20:02.439 I also told you that in Korea it is 347 00:20:02.439 --> 00:20:04.119 being developed in the culture and arts field 348 00:20:04.119 --> 00:20:06.719 so they are supporting that 349 00:20:06.719 --> 00:20:08.160 a lot in part of that 350 00:20:08.160 --> 00:20:11.160 and also one's for technology development 351 00:20:11.160 --> 00:20:13.479 And from that 352 00:20:13.479 --> 00:20:17.400 like the ones you just saw 353 00:20:17.400 --> 00:20:20.359 virtual training platforms are 354 00:20:20.359 --> 00:20:22.971 being implemented as well 355 00:20:22.971 --> 00:20:27.551 So in the case of the US, the army, national fire agency, and the police 356 00:20:27.551 --> 00:20:30.479 various fields, those on disasters 357 00:20:30.479 --> 00:20:32.920 are all turning into 358 00:20:32.920 --> 00:20:37.040 virtual training platforms 359 00:20:37.040 --> 00:20:40.000 Next what I will tell you 360 00:20:40.000 --> 00:20:43.119 is life logging in metaverse 361 00:20:43.119 --> 00:20:46.900 It can be said as a big data platform of everyday life data 362 00:20:47.860 --> 00:20:50.820 information from wearable devices 363 00:20:50.820 --> 00:20:55.000 are all turned into big data and visualized 364 00:20:55.000 --> 00:20:58.531 into what you can see 365 00:20:58.531 --> 00:21:00.922 Here, the data 366 00:21:01.536 --> 00:21:04.839 it will save all of my movements 367 00:21:04.839 --> 00:21:07.880 using GPS 368 00:21:07.880 --> 00:21:12.119 and my health information 369 00:21:12.119 --> 00:21:14.931 will be saves as number datas 370 00:21:14.931 --> 00:21:17.750 Those being visualized 371 00:21:17.750 --> 00:21:20.960 and the one flow, the flow about the whole thing 372 00:21:20.960 --> 00:21:24.680 is all in this life logging you could say 373 00:21:24.680 --> 00:21:29.079 These information are 374 00:21:29.079 --> 00:21:33.000 all visualized through 375 00:21:33.000 --> 00:21:37.439 the big data platform 376 00:21:37.439 --> 00:21:40.981 So in fact, all these data are 377 00:21:40.981 --> 00:21:45.230 just numbers that you can easily hande 378 00:21:45.230 --> 00:21:49.040 with Excel that you use 379 00:21:49.040 --> 00:21:52.449 If you ask Naver what 'digital' is 380 00:21:52.449 --> 00:21:57.439 it says that it is construction range of 0 and 1 381 00:21:57.439 --> 00:22:00.199 And also AI phone call platforms 382 00:22:00.199 --> 00:22:03.630 that are popular these days 383 00:22:03.630 --> 00:22:07.719 are also based on data 384 00:22:07.719 --> 00:22:10.040 and just organizing them well 385 00:22:10.040 --> 00:22:13.239 In fact, artificial intelligence phone call platforms as well 386 00:22:13.239 --> 00:22:15.599 most of it are 387 00:22:15.599 --> 00:22:18.999 also implemented in platforms like 388 00:22:18.999 --> 00:22:22.321 Naver or Google 389 00:22:22.321 --> 00:22:27.640 What makes all these more accessible 390 00:22:27.640 --> 00:22:31.730 is the big data artificial intelligence phone call platform 391 00:22:31.730 --> 00:22:33.681 in a large scale 392 00:22:33.681 --> 00:22:38.040 So you could say that the technology of realistic content is 393 00:22:38.040 --> 00:22:40.359 in fact in all industries 394 00:22:40.359 --> 00:22:43.560 that it is connected among 395 00:22:43.560 --> 00:22:45.289 every industry 396 00:22:45.289 --> 00:22:46.971 and these technologies 397 00:22:46.971 --> 00:22:51.821 are what express the realistic content visually 398 00:22:51.821 --> 00:22:54.431 and it is not just one technology 399 00:22:54.431 --> 00:22:59.839 and its development 400 00:22:59.839 --> 00:23:03.240 Another thing I'd like to stress 401 00:23:03.240 --> 00:23:06.540 about this realistic content and new technoogy is 402 00:23:06.540 --> 00:23:09.700 that it is an integrated study 403 00:23:09.700 --> 00:23:14.020 All technologies in the world and in all industries 404 00:23:14.020 --> 00:23:17.811 they can all be used here 405 00:23:17.811 --> 00:23:20.839 Before, when studying about these 406 00:23:20.839 --> 00:23:22.950 it was very inconvenient 407 00:23:22.950 --> 00:23:26.140 because you would have to study from the very early works on that industry 408 00:23:26.140 --> 00:23:29.601 But now with data technology 409 00:23:29.601 --> 00:23:31.733 we're in an era where we can 410 00:23:31.733 --> 00:23:35.010 bring everything like a library 411 00:23:35.010 --> 00:23:37.770 These new technologies 412 00:23:37.770 --> 00:23:41.319 that can help us bring it industrially 413 00:23:41.319 --> 00:23:43.311 are very platformized and 414 00:23:43.311 --> 00:23:45.250 simplified 415 00:23:45.250 --> 00:23:50.000 making the range available for you in XR, new technology 416 00:23:50.000 --> 00:23:53.360 and metaverse are so much wider 417 00:23:53.360 --> 00:23:57.220 and everything that I mentioned from national defense 418 00:23:57.220 --> 00:24:00.080 to medical care and disaster managements are manageble 419 00:24:00.080 --> 00:24:03.880 and that these are all accessible 420 00:24:03.880 --> 00:24:06.077 through and as data 421 00:24:06.651 --> 00:24:10.020 Next is mirror world 422 00:24:10.020 --> 00:24:14.901 I think this mirror world will become better and better 423 00:24:14.901 --> 00:24:18.760 Not only in Gwangju 424 00:24:18.760 --> 00:24:22.199 but also all over the world 425 00:24:22.199 --> 00:24:26.250 they are developing mirror world 426 00:24:26.250 --> 00:24:31.101 What can mirror world do? 427 00:24:31.101 --> 00:24:35.500 It is recreating a virtual world identical to the real world 428 00:24:35.500 --> 00:24:41.280 So I think that it can be used in 429 00:24:41.280 --> 00:24:45.069 many different fields 430 00:24:45.069 --> 00:24:48.760 In the game Simcity Games 431 00:24:48.760 --> 00:24:52.359 this was also done 432 00:24:52.359 --> 00:24:56.280 but unlike the metaverse that were all in games 433 00:24:56.280 --> 00:24:59.439 now it an be taken to industrial levels 434 00:24:59.439 --> 00:25:02.744 and also in history fields 435 00:25:03.467 --> 00:25:05.520 If we take reality 436 00:25:05.520 --> 00:25:08.451 into metaverse space with mirror world 437 00:25:08.451 --> 00:25:10.319 we can record the present 438 00:25:10.319 --> 00:25:13.702 and restore the past 439 00:25:14.227 --> 00:25:18.160 recording it for the future generation 440 00:25:18.160 --> 00:25:20.389 and also predict the future 441 00:25:20.389 --> 00:25:22.661 We an imagine the future 442 00:25:22.661 --> 00:25:26.990 This way, we can do simulations on city planning 443 00:25:26.990 --> 00:25:30.839 and through this, such as floods 444 00:25:30.839 --> 00:25:33.040 or other disasters and 445 00:25:33.040 --> 00:25:35.599 amount of sunlight 446 00:25:35.599 --> 00:25:40.439 these things can be simulated virtually 447 00:25:40.439 --> 00:25:46.880 So this mirror world is a new tool 448 00:25:46.880 --> 00:25:50.741 that can predict past, present, and future 449 00:25:50.741 --> 00:25:55.941 And lastly for case examples 450 00:25:55.941 --> 00:25:57.459 it is virtual world 451 00:25:57.459 --> 00:26:00.236 These virtual worlds are actually 452 00:26:01.801 --> 00:26:05.439 made possible with COVID 19 453 00:26:05.439 --> 00:26:09.750 it was accelerated with COVID 454 00:26:09.750 --> 00:26:13.520 Then taking on from the virtual world 455 00:26:13.520 --> 00:26:19.359 and Zepeto, and avatars 456 00:26:19.359 --> 00:26:23.839 in terms of the virtual world 457 00:26:23.839 --> 00:26:26.880 we have been talking about the game aspects 458 00:26:26.880 --> 00:26:30.150 that you now well 459 00:26:30.150 --> 00:26:35.020 It could be said that these are existing 460 00:26:35.020 --> 00:26:38.470 with VR, AR, and MR mixed together 461 00:26:38.470 --> 00:26:40.510 The existing ones 462 00:26:40.510 --> 00:26:44.590 in terms of device concepts 463 00:26:44.590 --> 00:26:46.851 XR is 464 00:26:46.851 --> 00:26:50.959 what makes the devices a bit freer 465 00:26:50.959 --> 00:26:53.880 without buying new devices 466 00:26:53.880 --> 00:26:56.560 it can be used in freer forms 467 00:26:56.560 --> 00:27:00.520 which means that it can be expanded more 468 00:27:00.520 --> 00:27:03.079 Arte Museum 469 00:27:03.079 --> 00:27:06.800 and these virtual aspects 470 00:27:06.800 --> 00:27:09.920 in museums are, with Arte Museum in the center of it 471 00:27:09.920 --> 00:27:14.640 expanding in these immersive 472 00:27:14.640 --> 00:27:16.160 exhibitions 473 00:27:16.160 --> 00:27:19.040 So these are expanding and 474 00:27:19.040 --> 00:27:23.520 even going beyond XR content 475 00:27:23.520 --> 00:27:25.560 like this 476 00:27:25.560 --> 00:27:30.800 If these were before just content to be viewed 477 00:27:30.800 --> 00:27:34.160 now it is more of an interaction 478 00:27:34.160 --> 00:27:38.439 where you can interact 479 00:27:38.439 --> 00:27:40.680 in the metaverse space 480 00:27:40.680 --> 00:27:45.000 Now there are people who watch movies in metaverse 481 00:27:45.000 --> 00:27:49.000 who work in a bank in a metaverse 482 00:27:49.000 --> 00:27:53.319 and many other things are being 483 00:27:53.319 --> 00:27:55.479 expanded in the metaverse 484 00:27:55.479 --> 00:27:57.920 I'm sure you use open banking a lot 485 00:27:57.920 --> 00:28:00.880 These, and the development of these 486 00:28:00.880 --> 00:28:03.400 if the security of banks before 487 00:28:03.400 --> 00:28:05.439 were very strict 488 00:28:05.439 --> 00:28:10.640 with the technology of open banking 489 00:28:10.640 --> 00:28:13.280 it was reached the metaverse world 490 00:28:13.280 --> 00:28:14.727 as well 491 00:28:16.756 --> 00:28:20.839 In some countries, they have confirmed the Bitcoin 492 00:28:20.839 --> 00:28:26.800 as their official national currency 493 00:28:26.800 --> 00:28:27.959 These 494 00:28:27.959 --> 00:28:34.839 people saying that Dollar or Yuan will be the international currency 495 00:28:34.839 --> 00:28:36.439 but who knows? 496 00:28:36.439 --> 00:28:41.439 Maybe in 10 years we might be using Bitcoins all around the world 497 00:28:41.439 --> 00:28:44.199 without the need to exchange currency when traveling abroad 498 00:28:44.199 --> 00:28:48.040 and just use the Bitcoin that I have now 499 00:28:48.040 --> 00:28:52.079 That world could come 500 00:28:52.079 --> 00:28:55.160 So I could say that 501 00:28:55.160 --> 00:28:57.680 we are living in a metaverse space 502 00:28:57.680 --> 00:29:00.880 You could imagine it that way 503 00:29:00.880 --> 00:29:03.520 inside your head 504 00:29:03.520 --> 00:29:08.319 How you are using metaverse 505 00:29:08.319 --> 00:29:10.560 it would be nice for you to define that 506 00:29:10.560 --> 00:29:11.839 and this metaverse 507 00:29:11.839 --> 00:29:14.199 is about interaction 508 00:29:14.199 --> 00:29:17.199 and how you interact with it 509 00:29:17.199 --> 00:29:20.560 it is the expression of that 510 00:29:20.560 --> 00:29:22.510 Next is hologram 511 00:29:22.510 --> 00:29:24.770 Hologram is 512 00:29:24.770 --> 00:29:27.599 continuously being used 513 00:29:27.599 --> 00:29:30.719 and also continuously developing 514 00:29:30.719 --> 00:29:34.119 but I don't want to say that 515 00:29:34.119 --> 00:29:36.319 hologram is generalized yet 516 00:29:36.319 --> 00:29:38.727 In terms of hologram, 517 00:29:38.727 --> 00:29:40.479 I think it must be more liberalized 518 00:29:40.479 --> 00:29:43.839 in terms of devices 519 00:29:43.839 --> 00:29:47.439 and I will also say that hologram 520 00:29:47.439 --> 00:29:50.839 will also develop gradually 521 00:29:50.839 --> 00:29:53.719 What we can see 522 00:29:53.719 --> 00:29:58.040 in Avengers movies with holograms 523 00:29:58.040 --> 00:30:01.119 aren't far away 524 00:30:01.119 --> 00:30:03.880 from where we are now 525 00:30:03.880 --> 00:30:05.359 with hologram contents 526 00:30:05.359 --> 00:30:08.760 If these hologram contents develop 527 00:30:08.760 --> 00:30:12.439 many realistic contents 528 00:30:12.439 --> 00:30:16.119 will change from a display content 529 00:30:16.119 --> 00:30:18.119 to a spatial content 530 00:30:18.119 --> 00:30:22.270 So the Arte Museum is also 531 00:30:22.270 --> 00:30:26.010 in fact using the technology projection mapping 532 00:30:26.010 --> 00:30:29.560 that is a expanded display technology 533 00:30:29.560 --> 00:30:33.959 But if digital content with hologram 534 00:30:33.959 --> 00:30:36.160 and realistic content is created 535 00:30:36.160 --> 00:30:39.079 now from there it becomes spatial content 536 00:30:39.079 --> 00:30:43.119 And then, the 3D content that we are creating 537 00:30:43.119 --> 00:30:45.236 will all be based on space 538 00:30:45.236 --> 00:30:49.079 so if 2D based content is the current one 539 00:30:49.079 --> 00:30:52.599 3D content and spatial content 540 00:30:52.599 --> 00:30:56.479 will need a new coordinate system 541 00:30:56.479 --> 00:30:58.959 What's disappointing about current realistic contents is that 542 00:30:58.959 --> 00:31:02.119 the production is in 3D 543 00:31:02.119 --> 00:31:06.079 The production is in 3D in XYZ 544 00:31:06.079 --> 00:31:09.040 but it's all expressed in 2D 545 00:31:09.040 --> 00:31:14.520 And only when it is projected as XR through devices 546 00:31:14.520 --> 00:31:17.599 it is expressed as 3D content 547 00:31:17.599 --> 00:31:21.839 with more integration with it 548 00:31:21.839 --> 00:31:25.880 but I think that it will be much better with hologram 549 00:31:25.880 --> 00:31:29.319 and more 3D expressions 550 00:31:29.990 --> 00:31:33.792 Use of new technology by realistic content 551 00:31:33.792 --> 00:31:36.160 In realistic content 552 00:31:36.160 --> 00:31:39.397 it can be said that all developments 553 00:31:39.397 --> 00:31:42.079 of technologies are expressed together 554 00:31:42.079 --> 00:31:44.400 Like I mentioned before 555 00:31:44.400 --> 00:31:48.199 the use of new technology in realistic content 556 00:31:48.199 --> 00:31:50.199 isn't something that only we can do 557 00:31:50.199 --> 00:31:52.746 Medical development is needed 558 00:31:52.746 --> 00:31:55.035 and scientific development is needed 559 00:31:55.035 --> 00:31:56.599 and the transportation needs to develop 560 00:31:56.599 --> 00:31:58.839 devices need to develop 561 00:31:58.839 --> 00:32:00.599 and display needs to develop 562 00:32:00.599 --> 00:32:04.170 We are just using these 563 00:32:04.170 --> 00:32:10.199 Some of you might have majored engineering 564 00:32:10.199 --> 00:32:12.199 but even if you didn't 565 00:32:12.199 --> 00:32:16.469 using new technology in realistic content is so easy 566 00:32:16.469 --> 00:32:21.880 If you have just a little bit of interest 567 00:32:21.880 --> 00:32:23.410 about technology 568 00:32:23.410 --> 00:32:26.221 it is possible to master within a week 569 00:32:26.221 --> 00:32:30.160 just through some research on Youtube or Naver 570 00:32:30.160 --> 00:32:32.520 Lectures on GCC Academy that you are watching right now 571 00:32:32.520 --> 00:32:34.839 also have many of those 572 00:32:34.839 --> 00:32:37.004 so that can also help 573 00:32:37.885 --> 00:32:41.319 Next is the integration of realistic content 574 00:32:41.319 --> 00:32:43.760 and new technology 575 00:32:43.760 --> 00:32:46.719 Based on the concept of presence 576 00:32:46.719 --> 00:32:50.040 it is experiencing something 577 00:32:50.040 --> 00:32:53.359 as if it is real 578 00:32:53.359 --> 00:32:54.839 through media 579 00:32:54.839 --> 00:32:58.400 Virtual spaces, and non existent spaces 580 00:32:58.400 --> 00:33:00.839 are expressed as realistic contents 581 00:33:00.839 --> 00:33:04.160 and something that you can experience 582 00:33:04.160 --> 00:33:07.599 and these are as previously mentioned 583 00:33:07.599 --> 00:33:11.160 often talked about together with 584 00:33:11.160 --> 00:33:14.880 digital twin 585 00:33:14.880 --> 00:33:18.439 Digital twin is 586 00:33:18.439 --> 00:33:21.680 when we are making a planned community 587 00:33:21.680 --> 00:33:27.000 we could first make it as a digital twin 588 00:33:27.000 --> 00:33:27.920 Once you complete it 589 00:33:27.920 --> 00:33:32.000 you can find what should be fixed 590 00:33:32.000 --> 00:33:34.959 and find out what's impossible in the virtual world 591 00:33:34.959 --> 00:33:38.800 Another example would be CJ logistic center and Coupang logistic center 592 00:33:38.800 --> 00:33:41.020 where they have 593 00:33:41.020 --> 00:33:45.079 realistic content and artificial intelligence, and 594 00:33:45.079 --> 00:33:47.040 algorithm applied 595 00:33:47.040 --> 00:33:49.599 to use digital twin 596 00:33:49.599 --> 00:33:51.680 as a part of their content 597 00:33:51.680 --> 00:33:54.400 But how is logistic center connected with content? 598 00:33:54.400 --> 00:33:57.199 Virtual simulator is being connected 599 00:33:57.199 --> 00:33:59.520 What we are making 600 00:33:59.520 --> 00:34:04.400 are all parts of industrial simulators 601 00:34:04.400 --> 00:34:07.157 which can make them into contents 602 00:34:07.771 --> 00:34:09.639 In the existing industries 603 00:34:09.639 --> 00:34:11.323 contents were worthelss 604 00:34:11.808 --> 00:34:14.280 if it did not have virtual 605 00:34:14.280 --> 00:34:17.070 celebrities in it 606 00:34:17.070 --> 00:34:19.639 it was not worth putting money in 607 00:34:19.639 --> 00:34:22.560 and it was just that 608 00:34:22.560 --> 00:34:24.760 it is possible to do something of that sort 609 00:34:24.760 --> 00:34:27.001 But now 610 00:34:28.120 --> 00:34:29.120 realistic contents are 611 00:34:29.120 --> 00:34:32.879 what can make content based on simulators 612 00:34:32.879 --> 00:34:36.840 and something that is connected with potentially 613 00:34:36.840 --> 00:34:39.879 everything industrially 614 00:34:39.879 --> 00:34:41.479 Next is digital human 615 00:34:41.479 --> 00:34:45.080 Digital human is what can 616 00:34:45.080 --> 00:34:46.760 generate what looks like humans 617 00:34:46.760 --> 00:34:51.280 and artificial intelligence characters 618 00:34:51.280 --> 00:34:53.239 It can also create non existent characters 619 00:34:53.239 --> 00:34:56.800 or it can scan the current look of me 620 00:34:56.800 --> 00:35:00.320 or you through 3D scanning 621 00:35:00.320 --> 00:35:02.280 to make digital human 622 00:35:02.280 --> 00:35:06.199 This is also about the past 623 00:35:06.199 --> 00:35:10.800 so these days we usually record with photos 624 00:35:10.800 --> 00:35:13.060 but if you turn these into digital human 625 00:35:13.060 --> 00:35:14.840 what you recorded now 626 00:35:14.840 --> 00:35:17.320 can do storytelling on 627 00:35:17.320 --> 00:35:20.120 what I didn't do in the future 628 00:35:20.120 --> 00:35:23.080 which will make it useful 629 00:35:23.080 --> 00:35:24.600 I thought of this 630 00:35:24.600 --> 00:35:26.879 If we recorded 631 00:35:26.879 --> 00:35:30.239 celebrities from when they were young 632 00:35:30.239 --> 00:35:32.600 to their 60s as digital humans with 3D scanning 633 00:35:32.600 --> 00:35:36.439 Then making a movie with this human 634 00:35:36.439 --> 00:35:38.800 even when this person dies, wouldn't this movie 635 00:35:38.800 --> 00:35:41.679 last for the future generation 636 00:35:41.679 --> 00:35:46.239 So this is how it can be used 637 00:35:46.239 --> 00:35:47.840 And like this 638 00:35:47.840 --> 00:35:51.239 KFC's founder Colonel Sanders 639 00:35:51.239 --> 00:35:54.159 is active as a virtual influencer 640 00:35:54.159 --> 00:35:57.184 and virtual influencer Rozy 641 00:35:57.184 --> 00:36:00.000 is also used in many aspects 642 00:36:00.000 --> 00:36:02.000 in Korea 643 00:36:02.653 --> 00:36:06.380 Case studies on space use 644 00:36:06.380 --> 00:36:07.879 Next is 645 00:36:07.879 --> 00:36:10.800 case studies on spaces 646 00:36:10.800 --> 00:36:14.760 and how they were applied 647 00:36:14.760 --> 00:36:18.852 First is National Theater of Korea 648 00:36:19.218 --> 00:36:22.840 It is 'Star star realistic theater' in National Theater of Korea 649 00:36:22.840 --> 00:36:25.635 Here, contents on dancing 650 00:36:26.170 --> 00:36:30.611 from ballet to traditional Korean dancing 651 00:36:30.611 --> 00:36:34.770 can be seen in the theater 652 00:36:34.770 --> 00:36:36.611 in National Theater of Korea 653 00:36:36.611 --> 00:36:40.080 These, I think 654 00:36:40.080 --> 00:36:43.239 like the case of Pyeongchang Olympic Winter Games 655 00:36:43.239 --> 00:36:44.919 musicals and other stuffs 656 00:36:44.919 --> 00:36:46.479 are usually 657 00:36:46.479 --> 00:36:50.040 seen from the front 658 00:36:50.040 --> 00:36:53.800 But if realistic content is changed into spatial content 659 00:36:53.800 --> 00:36:57.679 I think that most theaters will be 660 00:36:57.679 --> 00:37:01.000 changed into circular arena like this 661 00:37:01.000 --> 00:37:04.159 and in Las Vegas of the US 662 00:37:04.159 --> 00:37:07.159 there have been continuous efforts for 663 00:37:07.159 --> 00:37:08.399 arena type theaters 664 00:37:08.399 --> 00:37:11.639 and in Korea as ell 665 00:37:11.639 --> 00:37:15.639 there seem to be many exhibit halls in progress 666 00:37:15.639 --> 00:37:19.800 And this is media cinema 360 from Etri 667 00:37:19.800 --> 00:37:23.080 and these are from the Las Vegas 668 00:37:23.080 --> 00:37:27.399 Sphere, a 360 degree wall 669 00:37:27.399 --> 00:37:32.000 where you can virtually experience 670 00:37:32.000 --> 00:37:35.320 where you cannot actually visit 671 00:37:35.320 --> 00:37:39.000 So this is how they are 672 00:37:39.000 --> 00:37:41.001 variously applied 673 00:37:41.001 --> 00:37:44.520 And about characters that elementary school students 674 00:37:44.520 --> 00:37:47.959 like a lot, 'Shinbi's Haunted House' 675 00:37:47.959 --> 00:37:52.439 was created in a virtual space as realistic content 676 00:37:52.439 --> 00:37:56.840 and these are cases where 677 00:37:56.840 --> 00:38:01.000 control through media 678 00:38:01.000 --> 00:38:04.040 that you are learning can be seen 679 00:38:04.040 --> 00:38:07.040 These are aspects of interaction 680 00:38:07.040 --> 00:38:10.320 where various cases are 681 00:38:10.320 --> 00:38:12.280 joint together 682 00:38:12.280 --> 00:38:16.840 and these are not only inside 683 00:38:16.840 --> 00:38:20.000 but also outside to created outside content 684 00:38:20.000 --> 00:38:25.239 with a theme-part format 685 00:38:25.239 --> 00:38:28.399 and that it is also developing in that way 686 00:38:28.399 --> 00:38:31.919 And these, as I told you before 687 00:38:31.919 --> 00:38:37.919 can be used in many fields like disaster, national defense, and medical fields 688 00:38:37.919 --> 00:38:42.239 being used as simulators 689 00:38:42.239 --> 00:38:46.639 and it can also be used in 690 00:38:46.639 --> 00:38:47.954 esports fields 691 00:38:48.558 --> 00:38:52.719 Each of these fields 692 00:38:52.719 --> 00:38:56.479 are almost inseparable 693 00:38:56.479 --> 00:38:58.760 from realistic content 694 00:38:58.760 --> 00:39:01.919 Also life sports 695 00:39:01.919 --> 00:39:04.080 and indoor sports as well 696 00:39:04.080 --> 00:39:07.800 During COVID it was hard to do indoor sports 697 00:39:07.800 --> 00:39:12.080 but with problems like fine dust 698 00:39:12.080 --> 00:39:15.840 indoor sports are becoming popular 699 00:39:15.840 --> 00:39:20.080 and with the society 700 00:39:20.080 --> 00:39:22.760 going towards individualism 701 00:39:22.760 --> 00:39:27.679 even for group sports indoor sports facilities 702 00:39:27.679 --> 00:39:31.159 for individuals are seemed to have much potential 703 00:39:31.159 --> 00:39:34.120 IOC in fact 704 00:39:34.120 --> 00:39:38.479 in 2023 used digital content 705 00:39:38.479 --> 00:39:41.560 in the Olympics as well 706 00:39:41.560 --> 00:39:47.919 We have talked about VR, AR, XR cases 707 00:39:47.919 --> 00:39:51.919 and the industrial cases 708 00:39:51.919 --> 00:39:54.399 that can derive from them 709 00:39:54.399 --> 00:39:57.479 on today's lecture 710 00:39:57.479 --> 00:40:00.280 and I hope that you can 711 00:40:00.280 --> 00:40:02.479 think about how realistic content 712 00:40:02.479 --> 00:40:05.560 can be applied in what fields as well 713 00:40:05.560 --> 00:40:09.320 Thinking of how you experienced 714 00:40:09.320 --> 00:40:11.600 the metaverse and 715 00:40:11.600 --> 00:40:13.840 virtual, realistic content 716 00:40:13.840 --> 00:40:15.840 in your daily life 717 00:40:15.840 --> 00:40:18.040 I would like to wrap up 718 00:40:18.040 --> 00:40:21.026 this lecture here 719 00:40:21.026 --> 00:40:21.769 Thank you 720 00:40:22.982 --> 00:40:25.482 Introduction of new technology Emergence of metaverse Started to be integrated in everyday life centered around industries with the virtual integration technology developing With 5G service and device calculation speed raised and technology developed 721 00:40:25.482 --> 00:40:27.632 Increased experience of real world and virtual world connected New culture formed with COVID-19 and social distancing 722 00:40:27.632 --> 00:40:28.982 2000s' popularization of the internet 2010s' popularization of smartphones 2020s' popularization of metaverse 723 00:40:28.982 --> 00:40:30.982 5C of metaverse Cannon Creator Currency Continuity Connectivity 724 00:40:30.983 --> 00:40:31.983 Types of metaverse Augmented reality, life logging, mirror world, virtual world 725 00:40:31.983 --> 00:40:33.833 Augmented reality Environment creating 2D/3D virtual image in the real world Ex) Pokemon GO, HUD, room escape games, social media using 3D avatars 726 00:40:33.833 --> 00:40:35.533 Life logging Environment recording and sharing various events and information of daily life Ex) Nike running, dashcams, social media, vlogs 727 00:40:35.533 --> 00:40:37.283 Mirror world Digital environment where the information of the real world is realistically reflected Ex) Google Earth, Naver Map, Air BnB, Zoom meetings, Baemin, Zigbang, Dabang 728 00:40:37.283 --> 00:40:38.679 Virtual world 3D environment created with computer simulation of the real or an alternative world Ex) Fortnite, Minecraft, Roblox, Animal Crossing, Zepeto 729 00:40:38.750 --> 00:40:40.750 Case studies on each types of metaverse Augmented reality: Edge(virtual training platform for emergencies) Life logging: T3Q.ai(big data platform for daily life information) 730 00:40:40.750 --> 00:40:42.750 Mirror world: Virtual Singapore(3 dimensional virtual city model) Virtual world: Zepeto avatar event(promoting climate change week) 731 00:40:42.750 --> 00:40:44.750 Interaction IN metaverse Technology enabling users to communicate and interact in the metaverse space 732 00:40:44.750 --> 00:40:46.730 Hologram 'Complete image' in Greek Hologram=holo(whole) gram(message or information) 733 00:40:46.731 --> 00:40:48.731 Use of new technology of realistic content Realistic content Digital content using realistic technologies like VR, AR, hologram Time and space of the physical world 734 00:40:48.731 --> 00:40:50.681 Presence Experiencing as if it is real without media Concept that makes one forget of the technology connecting it 735 00:40:50.681 --> 00:40:52.631 Digital twin Creating a twin of a real world object in the virtual world and having it do the activities in the virtual world 736 00:40:52.631 --> 00:40:54.582 Digital human 3D AI character that looks and acts like a human generated by computers 737 00:40:54.782 --> 00:40:58.682 Case studies Star star realistic theater of National Theater of Korea Pyeongchang Winter Olympics(projection mapping) Mediafront Cinema360(360 degree realistic content) 738 00:40:58.682 --> 00:41:02.682 Dot-mill 'Shinbi's Haunted House' media adventure Dot-mill Lunafall(outdoors digital theme park) Realistic VR firefighter training Smart sports experience center_SPORTS 360ยบ SMART