WEBVTT 1 00:00:04.809 --> 00:00:10.502 Animation Basics An Examination of the Current Status and Future Directions of Korean Animation 2 00:00:10.508 --> 00:00:13.201 GCC Academy 3 00:00:13.201 --> 00:00:16.051 4 00:00:16.051 --> 00:00:18.864 5 00:00:19.331 --> 00:00:21.177 6 00:00:21.177 --> 00:00:22.644 7 00:00:22.644 --> 00:00:24.173 8 00:00:24.173 --> 00:00:25.063 Hello 9 00:00:25.063 --> 00:00:28.251 This is Lee Jieun from Blue Wave Entertainment 10 00:00:28.251 --> 00:00:31.650 During this session, we will focus on the current status of Korean animation 11 00:00:31.650 --> 00:00:35.200 And we'll also take the time to reflect on the future directions of Korean animation 12 00:00:35.200 --> 00:00:40.829 Then, let's start by examining how Korean animation began 13 00:00:40.829 --> 00:00:44.720 And secondly, let's look at the development process of Korean animation 14 00:00:44.720 --> 00:00:49.068 Exploring how it has progressed over time 15 00:00:49.068 --> 00:00:55.429 Next, we'll discuss and reflect on the direction of development in Korea 16 00:00:55.429 --> 00:00:58.419 Let's proceed together and delve into these topics 17 00:00:59.040 --> 00:01:02.802 The origins of Korean animation 18 00:01:02.802 --> 00:01:10.639 Korean animation screenings began in earnest in 1910 19 00:01:10.639 --> 00:01:15.599 According to records, it was produced in 1918 by Nikkatsu Corporation 20 00:01:15.599 --> 00:01:21.519 The Japanese animation "The Battle of the Monkey and the Crab" was screened in Busan 21 00:01:21.519 --> 00:01:26.480 However, according to a 1936 article in The Chosun Daily, 22 00:01:26.480 --> 00:01:29.519 characters such as Betty Boop and Mickey Mouse 23 00:01:29.519 --> 00:01:33.428 An article mentions that even three-year-old children recognize them 24 00:01:33.428 --> 00:01:41.298 So, we can learn that animations were quite popular at that time 25 00:01:41.298 --> 00:01:47.760 We can also find out that those shows were quite successful in terms of screenings 26 00:01:47.760 --> 00:01:52.000 The first Korean animation was an advertising animation 27 00:01:52.000 --> 00:01:56.160 It was called "Sinalco," an advertisement animation for a beverage 28 00:01:56.160 --> 00:02:06.160 In 1956, it was produced by the art department of the first private domestic broadcasting station, HLKZ TV 29 00:02:06.160 --> 00:02:09.520 Mr. Moon Dalbu, Director Moon Dalbu 30 00:02:09.520 --> 00:02:12.960 He created the OB Sinalco advertisement 31 00:02:12.960 --> 00:02:17.839 But at that time, animation technology in Korea was almost non-existent 32 00:02:17.839 --> 00:02:21.679 So, according to Director Moon Dalbu, 33 00:02:21.679 --> 00:02:27.600 he studied and produced the animation by copying each frame of a 6-second German advertisement 34 00:02:27.600 --> 00:02:29.839 He said like that 35 00:02:29.839 --> 00:02:35.520 Before the Sinalco ad, a Lucky Toothpaste commercial was made 36 00:02:35.520 --> 00:02:38.880 We thought that was the first-ever animation 37 00:02:38.880 --> 00:02:41.440 Actually, the Sinalco advertisement was the original 38 00:02:41.440 --> 00:02:46.791 So, after the Lucky Toothpaste commercial, until the early 1960s, 39 00:02:46.791 --> 00:02:51.919 many 2-3 minute cinematic commercials were produced 40 00:02:51.919 --> 00:02:59.279 The reason why advertisements like Sinalco and Lucky Toothpaste were produced a lot in Korea is because 41 00:02:59.279 --> 00:03:03.520 at that time, there were many advertisements for beverages and food 42 00:03:03.520 --> 00:03:07.600 Actors tended to avoid advertisements that involved those types of items 43 00:03:07.600 --> 00:03:10.479 Nowadays, becoming a model for beverage and beer advertisements 44 00:03:10.479 --> 00:03:12.960 That is considered prestigious 45 00:03:12.960 --> 00:03:20.080 But back then, actors often avoided advertisements for medicine, beverages, and food 46 00:03:20.080 --> 00:03:28.559 Therefore, they opted for animation as a substitute for people in advertisements 47 00:03:28.559 --> 00:03:33.679 These days, soju advertisements feature very attractive women, but 48 00:03:33.679 --> 00:03:41.440 in the 1960s, Jinro Soju advertisements were produced using animation 49 00:03:41.440 --> 00:03:48.399 Director Shin Donghun worked on the Jinro Soju advertisement 50 00:03:48.399 --> 00:03:52.880 The Jinro Soju advertisement was widely screened at that time 51 00:03:52.880 --> 00:03:57.839 We can see that it was heavily influenced by Disney's Peter Pan 52 00:03:57.839 --> 00:04:04.479 Because back in 1960, Japanese animation had not yet introduced in Korea 53 00:04:04.479 --> 00:04:08.880 It was a period when Korean animation was greatly impacted by American animation 54 00:04:08.880 --> 00:04:13.839 So, if you look at the illustrations, you'll see scenes of sailors baring their bellies 55 00:04:13.839 --> 00:04:15.759 Or dancing on the ship's deck 56 00:04:15.759 --> 00:04:19.119 These elements are directly incorporated into the advertisements 57 00:04:19.119 --> 00:04:22.959 These are scenes commonly seen in Peter Pan as well 58 00:04:22.959 --> 00:04:27.440 And scenes resembling Hawaiian women are also briefly depicted 59 00:04:27.440 --> 00:04:34.880 Those scenes were also directed similarly to the mermaids in Peter Pan 60 00:04:34.880 --> 00:04:37.931 So, was only the commercial produced? 61 00:04:37.931 --> 00:04:39.279 That's not entirely accurate either 62 00:04:39.279 --> 00:04:41.839 There were also cultural promotion animation 63 00:04:41.839 --> 00:04:44.320 "Let's catch mice," "Let's eat insecticide" 64 00:04:44.320 --> 00:04:48.000 These are examples of cultural promotion animations 65 00:04:48.000 --> 00:04:50.799 These were also mainly screened in theaters 66 00:04:50.799 --> 00:04:53.440 Because television was not widespread at the time 67 00:04:53.440 --> 00:04:55.839 It's hard to imagine now, but 68 00:04:55.839 --> 00:04:59.200 TVs were not available in households 69 00:04:59.200 --> 00:05:03.359 There might have been one TV for every 20 or 30 houses if any at all 70 00:05:03.359 --> 00:05:05.440 That's about the extent of it 71 00:05:05.440 --> 00:05:08.799 Because TVs were very expensive appliances, 72 00:05:08.799 --> 00:05:13.040 Even after the 1950s, they were still relatively sparse 73 00:05:13.040 --> 00:05:17.200 Therefore, the main medium for watching movies or videos was 74 00:05:17.200 --> 00:05:21.040 Theatres were considered the primary option 75 00:05:21.040 --> 00:05:26.799 "Kojubu" (Big-nosed) was the first animated character 76 00:05:26.799 --> 00:05:30.160 Appeared in the video "Let's catch mice" 77 00:05:30.160 --> 00:05:34.559 This can be seen as the first character animation in Korea 78 00:05:34.559 --> 00:05:38.959 Gradually, with advertisements and cultural animations like this, 79 00:05:38.959 --> 00:05:40.480 These kinds of productions were being made, 80 00:05:40.480 --> 00:05:45.760 And various animation production techniques were becoming more diverse 81 00:05:45.760 --> 00:05:48.720 Finally, in Korea, full-length animated films were being produced 82 00:05:48.720 --> 00:05:52.000 In 1967, a full-length animated film 83 00:05:52.000 --> 00:05:54.559 Was created, titled "Pung-un-a (lucky adventurer) Hong Gildong," 84 00:05:54.559 --> 00:05:57.600 Directed by Shin Donghun, the same director I mentioned earlier with the Jinro Soju story 85 00:05:57.600 --> 00:06:00.720 The director for Jinro Soju created this piece 86 00:06:00.720 --> 00:06:07.359 However, it was still based on a comic book 87 00:06:07.359 --> 00:06:12.480 Fortunately, there was also Shin Dongwoo, his younger brother, who was the animator 88 00:06:12.480 --> 00:06:17.839 They adapted the work that he serialized, "Hong Gildong," into an animation 89 00:06:17.839 --> 00:06:21.119 Which was screened and attracted tremendous popularity 90 00:06:21.119 --> 00:06:25.279 Thus, the first full-length animated film in Korea was produced 91 00:06:25.279 --> 00:06:28.320 These works began to gain recognition overseas 92 00:06:28.320 --> 00:06:31.200 So, they became known in Japan as well, 93 00:06:31.200 --> 00:06:32.559 and even in the United States 94 00:06:32.559 --> 00:06:37.040 They initially viewed South Korea as a country that was once a wasteland, 95 00:06:37.040 --> 00:06:41.119 but now they realized that South Korea could create animations 96 00:06:41.119 --> 00:06:44.959 The United States, Europe, Japan, and other countries sought to produce animations 97 00:06:44.959 --> 00:06:48.320 This became a time when they came to Korea for such purposes 98 00:06:48.320 --> 00:06:51.760 Therefore, this first full-length animation, 99 00:06:51.760 --> 00:06:54.559 is not only Korea's original creation 100 00:06:54.559 --> 00:06:59.200 Ironically, it laid the foundation of Korea's OEM creation industry 101 00:06:59.200 --> 00:07:02.399 Which holds a very important significance 102 00:07:02.399 --> 00:07:05.679 Earlier, while discussing the Sinalco advertisement, 103 00:07:05.679 --> 00:07:09.119 we briefly mentioned the first broadcasting station 104 00:07:09.119 --> 00:07:14.399 At the first Korean broadcasting station, HLKZ TV, 105 00:07:14.399 --> 00:07:15.679 they broadcasted for the first time 106 00:07:15.679 --> 00:07:21.679 However, this broadcasting station soon transitioned into state media 107 00:07:21.679 --> 00:07:24.559 Because there were no viewers watching TV 108 00:07:24.559 --> 00:07:27.040 How would they collect money? 109 00:07:27.040 --> 00:07:29.440 Things like advertising revenue generate income for TV stations 110 00:07:29.440 --> 00:07:33.200 As a result, they declared defunct simultaneously with the establishment of KBS 111 00:07:33.200 --> 00:07:37.119 In Korea, from 1968 onwards, they began assembling TV sets 112 00:07:37.119 --> 00:07:38.799 Not produced domestically, but rather assembled, 113 00:07:38.799 --> 00:07:41.600 and began distributing them after assembly 114 00:07:41.600 --> 00:07:44.239 So, KBS was established in 1961 115 00:07:44.239 --> 00:07:47.119 TBC was established in 1964 116 00:07:47.119 --> 00:07:49.679 MBC was established in 1968 117 00:07:49.679 --> 00:07:51.200 So, what happened? 118 00:07:51.200 --> 00:07:52.880 The number of channels increased to three 119 00:07:52.880 --> 00:07:57.440 Marking the beginning of the era of full-fledged TV animation 120 00:07:57.440 --> 00:07:59.600 With the advent of the TV animation era, 121 00:07:59.600 --> 00:08:02.079 starting with KBS, 122 00:08:02.079 --> 00:08:04.160 many foreign animations were imported 123 00:08:04.160 --> 00:08:05.920 and aired 124 00:08:05.920 --> 00:08:08.079 The most well-known one being, Popeye 125 00:08:08.079 --> 00:08:11.519 Popeye, Woody Woodpecker, Cute Betty 126 00:08:11.519 --> 00:08:13.040 Cute Betty is indeed Betty Boop 127 00:08:13.040 --> 00:08:16.000 Naughty Bunny, which is Bugs Bunny 128 00:08:16.000 --> 00:08:20.000 And "The Adventures of TINTIN" is known as "Tang Tang" 129 00:08:20.000 --> 00:08:24.399 At that time, there was a program called "Disneyland," 130 00:08:24.399 --> 00:08:27.279 Where Walt Disney would appear in the show 131 00:08:27.279 --> 00:08:29.040 And show Mickey Mouse to kids 132 00:08:29.040 --> 00:08:30.720 There was a program like that 133 00:08:30.720 --> 00:08:36.130 And there were shows such as "The Road Runner Show" and "Tom and Jerry" 134 00:08:36.130 --> 00:08:39.679 Even though the names of these works are all in Korean, 135 00:08:39.679 --> 00:08:42.159 They originated from the United States 136 00:08:42.159 --> 00:08:44.239 With the increasing demand, 137 00:08:44.239 --> 00:08:47.679 it wasn't enough to just air American animations 138 00:08:47.679 --> 00:08:49.599 So, they started airing Japanese animations as well 139 00:08:49.599 --> 00:08:52.640 But at that time, importing Japanese works was restricted 140 00:08:52.640 --> 00:08:57.359 Therefore, the were indirectly treated as American productions 141 00:08:57.359 --> 00:09:01.039 and imported in Korea 142 00:09:01.039 --> 00:09:06.159 Both in Japan and the United States, 143 00:09:06.159 --> 00:09:09.599 the beginning of TV broadcasting stations 144 00:09:09.599 --> 00:09:13.039 significantly influences animations 145 00:09:13.039 --> 00:09:16.479 So, two works were produced in collaboration with Japan 146 00:09:16.479 --> 00:09:19.119 Shows called "Golden Bat" and "Humanoid Monster Bem" 147 00:09:19.119 --> 00:09:22.239 Appeared during that time 148 00:09:22.239 --> 00:09:27.280 However, animators who were involved in these productions at the time, 149 00:09:27.280 --> 00:09:29.520 also participated in subsequent full-length animated productions, 150 00:09:29.520 --> 00:09:31.679 became actively involved in their creation 151 00:09:31.679 --> 00:09:35.280 So, "Golden Bat" and "Humanoid Monster Bem" 152 00:09:35.280 --> 00:09:39.200 In Japan, they were like, "Is this ours or theirs?" 153 00:09:39.200 --> 00:09:43.919 The pre-production process was handled in Japan, 154 00:09:43.919 --> 00:09:47.200 while the actual animation and storytelling were done in Korea 155 00:09:47.200 --> 00:09:48.821 That's how we understand it 156 00:09:49.416 --> 00:09:53.287 The development of Korean animation 157 00:09:53.287 --> 00:09:56.799 To discuss how Korean animation began, 158 00:09:56.799 --> 00:10:00.799 even though it's a Japanese work, it seems essential to introduce one particular piece 159 00:10:00.799 --> 00:10:06.320 It aired via MBC starting in August 1975 in Korea 160 00:10:06.320 --> 00:10:10.719 According to newspaper archives from that time, the series "Mazinger Z" 161 00:10:10.719 --> 00:10:14.719 was broadcasted under the name of "American Pictures," 162 00:10:14.719 --> 00:10:18.479 and was disguised as an American production to air domestically 163 00:10:18.479 --> 00:10:24.230 At that time, all the children in Korean were truly enthralled 164 00:10:24.230 --> 00:10:31.200 They were so thrilled, and the Japanese essence was skillfully removed from the broadcast 165 00:10:31.200 --> 00:10:34.239 Another point is that the work "Mazinger Z" 166 00:10:34.239 --> 00:10:38.239 To export abroad, many aspects of the characters were 167 00:10:38.239 --> 00:10:42.640 western-style characters appeared frequently as well 168 00:10:42.640 --> 00:10:46.719 That's why Korean-made products seemed remarkably like Western productions 169 00:10:46.719 --> 00:10:50.239 Because if you looked at the credits, you'd see many Korean names listed 170 00:10:50.239 --> 00:10:53.599 To the point where you might question whether it was produced in Korea 171 00:10:53.599 --> 00:10:55.119 Children were unaware 172 00:10:55.119 --> 00:10:57.280 Of which country the production was from 173 00:10:57.280 --> 00:11:01.760 In 1976, however, 174 00:11:01.760 --> 00:11:05.280 going with the flow of this robot animation boom, 175 00:11:05.280 --> 00:11:09.280 Director Kim Chenggi's work, "Robot Taekwon V" 176 00:11:09.280 --> 00:11:12.320 achieves complete success at the box office 177 00:11:12.320 --> 00:11:16.000 Robot Taekwon V is still remembered by many people today 178 00:11:16.000 --> 00:11:20.379 Especially to the extent that it can be called a classic even among the elderly 179 00:11:20.379 --> 00:11:25.200 Even among those in their late 50s now 180 00:11:25.200 --> 00:11:29.760 When discussing animation, people would first mention Robot Taekwon V 181 00:11:29.760 --> 00:11:33.119 It's one of those works 182 00:11:33.119 --> 00:11:35.919 That made their hearts flutter 183 00:11:35.919 --> 00:11:39.039 Just listening to the music makes their hearts beat 184 00:11:39.039 --> 00:11:42.159 It was such an amazing piece of work 185 00:11:42.159 --> 00:11:45.359 Combining the trend of robots at the time 186 00:11:45.359 --> 00:11:48.080 And adding Taekwondo into the mix 187 00:11:48.080 --> 00:11:52.559 Making it a very Korean character 188 00:11:52.559 --> 00:11:54.799 Resulted in its immense popularity 189 00:11:54.799 --> 00:12:01.039 So, a wide variety of Robot Taekwon V series emerged 190 00:12:01.039 --> 00:12:06.320 About four installments were particularly successful 191 00:12:06.320 --> 00:12:10.080 They did well and continued to be successful at the box office 192 00:12:10.080 --> 00:12:13.039 While also spawning merchandise and more 193 00:12:13.039 --> 00:12:15.760 It had a significant impact on the development of animation in Korea 194 00:12:15.760 --> 00:12:17.599 It's such work 195 00:12:17.599 --> 00:12:22.159 We briefly talked about Mazinger Z earlier 196 00:12:22.159 --> 00:12:26.880 Director Kim Cheonggi acknowledged it that 197 00:12:26.880 --> 00:12:29.919 Robot Taekwon V was influenced by Great Mazinger, Mazinger Z 198 00:12:29.919 --> 00:12:35.679 There were parts where he mentioned being influenced by such works 199 00:12:35.679 --> 00:12:39.760 But did we only receive influence from Mazinger Z? 200 00:12:39.760 --> 00:12:41.599 Well, that's not necessarily the case 201 00:12:41.599 --> 00:12:45.919 In Robot Taekwon V, there are scenes featuring martial arts and Taekwondo 202 00:12:45.919 --> 00:12:50.400 As the pilot and Taekwon V overlap, 203 00:12:50.400 --> 00:12:53.119 they perform Taekwondo moves in sync 204 00:12:53.119 --> 00:12:56.000 However, if you take a look at Japanese animations, 205 00:12:56.000 --> 00:12:58.880 like driving a car, 206 00:12:58.880 --> 00:13:01.760 they drive the robot in that manner 207 00:13:01.760 --> 00:13:06.400 Rather than the process of driving a robot 208 00:13:06.400 --> 00:13:14.239 We provided the feeling of the driver and Taekwon V merging together 209 00:13:14.239 --> 00:13:19.599 This aspect was later adopted in reverse by Japanese animation 210 00:13:19.599 --> 00:13:23.039 Giving a sense of unity, a sense of unity with the driver 211 00:13:23.039 --> 00:13:25.760 Such scenes are often incorporated 212 00:13:25.760 --> 00:13:28.559 And these full-length animations 213 00:13:28.559 --> 00:13:31.200 until the early 1980s 214 00:13:31.200 --> 00:13:36.960 were continuously produced for theatrical release 215 00:13:36.960 --> 00:13:38.960 There were also a work called "Wonder Princess" 216 00:13:38.960 --> 00:13:43.520 When you hear "Wonder Princess," or wonder, what comes to mind? 217 00:13:43.520 --> 00:13:45.280 You would probably think of Wonder Woman, right? 218 00:13:45.280 --> 00:13:47.599 At that time, watching foreign films like this, 219 00:13:47.599 --> 00:13:51.840 there were such works made into animations in Korea 220 00:13:51.840 --> 00:13:56.799 And Robot Taekwon V kept being rerun endlessly, 221 00:13:56.799 --> 00:14:01.119 being produced in various forms 222 00:14:01.119 --> 00:14:05.200 At the same time, Taekwondo itself also gained popularity 223 00:14:05.200 --> 00:14:09.359 the work Maruchi Arachi was also produced 224 00:14:09.359 --> 00:14:11.840 Anyway, until the early 1980s 225 00:14:11.840 --> 00:14:15.520 Korean theatrical animations were produced in abundance 226 00:14:15.520 --> 00:14:20.799 In addition, animations with anti-communist themes were produced 227 00:14:20.799 --> 00:14:24.559 There was also a series called "General Ttoli," which was an anti-communist animation 228 00:14:24.559 --> 00:14:28.880 Back then was a period when ideologies were overflowing 229 00:14:28.880 --> 00:14:32.640 There were even anti-communist animations available for children to watch 230 00:14:32.640 --> 00:14:37.280 In the General Ttoli series, during that time, depicted Kim Il-Sung of North Korea 231 00:14:37.280 --> 00:14:42.479 Kim Il-Sung being referred to as the Red Pig 232 00:14:42.479 --> 00:14:45.840 The "General Ttoli" series was also popular 233 00:14:45.840 --> 00:14:50.880 Then came the truly significant era of OEM 234 00:14:50.880 --> 00:14:54.080 Based on the knowledge gained from the establishment of companies 235 00:14:54.080 --> 00:14:59.119 "The Starland Trio" series also became a work 236 00:14:59.119 --> 00:15:03.159 What's particularly significant about 'The Starland Trio' is that 237 00:15:03.159 --> 00:15:07.320 The same characters, of course, and likewise various other aspects, 238 00:15:07.320 --> 00:15:10.239 As a series, they precisely share the maincharacters, 239 00:15:10.239 --> 00:15:13.239 And they also bind together the supporting characters in this way, 240 00:15:13.239 --> 00:15:18.440 The fact that they continues the series together holds significance 241 00:15:18.440 --> 00:15:20.440 Because they were all produced by the same studio 242 00:15:20.440 --> 00:15:23.320 In the case of 'Robot Taekwon V,' it was initially produced 243 00:15:23.320 --> 00:15:26.960 And was later transferred to another production company 244 00:15:26.960 --> 00:15:30.440 Here, the works were consistently produced by a single company 245 00:15:30.440 --> 00:15:34.559 And also, 'Fifteen Children Space Adventure' and '30000 Leagues in Search of Mother' 246 00:15:34.559 --> 00:15:37.960 These are adaptations of Western classic fairy tales 247 00:15:37.960 --> 00:15:40.280 They are based on novels and such 248 00:15:40.280 --> 00:15:42.599 And they were also adapted into animations 249 00:15:42.599 --> 00:15:45.119 At that time, other works that were also produced included 250 00:15:45.119 --> 00:15:47.719 There was a works called "Boy 007," 251 00:15:47.719 --> 00:15:50.440 "Boy 007" was likewise adapted, much like "Wonder Woman" earlier 252 00:15:50.440 --> 00:15:53.760 It drew inspiration from the James Bond films 253 00:15:53.760 --> 00:15:58.719 Mr. Kim San serialized the work 'Boy 007' 254 00:15:58.719 --> 00:16:01.520 It was a very entertaining and popular comic 255 00:16:01.520 --> 00:16:04.479 Again, it was also adapted into a movie 256 00:16:04.479 --> 00:16:06.719 It was produced as a full-length animated film 257 00:16:06.719 --> 00:16:11.119 Here, the first and second parts were produced by different studios 258 00:16:11.119 --> 00:16:16.000 But behind the vibrant production of animations like this, 259 00:16:16.000 --> 00:16:19.520 You could say it was a strategy to import foreign films 260 00:16:19.520 --> 00:16:20.960 There was such a factor 261 00:16:20.960 --> 00:16:22.479 In order to import foreign films, 262 00:16:22.479 --> 00:16:23.919 There were requirements on how many films needed to be produced 263 00:16:23.919 --> 00:16:26.359 Given such conditions 264 00:16:26.359 --> 00:16:29.679 So, to import foreign films, 265 00:16:29.679 --> 00:16:32.719 I wanted to share an interesting story about 266 00:16:32.719 --> 00:16:35.039 The production of feature-length animations in Korea 267 00:16:35.039 --> 00:16:37.159 This wouldn't sound interesting to the film-makers 268 00:16:37.159 --> 00:16:40.159 But somehow, whether obligatory or not, 269 00:16:40.159 --> 00:16:44.239 There was a situation where production had to be carried out 270 00:16:44.239 --> 00:16:48.799 And also, the artist Koh Wooyoung's 'The Romance of Three Kingdoms' 271 00:16:48.799 --> 00:16:53.119 Similarly, 'The Romance of Three Kingdoms' was produced as both a first and second part 272 00:16:53.119 --> 00:16:56.039 This one was aimed at an older audience 273 00:16:56.039 --> 00:16:58.919 While other animations targeted children specifically, 274 00:16:58.919 --> 00:17:02.239 Koh Wooyoung's 'The Romance of Three Kingdoms' itself was aimed at an older age group, so 275 00:17:02.239 --> 00:17:04.359 This one was also enjoyed by adults to some extent 276 00:17:04.359 --> 00:17:08.560 You could tell by such animations 277 00:17:08.560 --> 00:17:11.319 And there's also the 'Dokgo Tak' series 278 00:17:11.319 --> 00:17:15.079 The 'Dokgo Tak' series also had three series produced 279 00:17:15.079 --> 00:17:19.959 Which was also screened as feature-length animations in theaters 280 00:17:19.959 --> 00:17:22.640 While feature-length animations were being created, 281 00:17:22.640 --> 00:17:24.839 At that time, in Korea, 282 00:17:24.839 --> 00:17:27.079 It was approaching the 1988 Olympics 283 00:17:27.079 --> 00:17:29.839 In the late 1980s, Korea was preparing for the Olympics 284 00:17:29.839 --> 00:17:32.119 The government had this in mind 285 00:17:32.119 --> 00:17:35.000 We, at that time, 286 00:17:35.000 --> 00:17:38.800 Korea's animation industry was thriving 287 00:17:38.800 --> 00:17:40.000 It was doing well in terms of 288 00:17:40.000 --> 00:17:44.479 Aside from the feature-length animation projects I've mentioned so far, 289 00:17:44.479 --> 00:17:47.920 OEM business, receiving work from other countries, 290 00:17:47.920 --> 00:17:51.599 Taking on outsourcing and exporting it after doing it ourselves, 291 00:17:51.599 --> 00:17:54.320 We were making a lot of money through such business operations 292 00:17:54.320 --> 00:17:57.719 Yet, despite this, there were still no TV animations 293 00:17:57.719 --> 00:17:59.959 The Korean TV animation 294 00:17:59.959 --> 00:18:05.880 You could say it actually began slow a bit 295 00:18:05.880 --> 00:18:09.199 So at that time, there were no domestically produced TV animations 296 00:18:09.199 --> 00:18:11.680 The active involvement of broadcasting companies and 297 00:18:11.680 --> 00:18:14.599 Discussions about turning well-known comic book originals 298 00:18:14.599 --> 00:18:18.000 Into TV series were underway 299 00:18:18.000 --> 00:18:22.199 "Wanderer KKachi (Crow)" and "Run, Hodori" were also among them 300 00:18:22.199 --> 00:18:25.640 The mascot Hodori from the 1988 Olympics also had an animated series 301 00:18:25.640 --> 00:18:32.959 The universally known characters like 'Dooly the Little Dinosaur,' 'Run, Hani,' and '2020 Wonder Kiddy' 302 00:18:32.959 --> 00:18:38.439 It's already past 2020, and it's neither particularly stellar nor wondrous right now 303 00:18:38.439 --> 00:18:41.520 In addition, 'Taoist Meoteol' and 'Guru Cabbage and Guru Radish's Once Upon a Time' 304 00:18:41.520 --> 00:18:46.359 Shows like 'Guru Cabbage and Guru Radish's Once Upon a Time' and 'The Flying Superboard' used to present old tales to children 305 00:18:46.359 --> 00:18:49.959 'The Flying Superboard' was incredibly popular as a theme song 306 00:18:49.959 --> 00:18:55.040 'The Flying Superboard,' 'Young-sim,' or 'Soul Frame LAZENCA' 307 00:18:55.040 --> 00:18:58.359 The theme song for 'LAZENCA' was very popular as well 308 00:18:58.359 --> 00:19:04.079 Various works were aired, and so on, resulting in a vast variety of productions 309 00:19:04.079 --> 00:19:09.239 The first regular domestic TV series was 'Run, Hani' 310 00:19:09.239 --> 00:19:13.239 This was aired via KBS station 311 00:19:13.239 --> 00:19:17.479 Dongwoo Animation participated as a subcontractor 312 00:19:17.479 --> 00:19:20.280 Despite being involved as a subcontractor, 313 00:19:20.280 --> 00:19:24.000 In my opinion, it was during the pre-production process 314 00:19:24.000 --> 00:19:28.119 When they joined as a subcontractor 315 00:19:28.119 --> 00:19:31.160 The same way goes for 'Wanderer KKachi (Crow)' 316 00:19:31.160 --> 00:19:33.239 This is Director Lee Hyunse's work 317 00:19:33.239 --> 00:19:35.800 'Wanderer Kkachi' at the time 318 00:19:35.800 --> 00:19:39.880 This refers to the production of two feature-length animations for TV 319 00:19:39.880 --> 00:19:43.239 And then, the first season of the 'Dooly the Little Dinosaur' aired in 1987 320 00:19:43.239 --> 00:19:47.040 The second season aired in 1988 321 00:19:47.040 --> 00:19:51.239 This series has been consistently produced as animations over time 322 00:19:51.239 --> 00:19:53.079 It even had full-length feature films produced 323 00:19:53.079 --> 00:19:54.280 Next, 'Taoist Meoteol' 324 00:19:54.280 --> 00:19:57.719 'Taoist Meoteol' was also a very popular animation 325 00:19:57.719 --> 00:20:02.800 This series also had three TV feature-length films made 326 00:20:02.800 --> 00:20:05.479 Then it was remade into a TV series 327 00:20:05.479 --> 00:20:09.439 It was produced with 26 episodes on EBS 328 00:20:09.439 --> 00:20:12.760 Well, you've covered quite a bit of well-known pieces 329 00:20:12.760 --> 00:20:16.719 Some of you might be familiar with or not 330 00:20:16.719 --> 00:20:18.160 That Korean TV animation 331 00:20:18.160 --> 00:20:24.119 Continued to be produced consistently up until the late 1990s 332 00:20:24.119 --> 00:20:26.000 You could get a grip on that 333 00:20:26.000 --> 00:20:28.760 There are indeed a lot of comic book originals here 334 00:20:28.760 --> 00:20:31.809 And in fact, there are a lot of things that are not included here 335 00:20:32.505 --> 00:20:36.476 Reflections on the directions of Korean animation 336 00:20:36.479 --> 00:20:42.050 Now, it's time to reflect on the direction of Korean animation 337 00:20:42.050 --> 00:20:46.520 The first thing I want to mention is the work named 'Mashimaro' 338 00:20:46.520 --> 00:20:51.119 Even now, the character Mashimaro is well-known to many people 339 00:20:51.119 --> 00:20:54.719 It was originally famous uner the name "Yupki Rabit" (Yupki - bizarre, insane, crazy) 340 00:20:54.719 --> 00:20:59.239 During that time, from the late 1990s to 2000s 341 00:20:59.239 --> 00:21:01.560 Everyone now has TVs in their households 342 00:21:01.560 --> 00:21:05.199 And then, through the medium of the internet, 343 00:21:05.199 --> 00:21:10.040 This work became immensely famous internationally 344 00:21:10.040 --> 00:21:15.400 Then, it was also through online role-playing game platforms that 345 00:21:15.400 --> 00:21:19.119 Were a paid-for broadcasted work 346 00:21:19.119 --> 00:21:23.760 It was also produced as short 2-minute flash animations 347 00:21:23.760 --> 00:21:25.880 Flash animations was 348 00:21:25.880 --> 00:21:30.119 At that time, the file sizes were quite small and light, so 349 00:21:30.119 --> 00:21:32.359 It was produced for web use 350 00:21:32.359 --> 00:21:36.040 Until recently, it was still being produced to the extent of being suitable for TV animation 351 00:21:36.040 --> 00:21:39.439 After that era of flash animation, 352 00:21:39.439 --> 00:21:43.800 It became possible to create content adaptable for TV animation production 353 00:21:43.800 --> 00:21:46.479 During that period when flash animation was being produced, 354 00:21:46.479 --> 00:21:50.239 The nascent stages of its creation, Mashimaro emerged 355 00:21:50.239 --> 00:21:55.439 It rose to prominence as a very big shot, a highly renowned character 356 00:21:55.439 --> 00:21:57.959 Then came the character Dinga 357 00:21:57.959 --> 00:22:01.880 Now, it's transitioning more into the era of 3D animation 358 00:22:01.880 --> 00:22:06.839 Of course, 2D animation has continued to evolve as well 359 00:22:06.839 --> 00:22:09.452 And has been broadcasted and so on, but 360 00:22:09.452 --> 00:22:13.000 With the emergence of 3D, Korean animation 361 00:22:13.000 --> 00:22:15.599 Started to focus a lot on creating 3D animation 362 00:22:15.599 --> 00:22:17.920 Therefore, we'll look into some of the representative works and 363 00:22:17.920 --> 00:22:21.479 Work together to organize and summarize 364 00:22:21.479 --> 00:22:24.359 Dinga the lazy cat 365 00:22:24.359 --> 00:22:28.479 Was created by the company called Iconix 366 00:22:28.479 --> 00:22:32.456 This work might be one of the first 367 00:22:32.456 --> 00:22:37.160 Collaborative animations between North and South Korea 368 00:22:37.160 --> 00:22:39.000 It's a collaborative animations between North and South Korea 369 00:22:39.000 --> 00:22:43.199 Out of a total of 33 episodes, 17 were made through collaboration 370 00:22:43.199 --> 00:22:48.760 In 2001, it won the Character Award at the Cartoon Movie Awards 371 00:22:48.760 --> 00:22:52.479 In 2002, it won the Minister of Culture Award from the Ministry of Culture and Tourism 372 00:22:52.479 --> 00:22:55.280 Its award history was quite illustrious indeed 373 00:22:55.280 --> 00:22:59.760 During the early 2000s, TV series and 374 00:22:59.760 --> 00:23:04.000 Web animations in 3D were not as prevalent 375 00:23:04.000 --> 00:23:09.760 Moreover, it had some hits that I think were quite significant 376 00:23:09.760 --> 00:23:12.560 Next up is Pororo the Little Penguin, a character known to all of you 377 00:23:12.560 --> 00:23:15.640 Potongryeong (President Porto) makes an appearance 378 00:23:15.640 --> 00:23:17.920 Pororo made his debut in October 2002 379 00:23:17.920 --> 00:23:21.319 There is an event called "MIP Junior" held in Cannes, France 380 00:23:21.319 --> 00:23:23.359 I used to go there often 381 00:23:23.359 --> 00:23:25.359 There is a licensing market there 382 00:23:25.359 --> 00:23:28.920 Licensing refers to the potential for successful merchandising 383 00:23:28.920 --> 00:23:33.179 Such characters open up opportunities there 384 00:23:33.179 --> 00:23:35.959 And are showcased to people from various countries 385 00:23:35.959 --> 00:23:41.199 It made its first appearance at such event 386 00:23:41.199 --> 00:23:44.839 So far, up to Season 8 has been released 387 00:23:44.839 --> 00:23:46.079 Season 8 388 00:23:46.079 --> 00:23:50.280 Season 9 is scheduled to be released in 2025 389 00:23:50.280 --> 00:23:52.920 It's been over 20 years now 390 00:23:52.920 --> 00:23:55.680 Since it began producing in 2002 391 00:23:55.680 --> 00:23:59.359 Pororo the Little Penguin was also created into a movie 392 00:23:59.359 --> 00:24:04.239 The production company OCON hold the rights to the movie 393 00:24:04.239 --> 00:24:09.959 Since 2004, they have been producing and releasing feature-length animations almost every year 394 00:24:09.959 --> 00:24:11.959 Which seems to be doing quite well 395 00:24:11.959 --> 00:24:15.319 So they've been continuing with it consistently 396 00:24:15.319 --> 00:24:18.959 In addition, looking at Pororo now 397 00:24:18.959 --> 00:24:22.280 YouTube channels related to Pororo are very active 398 00:24:22.280 --> 00:24:25.160 And you can see that they are progressing well 399 00:24:25.160 --> 00:24:29.199 So, even just with Pororo, there's a ranking 400 00:24:29.199 --> 00:24:32.560 Gold, silver, and so on 401 00:24:32.560 --> 00:24:36.479 However, Pororo's channel reached the diamond level 402 00:24:36.479 --> 00:24:38.359 And it's available in various languages 403 00:24:38.359 --> 00:24:42.640 Each on its own channel, which is referred to as localization 404 00:24:42.640 --> 00:24:44.479 They've localized it into different languages 405 00:24:44.479 --> 00:24:49.839 So it's being made available to children in various countries in different languages 406 00:24:49.839 --> 00:24:53.199 Actually, Pororo is globally recognized 407 00:24:53.199 --> 00:24:57.199 It was one of the early pioneers in 3D animation 408 00:24:57.199 --> 00:25:02.959 Back when Pororo entered the market in 2002 and 2003, at that time 409 00:25:02.959 --> 00:25:07.400 There weren't many 3D TV series dominating the market globally 410 00:25:07.400 --> 00:25:09.920 So, in a way, 411 00:25:09.920 --> 00:25:12.000 the timing was also very favorable 412 00:25:12.000 --> 00:25:14.479 It was a character with the potential for popularity 413 00:25:14.479 --> 00:25:18.680 The next work is called "Robocar Poli" 414 00:25:18.680 --> 00:25:21.040 All of the characters are cars 415 00:25:21.040 --> 00:25:24.280 It's something children would really enjoy 416 00:25:24.280 --> 00:25:27.760 With all the elements to become a hit 417 00:25:27.760 --> 00:25:29.800 I believe it's a work that has the potential to be successful 418 00:25:29.800 --> 00:25:32.199 It involves various cars, and it doesn't stop there 419 00:25:32.199 --> 00:25:34.280 It transforms, it turns into a robot 420 00:25:34.280 --> 00:25:38.040 So that work also became a huge hit 421 00:25:38.040 --> 00:25:45.400 When I went abroad for marketing purposes 422 00:25:45.400 --> 00:25:47.760 Robocar Poli gained tremendous momentum 423 00:25:47.760 --> 00:25:51.719 They were even selling Robocar Poli toys in France 424 00:25:51.719 --> 00:25:54.800 I've personally seen it myself 425 00:25:54.800 --> 00:25:59.239 Robocar Poli like the one you're seeing now 426 00:25:59.239 --> 00:26:02.560 Is a Roy Visual website 427 00:26:02.560 --> 00:26:06.920 It also has several YouTube channels 428 00:26:06.920 --> 00:26:09.599 On YouTube channels in various languages 429 00:26:09.599 --> 00:26:14.000 Through those YouTube channels, it offers OTT services 430 00:26:14.000 --> 00:26:15.680 Through OTT services 431 00:26:15.680 --> 00:26:20.560 It is being provided to children in various countries overseas 432 00:26:20.599 --> 00:26:23.400 Next, this character is a bit different 433 00:26:23.400 --> 00:26:28.520 When it comes to Pororo and Robocar Poli, they are animations targeting toddlers 434 00:26:28.520 --> 00:26:30.959 Larva has a slightly different character 435 00:26:30.959 --> 00:26:38.719 In 2009, Larva first appeared in a contest 436 00:26:38.719 --> 00:26:42.599 So, it evolved as a web animation 437 00:26:42.599 --> 00:26:46.880 It was officially aired on TV in 2011 438 00:26:46.880 --> 00:26:49.280 Larva gained tremendous popularity 439 00:26:49.280 --> 00:26:52.479 It's only been about 10 years since then 440 00:26:52.479 --> 00:26:54.520 I believe you might remember 441 00:26:54.520 --> 00:26:55.880 If you take the village bus, 442 00:26:55.880 --> 00:27:00.439 At the place where a small TV is installed on the front of the village bus 443 00:27:00.439 --> 00:27:02.079 Larva appeared a lot 444 00:27:02.079 --> 00:27:04.800 They appeared a lot on buses and subways 445 00:27:04.800 --> 00:27:07.560 So, but Larva's characteristic is 446 00:27:07.560 --> 00:27:09.760 It's not just for kids 447 00:27:09.760 --> 00:27:12.520 This is considered slapstick comedy, 448 00:27:12.520 --> 00:27:14.959 With a bit silly feeling 449 00:27:14.959 --> 00:27:20.680 It's the type of comedy with runny noses and fart jokes 450 00:27:20.680 --> 00:27:23.280 Made for both adults and kids to enjoy 451 00:27:23.280 --> 00:27:26.319 It's that kind of animation 452 00:27:26.319 --> 00:27:28.920 So, it's done very well 453 00:27:28.920 --> 00:27:32.239 Larva even got picked up by Netflix 454 00:27:32.239 --> 00:27:34.439 So, things like Larva Island 455 00:27:34.439 --> 00:27:37.719 Are made as Netflix originals 456 00:27:37.719 --> 00:27:42.520 And it's still being continuously made 457 00:27:42.520 --> 00:27:45.959 And if you watch the YouTube channel of Larva, 458 00:27:45.959 --> 00:27:49.319 It shows an impressive number of subscribers 459 00:27:49.319 --> 00:27:52.640 Other works of TUBA are also featured 460 00:27:52.640 --> 00:27:58.000 Larva is not only available on its own channel 461 00:27:58.000 --> 00:28:03.400 Larva itself, on various platforms, 462 00:28:03.400 --> 00:28:08.040 It is well-received 463 00:28:08.040 --> 00:28:12.880 Some channels are owned and managed individually 464 00:28:12.880 --> 00:28:18.400 And some channels are managed by distributors in other countries 465 00:28:18.400 --> 00:28:20.560 But in the case of Larva, 466 00:28:20.560 --> 00:28:25.439 It is known that they also do a lot of broadcasting 467 00:28:25.439 --> 00:28:28.319 Through overseas distributors on YouTube 468 00:28:28.319 --> 00:28:31.520 As for the next work, in 2014, 469 00:28:31.520 --> 00:28:35.800 There is Super Wings, which was aired on EBS 470 00:28:35.800 --> 00:28:42.079 This was a collaborative production between South Korea and China 471 00:28:42.079 --> 00:28:45.640 It was heavily exported overseas 472 00:28:45.640 --> 00:28:47.760 The characteristic of this work is that 473 00:28:47.760 --> 00:28:51.280 The script was written in the United States 474 00:28:51.280 --> 00:28:54.640 So, if you look closely, 475 00:28:54.640 --> 00:28:57.959 It's like a joint production between Korea, China, and the United States 476 00:28:57.959 --> 00:29:02.119 The U.S. script company doesn't hold the rights 477 00:29:02.119 --> 00:29:04.599 So they don't own the rights to this work 478 00:29:04.599 --> 00:29:06.479 They only wrote the script 479 00:29:06.479 --> 00:29:07.920 Nevertheless, they made significant efforts 480 00:29:07.920 --> 00:29:11.280 For international expansion 481 00:29:11.280 --> 00:29:16.719 So, Season 2, 3, 4, 5, and 6 482 00:29:16.719 --> 00:29:21.280 And now Season 7 is airing until 2023 483 00:29:21.280 --> 00:29:24.640 And it's going really well 484 00:29:24.640 --> 00:29:28.319 Should we call it a delivery service? 485 00:29:28.319 --> 00:29:31.119 The protagonis character who delivers items 486 00:29:31.119 --> 00:29:36.439 Travels to various parts of the world to deliver packages 487 00:29:36.439 --> 00:29:40.640 And then the characters there 488 00:29:40.640 --> 00:29:43.959 Helps to solve any problems or incidents that arise, and they return 489 00:29:43.959 --> 00:29:45.959 It's content along those lines 490 00:29:45.959 --> 00:29:51.319 In a way, it could be seen as following in the footsteps of Robocar Poli 491 00:29:51.319 --> 00:29:53.439 The airplanes transform into robots 492 00:29:53.439 --> 00:29:55.640 It's such a work 493 00:29:55.640 --> 00:29:58.800 I think they've done a great job of picking up the baton 494 00:29:58.800 --> 00:30:03.880 Also, Super Wings' YouTube channel is currently doing quite well 495 00:30:03.880 --> 00:30:06.160 They have multiple channels 496 00:30:06.160 --> 00:30:11.000 Their international expansion is also going well, it seems 497 00:30:11.000 --> 00:30:15.000 So, since the 2000s, 498 00:30:15.000 --> 00:30:18.079 Apart from the shows I've introduced so far, 499 00:30:18.079 --> 00:30:21.000 Actually, I haven't introduced any of my own works, so 500 00:30:21.000 --> 00:30:23.040 I do have my own work 501 00:30:23.040 --> 00:30:28.520 But now, we should think about the future direction of Korean animation 502 00:30:28.520 --> 00:30:32.239 I think it's a time when we need to give it some serious thought 503 00:30:32.239 --> 00:30:36.359 Most of the Korean animations I've shown so far are 504 00:30:36.359 --> 00:30:38.959 mainly targeted towards young children 505 00:30:38.959 --> 00:30:42.079 They're the safest animations, you could say 506 00:30:42.079 --> 00:30:46.359 They're safe for kids and adults alike to watch 507 00:30:46.359 --> 00:30:49.119 But in reality, animations that kids watch are 508 00:30:49.119 --> 00:30:51.880 hardly watched by adults 509 00:30:51.880 --> 00:30:55.319 So, animations are mostly watched by kids 510 00:30:55.319 --> 00:31:00.224 This is a thought that many people have 511 00:31:00.224 --> 00:31:04.280 Nowadays, people are having fewer children 512 00:31:04.280 --> 00:31:07.920 Looking at the current trend, people are having fewer children 513 00:31:07.920 --> 00:31:11.359 the age group that grew up watching animations is 514 00:31:11.359 --> 00:31:12.880 Increasing 515 00:31:12.880 --> 00:31:16.959 So, adults can also enjoy animations 516 00:31:16.959 --> 00:31:21.439 I think that trend has been cultivated to some extent 517 00:31:21.439 --> 00:31:23.839 These days, Korean animations 518 00:31:23.839 --> 00:31:25.839 Animations based on original comics have 519 00:31:25.839 --> 00:31:28.719 Developed from original comics 520 00:31:28.719 --> 00:31:31.359 But how is it now? 521 00:31:31.359 --> 00:31:33.880 More towards webtoons rather than traditional comic books, 522 00:31:33.880 --> 00:31:38.680 It's become a state where the media has somewhat skipped from books to media 523 00:31:38.680 --> 00:31:42.959 Even now, when you mention webtoons abroad, 524 00:31:42.959 --> 00:31:45.959 Korean webtoons have become somewhat mainstream 525 00:31:45.959 --> 00:31:48.319 As far as I know, they've become a dominant trend 526 00:31:48.319 --> 00:31:50.640 Webtoons themselves have become a term coined in Korea 527 00:31:50.640 --> 00:31:52.280 That's what I know of 528 00:31:52.280 --> 00:31:57.760 So, naturally, there's less printing them on paper now, 529 00:31:57.760 --> 00:32:00.599 compared to exporting books, 530 00:32:00.599 --> 00:32:03.640 webtoons, which are easily accessible externally, 531 00:32:03.640 --> 00:32:07.239 Are spreading well overseas. 532 00:32:07.239 --> 00:32:10.520 As a result, these webtoons are also being adapted into drama content 533 00:32:10.520 --> 00:32:12.680 There are quite a lot being produced 534 00:32:12.680 --> 00:32:15.040 Content that has become a huge hit on platforms like Netflix 535 00:32:15.040 --> 00:32:18.880 Indeed includes many Korean webtoons 536 00:32:18.880 --> 00:32:21.920 So, webtoon content 537 00:32:21.920 --> 00:32:24.199 It's great that webtoon content is being adapted into dramas, but 538 00:32:24.199 --> 00:32:28.079 There seems to be anywhere it hasn't reached. 539 00:32:28.079 --> 00:32:29.719 There's also animation 540 00:32:29.719 --> 00:32:31.719 Comic books being turned into animations 541 00:32:31.719 --> 00:32:34.280 There are quite a lot of such cases, so 542 00:32:34.280 --> 00:32:38.199 Now, with successful webtoon originals, 543 00:32:38.199 --> 00:32:40.920 It's time for us to produce animation 544 00:32:40.920 --> 00:32:43.079 That's the situation we're in now 545 00:32:43.079 --> 00:32:47.719 Actual successful webtoons are being adapted 546 00:32:47.719 --> 00:32:51.079 So, the animation of webtoon content is 547 00:32:51.079 --> 00:32:53.599 A significant factor in the future of Korean animation 548 00:32:53.599 --> 00:32:57.119 I think it could be a new direction 549 00:32:57.119 --> 00:33:00.839 Now slowly, it's starting 550 00:33:00.839 --> 00:33:05.520 'Lookism,' 'Solo Leveling,' and 'Tower of God' 551 00:33:05.520 --> 00:33:08.599 These works are on Netflix 552 00:33:08.599 --> 00:33:11.199 They're being broadcast worldwide 553 00:33:11.199 --> 00:33:14.920 We should keep an eye on the feedback from around the world, but 554 00:33:14.920 --> 00:33:18.479 Going forward, even animations targeted at older age groups like this 555 00:33:18.479 --> 00:33:23.119 Isn't it a direction that Korea should also consider challenging? 556 00:33:23.119 --> 00:33:25.079 I believe in that way 557 00:33:26.902 --> 00:33:28.629 Summary The origins of Korean animation 1918- 'The Battle of the Monkey and the Crab' produced by Nikkatsu was screened at Busan Sangsang Hall 1956- HLKZ TV produced Korea's first animation, the OB Sinalco advertisement 558 00:33:28.629 --> 00:33:30.195 1959- Korea's first character animation 'Catch the Mouse' was produced and screened in theaters 1967- the cartoon 'Pungwoona Hong Gildong' was produced as Korea's first feature-length animation 559 00:33:30.195 --> 00:33:30.945 1960s- with the establishment of KBS, TBC, and MBC, the era of TV animation began in earnest 560 00:33:30.945 --> 00:33:31.724 They primarily aired American animation, but as demand grew, they started importing and airing Japanese animation indirectly 561 00:33:31.724 --> 00:33:33.521 The Development of Korean Animation 1976- 'Robot Taekwon V,' inspired by the 'Mazinger Z' character, achieved commercial success The early 1980s- theatrical animations were continuously produced 562 00:33:33.521 --> 00:33:35.058 Building on their experience in OEM production, Korean animation flourished by creating high-quality feature-length animations Domestic feature-length animations based on comic originals were also produced to increase foreign currency imports 563 00:33:35.058 --> 00:33:35.858 In anticipation of the 1988 Olympics and the absence of domestically produced TV animations, TV animation series based on comics originals began to be produced 564 00:33:35.858 --> 00:33:36.694 1988- The first domestically produced Korean TV animation series 'Run, Hani' was officially aired 565 00:33:36.694 --> 00:33:39.144 The Direction and Reflections of Korean Animation 2000- the 2-minute Flash animation 'Mashimaro' was produced, marking its entry into the international market The early 2000s- the production of 3D animation series began 566 00:33:39.144 --> 00:33:40.394 2001- A joint production with North Korea resulted in the creation of 'Dinga' 2002- With the success of 'Pororo the Little Penguin,' a variety of children's animations such as 'Robocar Poli,' 'Larva,' and 'Super Wings' achieved commercial success 567 00:33:40.394 --> 00:33:41.605 Korean animation should move towards adjusting its target age range and developing animations based on webtoon originals