1 00:00:04.129 --> 00:00:09.960 WEBTOON Basic Designing and dressing characters, targeting women 2 00:00:09.960 --> 00:00:12.574 GCC Academy 3 00:00:12.574 --> 00:00:15.424 Learning Goals Explain the features of webtoon character design separated from general character design Be able to design webtoon character targeting women 4 00:00:15.424 --> 00:00:18.297 Learning Contents Features of webtoon character design Make character targeting women 5 00:00:18.515 --> 00:00:22.505 Kang Jiyoung CAREER mentor at Seoul Webtoon Academy WORK Kings maker OH, MY GOD! 2014 NAVER WEBTOON, WHAT IF? HELL CAMP SHORT SEASON 2 CONVENIENCE STORE KING 6 00:00:22.505 --> 00:00:25.700 Hello My name is Kang Jiyoung I am webtoon writer and published serially 7 00:00:25.700 --> 00:00:29.799 Kings maker on Kakaopage and Lezhin and OH, MY GOD! on Naver 8 00:00:29.799 --> 00:00:34.000 this time we will talk about webtoon character design 9 00:00:34.000 --> 00:00:35.466 now let's take a look at index 10 00:00:35.466 --> 00:00:38.099 we will learn about this today 11 00:00:38.099 --> 00:00:41.599 learning objectives for webtoon character design 12 00:00:41.599 --> 00:00:47.400 Learn about the features of webtoon character design separated from general character design 13 00:00:47.400 --> 00:00:50.799 learning objectives for making character targeting women 14 00:00:50.799 --> 00:00:54.749 learn about what needs to be considered when you design webtoon character targeting women 15 00:00:54.749 --> 00:00:56.663 and design character with hands-on 16 00:00:57.614 --> 00:01:02.228 the features of webtoon character design 17 00:01:02.228 --> 00:01:04.599 design is above 18 00:01:04.599 --> 00:01:08.099 people have to read webtoon on small screen necessarily 19 00:01:08.099 --> 00:01:12.599 in paper, mobile, even if it is big, monitor is all 20 00:01:12.599 --> 00:01:14.800 and the frames are separated in that screen 21 00:01:14.800 --> 00:01:17.500 and the frame that has been read is disappear 22 00:01:17.500 --> 00:01:20.099 and the time for eyes to stay in one frame is short 23 00:01:20.099 --> 00:01:24.599 writers spend over 3 hours to make a frame and readers read it within 3 seconds 24 00:01:24.599 --> 00:01:27.271 therefore most of the webtoons design 25 00:01:27.271 --> 00:01:30.400 focusing on above the waist, above the chest 26 00:01:30.400 --> 00:01:33.099 frames with the blown up face are used a lot 27 00:01:33.099 --> 00:01:35.699 and small frame or frame with the small character 28 00:01:35.699 --> 00:01:39.699 is usually for readers to recognize the character 29 00:01:39.699 --> 00:01:44.500 and drawing less below the waist cost less for writers 30 00:01:44.500 --> 00:01:46.800 therefore when you design webtoon character 31 00:01:46.800 --> 00:01:50.599 it's good to put all the design elements above the waist 32 00:01:50.599 --> 00:01:52.099 let's take a look at example 33 00:01:52.099 --> 00:01:55.000 both are characters with design elements 34 00:01:55.000 --> 00:01:57.400 for convenience, I brought fantasy characters 35 00:01:57.400 --> 00:02:00.099 now let's put these 2 characters into frame 36 00:02:15.931 --> 00:02:17.300 how do you think 37 00:02:17.300 --> 00:02:21.899 do you see the character with more design elements above take up more space in the frame 38 00:02:21.899 --> 00:02:27.100 this kind of design is also used a lot on the games that use above the bust often 39 00:02:27.100 --> 00:02:32.699 drawing face showy and hair colorful is also part of it 40 00:02:32.699 --> 00:02:36.600 you probably don't understand well about putting things above 41 00:02:36.600 --> 00:02:38.100 let's take a look one by one 42 00:02:46.399 --> 00:02:51.500 when you design hair it includes general color, shape of forelock, length 43 00:02:51.500 --> 00:02:55.100 and hair accessory 44 00:02:55.100 --> 00:02:59.600 and design of clothes from top of hair to waist 45 00:02:59.600 --> 00:03:03.199 also includes color and hands 46 00:03:03.199 --> 00:03:06.600 for hands, it has attached with agile joint 47 00:03:06.600 --> 00:03:08.328 so it comes up near the face often 48 00:03:25.150 --> 00:03:27.986 like this 49 00:03:27.986 --> 00:03:31.199 therefore design around the hands is important 50 00:03:31.199 --> 00:03:34.790 and the most important one, face, looks 51 00:03:34.790 --> 00:03:37.051 if you design these elements by priority 52 00:03:37.051 --> 00:03:41.622 then the character will be seen better in the frame 53 00:03:41.622 --> 00:03:44.599 on the other hand, if you put less design above the waist 54 00:03:44.599 --> 00:03:46.981 it will be less noticed 55 00:03:46.981 --> 00:03:51.362 if you want to draw mob character who doesn't stand out but want it to have some designs 56 00:03:51.362 --> 00:03:55.823 it will be good to put designs below the waist 57 00:03:55.823 --> 00:03:57.793 make character that stand out 58 00:03:57.793 --> 00:04:03.169 then is the one having designs on where it is visible on the frame good design 59 00:04:03.169 --> 00:04:04.090 no 60 00:04:04.090 --> 00:04:07.793 webtoon is the genre of art which express words in paintings 61 00:04:07.793 --> 00:04:12.704 beautiful design, paintings, splendid effects are exist 62 00:04:12.704 --> 00:04:15.919 to express the message behind, that is to say words 63 00:04:15.919 --> 00:04:19.523 you can tell people that 'ah, that person is beautiful' in dialogue 64 00:04:19.525 --> 00:04:23.575 but raise the persuasive power by drawing a beautiful character 65 00:04:23.575 --> 00:04:27.849 therefore the design of webtoon character needs reason 66 00:04:27.849 --> 00:04:30.086 there has to be some message 67 00:04:30.086 --> 00:04:33.700 whether it is beauty or direction or message 68 00:04:33.700 --> 00:04:37.254 put elements that is needed to deliver message on design 69 00:04:37.254 --> 00:04:39.928 it is as follows 70 00:04:39.928 --> 00:04:42.746 showing the personality and feature of character 71 00:04:42.746 --> 00:04:44.300 it's okay to say physiognomy 72 00:04:44.300 --> 00:04:45.904 shall we draw some characters 73 00:05:44.538 --> 00:05:48.676 so how each of these characters looks like to you 74 00:05:48.676 --> 00:05:54.260 designate looks, features, clothing, age, gender 75 00:05:54.260 --> 00:05:56.369 for my needs like this 76 00:05:56.369 --> 00:06:00.528 so readers can figure out the characteristic by the appearance of character 77 00:06:00.528 --> 00:06:04.211 this kind of describe of appearance gives least of information about 78 00:06:04.211 --> 00:06:06.713 what sort of person this character would be 79 00:06:06.713 --> 00:06:10.000 for instance, this character has many scars 80 00:06:10.000 --> 00:06:12.743 seems like his life wasn't smooth 81 00:06:12.743 --> 00:06:17.158 and had dangerous experience whether by his own will or not 82 00:06:17.158 --> 00:06:20.931 on the contrary this character looks like either researcher or doctor 83 00:06:20.931 --> 00:06:24.604 giving differences like this makes information about character 84 00:06:24.604 --> 00:06:29.238 by minimizing the differences, you can even direct 85 00:06:29.238 --> 00:06:32.851 if all of the characters have same appearance 86 00:06:32.851 --> 00:06:36.600 then readers would doubts why 87 00:06:36.600 --> 00:06:39.174 distinguish character from other characters 88 00:06:39.174 --> 00:06:41.600 leading character has to be distinguished from other characters 89 00:06:41.600 --> 00:06:45.778 especially on the webtoon appearing a lot of characters 90 00:06:45.778 --> 00:06:47.739 there are various way to do that 91 00:06:47.739 --> 00:06:50.432 now let me draw a character 92 00:06:50.442 --> 00:06:52.521 let's say there is a character 93 00:06:52.521 --> 00:06:55.135 and distinguish this character from others 94 00:06:55.135 --> 00:06:57.521 suppose this character is beautiful 95 00:07:03.016 --> 00:07:05.382 to make beautiful character stand out 96 00:07:05.382 --> 00:07:07.947 draw others relatively unattractive 97 00:07:07.947 --> 00:07:09.293 have you heard a lot of it 98 00:07:09.293 --> 00:07:10.570 in addition to that 99 00:07:15.600 --> 00:07:17.600 distinguish by color 100 00:07:17.600 --> 00:07:20.451 describe side characters with different brightness and saturation 101 00:07:20.451 --> 00:07:22.848 of main character 102 00:07:22.848 --> 00:07:25.115 the main character is colored with high saturation 103 00:07:25.115 --> 00:07:25.768 but 104 00:07:47.204 --> 00:07:50.689 if it goes like this then the main character has been isolated again 105 00:07:50.689 --> 00:07:53.471 not always the high saturation is standing out 106 00:07:53.471 --> 00:07:56.897 even if you can isolate main character from surroundings 107 00:07:56.897 --> 00:07:59.937 then you can make this character standing out enough 108 00:07:59.937 --> 00:08:00.550 also 109 00:08:13.873 --> 00:08:17.349 there is a way of using blur 110 00:08:17.349 --> 00:08:19.339 or you can separate adding effect 111 00:08:34.636 --> 00:08:37.388 behind the character like this 112 00:08:37.388 --> 00:08:41.636 then even though the colors are similar, more focused are standing out 113 00:08:41.636 --> 00:08:43.705 but this is the area of direction 114 00:08:43.705 --> 00:08:46.160 and it could give eye strain 115 00:08:46.160 --> 00:08:49.002 so I recommend you to use it when necessary 116 00:08:49.002 --> 00:08:53.061 characters can be distinguished by painting technique like this 117 00:08:53.061 --> 00:08:57.042 make elements included in character design to affect on the play of story 118 00:08:57.042 --> 00:08:58.576 let's develop a character 119 00:08:58.576 --> 00:09:00.240 but this time, with words 120 00:09:00.240 --> 00:09:01.537 the setting is fantasy 121 00:09:01.537 --> 00:09:03.819 main character used to have a fiance 122 00:09:03.819 --> 00:09:07.799 and that character believes that her fiance died in war about a decade ago 123 00:09:07.799 --> 00:09:11.066 that's because an arm was everything had returned 124 00:09:11.066 --> 00:09:13.650 she holds memorial service every year in memory of her fiance 125 00:09:13.650 --> 00:09:18.225 at this time, what if a character with a cape covering an arm appears 126 00:09:18.225 --> 00:09:19.799 giving you another example 127 00:09:19.799 --> 00:09:21.799 zombie is chasing after 128 00:09:21.799 --> 00:09:24.542 the main character with glasses is running away 129 00:09:24.542 --> 00:09:26.799 if you want to give this character trouble 130 00:09:26.799 --> 00:09:29.598 then you can make character trip and break the glasses 131 00:09:29.598 --> 00:09:30.806 let's do one more 132 00:09:30.806 --> 00:09:34.103 there is most successful idol artist among the world, A 133 00:09:34.103 --> 00:09:37.172 mole under his/her eye is his/her charming point 134 00:09:37.172 --> 00:09:40.331 and the main character is long time fan of A 135 00:09:40.331 --> 00:09:43.400 one day, new student transferred to his/her school 136 00:09:43.400 --> 00:09:45.479 wearing glasses and slightly bent 137 00:09:45.479 --> 00:09:48.400 but if he/she has a mole under the eye 138 00:09:48.400 --> 00:09:49.400 how is that 139 00:09:49.400 --> 00:09:53.400 elements of appearance of each character affecting on the story 140 00:09:53.400 --> 00:09:55.400 these elements are intriguing 141 00:09:55.400 --> 00:09:57.826 and make paintings stick to the story 142 00:09:57.826 --> 00:10:00.628 and increase the immersion level of viewers 143 00:10:00.628 --> 00:10:03.400 words and paintings are interacting 144 00:10:03.400 --> 00:10:06.776 since the role of comic is to express words with paintings 145 00:10:06.776 --> 00:10:09.380 on the contrary pictorial elements 146 00:10:09.380 --> 00:10:12.212 can support and emphasize words enough 147 00:10:12.212 --> 00:10:14.875 in this manner, consider what design you need 148 00:10:14.875 --> 00:10:16.489 with story 149 00:10:16.489 --> 00:10:19.400 then you can design well for webtoon 150 00:10:19.400 --> 00:10:23.172 lower the cost, develop material 151 00:10:23.172 --> 00:10:25.004 then is it good thing to 152 00:10:25.004 --> 00:10:28.034 put many things in to leave many choices 153 00:10:28.034 --> 00:10:29.707 not necessarily 154 00:10:29.707 --> 00:10:32.875 it would be nice if it was character with lots of various elements 155 00:10:32.875 --> 00:10:35.657 we are not just going to draw once and leave it 156 00:10:35.657 --> 00:10:38.489 we have to draw hundreds of thousands of frame 157 00:10:38.489 --> 00:10:41.945 so we have to consider again 158 00:10:41.945 --> 00:10:44.618 if this character is less fatigue to draw 159 00:10:44.618 --> 00:10:47.024 and able to meet deadline 160 00:10:47.024 --> 00:10:48.677 if you need brushes or materials 161 00:10:48.677 --> 00:10:51.796 the prepare and organize in advance on level of design 162 00:10:51.796 --> 00:10:53.915 and designing the character appears frequently 163 00:10:53.915 --> 00:10:57.717 in the form of repeatedly drawable is good 164 00:10:57.717 --> 00:11:01.192 in that sense, let me tell you how to make materials simply 165 00:11:01.192 --> 00:11:04.400 shall we make a button for the common material 166 00:11:04.400 --> 00:11:07.133 first make a single stroke for brush 167 00:11:51.450 --> 00:11:53.954 and select as much as you want 168 00:12:02.034 --> 00:12:08.935 select edit menu, register material, image, use for brush tip shape 169 00:12:11.400 --> 00:12:13.846 and register material in folder 170 00:12:13.846 --> 00:12:17.509 you have to check it to use as brush 171 00:12:19.786 --> 00:12:21.657 now let's make a brush 172 00:12:21.657 --> 00:12:23.994 to approach easily, select most similar type 173 00:12:23.994 --> 00:12:26.568 among the brushes you have 174 00:12:26.568 --> 00:12:29.172 I will use the duplicate of basic brush 175 00:12:36.261 --> 00:12:37.816 go into the settings for brush 176 00:12:42.014 --> 00:12:48.549 brush tip, material and select the one we made 177 00:12:54.519 --> 00:12:57.836 and adjust the interval of the brush as you like 178 00:13:27.529 --> 00:13:29.489 now, let's use the brand new brush 179 00:13:37.558 --> 00:13:39.697 how is it 180 00:13:39.697 --> 00:13:43.083 if we apply this, we can make materials 181 00:13:43.083 --> 00:13:46.984 hard to draw but easy to stroke like frill, necklace or epaulet 182 00:13:46.984 --> 00:13:49.499 of course, a lot of materials are on the market 183 00:13:49.499 --> 00:13:53.301 but if they don't have a perfect material on your drawing style 184 00:13:53.301 --> 00:13:57.895 so it is good for you to make your own materials you use frequently on important character 185 00:13:57.895 --> 00:14:01.212 if you make elements included in design into material like this 186 00:14:01.212 --> 00:14:05.400 then you can lower the cost than drawing it by yourself 187 00:14:05.400 --> 00:14:07.331 making character sheet 188 00:14:07.331 --> 00:14:12.400 one of reasons for lowering the cost is to maintain the condition of paintings constant 189 00:14:12.400 --> 00:14:15.529 longer the publishing is change more the appearance of character 190 00:14:15.529 --> 00:14:17.836 by changing the drawing style of the writer 191 00:14:17.836 --> 00:14:20.440 there are times you feel the paintings you drew 192 00:14:20.440 --> 00:14:23.172 few months, few years ago and now are different 193 00:14:23.172 --> 00:14:24.638 so is writer 194 00:14:24.638 --> 00:14:27.182 or if you handle too much characters 195 00:14:27.182 --> 00:14:31.083 then you have times when you are confusing how this character looks like 196 00:14:31.083 --> 00:14:33.281 position of mole, direction of forelock 197 00:14:33.281 --> 00:14:37.440 these are the things you confuse every time you draw 198 00:14:37.440 --> 00:14:39.400 to minimize these problems 199 00:14:39.400 --> 00:14:43.400 you make character sheet beforehand and record design information 200 00:14:43.400 --> 00:14:47.984 sometimes platform wants you to make a character sheet before publishing 201 00:14:47.984 --> 00:14:50.499 so it will be nice to practice in advance 202 00:14:50.499 --> 00:14:53.400 this is the character sheet I made 203 00:14:53.400 --> 00:14:56.162 the elements needs to be included in character sheet 204 00:14:56.162 --> 00:14:58.192 are, first, entire body 205 00:14:58.192 --> 00:15:01.410 it's nice to arrange among other characters to compare the height 206 00:15:17.756 --> 00:15:20.766 and you should able to know the appearance at a look 207 00:15:20.766 --> 00:15:21.915 and the color 208 00:15:21.915 --> 00:15:25.271 as for this, it's for the worker 209 00:15:25.271 --> 00:15:27.375 if you will do all the process alone 210 00:15:27.375 --> 00:15:29.648 doesn't matter how you make 211 00:15:29.648 --> 00:15:31.177 if you get assistance for base color 212 00:15:31.177 --> 00:15:34.172 then you should make color palette separately 213 00:15:34.172 --> 00:15:38.044 you should record skin color, eye color 214 00:15:38.044 --> 00:15:40.519 and white if you don't use pure white 215 00:15:40.519 --> 00:15:41.796 on this sheet 216 00:15:41.796 --> 00:15:43.420 same for the black 217 00:15:43.420 --> 00:15:47.588 and includes hair color and color of clothes as well 218 00:15:47.588 --> 00:15:51.440 shape doesn't matter if it's okay to pick color with spuit 219 00:15:51.440 --> 00:15:53.281 these are bread and butter 220 00:15:53.281 --> 00:15:57.034 and followings are additional elements to maintain paintings constant 221 00:15:57.034 --> 00:15:58.855 if you draw looks and angles 222 00:15:58.855 --> 00:16:01.044 you use often in advance 223 00:16:01.044 --> 00:16:05.400 then you can refer when you are drawing and prevent the changes 224 00:16:05.400 --> 00:16:07.212 especially for asymmetric hairstyle 225 00:16:07.212 --> 00:16:11.291 a lot of things are change depends on angle, like volume 226 00:16:11.291 --> 00:16:13.895 for those who feels the face is different every time you draw 227 00:16:13.895 --> 00:16:18.578 I recommend to record the proportions of eyes, nose and mouth in detail 228 00:16:18.578 --> 00:16:22.549 as an artistic freedom, you can distort face as much as you want 229 00:16:22.549 --> 00:16:24.529 so beware not to make paintings stiff 230 00:16:24.529 --> 00:16:27.123 depending too much on character sheet 231 00:16:27.123 --> 00:16:31.410 and when you hit the point where the appearance of character changes 232 00:16:31.410 --> 00:16:35.360 make sure you record on sheet or make a note 233 00:16:35.360 --> 00:16:37.549 such as cutting hear as a big decision 234 00:16:37.549 --> 00:16:39.529 or getting scar on face 235 00:16:39.529 --> 00:16:41.623 when you try to find these stuff later 236 00:16:41.623 --> 00:16:43.608 it is hard to find 237 00:16:43.608 --> 00:16:46.281 and it needs to be used surely 238 00:16:46.281 --> 00:16:47.593 as you can see 239 00:16:47.593 --> 00:16:51.316 I also don’t make character sheet in detail 240 00:16:51.316 --> 00:16:53.291 I am doing this much 241 00:16:53.291 --> 00:16:56.227 even if it's annoying, check necessary elements 242 00:16:56.227 --> 00:16:58.123 while you're making sheets 243 00:16:58.865 --> 00:17:02.588 making character targeting women 244 00:17:02.588 --> 00:17:04.172 about character targeting women 245 00:17:04.172 --> 00:17:08.182 then what kind of design would be good for work targeting women 246 00:17:08.182 --> 00:17:11.539 to be honest, I think the criteria to divide into targeting men and women 247 00:17:11.539 --> 00:17:13.400 is ambiguous 248 00:17:13.400 --> 00:17:17.251 there are many works written by female writer which have many male fans 249 00:17:17.251 --> 00:17:20.816 and works targeting men have many female fans 250 00:17:20.816 --> 00:17:24.143 so what I'm about to say is not what it is 251 00:17:24.143 --> 00:17:28.360 please consider it has this kind of tendency 252 00:17:28.360 --> 00:17:32.816 there are many things that come up in mind when you say work targeting women such as romance, drama 253 00:17:32.816 --> 00:17:34.776 but these days in korean webtoon 254 00:17:34.776 --> 00:17:38.212 it's tend to be rofan 255 00:17:38.212 --> 00:17:42.034 rofan is abbreviation for romance fantasy, to put it another way, fantasy 256 00:17:42.034 --> 00:17:45.073 experiencing things that doesn't exist in real life has significance 257 00:17:45.073 --> 00:17:46.638 to the fantasy 258 00:17:46.638 --> 00:17:49.222 experience is the point of fantasy 259 00:17:49.222 --> 00:17:51.608 creating a new worldview 260 00:17:51.608 --> 00:17:55.093 therefore you should design on that worldview 261 00:17:55.093 --> 00:17:57.232 it's okay to design completely new things 262 00:17:57.232 --> 00:17:59.954 if it has a period or background based on 263 00:17:59.954 --> 00:18:03.242 then it's good to use materials go with the motif 264 00:18:03.242 --> 00:18:07.935 this also has to be design goes with story or message you want to write 265 00:18:07.935 --> 00:18:10.925 and noticeable features of genre 266 00:18:10.925 --> 00:18:12.974 such as romance fantasy, modern romance 267 00:18:12.974 --> 00:18:16.123 there is difference of deforme between male and female characters 268 00:18:16.123 --> 00:18:20.479 which means make difference of appearance between male character and female character 269 00:18:20.479 --> 00:18:24.598 of course there are exceptions based on the settings 270 00:18:24.598 --> 00:18:28.578 such as bulky figure of female knight character or weak small male scholar character 271 00:18:28.578 --> 00:18:31.044 and many works are using those design deliberately 272 00:18:31.044 --> 00:18:34.251 to criticize society and give message 273 00:18:34.251 --> 00:18:39.360 on the contrary, it seems to prefer not making difference on BL(boys love) 274 00:18:39.360 --> 00:18:42.152 I mentioned earlier that experiencing new things 275 00:18:42.152 --> 00:18:44.865 has significance to fantasy 276 00:18:44.865 --> 00:18:49.400 it can be seen that taste leads to preference of 277 00:18:49.400 --> 00:18:51.687 extreme masculinity and extreme femininity 278 00:18:51.687 --> 00:18:54.251 writers can be demanded design 279 00:18:54.251 --> 00:18:56.766 even it those models don't exist in reality 280 00:18:56.766 --> 00:18:59.994 extremeness is requested on describe of beauty 281 00:18:59.994 --> 00:19:04.756 long eyelashes, blush on lips or cheeks, twinkling eyes 282 00:19:04.756 --> 00:19:08.291 delicate hands and lean body as such 283 00:19:08.291 --> 00:19:13.648 but you have to pay attention that readers of genre that has more female readers 284 00:19:13.648 --> 00:19:16.747 are tend to value the stability 285 00:19:16.747 --> 00:19:20.588 they don't like it if design ruins the stability to readers 286 00:19:20.588 --> 00:19:22.400 exaggerating beauty 287 00:19:22.400 --> 00:19:26.400 such as skimpy design, realistic and violent 288 00:19:26.400 --> 00:19:28.895 behavior of character 289 00:19:28.895 --> 00:19:32.945 unconcerned character is smashing the mountain and cutting rocks 290 00:19:32.945 --> 00:19:34.836 but hate beating child 291 00:19:34.836 --> 00:19:37.568 or bullying animals 292 00:19:37.568 --> 00:19:41.499 the more violence they actually feel, ruin more the stability 293 00:19:41.499 --> 00:19:44.450 we've talked about many things but in my opinion 294 00:19:44.450 --> 00:19:47.113 the most important element to decide and appeal target reader is 295 00:19:47.113 --> 00:19:51.717 whether writer really likes that element or not 296 00:19:51.717 --> 00:19:55.400 it happens time to time that writer draw things writer don't like 297 00:19:55.400 --> 00:19:59.727 just because specific genre is trendy then get caught and come under fire 298 00:19:59.727 --> 00:20:03.529 no matter the gender of writer 299 00:20:03.529 --> 00:20:06.836 did writer really express it for love 300 00:20:06.836 --> 00:20:09.885 readers notice it quickly 301 00:20:09.885 --> 00:20:14.677 so before you worry about how, I recommend you to have time to think about what you want to deliver with this design 302 00:20:14.677 --> 00:20:18.984 and whether you really like it or not 303 00:20:18.984 --> 00:20:21.865 making example character 304 00:20:21.865 --> 00:20:25.400 shall we design a character base on what we discussed 305 00:20:25.400 --> 00:20:30.400 we drew a beautiful female character earlier so I'll draw male character this time 306 00:20:30.400 --> 00:20:33.321 wherever I demonstrate, there is a sentence I always hear 307 00:20:33.321 --> 00:20:36.281 I ask, before demonstration, let me draw what you like 308 00:20:36.281 --> 00:20:38.826 what do you like 309 00:20:38.826 --> 00:20:42.311 then always the answer is handsome 310 00:20:42.311 --> 00:20:44.357 I'll draw handsome character this time as well 311 00:20:44.357 --> 00:20:45.638 shall we do handsome boy 312 00:21:43.479 --> 00:21:46.202 what did I say the most important thing when you design 313 00:21:46.202 --> 00:21:49.331 yes, put everything in above 314 00:21:49.331 --> 00:21:52.885 let's say this character is high standing good-looking boy 315 00:21:52.885 --> 00:21:55.281 therefore he should wear posh clothes 316 00:21:55.281 --> 00:21:59.657 for your understanding, I'll put some fantasy elements to make it fantasy character 317 00:22:35.410 --> 00:22:38.133 if you decided design elements then make a sketch like this 318 00:24:35.638 --> 00:24:38.400 what was the next important thing 319 00:24:38.400 --> 00:24:39.400 yes, it is 320 00:24:39.400 --> 00:24:44.113 distinguish from other characters considering colors or designs 321 00:24:44.113 --> 00:24:47.133 shall we make him black-haired 322 00:25:13.747 --> 00:25:17.864 now we decided hair color as black 323 00:25:17.864 --> 00:25:20.103 so side characters who is black-haired 324 00:25:29.024 --> 00:25:31.855 needs to be faded black like this 325 00:25:36.766 --> 00:25:44.321 or brown hair, unlike this character 326 00:25:44.321 --> 00:25:48.519 the next important thing is to put elements affect on the play of story in 327 00:25:48.519 --> 00:25:50.034 what this work would be 328 00:25:50.034 --> 00:25:53.459 since it has beautiful appearance on fantasy world 329 00:25:53.459 --> 00:25:56.133 ah, let's say kingdom of vampire 330 00:25:56.133 --> 00:26:01.034 so the prince of vampire kingdom has been same appearance over thousand years 331 00:26:01.034 --> 00:26:05.400 let's say the proof of member of this blood line are red eyes and beautiful face 332 00:26:05.400 --> 00:26:07.638 the the eyes of character should be red 333 00:26:11.885 --> 00:26:15.044 pale face since he is vampire 334 00:26:38.459 --> 00:26:40.063 and red eyes 335 00:26:52.133 --> 00:26:56.212 shall we emphasize the features of vampire 336 00:26:56.212 --> 00:26:57.638 what about fang 337 00:27:24.826 --> 00:27:25.489 like this 338 00:27:29.625 --> 00:27:32.063 and color the clothes 339 00:28:14.034 --> 00:28:16.836 now let's decorate this character 340 00:28:16.836 --> 00:28:22.093 I mentioned earlier that prepare materials beforehand to lower the cost 341 00:28:22.093 --> 00:28:24.459 which elements would be good 342 00:28:24.459 --> 00:28:29.301 it would be good to have a button and a string 343 00:28:29.301 --> 00:28:32.103 since we made a button earlier, let's make a string 344 00:29:00.400 --> 00:29:04.450 as I mentioned earlier, make image needed then register material 345 00:29:12.915 --> 00:29:15.400 edit, register material, image 346 00:29:32.103 --> 00:29:34.578 use brush tip shape 347 00:29:38.578 --> 00:29:41.143 if I use brush in this state 348 00:29:45.242 --> 00:29:47.192 it becomes like this 349 00:29:47.192 --> 00:29:49.182 and it's a bit different from what we want 350 00:29:50.846 --> 00:29:55.063 we can make connected string naturally using ribbon effect 351 00:30:19.952 --> 00:30:20.952 like this 352 00:30:20.954 --> 00:30:24.838 if you want to use continuous ribbon effect, adjust interval 353 00:30:24.838 --> 00:30:28.123 or remove the blank of material image 354 00:30:28.123 --> 00:30:30.152 it's easy to describe string 355 00:30:34.608 --> 00:30:37.093 applying brush we just made 356 00:30:39.509 --> 00:30:44.687 and we can put on a button 357 00:30:47.727 --> 00:30:51.687 so we finished one character design just like this 358 00:30:51.687 --> 00:30:53.945 it's easier than you thought 359 00:30:53.945 --> 00:30:57.053 in this way, we've been through the webtoon character design 360 00:30:57.053 --> 00:30:59.865 obviously what I mentioned are important but 361 00:30:59.865 --> 00:31:02.479 the most important thing for designing character is 362 00:31:02.479 --> 00:31:06.875 do what I like, do what I want 363 00:31:06.875 --> 00:31:11.756 feel free and design character you like whatever you want freely 364 00:31:11.756 --> 00:31:13.400 that's it for the course 365 00:31:13.400 --> 00:31:14.826 thank you for keeping up with me 366 00:31:16.140 --> 00:31:17.937 SUMMARY Features of webtoon character design Design Design webtoon character above the waist, above the chest 367 00:31:17.937 --> 00:31:19.513 Making standing out character Showing the personality and feature of character Distinguish character from other characters Make elements included in character design to affect on the play of story 368 00:31:19.513 --> 00:31:21.032 Lower the painting cost Register material Make character sheet 369 00:31:21.032 --> 00:31:22.650 Making character targeting women Character targeting women Romance fantasy is targeting women in korean webtoon Since fantasy let you experience the things not in reality 370 00:31:22.650 --> 00:31:24.356 Therefore have to create design goes with new worldview Rule out the factors ruining stability of readers such as skimpy design, realistic and violent behavior of character 371 00:31:24.356 --> 00:31:25.992 Long eyelashes, blush on lips or cheeks, twinkling eyes, delicate hands and lean body as such extreme describe of beauty is required