1 00:00:04.030 --> 00:00:09.970 WEBTOON Basic Designing and dressing characters, targeting men 2 00:00:09.970 --> 00:00:12.515 GCC Academy 3 00:00:12.515 --> 00:00:15.515 Learning Goals Know the basic physical features for men and can draw expressing age and personality Know and able to draw the principles of folds in clothing for underwear. modern clothing and Hanbok(Traditional Korean Clothing) 4 00:00:15.515 --> 00:00:18.475 Learning Contents Designing male characters Dressing male characters 5 00:00:18.822 --> 00:00:22.960 Kim Yonghoe CAREER fmr. adjunct prof. at ChungKang College of Cultural Industries fmr. dean at Seoul Webtoon Academy WORK KAKAOWEBTOON Flowers that bloom again KAKAOWEBTOON Just that KAKAOWEBTOON A Midsummer Night's Dream KAKAOWEBTOON Drink Together 6 00:00:22.960 --> 00:00:26.146 Hello My name is Kim Yonghoe I am a webtoon writer 7 00:00:26.146 --> 00:00:32.160 In this lecture, we will go through designing and dressing male characters 8 00:00:32.160 --> 00:00:39.720 Appearance and dress of character represent it's personality, genre and era of webtoon 9 00:00:39.720 --> 00:00:42.880 There is typical appearance of main character 10 00:00:42.880 --> 00:00:50.959 There'd be differences of age and appearance of main character depend on the characteristic of play 11 00:00:50.959 --> 00:00:53.298 The main characters of popular stories 12 00:00:53.298 --> 00:00:59.360 are commonly tall, muscular and good looking 13 00:00:59.360 --> 00:01:02.639 The appearance of main character has to be likable 14 00:01:02.639 --> 00:01:06.519 and in webtoon, it has to be expressed in drawing 15 00:01:06.519 --> 00:01:10.719 In this video, we will pick up basic physical features for men 16 00:01:10.719 --> 00:01:15.000 and how to express age and personality 17 00:01:15.000 --> 00:01:19.933 also from basic underwear to thin and light texture of clothes 18 00:01:19.933 --> 00:01:23.480 and the principles of folds in clothing 19 00:01:24.089 --> 00:01:28.287 Designing male characters 20 00:01:28.287 --> 00:01:32.360 Let's draw the male character design 21 00:01:32.360 --> 00:01:41.360 Let's split human body into 4 parts : head, torso, arms, legs 22 00:01:41.360 --> 00:01:43.733 When you first draw a model of a human figure 23 00:01:43.733 --> 00:01:47.183 use soft line to estimate the size 24 00:01:47.183 --> 00:01:50.639 of each part of body figure 25 00:01:50.639 --> 00:01:55.145 It is important to get used to the shape and parts of body figure 26 00:01:55.145 --> 00:01:58.800 with your hands and eyes 27 00:01:58.800 --> 00:02:05.360 The torso can be divided into chest, abdomen and pelvis 28 00:02:05.360 --> 00:02:10.240 For the chest part, ribs form the chest 29 00:02:10.240 --> 00:02:18.240 Abdomen is a bag-like part contains organs, unlike chest, is not protected by ribs 30 00:02:18.240 --> 00:02:23.600 Pelvis is a series of bones that form pentagon shape 31 00:02:23.600 --> 00:02:30.559 These 3 parts make torso and it shapes the line of torso naturally 32 00:02:30.559 --> 00:02:35.728 Let's turn it on its side obliquely to understand the line of torso 33 00:02:38.240 --> 00:02:42.704 You should remember the shape of ribs and pelvis that make torso 34 00:02:42.704 --> 00:02:47.919 and the spine which connects both 35 00:02:47.919 --> 00:02:54.479 The bones of torso are altogether a big jar that carries and protects organs 36 00:02:54.479 --> 00:02:59.861 Also understand that neck is connected above the chest, arms are on sides 37 00:02:59.861 --> 00:03:05.600 and legs below the pelvis naturally 38 00:03:05.600 --> 00:03:09.391 Knowing the anatomical skeleton and muscles 39 00:03:09.391 --> 00:03:15.360 will help you to draw stylish and three-dimensional character in appearance 40 00:03:15.360 --> 00:03:21.440 There are some bones of human body that we can touch because they are prominent 41 00:03:21.440 --> 00:03:30.479 Skull, shoulder blade, olecranon, femur(around the head), patella, tarsal bone 42 00:03:30.479 --> 00:03:37.279 These are the connecting part of the body and great point to draw in proportion 43 00:03:37.279 --> 00:03:40.131 The neck which connects head with body 44 00:03:40.131 --> 00:03:45.360 is cylinder-shape and slightly curve into collar bone 45 00:03:45.360 --> 00:03:55.199 Shoulder is located where the end of the collar bone meets hanger-shape curve from the neck 46 00:03:55.199 --> 00:04:02.759 Elbow is consistent with the bottom end of ribs roughly 47 00:04:02.759 --> 00:04:05.861 Wrist meets femur 48 00:04:05.861 --> 00:04:11.360 Femur is located on end of both sides of pentagon-shape pelvis 49 00:04:11.360 --> 00:04:15.238 The female pelvis is broader than the male pelvis 50 00:04:15.238 --> 00:04:18.640 therefore femur located further away 51 00:04:18.640 --> 00:04:24.959 Length from the femur to knee is similar to one from elbow to wrist 52 00:04:24.959 --> 00:04:29.959 The same goes for the length from knee to ankle 53 00:04:29.959 --> 00:04:32.670 This is human body has standard proportion 54 00:04:32.670 --> 00:04:39.640 Then let's design the looks, face that makes up about 90% of the design of character 55 00:04:39.640 --> 00:04:51.200 For skull, you need only learn the structure and location of eye sockets, nose holes, mouth and ear canals 56 00:04:51.200 --> 00:04:55.578 Back of the skull is quite larger than you think 57 00:04:55.578 --> 00:04:57.559 You can't look down on it 58 00:04:57.559 --> 00:05:06.160 Draw triangle connecting eyes and nose on egg shaped head 59 00:05:06.160 --> 00:05:11.478 I drew simple and typical eyes, nose and mouth 60 00:05:11.478 --> 00:05:14.549 This is hairline where hair grows 61 00:05:14.549 --> 00:05:18.880 Make hairstyle base on this line 62 00:05:18.880 --> 00:05:27.239 Distinguish adult and child and make physical strength and weakness with thickness of the neck 63 00:05:27.239 --> 00:05:33.000 Emotions and personalities can be expressed only with the shape of eyes and mouth 64 00:05:33.000 --> 00:05:38.399 Upturned eyes give you healthy and positive impression 65 00:05:38.399 --> 00:05:44.760 No matter what shape of mouth is, basic impression doesn't change much 66 00:05:44.760 --> 00:05:48.639 Downturned eyes give you relaxed impression 67 00:05:48.639 --> 00:05:54.320 but at the same time, you can feel proud and rude that looking down on people 68 00:05:54.320 --> 00:06:00.779 When angry, muscles around eyes are gather to the center and frown 69 00:06:00.779 --> 00:06:08.079 When sad, eyebrows are lifted centering around nose and get wrinkles 70 00:06:08.079 --> 00:06:16.359 and same as eyebrows, both side of mouth droop and get wrinkles below the lower lip 71 00:06:16.359 --> 00:06:23.559 Make facial expressions and apply it to your drawing 72 00:06:23.559 --> 00:06:27.523 You can make sensitive narcissist 73 00:06:27.523 --> 00:06:32.279 or sporty and extroverted person using hairstyle 74 00:06:32.279 --> 00:06:38.760 You can use facial shape to show typicality of personalities 75 00:06:38.760 --> 00:06:47.000 In fact, no matter what shape it is, as long as it has eyes, nose and mouth, people perceive it as person 76 00:06:47.000 --> 00:06:51.543 Therefore in paintings, rather than depicting it realistically 77 00:06:51.543 --> 00:06:56.679 it is possible to have a technique called Deforme(Deformation) 78 00:06:56.679 --> 00:07:00.440 which is a technique of expressing an object by adding some transformation, reduction, or distortion 79 00:07:00.440 --> 00:07:03.648 Square jaw makes you look tough 80 00:07:03.648 --> 00:07:08.519 while if jaw is sharp and short, you look weak 81 00:07:08.519 --> 00:07:14.279 Make the shape of face into figure to distinguish changing personality traits 82 00:07:14.279 --> 00:07:18.920 In comic, you can make it perceived as person 83 00:07:18.920 --> 00:07:28.126 Basic egg shaped face 84 00:07:48.725 --> 00:07:51.987 makes normal impression like this 85 00:07:56.559 --> 00:07:58.467 then if I change this 86 00:08:04.880 --> 00:08:06.485 into trapezoid 87 00:08:16.071 --> 00:08:21.156 it changes the impression 88 00:08:28.509 --> 00:08:29.146 and 89 00:08:36.599 --> 00:08:40.488 quadrangle face 90 00:08:51.479 --> 00:08:59.048 can be recognized and perceived as person in comic 91 00:09:06.719 --> 00:09:09.147 likewise, if the shape is 92 00:09:14.679 --> 00:09:17.657 triangle 93 00:09:27.400 --> 00:09:28.828 still recognized as a character 94 00:09:37.039 --> 00:09:38.035 pentagon 95 00:09:47.158 --> 00:09:52.958 hexagon shape also perceived as person 96 00:09:59.280 --> 00:10:07.306 but even if it has same eyes, nose and mouth, it makes different impression depends on the shape 97 00:10:15.280 --> 00:10:17.137 and in comic 98 00:10:20.640 --> 00:10:23.107 even if you draw random curve shape 99 00:10:29.280 --> 00:10:35.178 still recognized as a person, character 100 00:10:45.280 --> 00:10:50.099 You can make the feelings from the shape 101 00:10:50.099 --> 00:10:56.719 perceived as person inside the character 102 00:10:56.719 --> 00:11:00.679 Only the shape and thickness of eyebrows can make different impression 103 00:11:00.679 --> 00:11:06.454 Design face you like apply various shape of eyes, nose, mouth 104 00:11:06.454 --> 00:11:11.239 and hairstyle inside the frame of appearance 105 00:11:11.239 --> 00:11:14.578 To make it younger 106 00:11:14.578 --> 00:11:19.640 draw broad forehead and short nose 107 00:11:19.640 --> 00:11:23.955 thin neck and narrow shoulder 108 00:11:23.955 --> 00:11:31.239 According to the age of child you want to draw, younger the age is, 109 00:11:31.239 --> 00:11:34.335 shorter and thinner the proportion of face, torso and limbs 110 00:11:34.335 --> 00:11:38.559 Basically increase the volume of forehead and the back of the head 111 00:11:38.559 --> 00:11:42.475 and draw eyes, nose and mouth small and cute 112 00:11:42.475 --> 00:11:45.866 Younger the face, shorter the nose 113 00:11:45.866 --> 00:11:51.520 on the contrary, if draw nose longer, it looks mature and strong 114 00:11:51.520 --> 00:11:57.115 if you only put nasolabial folds around the mouth, it looks like middle-aged man 115 00:11:57.115 --> 00:12:01.738 if you add wrinkles below eyes, it ages certainly 116 00:12:01.738 --> 00:12:05.258 What kind of face would be good for appearance 117 00:12:05.258 --> 00:12:08.760 Let me apply typical face shape 118 00:12:08.760 --> 00:12:13.109 Let's draw medium length tidy slick back hair 119 00:12:13.109 --> 00:12:21.320 or untidy but stylish hairstyle with beard makes a man with strong personalities 120 00:12:21.320 --> 00:12:23.710 People say that eyes are windows to the soul 121 00:12:23.710 --> 00:12:26.960 Eyes are soulful 122 00:12:26.960 --> 00:12:32.159 Character with the narrowed eyes that the pupils cannot be seen is unfathomable 123 00:12:32.159 --> 00:12:34.964 and can be a good supporting character 124 00:12:34.964 --> 00:12:40.760 Thin and skinny person also has no fat on their face so their bones are prominent 125 00:12:40.760 --> 00:12:47.640 As with the face, the shape of body can be applied various figure 126 00:12:47.640 --> 00:12:51.216 In accordance with feeling of the shape of body 127 00:12:53.479 --> 00:12:58.154 let me show you inverted triangle shape muscular body 128 00:12:58.154 --> 00:13:02.255 and fat body representatively 129 00:13:05.295 --> 00:13:09.397 as for inverted triangle shape body 130 00:13:14.440 --> 00:13:17.989 certainly, draw thick neck to add 131 00:13:22.520 --> 00:13:23.922 strong impression 132 00:13:23.922 --> 00:13:32.313 also for this style, it'd be fit in with square head 133 00:13:52.295 --> 00:13:54.677 whereas for same big figure 134 00:13:59.840 --> 00:14:05.048 but big fat body 135 00:14:09.441 --> 00:14:12.399 draw ellipse shape 136 00:14:12.399 --> 00:14:18.960 and to give more fat on face and neck 137 00:14:18.960 --> 00:14:24.958 draw bigger round on the below 138 00:14:33.126 --> 00:14:37.636 also for this fat body, 139 00:14:42.039 --> 00:14:53.347 make arms, hands and legs 140 00:15:07.670 --> 00:15:09.257 round and thick 141 00:15:10.425 --> 00:15:14.722 Dressing male character 142 00:15:14.722 --> 00:15:18.033 Now, let's paint some clothes on body 143 00:15:18.033 --> 00:15:19.846 starting with underwear 144 00:15:23.840 --> 00:15:28.856 Generally for the underpants 145 00:15:32.280 --> 00:15:35.515 both briefs 146 00:15:40.640 --> 00:15:47.647 and boxers 147 00:15:50.241 --> 00:15:54.398 draw on torso line and clothes line 148 00:15:54.398 --> 00:15:59.236 As mentioned earlier, all of torso is round 149 00:16:01.280 --> 00:16:03.428 since it is round cylinder shape 150 00:16:08.679 --> 00:16:15.024 make sure you remember that when you draw the lines of clothes 151 00:16:15.024 --> 00:16:18.298 also for the lines of the torso 152 00:16:18.298 --> 00:16:27.237 if you keep the feeling of the lines in mind when you draw 153 00:16:30.359 --> 00:16:33.615 then you can make it much more solid 154 00:16:36.479 --> 00:16:43.240 and since the perspective and grid is applied on body itself 155 00:16:43.240 --> 00:16:47.777 if you think about where the camera eye would be 156 00:16:50.320 --> 00:16:54.228 let's say on this eye level then below that 157 00:16:56.440 --> 00:17:01.789 these round would be tilted 158 00:17:04.359 --> 00:17:11.137 therefore as it goes down, more looked down it is 159 00:17:11.137 --> 00:17:15.017 draw on that principle and above this 160 00:17:17.400 --> 00:17:24.165 think of the round being looked up 161 00:17:24.165 --> 00:17:26.386 then you can draw solid picture 162 00:17:30.680 --> 00:17:32.795 Let's dress up the rest 163 00:17:43.988 --> 00:17:45.566 matching with the body line 164 00:17:49.760 --> 00:17:52.506 draw undershirt 165 00:17:54.680 --> 00:17:57.233 on this line 166 00:17:57.237 --> 00:18:03.888 and let's say dress it up short sleeve 167 00:18:06.199 --> 00:18:09.376 round-neck t-shirt 168 00:18:22.160 --> 00:18:28.280 make it protrude along the shoulder line 169 00:18:28.280 --> 00:18:33.839 sewing line would go into armpit 170 00:18:33.839 --> 00:18:39.239 then naturally there will be folds centering that 171 00:18:39.239 --> 00:18:46.880 it doesn't matter for tight short sleeve 172 00:18:46.880 --> 00:18:48.957 but for boxy 173 00:18:51.479 --> 00:18:56.608 t-shirt, make the folds that comes from here 174 00:18:59.806 --> 00:19:08.359 same direction to the flow of torso naturally 175 00:19:08.359 --> 00:19:16.640 and making wrinkle on the wrinkle help you 176 00:19:16.640 --> 00:19:20.207 to make more stylish three-dimension 177 00:19:22.520 --> 00:19:27.048 wrinkle would be deeper on the other side 178 00:19:29.359 --> 00:19:39.479 under the influence of gravity this part would be on the skin 179 00:19:39.479 --> 00:19:47.759 and there will be gap on the lower part 180 00:19:47.759 --> 00:19:50.227 and the wrinkles along that 181 00:19:54.239 --> 00:20:01.537 and the wrinkle from the shoulder meets the one from the armpit 182 00:20:03.640 --> 00:20:07.125 then it would be natural 183 00:20:07.125 --> 00:20:11.560 make one along the curve of the chest 184 00:20:11.560 --> 00:20:15.702 and the clothes goes down naturally 185 00:20:15.702 --> 00:20:20.239 until it meets fingers and make layers 186 00:20:20.239 --> 00:20:23.523 it goes along the body line on this side 187 00:20:23.523 --> 00:20:29.789 then meets inclined torso and makes wrinkles 188 00:20:34.377 --> 00:20:40.128 and draw tilted bottom line along the torso 189 00:20:46.880 --> 00:20:50.914 Let's dress up the pants that suit him 190 00:20:50.914 --> 00:20:53.828 it's the most standard type of pants 191 00:20:57.987 --> 00:21:00.208 there's a button on the beltline 192 00:21:02.719 --> 00:21:11.649 there's a zipper fly and drawing some shallow wrinkles along the pelvis line would make it look natural 193 00:21:14.920 --> 00:21:17.927 and the pants line goes down 194 00:21:17.927 --> 00:21:24.399 make wrinkles around the knee naturally 195 00:21:24.400 --> 00:21:30.520 then make it follows the line towards calf 196 00:21:30.520 --> 00:21:37.280 if it is some casual pants like jeans or cotton trousers then it would be comfortable for you 197 00:21:37.280 --> 00:21:38.988 to follow this line 198 00:21:43.359 --> 00:21:45.669 and if it is suit pants 199 00:21:48.737 --> 00:21:52.877 which has softer fabric then it won't make 200 00:21:55.760 --> 00:21:58.594 much wrinkles and goes down neatly 201 00:21:58.594 --> 00:22:01.631 like pulling the weight of the fabric 202 00:22:01.631 --> 00:22:08.160 instead the gap between the fabric and leg that are narrowing down to ankle 203 00:22:08.160 --> 00:22:10.248 could be drooping on the front or so 204 00:22:12.520 --> 00:22:17.622 making natural wrinkles 205 00:22:17.622 --> 00:22:21.358 what about drawing something casual on the other side 206 00:22:26.079 --> 00:22:29.697 let's draw some casual pants 207 00:22:32.239 --> 00:22:39.686 but the jaunty ankle pants 208 00:22:53.040 --> 00:22:55.307 now then this one is 209 00:22:58.880 --> 00:23:06.580 more like suit pants made of soft fabric 210 00:23:06.580 --> 00:23:11.348 while this one looks like casual pants made of 211 00:23:15.560 --> 00:23:17.074 stiff fabric 212 00:23:17.074 --> 00:23:21.576 it's time for shoes let's say draw a most basic sneakers 213 00:23:26.400 --> 00:23:30.718 along with the shape of foot 214 00:23:33.439 --> 00:23:40.560 then make a round wrapping up the toes 215 00:23:40.560 --> 00:23:46.909 then cover on the top 216 00:23:46.909 --> 00:23:49.917 and shoe tongue under the laces 217 00:23:52.760 --> 00:23:56.477 tied shoelaces 218 00:23:58.959 --> 00:24:02.580 and knot above it 219 00:24:09.040 --> 00:24:12.718 to draw same shoe from the side 220 00:24:16.560 --> 00:24:25.520 for sneakers, it's not covering ankle and make natural line below ankle 221 00:24:25.520 --> 00:24:28.289 and the round part 222 00:24:30.920 --> 00:24:36.578 to cover and protect toes and front soles are slightly lifted for all kind of shoe 223 00:24:39.959 --> 00:24:41.517 and below 224 00:24:47.640 --> 00:24:48.849 draw soles 225 00:24:53.067 --> 00:24:59.969 draw shoelaces and knot 226 00:24:59.969 --> 00:25:02.738 this is how to draw most basic 227 00:25:07.000 --> 00:25:08.129 sneakers 228 00:25:13.402 --> 00:25:18.958 since it is casual clothing, how about we put a cap on him 229 00:25:22.599 --> 00:25:24.037 for cap 230 00:25:27.719 --> 00:25:30.883 you should think of the shape of head first 231 00:25:30.883 --> 00:25:34.959 being curved inwards along the head 232 00:25:34.959 --> 00:25:35.998 the cap itself 233 00:25:40.560 --> 00:25:44.789 is a cylinder shape and the peak is attached 234 00:25:48.239 --> 00:25:55.626 therefore you should make a cylinder shape along the head first 235 00:26:05.102 --> 00:26:11.520 and do not forget about the volume of the back of the head 236 00:26:11.520 --> 00:26:21.159 and you pull the back of the cap low so it's not a straight line 237 00:26:21.160 --> 00:26:27.959 but slightly sloped towards back 238 00:26:27.959 --> 00:26:34.719 then naturally the peak side would face a bit higher 239 00:26:34.719 --> 00:26:37.826 and the peak 240 00:26:40.719 --> 00:26:45.400 make curve lines on front 241 00:26:45.400 --> 00:26:52.520 well, people wear a cap with flat peak these days 242 00:26:52.520 --> 00:26:57.920 but general baseball cap has a curve peak 243 00:26:57.920 --> 00:27:00.286 so I'll stick with a curved one 244 00:27:03.800 --> 00:27:05.108 and there will be 245 00:27:08.359 --> 00:27:11.088 a brand logo here 246 00:27:17.989 --> 00:27:20.808 this is how to draw the baseball cap 247 00:27:24.479 --> 00:27:28.149 now it's time for the shirt 248 00:27:28.149 --> 00:27:37.767 collars of the shirt curve down toward front along the neck 249 00:27:39.920 --> 00:27:47.248 both end of the collars spread slightly like the wings 250 00:27:50.680 --> 00:27:58.280 and the buttoned line of shirt goes down 251 00:27:58.280 --> 00:27:59.777 vertically along the torso 252 00:28:02.239 --> 00:28:08.927 it's good to draw a wrinkle on the shoulder line 253 00:28:17.920 --> 00:28:23.599 there's a sewing line on the shoulder and you don't have to draw it 254 00:28:23.599 --> 00:28:30.479 but if you do, then you can draw wrinkles from armpit 255 00:28:30.479 --> 00:28:37.621 to neck naturally so it's good for you to do that 256 00:28:40.040 --> 00:28:48.249 and for the sleeves, since it's soft fabric 257 00:28:48.249 --> 00:28:54.466 sleeves are slightly wind along the cylinder shape of arms 258 00:29:14.377 --> 00:29:18.578 now that we rolled down this side of sleeves why don't we roll up this one 259 00:29:26.160 --> 00:29:35.598 for rolled up sleeves, it's good to create some senses of volume with multiple layers of wrinkle 260 00:29:52.440 --> 00:29:59.969 and if the shirt is tucked in 261 00:29:59.969 --> 00:30:01.916 draw pants line first 262 00:30:06.239 --> 00:30:14.680 then draw gathered wrinkles are tucking in the pants line 263 00:30:14.680 --> 00:30:21.560 add lines of torso since there are curves on the chest 264 00:30:21.560 --> 00:30:24.968 just like we did before 265 00:30:29.640 --> 00:30:30.768 when we drew t-shirt 266 00:30:44.303 --> 00:30:48.718 then you can make shirt naturally 267 00:30:51.319 --> 00:30:54.786 now then let's draw the pants that match with this shirt 268 00:30:58.149 --> 00:31:02.912 as we did earlier 269 00:31:30.187 --> 00:31:36.678 it'd be more authentic suit if it have wrinkles on the front 270 00:31:41.510 --> 00:31:45.005 and let's draw dress shoes 271 00:31:50.599 --> 00:31:57.719 also for the dress shoes, along the shape of foot 272 00:31:57.719 --> 00:32:03.378 and with the sharp cool toe box 273 00:32:03.378 --> 00:32:09.069 the curves need to be centered more on the big toe 274 00:32:13.640 --> 00:32:20.359 with slightly lifted outsole 275 00:32:20.359 --> 00:32:26.520 and draw sloes to describe thick outsole 276 00:32:26.520 --> 00:32:31.880 same for the heel 277 00:32:31.880 --> 00:32:35.560 and the leather above 278 00:32:35.560 --> 00:32:42.246 there is a toe box like this depending on the shape of the shoes 279 00:32:46.119 --> 00:32:50.760 there is one that covers the top of the foot 280 00:32:50.760 --> 00:32:58.680 and there is one with the shoelaces like this 281 00:32:58.680 --> 00:33:02.406 and not covering the top of the foot smoothly 282 00:33:04.760 --> 00:33:07.567 but leathers are along the curves 283 00:33:10.839 --> 00:33:16.359 of the foot like this are general 284 00:33:16.359 --> 00:33:21.078 therefore let me use this type of dress shoes 285 00:33:24.439 --> 00:33:30.199 make contrast with black 286 00:33:30.199 --> 00:33:38.839 and describe gloss of highlights naturally 287 00:33:38.839 --> 00:33:44.837 and if you describe with colors, stick with the describe of the shape 288 00:33:48.280 --> 00:33:56.787 and make it simple where the contrast would be 289 00:34:30.592 --> 00:34:31.277 below that 290 00:34:38.614 --> 00:34:43.864 there is a shape of the dress shoes with impact on top 291 00:34:43.864 --> 00:34:49.120 and the side of the dress shoes covering the side of the foot 292 00:34:49.120 --> 00:35:02.279 and the outsole and heel 293 00:35:02.279 --> 00:35:13.688 make contrast same as other one 294 00:35:39.932 --> 00:35:45.786 so we have dressed shirt and pants on 295 00:35:48.607 --> 00:35:49.968 use and apply this 296 00:35:55.760 --> 00:36:01.833 to draw simple shorts 297 00:36:05.199 --> 00:36:08.811 for wide shorts, in the same manner 298 00:36:08.811 --> 00:36:14.719 draw the lines thinking of the cylinder shape curves of body 299 00:36:14.719 --> 00:36:22.159 for the wrinkles, as same as the one from the armpits 300 00:36:22.159 --> 00:36:30.639 think of the curves winding toward thigh gap 301 00:36:30.639 --> 00:36:36.507 as for v-neck t-shirt 302 00:36:40.656 --> 00:36:44.504 if we draw some v-neck rough t-shirt 303 00:36:51.494 --> 00:36:53.535 that matches on shorts 304 00:37:09.906 --> 00:37:12.337 you could describe like this 305 00:37:17.840 --> 00:37:23.427 when it comes to period piece 306 00:37:31.239 --> 00:37:34.192 you should put him on hanbok(traditional korean clothing) 307 00:37:34.192 --> 00:37:41.879 you should know the very least of clothing structure 308 00:37:41.879 --> 00:37:46.947 this is dongjeong(white collar) and this is otgoreum(the two ribbons knotted to close jeogori(the upper part)) 309 00:37:51.600 --> 00:38:01.174 if it is not for dopo(outer jacket) which has long otgoreum but for jeogori, it's short 310 00:38:05.479 --> 00:38:07.397 and loose 311 00:38:07.397 --> 00:38:11.236 and sleeves are baggy 312 00:38:16.582 --> 00:38:18.117 having about this amount of space 313 00:38:18.117 --> 00:38:24.847 and describe the wrinkles from that space big 314 00:38:31.840 --> 00:38:40.047 make shoulder line dropping down lower than the modern clothing would make it have enough space 315 00:38:46.246 --> 00:38:50.578 and it narrow down a bit at the end of the sleeve 316 00:38:52.850 --> 00:38:59.370 make sure you know this kind of design is jeogori of hanbok 317 00:38:59.370 --> 00:39:02.089 there is apseop(overlapped column on the front) 318 00:39:02.089 --> 00:39:08.679 since the knot is on the apseop, wrinkles would 319 00:39:08.679 --> 00:39:13.568 flow down naturally from here 320 00:39:18.080 --> 00:39:26.800 also for the trousers, it's unstretchable and loose 321 00:39:26.800 --> 00:39:30.137 therefore the line goes down straight 322 00:39:30.137 --> 00:39:36.879 it comes down straight but there will be enough space around knee 323 00:39:36.879 --> 00:39:42.447 and the trousers will be tied around the ankles 324 00:39:42.447 --> 00:39:48.055 so think of the line drops down toward ankles 325 00:40:18.077 --> 00:40:26.429 and he will wear durumagi(a variety of overcoat) on this basic clothing 326 00:40:31.520 --> 00:40:38.246 also for the durumagi, close the apseop 327 00:40:41.320 --> 00:40:45.439 left over right 328 00:40:45.439 --> 00:40:53.399 as you know, usually left seop is on the right one for men's clothing 329 00:40:53.399 --> 00:41:04.000 there is a story about it probably it is easier for right handed to draw 330 00:41:04.000 --> 00:41:09.832 sword or weapon, therefore the design 331 00:41:09.832 --> 00:41:16.516 became the left fabric is over right one, not right one over left one 332 00:41:21.520 --> 00:41:28.219 as for dopo, it is much bigger and looser than jeogori 333 00:41:31.724 --> 00:41:38.089 so draw dongjeon bigger and lines of clothing are heavier 334 00:41:38.089 --> 00:41:46.189 it is made much bigger so otgoreum is longer naturally 335 00:41:55.189 --> 00:42:00.847 the line of clothing that dropping was grabbed by the hand 336 00:42:03.080 --> 00:42:05.482 but still dropping continuously 337 00:42:05.482 --> 00:42:13.597 also for the sleeves, the sewing line is lower and make wrinkles 338 00:42:17.152 --> 00:42:20.617 and make sleeves 339 00:42:27.840 --> 00:42:29.689 with plenty of space 340 00:42:35.778 --> 00:42:40.521 it is good to draw natural wrinkles from armpit 341 00:42:40.521 --> 00:42:47.840 to shoulder line, same as always 342 00:42:47.840 --> 00:42:51.927 make wrinkles winding towards elbow 343 00:42:54.360 --> 00:43:00.280 on the heavy dropping sleeve 344 00:43:00.280 --> 00:43:06.347 draw heavy dropping wide sleeve 345 00:43:13.879 --> 00:43:25.560 the long dopo skirt wind along the body 346 00:43:25.560 --> 00:43:32.959 and same as earlier, there will be long wrinkles 347 00:43:32.959 --> 00:43:34.887 started from the knot 348 00:43:41.040 --> 00:43:42.877 you can make a stylish line of dopo 349 00:43:47.439 --> 00:43:53.840 if you describe that much of details 350 00:43:53.840 --> 00:43:57.568 let's draw padded jacket before we go to fur clothes 351 00:44:00.879 --> 00:44:01.667 for padded jacket 352 00:44:06.239 --> 00:44:18.246 as for outer clothes, basically start the lines much further from the shape of body 353 00:44:18.246 --> 00:44:24.479 and outer clothes don't make many fine lines 354 00:44:24.479 --> 00:44:25.387 it's good 355 00:44:30.159 --> 00:44:33.067 to make it heavy to describe 356 00:44:37.159 --> 00:44:37.928 the mass 357 00:44:47.563 --> 00:44:49.367 wrinkles around the arms 358 00:44:53.919 --> 00:44:57.768 proper amount of wrinkles for weight and volume 359 00:45:01.080 --> 00:45:02.248 and in the same manner 360 00:45:06.120 --> 00:45:07.916 light wrinkles 361 00:45:11.870 --> 00:45:16.679 depends on the fabric such as zipper on front 362 00:45:16.679 --> 00:45:21.323 this connected part, it pulled from this part 363 00:45:21.323 --> 00:45:25.077 so it's good to describe wrinkles on that part 364 00:45:28.560 --> 00:45:35.548 speaking of outer clothing, it would be good to make him wear stylish jacket 365 00:45:41.768 --> 00:45:48.040 as for jacket, it is contemporary suit 366 00:45:48.040 --> 00:45:51.988 but is also the western traditional clothing 367 00:45:59.479 --> 00:46:05.070 collars are naturally go down toward chest or below the pit of the stomach 368 00:46:05.070 --> 00:46:10.546 and the shoulder line is made stylish certainly 369 00:46:12.879 --> 00:46:19.399 since it is jacket, not drawing many wrinkles is much more posh 370 00:46:19.399 --> 00:46:25.760 as in the case of dopo earlier, it is good 371 00:46:25.760 --> 00:46:28.508 to describe with only few thick lines 372 00:46:34.439 --> 00:46:38.677 on the basic lines 373 00:46:52.520 --> 00:46:58.335 just remember that this line on the armpit becomes the point for the wrinkles 374 00:46:58.335 --> 00:47:03.239 and not only giving wrinkles on the folded part 375 00:47:03.239 --> 00:47:06.857 but put it in along with the curvy shape of body 376 00:47:10.144 --> 00:47:15.637 then you can make the clothes naturally 377 00:47:18.800 --> 00:47:20.916 without any excessive describe 378 00:47:29.159 --> 00:47:36.516 as for the jacket, it's good to make it as long as it covers the butt naturally 379 00:47:39.360 --> 00:47:41.980 now it's time for fur clothes 380 00:47:41.980 --> 00:47:44.808 draw basic coat line 381 00:47:48.360 --> 00:47:49.338 that would be overcoat 382 00:48:02.520 --> 00:48:09.308 among the coats, there is tight slim fit and there is loose 383 00:48:11.625 --> 00:48:18.080 design as well, but for the heavy and thick 384 00:48:18.080 --> 00:48:28.298 fabric, emphasize the heavy pulling down feeling 385 00:48:33.600 --> 00:48:36.664 under the influence of gravity 386 00:48:45.199 --> 00:48:49.699 now for the fabric on the sleeves will be 387 00:48:49.699 --> 00:48:54.199 winding down as well under the influence of gravity 388 00:48:54.199 --> 00:48:59.471 to describe that, make one thick wrinkle 389 00:48:59.471 --> 00:49:01.357 pulling from the elbow 390 00:49:04.040 --> 00:49:10.367 and describe the drooping sleeve of the coat naturally 391 00:49:15.610 --> 00:49:18.407 the line of coat came down heavily 392 00:49:23.000 --> 00:49:28.562 also will wind along the rounded line of body backwards 393 00:49:28.562 --> 00:49:30.520 like this 394 00:49:30.520 --> 00:49:36.760 therefore some will be seen between the legs and the line of this side 395 00:49:36.760 --> 00:49:41.792 will be dropped with weight from around here 396 00:49:41.792 --> 00:49:45.159 and here will be folded as well 397 00:49:45.159 --> 00:49:52.097 make and describe lines into wrinkles naturally 398 00:49:54.800 --> 00:49:59.760 on those parts to make it a overcoat 399 00:49:59.760 --> 00:50:08.307 and if we make this as fur clothes from cold northern hemisphere 400 00:50:13.823 --> 00:50:21.347 actually strength of digital tools is that there are 401 00:50:21.347 --> 00:50:27.679 a variety of brushes you can use to describe fur or grass 402 00:50:27.679 --> 00:50:34.508 but there are differences how to use those brushes naturally 403 00:50:34.508 --> 00:50:39.565 between who has the ability to draw and who doesn't have 404 00:51:14.115 --> 00:51:19.328 for describing furs, you can just 405 00:51:22.714 --> 00:51:28.176 put on small and thin lines on the line like this 406 00:51:34.800 --> 00:51:40.406 or you can symbolize it and use deformation 407 00:51:42.439 --> 00:51:50.280 the more you symbolize and use deformation, more the paintings have its own style and look cool 408 00:51:50.280 --> 00:51:53.364 and being able to symbolize itself 409 00:51:53.364 --> 00:51:57.548 means understanding what the object is 410 00:52:02.080 --> 00:52:06.308 therefore if you want to draw stylish paintings 411 00:52:08.239 --> 00:52:12.117 you will be pursue diminished symbolization eventually 412 00:52:33.622 --> 00:52:39.909 and describe fur particles inward 413 00:52:39.909 --> 00:52:45.976 following the outer shape of the fur we drew 414 00:52:56.560 --> 00:52:58.188 and the part that will be polish 415 00:53:00.760 --> 00:53:02.687 the part folding inward 416 00:53:05.251 --> 00:53:09.488 this x mark means where the ink stick will be used 417 00:53:11.250 --> 00:53:13.877 it's a symbol in the area of comic 418 00:53:44.014 --> 00:53:47.260 in this way it is much easier 419 00:53:47.260 --> 00:53:51.800 to make better looking shape of fur 420 00:53:51.800 --> 00:54:00.390 consider the left part as realistic describe 421 00:54:00.390 --> 00:54:06.560 of course I cannot say that right side is not realistic 422 00:54:06.560 --> 00:54:13.679 but symbolized it as cartoon expression using deformation in more simple way 423 00:54:13.679 --> 00:54:18.130 and there is concept of style for all paintings 424 00:54:18.130 --> 00:54:28.080 therefore writer have to decide what kind of style you want 425 00:54:28.080 --> 00:54:37.100 whether develop their own needs with the style about how much you symbolize 426 00:54:37.100 --> 00:54:41.681 or develop needs with realistic paintings 427 00:54:41.681 --> 00:54:47.751 we took a look about dressing up the male character 428 00:54:47.751 --> 00:54:53.880 how to make wrinkles or draw shoes, etc with demonstration 429 00:54:53.880 --> 00:54:54.679 thank you 430 00:54:55.820 --> 00:54:57.332 SUMMARY Designing male character Designing appearance Human body can be divided into head, torso, arms and legs Needs to understand the line of torso consist of chest, abdomen and pelvis 431 00:54:57.332 --> 00:54:58.625 Skull, shoulder blade, olecranon, femur, patella, tarsal bone are the connection part of the body and become the point for the proportion Face design Understand the structure and position of eye sockets, nose holes, mouth, ear canals and the back of 432 00:54:58.625 --> 00:54:59.740 Be able to describe the characteristic and emotion with the shape of eyes and mouth Child: broad forehead, short nose, thin neck and narrow shoulder Middle-aged: add long nose, nasolabial folds and wrinkles below eyes 433 00:54:59.740 --> 00:55:01.043 Be able to describe the typical personalities with the shape of the face; quadrangle, inverted triangle, pentagon, hexagon, etc Design the shape of body As for skinny body, protrude skeleton because of lack of fat 434 00:55:01.043 --> 00:55:02.325 Draw short and thick neck for inverted triangle shape muscular style Draw ellipse shape body with thick outline for fat style 435 00:55:02.325 --> 00:55:05.099 Dress up male character Kind of clothes Underwear: briefs, undershirt Modern attire: round-neck t-shirt, v-neck t-shirt, shirt, casual pants, suit trousers, shorts Modern coat: overcoat, padded jacket, fur 436 00:55:05.099 --> 00:55:08.000 Accessory: cap, snickers, dress shoes Period piece: jeogori, trousers, durumagi of hanbok Understand the cylinder shape body and draw cylinder shape clothing line for three dimension 437 00:55:08.000 --> 00:55:10.612 Armpit is the point for wrinkles of top Understand the structure of clothing to draw hanbok Needs drawing practice for describing texture and shape