1 00:00:05.575 --> 00:00:09.825 WEBTOON Basics Drawing Webtoon Backgrounds 2 00:00:09.825 --> 00:00:12.525 GCC Academy 3 00:00:12.525 --> 00:00:16.125 Learning Goals Can draw backgrounds using perspectives Can draw natural objects based on principles 4 00:00:16.125 --> 00:00:19.725 Learning Contents Drawing backgrounds using perspectives Drawing natural objects based on principles 5 00:00:20.025 --> 00:00:24.725 Kim Yong Hoe, Webtoon artist Career Former adjunct professor at Chungkang University of Cultural Industries Former dean of SWA Representative Work Kakao Webtoon: A Flower That Blooms Again, Just That, A Midsummer Night's Dream, Masterpiece 6 00:00:25.425 --> 00:00:28.575 Hello, I'm a webtoon artist Kim Yong Hoe 7 00:00:28.900 --> 00:00:33.175 This time we learn how to draw webtoon backgrounds 8 00:00:33.175 --> 00:00:35.779 People who love comics or webtoons will 9 00:00:35.779 --> 00:00:38.675 draw something without anyone telling him to do so 10 00:00:38.675 --> 00:00:43.725 They might start by drawing characters from their favorite works 11 00:00:43.725 --> 00:00:49.025 When attempting to create a webtoon, there are two things that one may find challenging 12 00:00:49.025 --> 00:00:51.025 Webtoon Characteristics Story driven writing 13 00:00:51.025 --> 00:00:55.125 Drawing backgrounds - means drawing only characters will not be sufficient 14 00:00:55.125 --> 00:01:01.025 This time, we'll explore how to draw using the first perspective method 15 00:01:01.025 --> 00:01:04.275 And secondly, we'll look into how 16 00:01:04.275 --> 00:01:07.419 to draw natural objects based on principles 17 00:01:07.725 --> 00:01:11.575 Drawing backgrounds using perspective 18 00:01:11.779 --> 00:01:17.850 First let's learn about drawing in perspective 19 00:01:18.350 --> 00:01:22.540 Whether drawing characters or landscapes 20 00:01:22.540 --> 00:01:26.850 perspective is essential for creating 21 00:01:26.850 --> 00:01:29.300 realistic and three-dimensional images 22 00:01:29.300 --> 00:01:32.025 We also call this Pers for short 23 00:01:32.025 --> 00:01:36.979 Even when drawing simplified and distorted faces in cartoons 24 00:01:36.979 --> 00:01:39.775 immediate perspective is still necessary 25 00:01:39.775 --> 00:01:44.775 The eye seen from the front and the eye seen beyond the nose 26 00:01:44.775 --> 00:01:48.275 should be drawn differently based on the angle they're seen from since they differ in distance 27 00:01:48.275 --> 00:01:54.375 Since it's not a front view, the shape of the eyes should fit to the dimension 28 00:01:54.375 --> 00:01:57.525 The closer eye should look more like tilted ovals from the side 29 00:01:57.525 --> 00:02:00.175 and the eye beyond the nose 30 00:02:00.175 --> 00:02:09.175 should be smaller than the front eye and follow the curve of the face 31 00:02:09.175 --> 00:02:14.575 Even in these small faces applying perspective allows you 32 00:02:14.575 --> 00:02:17.675 achieve three-dimensional results 33 00:02:17.675 --> 00:02:21.475 dimension adds vitality to the drawings 34 00:02:21.475 --> 00:02:23.675 Perspective 35 00:02:23.675 --> 00:02:26.426 Types of perspective 1: Let's explore through the method of linear perspective 36 00:02:26.426 --> 00:02:30.176 Linear perspective, the most widely known form of perspective 37 00:02:30.176 --> 00:02:36.576 involves drawing objects receding into the distance 38 00:02:36.576 --> 00:02:41.726 appearing smaller as they meet at the vanishing point on the horizon line 39 00:02:41.726 --> 00:02:48.376 types include 1-point perspective, 2-point perspective, and 3-point perspective 40 00:02:48.376 --> 00:02:55.476 1-point perspective is the most basic form of perspective and involves choosing 1 vanishing point 41 00:02:55.476 --> 00:02:59.380 used commonly for creating depth in interior spaces 42 00:03:00.226 --> 00:03:06.989 2-point perspective involves choosing two vanishing points at eye level 43 00:03:06.989 --> 00:03:12.776 and is typically used for drawing spaces wider than the viewer's focus 44 00:03:13.220 --> 00:03:16.149 It's great for drawing the exteriors of lower buildings 45 00:03:16.626 --> 00:03:21.576 3-point perspective involves choosing three vanishing points 46 00:03:21.576 --> 00:03:25.320 two placed horizontally on the horizon line 47 00:03:25.320 --> 00:03:29.371 and the third positioned either above or below vertically 48 00:03:30.020 --> 00:03:34.330 It's used for drawing the three-dimensional perspective of height and depth 49 00:03:34.330 --> 00:03:38.630 when looking up or down at tall buildings 50 00:03:38.630 --> 00:03:44.426 Drawing boxes and varying the thickness of lines help with creating a sense of depth 51 00:03:44.426 --> 00:03:49.179 The line between thicker lines appears to protrude forward 52 00:03:49.179 --> 00:03:53.880 while a thicker line between two lines appears to recede backward 53 00:03:54.380 --> 00:04:01.959 Perspective - Thick lines seem closer, thinner lines seem further away 54 00:04:01.959 --> 00:04:06.619 2D representation of a 3D box- the line between thick lines appears to protrude forward, thick line between two lines appears to recede backward 55 00:04:06.619 --> 00:04:10.876 It may seem basic, but it's fundamental 56 00:04:10.876 --> 00:04:15.780 and is essential to understand perspective to draw well 57 00:04:16.380 --> 00:04:21.926 since it is basic, it should be ingrained in your learning from the start 58 00:04:21.926 --> 00:04:31.976 Practicing drawing what you see in perspective and aligning it with the principles of perspective is essential 59 00:04:31.976 --> 00:04:36.650 Once you grasp perspective, it becomes even more useful when 60 00:04:36.650 --> 00:04:39.651 drawing man-made objects like cities, buildings, and cars 61 00:04:40.100 --> 00:04:42.720 To adapt to Perspective quickly 62 00:04:42.720 --> 00:04:47.610 it's helpful to draw grids on each surface 63 00:04:48.220 --> 00:04:50.326 To understand Grids further 64 00:04:50.326 --> 00:04:53.876 we will learn about surface division 65 00:04:54.299 --> 00:05:00.299 First we have a black rectangle figure 66 00:05:00.299 --> 00:05:04.630 If you are thinking of dividing this in half 67 00:05:05.380 --> 00:05:08.780 We could place a line in the middle 68 00:05:10.230 --> 00:05:14.540 but we wouldn't know where the middle is 69 00:05:14.540 --> 00:05:19.449 In that case we draw diagonals 70 00:05:22.926 --> 00:05:28.069 2 divisions - drawing diagonal lines toward each vanishing point 71 00:05:28.069 --> 00:05:31.619 naturally creates three intersecting points 72 00:05:31.619 --> 00:05:35.676 Drawing lines vertically from these intersections 73 00:05:36.226 --> 00:05:43.776 creates division points aligned with the 1:1 perspective 74 00:05:44.100 --> 00:05:46.026 about three divisions 75 00:05:46.026 --> 00:05:53.176 Connect one diagonal line to each of the two divided rectangles 76 00:05:55.820 --> 00:06:02.619 then draw a line where they intersenct 77 00:06:05.260 --> 00:06:10.480 creating three divisions aligned with this grid 78 00:06:11.926 --> 00:06:14.940 You can extend the size of the rectangle according to the perspective 79 00:06:14.940 --> 00:06:19.299 You can extend the size of the rectangle by following the lines of perspective 80 00:06:19.299 --> 00:06:25.326 For example when drawing a railroad or a long pole 81 00:06:30.420 --> 00:06:32.849 we use this technique 82 00:06:35.876 --> 00:06:46.420 Start by drawing a diagonal line from where the center line crosses in the divided rectangle 83 00:06:46.420 --> 00:06:49.726 Then, draw a vertical line down from the end of the diagonal line 84 00:06:49.726 --> 00:06:52.726 From there 85 00:06:55.220 --> 00:06:59.960 draw another diagonal line and another vertical line downwards 86 00:07:03.660 --> 00:07:04.939 like this 87 00:07:06.826 --> 00:07:12.129 When you connect the intersection points - you can create objects at regular intervals according to perspective 88 00:07:17.779 --> 00:07:28.877 Drawing lines that naturally fit within the grid perspective at consistent intervals 89 00:07:28.877 --> 00:07:38.577 can be useful for sketching objects like power poles or railroad tracks 90 00:07:38.577 --> 00:07:42.059 While the shape of buildings or cars 91 00:07:42.059 --> 00:07:44.577 can be drawn according to perspective 92 00:07:44.577 --> 00:07:49.927 the vitality and interest of a drawing lie in the details expressed within them 93 00:07:49.927 --> 00:07:53.627 Drawing Windows window drawing is not as simple as it sounds 94 00:07:53.627 --> 00:07:58.940 There's thickness to the glass and structure to the frame 95 00:07:58.940 --> 00:08:01.029 It also has reflections 96 00:08:02.179 --> 00:08:08.040 A building's glass fit into these frames 97 00:08:12.619 --> 00:08:15.140 also called window frames 98 00:08:15.140 --> 00:08:20.327 the glass is transparent 99 00:08:20.327 --> 00:08:22.909 allowing visibility through to the other side 100 00:08:26.069 --> 00:08:30.577 And beyond that, you can also see the window frames 101 00:08:41.227 --> 00:08:45.820 Even a simple window frame includes the thickness of the glass 102 00:08:45.820 --> 00:08:49.380 and this is the surface of the glass 103 00:08:49.380 --> 00:08:55.359 and we can draw some reflections here 104 00:08:58.877 --> 00:09:03.869 to actually represent that this is a glass 105 00:09:13.969 --> 00:09:20.027 this makes it look more dimensional and realistic 106 00:09:20.027 --> 00:09:24.927 Drawing Cars I've already drawn a car here 107 00:09:24.927 --> 00:09:28.470 I have used perspective of space 108 00:09:30.619 --> 00:09:34.780 to give dimension 109 00:09:34.780 --> 00:09:40.859 In the case of this wheel, as well as parts like the radiator grille and headlights 110 00:09:40.859 --> 00:09:47.029 adding detail enhances their appearance, while the rest doesn't matter much 111 00:09:48.277 --> 00:10:00.020 A variety of artificial objects can be drawn using a square grid 112 00:10:00.020 --> 00:10:09.850 you can draw a cup that fits the grid like this 113 00:10:12.500 --> 00:10:15.140 that applies to car wheels as well 114 00:10:16.540 --> 00:10:18.627 Same with how I drew the cup 115 00:10:18.627 --> 00:10:26.659 If you draw a circle within this square grid, 116 00:10:26.659 --> 00:10:30.539 You can draw wheels that are undistorted 117 00:10:30.539 --> 00:10:33.229 Not only for wheels but all objects 118 00:10:33.229 --> 00:10:37.577 are best to be drawn using a square perspective grid 119 00:10:38.027 --> 00:10:41.500 Complete the 3D car by drawing the front grill and lights - if you liven the grill and lights on the front 120 00:10:41.500 --> 00:10:45.927 you can omit the rest and it would still seem sufficient 121 00:10:46.380 --> 00:10:49.759 Even adding detail to the wheel of the car would make it perfect 122 00:10:50.659 --> 00:10:54.020 In addition to linear perspective 123 00:10:54.020 --> 00:10:57.777 there are also aerial perspective and color perspective 124 00:10:57.777 --> 00:11:01.427 Types of Perspective 2: Color perspective is used alongside linear perspective 125 00:11:01.427 --> 00:11:04.377 It is a technique developed in Western painting 126 00:11:04.377 --> 00:11:07.140 Color perspective using the psychological effects of color 127 00:11:07.140 --> 00:11:13.727 For example, vivid red appears to stand out more than blue 128 00:11:14.219 --> 00:11:17.677 Types of Perspective 3- Aerial perspective can also be a form of color perspective 129 00:11:17.677 --> 00:11:22.449 It utilizes the atmosphere, or air, between the 130 00:11:22.449 --> 00:11:25.027 observer and the subject as a form of perspective 131 00:11:25.027 --> 00:11:29.927 When looking at distant objects in real life, such as mountains 132 00:11:29.927 --> 00:11:34.619 depending on the condition of the atmosphere like air pollution 133 00:11:34.619 --> 00:11:37.890 they may appear hazy and less distinct 134 00:11:38.340 --> 00:11:43.327 Even if pollution is not the case, spaces are full of air 135 00:11:43.327 --> 00:11:48.077 so the farther away it is, the blurrier or bluer it appears 136 00:11:48.077 --> 00:11:52.879 The further away the background is, the lower the brightness and saturation of the color should be 137 00:11:53.179 --> 00:11:56.177 Aerial perspective provides the basis for 138 00:11:56.177 --> 00:12:01.528 the concept of effective background omission in comics 139 00:12:01.940 --> 00:12:07.059 If you look at Oriental landscape paintings the lower part of the mountain is naturally omitted 140 00:12:07.059 --> 00:12:10.228 Creates a foggy effect 141 00:12:10.228 --> 00:12:15.978 In cartoons, even if the buildings or forests drawn directly behind 142 00:12:15.978 --> 00:12:20.378 are partially erased in the middle, it does not seem awkward 143 00:12:20.378 --> 00:12:25.679 Readers still perceive them as complete buildings or forests 144 00:12:27.178 --> 00:12:33.028 Color perspective allows to distinguish overlapping objects through contrast between light and dark 145 00:12:33.419 --> 00:12:37.099 Contrast between light and dark creates a sense of distance 146 00:12:37.099 --> 00:12:41.949 but it also allows you to focus more on the part you want to emphasize 147 00:12:42.299 --> 00:12:48.299 As in the example picture there is a field, a forest in the middle, and a mountain in the distance 148 00:12:48.299 --> 00:12:53.059 You get a sense of distance with the difference of light and dark 149 00:12:53.059 --> 00:12:59.820 Dark black and bright white draw more attention 150 00:12:59.820 --> 00:13:05.700 As shown in the illustration, landscapes composed of foreground, middle ground, and background 151 00:13:05.700 --> 00:13:10.650 can be created using four levels of light and shadow combinations resulting in 16 possible combinations 152 00:13:11.078 --> 00:13:14.928 Drawing natural objects using principles 153 00:13:15.500 --> 00:13:19.528 Let's learn about drawing natural objects using principles. 154 00:13:19.528 --> 00:13:22.578 People who are new to drawing natural objects 155 00:13:22.578 --> 00:13:25.878 find it more difficult to draw them than artificial objects 156 00:13:26.299 --> 00:13:30.128 In the case of artifacts, if you draw the visible object according to perspective 157 00:13:30.128 --> 00:13:34.219 its will generally look the same 158 00:13:34.219 --> 00:13:37.460 so with some practice there is usually no difficulty 159 00:13:38.260 --> 00:13:42.678 Natural objects may feel more difficult because they have no fixed form 160 00:13:43.020 --> 00:13:48.878 There is no fixed shape, but if you can think about why it looks the way it is 161 00:13:48.878 --> 00:13:53.219 you should feel more confident in drawing natural objects 162 00:13:54.178 --> 00:13:57.278 Drawing a Rock We will start with drawing a big rock 163 00:14:08.169 --> 00:14:10.769 Let's assume a corner of a 164 00:14:14.119 --> 00:14:20.719 large rock falls off 165 00:14:34.069 --> 00:14:40.269 you must consider the direction of light when drawing an object 166 00:14:40.269 --> 00:14:42.328 Draws darker areas where shadows occur 167 00:14:42.328 --> 00:14:45.219 Consider the direction of light to depict darker shadows 168 00:14:45.219 --> 00:14:51.328 For convenience, we will set the direction of light to be top left 169 00:14:53.569 --> 00:15:00.419 Then shadows should naturally appear in the lower right corner 170 00:15:00.419 --> 00:15:02.328 You can this to 171 00:15:02.328 --> 00:15:10.028 to express the texture or three-dimensional effect of the rock 172 00:15:13.519 --> 00:15:20.619 When the fallen pieces break apart again they will become small stones 173 00:15:21.469 --> 00:15:24.278 and the smaller stones 174 00:15:24.278 --> 00:15:28.628 should have irregular angles 175 00:15:30.569 --> 00:15:38.719 Stones will be weathered and ground down to powder and eventually become soil 176 00:15:42.919 --> 00:15:51.719 The expression of soil will accumulate by blowing wind or rainwater 177 00:15:52.628 --> 00:15:59.419 If you can express the curved lines of the sediment 178 00:15:59.419 --> 00:16:03.620 the surface of the soil will be expressed naturally 179 00:16:07.769 --> 00:16:13.928 Nowadays, there is a 3D program called SketchUp 180 00:16:16.278 --> 00:16:24.078 so 3D materials are often used instead of drawing landscapes directly 181 00:16:24.519 --> 00:16:28.078 So it may not be absolutely necessary to draw 182 00:16:28.078 --> 00:16:32.528 these types of backgrounds 183 00:16:33.469 --> 00:16:38.078 but if you have a big heart for drawing 184 00:16:38.078 --> 00:16:41.578 Where Your Own Drawings are Needed 1- When pursuing a diverse painting style 185 00:16:41.578 --> 00:16:48.028 And depending on the situation, if you need a cut with a unique expression 186 00:16:48.028 --> 00:16:54.329 Where Your Own Drawings are Needed 1- when you need a unique cut 187 00:16:54.329 --> 00:16:58.869 In those cases you will need to draw it yourself 188 00:16:59.819 --> 00:17:03.319 So, I think what is needed along with the perspective drawing 189 00:17:03.319 --> 00:17:07.529 is the technical aspect of one's own hands 190 00:17:07.529 --> 00:17:11.329 In terms of technique, the fundamental element that should precede all others 191 00:17:11.329 --> 00:17:13.579 is actually the line 192 00:17:16.319 --> 00:17:22.219 Even when drawing rocks and expressing the ground right now 193 00:17:22.629 --> 00:17:31.219 a combination of long, thick single lines and small, consistent lines is necessary 194 00:17:31.219 --> 00:17:35.529 You should practice using lines in general 195 00:17:36.079 --> 00:17:39.579 Drawing Soil Now you can 196 00:17:49.029 --> 00:17:56.969 achieve this natural expression of the soil 197 00:17:56.969 --> 00:17:59.219 There is not only fine sand 198 00:17:59.219 --> 00:18:05.129 but there could be bits of rocks here and there 199 00:18:05.129 --> 00:18:09.779 Simply expressing the protrusion with varying degrees of light and shadow 200 00:18:16.469 --> 00:18:19.079 can naturally depict a dirt floor 201 00:18:22.119 --> 00:18:26.769 Also important is depicting the rain and wind 202 00:18:26.769 --> 00:18:31.246 as well as 203 00:18:32.579 --> 00:18:40.669 the resulting contours of the soil and the fine particles 204 00:18:43.929 --> 00:18:46.529 Disconnected lines are fine 205 00:18:46.869 --> 00:18:54.369 but to portray the natural sedimentary layers of soil 206 00:18:54.369 --> 00:18:57.570 adding small pebbles one by one can 207 00:19:01.629 --> 00:19:08.319 convey the feeling of a barren dirt floor with just thin lines and small pebbles 208 00:19:08.869 --> 00:19:14.279 So instead of intricate hatching with lines gathered together 209 00:19:14.279 --> 00:19:21.429 you can represent the ground with just simple curved lines, conveying the texture of soil 210 00:19:27.019 --> 00:19:31.679 Since we have the soil now 211 00:19:31.679 --> 00:19:35.779 Drawing Plants Let's go over to drawing plants 212 00:19:36.969 --> 00:19:43.869 Let's imagine some seeds flew into the soil somehow 213 00:19:44.369 --> 00:19:48.929 those will naturally sprout 214 00:19:52.419 --> 00:19:56.819 sprouts will grow 215 00:19:57.819 --> 00:20:02.069 If it was grass 216 00:20:03.129 --> 00:20:13.079 For grass and many other plants, their growth patterns often involve 217 00:20:13.729 --> 00:20:20.319 facing each other, growing in opposite directions 218 00:20:23.329 --> 00:20:26.979 or even twisting 219 00:20:29.169 --> 00:20:32.369 The reason I explain these is 220 00:20:32.369 --> 00:20:36.319 If it were to be drawn very small it wouldn't matter so much 221 00:20:36.319 --> 00:20:39.719 but some times when you have to drawn them close up 222 00:20:39.719 --> 00:20:46.670 and need to represent the details of the leaf 223 00:20:51.219 --> 00:20:53.319 depending on the growth of the plant 224 00:20:54.229 --> 00:21:00.279 it's necessary to depict the shape and position of the leaves in detail 225 00:21:03.019 --> 00:21:05.679 Drawing Grass For Grass 226 00:21:08.629 --> 00:21:11.579 some grasses grow upwards 227 00:21:13.469 --> 00:21:20.919 but some growths lie flat and round on the ground 228 00:21:23.369 --> 00:21:25.929 So let the low-growing grass 229 00:21:25.929 --> 00:21:28.219 spread out to the sides 230 00:21:28.219 --> 00:21:34.820 Upward growing grass tends to be longer leaves 231 00:21:37.669 --> 00:21:40.780 like reeds or pussy willows 232 00:21:43.880 --> 00:21:46.680 they grow upwards 233 00:21:55.619 --> 00:22:00.219 and as for trees 234 00:22:01.580 --> 00:22:08.380 Drawing Trees Trees grow by spreading out branches 235 00:22:17.719 --> 00:22:19.219 Trees that have grown tall develop branches 236 00:22:39.019 --> 00:22:44.319 in a manner similar to the growth pattern of their leaves 237 00:22:45.669 --> 00:22:52.330 deciduous trees tend to grow in opposite directions 238 00:22:53.369 --> 00:23:00.969 while coniferous trees like pine or fir tend to twist and face each other 239 00:23:00.969 --> 00:23:06.969 resulting in their leaves growing in opposite directions 240 00:23:06.969 --> 00:23:12.280 Therefore, the branches of such trees generally face each other 241 00:23:14.569 --> 00:23:16.780 and these branches 242 00:23:21.480 --> 00:23:25.780 the older branches at the bottom 243 00:23:25.780 --> 00:23:28.669 will deteriorate and eventually fall off 244 00:23:28.669 --> 00:23:33.080 The oldest leaves form long branches at the bottom 245 00:23:33.080 --> 00:23:39.080 while the newly emerged leaves 246 00:23:39.569 --> 00:23:43.669 at the top are still growing 247 00:23:43.669 --> 00:23:45.980 resulting in shorter branches 248 00:23:45.980 --> 00:23:51.330 This creates 249 00:23:51.330 --> 00:23:58.220 a triangular shape for the tree's overall form 250 00:24:00.369 --> 00:24:02.880 Unlike that, in the case of deciduous trees 251 00:24:16.119 --> 00:24:23.769 the leaves grow and the branches that have grown form clusters together 252 00:24:23.769 --> 00:24:26.819 Another leaf grows at the end of the branch 253 00:24:26.819 --> 00:24:30.119 and these newly grown leaves become new branches 254 00:24:30.119 --> 00:24:35.720 forming clusters of leaves on each branch 255 00:24:36.369 --> 00:24:40.930 These clusters of leaves not only grow sideways 256 00:24:40.930 --> 00:24:51.230 but also forward and backward, resulting in rounded clusters of leaves 257 00:24:53.119 --> 00:24:59.219 on the branches 258 00:24:59.219 --> 00:25:04.269 The leaves are from newer branches as you move upwards 259 00:25:04.269 --> 00:25:07.120 so the branches themselves are smaller and younger 260 00:25:15.819 --> 00:25:17.430 So deciduous trees 261 00:25:17.430 --> 00:25:22.430 tend to look like a wide 262 00:25:22.430 --> 00:25:25.119 cotton candy 263 00:25:25.119 --> 00:25:30.030 and since the leaves are shaped round 264 00:25:30.030 --> 00:25:34.219 you can draw them round 265 00:25:42.619 --> 00:25:46.180 While there are tall growing deciduous trees 266 00:25:46.180 --> 00:25:48.880 There are deciduous foliage 267 00:25:48.880 --> 00:25:51.780 that grow low 268 00:25:56.119 --> 00:26:00.219 And these are mostly used in gardens 269 00:26:00.219 --> 00:26:02.880 And for conifer trees 270 00:26:02.880 --> 00:26:06.619 There is a low-growing tree with round leaves 271 00:26:06.619 --> 00:26:10.419 if you leave them they will grow taller 272 00:26:10.419 --> 00:26:16.730 but these round leaved trees are used mostly for the garden 273 00:26:18.569 --> 00:26:23.569 that is regularly tamed 274 00:26:27.119 --> 00:26:30.881 You can commonly see this type of plant 275 00:26:30.881 --> 00:26:35.981 at your school These small leaved coniferous trees 276 00:26:35.981 --> 00:26:40.219 will be in the school gardens 277 00:26:40.881 --> 00:26:47.381 Coniferous tree pruned in a round or square shape 278 00:26:53.519 --> 00:27:01.231 For natural elements like this, using a curvy wavy line 279 00:27:01.231 --> 00:27:04.969 as the main line makes it easier to depict 280 00:27:04.969 --> 00:27:11.881 However, plant representation isn't limited to just curvy lines 281 00:27:11.881 --> 00:27:18.869 straight lines can also be used 282 00:27:18.869 --> 00:27:26.019 Nevertheless for a natural appearance, incorporating curvy lines is essential 283 00:27:26.019 --> 00:27:35.519 So if you want to create good drawings, practicing these kinds of curves 284 00:27:35.519 --> 00:27:42.969 Of course you need to practice basic straight line drawing 285 00:27:42.969 --> 00:27:47.719 It's a good idea to train your hands until you get a neat line like this 286 00:27:47.719 --> 00:27:52.069 and then go into practicing curves 287 00:27:54.281 --> 00:27:59.269 and you can draw irregular curves 288 00:27:59.269 --> 00:28:06.169 And it is very helpful when 289 00:28:06.169 --> 00:28:11.531 expressing surfaces or lines with sharp lines 290 00:28:12.219 --> 00:28:16.419 And if we express natural objects with these lines 291 00:28:20.781 --> 00:28:28.931 Advantages of skilled line drawing 1- express a variety of textured painting styles 292 00:28:31.781 --> 00:28:41.719 Advantages of skilled line drawing 2- express a fairytale-like painting style and a handmade feel 293 00:28:41.719 --> 00:28:45.519 You should definitely practice the lines 294 00:28:46.469 --> 00:28:51.769 Instead of using images from Sketchup or other 3D materials 295 00:28:51.769 --> 00:28:56.419 drawing will result in a much more artistic outcome 296 00:28:58.781 --> 00:29:06.081 Advantages of skilled line drawing 3- express emotional feelings through pictures 297 00:29:06.869 --> 00:29:13.969 You can also mix curves and straight lines like this 298 00:29:14.419 --> 00:29:20.081 Continuing with the deciduous trees 299 00:29:20.081 --> 00:29:23.731 each cluster of leaves is positioned with respect to the light source 300 00:29:26.181 --> 00:29:34.831 you can depict shadows on the opposite side to suit the direction of light 301 00:29:42.419 --> 00:29:46.669 You can represent shadows with curves 302 00:29:48.681 --> 00:29:52.481 or use straight hatching lines 303 00:29:55.869 --> 00:29:58.531 What is important is 304 00:29:58.531 --> 00:30:00.469 the shape of this broadleaf tree 305 00:30:00.469 --> 00:30:03.619 To make this more dimentional 306 00:30:03.619 --> 00:30:08.719 you need basic understanding of what these lumps are 307 00:30:08.719 --> 00:30:11.181 These clusters as mentioned earlier 308 00:30:11.181 --> 00:30:17.119 consist of leaves emerging from individual branches 309 00:30:17.119 --> 00:30:21.619 While each cluster of leaves is irregular, 310 00:30:22.581 --> 00:30:25.969 they tend to gather in a somewhat oval shape 311 00:30:27.131 --> 00:30:33.569 Therefore, by depicting shadows for each of these independent clusters 312 00:30:40.069 --> 00:30:45.181 you can ultimately create a more three-dimensional representation of the tree 313 00:30:53.069 --> 00:31:00.969 In works like Naruto, expressions of trees are often standardized 314 00:31:03.919 --> 00:31:06.519 As fans might already know 315 00:31:07.581 --> 00:31:13.082 In some works, the direction of the shadows is sometimes standardized to one direction 316 00:31:13.082 --> 00:31:19.319 That means the author has decided to draw the tree in a standard format 317 00:31:19.319 --> 00:31:24.769 Also since the artist works with a team of staff members 318 00:31:24.769 --> 00:31:30.332 they standardize the depiction of trees to ensure 319 00:31:30.332 --> 00:31:36.282 that each person's artistic style doesn't clash 320 00:31:37.669 --> 00:31:42.669 Therefore, in works like Naruto, you'll notice that all forests 321 00:31:42.669 --> 00:31:49.070 are completed with the same direction of hatching 322 00:31:53.869 --> 00:31:55.882 If you see it in the work 323 00:31:55.882 --> 00:32:03.669 It is recognized as the artist's painting style and appears more professional 324 00:32:03.669 --> 00:32:06.919 when first encountering the trees in the series 325 00:32:06.919 --> 00:32:12.019 it might seem somewhat bland and awkward 326 00:32:12.019 --> 00:32:14.032 Over time this awkwardness 327 00:32:14.032 --> 00:32:19.619 was mitigated by the overlapping hatching which consistently added depth 328 00:32:19.619 --> 00:32:23.769 as readers associated this style with Naruto's forests 329 00:32:26.132 --> 00:32:29.519 over an extended period 330 00:32:29.519 --> 00:32:33.282 they no longer perceived it as awkward 331 00:32:33.282 --> 00:32:40.282 Instead, they came to recognize it as the characteristic style of forests in Naruto 332 00:32:40.282 --> 00:32:45.619 Trees and plants need water to thrive 333 00:32:46.582 --> 00:32:51.682 Drawing Water Let's learn about drawing water 334 00:32:57.519 --> 00:33:03.382 I will draw a puddle 335 00:33:06.119 --> 00:33:08.919 and for that 336 00:33:08.919 --> 00:33:11.519 Let's bring the trees here 337 00:33:34.419 --> 00:33:40.682 still water does not have waves 338 00:33:40.682 --> 00:33:47.082 so the surface acts as a reflection 339 00:33:56.219 --> 00:33:58.932 but instead of drawing them like a mirror 340 00:33:58.932 --> 00:34:01.732 and representing that this is water indeed 341 00:34:01.732 --> 00:34:07.219 we can added ripples caused by the wind 342 00:34:07.219 --> 00:34:12.532 Because it is not solid like a mirror 343 00:34:12.532 --> 00:34:17.332 There will be a crease on the water somehow 344 00:34:18.282 --> 00:34:22.269 Just by expressing those creases 345 00:34:22.269 --> 00:34:31.582 can give an expression that this is a still lake or pond 346 00:34:31.969 --> 00:34:36.119 Adding just a bit more ripple or 347 00:34:37.732 --> 00:34:40.732 disturbance to the water can instantly make it 348 00:34:47.882 --> 00:34:51.582 appear more fluid and natural 349 00:34:55.319 --> 00:35:01.832 And this water forms concentric circles 350 00:35:01.832 --> 00:35:10.582 even from small ripples caused by 351 00:35:15.532 --> 00:35:17.432 gentle winds or the impact of a single small pebble 352 00:35:18.519 --> 00:35:22.519 by depicting objects projected onto the circles on the surface 353 00:35:25.532 --> 00:35:37.182 it's possible to effectively convey the representation of water 354 00:35:38.769 --> 00:35:43.819 From this we can discern the height of the water 355 00:35:51.069 --> 00:35:55.932 These water ripples indicate the height of the water 356 00:35:55.932 --> 00:36:04.333 and this height influences the shadows cast and the reflection of light 357 00:36:04.333 --> 00:36:08.169 If the height is larger 358 00:36:11.683 --> 00:36:16.083 it will become waves 359 00:36:21.483 --> 00:36:36.033 and you add shadows according to the height 360 00:36:40.669 --> 00:36:44.969 It could be from the wind or other outside force 361 00:36:44.969 --> 00:36:50.033 There should be a direction of water 362 00:36:50.033 --> 00:36:58.969 and the water races as waves to that direction 363 00:36:58.969 --> 00:37:04.419 and there is the emergence of water spouts 364 00:37:05.569 --> 00:37:07.669 Imagine the waves 365 00:37:10.833 --> 00:37:13.733 run up and crash to 366 00:37:13.733 --> 00:37:17.633 this rock 367 00:37:20.519 --> 00:37:24.469 If the waves came from over there 368 00:37:36.769 --> 00:37:43.083 It will hit the rock and water will splash everywhere 369 00:37:43.083 --> 00:37:50.619 Expressing scattered white foam in all directions creates strong waves 370 00:37:50.619 --> 00:37:52.369 And the direction of the waves 371 00:37:52.369 --> 00:38:00.069 should reflect the direction and strength of the motion 372 00:38:09.169 --> 00:38:15.783 Let's express a wave that hits head on to the rock 373 00:38:19.969 --> 00:38:27.469 Let's say the winds blow hard this way 374 00:38:28.533 --> 00:38:34.183 the water will hit and splatter 375 00:38:43.619 --> 00:38:47.719 we can express the splatter with fine lines 376 00:38:47.719 --> 00:38:52.183 If we deform this simpler 377 00:39:05.369 --> 00:39:13.633 waves can be expressed with just one irregular curve 378 00:39:15.819 --> 00:39:20.269 We finished the water now we need to 379 00:39:20.269 --> 00:39:29.419 draw the air that creates things like waves or the shaking of leaves 380 00:39:29.419 --> 00:39:31.719 To draw air 381 00:39:32.883 --> 00:39:38.733 If you understand fire, you can understand air 382 00:39:39.119 --> 00:39:46.669 Drawing Fire Fire is an energy 383 00:39:46.669 --> 00:39:51.969 This energy expands to all sides 384 00:39:54.369 --> 00:39:59.383 and meets the air 385 00:39:59.383 --> 00:40:06.833 When it meets air and gravity, the fire energy goes up 386 00:40:09.219 --> 00:40:16.919 So it finds some hole that spreads upward and the heat spreads out 387 00:40:21.019 --> 00:40:25.319 but because it is blocked by the atmosphere and goes sideways 388 00:40:25.319 --> 00:40:29.983 the fire not only goes upwards 389 00:40:29.983 --> 00:40:37.183 but the flames expands sideways as well 390 00:40:48.069 --> 00:40:53.919 And because the temperature that meets the air cools 391 00:40:53.919 --> 00:40:58.834 the fire has different colors from the center 392 00:41:06.219 --> 00:41:10.419 the middle is the brighter 393 00:41:10.419 --> 00:41:14.184 as you go outwards, it has a reddish tone 394 00:41:15.519 --> 00:41:18.484 Middle has a lot of yellow 395 00:41:18.484 --> 00:41:21.384 the outside is red 396 00:41:21.384 --> 00:41:26.034 And there will be ashes of the flames that cooled 397 00:41:26.034 --> 00:41:32.434 So this will be represented black 398 00:41:38.769 --> 00:41:43.784 Drawing Explosions For explosions 399 00:41:51.484 --> 00:42:02.034 draw several circles and a strong force protrudes out of the circle 400 00:42:18.169 --> 00:42:24.534 explosion is stronger energy than fire 401 00:42:24.534 --> 00:42:32.584 So enlarge the circle as much as the stronger energy 402 00:42:33.369 --> 00:42:40.619 The energy that pokes out 403 00:42:42.434 --> 00:42:58.334 and the ashes will be expressed in shades of black 404 00:43:11.819 --> 00:43:13.734 It is the same principle 405 00:43:13.734 --> 00:43:23.734 Applying the principle of force pushing the atmosphere away from a point of explosion 406 00:43:23.734 --> 00:43:32.484 Representing the force of the explosion with concentric circles will 407 00:43:34.669 --> 00:43:36.919 eliminate any awkwardness 408 00:43:40.769 --> 00:43:43.369 and if this is the ground 409 00:43:44.634 --> 00:43:53.634 The force of hitting the ground and bouncing back is expressed sharply 410 00:43:54.469 --> 00:44:01.969 You can express such things like bouncing force in a sharp shape 411 00:44:05.084 --> 00:44:12.884 You can depict it with lines like this for a impactful effect, or depending on the artistic style 412 00:44:14.534 --> 00:44:20.784 you could also represent it with deformed shapes 413 00:44:22.719 --> 00:44:32.484 In more realistic or lifelike drawings, hatch lines are drawn 414 00:44:34.484 --> 00:44:41.284 in the direction of the force to add detail 415 00:44:53.619 --> 00:44:55.619 Exploded flames like this 416 00:45:01.334 --> 00:45:09.484 are depicted as burning flames after expending their energy 417 00:45:12.969 --> 00:45:22.219 and the flames that meet the air and cool 418 00:45:25.534 --> 00:45:27.719 will make black ash 419 00:45:27.719 --> 00:45:32.134 and because the ash is heavier 420 00:45:32.134 --> 00:45:36.619 they will eventually come downwards 421 00:45:36.619 --> 00:45:40.985 some ashes will float up again 422 00:45:40.985 --> 00:45:44.235 due to the energy of the fire 423 00:45:51.519 --> 00:45:58.419 However, the upward momentum of rising smoke is countered by gravity 424 00:46:02.085 --> 00:46:09.635 causing some of it to settle downward as black ash 425 00:46:10.419 --> 00:46:14.019 This is how smoke is depicted 426 00:46:16.769 --> 00:46:21.535 while the air itself is not visible to the eye 427 00:46:21.535 --> 00:46:29.635 elements that allow us to sense the atmosphere are used to represent it 428 00:46:44.369 --> 00:46:48.719 This includes portraying air and atmosphere not just as smoke 429 00:46:52.885 --> 00:46:57.435 but also as dust particles floating in the air 430 00:46:59.619 --> 00:47:06.669 By setting a light source within the air cut 431 00:47:06.669 --> 00:47:13.751 and depicting a few dust particles floating thinly like particles 432 00:47:14.919 --> 00:47:20.119 readers can still sense the presence of air and atmosphere 433 00:47:20.119 --> 00:47:28.885 You can express space with how the dust floats 434 00:47:31.519 --> 00:47:35.935 In my personal opinion depicting the atmosphere or air 435 00:47:37.135 --> 00:47:43.735 is the most difficult skill that can be expressed through drawings 436 00:47:45.019 --> 00:47:52.219 So we have depicted nature's water, rocks and sand 437 00:47:52.219 --> 00:47:56.785 the plants and trees that grow from there 438 00:47:56.785 --> 00:48:01.385 and water, which makes them grow 439 00:48:01.385 --> 00:48:06.035 and also the fire 440 00:48:07.119 --> 00:48:12.485 These are the natural drawings using the most basic principles 441 00:48:12.485 --> 00:48:22.035 I recommend to practice drawing with lines while understanding the principles 442 00:48:22.035 --> 00:48:26.669 You should be able to draw beautiful natural objects 443 00:48:27.819 --> 00:48:28.969 thank you 444 00:48:29.885 --> 00:48:30.785 Drawing natural objects using principles Natural objects lack fixed forms and are more difficult 445 00:48:30.785 --> 00:48:31.735 Practicing to deduce why natural objects look the way they do is necessary Recommend practicing sketching with lines while understanding the principles 446 00:48:31.735 --> 00:48:32.635 How to draw natural objects using principles Rock: Depicted by observing the direction of light and expressing depth through thick lines and hatching 447 00:48:32.635 --> 00:48:33.535 Soil: Use curved lines or hatching to depict the lines of texture Coniferous trees: Represent the leaves by twisting and facing each other, forming an overall triangular shape 448 00:48:33.535 --> 00:48:34.435 Deciduous tree: Clumps of leaves forming clusters on each branch are alternately arranged to give an independent three-dimensional effect and are expressed in cotton candy 449 00:48:34.435 --> 00:48:35.335 Water: Consider the principles of wind blowing on the surface, depicting the ripples and height of the water, express the direction and strength of movement 450 00:48:35.335 --> 00:48:36.235 Fire: Expanding energy radiating outward in all directions, while also extending upward 451 00:48:36.235 --> 00:48:37.185 Explosion: Concentric circles of varying sizes convey the powerful force of the explosion. After expending its energy, depicts flames, ash, and smoke to represent the air 452 00:48:37.185 --> 00:48:38.135 Drawing the background in Perspective Types of Perspectives 453 00:48:38.135 --> 00:48:39.685 Perspective: Involves converging lines at vanishing points to create depth, there are one-point, two-point, and three-point perspectives 454 00:48:39.685 --> 00:48:41.335 Color perspective: Based on the psychological effects of color, where red appears more prominent than blue 455 00:48:41.335 --> 00:48:42.985 Aerial perspective: Utilizes the atmosphere between the observer and the subject, depicting reduced brightness and saturation as objects recede into the distance 456 00:48:42.985 --> 00:48:44.785 Drawing grids on each surface according to perspective allows for quick adaptation to the principles of perspective