0 00:00:00.199 --> 00:00:05.080 Hello, I’m SEOULSOUL and I create customized contents for Sims 4 1 00:00:05.080 --> 00:00:10.960 You can call me Seoso for short and in today's video 2 00:00:10.960 --> 00:00:16.160 I'm going to show you how you can apply and change the color of the blender version outfits 3 00:00:16.160 --> 00:00:20.800 when rendering them on a Sim and of course, the same method can be applied to other creators' outfits 4 00:00:20.800 --> 00:00:27.320 in a similar manner, so it would be good to refer to this video 5 00:00:27.320 --> 00:00:34.120 I’m using blender 3.6.1 version, and you can just use what you have 6 00:00:34.120 --> 00:00:40.000 since there’s no big difference between them 7 00:00:40.000 --> 00:00:44.600 But the keyboard shortcut I use may be different, so please keep that in mind 8 00:00:44.600 --> 00:00:49.600 I’m not going to tell you the basic operation of rendering 9 00:00:49.600 --> 00:00:55.359 Instead, I will explain in detail the functions needed for today's work 10 00:00:55.359 --> 00:01:00.640 so no need to worry. You need to know 11 00:01:00.640 --> 00:01:07.200 how to do basic rendering to proceed with this work 12 00:01:07.200 --> 00:01:12.240 For those of you who are new to this might have to be acquainted with another rendering tutorials first 13 00:01:12.240 --> 00:01:19.680 First of all, I’m going to change the blender to English version 14 00:01:19.680 --> 00:01:23.960 I'm going to explain it in English since I’m using English version now 15 00:01:23.960 --> 00:01:28.840 It would be good to change your settings and follow along 16 00:01:28.840 --> 00:01:35.200 Let’s go to the second menu at the top, click Edit 17 00:01:35.200 --> 00:01:40.880 and you'll see Preferences. Once you click on that it'll open a window 18 00:01:40.880 --> 00:01:47.719 On your top left corner, you'll see something called Interface and when you click on that 19 00:01:47.719 --> 00:01:54.320 there’s Language at the bottom. My settings are in Korean too 20 00:01:54.320 --> 00:02:00.520 To change the interface to English, uncheck the two boxes at the bottom of the Affect 21 00:02:00.520 --> 00:02:06.439 and you can use them like me. The interface is in English, 22 00:02:06.439 --> 00:02:11.680 and the explanation that follows comes out in the language I set up 23 00:02:11.680 --> 00:02:16.800 Now if we check some other settings, 24 00:02:16.800 --> 00:02:22.480 Click on System, and here at Undo Steps, 25 00:02:22.480 --> 00:02:28.200 We're going to set the number of times 26 00:02:28.200 --> 00:02:32.560 we can undo it with Control Z and l recommend increasing it to 100 27 00:02:32.560 --> 00:02:38.360 Once you've done that, use the menu bar to to proceed with 28 00:02:38.360 --> 00:02:41.000 Save Preferences 29 00:02:42.280 --> 00:02:46.920 If you check Auto-Save Preferences, you don’t have to 30 00:02:46.920 --> 00:02:53.920 save manually every time; I recommend using this option 31 00:02:54.159 --> 00:02:57.800 If you’re done setting up to this point, 32 00:02:57.800 --> 00:03:06.440 You have to prepare the Sim that you will be using. As you can see 33 00:03:06.440 --> 00:03:11.400 I’m using the blender version of the hairs, accessories, clothes, and shoes 34 00:03:11.400 --> 00:03:16.000 so it has nothing on. If you’re only going to use the blender version outfit, 35 00:03:16.000 --> 00:03:22.200 you can extract the Ripper with you hair, accessory and shoes on 36 00:03:22.200 --> 00:03:27.159 One thing to note is 37 00:03:27.159 --> 00:03:32.280 when extracting the ripper, you must extract the texture in a completely nude state 38 00:03:32.280 --> 00:03:37.720 without underwear. For those who use a Mod where underwear does not show in-game will extract it well 39 00:03:37.720 --> 00:03:43.680 in a nude state, but for others, underwear always appears so in that case, 40 00:03:43.680 --> 00:03:48.519 when you extract the ripper, extract the DAE file 41 00:03:48.959 --> 00:03:56.159 and then click the Makeup button in save texture at the bottom to extract the texture 42 00:03:56.159 --> 00:04:00.400 then it will come out nude without underwear so you can use that 43 00:04:00.400 --> 00:04:05.760 when connecting the node. I put on the white underwear 44 00:04:05.760 --> 00:04:13.840 just for the video. Now I’m going to bring out the blender version of clothes 45 00:04:13.840 --> 00:04:20.680 Go to file-> Append and choose the blender file of the blender version clothes you want 46 00:04:20.680 --> 00:04:25.479 Append an object that comes out 47 00:04:26.960 --> 00:04:33.120 You can see that the outfit doesn’t fit well, so we’re going to use the slider, 48 00:04:33.120 --> 00:04:37.720 to adjust it to fit the sim 49 00:04:37.720 --> 00:04:41.479 When adjusting, we're going to select the outfit and go to Edit Mode 50 00:04:41.479 --> 00:04:46.240 To change into Edit Mode, you can click Object Mode into Edit Mode 51 00:04:46.240 --> 00:04:51.039 Or you can click Object and push Tab on keyboard 52 00:04:51.039 --> 00:04:57.360 This is how the shortcut works in the 3.6 version 53 00:04:57.360 --> 00:05:03.680 If you push Control Tab on keyboard, you will instantly see Quick Menu 54 00:05:03.680 --> 00:05:10.520 Then you can change it into Edit Mode 55 00:05:10.520 --> 00:05:15.840 In Edit Mode, we call this thing that consists the inside of the Object, Mesh 56 00:05:15.840 --> 00:05:21.479 Let's select the entire Mesh. To do that, you can click A on keyboard 57 00:05:21.479 --> 00:05:24.639 You select the entire part 58 00:05:24.639 --> 00:05:32.800 In the Tools menu on the left side, this arrow is a Tool for Move 59 00:05:32.800 --> 00:05:38.800 You click this button, and you will see blue, green, and red arrows 60 00:05:38.800 --> 00:05:45.280 and we call this, Gizmo 61 00:05:45.280 --> 00:05:50.720 using Gizmo you can move in the desired direction 62 00:05:51.479 --> 00:05:57.160 You can either move it this way or you can also use shortcuts 63 00:05:57.160 --> 00:06:02.800 If you click the Tools menu, you can find what shortcut is for this Tool 64 00:06:02.800 --> 00:06:08.240 For Move, you push G on keyboard 65 00:06:08.240 --> 00:06:15.039 You push G and align it to the desired position 66 00:06:15.039 --> 00:06:21.039 But sometimes using shortcut will move the axis to a wrong direction 67 00:06:21.039 --> 00:06:27.479 So I mostly use Gizmo for Move 68 00:06:27.479 --> 00:06:34.840 So let's move this part into the position we want 69 00:06:34.840 --> 00:06:40.479 If you try to adjust it to arms, Mesh gets a little longer or covers the face 70 00:06:40.479 --> 00:06:46.400 To fix this, you can reduce the size of the puffer jacket 71 00:06:46.400 --> 00:06:52.360 In Tools menu, you click Scale to reduce the size 72 00:06:52.360 --> 00:06:58.800 If you click Scale, you can also see Gizmo 73 00:06:58.800 --> 00:07:03.879 You can make the adjustment with Gizmo 74 00:07:03.879 --> 00:07:09.879 There's also a shortcut for this 75 00:07:09.879 --> 00:07:18.400 You put your mouse on Tools menu, and you'll find out that the shortcut is S 76 00:07:20.120 --> 00:07:26.120 You can make the adjustment like this 77 00:07:26.120 --> 00:07:33.720 Just like shortcut G, shortcut S, when using shortcuts 78 00:07:33.720 --> 00:07:38.960 we will see here at the bottom of the screen 79 00:07:39.120 --> 00:07:44.520 there are axis like X,Y,Z, and other arrows 80 00:07:44.520 --> 00:07:51.120 The X,Y,Z here represents the 81 00:07:51.120 --> 00:07:56.159 directions of the axis 82 00:07:56.159 --> 00:08:02.800 To put it simply, Z is the upside, X is the lateral side, and Y is the back 83 00:08:02.800 --> 00:08:09.120 When you use the shortcut, you can use the axis button to move into a certain direction 84 00:08:09.120 --> 00:08:14.360 For example, if you want to Scale it only to the side 85 00:08:14.360 --> 00:08:22.520 You push S and X on keyboard, and you'll see the red line on the screen 86 00:08:22.520 --> 00:08:26.840 You can only adjust it in lateral direction 87 00:08:26.840 --> 00:08:33.479 Let's use this function 88 00:08:33.479 --> 00:08:36.159 and adjust it bit more freely 89 00:08:36.360 --> 00:08:42.080 So for me, I mostly use the shortcut for Scale 90 00:08:42.080 --> 00:08:47.880 Using Gizmo is a bit uncomfortable for Scale adjustment 91 00:08:47.880 --> 00:08:54.120 You guys can choose whichever you prefer 92 00:08:54.120 --> 00:09:01.200 There's a bit of skin sticking out but I'll show you guys how to fix that later so I'll leave it for now 93 00:09:01.240 --> 00:09:07.040 Move and Scale tools are for adjusting the outfit to the character's body 94 00:09:07.040 --> 00:09:12.600 If you finish using Move and Scale for this work 95 00:09:12.600 --> 00:09:20.839 You can move onto the next step. But let teach you one more thing before moving on 96 00:09:20.839 --> 00:09:26.160 In between Move and Scale 97 00:09:26.160 --> 00:09:31.320 There is this tool, called Rotate 98 00:09:31.320 --> 00:09:37.959 You can rotate the outfit 99 00:09:37.959 --> 00:09:43.079 When you adjust the outfit, you don't necessarily need the Rotate tool but you may use it 100 00:09:43.079 --> 00:09:50.600 when you want to rotate other Objects. As we have gotten down the fit for the jacket down 101 00:09:50.600 --> 00:09:55.760 I will now explain how to fix the exposed skin I mention earlier 102 00:09:55.760 --> 00:09:59.440 Likewise, please select the Object, 103 00:09:59.440 --> 00:10:03.800 and this time we will select the Sculpt Mode 104 00:10:03.800 --> 00:10:06.160 So, please select the Sculpt Mode 105 00:10:06.839 --> 00:10:13.200 Similarly, you can press Control Tab to find it here and proceed with it 106 00:10:13.200 --> 00:10:18.360 Sculpt Mode allows you to modify the Mesh 107 00:10:18.360 --> 00:10:23.279 using the brushes that appear on the side 108 00:10:23.279 --> 00:10:32.440 and when fitting a Sim's clothing, Grab and Elastic Deform found in the lower yellow section 109 00:10:32.440 --> 00:10:38.839 is being used extensively. When using a brush, 110 00:10:38.839 --> 00:10:43.720 press the corresponding brush, and you can adjust the size of the brush 111 00:10:43.720 --> 00:10:48.760 with the Radius value above. For shortcuts, as you can see, 112 00:10:48.760 --> 00:10:54.800 there is a keyboard I'm using below, you can adjust it with the [ KEY ] keys 113 00:10:54.800 --> 00:11:01.040 The Strength value on the side, 114 00:11:01.040 --> 00:11:07.360 the size of the inner circle inside the bigger circle gets smaller or larger 115 00:11:07.360 --> 00:11:14.040 So it controls the intensity of the brush; typically, the default value is set to 0.5 116 00:11:14.040 --> 00:11:19.680 Now, let me explain how to use Grab by holding the clothes down 117 00:11:19.680 --> 00:11:24.839 and by pulling it, you can easily make the clothes protrude 118 00:11:24.839 --> 00:11:27.320 like this 119 00:11:27.959 --> 00:11:33.200 Like this 120 00:11:33.839 --> 00:11:36.839 comfortably 121 00:11:37.959 --> 00:11:43.519 To hide the exposed skin, we used the Grab, 122 00:11:43.519 --> 00:11:49.440 and to lengthen a shortened sleeve, you use the Elastic Deform 123 00:11:49.440 --> 00:11:51.920 located below 124 00:11:52.120 --> 00:11:56.519 The difference between the two is that with Elastic Deform, as you see, it moves the arm, 125 00:11:56.519 --> 00:12:02.560 and the torso moves along. Grab only moves within the brush range I have set, so, 126 00:12:02.560 --> 00:12:08.160 when you need an overall adjustment, 127 00:12:08.160 --> 00:12:13.839 you pull with Elastic Deform like this, and when we look at the back 128 00:12:13.839 --> 00:12:19.839 it didn't affect the back so much, so adjust the back slightly as well 129 00:12:23.120 --> 00:12:27.880 You can adjust while zooming in and out of the screen 130 00:12:27.880 --> 00:12:32.560 With just with Grab and Elastic Deform, 131 00:12:32.560 --> 00:12:37.399 you can make sufficient adjustments. Let me show you 132 00:12:37.399 --> 00:12:40.399 something simple 133 00:12:40.519 --> 00:12:44.760 When there's a bit of skin exposure 134 00:12:45.279 --> 00:12:52.040 apart from Grab, if you look slightly above here, there is a blue brush called Inflate, 135 00:12:52.040 --> 00:12:57.639 which you can press and hold on the affected area, 136 00:12:57.639 --> 00:13:02.160 or click, click, click like this, 137 00:13:02.480 --> 00:13:06.839 The mesh itself naturally tends to be a bit exposed so 138 00:13:06.839 --> 00:13:09.480 so you can also use it like this 139 00:13:11.279 --> 00:13:17.720 It's mainly used to pull on clothes, to make them pop out 140 00:13:17.720 --> 00:13:24.279 and to hide the skin so it's not visible, 141 00:13:24.279 --> 00:13:29.880 So there is a method like this where you puff the clothes like this 142 00:13:29.880 --> 00:13:38.760 If you can see, if the clothes are nicely shaped, 143 00:13:38.920 --> 00:13:46.680 you can enter Sculpt Mode for the body, 144 00:13:46.680 --> 00:13:51.279 and use Grab to tuck in the exposed skin like this 145 00:13:51.279 --> 00:13:58.120 And to remove this, you commonly use something called Smooth in red, 146 00:13:58.759 --> 00:14:03.800 by smoothing it out like this, the Mesh becomes smoother 147 00:14:03.800 --> 00:14:10.160 and the range decreases, so the skin 148 00:14:10.160 --> 00:14:15.839 moves inward. Similarly, Inflate 149 00:14:15.839 --> 00:14:20.959 can be used, as Inflate is a function that makes things protrude like this 150 00:14:20.959 --> 00:14:27.680 So if you press Control and proceed, you can make it flatter 151 00:14:27.680 --> 00:14:32.680 All brushes can be used with the opposite function if you press Control 152 00:14:32.680 --> 00:14:38.560 So, like this, you can use Sculpt Mode 153 00:14:38.560 --> 00:14:42.480 to your advantage 154 00:14:43.120 --> 00:14:49.199 Now that it has been applied to fit the body, 155 00:14:49.680 --> 00:14:55.519 I will try applying it so that when the Sim moves, the clothes move with it 156 00:14:55.519 --> 00:15:00.800 Please select the clothing Object here 157 00:15:00.800 --> 00:15:07.639 and go to the Modifiers Tab and if you click 158 00:15:07.639 --> 00:15:14.720 on the Object part of the Modifier named Armature, you will see a familiar rig 159 00:15:14.720 --> 00:15:22.120 Now, you need to enter the rig name into your Sim 160 00:15:22.120 --> 00:15:28.000 For those of you who have many rig names, be careful, if you have several 161 00:15:28.000 --> 00:15:34.000 it will come up with numbers like .001, .002, then you must select the correct rig name 162 00:15:34.000 --> 00:15:39.240 For those who doesn't have this window at all 163 00:15:39.240 --> 00:15:45.000 you can go to Add Modifier and directly add an Armature 164 00:15:45.000 --> 00:15:50.959 and select the rig. Once you set up the rig like this 165 00:15:50.959 --> 00:15:57.600 you can immediately apply the pose, like this 166 00:15:57.600 --> 00:16:00.600 like this, it's easy, isn't it? 167 00:16:01.639 --> 00:16:09.319 We have looked at how to adjust and fit the basic clothing up to here 168 00:16:09.319 --> 00:16:17.000 Let me tell you one more thing, for blender version clothing or 169 00:16:17.000 --> 00:16:22.199 even if it's not blender version clothing, when you do rendering and apply a pose 170 00:16:22.199 --> 00:16:27.519 like this, there is a chance your clothes may crease 171 00:16:27.519 --> 00:16:30.519 . 172 00:16:31.720 --> 00:16:36.639 In such cases, you can just do rendering as it is but if you want it to look a bit cleaner 173 00:16:36.639 --> 00:16:43.639 you can straighten out the clothing like this. Similarly, 174 00:16:43.639 --> 00:16:50.440 enter Sculpt Mode and use the Smooth brush that you used earlier 175 00:16:51.279 --> 00:16:57.480 to make it smooth. As you can see, applying Smooth 176 00:16:57.480 --> 00:17:06.582 causes the Meshes here and there to separate 177 00:17:08.145 --> 00:17:09.708 This can sometimes happen 178 00:17:09.708 --> 00:17:14.538 because the Meshes are not attached to each other but are separated individually 179 00:17:15.813 --> 00:17:20.687 For rendering, you can work with these Meshes attached 180 00:17:21.645 --> 00:17:25.538 To attach the Mesh, you will do a process called Merge 181 00:17:26.177 --> 00:17:34.120 Press this Object to enter Edit Mode, press A to select all Mesh 182 00:17:34.120 --> 00:17:42.880 and at the top, there is a menu called Mesh->Merge. Here 183 00:17:42.880 --> 00:17:49.080 if you press By Distance, they will attach 184 00:17:49.080 --> 00:17:54.200 The vertex(By distance?) option is based on the distance 185 00:17:54.200 --> 00:18:00.960 and it attaches my vertexes. A vertex is called a point 186 00:18:00.960 --> 00:18:05.159 All points within the distance of 0.001 right now 187 00:18:05.159 --> 00:18:12.360 will be attached, so you can use this By Distance 188 00:18:12.919 --> 00:18:16.679 The shortcut key is M. You can use it directly by pressing M 189 00:18:16.679 --> 00:18:21.440 Other options are not used when working on this clothing so 190 00:18:21.440 --> 00:18:28.919 you just need to remember By Distance. Then, with Merge 191 00:18:28.919 --> 00:18:35.039 after attaching the clothing, if you enter Sculpt Mode, it won't separate like this 192 00:18:35.039 --> 00:18:37.600 In this state, 193 00:18:37.679 --> 00:18:43.640 you can draw out or tap like this to finish 194 00:18:43.640 --> 00:18:48.240 As you can see, using Smooth, the Mesh gets trimmed down a bit so 195 00:18:48.240 --> 00:18:52.200 the desired Mesh shape doesn't come out. Then, as used earlier 196 00:18:52.200 --> 00:18:57.320 you adjust using Grab and Elastic Deform 197 00:18:57.320 --> 00:19:03.120 Usually, Grab is used a lot, and when using Grab 198 00:19:03.120 --> 00:19:08.559 you can see a yellow point in the middle that follows along. This point is where Snap 199 00:19:08.559 --> 00:19:14.799 is applied. So this Mesh point, the vertex part of the Mesh 200 00:19:14.799 --> 00:19:20.799 the Snap is applied here so all meshes are 201 00:19:20.799 --> 00:19:26.280 anchored to the vertex to allow control 202 00:19:39.000 --> 00:19:46.240 This is how that is done. However, you should 203 00:19:46.240 --> 00:19:52.600 finalize the pose before starting this process because 204 00:19:52.600 --> 00:19:57.240 if the pose changes, that changes you made 205 00:19:57.240 --> 00:20:01.799 will only be rendered as was during Sculpt Mode 206 00:20:01.799 --> 00:20:05.960 You can't really see it in puffer jackets 207 00:20:05.960 --> 00:20:10.520 if you look here, it used to be thicker but 208 00:20:10.520 --> 00:20:13.280 because we used Smooth here, it's a bit flatter 209 00:20:15.567 --> 00:20:21.096 So when you're making the adjustments, 210 00:20:21.096 --> 00:20:28.033 finalize the pose and when you're absolutely satisfied 211 00:20:28.417 --> 00:20:37.018 This one was a slightly easier object 212 00:20:37.018 --> 00:20:43.880 but this time, I'll try it on a more complicated clothing 213 00:20:43.880 --> 00:20:49.720 When there are multiple objects, press Shift to Select All and then click Append 214 00:20:49.720 --> 00:20:56.760 Likewise, when adjusting the clothes, select the outfit and 215 00:20:56.760 --> 00:21:02.000 go to Edit Mode and click A for Select All 216 00:21:02.000 --> 00:21:10.320 Then use the Move Tool to align 217 00:21:10.320 --> 00:21:16.320 I like to align the outfit to the shoulder area. If you match it with the hands, 218 00:21:16.320 --> 00:21:20.919 it could roll up like this or looks a bit off 219 00:21:20.919 --> 00:21:26.559 so match it to the shoulders. The puffer jacket from before was thick so 220 00:21:26.559 --> 00:21:30.240 you couldn't see a lot of skin but you can see more for this one 221 00:21:30.240 --> 00:21:36.400 Now Select All and move it bit by bit to the back 222 00:21:36.400 --> 00:21:42.360 Use Scale to stretch it a bit towards the back 223 00:21:42.360 --> 00:21:47.279 The keyboard shortcut for Scale is S. Since I'm going to widen in the back, 224 00:21:47.279 --> 00:21:55.200 I'm going to use the axis, so press S than Y and stretch 225 00:21:57.039 --> 00:22:00.039 - 226 00:22:01.480 --> 00:22:07.200 As you can see it still sticks out quite a bit 227 00:22:07.200 --> 00:22:10.919 When it's difficult to adjust in these situations there is another way 228 00:22:12.600 --> 00:22:20.760 That is deleting the body that is covered by the clothes like this 229 00:22:20.760 --> 00:22:24.799 You can see a little bit of the flesh in the back so 230 00:22:24.799 --> 00:22:28.919 I'm going to just delete and then edit the skirt 231 00:22:28.919 --> 00:22:35.000 To delete this body part, select the body 232 00:22:35.000 --> 00:22:38.720 and go to Edit Mode 233 00:22:38.840 --> 00:22:43.960 Now we're going to edit the body but since it's all black, 234 00:22:43.960 --> 00:22:49.880 you can't really see it. You can turn off the outfit but since we're cutting based around the clothes, 235 00:22:49.880 --> 00:22:57.240 if you look over here change Viewport Shading to Solid Mode 236 00:22:57.240 --> 00:23:04.600 and you will see that the outfit turns gray. Still, the covered part 237 00:23:04.600 --> 00:23:09.320 won't be very visible. Next to Viewport Shading, 238 00:23:09.320 --> 00:23:15.159 there are two boxes. Activate this to change to X-Ray Mode 239 00:23:15.159 --> 00:23:23.799 The shortcut is Alt Z. Now turn on X-Ray Mode and 240 00:23:23.799 --> 00:23:29.880 select only the covered areas 241 00:23:33.039 --> 00:23:39.120 click delete and then select Vertex 242 00:23:39.120 --> 00:23:46.279 Think of it as deleting the selected Vertex or points 243 00:23:46.279 --> 00:23:53.960 As you can see, it's deleted now. If you look over here, 244 00:23:53.960 --> 00:23:59.159 the flesh looks a little empty but you won't see it from the photo angle 245 00:23:59.159 --> 00:24:04.120 so I'm going to proceed as is. You can also delete the 246 00:24:04.120 --> 00:24:12.440 arm area. As we did before, click Edit Mode to turn on X-Ray Mode 247 00:24:12.919 --> 00:24:21.440 and select the desired area to delete 248 00:24:22.760 --> 00:24:28.799 After deleting is completed, change Shading to Material Preview 249 00:24:28.799 --> 00:24:33.880 You can see that the deleted areas are looking much nice and clean 250 00:24:33.880 --> 00:24:41.679 And let's adjust this area on the skirt I mentioned before, the exposed skin 251 00:24:56.760 --> 00:24:59.760 252 00:25:12.799 --> 00:25:22.520 You can adjust and modify it simply like this 253 00:25:22.520 --> 00:25:28.320 but if I delete the body, the body shape we wanted will be gone 254 00:25:28.320 --> 00:25:33.320 So we need to adjust this outfit shape instead 255 00:25:33.320 --> 00:25:39.000 I'll again to go sculpt mode and use Grab; one thing is though 256 00:25:39.000 --> 00:25:43.919 When I try and reduce this area on the torso, it should be 257 00:25:43.919 --> 00:25:49.000 A symmetrical change, so up here we see that butterfly, a mirrored image 258 00:25:49.000 --> 00:25:59.039 So press 'X' and you can simultaneously work on both sides on this X axis 259 00:25:59.039 --> 00:26:05.559 Now turn the axis off, and select Y axis; see that dot at the back? 260 00:26:05.559 --> 00:26:10.480 Work with the dot like this 261 00:26:10.480 --> 00:26:15.880 And you see how it's working simultaneously with the back with the dot 262 00:26:15.880 --> 00:26:22.559 The z-axis is for the up-and-below area, but since it's rare for the top and bottom to be the same 263 00:26:22.559 --> 00:26:28.799 X-axis function is mainly used; so now we can 264 00:26:28.799 --> 00:26:31.760 adjust the body as we want to 265 00:26:33.840 --> 00:26:39.360 And we're all set with the outfit now; now we're going to move to the scarf 266 00:26:39.360 --> 00:26:45.760 Since the scarf is set to the Sim's neck, if I reduce the size of the neck 267 00:26:45.760 --> 00:26:52.919 it'll be too big so I'll select the whole thing and try to narrow it down from both sides 268 00:26:52.919 --> 00:26:58.159 Also, adjust the position 269 00:26:58.159 --> 00:27:04.039 And looking at from this side, it still looks a little too big 270 00:27:04.039 --> 00:27:09.559 So you can not adjust it at the axis you want to work on 271 00:27:09.559 --> 00:27:13.000 And this is the result 272 00:27:16.360 --> 00:27:23.240 And the size of the rose has been reduced too 273 00:27:23.240 --> 00:27:28.720 So let me tell you how to only enlarge the rose; to select the rose 274 00:27:28.720 --> 00:27:31.360 You could do it this way, by pressing L 275 00:27:31.360 --> 00:27:38.600 Or you could do it at the UV editor; but because 276 00:27:38.600 --> 00:27:43.440 There's a lot of mesh area, let me tell you a different method 277 00:27:43.440 --> 00:27:49.799 We're going to select the scarf using L and to select everything except the scarf 278 00:27:49.799 --> 00:27:56.519 press Control I and you now only select the mesh 279 00:27:56.519 --> 00:28:03.360 You can resize the rose this way as well 280 00:28:03.960 --> 00:28:08.960 And now it's up to you to adjust the details 281 00:28:08.960 --> 00:28:14.320 Next up are the shoes; it's very hard if there is no socks 282 00:28:14.320 --> 00:28:19.440 Let me show you how to do it without the socks 283 00:28:19.440 --> 00:28:24.679 First, the position for the socks and the shoes 284 00:28:24.679 --> 00:28:29.559 They're very off right now; so let's reposition them first 285 00:28:29.559 --> 00:28:35.840 Same thing; turn the X-Ray mode, and move them altogether 286 00:28:37.120 --> 00:28:42.399 Let's turn off the socks and start with the feet; at Sculpt mode 287 00:28:42.399 --> 00:28:46.720 because this is a symmetry; so turn the X on 288 00:28:46.720 --> 00:28:52.240 And at the side, because it's a heel, the feet should be angled more 289 00:28:52.240 --> 00:28:56.919 But if only this part of the feet moves up, the shape is ruined 290 00:28:56.919 --> 00:29:00.880 So let's use Elastic Deforem to 291 00:29:00.880 --> 00:29:06.840 Move everything up a bit; but to keep the toes in that position 292 00:29:06.840 --> 00:29:12.679 You can adjust it a bit like this 293 00:29:12.679 --> 00:29:18.279 And now we can adjust the shape to the shoes 294 00:29:19.159 --> 00:29:25.960 Now that we done that to the feet, you know how naturally this area is a bit more dented 295 00:29:25.960 --> 00:29:33.159 So creating that natural looking heel like this 296 00:29:35.720 --> 00:29:42.320 And then for the toes 297 00:29:42.360 --> 00:29:47.919 It'll be nice to keep that natural curve on the instep; so I will use Grab, because 298 00:29:47.919 --> 00:29:51.399 Elastic Deform could affect the heels 299 00:29:51.640 --> 00:29:56.320 In order to make this look as real as possible 300 00:29:56.320 --> 00:30:01.840 Let's adjust them little by little like this 301 00:30:20.480 --> 00:30:26.799 But the feet are a bit thick, so they stick out a lot 302 00:30:26.799 --> 00:30:31.919 so to reduce this and create a slimmer look, 303 00:30:31.919 --> 00:30:37.840 I'm going to use the Smooth tool 304 00:30:37.840 --> 00:30:41.080 It works well 305 00:30:44.080 --> 00:30:49.279 Please save it occasionally. As the size of this blender file is a bit large 306 00:30:49.279 --> 00:30:54.840 it may suddenly turn off 307 00:30:56.240 --> 00:30:59.240 . 308 00:31:00.600 --> 00:31:07.440 You can directly adjust the feet like this 309 00:31:07.519 --> 00:31:12.399 and trim the abnormal areas 310 00:31:12.399 --> 00:31:16.559 I think the feet are a bit wide 311 00:31:16.639 --> 00:31:22.480 You have to check it from the sides 312 00:31:23.440 --> 00:31:27.840 We started them simultaneously, but they are a little different (Because of the shoe position!) 313 00:31:27.840 --> 00:31:33.960 Then, if you turn off X and adjust one side 314 00:31:34.399 --> 00:31:41.480 since it's a 3D program 315 00:31:42.639 --> 00:31:49.600 You have to check all directions 316 00:31:49.600 --> 00:31:55.120 Looks pretty similar, so just like this you need to manually adjust the feet 317 00:31:55.120 --> 00:32:03.000 Earlier there were socks 318 00:32:03.000 --> 00:32:08.679 So when we have socks we don't need the body in that area 319 00:32:08.679 --> 00:32:14.000 so just like before, using X-Ray Mode 320 00:32:14.000 --> 00:32:19.159 delete the body, then if you have socks like this 321 00:32:19.159 --> 00:32:24.919 it's a little bit easier but you have to adjust the position a little 322 00:32:26.080 --> 00:32:29.080 . 323 00:32:36.360 --> 00:32:42.399 Now, you can adjust it in the Sculpt mode 324 00:32:49.240 --> 00:32:54.600 I adjusted it simply like this, and like before 325 00:32:54.600 --> 00:32:59.840 When we apply each rig of Armature 326 00:33:00.240 --> 00:33:03.240 we're done 327 00:33:04.080 --> 00:33:07.080 Now our Sim 328 00:33:07.840 --> 00:33:10.840 is moving 329 00:33:12.679 --> 00:33:20.000 So now I've explained how to apply all the outfits 330 00:33:20.000 --> 00:33:25.559 And continuing from this I'm going to change all the colors 331 00:33:25.559 --> 00:33:28.960 of my outfits this month 332 00:33:29.399 --> 00:33:34.039 Now I'm going to show you guys how to change 333 00:33:34.039 --> 00:33:39.360 the colors for the blender outfits. The window you're looking at right now 334 00:33:39.360 --> 00:33:45.559 if you bring the mouse to the corner like this, a cross shape appears 335 00:33:45.559 --> 00:33:50.919 If you drag it out and divide it, the screen will be divided into two 336 00:33:50.919 --> 00:33:58.279 Please change one side of the screen with Shader Editor 337 00:33:58.279 --> 00:34:05.440 Then, you can see it like this. Press N to turn it off and on for the menu next to you 338 00:34:05.440 --> 00:34:10.399 It's all same for blender outfits 339 00:34:10.399 --> 00:34:14.800 If you click Material Tab in the bottom 340 00:34:14.800 --> 00:34:21.119 you will see all the Materials, each with different values 341 00:34:21.119 --> 00:34:28.119 You get to use this Material one by one 342 00:34:28.119 --> 00:34:35.240 Usually, you don't have to change them, but you have to change the material of this 343 00:34:35.240 --> 00:34:41.280 one colored puffer jacket yourself; So I'm gonna show you how 344 00:34:41.280 --> 00:34:46.440 and it would be nice if you paid attention. First I'm gonna let you know 345 00:34:46.440 --> 00:34:52.639 how to change the color. This puffer is divided into 346 00:34:52.639 --> 00:34:58.839 holograms and basic colors. To change the color, 347 00:34:58.839 --> 00:35:05.400 you have to connect one node's color part to Base color 348 00:35:05.400 --> 00:35:11.119 To make a new connection, drag this color and bring it to the base color 349 00:35:11.119 --> 00:35:14.880 Every node has same the same methods 350 00:35:14.880 --> 00:35:21.520 You must connect the color node to this Base Color 351 00:35:21.520 --> 00:35:27.599 To change the colors, press this pencil shaped icon 352 00:35:27.599 --> 00:35:34.440 You can change the colors by pressing this button on the bottom 353 00:35:35.960 --> 00:35:40.359 Change it like this and 354 00:35:40.359 --> 00:35:48.480 Choose the color code that you prefer. Hsv is commonly 355 00:35:48.480 --> 00:35:54.359 used, so pick a color from the Color Picker and 356 00:35:54.359 --> 00:36:00.079 change the color to HUE and control the chroma through the saturation button 357 00:36:00.079 --> 00:36:07.040 Value is the brightness, you can decide how light or dark it should be, and this Value 358 00:36:07.040 --> 00:36:14.119 can also be controlled by the bar next to it and next to it 359 00:36:14.119 --> 00:36:19.040 there is a space to enter the color code; so you can search the color code 360 00:36:19.040 --> 00:36:25.280 online and input it here directly to get the exact color, so you can use it like this 361 00:36:25.720 --> 00:36:31.160 You have learned how to change the colors which was very easy 362 00:36:31.160 --> 00:36:36.240 Now I will explain the these two, the Bright color and 363 00:36:36.240 --> 00:36:41.440 Dark color. I’ve put the logo in the texture 364 00:36:41.440 --> 00:36:47.359 So it’s impossible to change the color of the logo separately 365 00:36:47.359 --> 00:36:52.599 Thus I’ve put the black logo in Bright color and the white logo in Dark color 366 00:36:52.599 --> 00:36:58.880 If you prefer dark clothes with the white logo 367 00:36:58.880 --> 00:37:04.520 then you have to change it to the Dark Color 368 00:37:04.520 --> 00:37:09.240 But since this puffer jacket is set as a bright color, click on Bright color 369 00:37:09.240 --> 00:37:15.000 and then click on this button on the bottom to choose 370 00:37:15.000 --> 00:37:21.760 the Material you want; by choosing Dark Color it will change in to this material 371 00:37:21.760 --> 00:37:26.720 This is one way to change it and when you want to reset everything 372 00:37:26.720 --> 00:37:35.200 You can just switch it back to the Bright color, but if this doesn’t change the Material 373 00:37:35.240 --> 00:37:40.480 You have to click the Edit Mode button 374 00:37:40.480 --> 00:37:49.640 Separate one of the browser into two and change it to UV Editor 375 00:37:49.880 --> 00:37:55.599 You can see the UV and click on the synchronization button 376 00:37:55.599 --> 00:37:59.160 Deselect everything 377 00:37:59.160 --> 00:38:05.040 And now we're going choose the Dark Color for this puffer jacket 378 00:38:05.040 --> 00:38:09.240 If you look over here 379 00:38:09.240 --> 00:38:15.440 The zipper is selected as metal for the material 380 00:38:15.440 --> 00:38:20.599 so you have to select everything except the zipper 381 00:38:20.599 --> 00:38:24.680 Choose the Object you prefer like before 382 00:38:24.680 --> 00:38:30.200 If you click on Control I, every mesh except the zipper will be selected 383 00:38:30.200 --> 00:38:35.280 Now these parts will be changed to Dark Color 384 00:38:35.280 --> 00:38:41.480 So click Dark Color and then Assign to change it completely 385 00:38:41.480 --> 00:38:46.520 There are two methods to change it from Bright Color to Dark Color, like so 386 00:38:46.520 --> 00:38:51.319 You can choose any method you prefer, anything that you’re comfortable with 387 00:38:51.319 --> 00:38:56.000 Same with the Dark Color, you may also change the colors for the white area 388 00:38:56.000 --> 00:38:59.640 It's inevitable for the logo to change colors 389 00:38:59.640 --> 00:39:05.359 So this is how you can use this 390 00:39:05.359 --> 00:39:11.880 This is a blender file called One Color 391 00:39:11.880 --> 00:39:18.960 from the NUPTSE and this is a Two-Tone color file 392 00:39:18.960 --> 00:39:26.480 This part isn’t difficult, press this Color Part Material like you did before 393 00:39:26.480 --> 00:39:33.040 Change it like before and the two buttons on 394 00:39:33.040 --> 00:39:38.400 the bottom doesn’t need to be touched, the NUPTSE is finished 395 00:39:38.400 --> 00:39:41.720 Let’s take a look at the bag now 396 00:39:43.760 --> 00:39:48.359 If you clilck on the bag, the Material is separated 397 00:39:48.359 --> 00:39:54.200 into Leather, Metal, and Glass so you can be sure 398 00:39:54.200 --> 00:40:00.960 Let’s take a look on the Leather part. If you click on it, 399 00:40:00.960 --> 00:40:03.760 It is organized into two parts of Black Texture and Custom Texture 400 00:40:03.760 --> 00:40:09.119 If you want it in black, you may choose from these two options: 401 00:40:09.119 --> 00:40:14.560 Crocodile or Basic. I changed mine into Basic 402 00:40:14.560 --> 00:40:20.440 and I don't see any difference. In that case, you need to connect the Normal Map 403 00:40:20.440 --> 00:40:26.640 to Basic. Now you can see the texture has changed 404 00:40:26.640 --> 00:40:32.079 Just check and connect the Normal Map like this 405 00:40:32.079 --> 00:40:37.119 Now for those who want to change the colors 406 00:40:37.119 --> 00:40:41.800 change the Custom into Custom Color node and connect 407 00:40:41.800 --> 00:40:46.599 and now you can match the Color to the Base Color 408 00:40:46.599 --> 00:40:51.280 then you can use this Color Picker like this 409 00:40:51.280 --> 00:40:55.319 If you want to do Basic Custom, 410 00:40:55.319 --> 00:41:03.319 You have to connect the Basic Custom here and use it like this. You can connect the Basic like this 411 00:41:03.359 --> 00:41:10.520 Let's look at the Metal now. Metal is a single node 412 00:41:10.520 --> 00:41:16.200 You can connect Silver and Gold. And likewise, for Custom, use a separate 413 00:41:16.200 --> 00:41:22.880 Color Ramp, which is used to connect Color here. I've set it in rose gold 414 00:41:22.880 --> 00:41:27.440 but you can change it to any color you want 415 00:41:27.440 --> 00:41:33.280 You can use it by changing the Metal. For the Glass, as it's this sphere 416 00:41:33.280 --> 00:41:37.560 there's nothing in particular to fix so you don't have to touch it 417 00:41:37.560 --> 00:41:42.160 The bag's finished. Now let's take a look at the second set's top 418 00:41:44.040 --> 00:41:49.520 If you press the top, it's divided into Corset, Shirt, and Metal 419 00:41:49.520 --> 00:41:54.839 And the Corset has one node, so just 420 00:41:54.839 --> 00:42:00.359 change the color of that one node node color, and if there are multiple pencils 421 00:42:00.359 --> 00:42:05.839 you can match them by slightly varying the tone like this 422 00:42:05.839 --> 00:42:12.440 You can use it like this. The shirt also has one node 423 00:42:12.440 --> 00:42:18.280 So for dark ones, you can brighten them up like this to use them 424 00:42:18.280 --> 00:42:27.000 You don't have to touch the metal here. Now look at the skirt, it's so simple 425 00:42:27.000 --> 00:42:32.599 You can also change the color of this one node 426 00:42:33.160 --> 00:42:40.720 For socks and heels, just change the color of this one node for socks 427 00:42:40.720 --> 00:42:45.599 If you want to use it transparently, 428 00:42:45.599 --> 00:42:49.839 you can adjust the Alpha value here 429 00:42:50.079 --> 00:42:56.960 Next is the heels. Just the same I've divided the Metals 430 00:42:56.960 --> 00:43:01.920 Inside the heels, there are two color node, a White Base 431 00:43:01.920 --> 00:43:08.000 and Black Base. If you change this color 432 00:43:08.000 --> 00:43:14.480 to a white base, white would be the main color and if you change the color, 433 00:43:14.480 --> 00:43:19.800 you can start with a brighter tone. If you connect it with Black Base, 434 00:43:19.800 --> 00:43:25.079 black will be the basic color and you can add another color to make it into a different tone 435 00:43:25.079 --> 00:43:30.280 Like this, You can connect the colors you want 436 00:43:30.280 --> 00:43:33.839 and change them 437 00:43:34.160 --> 00:43:42.440 When you see the Tie muffler(scarf), you just have to 438 00:43:42.440 --> 00:43:46.000 raise the color of one node and change it 439 00:43:48.520 --> 00:43:56.079 Next is the dress. This dress is divided into a strap 440 00:43:56.079 --> 00:44:03.440 and a dress. If you look at the Shader Editor now, 441 00:44:03.440 --> 00:44:06.240 I wrote down the explanation in English 442 00:44:06.520 --> 00:44:13.319 And it explains that when you use this flower custom part, 443 00:44:13.319 --> 00:44:18.119 you must connect this Color Ramp 444 00:44:18.119 --> 00:44:22.000 I'm going to connect the flower custom and colors to here 445 00:44:22.000 --> 00:44:27.319 You can see that I put in the color that I want 446 00:44:27.319 --> 00:44:32.960 If you don't like this flower pattern, you can connect Basic to this 447 00:44:32.960 --> 00:44:36.599 There are some flower patterns left, because we didn't modify the normal map 448 00:44:36.599 --> 00:44:43.359 If you connect Normal Map, now you can make your own color with Basic pattern 449 00:44:43.359 --> 00:44:49.400 If you look at the top, I already made the white and black ones as a basic 450 00:44:49.400 --> 00:44:54.960 So, upon selecting flower, you need to switch it to Normal Map with the flower 451 00:44:54.960 --> 00:45:00.880 for the flower patterns to be more defined and for other textures 452 00:45:00.880 --> 00:45:03.480 to be much more defined 453 00:45:04.079 --> 00:45:10.160 And now you can also change the strap; there is only this node for the straps 454 00:45:10.160 --> 00:45:18.079 so you just need to directly modify Base Color like this 455 00:45:18.599 --> 00:45:23.920 Now, we've also looked at how to change the colors of all the outfits 456 00:45:23.920 --> 00:45:29.319 And since the upcoming outfits will be similar, I will not make separate videos 457 00:45:29.319 --> 00:45:37.280 So besides this video, I'm going to come back with videos on 458 00:45:37.280 --> 00:45:41.880 how to do rendering or how how to create realistic hair 459 00:45:41.880 --> 00:45:49.040 using hair particles will be one of my future videos 460 00:45:49.040 --> 00:45:55.000 And I will eventually upload videos on how to make outfits, hair, and accessories 461 00:45:55.000 --> 00:46:00.680 so if you have any questions it would be nice if you leave them in the comment section 462 00:46:00.680 --> 00:46:03.920 or connect me via my social media 463 00:46:03.920 --> 00:46:10.440 Thank you so much for watching