0 00:00:21.000 --> 00:00:26.000 Hello, I'm Kim Minseok, the 12th member of GIANTSTEP and I will be speaking today 1 00:00:26.000 --> 00:00:31.000 I sincerely welcome all of you who will be watching this lecture on the screen 2 00:00:31.000 --> 00:00:36.000 Before I start the lecture, I'm going to take a look at the big picture 3 00:00:36.000 --> 00:00:40.000 of what today's lecture will be like 4 00:00:40.000 --> 00:00:44.000 You may be watching this lecture at cafe or at home 5 00:00:44.000 --> 00:00:47.000 or in a car or on a public transportation 6 00:00:47.000 --> 00:00:51.000 Wherever you are, I hope you enjoy it 7 00:00:52.000 --> 00:00:55.000 The first lecture will be about 'What is Metaverse?' 8 00:00:55.000 --> 00:00:59.000 and we will also share our thoughts on 9 00:00:59.000 --> 00:01:02.000 'What is Virtual Production' 10 00:01:02.000 --> 00:01:04.000 I would firstly like to go over the overall flow 11 00:01:04.000 --> 00:01:07.000 They say things have gotten better now 12 00:01:07.000 --> 00:01:10.000 But we are still living in the COVID-19 era 13 00:01:10.000 --> 00:01:16.000 I would like for you to take a second and answer the questions of 14 00:01:16.000 --> 00:01:20.000 What words can symbolize the COVID-19 era? 15 00:01:21.000 --> 00:01:24.000 What words can represent the COVID-19 era? 16 00:01:26.000 --> 00:01:28.000 Have you thought about it? 17 00:01:28.000 --> 00:01:32.000 For me, 'Untact(Un Contact)' is the first one to pop up in my mind 18 00:01:32.000 --> 00:01:34.000 Which means 'Non-Contact' 19 00:01:34.000 --> 00:01:38.000 'Untact', 'Non-contact' are words even little kids know these days 20 00:01:38.000 --> 00:01:42.000 It means we're meeting through a monitor or online 21 00:01:42.000 --> 00:01:46.000 rather than in person 22 00:01:46.000 --> 00:01:50.000 We are forgetful animals 23 00:01:50.000 --> 00:01:54.000 so let's think about the past 24 00:01:54.000 --> 00:01:57.000 before COVID-19 25 00:01:57.000 --> 00:01:59.000 Would it be hard to do so? 26 00:01:59.000 --> 00:02:02.000 All before COVID-19, untact and non-contact 27 00:02:02.000 --> 00:02:06.000 What kind of life were we living in? 28 00:02:06.000 --> 00:02:08.000 This question is important because 29 00:02:08.000 --> 00:02:12.000 it is asked to understand what kind of flow we are in right now 30 00:02:12.000 --> 00:02:16.000 and to predict how we will move forward 31 00:02:16.000 --> 00:02:18.000 It's hard, right? 32 00:02:20.000 --> 00:02:23.000 But if you look back at 33 00:02:23.000 --> 00:02:26.000 before the COVID-19 and Untact era, 34 00:02:26.000 --> 00:02:30.000 words like share, social, network 35 00:02:30.000 --> 00:02:33.000 filled our daily lives 36 00:02:33.000 --> 00:02:39.000 as in office sharing, sharing economy and sharing services 37 00:02:39.000 --> 00:02:42.000 Try thinking about 38 00:02:42.000 --> 00:02:45.000 these two very contrasted things in your head 39 00:02:45.000 --> 00:02:48.000 Before COVID-19, we meet more people 40 00:02:48.000 --> 00:02:50.000 share more values 41 00:02:50.000 --> 00:02:53.000 It was a time where working together to 42 00:02:53.000 --> 00:02:56.000 make something together was the central value 43 00:02:56.000 --> 00:02:59.000 But such active times 44 00:02:59.000 --> 00:03:04.000 changed to an Untact environment, due to COVID-19 45 00:03:04.000 --> 00:03:07.000 Just how like boiling water bubbles up 46 00:03:07.000 --> 00:03:09.000 so many activities existed 47 00:03:09.000 --> 00:03:11.000 then they suddenly all stopped 48 00:03:11.000 --> 00:03:14.000 That is what we went through 49 00:03:14.000 --> 00:03:17.000 I believe that 50 00:03:17.000 --> 00:03:20.000 there is an important example 51 00:03:20.000 --> 00:03:22.000 that sharply contrasts these two trends 52 00:03:22.000 --> 00:03:31.000 If I ask 'Has any of you tried using an application for virtual meetings?' 53 00:03:31.000 --> 00:03:34.000 people will respond 'What are you talking about?' 54 00:03:34.000 --> 00:03:36.000 'We've all used one' 55 00:03:36.000 --> 00:03:39.000 Even if I don't specifically mention certain companies and their apps 56 00:03:39.000 --> 00:03:41.000 I'm sure you'll be able to think of many 57 00:03:41.000 --> 00:03:46.000 And here, I would like to ask you another question 58 00:03:46.000 --> 00:03:49.000 Do you think this virtual meeting technology 59 00:03:49.000 --> 00:03:55.000 existed before COVID-19? 60 00:03:55.000 --> 00:03:57.000 Yes, they did 61 00:03:57.000 --> 00:04:03.000 It is a well known fact that video calls or 62 00:04:03.000 --> 00:04:07.000 virtual meeting services existed before as well 63 00:04:07.000 --> 00:04:10.000 But what do you think? 64 00:04:10.000 --> 00:04:13.000 Did any one of you actually use 65 00:04:13.000 --> 00:04:17.000 such virtual meeting services before COVID-19 66 00:04:17.000 --> 00:04:23.000 to talk to people, take a class, or have a meeting? 67 00:04:23.000 --> 00:04:26.000 My experiences regarding such services were very limited 68 00:04:26.000 --> 00:04:29.000 And I believe that there has not been a time 69 00:04:29.000 --> 00:04:33.000 where people use virtual meeting app as much as they do now 70 00:04:33.000 --> 00:04:36.000 The technology had been there all along 71 00:04:36.000 --> 00:04:41.000 and the technology is used out of need as the environment changes 72 00:04:41.000 --> 00:04:44.000 But something fascinating has happened 73 00:04:44.000 --> 00:04:48.000 Virtual meeting services definitely existed before, and they still exist today 74 00:04:48.000 --> 00:04:51.000 But the difference now is that 75 00:04:51.000 --> 00:04:55.000 before, the meetings were concise where people shortly looked at each other and ended the meeting 76 00:04:55.000 --> 00:04:58.000 But looking at virtual meetings now 77 00:04:58.000 --> 00:05:01.000 we often think 'Does my face look good on screen?' 78 00:05:01.000 --> 00:05:05.000 And because we don't want our messy background to be shown to others 79 00:05:05.000 --> 00:05:08.000 we would use a filter 80 00:05:08.000 --> 00:05:13.000 And because we feel that constant stare from others through the camera 81 00:05:13.000 --> 00:05:16.000 with virtual meetings getting longer, we feel like we need more things 82 00:05:16.000 --> 00:05:19.000 compared to an offline meeting 83 00:05:19.000 --> 00:05:22.000 So first there's a new technology 84 00:05:22.000 --> 00:05:27.000 And then we are given with some environment that requires that technology 85 00:05:27.000 --> 00:05:29.000 For example, COVID-19 86 00:05:29.000 --> 00:05:33.000 And in order to make use of such environments 87 00:05:33.000 --> 00:05:37.000 new needs arise, like a need for a filter 88 00:05:37.000 --> 00:05:42.000 or technology needed to make one look better is needed 89 00:05:42.000 --> 00:05:45.000 So, think about it 90 00:05:45.000 --> 00:05:48.000 If there's a new technology being in use 91 00:05:48.000 --> 00:05:51.000 it is natural for an environment to be created based off of that 92 00:05:51.000 --> 00:05:54.000 And with continued usage within that environment, new needs arise 93 00:05:54.000 --> 00:05:57.000 Does that make sense? 94 00:05:57.000 --> 00:06:01.000 I think this is one very important example 95 00:06:01.000 --> 00:06:05.000 that enables us to approach Metaverse very easily 96 00:06:05.000 --> 00:06:08.000 Many people have this very loose idea of Metaverse as 97 00:06:08.000 --> 00:06:13.000 a virtual experience in a virtual space 98 00:06:13.000 --> 00:06:17.000 That of course is a good example and a viable definition 99 00:06:17.000 --> 00:06:21.000 However, to me, services from Metaverse that are closer to experiences in our daily lives 100 00:06:21.000 --> 00:06:24.000 feels like a virtual meeting 101 00:06:24.000 --> 00:06:27.000 Whether I have a meeting in Gangneung or Seoul 102 00:06:27.000 --> 00:06:30.000 or Jeonju, Jeju Island, or even New York 103 00:06:30.000 --> 00:06:33.000 my location is not what's important 104 00:06:33.000 --> 00:06:37.000 but rather the services allowing me to participate in the virtual meeting 105 00:06:37.000 --> 00:06:41.000 To go beyond the experiences of space 106 00:06:41.000 --> 00:06:44.000 will be the thing we can experience through virtual meetings 107 00:06:44.000 --> 00:06:49.000 There's something about virtual meeting apps to think deeper 108 00:06:49.000 --> 00:06:54.000 What do you think the basic purpose of virtual meetings is? 109 00:06:56.000 --> 00:06:59.000 Whether it's a video conference, or face-to-face conference, they are all a 'conference' 110 00:06:59.000 --> 00:07:02.000 The importance is having the meetings run smoothly 111 00:07:02.000 --> 00:07:06.000 It's not like we're performing 112 00:07:06.000 --> 00:07:11.000 So, basically, the basic purpose of the video conference 113 00:07:11.000 --> 00:07:14.000 which is to have a good meeting, is really important 114 00:07:14.000 --> 00:07:17.000 But as I told you earlier 115 00:07:17.000 --> 00:07:23.000 we're not video conferencing objects or robots 116 00:07:23.000 --> 00:07:26.000 Therefore new needs arise 117 00:07:26.000 --> 00:07:30.000 Things conference participants need in order to make a good meeting 118 00:07:30.000 --> 00:07:35.000 How well I can be seen by others 119 00:07:35.000 --> 00:07:40.000 And the truth is, not everyone pays attention to the people 120 00:07:40.000 --> 00:07:42.000 presenting at the meeting 121 00:07:42.000 --> 00:07:46.000 People do something else or wander off into their own thoughts for a while 122 00:07:46.000 --> 00:07:49.000 We need time to do so in between the meetings 123 00:07:49.000 --> 00:07:53.000 If that's the case, if we apply this to virtual meetings, 124 00:07:53.000 --> 00:07:58.000 it feels a bit uncomfortable to be directly seeing my own face constantly 125 00:07:58.000 --> 00:08:03.000 In the end, we have no choice 126 00:08:03.000 --> 00:08:08.000 but to pay attention to the new function and need 127 00:08:08.000 --> 00:08:13.000 regarding how to make participants attend and enjoy this meeting 128 00:08:13.000 --> 00:08:16.000 more comfortably and focus better 129 00:08:16.000 --> 00:08:20.000 So when using various kinds of virtual conference services 130 00:08:20.000 --> 00:08:25.000 those services are actually being added without us knowing 131 00:08:25.000 --> 00:08:31.000 And behind those there are planners and developers thinking about this 132 00:08:31.000 --> 00:08:34.000 Here we can discover one rule 133 00:08:34.000 --> 00:08:39.000 Basically, certain services, solutions, and technologies 134 00:08:39.000 --> 00:08:43.000 should most importantly satisfy the very basic needs 135 00:08:43.000 --> 00:08:49.000 And after those needs are fulfilled, it is also necessary 136 00:08:49.000 --> 00:08:57.000 to fill and lead another key service that supports that need 137 00:08:57.000 --> 00:09:03.000 In that sense, the term Metaverse can be defined in various ways 138 00:09:03.000 --> 00:09:11.000 Making the same videos that we produced before in the virtual space 139 00:09:11.000 --> 00:09:14.000 is one of the things that we have to do for sure 140 00:09:14.000 --> 00:09:20.000 And also, because it's a virtual studio, 141 00:09:20.000 --> 00:09:26.000 now we can create a groundwork based on our imagination which was previously limited by technology 142 00:09:26.000 --> 00:09:30.000 and thus unachievable in the past 143 00:09:30.000 --> 00:09:33.000 So when listening to the upcoming lectures 144 00:09:33.000 --> 00:09:38.000 it will help to keep in mind that there are two different purposes 145 00:09:38.000 --> 00:09:45.000 It will help to focus on how to effectively make 146 00:09:45.000 --> 00:09:51.000 great videos, dramas, movies, lectures, and videos, which we already make in reality 147 00:09:51.000 --> 00:09:53.000 in virtual productions as well 148 00:09:53.000 --> 00:09:58.000 Moreover, because it's a virtual production, 149 00:09:58.000 --> 00:10:01.000 it will be good to focus on trying new attempts 150 00:10:01.000 --> 00:10:06.000 beyond our limits and applying them 151 00:10:06.000 --> 00:10:10.000 One thing you should be aware of is that these two should not be combined 152 00:10:10.000 --> 00:10:17.000 In other words, don’t limit new attempts with the cinematic grammar of the old ways 153 00:10:17.000 --> 00:10:21.000 And vice versa 154 00:10:21.000 --> 00:10:24.000 Don’t blindly stick to the conventional ways 155 00:10:25.000 --> 00:10:28.000 even when you can apply new methods 156 00:10:28.000 --> 00:10:32.000 To keep your mindset flexible, 157 00:10:32.000 --> 00:10:36.000 I will now explain some frameworks you can use 158 00:10:36.000 --> 00:10:39.000 I will give three movies as an example 159 00:10:39.000 --> 00:10:43.000 We’ll explore them one by one 160 00:10:43.000 --> 00:10:47.000 The first movie is 161 00:10:47.000 --> 00:10:53.000 Of course this may be so because the timing of filming this video is similar to the movie 162 00:10:53.000 --> 00:10:56.000 I want you to think about the movie Avatar for a moment 163 00:10:56.000 --> 00:11:03.000 The protagonist goes to an alien planet 164 00:11:03.000 --> 00:11:11.000 Despite his physical disability, his mind goes into an alien body 165 00:11:11.000 --> 00:11:15.000 through which the alien can move 166 00:11:16.000 --> 00:11:22.000 Therefore, a virtual being 167 00:11:22.000 --> 00:11:25.000 instead of 'me' gets to go on many adventures 168 00:11:25.000 --> 00:11:28.000 The planet where the action takes place is a physical planet but 169 00:11:28.000 --> 00:11:33.000 the 'me' moving in that space is a virtual being 170 00:11:33.000 --> 00:11:38.000 The same rules can be applied to virtual productions 171 00:11:38.000 --> 00:11:41.000 In various studios such as LED studios, 172 00:11:41.000 --> 00:11:47.000 real-life singers, actors or lecturers can be on the stage 173 00:11:47.000 --> 00:11:52.000 But a virtual character that does not exist in real life, 174 00:11:52.000 --> 00:11:57.000 or an imaginary super car, 175 00:11:57.000 --> 00:12:00.000 cool fashion items that don’t exist, 176 00:12:00.000 --> 00:12:04.000 can now enter the screen as well 177 00:12:04.000 --> 00:12:08.000 So when nonexistent people, 178 00:12:08.000 --> 00:12:12.000 or imaginary object enter the background 179 00:12:12.000 --> 00:12:14.000 we should consider a couple things 180 00:12:14.000 --> 00:12:17.000 As I mentioned previously about video apps, 181 00:12:17.000 --> 00:12:22.000 we can copy actual people to enter or 182 00:12:22.000 --> 00:12:27.000 bring in nonexistent people or objects 183 00:12:27.000 --> 00:12:30.000 Each would require different skill sets 184 00:12:30.000 --> 00:12:32.000 For real people, 185 00:12:32.000 --> 00:12:36.000 we scan the data of the real people 186 00:12:36.000 --> 00:12:40.000 and then used that data to synthesize the image 187 00:12:40.000 --> 00:12:42.000 Is this actually necessary? 188 00:12:42.000 --> 00:12:44.000 Sure, it might 189 00:12:44.000 --> 00:12:46.000 For example, if there is a 190 00:12:46.000 --> 00:12:48.000 beloved movie star that passed away at a young age 191 00:12:48.000 --> 00:12:51.000 or a young actor who is young at the moment, 192 00:12:51.000 --> 00:12:53.000 but will age later on 193 00:12:53.000 --> 00:12:56.000 If they become a middle-aged actor, 194 00:12:56.000 --> 00:12:58.000 and if we have the data from when they were young 195 00:12:58.000 --> 00:13:03.000 we can render that data to bring them up to the screen 196 00:13:03.000 --> 00:13:07.000 Therefore, to bring real things or objects 197 00:13:07.000 --> 00:13:10.000 into the virtual world 198 00:13:10.000 --> 00:13:13.000 it’s necessary to make various preparations and use different techniques 199 00:13:13.000 --> 00:13:15.000 It could also be the complete opposite 200 00:13:15.000 --> 00:13:18.000 Things that don't really exist 201 00:13:18.000 --> 00:13:23.000 like the characters that we used to see only in animation or movies 202 00:13:23.000 --> 00:13:25.000 We can take that data 203 00:13:25.000 --> 00:13:30.000 and actually bring it into the screen that we want 204 00:13:30.000 --> 00:13:33.000 It is completely possible for 'Elsa' from < Frozen > 205 00:13:33.000 --> 00:13:35.000 that many children adore 206 00:13:35.000 --> 00:13:40.000 to be taken out into reality 207 00:13:40.000 --> 00:13:42.000 Shall we move on to the second movie? 208 00:13:42.000 --> 00:13:47.000 The second movie is < Jumanji > 209 00:13:47.000 --> 00:13:51.000 In short, is a movie about 210 00:13:51.000 --> 00:13:57.000 real people going into the world of board games 211 00:13:57.000 --> 00:13:59.000 Board games are a virtual space 212 00:13:59.000 --> 00:14:03.000 So the virtual markers should be moving around in the virtual space 213 00:14:03.000 --> 00:14:05.000 But instead of virtual markers, 214 00:14:05.000 --> 00:14:09.000 real people are going into the game 215 00:14:09.000 --> 00:14:12.000 In that game they get to travel the world 216 00:14:12.000 --> 00:14:14.000 beat the monsters, and sometimes run away 217 00:14:14.000 --> 00:14:20.000 Think about the concept of a real person going into a virtual space like this 218 00:14:20.000 --> 00:14:24.000 In what case do we have to think about this? 219 00:14:24.000 --> 00:14:31.000 The easiest example might be the singers who had a hard time because they couldn't perform due to COVID-19 220 00:14:31.000 --> 00:14:35.000 and the fans were also very disappointed 221 00:14:35.000 --> 00:14:38.000 since they couldn't see their idol in person 222 00:14:38.000 --> 00:14:42.000 But let's think about this in a whole different angle 223 00:14:42.000 --> 00:14:46.000 I'm sure singers and artists 224 00:14:46.000 --> 00:14:50.000 had their own desired colors, goals, and atmosphere of their albums 225 00:14:50.000 --> 00:14:54.000 and since they couldn't meet their fans directly 226 00:14:54.000 --> 00:14:59.000 maybe they could think of visualizing the mood and concept they want 227 00:14:59.000 --> 00:15:03.000 in a virtual space 228 00:15:03.000 --> 00:15:09.000 For instance, a person with a passionate heart can confess their love towards someone else 229 00:15:09.000 --> 00:15:14.000 and that confession can be metaphorically expressed as an erupting volcano 230 00:15:14.000 --> 00:15:18.000 But it's not realistic to perform in front of an actual volcano 231 00:15:18.000 --> 00:15:24.000 Also it is not possible to film scenes where a meteorite or the comet falls 232 00:15:24.000 --> 00:15:29.000 But in virtual space, the artist can perform 233 00:15:29.000 --> 00:15:32.000 in front of a volcano that is actually erupting 234 00:15:32.000 --> 00:15:38.000 It will also be possible to perform their heated hearts out among the meteor showers that fall from the sky 235 00:15:38.000 --> 00:15:43.000 Maybe we could even shoot them up close as if we're looking at them in person 236 00:15:43.000 --> 00:15:48.000 Or from far far away, 237 00:15:48.000 --> 00:15:52.000 we can film artists performing from at an angle far away 238 00:15:52.000 --> 00:15:59.000 By creating virtual backgrounds, it is completely possible for things, that were previously impossible to exist, to exist 239 00:15:59.000 --> 00:16:03.000 I think this is what the movie Jumanji suggests to us 240 00:16:03.000 --> 00:16:08.000 There is a big difference between the first movie Avatar and the second movie Jumanji 241 00:16:08.000 --> 00:16:13.000 As for Avatar, I told you about the people and the objects that are in the background 242 00:16:13.000 --> 00:16:20.000 And for Jumanji, it means that a real person goes into the virtual world 243 00:16:20.000 --> 00:16:26.000 I mostly mentioned the entertainment industry related examples such as concerts or movies 244 00:16:26.000 --> 00:16:30.000 But it can also be applied in various aspects 245 00:16:30.000 --> 00:16:37.000 Usually, when a businessperson present their new products, they present them at a large banquet hall 246 00:16:37.000 --> 00:16:41.000 The physical space of a banquet hall is limited 247 00:16:41.000 --> 00:16:45.000 Classrooms also have a limited amount of space 248 00:16:45.000 --> 00:16:52.000 But what would be possible if you could give a lecture or presentation on a virtual stage? 249 00:16:52.000 --> 00:16:58.000 In a limited space, the presentation could be focused on the presenter, such as the CEO 250 00:16:58.000 --> 00:17:02.000 And when there's a need to showcase a particular product, the background screen can suddenly expand 251 00:17:02.000 --> 00:17:08.000 It will be possible to stage remarkable scenes where those products appear from the back 252 00:17:08.000 --> 00:17:12.000 This also applies to various online classes and lectures happening only in classrooms 253 00:17:12.000 --> 00:17:17.000 Especially for teachers and professors lecturing on earth sciences, 254 00:17:17.000 --> 00:17:23.000 I think they can create much more vivid lectures using backgrounds 255 00:17:23.000 --> 00:17:27.000 The final movie is < The Matrix > 256 00:17:27.000 --> 00:17:34.000 In < The Matrix >, the protagonist becomes a virtual character entering a virtual space known as the Matrix 257 00:17:34.000 --> 00:17:38.000 Some of you who are fast might have already picked up on it 258 00:17:38.000 --> 00:17:45.000 That this signifies an integrated environment that combines virtual objects and people with virtual backgrounds 259 00:17:45.000 --> 00:17:49.000 Just by combining first the object and second the background 260 00:17:49.000 --> 00:17:53.000 You can conjure up many fascinating ideas 261 00:17:53.000 --> 00:17:58.000 However, if we consider the fields where this technology is most utilized 262 00:17:58.000 --> 00:18:01.000 Undoubtedly, it's in gaming 263 00:18:01.000 --> 00:18:04.000 Many of our heroes are currently defeating monsters in games 264 00:18:04.000 --> 00:18:07.000 Some of you while watching this lecture 265 00:18:07.000 --> 00:18:11.000 might even be defeating monsters with your phones by your side 266 00:18:11.000 --> 00:18:15.000 Yet, when we experience the two cases I mentioned earlier 267 00:18:15.000 --> 00:18:19.000 we can understand that this technology isn't limited to specific fields 268 00:18:19.000 --> 00:18:22.000 but can be applied to incredibly diverse areas 269 00:18:22.000 --> 00:18:26.000 So, rather than just using this technology to battle monsters 270 00:18:26.000 --> 00:18:32.000 we could definitely consider its applicability in various other fields 271 00:18:32.000 --> 00:18:36.000 Those of you that have been following this lecture so far 272 00:18:36.000 --> 00:18:39.000 If you have scratch paper or some paper nearby 273 00:18:39.000 --> 00:18:44.000 Try taking out your writing tools and placing them together on your desks 274 00:18:44.000 --> 00:18:48.000 Get your pencil and draw a horizontal line 275 00:18:48.000 --> 00:18:53.000 At the beginning, draw a circle and label it 'technology' 276 00:18:53.000 --> 00:18:56.000 It's the start of a new technology 277 00:18:56.000 --> 00:18:59.000 As it progresses to the center, draw another circle at the center 278 00:18:59.000 --> 00:19:04.000 We will label it 'application and adaptation' 279 00:19:04.000 --> 00:19:07.000 Now we are starting to utilize new technology 280 00:19:07.000 --> 00:19:10.000 As it reaches the end of the horizontal line, draw another circle 281 00:19:10.000 --> 00:19:13.000 Labeling it 'new necessity' 282 00:19:13.000 --> 00:19:18.000 This is similar to what we did during the video conference 283 00:19:18.000 --> 00:19:22.000 Now, let's combine the concepts with the contents of the movie 284 00:19:22.000 --> 00:19:24.000 Draw a line below the central circle 285 00:19:24.000 --> 00:19:29.000 Draw a bigger circle here and write '3 movies' in it 286 00:19:29.000 --> 00:19:33.000 I've explained the content of the three movies earlier 287 00:19:33.000 --> 00:19:37.000 People and objects, background, space 288 00:19:37.000 --> 00:19:40.000 These two combine to form an integration 289 00:19:40.000 --> 00:19:43.000 This is the concept of the three movies 290 00:19:43.000 --> 00:19:45.000 Now, new technology has begun 291 00:19:45.000 --> 00:19:49.000 And the moment where we've adapted to it and are using it has arrived 292 00:19:49.000 --> 00:19:53.000 Now we will proceed with the thought that there is a flow 293 00:19:53.000 --> 00:19:57.000 that this technology is applied across various fields 294 00:19:57.000 --> 00:20:00.000 and is connected to emerging needs. 295 00:20:00.000 --> 00:20:04.000 There are probably those of you listening at double speed 296 00:20:04.000 --> 00:20:08.000 Or at triple speed, or skpping certain parts 297 00:20:08.000 --> 00:20:10.000 This is a crucial moment 298 00:20:10.000 --> 00:20:15.000 Let's briefly return to the original speed 299 00:20:15.000 --> 00:20:18.000 Now, I'll ask a question 300 00:20:18.000 --> 00:20:24.000 I recommend you pause for a bit after hearing this question 301 00:20:24.000 --> 00:20:27.000 Based on the explanation and concepts we've been covering 302 00:20:27.000 --> 00:20:29.000 If you have any work of 303 00:20:29.000 --> 00:20:34.000 either video or service that you'd like to create 304 00:20:34.000 --> 00:20:39.000 Take this time to think about those 305 00:20:39.000 --> 00:20:42.000 Some of you might be thinking, 'Is it really necessary to do this?' 306 00:20:42.000 --> 00:20:45.000 Yes, you, you who is watching this 307 00:20:45.000 --> 00:20:47.000 This moment right now is the most important one 308 00:20:47.000 --> 00:20:50.000 I always include this question in my lectures 309 00:20:50.000 --> 00:20:52.000 And the recipient for this question 310 00:20:52.000 --> 00:20:57.000 include big corporation CEO, board member, professor, lecturer, famous celebrities; it could be anyone 311 00:20:57.000 --> 00:21:00.000 Now is the time to think 312 00:21:00.000 --> 00:21:03.000 There is a huge difference between taking the 313 00:21:03.000 --> 00:21:05.000 next lecture with this thought in mind 314 00:21:05.000 --> 00:21:08.000 and just simply absorbing new information without any thinking 315 00:21:08.000 --> 00:21:10.000 If we are to be doing this offline 316 00:21:10.000 --> 00:21:14.000 I would be asking each and every one of you what you're thinking 317 00:21:14.000 --> 00:21:19.000 And I'd have a moment to share those thoughts 318 00:21:19.000 --> 00:21:21.000 So please pause for a bit 319 00:21:21.000 --> 00:21:25.000 and think about what you'd like to create 320 00:21:25.000 --> 00:21:31.000 through virtual production 321 00:21:31.000 --> 00:21:34.000 I believe that you took some time 322 00:21:34.000 --> 00:21:37.000 and gave it a thought 323 00:21:37.000 --> 00:21:39.000 So let's continue with the rest of the lecture 324 00:21:39.000 --> 00:21:42.000 I also thought about it while you were doing your thinking 325 00:21:42.000 --> 00:21:45.000 I always put my heart 326 00:21:45.000 --> 00:21:47.000 when I talk about what I want to make 327 00:21:47.000 --> 00:21:53.000 I thought about creating a new service based on 328 00:21:53.000 --> 00:21:56.000 a basketball anime, based on a manga, that I watched last weekend 329 00:21:56.000 --> 00:21:59.000 I've always I really loved the manga 330 00:21:59.000 --> 00:22:02.000 and when watching its animated version in a movie theater 331 00:22:02.000 --> 00:22:07.000 I could really feel how the director and the original cartoonist cherished the fans 332 00:22:07.000 --> 00:22:09.000 I would like to see the second movie 333 00:22:09.000 --> 00:22:13.000 or a third movie 334 00:22:13.000 --> 00:22:15.000 or even the spin-off of the manga 335 00:22:15.000 --> 00:22:19.000 Also, aside from the Japanese original 336 00:22:19.000 --> 00:22:22.000 I would like to see such attempts 337 00:22:22.000 --> 00:22:26.000 from many great IP's 338 00:22:26.000 --> 00:22:31.000 And I would like to add a new idea to this: 339 00:22:31.000 --> 00:22:37.000 What if, in that moment where the characters are playing a basketball game, 340 00:22:37.000 --> 00:22:43.000 I could also become one of the characters in that scene? 341 00:22:43.000 --> 00:22:46.000 I could buy the original manga, 342 00:22:46.000 --> 00:22:51.000 I could buy the postcards, or the Blu-ray version of the animation 343 00:22:51.000 --> 00:22:53.000 But my ultimate dream is that 344 00:22:53.000 --> 00:22:55.000 I turn myself into 345 00:22:55.000 --> 00:23:01.000 a character in the style of the original manga 346 00:23:01.000 --> 00:23:05.000 And I enter in to the space; I won't be scoring the final goal though 347 00:23:05.000 --> 00:23:09.000 I would like to be someone who passes for that final goal 348 00:23:09.000 --> 00:23:12.000 That's the scene I would like to create 349 00:23:12.000 --> 00:23:14.000 If you're also a fan of the original manga 350 00:23:14.000 --> 00:23:18.000 This is something that you would've dreamed about at least once in your life 351 00:23:18.000 --> 00:23:22.000 Services and scenes that used to be impossible 352 00:23:22.000 --> 00:23:29.000 are now able to realize through cameras, videos and spaces 353 00:23:29.000 --> 00:23:33.000 If this story intrigues you 354 00:23:33.000 --> 00:23:35.000 and makes you want to try it as well 355 00:23:35.000 --> 00:23:38.000 Stop this video for a second 356 00:23:38.000 --> 00:23:42.000 and take note about the things that you want to realize 357 00:23:42.000 --> 00:23:46.000 The second session of this lecture will be 358 00:23:46.000 --> 00:23:50.000 quite very technical and professional 359 00:23:51.000 --> 00:23:55.000 The speakers and their lectures I would like to introduce are 360 00:23:55.000 --> 00:23:59.000 within South Korea, wait, I'll change my word 361 00:23:59.000 --> 00:24:04.000 Within Asia, the speakers have the most up-to-date technologies and experiences 362 00:24:04.000 --> 00:24:08.000 References and expertise 363 00:24:08.000 --> 00:24:11.000 And they are ready to greet you 364 00:24:11.000 --> 00:24:14.000 Usually, it's important to understand these technologies 365 00:24:14.000 --> 00:24:17.000 understand the hardware and have a lot of experiences 366 00:24:17.000 --> 00:24:20.000 to successfully manage such content 367 00:24:20.000 --> 00:24:26.000 For the sake of this video, however, we are going to introduce the managing part 368 00:24:26.000 --> 00:24:31.000 A professional manager who deeply understands our technologies and has many experiences 369 00:24:31.000 --> 00:24:35.000 will start by talking about 370 00:24:35.000 --> 00:24:37.000 How to manage content in a virtual production 371 00:24:37.000 --> 00:24:40.000 You must be very curious, which I am too 372 00:24:40.000 --> 00:24:44.000 In a normal shooting set, achieving the desired angle 373 00:24:44.000 --> 00:24:47.000 will be done by moving the camera 374 00:24:47.000 --> 00:24:51.000 In virtual production, however, we can move the background 375 00:24:51.000 --> 00:24:55.000 It doesn't matter which one of those two is going to move 376 00:24:55.000 --> 00:25:00.000 Depending on the moment I want to capture in a video 377 00:25:00.000 --> 00:25:02.000 the choices are all on me 378 00:25:02.000 --> 00:25:04.000 This concept is much more important 379 00:25:04.000 --> 00:25:08.000 The next topic is about in which angles 380 00:25:08.000 --> 00:25:12.000 general production and virtual production should be viewed in 381 00:25:12.000 --> 00:25:17.000 And of course, there will be an explanation about some key technologies involved 382 00:25:17.000 --> 00:25:20.000 All the services I tapped on earlier 383 00:25:20.000 --> 00:25:26.000 regardless of moving the background or an object and having a connection or not 384 00:25:26.000 --> 00:25:29.000 They are based on the idea of active movement 385 00:25:29.000 --> 00:25:34.000 Therefore, there are enormous amounts of data inputs instead of a fixed picture 386 00:25:34.000 --> 00:25:36.000 And the reaction follows 387 00:25:36.000 --> 00:25:38.000 We are not drawing a picture 388 00:25:38.000 --> 00:25:43.000 We are talking about how to utilize this unique program 389 00:25:43.000 --> 00:25:46.000 that turns movable data into a video or something visual 390 00:25:46.000 --> 00:25:51.000 Naturally, backgrounds, objects, and characters 391 00:25:51.000 --> 00:25:53.000 will be covered in order 392 00:25:53.000 --> 00:25:58.000 Another important thing is whether to use a physical camera 393 00:25:58.000 --> 00:26:02.000 In virtual production, deciding what photography technique and camera to use 394 00:26:02.000 --> 00:26:05.000 is also a discussion we will have 395 00:26:05.000 --> 00:26:09.000 All this will connect and as as a result, 396 00:26:09.000 --> 00:26:14.000 we will be able to finalize services and technological video outcomes that were 397 00:26:14.000 --> 00:26:20.000 impossible in the past, but is effective through virtual production 398 00:26:20.000 --> 00:26:23.000 You have to remember that it's not because of these cool results 399 00:26:23.000 --> 00:26:26.000 that make you want to be part of this 400 00:26:26.000 --> 00:26:31.000 It is very important to listen to the entire lecture with the flow of 401 00:26:31.000 --> 00:26:34.000 why these things got started and are getting attention at the moment 402 00:26:34.000 --> 00:26:38.000 and how it will go further forward 403 00:26:38.000 --> 00:26:41.000 Otherwise, merely simple things like making images 404 00:26:41.000 --> 00:26:45.000 and getting simple skills and tips would be our limit 405 00:26:45.000 --> 00:26:47.000 I guess 406 00:26:47.000 --> 00:26:52.000 Anyway, please enjoy the lecture proceeded by the best experts in Korea 407 00:26:52.000 --> 00:26:55.000 And in between lectures, 408 00:26:55.000 --> 00:26:59.000 I recommend you listen again to the parts I emphasize 409 00:27:00.000 --> 00:27:03.000 While listening carefully for the second time 410 00:27:03.000 --> 00:27:07.000 I hope you fill the knowledge in the parts needed 411 00:27:07.000 --> 00:27:10.000 That's it for the first lecture 412 00:27:10.000 --> 00:27:12.000 I wish you luck 413 00:27:12.000 --> 00:27:13.000 You can do it! 414 00:27:15.000 --> 00:27:19.000 The topic of this lecture is the the planning of virtual content 415 00:27:19.000 --> 00:27:25.000 The producer of virtual content must be sensitive to consumer trends 416 00:27:25.000 --> 00:27:28.000 For example, based on technical understanding 417 00:27:28.000 --> 00:27:32.000 and needing a directing of an 418 00:27:32.000 --> 00:27:36.000 unrealistic camera angle to connect the contents and consumer 419 00:27:36.000 --> 00:27:40.000 Contents must be based on very clear reasons 420 00:27:40.000 --> 00:27:43.000 So that creative ideas that highlight the advantages 421 00:27:43.000 --> 00:27:48.000 and characteristics of virtual production can be created