0 00:00:02.900 --> 00:00:05.425 Hello. We are PLUME-D Inc., a company creating 'Avakit', 1 00:00:05.425 --> 00:00:07.120 which is a real-time avatar full-tracking solution 2 00:00:07.120 --> 00:00:09.625 that you can begin with just one webcam 3 00:00:10.375 --> 00:00:14.120 Have you ever imagined characters on the screen mirroring your actions and expressions? 4 00:00:14.120 --> 00:00:17.250 We at PLUME-D are creating such technology 5 00:00:17.825 --> 00:00:20.425 There is a market with a growth rate of over 30% 6 00:00:20.425 --> 00:00:22.800 It is the virtual live streaming market 7 00:00:22.800 --> 00:00:25.225 Although the current market size is not large, 8 00:00:25.225 --> 00:00:28.425 it is growing faster than any other market 9 00:00:28.920 --> 00:00:30.775 Leading this market 10 00:00:30.775 --> 00:00:34.025 are the virtual YouTubers, also known as 'VTubers' 11 00:00:34.320 --> 00:00:38.026 These are streamers who are real people wearing hardware devices 12 00:00:38.026 --> 00:00:41.840 with avatars that mimic their actions and expressions in real-time 13 00:00:41.840 --> 00:00:44.250 to represent themselves on screen 14 00:00:44.926 --> 00:00:48.226 When you look at the monthly views of VTuber-related content on YouTube 15 00:00:48.226 --> 00:00:50.800 they have been steadily increasing since 2016 16 00:00:50.800 --> 00:00:53.200 recently reaching record views of 2 billion 17 00:00:54.026 --> 00:00:55.676 However, existing corporate solutions 18 00:00:55.676 --> 00:00:58.600 are failing to share the visions of virtual YouTubers 19 00:00:58.600 --> 00:01:03.876 On my left is the type of rendering, appearance, and texture 20 00:01:03.876 --> 00:01:06.320 the virtual YouTubers and viewers actually want 21 00:01:06.320 --> 00:01:08.276 However, domestic and foreign tech companies 22 00:01:08.276 --> 00:01:12.550 are adopting rendering methods that are close to 3D avatars and game characters 23 00:01:13.000 --> 00:01:16.276 Insufficient tracking technology is also causing problems 24 00:01:16.276 --> 00:01:19.760 There are motions and frames where the body looks unnatural 25 00:01:19.760 --> 00:01:22.690 which can lead to live-streaming mishaps 26 00:01:23.076 --> 00:01:24.826 Also, the price of tracking equipments 27 00:01:24.826 --> 00:01:28.840 ranges from a minimum of 3 million won to a maximum of 30 million won, 28 00:01:28.840 --> 00:01:31.326 so there is a financial burden in terms of price 29 00:01:31.326 --> 00:01:36.040 In addition, many softwares are not user-friendly 30 00:01:36.040 --> 00:01:40.176 However, thanks to our R&D personnel specializing in AI vision and VR development, 31 00:01:40.176 --> 00:01:43.626 we are receiving feedback from more than 3,000 users 32 00:01:43.626 --> 00:01:46.080 through Discord and Twitter 33 00:01:46.080 --> 00:01:47.827 Based on this feedback 34 00:01:47.827 --> 00:01:51.427 we are using a deep learning model called AI Human Pose Estimation 35 00:01:51.427 --> 00:01:54.227 to create a full-body tracking model called Avakit 36 00:01:54.840 --> 00:01:57.477 When a user films their video with a webcam, 37 00:01:57.477 --> 00:02:01.200 Avakit extracts the user's motion sequence from that video in real-time 38 00:02:01.200 --> 00:02:03.227 Then, by combining and rendering the extracted motion sequence 39 00:02:03.227 --> 00:02:06.277 on the 3D avatar selected by the user, 40 00:02:06.277 --> 00:02:09.877 the user can create an avatar that mirrors their actions in real-time 41 00:02:10.240 --> 00:02:15.000 Our advantage is that you can start all this with just one camera anywhere, anytime 42 00:02:15.000 --> 00:02:18.090 Also, we support up to 120FPS 43 00:02:18.840 --> 00:02:20.827 We are currently proceeding with two versions, 44 00:02:20.827 --> 00:02:23.320 Avakit Free version and the Pro version 45 00:02:23.320 --> 00:02:26.577 As for the Pro version, there are two options which are the one-time payment version 46 00:02:26.577 --> 00:02:30.177 and the monthly subscription version which includes the full-tracking version 47 00:02:31.000 --> 00:02:33.920 We are currently running an open beta test on Stream 48 00:02:33.920 --> 00:02:37.840 We have attracted over 3,100 organic users in approximately three months 49 00:02:37.840 --> 00:02:40.600 Avakit is being used in more than 80 countries 50 00:02:40.600 --> 00:02:43.677 Currently, it is being used the most in Korea 51 00:02:43.677 --> 00:02:47.377 But the number of users in the United States and Japan is increasing at a rapid pace 52 00:02:48.080 --> 00:02:51.827 Currently, we only have a monthly subscription software sales business model 53 00:02:51.827 --> 00:02:54.377 But we have three scale-up strategies 54 00:02:54.800 --> 00:02:59.428 The first scale-up strategy is a customized image creation service based on character IP 55 00:02:59.428 --> 00:03:00.528 Which is AvaMaker 56 00:03:00.830 --> 00:03:06.320 If you upload 6 to 10 photos to the server, we fine-tune it. 57 00:03:06.320 --> 00:03:10.678 Based on this character, you can easily and quickly create images 58 00:03:10.678 --> 00:03:13.228 where the character you want is the main focus 59 00:03:13.720 --> 00:03:17.490 We had CBT with virtual YouTubers 60 00:03:18.440 --> 00:03:20.320 The second strategy is an R&D-based scale-up 61 00:03:20.320 --> 00:03:23.560 The problem with our first deep learning model we are currently using is that 62 00:03:23.560 --> 00:03:25.928 there are unnatural frames in the lower body part 63 00:03:25.928 --> 00:03:29.360 and there are times when it can"t keep up with fast movements 64 00:03:29.360 --> 00:03:32.720 We are currently developing a second model that will make up those problems perfectly 65 00:03:32.720 --> 00:03:37.000 Based on this, we aim to sell entertainment agencies and various B2B motion solutions 66 00:03:37.600 --> 00:03:41.320 The third strategy is the expansion into virtual entertainment agency, MCN 67 00:03:41.320 --> 00:03:44.778 Not only the avatar and technical support, but also by content production support 68 00:03:44.778 --> 00:03:46.628 We plan to continuously expand our IP 69 00:03:46.628 --> 00:03:48.978 We plan to share the revenue from them 70 00:03:49.630 --> 00:03:52.278 Currently, we are only focusing on the virtual live streaming market 71 00:03:52.278 --> 00:03:55.578 But ultimately, we aim to expand into the character entertainment market 72 00:03:56.520 --> 00:03:58.528 We established the corporation last year in June, 73 00:03:58.528 --> 00:04:00.800 and successfully attracted seed investment from Futureplay at the same time 74 00:04:00.800 --> 00:04:04.840 We have also been selected by TIPS and are undergoing technology advancements 75 00:04:04.840 --> 00:04:07.179 And showed excellent results 76 00:04:07.179 --> 00:04:09.129 In the 'Jeong Joo-young Startup Competition' and 'Challenge! K-Startup' 77 00:04:09.720 --> 00:04:12.960 We are a team created by KAIST graduates 78 00:04:12.960 --> 00:04:15.529 Not only our team members have technical skills, 79 00:04:15.529 --> 00:04:19.179 but also have a deep understanding of the virtual market and subculture 80 00:04:19.179 --> 00:04:22.329 and are working hard to create prompts that suits VTubers 81 00:04:23.200 --> 00:04:26.960 We will develop technologies which will enable everyone to showcase their charms at best 82 00:04:26.960 --> 00:04:28.960 We were PLUME. D, thank you